Lead Adventure Forum

Miniatures Adventure => Fantasy Adventures => Topic started by: Argonor on July 17, 2013, 08:19:02 PM

Title: Adventuring rules?
Post by: Argonor on July 17, 2013, 08:19:02 PM
Does anyone know of a rule set that can be used for a kind of semi-RPG-ish game where one or more heroic individuals can solve tasks and maybe earn some experience and/or gain some followers over a series/campaign of games?

It should be playable as a miniatures game, but characterful enough to capture the minds of the players.

I know of CROM!, which is a fine game, but requires too much preparation (making cards, etc.) for the time and effort I can put into it atm, so I would prefer something with standard adversaries fleshed out for ready use, and maybe rules for generating 'bosses'/more unusual creatures.

I remember a thread about a similar kiind of game, but I think it was played with some partly home-brewed rules (or a tweak of an existing rule set.

Could Broadsword Adventures from Rattrap be what I'm looking for?
Title: Re: Adventuring rules?
Post by: Vauln on July 17, 2013, 08:32:56 PM
Look at this free pdf, http://www.kenzerco.com/product_info.php?products_id=862 (http://www.kenzerco.com/product_info.php?products_id=862). It may be of some use.
Title: Re: Adventuring rules?
Post by: Argonor on July 17, 2013, 08:37:31 PM
Look at this free pdf, http://www.kenzerco.com/product_info.php?products_id=862 (http://www.kenzerco.com/product_info.php?products_id=862). It may be of some use.

I'll have a look, thanks!
Title: Re: Adventuring rules?
Post by: Machinegunkelly on July 17, 2013, 08:42:06 PM
I do not know about the later versions. But D&D 3.5 was designed to be used with miniatures on a grid. But they might be to much rules for what you are after and hard to find.
Title: Re: Adventuring rules?
Post by: Turbo-Ben on July 17, 2013, 09:04:03 PM
We talked about the same today - I will follow this with interest.
Title: Re: Adventuring rules?
Post by: BigB on July 17, 2013, 09:20:55 PM
I run Swords & Wizardry (http://www.talesofthefroggod.com/sword-wizardry.html) from Frog God Games for my group.  Essentially, DnD lite.  Easier on the GM and players both.

Quote
The Swords & Wizardry project builds and supports free-form roleplaying games. That is to say, games where “light” rules create a framework instead of trying to cover every detail, every rule, and every situation. The Swords & Wizardry game “clones” the original rules of the fantasy roleplaying game that started it all back in 1974, when it was published by Gary Gygax and Dave Arneson.
Title: Re: Adventuring rules?
Post by: Funghy-Fipps on July 17, 2013, 10:30:10 PM
My rules - 'Cavern Crawl' - might be of interest to you. Currently they are being 'beta tested' and the current test version will be the last before an official release complete with original artwork, improved layout etcetera later this year (hopefully in the autumn). Cavern Crawl 2.8 may be downloaded freely HERE (http://www.mediafire.com/download/6lobr4s038rdvgl/PROPER_Cavern_Crawl_final_2.8.pdf). If you decide to take a look, please let me know what you think. More info can be found on my blog (see signature below).

Cheers

Gareth
Title: Re: Adventuring rules?
Post by: obsidian3d on July 17, 2013, 10:54:42 PM
Savage Worlds will do the job too. It's an RPG with tabletop rules and is highly customizable. A lot of the basic stuff is available for free on the Pinnacle publishing website.
Title: Re: Adventuring rules?
Post by: doctor_ocks on July 17, 2013, 11:25:35 PM
For my money, nothing beats Song of Blades and Heroes. While its not an RPG, its generic and customizable enough to allow for fun narrative play. You can also try Tale of blades and Heroes which IS an RPG if you want more in depth character creation.
Title: Re: Adventuring rules?
Post by: eilif on July 18, 2013, 03:40:56 AM
Song of Blades is my favorite system. Howver it would be hard to run the individual character through the early levels and progressions, and honestly there's not much to progress toward.  You can up your stats a couple of times and buy some stuff, but SBH is not about individual growth so much as warband growth. Tales of Blades and Heroes might have something for you though.

Have you looked at Goalsystem Delves?  Goalsystem's emphasis on Heroes and Mooks could be just what you're looking for.  Also, it gives more ways to help Heroes survive.
Title: Re: Adventuring rules?
Post by: Argonor on July 18, 2013, 08:27:02 AM
My rules - 'Cavern Crawl' - might be of interest to you. Currently they are being 'beta tested' and the current test version will be the last before an official release complete with original artwork, improved layout etcetera later this year (hopefully in the autumn). Cavern Crawl 2.8 may be downloaded freely HERE (http://www.mediafire.com/download/6lobr4s038rdvgl/PROPER_Cavern_Crawl_final_2.8.pdf). If you decide to take a look, please let me know what you think. More info can be found on my blog (see signature below).

Cheers

Gareth

I'll have a look, thanks - I don't know if I'll get around to reading them the next couple of weeks, as we are experiencing a heat wave right now, but I'll get back with some thoughts when I get it done.
Title: Re: Adventuring rules?
Post by: Argonor on July 18, 2013, 08:27:59 AM
Savage Worlds will do the job too. It's an RPG with tabletop rules and is highly customizable. A lot of the basic stuff is available for free on the Pinnacle publishing website.

I'll definitely have a look at that, too! Thanks!
Title: Re: Adventuring rules?
Post by: Argonor on July 18, 2013, 08:35:32 AM
For my money, nothing beats Song of Blades and Heroes. While its not an RPG, its generic and customizable enough to allow for fun narrative play. You can also try Tale of blades and Heroes which IS an RPG if you want more in depth character creation.

I have most of the stuff for SBH, and I love the system. I need something where the adventurers/heroes do not get killed too easily, and maybe I should get TBH and try it out.

Song of Blades is my favorite system. Howver it would be hard to run the individual character through the early levels and progressions, and honestly there's not much to progress toward.  You can up your stats a couple of times and buy some stuff, but SBH is not about individual growth so much as warband growth. Tales of Blades and Heroes might have something for you though.

Have you looked at Goalsystem Delves?  Goalsystem's emphasis on Heroes and Mooks could be just what you're looking for.  Also, it gives more ways to help Heroes survive.

Yup, TBH might be a good place to go. When will Goalsystem Delves be available - I can see it's been funded on KS, but is there a release date?
Title: Re: Adventuring rules?
Post by: eilif on July 23, 2013, 08:29:08 PM
Goalsystem Delves is already out.  At this point, I think it's only a PDF, but they do give you full color and printer frendly versions.
http://www.wargamedownloads.com/item.php?item=1065&Site=TGN

I have most of the stuff for SBH, and I love the system. I need something where the adventurers/heroes do not get killed too easily, and maybe I should get TBH and try it out.

Yup, TBH might be a good place to go. When will Goalsystem Delves be available - I can see it's been funded on KS, but is there a release date?
Title: Re: Adventuring rules?
Post by: Kiltedyaksman on July 23, 2013, 10:32:22 PM
I'd recommend Labyrinth Lord (a b/x clone). We have a basic set of mini rules that we use but dont slow the game down.
Title: Re: Adventuring rules?
Post by: Ironworker on July 24, 2013, 12:36:10 AM
Savage Worlds is a great miniature friendly light RPG system.  I've used it for a number of game settings. 
Title: Re: Adventuring rules?
Post by: Argonor on July 28, 2013, 03:23:01 PM
Just got back from a week's camping with wife and kids on the outskirts of Aarhus; thanks for the replies, now I have some things to read and maybe a couple of purchases to do.

In the meantime, I have decided to start with Pike & Shot and Zombies, with some twists and racial adjustments to use for Warhammer: Apocalypse Z.

Reasons:

I shall read Cavern Crawl during the coming week (I still have a week left of my vacation) and take some notes along the way for feed-back. The heat wave is still on, but I think I can find some shadow to relax and read in....
Title: Re: Adventuring rules?
Post by: Faust23 on July 28, 2013, 04:48:22 PM
We are working on a more RPG/Narrative type of option for Epic Heroes called Band of Heroes.  It will probably become a micro supplement for EH later this year, after the main supplement has been released.
Title: Re: Adventuring rules?
Post by: Funghy-Fipps on July 28, 2013, 05:14:11 PM
I shall read Cavern Crawl during the coming week (I still have a week left of my vacation) and take some notes along the way for feed-back. The heat wave is still on, but I think I can find some shadow to relax and read in....

If you do take a look at CC please be aware that the jumping rules on page 7 have been adjusted. See HERE (http://drumsdeep.blogspot.co.uk/2013/07/cavern-crawl-changes-to-jumping_2.html) for the revision.
Title: Re: Adventuring rules?
Post by: Sir Barnaby Hammond-Rye on July 28, 2013, 05:27:50 PM
Heroes and Other Worlds...

http://heroworlds.blogspot.ca/

It's one of several  games based upon Metagaming's "Melee" and "Magic" micro-games  and the "In the Labyrinth" RPG.

Title: Re: Adventuring rules?
Post by: Sir Barnaby Hammond-Rye on July 28, 2013, 05:32:22 PM
Also "Barbarians of Lemuria" might work.

A lot depends upon how you want magic to work.
Title: Re: Adventuring rules?
Post by: fourcolorfigs on July 28, 2013, 05:38:35 PM
Just to clarify, Goalsystem Delves is readily available in hardcopy:

http://www.nobleknight.com/ViewProducts.asp_Q_ProductLineID_E_2137428150_A_ManufacturerID_E_2145086760_A_CategoryID_E_16

Or you buy directly from me.

Thanks! 
Title: Re: Adventuring rules?
Post by: Argonor on July 29, 2013, 04:18:35 PM
OK, thanks  :)