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Miniatures Adventure => Future Wars => Topic started by: AKULA on August 28, 2013, 04:40:50 PM

Title: Akky's Aliens Project (take 2)
Post by: AKULA on August 28, 2013, 04:40:50 PM
Its been a LONG time since I posted on this, and the old thread is archived somewhere..

I basically binned the original 2 foot square boards and started again.

The new boards are 450mm x 450mm based upon 18mm Exterior Plywood.

I'm using the superb Fenris Games Sulacco tiles as a starting point - 450mm x 450mm allows me to have 11 squares across each board, with room for a 5mm wooden baton to protect the resin tiles from wear and tear.

As you can see, I've been hoarding quite a few of the tiles....

(http://i253.photobucket.com/albums/hh72/AKULADEEP/ALIENS/fde3c5db-8137-44d7-b551-14b157097599_zps7685fa2d.jpg) (http://s253.photobucket.com/user/AKULADEEP/media/ALIENS/fde3c5db-8137-44d7-b551-14b157097599_zps7685fa2d.jpg.html)

I'm then going to build the walls up starting from a 3mm foamcard core...

Fenris have left a flat border around the squares and I believe that Ian will be working upon some walls of his own - I plan on using the extra space to build up some alien gunk, plus use some other resin pieces I've been hoarding.

(http://i253.photobucket.com/albums/hh72/AKULADEEP/ALIENS/65f7c87f-745a-4963-b1a5-aa534c2ef73b_zps36e6b94a.jpg) (http://s253.photobucket.com/user/AKULADEEP/media/ALIENS/65f7c87f-745a-4963-b1a5-aa534c2ef73b_zps36e6b94a.jpg.html)

Dropships: Konami (diecast 1:72)

APCs: Galoob Action Fleet (1:50)

There will also be some upper levels, as with my previous project, and some ventilation shafts.

Rules will be homegrown of course!
Title: Re: Akky's Aliens Project (take 2)
Post by: Belgian on August 28, 2013, 04:44:49 PM
Wow, that's massive but so cool!  :-*

Fenris is probably happy with you as customer!  lol
Title: Re: Akky's Aliens Project (take 2)
Post by: AKULA on August 28, 2013, 04:49:36 PM
Fenris is probably happy with you as customer!  lol

Ian is a top bloke, and a mate, so its always a pleasure to give him so dosh for some lovely toys

 :D

I will "need" more as well, when I start the upper level.
Title: Re: Akky's Aliens Project (take 2)
Post by: Brummie Thug on August 28, 2013, 04:54:51 PM
Thats an awesome looking layout. 'Sits back and waits for the magic'
Title: Re: Akky's Aliens Project (take 2)
Post by: Sgt. Scream on August 28, 2013, 05:25:47 PM
When I only saw the tiles being laid out I was kinda "meh", but then with those foamboard walls attached it looks promising. I'll keep an eye on this.  ;D
Title: Re: Akky's Aliens Project (take 2)
Post by: Elk101 on August 28, 2013, 06:22:34 PM
Wow! This is going to be big. I have a similar approach in mind but way less ambitious! I thought about the Fenris tiles but then worked out how much it would cost!  lol Fenris could easily take all my money, they do some top stuff.
Title: Re: Akky's Aliens Project (take 2)
Post by: supervike on August 29, 2013, 02:43:10 AM
Let me know if you want to bin the aliens themselves and start again.    lol
Title: Re: Akky's Aliens Project (take 2)
Post by: Michka on August 29, 2013, 05:36:33 AM
It's a shame you only work on small projects. This looks great and them some.
What's with all the nice Aliens projects cropping up right now? Lots and lots of terrific projects getting updates all over the place. 
Title: Re: Akky's Aliens Project (take 2)
Post by: Anpu on August 29, 2013, 06:09:05 AM
Love your project Akula!
It's a shame you only work on small projects. This looks great and them some.
What's with all the nice Aliens projects cropping up right now? Lots and lots of terrific projects getting updates all over the place. 
It is great and inspiring to read all these great Alien project threads, after this weekend filled with Fallout etc at Gubbspel Galore I will be gettting back to my own Aliens project as well.
Title: Re: Akky's Aliens Project (take 2)
Post by: Braz on August 29, 2013, 08:04:12 AM
Nice to see you restart your Aliens project.  Interesting layout. It's already given me a few ideas. I'm always amazed at the collections you amass. Looking forward to seeing progress on this and where you take it.
Title: Re: Akky's Aliens Project (take 2)
Post by: Sgt. Scream on August 29, 2013, 05:11:45 PM
What's with all the nice Aliens projects cropping up right now? Lots and lots of terrific projects getting updates all over the place. 
Oh, its always been there on my painting table.

I just finished Colonial Marines on "Ultimate Badass" for the sixth time last week and had a sudden need of painting Colonial Marines BDUs. Not that I do fully agree with how they explain why Hicks still lives in that game, but I also can't stop myself from quoting the movie all the time...

And AKULA's stuff just adds to my addiction.  ;D So, excuse me guys, but I have to paint the flyer base for my Dropship now.
Title: Re: Akky's Aliens Project (take 2)
Post by: Michka on August 29, 2013, 06:36:58 PM
The new boards are 450mm x 450mm based upon 18mm Exterior Plywood.

So if my conversions are correct, and that set up is indeed 4 boards by 5 boards, you have a 6ft by 7.5ft game planned.
WOW :o

If I keep looking at this I'll never get back to my current project. I can hear my Galoob APCs calling to me right now.
Speaking of which, are you planning to paint all those APCs the same, or will you be doing some of the paint schemes from the Colonial Marines Technical Manual?
Title: Re: Akky's Aliens Project (take 2)
Post by: AKULA on August 29, 2013, 08:14:59 PM
So if my conversions are correct, and that set up is indeed 4 boards by 5 boards, you have a 6ft by 7.5ft game planned.
WOW

Well....I might stick a access road down one side, making it 6' x 8'....must have somewhere for the APCs to park  :D

Speaking of which, are you planning to paint all those APCs the same, or will you be doing some of the paint schemes from the Colonial Marines Technical Manual?

Maybeeeee......  :)
Title: Re: Akky's Aliens Project (take 2)
Post by: Commander Vyper on August 29, 2013, 09:31:26 PM
Oh dear.....  ;D

Lol

Well I'll be interested to see how you move away from space hulky like tiles and to more of a weyland installation like some of the other alien projects.

Will keep an eye on this.....stay frosty!  ;)
Title: Re: Akky's Aliens Project (take 2)
Post by: Col. Aubrey Bagshot on August 29, 2013, 10:34:22 PM

Well I'll be interested to see how you move away from space hulky like tiles and to more of a weyland installation like some of the other alien projects.


Perhaps it IS just another bug hunt?
Title: Re: Akky's Aliens Project (take 2)
Post by: AKULA on August 29, 2013, 10:40:21 PM
Well I'll be interested to see how you move away from space hulky like tiles and to more of a weyland installation like some of the other alien projects.

I won't try to copy the likes of Braz's project, which frankly is superb.... I just want something that is gameable....too many projects, too little time

Title: Re: Akky's Aliens Project (take 2)
Post by: Braz on August 30, 2013, 12:23:15 AM
Thanks Matt.

Well I'll be interested to see how you move away from space hulky like tiles and to more of a weyland installation like some of the other alien projects.

Frankly this totally reminds me of the terraforming Atmospheric Processing Installation where the marines get handed their ... well you know. You have the landing platform tiles already and all I think you would need to add would be a tile or two for the entry ramp for the APCs to enter the complex (with a big door to ram through! :D). You could even split the tiles into multiple groups to represent the many levels   eg: a 3x4 group for the ground level with the entry ramp, and two 2x2 groups with the landing platforms for higher or sub levels. Just have cap pieces for the corridor ends in that case. The fact that you will have some upper levels on the tiles would make it seem like an even higher complex.  Maybe a huge fusion machinery room tile or something. Whatever you end up with will be inspiring.


....too many projects, too little time
 Can't agree more.

Will the areas in the walls be accessible to game play as rooms and such? Curious.
Title: Re: Akky's Aliens Project (take 2)
Post by: redzed on August 30, 2013, 06:59:45 AM
he, he, he,he ;D
Title: Re: Akky's Aliens Project (take 2)
Post by: AKULA on August 30, 2013, 07:06:23 AM
Will the areas in the walls be accessible to game play as rooms and such? Curious.

Initial thought was yes, but tbh it wouldn't be practical in terms of game play due to sight lines etc.

I will have vents that you test for when passing to see if a Xeno jumps out from.  I'm thinking of running the upper level across some of these "filled in" areas as well, so another reason not to keep open. (The upper level may also give me an opportunity to portray vent shats that would be playable(.

As always a compromise, but to make it playable.

 :)
Title: Re: Akky's Aliens Project (take 2)
Post by: Commander Vyper on August 30, 2013, 08:28:42 AM
Like you've ever honnesty compromised  ;)

Anyway get on with it,  :D let's see what xeno horrors are in that head of yours!

 :)
Title: Re: Akky's Aliens Project (take 2)
Post by: JollyBob on August 30, 2013, 09:40:48 AM
vent shats

That sounds messy...  :-X

Excellent job on the layout so far, another Akula monster in the making! Really looking forward to seeing it finished.
Title: Re: Akky's Aliens Project (take 2)
Post by: Elk101 on August 30, 2013, 01:18:08 PM
That sounds messy... 

I'm sure we'd all vent shat if an alien jumped out on us!