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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Constable Bertrand on September 01, 2013, 06:00:08 AM

Title: Constable's Fallout/SSS Project - *NEW Church and Cottage p24
Post by: Constable Bertrand on September 01, 2013, 06:00:08 AM
lol not too sure what to title this thread, but here is what Iv'e been working on for my SSS based, fallout/Mad Max themed board.  o_o

SSS has rules for trolleys and stretchers, I figured a brahmin would do that job in fallout, so I started the plastic toy hunt. I found some cows from a toy shop for $9, and thought that was alright for 6 cows. well 3 cows, 2 babies, and a bull. They are too large for 28mm figures, but if they have 2 heads who is to say they are the same size??? So here are the rough 2 headed Brahmin. I need to GS the neck areas, and give them some stuff to carry.

(http://4.bp.blogspot.com/-CgicuLccWoM/UiLAFHmwR7I/AAAAAAAAAlY/hYqILv5q8tw/s1600/IMAG0099.jpg)

Next up the wastelanders needed some sweet rides... and Blackwolf's fantastic  :-* Patrol car looked fun to make. So que Top Gear challenge music, Tamiya 1/48 WWII vehicles, styrene rod, styrene sheet, and a Revell 1/32 Eurocopter.

(http://2.bp.blogspot.com/-s0NMMvDp_Pc/UiLAV8ga6TI/AAAAAAAAAmQ/3KgQM7e30Kc/s1600/IMAG0105.jpg)

(http://2.bp.blogspot.com/-uOVRhbL9vmU/UiLAUoLJjLI/AAAAAAAAAmI/iO_qoXJ1BCQ/s1600/IMAG0109.jpg)

(http://4.bp.blogspot.com/-IcJZq8I_McA/UiLAXYd8nWI/AAAAAAAAAmY/VbLjDVzi-Jc/s1600/IMAG0110.jpg)

(http://3.bp.blogspot.com/-C8k9CN0h1R8/UiLAaw9pFnI/AAAAAAAAAmo/g8xa90uAsag/s1600/IMAG0111.jpg)

More images are on my blog if you're interested.
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: pocoloco on September 01, 2013, 06:24:21 AM
Great start! The two-headed beasts of burden do look like, well, proper beasts :) Any plans to arm those vehicles? What make is that light blue civvie car?
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: FATROC on September 01, 2013, 07:29:15 AM
I really like your kit bashing.
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: Constable Bertrand on September 01, 2013, 07:38:17 AM
Cheers FATROC.

Pocoloco, its a Dinky/Meccano Ford Cortina. Here in Aus it would cost $20-40 from an antique dealer, I bought it on ebay uk for under $5. It was the shipping that got me :( ... luckily Mrs Bertrand agreed that I need to buy in bulk. :D
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: Brummie Thug on September 01, 2013, 08:53:41 AM
Excellent start, the beasts are obviously prime examples of Brahim.
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: Constable Bertrand on September 02, 2013, 01:48:59 PM
Very prime, should get so e good cuts of irradiated meat out of them. We shall see how they last in-game... Do you think opponents will "take out" the transport advantage from the other team? ;)
Title: Re: SSS 1/48 Fallout Post apocalyptic Vehicles and cows WIP
Post by: aggro84 on September 02, 2013, 09:04:55 PM
Looking good.
I really like the vehicles.
Title: Pack Brahmin Update
Post by: Constable Bertrand on September 29, 2013, 03:26:07 AM
Having left the vehicles for a bit, I need the pack brahmin first for the campaign I have rolling around in my head.

I finished loading them up with supplies and tying it all down, undercoated then managed to start painting today.

(http://4.bp.blogspot.com/-rELw_k10GgY/UkeI5lIj-tI/AAAAAAAAAoc/8feAsGVDMpA/s1600/IMAG0172.jpg)

(http://3.bp.blogspot.com/-oBWnj2BVrU8/UkeI5L0UrJI/AAAAAAAAAoQ/WlrLez87las/s1600/IMAG0173.jpg)

(http://4.bp.blogspot.com/-8AnhR62YUgg/UkeI8wFvDhI/AAAAAAAAAok/VO22Ey0yM6o/s1600/IMAG0213.jpg)

My friend said they were huge! They certainly wouldn't fit through my door, but I am glad that a fantasy setting can extend ones belief about animal sizes just a little.

As always C&C welcome.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Mason on September 29, 2013, 08:35:09 AM
 :o
Stunning, sir.
Simply stunning!

Love those beasties, they do look like like some superb specimens and those motors are just so cool.
 :-* 8) :-*

Looking forward to following this project.
Oh, yes indeedy!
 8)

Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: pocoloco on September 29, 2013, 10:48:49 AM
True beasts of BURDEN (caps intentional :) ). They look mighty fine, wouldn't want to experience a stampede of them  lol
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Diakon on September 29, 2013, 04:32:37 PM
Those Brahmin look ace. Can't wait to see them finished. Doesn't bother me that they're HUGE. They are heavily mutated by radiation & FEV. Nice painting on that Hasslefree chick too.

Really liking yr rides too. This is probably going to be a cool project.
 :D
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Silent Invader on September 29, 2013, 08:05:18 PM
The cows scare me. !
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Constable Bertrand on October 13, 2013, 12:24:41 PM
So the cows have been finished! And boy are they huge. In the last game we played, all 'special items' were random. This 'little' beastie was hiding in a car boot. Not sure how she got there, but at least she wasnt hiding in a bed roll, oil drum or on a book shelf i guess.  lol There was many lols at that point.

(http://4.bp.blogspot.com/-MDjwOegy9mY/Ulo0hZkiKrI/AAAAAAAAApY/2RE4jm3fsuw/s1600/Brahmin1_Web.jpg)

(http://4.bp.blogspot.com/-nQKud0NsUpM/Ulo0ehaUYNI/AAAAAAAAApQ/PqmhDe3piQ0/s1600/Brahmin2_Web.jpg)

*yes that says CRAM  ;D
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Marauderman on October 13, 2013, 01:35:26 PM
They came out really good Constable Bertrand, I had some cheap mixed sized plastic horses/donkeys and cattle from target, which I brought a while ago for just such an idea. As yet I haven't really started on them, but yours came out great, and I am going  to have to revisit mine some time in the future, Keep up the great work.
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Brummie Thug on October 13, 2013, 01:56:51 PM
They came out great. Nice job on them  ;)
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Constable Bertrand on October 14, 2013, 08:50:46 AM
They came out really good Constable Bertrand, I had some cheap mixed sized plastic horses/donkeys and cattle from target, which I brought a while ago for just such an idea.

My only quibble with them (they were so cheap afterall) is the moldlines. I tried so hard to scrape them all off, but the bendy vinyl plastic has so many of them! Because it's so soft it's difficult to sand off. I found my box cutter best.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: pocoloco on October 14, 2013, 09:10:45 AM
They look really great, good job! What's next in the pipe line?
Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Mason on October 14, 2013, 10:25:07 AM
Great work, Matt.
The baggage that you have loaded them up with looks spot on.
Well done, mate!
 :-* 8) :-*

Title: Re: Constable's Fallout/SSS Project WIP *Cow Update
Post by: Constable Bertrand on October 14, 2013, 08:15:29 PM
They look really great, good job! What's next in the pipe line?

Well I need to add pipes, weather and detail the 2 vehicles. Finish weathering the ruins. Build and paint a halftrack (to be combined with a metal corgi ambulance?) Then I ordered some western lasercut buildings from aetherworks... That should keep me busy. Oh and I want a steam train too, hope I can find one in the leadup to Christmas.

Thanks Paul! I think it came together too. I just happened to have suitable bits for the job.

cheers
Matt
Title: Re: Constable's Fallout/SSS Project - Wasteland transports
Post by: Constable Bertrand on November 17, 2013, 05:43:55 AM
Hello all, a little update on my two transport vehicles.

(http://lh4.ggpht.com/-qflude6LNow/UohTBpsRsNI/AAAAAAAAAsM/Kmdd2NQ8kAg/s1600/IMAG0384.jpg)

(http://lh5.ggpht.com/-tNDtU829ll0/UohTCpNeWvI/AAAAAAAAAsU/BR-0Si8wc8I/s1600/IMAG0386.jpg)

(http://lh3.ggpht.com/-XqJSTOrkBxw/UohTDwtX-7I/AAAAAAAAAsc/04yS0UGo8OI/s1600/IMAG0387.jpg)

(http://lh5.ggpht.com/-byAck61WrnE/UohTFC44QzI/AAAAAAAAAsk/8BSkmc3wu-c/s1600/IMAG0388.jpg)

(http://lh4.ggpht.com/--n7YCv6Ho30/UohTIjwBinI/AAAAAAAAAss/ERJcQsEJMCk/s1600/IMAG0389.jpg)

(http://lh6.ggpht.com/-RvDuAkVWnp0/UohTJo3nEwI/AAAAAAAAAs0/jJS24R0N25w/s1600/IMAG0391.jpg)

Yes that's a scratchbuilt V8 transplant, perhaps the last V8 around? ;)
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: Constable Bertrand on November 20, 2013, 08:16:39 PM
I'm wondering if I need to convert these into rust buckets, or leave them as mobile vehicles with only a little rust. It could be fun to paint up as a patina rat rod..

Thoughts?
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: rwwin on November 22, 2013, 03:46:57 PM
They're nice conversions but way too "neat".  I'd definitely layer on the rust and general grunge.
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: Too Bo Coo on November 22, 2013, 03:50:15 PM
Very interesting trucks! I like the clear bedroom in the back...
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: Mason on November 22, 2013, 04:17:05 PM
They are some great examples of innovative modelling.
Great to see them with some paint on.
 8) :-* 8)


I'm wondering if I need to convert these into rust buckets, or leave them as mobile vehicles with only a little rust. It could be fun to paint up as a patina rat rod..

Thoughts?

I think they look great, mate.
 :-*

I like the weathering on the 'added on' parts, but the original chassis could do with a little more, but dont go mad and make them look orange, will ya?
 ;)
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: aggro84 on November 24, 2013, 03:58:10 AM
Very impressive!
I wish I had your skills.
 :D
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: Constable Bertrand on November 24, 2013, 09:08:24 PM
The aiyes have it. More rust to come.

I was thinking just a bit less than this.
(http://us.123rf.com/400wm/400/400/mdphot/mdphot1005/mdphot100500006/6986036-car-wreck-somewhere-in-the-desert-of-namibia-africa.jpg)

Too much Paul? Technically the helicopter back is aluminium so shouldn't be rusting in that way, just the additional parts.
Title: Re: Constable's Fallout/SSS Project - *Broken Hill BatRep
Post by: Constable Bertrand on December 01, 2013, 12:58:52 AM
A wasteland trader meets two groups of scavengers. Using the Scavenge Skirmish Surive rules, the scavengers enter the deserted town hoping to find a serviceable vehicle and extra food and drink.

The first turn saw one group enter a nearby toy shop, score supplies and setup camp. The other group walked up the road into town, they swapped items with the trader to get a little extra food and drink. The other group came out the toy shop, walked up towards the trader and shot him once in the head. Thus gaining extra supplies and 2 pack Brahmin. The dice rolls were certainly in his favour for the first part of the game.

(http://lh4.ggpht.com/-ZOY8uaBZqU4/UpqGYQrEMRI/AAAAAAAAAtI/hEKZqyVpo9g/s1600/IMAG0392.jpg)

(http://lh4.ggpht.com/-ymnE0Ak433Q/UpqGcXFc4DI/AAAAAAAAAtg/QUjcDZohXPs/s1600/IMAG0398.jpg)

(http://lh3.ggpht.com/-y7QGO6eHJe0/UpqGdqJScmI/AAAAAAAAAto/I2aov1XikPM/s1600/IMAG0400.jpg)


Following turns saw the groups checking abandoned vehicles and a few more supplies. Before finally finding 2 serviceable vehicles at the end.

(http://lh5.ggpht.com/-YhBHMOUn7B0/UpqGfOJm6fI/AAAAAAAAAtw/AZaQCJKB6dY/s1600/IMAG0401.jpg)

(http://lh6.ggpht.com/-3kXaMQZJLp0/UpqGmzPoDAI/AAAAAAAAAt4/5l-52QFMBUA/s1600/IMAG0403.jpg)

A giant radscorpion and albino radscorpion turned up. The mutant and his dog companion ran into battle to stop the brutes. The albino slaughtered the dog and the mutan ran down the street out of town in fear. Thankfully a team mate was at hand to use a stimpack and revive the dog, turning again on the scorpions and killing them both.

The parties stored their loot at a joint camp before heading 5km out of town to Fi d some parts at the scrapyard. 3kms in and they were pounced upon by raiders. The SMG wielding raider let loose at max distance, causing a minor flesh wound. As the hand to hand raiders closed in the team's effected some quick barricades, and the turn when the SMG would have been the most effective, the raiders were on low power ammo. The raider boss seriously wounded the little girl, and she went down. Turning, he found himself surrounded, the girl healed and he went down under a fury of blows. The raiders pinned down, surrounded and separated. In 2 turns it was all over.

(http://lh5.ggpht.com/-ODWGaUd4E_A/UpqGoH3iVTI/AAAAAAAAAuA/v8RKoaOmceU/s1600/IMAG0407.jpg)

(http://lh5.ggpht.com/-mh6buSCUyW8/UpqHCT_NU1I/AAAAAAAAAuQ/chCzCECxAWk/s1600/IMAG0409.jpg)

(http://lh3.ggpht.com/-wHgl9nWr_BE/UpqHFDrorvI/AAAAAAAAAug/O-6rKSqvgxE/s1600/IMAG0412.jpg)

The party happily traveled the rest of the way to the scrap yard and found the parts they needed to repair the vehicles in town.
Title: Re: Constable's Fallout/SSS Project - *vehicles p2
Post by: aggro84 on December 01, 2013, 03:33:54 AM
Very cool!
Well done sir!
 :-*
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: zizi666 on December 01, 2013, 06:20:44 AM
Cool setup.

The lizzards look ideal for FO-NV gekkos.
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: Silent Invader on December 01, 2013, 06:25:32 AM
I agree ...... Very cool  8)  :-*
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: Marine0846 on December 02, 2013, 03:39:11 AM
Lots of great looking toys you have.
Enjoyed the story.
Cool pictures.
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: Constable Bertrand on December 04, 2013, 01:28:26 AM
Cool setup.

Cheers Aggro, Steve, Marine and Zizi. I think my collection is slowly coming together, glad you agree. My box of lead is bigger, and the space I need to store all my toys is growing too! :/ I'll run out of space soon!

The lizzards look ideal for FO-NV gekkos.

Yeah, I haven't played NV, but they could very easily. The local dollar shops have interesting 'farm' animals of various sizes, but they are too radically off scale to be useful or compatible together, and scorpions are a little hard to find. I could have stag beetles though, and snakes...

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: zizi666 on December 04, 2013, 02:08:56 AM
Yeah, I haven't played NV, but they could very easily. The local dollar shops have interesting 'farm' animals of various sizes, but they are too radically off scale to be useful or compatible together, and scorpions are a little hard to find. I could have stag beetles though, and snakes...

I've got a Pardulon scorpion somewhere in the resin pile. Rather delicate casting so I haven't started on it yet.

As for you, I thought scorpions were readily available down under ?  :D
Seriously, have you considered a dried specimen ? I'd think that in a country where they live, it shouldn't be to hard to find one.
And if you got 'em roaming in your neigbourhood, you could always try to do it yourself : http://www.arachnoboards.com/ab/showthread.php?218910-Dry-Mounting-and-Pinning-a-Dead-Scorpion (http://www.arachnoboards.com/ab/showthread.php?218910-Dry-Mounting-and-Pinning-a-Dead-Scorpion)  ;D
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: Mason on December 04, 2013, 08:54:49 AM
... think my collection is slowly coming together, glad you agree. My box of lead is bigger, and the space I need to store all my toys is growing too! :/ I'll run out of space soon!

And a very nice looking collection it is too.
Plenty of eye candy to keep even the most demanding happy.
 8) 8)

Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: joekano on December 04, 2013, 05:01:25 PM
Extremely well done!  ;D Looking forward to seeing more.

Chris
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: emergencyoverride on December 06, 2013, 06:12:32 PM
Very nice!! I love the storyline and terrain. Reaper minis has some of the new bones scorpions from last years kickstarter really cheap.
Title: Re: Constable's Fallout/SSS Project - *BatRep p2
Post by: Constable Bertrand on December 09, 2013, 11:12:30 AM
I've got a Pardulon scorpion somewhere in the resin pile. Rather delicate casting so I haven't started on it yet.

As for you, I thought scorpions were readily available down under ?  :D
Seriously, have you considered a dried specimen ? I'd think that in a country where they live, it shouldn't be to hard to find one.
And if you got 'em roaming in your neigbourhood, you could always try to do it yourself : http://www.arachnoboards.com/ab/showthread.php?218910-Dry-Mounting-and-Pinning-a-Dead-Scorpion (http://www.arachnoboards.com/ab/showthread.php?218910-Dry-Mounting-and-Pinning-a-Dead-Scorpion)  ;D


Lol lol lol
Thanks Zizi, thanks for.. thinking outside the box. Not sure I want to trap a vicious poisonous beastie in a jam jar and then figure a way to kill it without using a shoe. ;) Australia suburbs don't have many scorpions thankfully, spiders? Sure, and deadly! But not Scorpions.

So thanks for the tips gents I may need to research those options you suggested. Especially "really cheap" ones ;) Cheers!!

We have found our pool of figures a little low for the squishy nature of SSS characters, so the next update will Include a few more folks to murder, I mean ... Interact with. ;) :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on December 14, 2013, 02:04:51 AM
I finally finished the weathering, adding a little more rust, and a splatter of dust. Also attaching the modifications the players found in the scrapyard on their last outing.

(http://2.bp.blogspot.com/-FOrTlriJcGA/UqutqGHKzSI/AAAAAAAAAwU/1m2Zs-mYsNo/s1600/ScavGroupShot.jpg)

The Japanese vault-dweller Fumiko, and her bedraggled team found an old army truck in the middle of town which was reparable. But a flatbed truck is a bit boring, why not make a camper van? So with her sledge hammer and some finer movements they have attached a chopper cockpit and added a bed, stove and some storage cabinets. She has some plans to grow some veggies under the 'glasshouse' ... if she can find any.

(http://3.bp.blogspot.com/-kMOLcilpQJo/UqutnmvIixI/AAAAAAAAAv8/7IVKa0rFz3A/s1600/ScavCamper1.jpg)

(http://1.bp.blogspot.com/-w5517iI0dq8/Uqutp8U9f_I/AAAAAAAAAwQ/ySSwQLh9-FE/s1600/ScavCamper2.jpg)

(http://2.bp.blogspot.com/-0uPM5LIQWCY/UqutqsNf3SI/AAAAAAAAAwY/7cC5S59H494/s1600/ScavCamper3.jpg)

(http://1.bp.blogspot.com/-rGRHtB6K-AY/UqutrR_JGEI/AAAAAAAAAwk/3kwk5vBZgw0/s1600/ScavTruck1.jpg)

Mutant Joe preferes a little arm room, with a tendency for making holes in things, styling his truck after a convertible battle wagon. Everyone in Post-Apocalyptia likes a little irradiated vitamin D. It certainly gives the citizens a "healthy" glow.

(http://4.bp.blogspot.com/-Lj-2X7QhoxM/Uqutrn4X_hI/AAAAAAAAAws/OBXSmFUbV_Q/s1600/ScavTruck2.jpg)

(http://4.bp.blogspot.com/-V0IzIAh7Vac/Uqutvj0HJnI/AAAAAAAAAxA/3VO9Gpqv-ig/s1600/ScavTruck3.jpg)

(http://1.bp.blogspot.com/-SBWq3Qliu1M/Uquttrn5xWI/AAAAAAAAAw4/YKSTIIgFbxs/s1600/ScavTruck4.jpg)

As always C&C welcome.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on December 14, 2013, 02:07:16 AM
As promised a comparison shot of some 32mm Black Scorpion with 28mm hasslefree and EM4 figures.

(http://1.bp.blogspot.com/-TAvbX3erZpI/Uquy9lHXEtI/AAAAAAAAAxU/Q8p-pAKpqps/s1600/FigComparison2.jpg)

Hasslefree, Black Scorpion, Hasslefree, Hasslefree, EM4, EM4, EM4

(http://1.bp.blogspot.com/-Ix9rKRdR6fk/Uquy9FixLYI/AAAAAAAAAxQ/7ceAwYagzwQ/s1600/FigComparison1.jpg)

Hasslefree, Em4, Em4, Hasslefree, EM4, Black Scorpion, Black scorpion, Hasslefree, GW, GW, GW

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Mason on December 14, 2013, 06:34:22 AM
 :o

Absolutely wonderful, my good man.
These have just the right amount of 'mess' going on.
Perfect!
 :-* :-* :-*


And I do love that choppertruck.
That has to be the coolest post-apoc vehicle I have seen since, since....since the apocalypse happened!
 8) 8) 8)


Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Espritfigs on December 14, 2013, 10:28:16 AM
Very very nice! i love your work.
the truk is wonderfull
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: aggro84 on December 14, 2013, 10:46:17 AM
Love those vehicles!
Great weathering!
 :-*
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on December 15, 2013, 11:52:15 AM
Absolutely wonderful, my good man.
These have just the right amount of 'mess' going on.

And I do love that choppertruck.
That has to be the coolest post-apoc vehicle I have seen since, since....since the apocalypse happened!
 8) 8) 8)

hahahahaha. Cheers Mason, no shark with lazers attached, but certainly better than all the campervans you see on the highway during the holidays ;)

Very very nice! i love your work. the truk is wonderfull

Aw, thanks! They are fun combinations.

Love those vehicles! Great weathering!  :-*

That means a lot coming from you aggro, i must try your pastel trick, it looked really good but i dont have the correct solvent on hand, so i have it a skip. I'm a bit nervous to try it. At least they look 'right'!

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: aggro84 on December 15, 2013, 06:16:01 PM

That means a lot coming from you aggro, i must try your pastel trick, it looked really good but i dont have the correct solvent on hand, so i have it a skip. I'm a bit nervous to try it. At least they look 'right'!


Thanks buddy!
They look great. I would leave them as they are.
I used standard mineral spirits from a hardware store as a solvent but I am told turpentine works just as well.
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on January 19, 2014, 04:50:43 AM
For completeness sake, here is the fellow from the painting league.

(http://1.bp.blogspot.com/-h7-9AO4DoAY/UtCsA1IvRlI/AAAAAAAAA1I/xv0mFpepUFE/s1600/DesertRaider.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Espritfigs on January 21, 2014, 07:55:27 PM
Amazing!!!!
wonderfull, great work
Nice...
Good paint job...
...
...
etc...
 :-*
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on February 01, 2014, 06:29:45 AM
Bought some DUST Tactics Axis grenadiers (heroic 28mm - like Black Scorpion 32mm) and thought they would just suit the bill for 'Enclave' type troopers from a fascist 'government' body seeking to unite the Wastelands under their leadership while eliminating mutants and gathering last vestiges of pre war colonies.

(http://2.bp.blogspot.com/-S5G6wBGDdC8/UuySWGb1VfI/AAAAAAAAA3Y/z7j7SNMlz8A/s1600/DUSTtroopers.jpg)

Now to buy brother vinni ant armour or a box of Dust Tactic power armour?...
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Silent Invader on February 01, 2014, 07:26:20 AM
They're very nice  8)
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Mason on February 01, 2014, 07:58:46 AM
Great choice of colours there, Matt.
Most pleasing to the eye.
 :-*

Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: OSHIROmodels on February 01, 2014, 09:14:02 AM
Those vehicles are fantastic  :-* :-*

Love the figures as well but the vehicles are the best  :D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on February 01, 2014, 11:58:07 AM
Thank you kindly, I enjoyed the vehicles, I have a 1/48 grief halftrack remaining, it should go well with those figures :D - just a little different to Steve's ICE tracked vehicle, the DUST tracked is a bit more old school.

The desert camo darkened up with the wash which was a pitty, it obscured the camo pattern. So a question, do you wash after painting the camo, or layer and not wash? And what of drybrush dirt/grime?

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: OSHIROmodels on February 01, 2014, 02:03:35 PM
For terrain and vehicles I tend to base coat (getting more and more spray based now), then wash, light, subtle drybrush and then weather with inks and pastels.

Does the job for me  :)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Mason on February 01, 2014, 03:29:24 PM
I tend to paint the whole thing as normal first and then apply any weathering after.
Weathering is also good for covering the bits that I buggered up in the painting process.
 ;)
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on February 01, 2014, 07:30:50 PM
Yes that's what I normally try to do (thanks for the steps James, I undercoat in GW chaos black then basecoat, burnt sienna wash/dab, drybrush highlights, add grime, add rust, add dirt) but on figures that you paint lively free hand on, or camo, it obscures it all a bit. Have you resolved that practice in your experience?

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Too Bo Coo on February 01, 2014, 08:05:17 PM
Yes that's what I normally try to do (thanks for the steps James, I undercoat in GW chaos black then basecoat, burnt sienna wash/dab, drybrush highlights, add grime, add rust, add dirt) but on figures that you paint lively free hand on, or camo, it obscures it all a bit. Have you resolved that practice in your experience?

Cheers
Matt

If I paint on camo, I do no blending, shading or anything more than black outline.  I've just never got good results or been happy with the finished product otherwise....
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Silent Invader on February 01, 2014, 08:51:23 PM
I block coat over black, then black wash, black line where necessary, the go over the block coat and add increasing highlights, though for the cammo I tend to highlight only the really prominent areas like knees and elbows
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: OSHIROmodels on February 01, 2014, 11:09:34 PM
Never painted camo on a figure before so can't help you  lol

But if I did then all the colours of the camo would be layered as per my normal figure painting (usually Foundry triads) and then some light weathering but not enough to obscure it. I would also imagine tht I would get very impatient with it and throw them back into the lead pile before finishing  lol

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: WulframMors on February 14, 2014, 05:56:44 PM
Some really great painting there. The Enclave types look suitably menacing, shame about the camo though.

I particularly like the vehicles. They've got some great weathering and look like true wasteland vehicles.
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on February 15, 2014, 04:59:39 AM
Thanks for the tips gents. I may need to outline the 'jellybeans' to get them to stand out more, or just tone down the dust on the next batch. :\

Thanks Wulfram, I've enjoyed painting the vehicles, and another is in the pipeline, and almost finished!

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Weathered Vehicles p3
Post by: Constable Bertrand on February 16, 2014, 12:12:43 AM
Whoops, double post. Oh well.

Following my Tamiya 1/48 Post Apoc vehicles, comes a german SD.Kfz.251 witch is quite bare of insignia, apart from that insignia ...

(http://3.bp.blogspot.com/-tE6Q74JBWWk/Uv_8sIV7PLI/AAAAAAAAA50/p1EQhaO0djQ/s1600/halftrack.jpg)

(http://1.bp.blogspot.com/-k3pVDLgm_Yo/Uv_8sHjJ0JI/AAAAAAAAA5w/WrfZED8xXb0/s1600/HailHydra.jpg)

Hail Hydra! Only one could be so darstadly. Red Skull.

(http://3.bp.blogspot.com/-xtULZHuJLV8/Uv_8sBzrnGI/AAAAAAAAA54/flFKkxvmSlI/s1600/RedSkull.jpg)

The SD.Kfz.251 was Rommel's personal comm vehicle, I decided to convert the 1/48 Rommel into Red Skull using a head swap from a cruddy plastic skeleton I had. Pitty the head is a little large, but the GW decorative skulls I had in my bits box were too tiny and were missing the jaw bone.

Cheers
C & C welcome.

Matt
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Mason on February 16, 2014, 12:22:44 AM
Nice work, Matt!
 :-* :-*

I wouldnt have been able to resist doing the 'Red Skull thing' either.
Love it!
 8)

I have just acquired a few half tracks from different nations for my Khanistan Imagi-nation, so this provides two things:
1. Good reference material.
2: An unhealthy temptation.
 ;)

Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Constable Bertrand on February 16, 2014, 01:25:27 AM
Thanks Paul. I certainly couldn't help it!!  lol

OOh yes, they will go nicely with your SSS project too ;), go play with the new shiny plastics Paul. It's not like you have a 'scheduled' project to do. ;) Give in to the dark side and don't even bother with those silly elves on horses. Vehicles are more fun:D

I have been checking the Fantasty forum to catch your LOTR thread when it starts.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Mason on February 16, 2014, 01:42:33 AM
 lol lol

I am still gonna blame you.
Cant take the blame myself, can I?
 :D

As for future projects: Your countryman has given me the nod to say that he is ready to get going on the Middle Earth front.
It is me holding things up as there are a couple of things for me to tidy up elsewhere first.
Green stuff is involved, but there will be a whole bucket of that once I get to Gondor, so this should be good practice....
 ;)

Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: WulframMors on February 16, 2014, 04:17:45 AM
Love that Red Skull. I honestly like oversized head to be honest; not very realistic but it certainly draws the eye.
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Diakon on February 16, 2014, 04:44:56 AM
I love the Red Skull too and think that the oversized head has a certain charm to it. Excellent job. :D
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Brummie Thug on February 16, 2014, 12:14:32 PM
Nice job Redskull looks great :D
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Constable Bertrand on February 16, 2014, 07:23:17 PM
lol lol

I am still gonna blame you.
Cant take the blame myself, can I?
 :D

As for future projects:... to tidy up elsewhere first... Green stuff is involved,

Haha go ahead and blame me if you need to. ;) I can take it. If you're finishing your cult sculpts they will need a ride, better finish that halftrack after all ;) :D :D lol

Love that Red Skull. I honestly like oversized head to be honest; not very realistic but it certainly draws the eye.

I love the Red Skull too and think that the oversized head has a certain charm to it. Excellent job. :D

Nice job Redskull looks great :D

Thanks. I thought the original 1/48 Desert Fox was way too thin. Having a bigger head helps it seem more correct against heroic 28mm, and gives him a certain gravitas. After all, he thinks highly of himself anyway, so he deserves a big head. :D lol

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Mason on February 16, 2014, 07:35:01 PM
Haha go ahead and blame me if you need to. ;) I can take it. If you're finishing your cult sculpts they will need a ride, better finish that halftrack after all ;) :D :D lol

I shall!
As for Cult Sculpts, they are all done, mate.
The new stuff is much more varied and should be ready soon.
But you probably already know that.....

Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Constable Bertrand on March 08, 2014, 09:11:54 PM
There little beggers turned up at my letterbox. I thought they could stay.

(http://lh4.ggpht.com/-9XEdJWlK2Xw/UxpGahUj-UI/AAAAAAAAA6U/M6397JaL1N0/s1600/IMAG0505.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Mason on March 09, 2014, 12:07:49 AM
Great acquisitions, mate.
I have only painted up[ the big fella out of those two but hope to paint Cappy at some point soon....once I have converted him a little that is.
 ;)

Title: Re: Constable's Fallout/SSS Project - *Rise of a new world order p4
Post by: Constable Bertrand on March 23, 2014, 05:40:18 AM
Painting continues - just need to drybrush dirt/weathering, base and the eyes >_>

But picked this up today in the shops to add to my conversion pile :D I was inspired by the nice mystery van conversion.

(http://img3.wikia.nocookie.net/__cb20140121224222/disney/images/2/28/ChugDisneyStore.jpg)
Img courtesy of wikia

With a little armour plating over the windscreen - it should be the perfect post apoc tanker/battle wagon

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *WIP Captain and cars tanker p5
Post by: Constable Bertrand on March 25, 2014, 01:16:13 AM
G'Day the paint has dried and the light came out for a photo.

I finished a few fellas and took a piccy of the new toy I bought.

(http://4.bp.blogspot.com/-ydtjbzGTJ58/UzDS84sM9LI/AAAAAAAAA6w/lO4PO-oJw2o/s1600/25_3_GroupShot.jpg)

(http://4.bp.blogspot.com/-Pyqp8-qJyRY/UzDS98N58ZI/AAAAAAAAA7E/fYQkyADYj7I/s1600/CapFront.jpg)

(http://2.bp.blogspot.com/-ITcdTpREjew/UzDS89xUBtI/AAAAAAAAA60/LfWPeyuKdBk/s1600/CapBack.jpg)

Dum Dum and the Captain have made an appearance. Just the kind of 'old school' hope kids need in the apocalypse I think.
Figures are by White Knight, with the round shield being a scratch build from 3 layers of styrene.

(http://4.bp.blogspot.com/-0EZY-eGkhNQ/UzDS-NY291I/AAAAAAAAA7I/C-boTNk5K4g/s1600/ChugFrontComparison.jpg)

What are the DUST troopers up to now? One half track isn't enough it seems, that they need to commandeer a small tanker too.

(http://2.bp.blogspot.com/-iOKJ4T_pcWM/UzDS_CNqggI/AAAAAAAAA7M/tBRZCvVH0ps/s1600/ChugSideComparison.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *WIP Captain and cars tanker p5
Post by: Mason on March 25, 2014, 01:20:19 AM
Cracking work, Matt!
 8) 8)

Love the way that you have finished those two fellas, a totally different take on DD than I went for.
(I really do need to do my Cappie soon).
 :-* :-*


I have been looking at those disney cars jobbies for a while and I think that you have just helped me decide....they are a good 'un!
Cheers!
 :D
Title: Re: Constable's Fallout/SSS Project - *Captain America and Dum Dum finished p5
Post by: Constable Bertrand on March 25, 2014, 01:42:05 AM
I still think they are a little on the small side at 1/55ish rather than the 1/48 I am aiming for, and they are more 'rounded' but there is certainly potential there! They are quite different to the model of yesteryear range in detail/shape, but if your SSS/Khazakstanian nation circa 60's needs some other vehicles, perhaps they are the ticket. They aren't cheap at $16AUD a piece, but they aren't $40 models either.

You do need to cover eyes/mouths/bumpers depending on the vehicle - I'm tempted to get the combie after noticing one in this LPL entry by Rob
http://leadadventureforum.com/index.php?topic=39688.0

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Captain America and Dum Dum finished p5
Post by: Mason on March 25, 2014, 01:45:01 AM
Cheers for the info, mate.
 :D

Khanistan is indeed what I am thinking.
Scratchbuilt resistance vehicles kind of thing.

I wasn't thinking of paying full price....more like either ebay or nicking 'em from my nephew.... >:D >:D >:D*




*Only kidding, Sis!
 :D
Title: Re: Constable's Fallout/SSS Project - *Captain America and Dum Dum finished p5
Post by: Blackwolf on March 25, 2014, 01:50:55 AM
Looking good love your painting  :-*
Title: Re: Constable's Fallout/SSS Project - *Captain America and Dum Dum finished p5
Post by: white knight on March 25, 2014, 07:02:26 AM
Lovely work on Bam BAM and ASS.  8)
Title: Re: Constable's Fallout/SSS Project - *Captain America and Dum Dum finished p5
Post by: Constable Bertrand on March 28, 2014, 02:20:04 AM
more like either ebay or nicking 'em from my nephew.... >:D >:D >:D*
You evil man. *que evil laugh*

There are some great eastern bloc cars in the range. A few can be seen here http://cars.mattel.com/Lemons.aspx (http://cars.mattel.com/Lemons.aspx)
http://pixar.wikia.com/Petrov_Trunkov (http://pixar.wikia.com/Petrov_Trunkov)
http://pixar.wikia.com/Professor_Z (http://pixar.wikia.com/Professor_Z)
http://pixar.wikia.com/Sir_Harley_Gassup (http://pixar.wikia.com/Sir_Harley_Gassup)
http://pixar.wikia.com/Victor_Hugo (http://pixar.wikia.com/Victor_Hugo)
http://pixar.wikia.com/Vladimir_Trunkov (http://pixar.wikia.com/Vladimir_Trunkov)
http://pixar.wikia.com/Fillmore (http://pixar.wikia.com/Fillmore)
http://pixar.wikia.com/Yeti_(Cars) (http://pixar.wikia.com/Yeti_(Cars)) !! Could be good for SSS additions :D

Looking good love your painting  :-*
Wow, thanks Blackwolf. I find your characters, paint jobs and photos pretty inspirational. They are very atmospheric with lovely colour pallets.

Lovely work on Bam BAM and ASS.  8)
Kind words from the sculptor! Whoo Hoo!  :D Can't get better than that!

Chug has had some modifications.
(http://lh4.ggpht.com/-gBREseG0tZ4/UzTKlyZsQmI/AAAAAAAAA84/HEmb0ahFqDY/s1600/IMAG0514.jpg)
(http://lh5.ggpht.com/-cloenjHRJmM/UzTKnavDmII/AAAAAAAAA9E/JI4XXfX4beg/s1600/IMAG0515.jpg)

The chassis is plastic, the rear tank is plastic but the front is die-cast. The front is riveted to the chassis, but the tanker was attached with 2 screws, very helpful. Unscrewing the back revealed an easy way to remove some parts (as they interlock) and glue the ones I wanted together firmly with superglue. A few scraps of styrene formed the armour plating and a few kit parts added some detail. I though covering the eyes and mouth in this way was much easier than using GS and sanding it all back.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 Chug WIP p6
Post by: pocoloco on March 28, 2014, 06:02:38 AM
Been a while that I have checked on your progress, great stuff man.

The vehicles look splendid as do foot sloggers, too.

I guess I also have to get some of those Disney cars :)
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 Chug WIP p6
Post by: SerialMoM on March 28, 2014, 08:38:46 AM
Fantastic project, I love the vehicles and your painting style overall.

Great Job, pal!
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 Chug WIP p6
Post by: Mason on March 28, 2014, 08:58:22 AM
That Disney effort looks great with a little modification.
 8) 8)

Thanks for the tip-off about the Eastern-Bloc cars too, mate.

It looks like my nephew needs to make a donation to 'Uncle Paul's toy fund'!
 >:D  ;)

Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 Chug WIP p6
Post by: Constable Bertrand on March 30, 2014, 12:15:49 AM
Been a while that I have checked on your progress, great stuff man.
The vehicles look splendid as do foot sloggers, too.
I guess I also have to get some of those Disney cars :)

Thanks Poco! Ive noticed the TS truck which seems spot on for a NukaCola truck, and wonder about the size of the helicopters/boats etc in the range. There is even a fishing boat!!!

(http://ecx.images-amazon.com/images/I/41M%2B2GaOSCL.jpg)

Fantastic project, I love the vehicles and your painting style overall.
Great Job, pal!

Thanks SerialMoM!! :D Style=Wash and Drybrush. Pretty simple, but it works. I need to learn the layering/shading techniques.

That Disney effort looks great with a little modification.
 8) 8)
Thanks for the tip-off about the Eastern-Bloc cars too, mate.
It looks like my nephew needs to make a donation to 'Uncle Paul's toy fund'!
 >:D  ;)

Paul, uncles buy for their nephew's, not nephew's for their uncles ;) Just what would Brian's mum say to you???
Yeah, there is plenty in the range, and early 50's too if you fancy some Cuban gaming ;)
They sell new ones from hong kong pretty cheap with free shipping to Aus, and the second hand market is not much cheaper than those. :/

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 Chug WIP p6
Post by: Constable Bertrand on April 04, 2014, 09:46:09 AM
My Ebay purchases arrived!  :D Here's the haul

Figures are Joe (a 28mm Hasslefree "Joe" on regular slotta base), and Landon Ricketts (a resin Black Scorpion 32mm tombstone cowboy on metal washer).

(http://lh4.ggpht.com/-ymnlOfQVeFc/Uz5j_IPJztI/AAAAAAAAA-E/eEuSdINUzBY/s640/IMAG0522.jpg)

The vehicles, (supposedly 1:55), have a variety of sizes and shapes. The 'larger' ones will be fine unbased I think, but the smaller ones will need basing to bring them up to the right level. I was surprised how much variation there is between them all and at some of the anthropomorphic distortions. The Porsche is particularly bad and unrealistic - and I couldn't tell that at all from the pic's online, she's way too 'cute'!

(http://lh5.ggpht.com/-sYLHNzBDNU8/Uz5kA5AvcuI/AAAAAAAAA-U/g9eMxsbfuhE/s640/IMAG0524.jpg)
I'll try to turn it into a DB5, the perfect Post Apoc vehicle.

(http://lh6.ggpht.com/-tbEtD-2TCa4/Uz5kBx8EidI/AAAAAAAAA-c/pZ0ke-KLNKo/s640/IMAG0525.jpg)

(http://lh3.ggpht.com/-VI9FJDBVspQ/Uz5kC-lZLaI/AAAAAAAAA-k/idFgWxlBjvo/s640/IMAG0526.jpg)

(http://lh6.ggpht.com/-2nh8hTeCkWg/Uz5kD09Me4I/AAAAAAAAA-s/bj9oAADMTn0/s640/IMAG0530.jpg)

(http://lh4.ggpht.com/-XoLFmrnvpJg/Uz5kEnt7W-I/AAAAAAAAA-0/F2kiFgC6BhQ/s640/IMAG0531.jpg)

(http://lh5.ggpht.com/-1ep-2FalDbI/Uz5kFia0D0I/AAAAAAAAA-8/PzIFFlh9A2E/s640/IMAG0532.jpg)

(http://lh6.ggpht.com/-80Swu9kfvV4/Uz5kGm-h7dI/AAAAAAAAA_E/Xeq-DI6Cucs/s640/IMAG0528.jpg)

(http://lh5.ggpht.com/-BykPNF4pvIg/Uz5kHvZQ_mI/AAAAAAAAA_M/VmnRNP1aFqo/s640/IMAG0529.jpg)

(http://lh3.ggpht.com/-SYDLKfGTD1M/Uz5kIqpiYQI/AAAAAAAAA_U/q5FLGCT8QkA/s640/IMAG0527.jpg)

Unfortunately the Daytona and the Cop car were owned by some ham fisted youth who punished them into the carpet.  >:(
They will need to be either turned into wrecks or pulled apart/bodged as a static model.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 p6
Post by: Wyrmalla on April 04, 2014, 09:51:13 PM
I've been looking at vehicles from that film as well. I do find scales smaller than 1/48th too small for regular gaming pieces, though as terrain 1/56th is passable. Its a shame that a lot of kid's toys are made to fit around that size (ie how big the box is), rather than something practical like something us model folks play with. Bah! ^^

I'd say use those as wrecks so that their size isn't quite so noticeable. Though I suppose with a lick of paint they may serve as some wastelander's flash ride.
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 p6
Post by: Constable Bertrand on April 05, 2014, 01:37:47 PM
Cheers, your wrecked red car barricade was a master stroke, I may give it a bash.

:)
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 p6
Post by: Wyrmalla on April 05, 2014, 07:26:55 PM
Actually I think I knicked the idea from a blog here. Car barricades are quite an interesting piece of terrain that for some reason I don't see so often at events. I'm sure if people aren't cutting up pre-war vehicles for parts they'd be decently served as walls (well if you fill in all the holes). Then again, scratch together enough methane from some Brahmin dung and a bit of scrap metal and chewing gum, and you could have yourself a running Highwayman. ^^
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 p6
Post by: Constable Bertrand on April 11, 2014, 07:47:48 AM
My package from Scavenge Skirmish Survive Steve arrived today. Thanks buddy!!! I had to pick up the fantastic dog sculpts, a multipart survivor with hunting bow, and a few tents. There are a few other items on the shopping list ;)

The service was great, and I'd reccomend Steve's line to anyone.

(http://lh5.ggpht.com/-bF5AxxhP1uE/U0eJUVVUzJI/AAAAAAAAA_s/VTHjLztstFI/s1600/IMAG0537.jpg)

He even GS one of the dog ears that had been miscast! What a legend!

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Steve's SSS arrived p6
Post by: Too Bo Coo on April 11, 2014, 09:20:32 AM
I've been looking at vehicles from that film as well. I do find scales smaller than 1/48th too small for regular gaming pieces, though as terrain 1/56th is passable. Its a shame that a lot of kid's toys are made to fit around that size (ie how big the box is), rather than something practical like something us model folks play with. Bah! ^^

I'd say use those as wrecks so that their size isn't quite so noticeable. Though I suppose with a lick of paint they may serve as some wastelander's flash ride.

You dont even need that.  I remember reading about how Germans int he second world war had a small wood fire fueling their car.  The wood 'gas'.  Pretty cool stuff.
Title: Re: Constable's Fallout/SSS Project - *Disney Cars 1/55 p6
Post by: Silent Invader on April 11, 2014, 10:14:41 AM
Glad to hear the parcel arrived ok  :D

Now, obviously, I'd love to see them painted and in game!  ;) lol

Just to clarify for anyone else reading, the GS ear isn't a miscast as such but a pressure fault in the master, caused during mould making.  I have only just been able to remake the mould and so all casts of that particular model have the GS ear, which is talked about in the words and images in the store descriptions.  ;) :)

Singles:
http://www.miniaturemojo.co.uk/products/35/173/border_collie_dog_a-04/ (http://www.miniaturemojo.co.uk/products/35/173/border_collie_dog_a-04/)

Multipacks:
http://www.miniaturemojo.co.uk/products/35/176/animals_pack_border_collie_dogs_a-b/ (http://www.miniaturemojo.co.uk/products/35/176/animals_pack_border_collie_dogs_a-b/)

Off topic I know but here's my two 1:1 border collies, just out of the sea

(http://leadadventureforum.com/gallery/17/2031_11_04_14_10_53_23.jpg)

The black & white bitch seems to spend more time sitting and the red and white dog more time running, hence the sculpts  :D

PS:Personally I like 1/56 vehicles and have a bunch of them, my favourite being the SIKU Unimog http://sss.miniaturemojo.co.uk/index_vehicles.htm (http://sss.miniaturemojo.co.uk/index_vehicles.htm)
Title: Re: Constable's Fallout/SSS Project - *Steve's SSS arrived p6
Post by: Constable Bertrand on April 11, 2014, 02:42:37 PM
There you go LAF'ers a comment from the main man Steve himself. :D The tents are being based tonight. No messing around here

I obviously missed the notice on that page, who needs to read text when the pic shows an adorable lead figure? ;)

O I know the golden rule is to not mix scales, but that is exactly what I am going to do, with 1/48 trucks and the smaller 1/55 cars. Here's hoping with enough rust they will all blend together and look ok.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Steve's SSS arrived p6
Post by: Too Bo Coo on April 11, 2014, 03:03:40 PM
O I know the golden rule is to not mix scales, but that is exactly what I am going to do, with 1/48 trucks and the smaller 1/55 cars. Here's hoping with enough rust they will all blend together and look ok.


To be honest, because of the way they make cars, 'mixing scales' is I think inescapable.

Steve and MOJO give great service and have one of the most reasonable 'buy this amount for free shipping' policies in the entire field of vendors. 
Title: Re: Constable's Fallout/SSS Project - *Steve's SSS arrived p6
Post by: Silent Invader on April 11, 2014, 03:43:26 PM
No probs regarding missing the notice but hopefully what I wrote might be useful to someone else  ;).  ; :D
Title: Re: Constable's Fallout/SSS Project - *Steve's SSS arrived p6
Post by: Constable Bertrand on April 18, 2014, 06:02:01 AM
I completed the Disney Pixar Cars Sheriff for my Post-Apocalyptia. The size is alright on this one I think, so I am not going to base it. But the poor sherif has a dilemma now. Should he go home to grab some goggles before heading out on patrol???

(http://2.bp.blogspot.com/-Hdt0sDCp4W8/U1CpdDDQv-I/AAAAAAAABA4/97uWkDgziMk/s1600/SherifsRide.jpg)

Blinky Bill (Black Scorpion) and Fumiko (Hasslefree) setup some newly accuired tents out in the wastes. (They are vacuum formed styrene purchased from Scavenge Skirmish Survive Steve). They didn't have much detail to speak of apart from a front door space, but they painted up easily enough. (They are a different manufacturer to Dr Crazy Viking's "hello pussy" ones). Adding guy ropes would improve them vastly, but I kept them simple to prevent breakages from a certain ham fisted oaf that lives in my house and likes to break my toys. ;)

(http://3.bp.blogspot.com/-fD-2P89WU8Y/U1CpcMK9xHI/AAAAAAAABAU/2C3ulFvV3xg/s1600/GroupTents.jpg)

The set comes with all 4 tents. The variety of shapes are nice.

(http://3.bp.blogspot.com/-cRdA6kDVSaY/U1CpdJmZgzI/AAAAAAAABAs/IeM8OY-taZY/s1600/TentCamo.jpg)

(http://1.bp.blogspot.com/-4PP0L1nl8N4/U1CpdFU_mZI/AAAAAAAABAw/iv5PefhevZE/s1600/TentHalflife.jpg)

Fumiko found a tent in the Superdooper Mart that hadn't been used for half its life. She thought the safety orange went well with her blue vault suit and decided to put it to use.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: Mason on April 18, 2014, 07:36:10 AM
The weathering on that Old Bill motor is gorgeous, mate.
Just gorgeous.
 :-* :-*


I do think Bill might find boggles more than a little useful, though.
 :D

Those tents came out mighty fine too.
 8)

Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: OSHIROmodels on April 18, 2014, 07:45:27 AM
Great stuff, love the weathering  8) 8)

but I kept them simple to prevent breakages from a certain ham fisted oaf that lives in my house and likes to break my toys. ;)

Come on now, that's you isn't it  lol

cheers

James
Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: Messyart on April 18, 2014, 12:54:40 PM
She better not be sleeping in that tent when someone notices the Lambda..
Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: Constable Bertrand on April 18, 2014, 10:33:37 PM
Great stuff, love the weathering  8) 8)

Come on now, that's you isn't it  lol

cheers
James

Yes. :) and a precaution against any other gamers with high clumsiness stats. lol lol

Thanks chaps for looking and appreciating the work! Thanks messy, anyone better be careful around the cleanup teams ;) I have a game on this evening I'm hosting :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: Achilles on April 20, 2014, 04:47:40 PM
Love the Lambda tent, and the Cars Cars! Great stuff!
Title: Re: Constable's Fallout/SSS Project - *SSS tents and 'Cars' Sheriff p7
Post by: Constable Bertrand on May 10, 2014, 05:28:55 AM
Cars Sheriff and DB5(modified) with Tamiya 1/48 Grief and 32mm Black Scorpion.
(http://3.bp.blogspot.com/-GfQOqDaYjPk/U22fP17tajI/AAAAAAAABBo/d2MolJXrBYs/s1600/CarsDB5.jpg)

The Cars Finn McMissile was rather close to the DB5, I added some greenstuff to the front and plasticard to bring it a little closer to the classic Aston Martin. I learned from the goggles of my recent updated DUST troopers, and extended the method to paint the windshield and headlights. I would like to get some custom "BMT" numberplate transfers and "GB" made up to finish off Mr Bond's vehicle.

The Hydra Enclave has been spotted using Power Armour wielding rockets and Laser Gatling guns.

(http://1.bp.blogspot.com/-kJLDfkcCa6Q/U22fPslG0BI/AAAAAAAABBk/LxGtpWbhINI/s1600/HeavyRockets.jpg)

(http://4.bp.blogspot.com/-msw7bacDdSE/U22fPjUs7SI/AAAAAAAABBs/pDoZ-u-aAdk/s1600/HeavyLaser.jpg)

These Heavy DUST Troopers were a large experiment. I looked at some tutorials on source lighting (especially from Massive Voodoo) and tried to use layers to give a glow from the laser weapons and powered suits. It comes off for tabletop painting, but I need to be a little smoother with the technique and wont be winning any awards. Does it work? What do you think? Perhaps I need to blacken the end of the rocket barrels and show heat colour distortion on the laser gun. We all know "that Lasers get hot Daddy".

As always C&C is welcomed

Cheers
Matt

To Do:
Cars desert wrecks
Paint petrol tanker, MainForcePatrol cars, and Scavenger Combi
Paint Hydra Enclave walkers
make fencing
paint dogs
...
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Blackwolf on May 10, 2014, 06:25:48 AM
Nice! That DB5 especially,have to roam Woolworths now ;)
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on May 10, 2014, 07:37:32 AM
Roam away Wolf, but you'd be better off buying a DB model as it has more detail - you already have the maserratti and Bentleys. The Cars range is cheapish at $6-$10 each or in eBay lots, and there are some nice classic cars available.

Some have modeled eye lids, but others have flat painted Windows, either diecast or a plastic insert. The db5 was a flat plastic insert.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Gargobot on May 10, 2014, 07:18:27 PM
Wow, some really stellar work in here. Between the Brahmin, tents and awesome vehicle conversions and paintjobs I'm not at all surprised the Captain made an appearance.
A very inspiring log! :)
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Mason on May 10, 2014, 08:13:07 PM
More awesomeness from Down Under!
 :-* :-*

Love the DB5, nice subtle weathering job.
 8)

Not a fan of those DUST wotsits but you have brought the best out of them.
 8)

Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on May 10, 2014, 10:23:37 PM
Wow, some really stellar work in here. Between the Brahmin, tents and awesome vehicle conversions and paintjobs I'm not at all surprised the Captain made an appearance.
A very inspiring log! :)

Thanks Gargobot, that's very kind. I just cannot help myself really, and model/paint whatever I am in the mood, the wild western post apocaliptic retro sci-Fi is a very broard genre :D After watching Cap, I knew he needed a place on the setup. lol

More awesomeness from Down Under!
 :-* :-*

Love the DB5, nice subtle weathering job.
 8)

Not a fan of those DUST wotsits but you have brought the best out of them.
 8)

Thanks Paul, I thought I'd spare the DB5 from deteriation and oxidisation, it's certainly the cleanest kit around town ;)

Paul did you research those cars for your imagination yet? Did you Nick your nephew's toys?

How is the light source painting on the dust whatsits? Any tips or pointers?

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on May 28, 2014, 01:44:07 PM
A box arrived today, via BlackWolf. Cheers mate! :D

(http://3.bp.blogspot.com/-GWua7ouDlgE/U4XV6pyb_kI/AAAAAAAABDU/Aad6tea5czU/s1600/IMAG0590.jpg)

And two pixar cars weathered WIPs from the workbench. The photographer managed to get Landon Ricketts in shot with his ye-old camera.

(http://2.bp.blogspot.com/-zijd9LKVlsE/U4XWFqK1ivI/AAAAAAAABDc/2CAnDfPt5YQ/s1600/IMAG0591.jpg)

Better pics to come when they are finished.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Mason on May 28, 2014, 01:54:41 PM
Thanks Paul, I thought I'd spare the DB5 from deteriation and oxidisation, it's certainly the cleanest kit around town ;)

Paul did you research those cars for your imagination yet? Did you Nick your nephew's toys?

How is the light source painting on the dust whatsits? Any tips or pointers?

Just seen this, mate.

The info has been stored for later use.
After your comment regarding stealing my nephew's crap I thought that patience was the best answer.
He will get bored of them and move on to the next thing before I will actually need them.
It seems to work as he is gravitating towards superheroes at the moment.
Uncle Paul can play swpsies for some webslinger or somesuch.
 ;)

As for light sourcing: No tips, mate.
Never tried it.


A box arrived today, via BlackWolf. Cheers mate! :D

Mr Wolf is a top bloke, alright.

I really do need to rediscover my figure painting mojo soon, as I have let the good man down on the LotR front quite badly.
Sorry, Mr Wolf.
 ::)

Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on May 28, 2014, 09:53:42 PM
Ah the patient wave defeats the stone. How very Zen of you Paul lol lol. Cheaper too. :D

If you pm me your address I picked up a "lemon" that will suit you better than my mad max fallout western.

I thought you'd both bailed on an unsuperior genre. I haven't seen much action there for a while.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: aggro84 on May 29, 2014, 02:46:16 AM
Some awesome updates Constable!
I especially love your weathering!
Title: Constable's Fallout/SSS Project - DUST walkers p8
Post by: Constable Bertrand on June 07, 2014, 08:21:39 AM
(http://2.bp.blogspot.com/-pKFR80wuvkE/U5K1gKwIPhI/AAAAAAAABEU/etn-P3c8mlE/s1600/DUST_Alliedwalkers.jpg)

More shots in my Wierd Wars DUST thread (http://leadadventureforum.com/index.php?topic=65818.msg819809;topicseen#new) and my blog (http://makeandpaint.blogspot.com.au/).

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Mason on June 07, 2014, 09:36:46 AM
 :o :o :o

WOW!

Absolutely stunning, mate.
Top drawer!

 :-* :-* :-*


Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Gargobot on June 08, 2014, 05:07:54 AM
Woah Cap is back and he brought the cavalry.
Very nice painting!
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: joekano on June 13, 2014, 04:44:14 PM
Outstanding work!  :-*
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on June 15, 2014, 01:05:15 AM
Top drawer!
 :-* :-* :-*

Thanks Mason! *embarrassed smiley* The next two axis walkers will be better ;)

Woah Cap is back and he brought the cavalry.
Very nice painting!

Thanks Gargobot, I really like WK's Cap figure, and he is a rather photogenic chap who always happens to be lurking around when a camera is around. I think I heard him mumble something about war bonds last I saw him.

Outstanding work!  :-*

Aw cheers Joekano, my humble efforts are not much compared to the legends around here but I'm happy with the results and I think I'm getting better over time, what with learning new tricks and stealing ideas ;)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *DB5 and Heavy Hydra Troops p7
Post by: Constable Bertrand on June 21, 2014, 08:32:04 AM
(http://3.bp.blogspot.com/-FjvTRmxPHSc/U6UnfE1TbtI/AAAAAAAABF4/96DnY-V0ybM/s1600/CarsRustyWkeck.jpg)

The survey teams sent out from New Silverton have found a few more rusted pre-war vehicles (Pixar Cars Rusty and Edwin Kranks) on the road, scavenged of anything useful. Based on MDF base with Edwin receiving a minor putty job on his mouth/grille.

They also spotted an additional group of Hydra troopers (DUST Axis) in the hills around New Silverton. Currently it is unknown why there is so much attention by these chaps and why they are so heavily armoured, but whenever they are spotted they are always covered in dust.

(http://3.bp.blogspot.com/-0wsXykJQnSY/U6UngiAghOI/AAAAAAAABGA/46lA37U4Tso/s1600/DUST_Pioneers.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Silent Invader on June 21, 2014, 09:49:47 AM
I really like those cars Matt!  8)
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Vanvlak on June 21, 2014, 10:27:24 AM
Good grief, this is a grand show - love the walkers - and Cap - AND the cars  8) 8) 8)
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Mason on June 21, 2014, 10:41:01 AM
I really like those cars Matt!  8)

Me too, mate.
They look spot on.
 8) 8) 8)



....Currently it is unknown why there is so much attention by these chaps and why they are so heavily armoured......

I may know why that is.... ;)

Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Constable Bertrand on June 21, 2014, 11:32:51 AM
I really like those cars Matt!  8)

Cheers Steve, I was impressed with your snow wrecks and AKKY's Planet of the Apes Bus, and thought I would follow suit in my own style.

Good grief, this is a grand show - love the walkers - and Cap - AND the cars  8) 8) 8)

There is certainly a lot of variety in my toy box :D

Me too, mate.
They look spot on.
 8) 8) 8)
:D  :D  :D

Did you want a driveable car, or a jungle wreck?

I may know why that is.... ;)

Why's that? It has nothing at all to do with a tall lass called Fiona ;)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Mason on June 21, 2014, 12:45:48 PM
Did you want a driveable car, or a jungle wreck?

I have enough cars good for the road, so lets see you wreck one.
 :D

Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: OSHIROmodels on June 21, 2014, 02:44:30 PM
Missed those walkers before mate, they're cracking  :-* 8) :-* 8)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Constable Bertrand on June 22, 2014, 04:31:49 AM
I have enough cars good for the road, so lets see you wreck one.
 :D

We can do that, but you seem to have more turf and trees than my scenic box, So I will wreck it and you can add the vegetation or weeds as required (i'm still unsure the direction this jungle former ussr country of yours will take ;) - I am imagining Cuba)

Missed those walkers before mate, they're cracking  :-* 8) :-* 8)

Ya think?  :D Thanks Bibbles.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Constable Bertrand on June 24, 2014, 08:49:51 AM
(http://1.bp.blogspot.com/-0EafkV3ja7M/U6kqhmmZRII/AAAAAAAABGY/jIeLpO5vhOE/s1600/IMAG0604.jpg)

A wee box arrived from across the pond. Thanks Mason!

The walker will go well for my pending Russians. And a sneeky WIP.

(http://2.bp.blogspot.com/-awcrcdjJWAM/U6kqlQzALPI/AAAAAAAABGg/Ou27mrSOXhY/s1600/IMAG0605.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Mason on June 24, 2014, 02:18:17 PM
A wee box arrived from across the pond. Thanks Mason!

You are welcome, mate.
Looking forward to see what you do with it.
 :D



We can do that, but you seem to have more turf and trees than my scenic box, So I will wreck it and you can add the vegetation or weeds as required (i'm still unsure the direction this jungle former ussr country of yours will take ;) - I am imagining Cuba)

I think I may have confused the issue, as I have two settings for my Spy-Fi project.
The main setting is the Imagi-Nation called Khanistan, on the border of China and the USSR.
The country is ruled by a Despot known as the Khan, who commands a fanatical army and has hordes of mad scientists creating all kinds of nastiness to inflict upon the world should his whim take him there.

The OTHER setting is in the South-East Asian jungle.
This is going to be my primary project for next year, as I intend to build the base of an evil criminal mastermind as a setting for a game at next years BLAM.
Think of the island of Scaramanga meets Tracy Island and you should get the idea... ;)


Title: Re: Constable's Fallout/SSS Project - *New Silverton AAR p9
Post by: Constable Bertrand on July 13, 2014, 02:16:10 AM
After attacking a Raider base, the heroes are a little perturbed. They flee leaving many behind for the raiders to turn into food and clothing. The Deputy leads the way back to New Silverton where the locals are not too happy with the chaos which the newcomers bring.

(http://4.bp.blogspot.com/-E8nXVfMo7HY/U8HX6X9e23I/AAAAAAAABHQ/IiHkljNvC5s/s1600/IMAG0613.jpg)
(http://4.bp.blogspot.com/-vMA7smnsCdw/U8HX5so3H_I/AAAAAAAABHI/_2cRuNX5Ajg/s1600/IMAG0612.jpg)
(http://4.bp.blogspot.com/-3qxVKHyXDoY/U8HX7EtFDgI/AAAAAAAABHY/SGXLR702prk/s1600/IMAG0614.jpg)
The main street of New Silverton.

(http://1.bp.blogspot.com/-qoKdaQOBzlE/U8HX8JfrZtI/AAAAAAAABHg/2spPOVU8p-8/s1600/IMAG0615.jpg)

The heroes arrive in their rig and begin questioning the locals about the whereabouts of their two missing kids. Tall Fiona watches from the Hotel verandah.

(http://3.bp.blogspot.com/-IJc-m6wMb5g/U8HX9dOjkJI/AAAAAAAABHo/imEPElvd5lg/s1600/IMAG0616.jpg)

Pointed in the direction of the old Toy shop, they discover it's infact Petey the Kids lair. Petey trips over the rocking horse in an attempt to escape, his padre blows a hole into 'the Gentleman'. It isnt looking good for our heroes. While the Deputy makes some noise and doesnt do much, Fumiko rushes in, crushes the padre's head with her sledgehammer and leers down at Petey the Kid.

(http://4.bp.blogspot.com/-QZe9FFazEcc/U8HX_TxBSBI/AAAAAAAABHw/WI9aiRNAoTY/s1600/IMAG0617.jpg)

Meanwhile up the road, a 2nd padre jumps in the truck, finds the keys under the visor and takes off. Landen shoots but fails to stop his get away. Arnold fires his shotgun, wounding and startling the padre. The brahmin breaks free from the hitching post and runs out of town, Abigail dives off the verandah and chases her brahmin down the street. Dazed and confused the parde crashes into the general store where moments before Abigail stood. Landon and Arnold rush at the padre and hogtie him before he gets away.

(http://4.bp.blogspot.com/-imnaaCtWggs/U8HX1JWZynI/AAAAAAAABHA/kE_vordky_4/s1600/IMAG0618.jpg)

The Sheriff turns up and wonders what has happened to his peaceful town while he was away. Our heroes are left to foot a large bill for damages, and have left an unsavoury taste with the locals.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Amalric on July 13, 2014, 07:06:42 AM
Awesome AAR!

How have I missed this post before?
Great stuff on all the pages.
Keep it coming!
Thanks for posting such inspiration.
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Mason on July 13, 2014, 08:56:40 AM
Bloody brilliant, mate.
I love your alternative setting.
 :-* 8) :-*

Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Silent Invader on July 13, 2014, 01:14:14 PM
Bloody brilliant, mate.
I love your alternative setting.
 :-* 8) :-*



That!  8)
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: commissarmoody on July 13, 2014, 02:11:33 PM
All the things they said. :-*
Keep it up.
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Constable Bertrand on July 13, 2014, 09:38:19 PM
Cheers chaps. It will continue, there is plenty to paint and build in my new pile.

It is certainly a fun eclectic mix of toys, but has the up side I can model pretty much what ever I want, I almost see it going a little Pulp :0 lol.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Cars p8
Post by: Papa Spanky on July 14, 2014, 12:39:59 AM
It is certainly a fun eclectic mix of toys, but has the up side I can model pretty much what ever I want, I almost see it going a little Pulp :0 lol.

Cheers
Matt
It works! I love the western town with the vehicles in it!
Title: Re: Constable's Fallout/SSS Project - *Doggies! p8
Post by: Constable Bertrand on July 27, 2014, 06:44:35 AM
Ol' Landon Ricketts (Black Scorpion 32mm) has found 6 cute doggies. Wait, he may have just heard me call him old... he doesn't like that.

(http://4.bp.blogspot.com/-sHv6GzXjgBw/U9SMemSMj1I/AAAAAAAABII/7jH-hJwQLPA/s1600/BoarderCollies.jpg)

3 lovely Boarder Collies and German Shepherds. Don't they look perky and helpful?!

(http://4.bp.blogspot.com/-E6aiAPmO8VU/U9SMejnYNeI/AAAAAAAABIE/8I1iAeNGOZs/s1600/GermanShepherds.jpg)

The dogs are from a boutique miniature maker Scavenge Skirmish Survive (SSS) in the UK, and they are sculpted by EBob. They are full of character and quite good proportionally. I did have a little trouble distinguishing between white metal collies and shepherds once they were out of the blisters – they are pretty similar (perhaps I should have left them in their zip-locked labeled bags after all) – but were easily distinguished by looking at the eStore pics.

I painted a few with blue eyes, and a few with brown eyes. Are they cute puppies?
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: OSHIROmodels on July 27, 2014, 08:03:49 AM
They look great mate  8) 8)

Love the colouring, you've got it just right  :)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Devoted of Slaanesh on July 27, 2014, 11:55:55 AM
Great job mate, just noticed this thread and have enjoyed it.  :D
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: kidterminal on July 27, 2014, 02:51:33 PM
They dogs are great so is the old man oh I shouldn't call him old.
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Silent Invader on July 27, 2014, 03:14:25 PM
Lovely colours Matt  :-* 8)
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: pocoloco on July 27, 2014, 03:36:18 PM
Great brushmanship (is that a proper word?) on the canines good sir!  :-*
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Sinewgrab on July 27, 2014, 03:36:42 PM
I don't know how I missed this project - but I am glad to have found it!  I never thought of using CARS toys for vehicle wrecks...hmm.
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Constable Bertrand on July 27, 2014, 10:20:23 PM
Yeah, better not call him old ;) he's pretty accurate with his 6 shooter.

Thanks chaps, I wasn't to sure on the Germans colours, but they seem to be well received. Thanks for the kind words.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Mason on July 27, 2014, 11:06:46 PM
They look great mate  8) 8)

Love the colouring, you've got it just right  :)


The Bibblesmeister has it right, sir.
Great colour choices.
Spot on!
 :-* :-*

Title: Re: Constable's Fallout/SSS Project - *Doggies!! p9
Post by: Constable Bertrand on July 28, 2014, 10:31:57 PM
Great, thanks Paul. After a comment like that I better start working on your little job ;)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Constable Bertrand on August 06, 2014, 10:07:51 AM
My plans of hand painting small details proved quite difficult, so I searched for decal options. Company B, a 28mm figure/vehicle and decal company comes fairly recommended around these parts. The artwork was easy enough to setup in Adobe illustrator providing the guys with the Ai file. It was a simple matter of using reference images to create the vector art - ah Google.

A short time later, viola!

(http://1.bp.blogspot.com/-g68sRbkoy4U/U-Hn2WfCRoI/AAAAAAAABIk/a8RUgekpFys/s1600/IMAG0647.jpg)

I'm rather excited and am keen to slap them on my vehicles and figures. Hail Hydra!
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: OSHIROmodels on August 06, 2014, 12:20:56 PM
Cool beans  :D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Mason on August 06, 2014, 12:52:42 PM
Great idea, mate.
They should do the trick.
 8)



Cool beans  :D

I am really beginning to worry about you.
You are sounding more like Mama every day.
 ::)

Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: kidterminal on August 06, 2014, 05:27:57 PM
Hail Hydra!
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Constable Bertrand on August 06, 2014, 09:20:51 PM
Ta chaps! I'm rather happy too :D ice waited a while for these to arrive, now I can finish a few projects which had stalled.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: OSHIROmodels on August 06, 2014, 09:31:31 PM
I am really beginning to worry about you.
You are sounding more like Mama every day.
 ::)

Like, totes  ;D
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Mason on August 06, 2014, 09:43:05 PM
Like, totes  ;D

Quick!

Call a Doctor!
 ;D

Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Shuby on August 07, 2014, 08:36:46 PM
Really great work.
i really like the atmosphere of your table, and good photo job. :o
Title: Re: Constable's Fallout/SSS Project - *Hydra Decals p10
Post by: Constable Bertrand on August 07, 2014, 10:20:46 PM
Quick!

Call a Doctor!
 ;D

Perhaps a psychologist would be a better option - there may be deep issues which need discussing. Hoarding... Unsettled flittering... Creative genius... and a new desire for speaking like a youth ;)  ;D

Or perhaps he's tote right mason. English is a hectic language mate ;)

Really great work.
i really like the atmosphere of your table, and good photo job. :o

Thanks Shuby, it's certainly ecclectic :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *New Cards p11
Post by: Constable Bertrand on September 23, 2014, 10:04:01 AM
Planning to run a game at a small convention in October, I thought a spruce up of the cards would be a good idea. Hours later here is a sample of what I've done.

(http://4.bp.blogspot.com/-T7iAsHU94uE/VCE0f4J3CSI/AAAAAAAABKw/oOE1I_Zzbfo/s1600/CharacterCardsDemo.jpg)
Character cards

(http://3.bp.blogspot.com/-9dpfVlALskE/VCE0ghN0r9I/AAAAAAAABK0/2vLZB46uRL0/s1600/SpecialItemDemo.jpg)
Item cards

(http://4.bp.blogspot.com/-rWOOWNMXUgA/VCE0fzXsJ3I/AAAAAAAABKs/UBGqDjMbbH4/s1600/CardBackDemo.jpg)
Card backs and Objective card

As a personal project image rights were no concern, so some were sourced from google image search, some from deviant art, and others were royalty free images from old books.

As always C&C welcome

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: zizi666 on September 23, 2014, 03:00:24 PM
I like it !  8)
(although pics of the actual miniatures on the cards would probably make it easier to see which figure a card belongs to)
The objective card is great. Did you find a blank Pip-Boy screen online or did you fabricate one yourself ?
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Mason on September 23, 2014, 04:18:28 PM
Those cards are great, mate.
 8)

I still have to work out a few things for my own game.
You have given me some food for thought.
Hmmmmmm....
 ;)

Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Too Bo Coo on September 23, 2014, 04:43:30 PM
Planning to run a game at a small convention in October, I thought a spruce up of the cards would be a good idea. Hours later here is a sample of what I've done.

(http://4.bp.blogspot.com/-T7iAsHU94uE/VCE0f4J3CSI/AAAAAAAABKw/oOE1I_Zzbfo/s1600/CharacterCardsDemo.jpg)
Character cards

(http://3.bp.blogspot.com/-9dpfVlALskE/VCE0ghN0r9I/AAAAAAAABK0/2vLZB46uRL0/s1600/SpecialItemDemo.jpg)
Item cards

(http://4.bp.blogspot.com/-rWOOWNMXUgA/VCE0fzXsJ3I/AAAAAAAABKs/UBGqDjMbbH4/s1600/CardBackDemo.jpg)
Card backs and Objective card

As a personal project image rights were no concern, so some were sourced from google image search, some from deviant art, and others were royalty free images from old books.

As always C&C welcome

Cheers
Matt


Matt, those are AWESOME!  I'm also building my set for SSS as well as AtDE.  Are you willing to share your newly made cards?  They look just fantastic!  (All due credit to you of course :D)

Great project, I've been following it for some time!
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: kidterminal on September 23, 2014, 06:26:58 PM
These are fantastic I love them.  :-*
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: OSHIROmodels on September 23, 2014, 07:22:16 PM
Wait, Sean Pegg is worth more points than Wolverine and Lovejoy combined  o_o

Weird ass game you got there  ;D

Love 'em really  :D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Silent Invader on September 23, 2014, 07:33:04 PM
Great stuff Matt and I hope the convention goes well  8)

(and apologies on failing to meet my rules deadline  :'()
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Brummie Thug on September 23, 2014, 07:50:30 PM
Very cool  ;)
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Constable Bertrand on September 23, 2014, 09:34:13 PM
I like it !  8)
(although pics of the actual miniatures on the cards would probably make it easier to see which figure a card belongs to)
The objective card is great. Did you find a blank Pip-Boy screen online or did you fabricate one yourself ?

You are probably right Zizi. It would make it easier. I guess I wanted to bring some character/story to the minis, and using cards as a random team generator they act as a guide for choosing a wysiwyg figure.

I fabricated a screen from a computer terminal. How hard can a radial gradient, horizontal lines and simple text be? Turns out it was rather straight forward. :D

Those cards are great, mate.
 8)

I still have to work out a few things for my own game.
You have given me some food for thought.
Hmmmmmm....
 ;)

Glad to help, I tried to balance the feeling of retro sci-Fi and western.. I think it's working :D Sorry if food for thought has just made your to do list longer, I ended getting about 175 cards printed in total. 0_0

@TBC
Thanks for watching and enjoying! It's nice to show my little toys to others who appreciate it ;) I'd certainly be open to sharing the cards, "officially" thru Steve or unofficially.

Wait, Sean Pegg is worth more points than Wolverine and Lovejoy combined  o_o

Weird ass game you got there  ;D

Love 'em really  :D

Perhaps less wolverine and more a musical performer ;) but some had to have lower values, and I'm still averaging a higher point value than Steve's (more are armed and less have bags) the real killer is the leading ability it's 10pts!! And yes it is weird! Thanks James :D

These are fantastic I love them.  :-*

Very cool  ;)

Thanks guys! The warm glow of kudos to keep pushing on.

Great stuff Matt and I hope the convention goes well  8)

(and apologies on failing to meet my rules deadline  :'()

Yes Steve your a very naughty boy! There is still time though ;) I know you've been swamped with bear people and terrain. It's all good mate. I am glad the creator likes the result :D

Thanks guys!!!
Matt
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Too Bo Coo on September 23, 2014, 09:36:03 PM
Thanks Mate! I assumed that because they were for personal use Steve wouldnt be able to offer them through the shop. But either way, they look great and I'm interested!  I want to debut SSS at my club for December! :D
Title: Re: Constable's Fallout/SSS Project - *ReDesigned SSS Cards p10
Post by: Constable Bertrand on October 07, 2014, 10:25:48 AM
Ive added some nicer pictures of my finished MDF shops over on my blog and OW thread. Here is a quick teaser.

(http://3.bp.blogspot.com/-ntzJywggKbI/VDOlo2i70kI/AAAAAAAABP4/y7T6n5Dt1_Y/s1600/NewSilvertonShopSide.jpg)

Oh no! Feral Ghouls!!!
(http://2.bp.blogspot.com/-0UvPELyUqhY/VDOlofDvAKI/AAAAAAAABPs/7E_5aXRWGrM/s1600/NewSilvertonShopRear.jpg)

(http://2.bp.blogspot.com/-81AVeLZy0lI/VDOlgRghg8I/AAAAAAAABO8/ko2noPCXxaw/s1600/ReaperGhouls.jpg)
Perhaps they aren't too bad after all, looks like they just wanted their photo taken. That's settles em down.
They are Reaper Bones (picked up in the Bazaar from Vereeder), and I found them a bit of a pest to paint - the detail was not very high at all. But they were certainly cheep.

I also picked up some Reaper Bones Rats and Beetles, which Landon is using as target practice.
(http://4.bp.blogspot.com/-5cU6tkMaGyA/VDOlgboPxUI/AAAAAAAABPA/MQAqFj5AGe4/s1600/ReaperCritters.jpg)

Silent Steve sold me some TAG mini's too. Steve painted one (which I changed the basing of) and started the other (which I finished) - the sniper needs a little more care on the face at some point. It was enough for last weekends battle though.

(http://3.bp.blogspot.com/-dwnI_Y7PJZg/VDOlgfcukoI/AAAAAAAABPE/PjAEkRaGMTU/s1600/WildBillandSteve.jpg)

I said they would receive some love steve! ;)

Finally, after some positive feedback on the cards, I have placed them up on my Dropbox Account. Click the link below for either my old "home printer A4 fallout cards" (Files:FalloutCharacter.pdf and FalloutItemsEvents.pdf), OR the "Super Shinny A3 Colour Fallout SSS cards" (Files: all the rest people).
https://www.dropbox.com/sh/r5vjv8nzo3726mx/AABOaVFsedfsfsILBNc7Ww-Sa?dl=0 (https://www.dropbox.com/sh/r5vjv8nzo3726mx/AABOaVFsedfsfsILBNc7Ww-Sa?dl=0)

Cheers Big Ears
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Too Bo Coo on October 07, 2014, 11:32:29 AM
Bloody hell mate, those look fantastic!
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: kidterminal on October 07, 2014, 08:21:32 PM
Love those TAG miniatures! I'm painting some Reaper bones and found a watered down PVA glue was before painting helps keep the paint on.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 07, 2014, 08:41:50 PM
Love those TAG miniatures! I'm painting some Reaper bones and found a watered down PVA glue was before painting helps keep the paint on.

Oh, I didn't have any problem after my GW black primer went on. It was technically alright. The problem I found was that some of the figures are a little flat. The strumpet is fine but female bard and ghouls are very tricky to see what's going on.

Bloody hell mate, those look fantastic!

Thanks TBC, don't forget to hit up my drop box, I won't leave the cards there forever. ;)

Thanks guys
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Too Bo Coo on October 07, 2014, 09:29:39 PM
Thanks again Matt, already snagged them! :D  Now I need to learn how to print double sided, I think I can do this at work....
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 07, 2014, 11:50:19 PM
Alternatively just run some text diagonally repeated across the page then lining up back and front will not be an issue. Steve has backs on his file, and I do on my old cards.

Or take it to a local printer, that's what I did then it's their problem ;)
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Gargobot on October 08, 2014, 12:39:11 AM
Good job of weathering those buildings. Never really thought about using them myself, but this works. Lovely minis, too.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 08, 2014, 08:48:33 AM
Cheers Gargobot! The beauty of architechture is that often things get built over time, from different time periods, old buildings are torn down and replaced with new buildings. A suburb and town is often quite eclectic. Unless it's Abu Dabi (or blade runner), in which case it's all built at once ;) so really there is a great versatility of all the available terrain options on the market.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Too Bo Coo on October 08, 2014, 08:57:59 AM
Cheers Gargobot! The beauty of architechture is that often things get built over time, from different time periods, old buildings are torn down and replaced with new buildings. A suburb and town is often quite eclectic. Unless it's Abu Dabi (or blade runner), in which case it's all built at once ;) so really there is a great versatility of all the available terrain options on the market.

Cheers
Matt

I agree in spades! :D
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: zizi666 on October 08, 2014, 11:12:54 AM
Cheers Gargobot! The beauty of architechture is that often things get built over time, from different time periods, old buildings are torn down and replaced with new buildings. A suburb and town is often quite eclectic. Unless it's Abu Dabi (or blade runner), in which case it's all built at once ;) so really there is a great versatility of all the available terrain options on the market.

Even better : here in the old world there's even a chance you'll find (large) buildings with different styles e.g. the Town Hall of Ghent consists of 2 wings, the oldest in late Gothic and the newest one in renaissance. Also, some fronts are protected (as monument). One can only build a new house if it integreates with the exisiting front wall. It can be a modern house, you just can't touch that front.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Too Bo Coo on October 08, 2014, 11:32:31 AM
The cards are the bees knees!  Cheers Matt!
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 08, 2014, 08:19:59 PM
Good point with that Zizzi. I missed that aspect.

Glad you like em TBC. I was pretty happy how they turned out. They are mostly based on stats for Black Scorpion western figures (DB Shotgun no bag, Revolver no bag) but the storms are rather damaging, so the board needs lots of shelter points. There is also a bunch of soldier types with bags (STALKER/military survivors). With over 80 perhaps take out the cards you don't have figures for, then you will only draw what you have ;)

I may be in the game ;)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Shuby on October 10, 2014, 07:20:11 PM
Love your buildings and the athmosphčre they give to your table.
Want to see more!  ;D
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 19, 2014, 06:16:02 AM
Some horrible little mutants, round these parts they are affectionately called goblins after old folk stories.

(http://1.bp.blogspot.com/-fBI4tfdNimQ/VENIHsIuZsI/AAAAAAAABQo/yYI2GMHoILY/s1600/Goblins.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Silent Invader on October 19, 2014, 07:37:48 AM
Just caught up with this Matt  8)  8) 8)

Glad those minis who emigrated to Oz got to see some action  :D
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on October 19, 2014, 12:28:11 PM
The sniper is Bill Murray ;) and my mate Pete painted up a few TAG as a gun toting Ash Catchem and Gary lol lol . Glad you got up to date, I was wondering when you would mosey on through the latest offerings.

Your figures were great and I've kept the one you painted 'as is', as a link to the creative torrent that is Silent Steve.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Doggies! p8
Post by: MajorTalon on November 17, 2014, 05:44:38 PM
Ol' Landon Ricketts (Black Scorpion 32mm) has found 6 cute doggies. Wait, he may have just heard me call him old... he doesn't like that.

(http://4.bp.blogspot.com/-sHv6GzXjgBw/U9SMemSMj1I/AAAAAAAABII/7jH-hJwQLPA/s1600/BoarderCollies.jpg)

3 lovely Boarder Collies and German Shepherds. Don't they look perky and helpful?!

(http://4.bp.blogspot.com/-E6aiAPmO8VU/U9SMejnYNeI/AAAAAAAABIE/8I1iAeNGOZs/s1600/GermanShepherds.jpg)

The dogs are from a boutique miniature maker Scavenge Skirmish Survive (SSS) in the UK, and they are sculpted by EBob. They are full of character and quite good proportionally. I did have a little trouble distinguishing between white metal collies and shepherds once they were out of the blisters – they are pretty similar (perhaps I should have left them in their zip-locked labeled bags after all) – but were easily distinguished by looking at the eStore pics.

I painted a few with blue eyes, and a few with brown eyes. Are they cute puppies?


Which set is he part of? I can't seem to find him on the site.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Espritfigs on November 17, 2014, 06:39:07 PM
Town Watch  ;)
(http://www.blackscorpionminiatures.com/images/news/townwatchLR.jpg)
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: kidterminal on November 17, 2014, 06:53:11 PM
Very nice.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Too Bo Coo on November 17, 2014, 07:33:58 PM
Such a fun project mate! :D  keep it coming!
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on November 18, 2014, 08:39:18 PM
It's been a little quiet hey. :/

Apologies.

I've been working on 2 axis walkers, and gluing a bunch of war games factory Russians into Dust SSU figures. But yeah, not much is happening :/ silly real life and all that.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: kidterminal on November 18, 2014, 11:57:24 PM
It's been a little quiet hey. :/

Apologies.

I've been working on 2 axis walkers, and gluing a bunch of war games factory Russians into Dust SSU figures. But yeah, not much is happening :/ silly real life and all that.

Cheers
Matt.
It happens to the best of us. ;)
Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Mason on November 19, 2014, 12:04:12 AM
It happens to the best of us. ;)


Stop molly-coddling him.
The grief I got about not finishing my train justifies giving Bertie a hard time from all and sundry.
Welcome aboard, chaps!
 :D

Title: Re: Constable's Fallout/SSS Project - *Fallout SSS Card Link and Buildings p11
Post by: Constable Bertrand on November 19, 2014, 07:43:40 AM
Stop molly-coddling him.
The grief I got about not finishing my train justifies giving Bertie a hard time from all and sundry.
Welcome aboard, chaps!
 :D



lol lol lol lol

I'm watching you  >:D

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 28, 2014, 08:18:26 AM
(http://4.bp.blogspot.com/-fdc8wcsiIPo/VHgjJzMcqoI/AAAAAAAABTE/wOOLY6UgjHE/s1600/DUST_AxisWalkers2.jpg)

How'd you like these apples?!

Finally took some snaps of my DUST Tactics Axis "Hydra" Walkers. I ordered some custom transfers from Company B which turned out great.

(http://4.bp.blogspot.com/-kGiKLb_g3sw/VHgjIybF6fI/AAAAAAAABSg/0w7BtetjUZQ/s1600/AxisWalkersCloseUp.jpg)

(http://2.bp.blogspot.com/-RdSEvFn3KIg/VHgjJBC0yII/AAAAAAAABSk/fjkUok8Hsvo/s1600/BlondBombshellCloseup.jpg)

More pictures are in the blog post http://makeandpaint.blogspot.com.au/2014/11/dust-update.html (http://makeandpaint.blogspot.com.au/2014/11/dust-update.html)

I also picked up a box of fiddly little arms and legs WGF Russians, in an attempt to convert some SSU/S.T.A.L.K.E.R Scavengers. GS is still to come, and I ended up going back and pinning the heads/backpacks after a few broke :(

(http://4.bp.blogspot.com/-iN8MEhpLrJA/VHgjKIKz9aI/AAAAAAAABS0/qziztx57nYI/s1600/Fakyeli_WIP.jpg)

(http://3.bp.blogspot.com/-wAnMXgi2k0E/VHgjKYv2KrI/AAAAAAAABS8/RjJnG_alqeM/s1600/RedThunder_WIP.jpg)

(http://4.bp.blogspot.com/-WvA3QUtDvX4/VHgneP0wn7I/AAAAAAAABTk/vaNvMHe0B44/s1600/Specialists_WIP.jpg)

... and finally

(http://3.bp.blogspot.com/-sbo6loncPRE/VHgjK2PnXcI/AAAAAAAABTM/d9hMrznu5CE/s1600/STALKERS_WIP.jpg)

The chap sitting down is "Pablo". I needed a pilot for my SSU walker from Mason, and while his proportions are a little off the legs are mostly hidden in the cockpit and looks good in-situ. He is made from Tamiya driver legs, WGF russian body, and DUST Hammers head.

As always C&C welcome.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: kidterminal on November 28, 2014, 08:35:56 AM
Some pretty fantastic stuff! The metal heads are a little large but within the acceptable range to me. Are you combining WGF Russians with WGF Male Survivors modern weapons?
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Mason on November 28, 2014, 08:51:14 AM
Those walkers look the nuts, mate.
The decals certainly hit that sweet spot.
 :-* :-* :-*



But.....



......Mason, and while his proportions are a little off the legs are mostly hidden in the cockpit and looks good in-situ......
As always C&C welcome.


Oi!!
Whose proportions are off?

Ya cheeky git!
 >:D


Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 28, 2014, 09:12:13 AM
Quote from: kidterminal
The metal heads are a little large but within the acceptable range to me.

Yes Kid, they are aren't they. But likewise I think they scrape in.. I just cannot use non gasmask heads next to them.

Quote from: kidterminal
Are you combining WGF Russians with WGF Male Survivors modern weapons?

I haven't, because I don't have a box of fiddly little arms and legs WGF Male survivors.. otherwise I could. ;) Those are all Russian guns.

Quote from: Mason
Those walkers look the nuts, mate.
The decals certainly hit that sweet spot.
 :-* :-* :-*

Thanks :D

Quote from: Mason
Oi!! Whose proportions are off?
Ya cheeky git!  >:D

lol lol lol lol the power of editing eh mate? Well in that case... 'Little man syndrome' can be a curse. Better give him a comfy chair for his frail legs. ;)
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: kidterminal on November 28, 2014, 09:29:27 AM
Yes Kid, they are aren't they. But likewise I think they scrape in.. I just cannot use non gasmask heads next to them.
Who needs non-gasmasked heads anyway I say all gasmasks all the time. ;)
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 28, 2014, 09:42:58 AM
EXACTLY! Especially in post apocalyptia, unless your a mutant anyway.  lol

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Espritfigs on November 28, 2014, 09:44:24 AM
wawahou!!!!! :o
Very great job, i like the freehand :-*
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 28, 2014, 11:35:50 PM
Sorry Esprit, if you mean the "miss hydra" and "Odin's Thunder" and "hydra roundals" then they are transfers not freehand. I'm not that talented unfortunately.

But glad you like anyway mate! ^_^

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Aetherworks MDF Terrain p13
Post by: Constable Bertrand on November 29, 2014, 02:33:54 AM
A little more WIP, a few terrain items for Post-Apocalyptia.

Barricades
(http://3.bp.blogspot.com/-oxVuZ758iaE/VHkplZ0zsvI/AAAAAAAABUM/rtWMk_r-SGM/s1600/IMAG0791.jpg)

Dumpsters
(http://1.bp.blogspot.com/-_xNytzaSYFc/VHkpt3hCRyI/AAAAAAAABUs/yKUFpZJeT5Y/s1600/IMAG0795.jpg)

Vending Machines
(http://4.bp.blogspot.com/-okx01nUPocg/VHkpwsRPTmI/AAAAAAAABU8/fgkoFah87P8/s1600/IMAG0797.jpg)

A small review of the items and extra pics on the blog if your interested
http://makeandpaint.blogspot.com.au/2014/11/aetherworks-sci-fi-terrain-items.html (http://makeandpaint.blogspot.com.au/2014/11/aetherworks-sci-fi-terrain-items.html)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: JackTR on November 29, 2014, 07:57:23 AM
Beautiful collection! What is the vehicule with the vault-boy's pic ?
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: OSHIROmodels on November 29, 2014, 08:14:56 AM
Cracking work mate  8) 8) 8)

Those walkers look the nuts  ;D

I must be missing something but where are there more pictures of the heavy caravan?

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Vladimir Raukov on November 29, 2014, 08:39:06 AM
Cracking work mate  8) 8) 8)

Those walkers look the nuts  ;D

I must be missing something but where are there more pictures of the heavy caravan?

cheers

James

They're further down on his blog, in the post marked Dec 14. Also, I agree with everyone else. It all looks great and I can't wait to drag you behind one of the dumpsters and shoot you...in game, of course.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 29, 2014, 12:18:10 PM
Beautiful collection! What is the vehicule with the vault-boy's pic ?

THIS!  ;D

Bibbles, you've seen it before. ;)

(http://2.bp.blogspot.com/-0uPM5LIQWCY/UqutqsNf3SI/AAAAAAAAAwY/7cC5S59H494/s1600/ScavCamper3.jpg)

It's just a kitbash of a us army truck with a eurocopter strapped on the back. It's a bit messy and I'd do the rust differently now, but it's unique. Some WIP shots are on the first page of this thread - if you want to peek under the hood.

Also, I agree with everyone else. It all looks great and I can't wait to drag you behind one of the dumpsters and shoot you...in game, of course.

Thanks Vlad! Hope you had a productive day today on yours.

I am certainly glad you don't have a firearm licence! But I will be wary when I'm around bins >_>

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: OSHIROmodels on November 29, 2014, 01:02:20 PM
Of course it is  ;D

Cheers matey  :)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 29, 2014, 08:58:07 PM
Well, It seems you didn't want to miss out on anything. lol lol. I've done that too.

Now stop sneaking off and posting new threads with amazing pictures that I fail to find.  >:D >:D lol lol lol

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: OSHIROmodels on November 29, 2014, 09:02:48 PM
Well, It seems you didn't want to miss out on anything. lol lol. I've done that too.

Now stop sneaking off and posting new threads with amazing pictures that I fail to find.  >:D >:D lol lol lol

Cheers
Matt.

 lol Just keeping you on your toes  ;D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 29, 2014, 09:50:17 PM
Well just for your peace of mind - yes... Your clever scheme is working lol lol
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: OSHIROmodels on November 29, 2014, 09:52:17 PM
Jolly good  :D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Devoted of Slaanesh on November 29, 2014, 10:20:01 PM
Love your Dust walker Matt. Great job!!! :-*
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on November 30, 2014, 10:36:11 AM
Thanks Mr Slaanesh for having a look.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Fallout Alley p14
Post by: Constable Bertrand on December 13, 2014, 06:15:16 AM
After seeing some great Pulp Alley game reviews I thought it would be worth checking it out myself. A quick purchase of the online rules and one read through later I was ready to give it a go. Vladimir and myself discovered that we need to know the rules better. Especially multiple combat, dodging and keeping note of who has gone/who hasn't.

I enjoyed the perils and terrain difficulties which added some extra fun to the game. The initiative sequencing was interesting to make the action more mixed.

(http://1.bp.blogspot.com/-UohjtGjg7is/VIvDihQX1tI/AAAAAAAABVw/fEJhxJUBQJY/s1600/IMAG0823.jpg)

(http://3.bp.blogspot.com/-ezOMwURyfuQ/VIvDI4T8FhI/AAAAAAAABVg/T0E3R85I3pI/s1600/IMAG0824.jpg)

The Sky Captain (Reaper Bones)
Freshly painted and posted in the Future Painting Challenge. Posted here for completeness.
She runs a tight ship.. well she will when she rummages up enough cash to buy one. Lets say her last ship didn't last too long.

(http://3.bp.blogspot.com/-nlgvAPsI5FI/VIvUyvmtzYI/AAAAAAAABWA/OvW8gN_czIk/s1600/SkyCaptain.jpg)

Trixie (Reaper Bones)
Another entrepreneurial lass has entered the town. So far there has been no trouble with Tall Fiona and her lads, but will the peace hold for long?

(http://4.bp.blogspot.com/-NHZZSK2b_JA/VIvU0c6safI/AAAAAAAABWI/l4IMUWqRf4Y/s1600/Trixie.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Vladimir Raukov on December 13, 2014, 08:07:43 AM
Oh yes, much fun was had. I'm just glad you didn't pull the out of ammo card and use it on me!

Things started out relatively swimmingly with my team heading splitting into three groups. It kept me in the game and nearly netted me two out of a possible five victory points, if SOMEONE hadn't insisted on shooting me all over the place. I did get the experience point for that one, though. It was quite a scene to see one of Bertrand's allies leaping from rooftop to rooftop, even if I couldn't hit the punk to save myself. Oh well, maybe next time.

Once we get the rules down pat, it'll be fun times for all.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: von Lucky on December 13, 2014, 10:10:48 AM
Nice stuff in this thread. Love the look that you're creating.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Mason on December 13, 2014, 12:01:39 PM
Some nice new additions there, mate.
I too have found that Reaper sizes up nicely with my Black Scorpion stuff.
 :-* :-*


It is also good to know that Mama Mute has a cousin Down Under.
 ;)


Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on December 13, 2014, 10:21:54 PM
I enjoyed the freedom of climbing onto the roof too. It was a hoot. I think we may have rolled too many to wound dice.. not much happened, or purhaps that is just the difference because we were use to the instadeath in SSS.

Thanks von lucky, apologies for the oversite of neglecting Reaper in the future thread.

Thanks Paul. I've discovered that I am happy with a bit of variation, and that if you base correctly that can fix most inconsistencies. But yes Reaper is an easy accomplice to BS. Though Malifaux ... Is a little too tall and thin.

Mamma mute certainly inspired Trixie, (when I saw your mini I knew I wanted one), but as a bones figure,  Trixie has certainly had a little more "work" done. I overheard Mumma saying her cousin was a plastic tart ;) lol lol

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Fallout Alley p14
Post by: d phipps on December 17, 2014, 02:58:58 AM
After seeing some great Pulp Alley game reviews I thought it would be worth checking it out myself. A quick purchase of the online rules and one read through later I was ready to give it a go...

Thanks for trying Pulp Alley, I hope you both had fun. Y'all have a great looking table!  ;)
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on December 17, 2014, 07:47:07 AM
Thanks Dave, I think the second read through and play through should be smoother. Then I can add vehicle rules ;)

Dave, Is there a "to wound" roll on every "hit"? We found the game strangely difficult to kill after the vicious nature of SSS.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Hydra Walker Update p13
Post by: Constable Bertrand on January 05, 2015, 09:29:32 AM
I've added the fledermaus III to my armoury - more pics on my blog ;)

(http://1.bp.blogspot.com/--bzO29X5ktI/VKpSrQTimxI/AAAAAAAABXE/TBm3Jz9T5DU/s1600/DUSTHortenHO340Front.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: OSHIROmodels on January 05, 2015, 12:38:52 PM
Very nice indeed mate  :-* :-* :-*

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: Andym on January 06, 2015, 11:17:35 AM
Ohh! I always like the dust models and you have done that one justice!  8) 8) 8)
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: Constable Bertrand on January 06, 2015, 08:13:53 PM
Thanks Andy and James! I still need to add a little more interest to the base but that's easy done :)

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: pocoloco on January 07, 2015, 09:06:31 AM
Great paintjob on the Fledermaus  :-*

I have had it for quite some time, unpainted, as I haven't yet come up with a suitable paintjob, yours looks ace... so maybe I steal the inspiration? :)
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: Blackwolf on January 07, 2015, 09:20:49 AM
Nice work mate :-* I've got two for my project,plus the Allied P-38 style one.
Title: Re: Constable's Fallout/SSS Project - *Hydra Horten p15
Post by: Constable Bertrand on January 07, 2015, 08:22:17 PM
Great paintjob on the Fledermaus  :-*

I have had it for quite some time, unpainted, as I haven't yet come up with a suitable paintjob, yours looks ace... so maybe I steal the inspiration? :)

Go ahead! There is a painted desert scheme one on the Dust-tactics blog if you look for it. But if desert isn't your theatre, you could look at the Me262 for colour schemes, or the experimental horten for a few ideas too.

Nice work mate :-* I've got two for my project,plus the Allied P-38 style one.

Oh very nice. I've painted up the pelican for my brother too. It's here in my weird wars thread:
http://leadadventureforum.com/index.php?topic=65818.15 (http://leadadventureforum.com/index.php?topic=65818.15)

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Mercenaries p15
Post by: Constable Bertrand on March 07, 2015, 07:39:33 AM
Having finished off the shanty town forge for the Lead Adventure Build Something Contest 2015, I took some photos of my entry. Pictures will follow once the contest is run.

I also took some pictures of other pieces I've been working on over the last month.

First up, I finished the Disney Cars Kombi "Fillmore" for use with my 28mm Post Apoc figures.

(http://4.bp.blogspot.com/-cc9D2mtY4t4/VPqlL2ThrzI/AAAAAAAABbA/kyCUA1vINRA/s1600/CarsKombi.jpg)

Next up, I finally finished some minis I bought from Silent Invader, one of his ScavengeSkirmishSurvive bow wielding survivors, a few TAG mercs, and a few Lead Adventure Miniatures - ie The Road, and Book of Eli.

(http://4.bp.blogspot.com/-BB2igKU1RWk/VPqlL4frbDI/AAAAAAAABa8/iPm5yyLOZBU/s1600/Mercenaries.jpg)
I got a little excited with the photoshoot, and 'shopped in a background :D

My desire for robots, especially fallout/SW droids broke out in February with an order from "Brother Vinni". Below you can see a newly purchased droid inspecting my Moisture Condenser.

(http://1.bp.blogspot.com/-jzmb43BFTn8/VPqlMs8_ePI/AAAAAAAABbQ/9qR8w7KcSiU/s1600/MoistureEvaporator.jpg)

That wasn't the droid you are looking for? Wasn't expecting a Star Wars Gonk Droid?



He seems to be travelling in single file to hide their numbers....






Look out! It's a trap!

(http://1.bp.blogspot.com/-7a6ll7UGNYI/VPqlLgpYLeI/AAAAAAAABa4/D0dRsbG9kgs/s1600/AlienScoundrals.jpg)

The Gonk Droid walked some alien scum in on the carpet!  >:(

Naughty droid, demanding to be purchased!!  >:( Only to have the tight fisted Jawas demand that for shipping reasons his "friends" come along too.

They are the "bendy plastic" WotC Star Wars figures (it's hard to find 'good'* 28mm aliens you know). I was actually surprised by their quality. They have mold lines which need removing, but the base paint job/dip isn't the worst i've seen. I shall rebase them and give them a "quick" tart up. I have a few extra in transit too (shame on me) to be used as District 9 Prawns with a wee bit of chopping and a splattering of GS.** ***

Cheers
Matt

*Space opera style men in fury suits and animatronics - not giant muscled power suit clad brutes

**It's the heat, and this infernal shanty town tile, its getting to me I say! Don't feed the Prawns, or give them a lift!

*** Not to mention the BV fallout droids which arrived 2 weeks ago demanding to be painted or the huge plane kit I was eager to build in January..
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Mason on March 07, 2015, 10:48:17 AM
I love the mish-mash of stuff and all the multi-purposing on this thread, Bertie.
Keep it up!
 8) 8)
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: kidterminal on March 07, 2015, 08:29:55 PM
That Disney toy came out awesome! He wasn't the droid I was looking for but now that I've seen him I want him. ;)
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Furt on March 07, 2015, 10:52:14 PM
All so cool Constable - loving that Kombi van!  :-*

Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on March 08, 2015, 11:39:17 AM
Apologies for the intro in the last post, I copied it from my blog and forgot to reduce the wording.

Thanks guys!!! :D

I love the mish-mash of stuff and all the multi-purposing on this thread, Bertie.
Keep it up!
 8) 8)


You could argue I'm rather considered in my multi genre approach, or argue I'm a butterfly that can't be bothered rebasing half his miniatures  ;D

I just get so bored doing one thing for too long, and Pete's and l's narrative for this game is ecclectic filled with movie/game references.

KidT and Frank

Oh you think so too? Good. I think it's a fraction small for my taste, but only just (width mainly, and it's rather easy to disguise the charictured aspects of the car. Plus the kombie is just such an iconic vehicle I had to include it.

3 Fallout droids are on my paint Que, and some pictures of the shanty to come once the contest is done.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Ahistorian on March 08, 2015, 11:46:16 AM
Excellent work! I'm definitely stealing the over-sized cow idea, and I love your various vehicle/terrain pieces. Keep up the awesome work!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Silent Invader on March 08, 2015, 11:51:33 AM
Great stuff Matt  8)
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Sinewgrab on March 08, 2015, 03:27:41 PM
Some beautiful stuff here, but I have to ask - where is the moisture condenser from?  Did I miss it earlier in the thread? 
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on March 08, 2015, 08:56:49 PM
Some beautiful stuff here, but I have to ask - where is the moisture condenser from?  Did I miss it earlier in the thread? 

Well spotted sir. The condenser and the fish tank scrub is new! The robot just wanted his piccy taken ;)

Great stuff Matt  8)

Thanks Steve, I said they would get a smart paint job. Thanks for the figures.

That pistol toting officer, what's with his face? Is he a vampire or is he sticking out his tongue? I painted it as a tongue.  ???

Excellent work! I'm definitely stealing the over-sized cow idea, and I love your various vehicle/terrain pieces. Keep up the awesome work!

Thanks, a pack of toy cows aren't too expensive :) go for their juggular with a hobby knife ;)

I shall try.
Matt.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Ahistorian on March 08, 2015, 11:06:08 PM
Thanks, a pack of toy cows aren't too expensive :) go for their juggular with a hobby knife ;)

Wilco  lol  I'm working in 15mm though, so I'll have to wait to get my hands on the Pegasus boxed set or something.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on March 09, 2015, 07:39:12 AM
Ah, a smaller scale, you could try adding some GS girth to a horse ;)
Title: Re: Constable's Fallout/SSS Project - *Build Something Shanty p16
Post by: Constable Bertrand on April 09, 2015, 12:01:12 PM
Hey all, you've probably seen (and if you voted <3 ) this in the build something thread, but heres my new addition to Post Apocalyptia, the run down 9th District ;)

(http://1.bp.blogspot.com/-DizHBuDCTn4/VSZZJiUGXmI/AAAAAAAABbs/ZK_2coDti9Y/s1600/Shanty_HeroImage.jpg)

(http://4.bp.blogspot.com/-JGwHK8OGQyU/VSZZKLaJhXI/AAAAAAAABb4/j-rkqbRyZTo/s1600/Shanty_Reverse.jpg)

(http://2.bp.blogspot.com/-WQhXMk6ld7k/VSZZJUXGcCI/AAAAAAAABbo/EEO2SZPx8VM/s1600/Shanty_Closeup_Rubbish.jpg)

(http://1.bp.blogspot.com/-im-I3MoLuQ0/VSZZJNVzLqI/AAAAAAAABbk/Z8UzUt6wgsM/s1600/Shanty_Closeup_Forge.jpg)

The cardboard forge was pretty simple, but the coals and LED lighting was a little trickier. I hid the batteries in the nearby shanty. The roof pops off so I can replace batteries and turn the forge on.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Silent Invader on April 09, 2015, 12:02:57 PM
I like it a lot!  8)
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: kidterminal on April 09, 2015, 02:40:39 PM
This is great the glowing coals are a master stroke. :-*
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Mason on April 09, 2015, 08:43:39 PM
Absolutely brilliant.
So much to find and gawp at.
Wonderful!
 :-* :-*




And: Yes, I DID vote for it.
It is gorgeous.
 :)

Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: OSHIROmodels on April 09, 2015, 08:52:22 PM
Works a treat mate  8) 8)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 09, 2015, 09:54:56 PM
Thanks guys.

And: Yes, I DID vote for it.
It is gorgeous.

Thank you especially!

This is great the glowing coals are a master stroke. :-*

A stroke that's not mine, I shamelessly stole it from another contestant. :D

And due to the fact that I didn't have a resistor on hand, there is no resister just 2 LEDs wired directly to one battery each. This way they flicker out of sync.

It also means the roof is detachable, along with the forge so I can access the LEDs to replace them if they burn out. Though that will be a fiddly soldiering job  o_o

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Sinewgrab on April 10, 2015, 04:30:39 AM
Well spotted sir. The condenser and the fish tank scrub is new! The robot just wanted his piccy taken ;)


Great!  Now tell me where you got it, ye wee bastiche!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 10, 2015, 08:41:44 AM
Great!  Now tell me where you got it, ye wee bastiche!

 lol

Have an old fax lying around or on the sidewalk?
The center spool is a paper roller
The gear from the internal gizmos
The 68 is a tamiya sprue number tab
some styrene rod
And a bracket below the number is some other bit,

Not a very helpful "wee bastiche" am I?!  >:D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Sinewgrab on April 10, 2015, 02:45:32 PM
Hmmm, really.  We are getting ready to throw out the fax/copier at work.  Time to 'office space ' that baby and rummage the corpse for bits!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Dr Mathias on April 10, 2015, 03:43:12 PM
Great details and execution, I love the little bench vise. Wow!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 10, 2015, 10:40:54 PM
I picked up some scenery from an o gauge eBay seller. A pot stove (not used yet) anvils, vice, spanners and tools. They are nice and size well. And provide a little detail. I plan on building some other stuff and making a mold - but not yet.

The bottles are painted stretched sprue. They turned out ok for free.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Dr Mathias on April 10, 2015, 10:42:16 PM
The bottles are painted stretched sprue. They turned out ok for free.

That's a good idea!

Great scene all around.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: kidterminal on April 11, 2015, 07:50:11 PM
Stretched sprue genius!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Vladimir Raukov on April 13, 2015, 07:21:17 AM
It's great in person too! The flickering coals are heaps mad and it's fun to watch our models dash here and there in such tight corners! Also, that little cat in the war bonds poster is adorable.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 13, 2015, 08:40:36 AM
It's great in person too! The flickering coals are heaps mad and it's fun to watch our models dash here and there in such tight corners!

Thanks Pete, it is fun hey.

What do we need next mate for OzLAM? More modular shanties to slum it up (an urban catacombs if you will), more buildings, or more cliffs/rockfaces/caves. The choice is yours!

Quote
Also, that little cat in the war bonds poster is adorable.

Isn't he!  :-* Ah the internet..

Stretched sprue genius!

Not my genius, the collective genius of LAF. I think I spotted that on Wyrmalla's Fallout thread first... If my memory doesn't fail me. Which hey, it may. ;)

Great scene all around.

Thanks Matt!  :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Vladimir Raukov on April 16, 2015, 01:42:51 PM
Thanks Pete, it is fun hey.

What do we need next mate for OzLAM? More modular shanties to slum it up (an urban catacombs if you will), more buildings, or more cliffs/rockfaces/caves. The choice is yours!

Matt

Ooh, the shanties are tempting, but a cave that leads to a series of caverns would be cool too. Whatever doesn't take up too much space so that we can move it easily!
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 16, 2015, 10:37:31 PM
Cool Pete, I shall see what comes next then :)
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: War In 15MM on April 17, 2015, 01:14:47 AM
Wonderful stuff... a real viewing delight!  If I've already written that about this posting before, well, it deserves saying again.  Richard
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on April 29, 2015, 10:41:12 PM
Oh thanks Richard, that's rather kind.

I've been pottering on some dice towers. One OW, one sci-Fi and one post apocalypse. Here is the post apocalypse one. A ruined building with Windows. (Someone had a request for those, which has slowed the whole thing down as I needed to paint inside before finishing the build :/ but it's done now.) There will be a little more built on top, and I need to finish the groundwork.

(http://3.bp.blogspot.com/-7wUgjaA1Gsg/VUFMmyXODWI/AAAAAAAABdM/us1eaWeOGpY/s1600/IMAG0916.jpg)

Please excuse the cruddy phone pic
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Vladimir Raukov on May 01, 2015, 09:09:44 AM
I'm just the worst, aren't I?  ;D The towers look great and I can't wait to blame them for not shooting anything.  lol
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on May 01, 2015, 09:14:50 AM
Not the worst mate, not by a long stretch lol

Who'd let practicality get in the way of a good design? Thanks for the challenge to do something more extraordinary. :D

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: pocoloco on May 01, 2015, 12:11:14 PM
Lots of brilliant new stuff here since my last, long overdue, visit over here Matt.

Shanty looks the part and that dice tower looks very PA already, I'm sure it will help to bring doom and destruction to any attempts by players to survive in the harsh PA world :D
Title: Re: Constable's Fallout/SSS Project - *Look Sir, Droids! p17!
Post by: Constable Bertrand on May 03, 2015, 01:28:48 AM
(http://2.bp.blogspot.com/-4CI9abFnmEA/VUVdkazw0LI/AAAAAAAABdw/HSxlw15dQkk/s1600/Droids.jpg)
Landon Ricketts inspects a merchants wares. One of them has a blown motivator, so Landon pulls his gun.

(http://2.bp.blogspot.com/-Dgms6H4SSks/VUVdkj09oLI/AAAAAAAABd4/ym6jhbow2QY/s1600/Droids2.jpg)
Transaction complete, Landon inspects his new Securitron and Protectron.

These two minis are from Brother Vinni's Nuclear Sandlot range. Here: Nuclear-sandlot
They come in multi part resin kits which are quite easy to put together with superglue. I had some real issues with the Protectrons, they have very flimsy pincers, one I broke while glueing the arm on, another two snapped off while lightly dry brushing, and another broke in handling in the first game. Otherwise they are great looking figures. Some figures are obviously closer to the fallout game model than others.

The figures shape up rather well with various figures
(http://2.bp.blogspot.com/-iadS0MPRwvY/VUVdkq9RNBI/AAAAAAAABd0/9n6eoVzdGOU/s1600/FigComparison3.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Mason on May 03, 2015, 01:36:52 AM
Nice additions to your mad, mad world!
 :-* :D :-*

Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: kidterminal on May 03, 2015, 10:21:57 AM
They look great but the breakage would bother me.
Title: Re: Constable's Fallout/SSS Project - *NEW Mercenaries p15!
Post by: Constable Bertrand on May 03, 2015, 12:23:53 PM
Nice additions to your mad, mad world!
 :-* :D :-*

Thanks mate! :D When the world goes mad, the mad get madder  ;D

They look great but the breakage would bother me.

Oh you me both!!!  :-[  >:(
I glued two hands back on, only to have them snap off in the first game! I need to GS new proper meaty claws, but there is more to paint and i don't trust my fine detail GS skills yet to do it. So that's that really.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Look Sir, Droids p17!
Post by: OSHIROmodels on May 03, 2015, 03:23:08 PM
Good stuff  :D

Could you not use brass wire and flatten the ends a bit with either pliers or a sanding block?

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Look Sir, Droids p17!
Post by: aggro84 on May 03, 2015, 11:06:25 PM
Nice work!
Looks like a lot of fun!
Title: Re: Constable's Fallout/SSS Project - *Look Sir, Droids p17!
Post by: Constable Bertrand on May 04, 2015, 09:34:49 AM
Could you not use brass wire and flatten the ends a bit with either pliers or a sanding block?

It's certainly worth a try James, that could be just the trick. A solution which doesnt require repainting would be ideal ;)

Nice work!
Looks like a lot of fun!

Thanks Aggro, I've certainly taken to using your maroon wash over the face. It livens them up no end, i just need to keep it subtle, or I end up with a makeup disaster (see tall fiona lol)
It is a bundle of fun! I have too many ideas to make them all happen sadly.  lol But isn't that always the way? ;)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Look Sir, Droids p17!
Post by: Quitch on May 05, 2015, 12:04:39 PM
Nice
Title: Re: Constable's Fallout/SSS Project - *What a lovely day! p18
Post by: Constable Bertrand on June 23, 2015, 10:56:30 AM
The full story of my butterfly habits can be seen on my blog.
http://makeandpaint.blogspot.com.au/2015/06/a-sandy-distraction-wips.html

For those just wanting pictures.
(http://4.bp.blogspot.com/-CJane_wYXHw/VYkdtWlui1I/AAAAAAAABfY/awasth02xDA/s1600/IMAG0942.jpg)
A SMER 1/48 Tiger Moth

Should I add the top wing? Or leave it clean and make it more pulpy like a Ryan PT Trainer?

In other news, I saw Mad Max fury road on the weekend.
Remember this from a few months ago??  ???
(http://lh6.ggpht.com/-2nh8hTeCkWg/Uz5kD09Me4I/AAAAAAAAA-s/bj9oAADMTn0/s640/IMAG0530.jpg)

Well now it looks like this.
(http://1.bp.blogspot.com/-V5P_CpU5RsI/VYkdvaDba3I/AAAAAAAABfk/sdBtARw9uWw/s1600/IMAG0944.jpg)

And remember this?
(http://lh5.ggpht.com/-BykPNF4pvIg/Uz5kHvZQ_mI/AAAAAAAAA_M/VmnRNP1aFqo/s640/IMAG0529.jpg)

Well now it looks like this!
(http://3.bp.blogspot.com/-n-5KLn58e8Q/VYkdwlF9aLI/AAAAAAAABfw/pbgm5GGhxj8/s1600/IMAG0945.jpg)
INTERCEPTOR!!!!

:D
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Centaur_Seducer on June 23, 2015, 12:22:00 PM
Just read back on this thread, and I really enjoy it! Great work! :D
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Mason on June 23, 2015, 12:33:51 PM
Well done, Mr Butterfly!*
 8) 8)





*I can talk.... :P
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Constable Bertrand on June 23, 2015, 10:48:47 PM
Thanks Mr Seducer! More to come that's for sure.

The question is what's up next? Haha lol

Paul, I'm glad you enjoyed the story and got a kick out of it. lol

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Constable Bertrand on July 12, 2015, 03:31:06 AM
I've been having a blast with a resin kit. Ive sourced some matchbox wheels, some tamiya barrels, and have gone about duplicating them. What fun. There will be more scatter terrain in the near future, along with these mad max vehicles. Ive always been hesitant to buy resin stuff (due to cost) and been hesitant to "lock in" Barrels/scatter as I want to save it for the future. But now, I can make a mould and use it! Talk about having your cake and eating it too!

In the meantime I finished basing the super Brother Vinni Eyebot and Mr Gutsy.

(http://1.bp.blogspot.com/-PHwsa1lB4DA/VaHJFGxz7gI/AAAAAAAABhI/vmJinEA39rY/s1600/EyeBot.jpg)

(http://2.bp.blogspot.com/-MHUgqpg2e_w/VaHJIu3moRI/AAAAAAAABhY/Rfe_HTVspPM/s1600/MrGutsy.jpg)

More pics of my star wars stuff on my blog, or on my Future wars thread.

The interceptor how has a resin barrel for the back, chunky resin tires, and other resin stowage! :D Im putting together a driver for the interceptor, as well as one for a dune buggy.

Not to be ignored, the tiger moth will be a biplane, and it will have its original hollow pigeon chested pilot modified, with a brand new head. :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: kidterminal on July 12, 2015, 01:37:53 PM
Very, very cool! Love the robots.
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Constable Bertrand on July 12, 2015, 11:11:20 PM
Thanks Mr Terminal, I have the robobrain too, but need to find a brain/plastic cover for it.

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: kidterminal on July 12, 2015, 11:58:44 PM
Thanks Mr Terminal, I have the robobrain too, but need to find a brain/plastic cover for it.

Cheers
Matt.
Maybe from the Mars Attacks figures?
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: DELTADOG on July 13, 2015, 08:53:59 AM
No idea if they ship to down under, but the best plastic domes for Robobrains are this here.
(http://www.deltadog.de/webpics/GWFW/FOBG_HQFScreen8.jpg)

To find here in their Webshop:http://www.schulcz.de
Artnr. is: 18.01100.10

Hope that helps.

Greetz Delta
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Constable Bertrand on July 13, 2015, 10:43:00 AM
Maybe from the Mars Attacks figures?

but the best plastic domes for Robobrains are this here.
...
To find here in their Webshop:http://www.schulcz.de
...
Greetz Delta

Thanks guys! Looks like that german shop needs a 100+Euro order, unless I can find a local reseller in Aus. Both are good options, I shall see what I discover first! :D
Title: Re: Constable's Fallout/SSS Project - *What a lovely Day p18!
Post by: Raxxus on July 13, 2015, 05:09:47 PM
You could always get someone in the EU to buy for you and then send it.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 05:58:22 AM
I've started painting the next batch of post apocalptic vehicles.

(http://1.bp.blogspot.com/-BVbAmxJxkX4/VcbSGOJ0EMI/AAAAAAAABiQ/0Og_mocSgcY/s1600/IMAG0963.jpg)

I think Pixars "The King" makes a good interceptor. :D It's sitting pretty on some resin dune buggy wheels I copied from a the matchbox buggy, and the Pixar Bug. Lifting them makes them scale a little better with 28mm figures in my eyes.

(http://2.bp.blogspot.com/-r9XXVyJ6JY0/VcbSHaefHII/AAAAAAAABiY/W2QB8264xR8/s1600/IMAG0965.jpg)

I have refined my rusting technique too, based on heavy refrence imagery.
1. base coat colour/highlights
2. thin smears and drips of snakebite leather
3. Heavy stippling of Bestial Brown
4. Limited stippling of Beastial Brown/Black.

It gives a nice rust "texture" too.

(http://4.bp.blogspot.com/-u1RM28qqEWY/VcbSJCskskI/AAAAAAAABig/YKsx28V9IM0/s1600/IMAG0964.jpg)

The blue was applied first on the MFP cars, then yellow. I still have the faded yellow to apply, then red stripes, then rust and dust. But they are getting there.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Mason on August 09, 2015, 06:01:39 AM
Looking very promising, mate.
 8) 8)

Those Pixar cars have certainly worked out really well for you.
 :D

Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 06:14:19 AM
Oh ta, some don't work, but others do. Some are too cartoony, and some have too strong faces, but thankfully apocalyptic vehicles can have armour plate ;)

While a lot of my kits are 1:48 it's hard to find civilian cars in that range. The model of yesteryear and lledo are of a certain vintage that doesn't really work for me. The 1:56 ish cars work good for table space too. So I hope they work with my larger 1:48 kits on the table together.

Your forest wreck is in there too Paul if you spotted it :)

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Vladimir Raukov on August 09, 2015, 06:39:51 AM
Nice work on the rust. Can't wait to use them as emergency barricades that explode occasionally.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Furt on August 09, 2015, 07:07:40 AM
Just caught up with this all Matt - awesome stuff!! Loving the vehicles mate, really excellent.

The most important question is though, how are WE going to use those vehicles in your game?
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 11:44:56 AM
Well according to Pete, blow them up! Hahaha. Think they can be gladiatoral hand weapons? ;) lol lol lol

Pulp alley has vehicle rules.. if people want to jump in and crash them ;)
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Furt on August 09, 2015, 11:54:39 AM
Pulp alley has vehicle rules.. if people want to jump in and crash them ;)

Oh yes...  ;D
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Mason on August 09, 2015, 11:59:24 AM
Your forest wreck is in there too Paul if you spotted it :)

 :D :D :D

Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 12:13:13 PM
Oh yes...  ;D

It should be fun ;) the nice things I can see from the rules is that most of the car combat is hand guns, clambering on moving cars, skidding and crashing. With a little armour, or turrets or spike droplets. Very much mad max style. 8)

Not that I've played them yet, or on a small windy skirmish table. I think 'road' scenarios would be possible in between skirmishes.

:D :D :D

:D

You have some nice seedpod leaves /herbs which would be ideal to add to the base. Hint hint.

Would Pablos multi genre OW yellow base for the ground be best? Or a Russian Forrest Brown?

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Vladimir Raukov on August 09, 2015, 02:01:06 PM
Well according to Pete, blow them up! Hahaha. Think they can be gladiatoral hand weapons? ;) lol lol lol

Pulp alley has vehicle rules.. if people want to jump in and crash them ;)

Well if every shot that misses a target hits the car, any roll below a four could result in a boom! Instant health check for the poor sucker behind the car.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: kidterminal on August 09, 2015, 03:10:55 PM
That's a great rust effect.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Mason on August 09, 2015, 03:21:39 PM
You have some nice seedpod leaves /herbs which would be ideal to add to the base. Hint hint.

Would Pablos multi genre OW yellow base for the ground be best? Or a Russian Forrest Brown?

I am doing everything with a kind of sand coloured base these days (well, it IS sand... ::)), so that would probably be best.
Thank you, sir.
 :D :D

Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: 6milPhil on August 09, 2015, 05:17:57 PM
That's all looking grand.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 10:29:20 PM
Thanks Phil and KidT.

Well if every shot that misses a target hits the car, any roll below a four could result in a boom! Instant health check for the poor sucker behind the car.

Ok, especially in circumstances where people are taking cover behind them. We do t want magic bullets eliminating all the cars in the first turn ;)

Perhaps they take wounds too if hit. Each type of car in PA have health levels. As they get shot at, they go down, then boom.

I am doing everything with a kind of sand coloured base these days (well, it IS sand... ::)), so that would probably be best.
Thank you, sir.
 :D :D

I thought you may want your universal colour, it's good to confirm though before the paint gets slapped about ;)

Cheers
Matt.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: OSHIROmodels on August 09, 2015, 10:48:50 PM
They're looking really good mate  8)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 09, 2015, 10:56:29 PM
Thanks Jimmy!

Did I mention I hate painting yellow? My GW pots are like painting with poster paint as a child...  >:(
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: OSHIROmodels on August 09, 2015, 11:03:16 PM
Thanks Jimmy!

Did I mention I hate painting yellow? My GW pots are like painting with poster paint as a child...  >:(

Spray it mate, it's the easiest way to get an even colour. Rattle cans are the way to go  ;)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 10, 2015, 08:36:26 AM
mm.. that would have been the smart idea.  :-[

Thanks for the tip for "next time" though.  ;) I may use that one.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 12, 2015, 08:49:41 AM
I did start from a blue base...  ::) (it was easier to mask the blue than mask the yellow off... honestly.. just not easier to paint!  lol)

I usually undercoat in yellow ochre for mostly yellow (when i think of it) but this time did it in a batch with black. :(

Thanks for the tip Scurv!

:D
Matt
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: zizi666 on August 12, 2015, 12:41:20 PM
I just had to paint a platoon of troops in yellow jump suits. It will be the last of the works in my yellow era, totally over it.

I feel your pain brother. Last week I finished 8 minions. I really hate yellow now.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on August 12, 2015, 12:47:00 PM
Hahaha it's so silly  ;D least you have done them now.

Cheers
Matt


Title: Re: Constable's Fallout/SSS Project - *MOAB Report p20
Post by: Constable Bertrand on October 05, 2015, 05:44:16 AM
I've been flooded with real life commitments and hobby time has been at a premium, that said I have been working forward to running Pulp Alley at MOAB 2015 this weekend and managed to add 4 tiles of shanties, a welcome sign, and a bunch of kill markers. Sadly I didn't finish the cars in time.

But...

Vladimir, Furt and I can report, WE HAD A BLAST!  lol There was a lot more excitement and more people came along to play our game than last year, which was a huge plus. Perhaps it was just my perspective but there seemed to be more people playing "participation" games than the previous year. And thats a good thing.

First things first, what loot did I grab?
See crappy phone picture on the blog: http://makeandpaint.blogspot.com.au/2015/10/moab-gaming-convention-2015.html (http://makeandpaint.blogspot.com.au/2015/10/moab-gaming-convention-2015.html)

There was a Lead Adventure table where we ran Blood on the Sands and Pulp Alley (post apoc edition).

For Pulp Alley Vlad and I went with leagues of 4 consisting of a sidekick, two ally's and one follower. Each game had about 3-4 teams playing at once. We found the smaller team numbers much easier to manage with more action happening on and around the table. Also the teams seemed less overpowered and more fragile as post apoc survivors, it's certainly easier to take out a sidekick than trying to stop a leader.

Each faction tried to enter "BarterTown", scavenge some supplies and muscle out the other forces. Througout the Day the Bronze managed to maintain some kind of order, with Mad Max, Officer Nic Angle, Vash the Stampede and the sheriff. So the answer to "who runs BarterTown" is...

"RAGGEDY MAN!"  ;)

(http://4.bp.blogspot.com/-U1MgYjeGCVY/VhGsQ9IzbVI/AAAAAAAABjg/XV9xw7zdXkw/s640/IMAG0974.jpg)
The main street past Rocket Mart showing the shopping district, and the slums in the background.

(http://2.bp.blogspot.com/-TEL6K0AbYP8/VhGsSYoqx4I/AAAAAAAABjo/QFYM5DqX2jE/s640/IMAG0973.jpg)

(http://2.bp.blogspot.com/-I5DVMDp1Qr4/VhGsU-3Pv2I/AAAAAAAABjw/SnV0oV_cy4s/s640/IMAG0975.jpg)
A shot of some of the new shanty tiles. They give a great maze like effect with lots of broken LoS when together. I think a few more tiles would be a nice addition, perhaps with some more modular height/bridges thrown in.

Any ideas how to keep the tiles flat / box storeable, yet have extra hight in the shanties?

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: DELTADOG on October 05, 2015, 07:30:34 AM
The shanties are looking great Matt!

It seems the Basements are fixed to the tiles right? Then you want the add more highlevels with a modular amount of shanties, to keep it better storageable? For this aproach theres the best way to fix the stuff while gaming with magnets. I had the best experiences with thisway doing it. The bad news are, you would have been forced to reopen your already fixed shantieroofs in the basement!
If its possible you can glue a thin shhet of metalfoliage beneath the roof. That supports the Cardboard of the rooftexture in addition and makes it more durable against gravitybending with the time and while gaming with miniatures on it. All materila which would be placed on the shanties could be equiped with 3mm Neodymium Magnets to fix. That works great for all modular shanties and especially for small bridges and decorstuff to avoid slipping while the game.
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: kidterminal on October 05, 2015, 10:23:32 AM
They shanties look great!
Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Mason on October 05, 2015, 02:19:24 PM
They shanties look great!

Indeed!

They have that grotty lived-in look to raelly give that feeling of realism.
 :-* :-* :-*

Of course, we want more pictures now, Bertie!
 ;D ;D



Title: Re: Constable's Fallout/SSS Project - *Mad Max WIP continues p18
Post by: Constable Bertrand on October 06, 2015, 10:07:19 PM
Thanks guys, I didn't manage to take many pictures on the day. So, I shall have to take some more piccies for you with the better camera. ;)

Thanks DeltaDog for the magnet idea. That's a better idea than skewers into the foamcore which was my idea.  ::) Yes the lower levels are already fixed in place, and yes the roof is glued down too. :/ but I can think of something. I like your idea of bridges being fixed with magnets too!! 8) Thanks mate, that's got the brain juices going.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing
Post by: Constable Bertrand on November 22, 2015, 04:23:25 AM
Ive been up to some putty pushing inspired by all the malarkey around these parts.

Figured some supermutant/trolls would be in order, and would be a nice start to learn GS at a larger scale.

(http://2.bp.blogspot.com/-ljli6t98VKc/VlE8xGRc9yI/AAAAAAAABlA/DQox--nq0Jk/s1600/Trolls_WIP1.jpg)
GW Oger Gorgier, Steampunk mini from Blackwolf (CHEERS GUY!), and a Viking Forge troll I picked up in the Bazzar

I have also been working on Masons Necromunda Savages. I thought they looked quite close to "Bartertown" guards and had to buy a set.

(http://1.bp.blogspot.com/-xk9e3lnPnvI/VlE8wef8t9I/AAAAAAAABk4/SLBOHVYWUz4/s1600/NeoSavages_WIP1.jpg)
Indian Child (Eureka), Doctor (Blind Beggar Miniatures), Atlantean with GW headswap (BBM), Savages x 3 (BBM)

A Pixar wreck gets closer to completion...
(http://3.bp.blogspot.com/-87Wmv5NPhGI/VlE8wEw_2jI/AAAAAAAABk0/y1rg71PCiy8/s1600/CarsRustyWkeckPt2.jpg)

And I have done a little more on a control tower-dice tower.
(http://3.bp.blogspot.com/-x5PTvlXgHo4/VlE8wQIKzUI/AAAAAAAABk8/Q8zkKSyDJPs/s1600/ControlDiceTowerWIP.jpg)

Lots of odds and sods really  ;D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Mason on November 22, 2015, 05:46:38 AM
 :o :o
Bertie has been a busy boy!
 :D

Great GS work.
Now you have me wanting to do the same to some of my Savages, and what you have done to the 'Atlantean' Guard is inspired.
 8) 8) 8)

Loving the weathering and windows on both the wreck and the tower.
Superb.
 :-* :-*
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: zizi666 on November 22, 2015, 06:13:57 AM
Cool stuff.

I have to agree about the weathering. That car wreck is a winner !
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Anpu on November 22, 2015, 07:16:41 AM
Sweet, especially the car wreck.
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Andym on November 22, 2015, 07:44:18 AM
Nicely done! 8) I love your way of doing windows!
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: OSHIROmodels on November 22, 2015, 09:57:31 AM
Great stuff mate, glad to see you carry on with this one as well  8)

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: DELTADOG on November 22, 2015, 09:58:45 AM
Lovely stuff again! The Dice Tower is a really great idea!

How about your Shantytown atm? Any magnets build in?
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: kidterminal on November 22, 2015, 03:08:39 PM
Your putty work looks great to me. The pixar wreck is inspired and very well painted! I'm loving the dice tower.
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on November 22, 2015, 08:46:08 PM
Thanks guys for the positive comments about the pixar lemon wreck. I think it's turned out to be my best painted rust so far by a long shot.

Great GS work.
Now you have me wanting to do the same to some of my Savages, and what you have done to the 'Atlantean' Guard is inspired.
 8) 8) 8)

Thanks Paul, you have made some cracking figures, so a thumb up from the sculptor means a lot. There was no way I would have found a use for him otherwise, but I liked the scales and cloak, so have gone about making a trader. The GS blob on the spear will mount a stop sign once painted :D

Lovely stuff again! The Dice Tower is a really great idea!

How about your Shantytown atm? Any magnets build in?

Thanks Delta, the tower was a pain to paint/construct due to the window slits in the tower :/

I picked up some magnets the other week for a working door on a dropship (tau devilfish), but haven't done a thing yet due to putting my entire life in boxes, I'm moving Saturday fingers crossed. In the new year I'll be setup and able to examine the magnet shanty approach. :D

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on February 05, 2016, 08:47:35 PM
Ah moving and Christmas events...  o_o

Anyhoo, Life has a small resemblance of normality for a short while, and I actually finished something for a change.  ::)

T-50 Prototype Vault Power Armour.
(https://2.bp.blogspot.com/-Gfyo4X2kigU/VrRWLp-Nd-I/AAAAAAAABmQ/JTq4AfsLei0/s1600/DUSTHammer_VaultTec.jpg)

DUST Tactics "hammers"

The trolls are not forgotten, they have been undercoated and washed with a few skin highlights.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: DELTADOG on February 05, 2016, 08:54:56 PM
Very nice one! Reminds me on this Aether Battle Suits from the Final Fantasy Movie with this Spirits, Gaia Stuff.
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Vladimir Raukov on February 08, 2016, 11:52:15 AM
Nice work! Wouldn't want to be on the wrong end of that guy!
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Mason on February 08, 2016, 12:06:57 PM
Nice work! Wouldn't want to be on the wrong end of that guy!

Neither would I!
For such an expressionless face he certainly gives the impression that he is not best pleased.
 8) 8)

Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on February 08, 2016, 08:56:46 PM
Thanks guys.

I finally got some paint on one Paul HAHA

The next challenge is to change the other two figures so they look different. I've got two resin BoS to use, but removing the rocket fists and adding some kind of weapons system will be difficult. I will either have to scratch build a gun to be held in his meaty fist or have some kind of war machine shoulder mounted system.

What do you guys think would work best?

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: OSHIROmodels on February 08, 2016, 09:12:26 PM
Warmachine on the shoulder  :D

cheers

James
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Mason on February 08, 2016, 09:21:48 PM
Warmachine on the shoulder  :D

This.

Or guns built into the 'fists' should look good and be pretty easy to do as well.
 ;)

Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on February 09, 2016, 09:10:03 AM
mmm, ok, so perhaps a bit of both...

Warmachine and Megaman  lol

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Vladimir Raukov on February 09, 2016, 11:44:06 AM
mmm, ok, so perhaps a bit of both...

Warmachine and Megaman  lol

Cheers
Matt

Why not warmachine on one and megaman on the other? Best of both worlds!
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on February 09, 2016, 12:18:40 PM
whoops, that's what I meant  ::)
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Muzfish4 on February 10, 2016, 01:10:43 AM
Magnificent thread - look great!

Hope to see these in the flesh/lead/plastic one of these days.

Also give some some good idea what to do with the toy cars that the Little Fish have lying about the place when they're done with them. A lot of the toys have had prey hard lives already so shouldn't be too much of a stretch converting them into wrecks...
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on February 10, 2016, 07:11:54 AM
Magnificent thread - look great!

...

the toys have had prey hard lives already so shouldn't be too much of a stretch converting them into wrecks...

Thanks mate. Yeah they are quite easy to modify, and if roughed up a little will look even better!  8)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: LordOdo on March 13, 2017, 10:16:38 PM
Will this thread ever be back and running? Used to be one of my favs in the post-apo board :)
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Vladimir Raukov on March 14, 2017, 01:33:12 AM
Agreed! Get back to painting before the little one masters walking!
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: Constable Bertrand on March 21, 2018, 11:28:01 AM
THREADROMANCY - IT LIVES

Hi All, I've put up a Scavenge Skirmish Survive Bat Rep on my blog with some pretty pictures.
http://makeandpaint.blogspot.com.au/2018/03/new-silverton-game-report.html (http://makeandpaint.blogspot.com.au/2018/03/new-silverton-game-report.html)

What a hoot, Steve they are some fast paced high mortality rate rules. We really enjoyed the variable turn sequence it made for some great twists in the game.

Some pre game shots of the layout.

(https://4.bp.blogspot.com/-FZ6JUqfJktw/WrIzsp54PFI/AAAAAAAAFBo/81Ob4S3CF08afthZOb_S8WX_1v8xaZPjgCLcBGAs/s1600/NewSilverton2.jpg)

(https://3.bp.blogspot.com/-5dS44zai1pQ/WrIzu--Nm9I/AAAAAAAAFB0/lZbQ_2r3bsklhrrYxgEusFv2ZrFODEE4gCLcBGAs/s1600/NewSilverton2c.jpg)

ACTION

(https://4.bp.blogspot.com/-iiPvfuf7_Js/WrIz0GetNII/AAAAAAAAFCY/wmBnhDlabvUlyRndfU30muZ4eVNfRheRQCLcBGAs/s1600/NewSilverton2l.jpg)

Thanks for having a look guys!

Cheers
Matthew
Title: Re: Constable's Fallout/SSS Project - *Putty Pushing WIP p20
Post by: OSHIROmodels on March 21, 2018, 11:43:28 AM
Looks cracking mate and so good to see you back at it  8)
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Constable Bertrand on March 21, 2018, 07:11:14 PM
Looks cracking mate and so good to see you back at it  8)

Thanks James, it was nice to roll some dice and kill eachother. Ive got a sizeable collection now, too much terrain to fill a dining table with still more in my head to do - oh dear.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Anpu on March 21, 2018, 08:18:18 PM
Looks great!
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Exiledadmiral on March 21, 2018, 08:32:30 PM
Stunning table! I love your modular board sections, great idea. Are they MDF?
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Ockman on March 21, 2018, 09:19:56 PM
Wow, how cool is this?

(Answer: very cool)
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Mason on March 21, 2018, 10:19:10 PM
Looking good, mate.
Very good.
 :-* :-*


And even better to see you getting back in the swings of things.
It is good for your psyche, ya know?
 :D ;)

Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Constable Bertrand on March 22, 2018, 07:34:37 AM
Thanks Anpu (your PA work is rather inspirational) and Ockman for your replies.

Stunning table! I love your modular board sections, great idea. Are they MDF?

My first tiles were unsealed 3mm MDF, then a batch were 3mm acrylic, the next batch are rattlecan undercoat sealed 3mm MDF. I find my hill pieces have some warp due to PVA usage on unsealed MDF but only 1-2mm.

It is good for your psyche, ya know?
 :D ;)

Thanks, and you are only too right.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Vladimir Raukov on March 23, 2018, 10:52:11 AM
How good was it to get back into it? If it wasn't for my...questionable choices towards the end of the game, I might've won! Having the assault rifle sure did come in handy.  ;D
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Terry37 on March 23, 2018, 03:01:49 PM
Really great looking set up!!!

Terry
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Constable Bertrand on March 25, 2018, 09:21:07 AM
Thanks Terry.

I'd have made similar choices mate, the turn sequence and dice rolls favoured me is all. I'm glad you got to experience the amazeballs of an assault rifle this time.

I think if we went the campaign route, any character that survived one game gets to not die but be knocked out and come back in the next one. Or each survived game gives 3 games worth of saves, encouraging our best characters to flee off the board rather than die if at the end of their saves. Or something like that.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Captain Blood on March 25, 2018, 10:00:25 AM
Great looking set up  8)
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Too Bo Coo on March 25, 2018, 12:46:07 PM
Looks great! I love a Steve’s nuclear winter themed game,and how you use the rules here!
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Constable Bertrand on March 26, 2018, 10:48:42 AM
Thanks Captain and TBC!!! I'm happy with my little creation.

The SSS ruleset is relatively simple and easy to play, with a nice setting. I only performed a simple re-theme into Fallout MadMax wasteland with Events, Items, character cards and objectives.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Anpu on March 28, 2018, 11:40:27 AM
Looks great!
Title: Re: Constable's Fallout/SSS Project - *SSS BatRep Piccies p22
Post by: Vladimir Raukov on March 31, 2018, 05:14:45 AM
It looks great and it's fun to play on, so long as you didn't give all your guys pistols because they look cool.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Constable Bertrand on September 30, 2018, 11:26:58 PM
A very late addition of the projects I've wrapped up slowly over a long period of time. E-Gads.

First up some new residents to New Silverton.

These figures come from Mason's line of sculpting and casting with a small amount of PA conversions.
(https://4.bp.blogspot.com/-ldgDs3zpvtI/W7FBTKCMqnI/AAAAAAAAHXI/dPUyJft-wFgRljIhR68diq_rsKwZzXHbgCLcBGAs/s1600/Doc%2526Guard.jpg)
An elf receiving duty as town guard, and a new doctor/surgeron for the town.

(https://1.bp.blogspot.com/-HYfNeO6vt9A/W7FBUJv4vSI/AAAAAAAAHXY/ZjuOG-4Toz8YdBe82J3AK4hf_YdYEdlBgCLcBGAs/s1600/Outlanders.jpg)
3 Outlanders rocking a "native american"/"Bartertown guard" look

Next up are some LA Minis, they are packed full of nice little details and good sculpting.
(https://2.bp.blogspot.com/-5_xgYDNQp5k/W7FBUcmlTXI/AAAAAAAAHXc/CgU1PR5_oLo6XQELU29og6iK140IIB5PACLcBGAs/s1600/Soviets.jpg)
2 veteran soviet soldiers that have survived the great war and have found their place in this new world.

(https://4.bp.blogspot.com/-ytpZmYhzQI4/W7FBVdtt-BI/AAAAAAAAHXk/gMJEzr2_sbk_pxMThC63gIPU69u7r4UTwCLcBGAs/s1600/TunnelDwellers.jpg)
Some Tunnel Dwellers, these guys are very rarely seen above ground and pack firepower when they do.

(https://4.bp.blogspot.com/-vZcAdE3nA7Y/W7FBVYh84kI/AAAAAAAAHXg/Ik0qmP5x8gsbF3PSPjxM2Tw4GkNFaLXMQCLcBGAs/s1600/SuperMutie.jpg)
A supermutie with personal commitments that clash with his local gym's "leg day". He never misses arm day though. He loves those workouts. I cant remember what company the figure is from, but thanks to Blackwolf for the figure. It's finally finished mate :)

(https://1.bp.blogspot.com/-OS1xfUwgCJ4/W7FBLDiTlBI/AAAAAAAAHXE/5shENRZKiboevpD4PfHMGvGa0X5W4sxwwCLcBGAs/s1600/RockThrowerTroll.jpg)
Based on the GW troll Rock Chucka

(https://2.bp.blogspot.com/-ZQ1jFo0liVw/W7FBK51YM7I/AAAAAAAAHXA/oXdXnnRJwfobN5CbZdM1cWInsfO-BW2-wCLcBGAs/s1600/HammerTroll.jpg)
Old Asgard FM-66 Giant Troll w/Club that I repaired and customised. His left hand was missing and the stone club was broken, and his face was a little soft from wear and tear of storage. He now was a plastic orc fist, but it looks better than what i could have done with GS.

Finally, a few more vehicles are added to the motorpool. All are slightly modified Disney Pixars Cars toys.

(https://1.bp.blogspot.com/-8peTq0xyvBE/W7FBTdBWldI/AAAAAAAAHXQ/th8mgBhKlN0RntawuWqxzQay14jL7-mJQCLcBGAs/s1600/DuneBuggy.jpg)
The Aotola of Rock n Rolla chilling by his new dune buggy.

(https://1.bp.blogspot.com/-XUCKTnD8jUg/W7FBUMCXBsI/AAAAAAAAHXU/WIXH__9KFW009XQ-R36hQSkOg8UIRORpwCLcBGAs/s1600/MFPPursuitVehicles.jpg)
Two "Chuck Hicks" converted to MFP pursuit cars

And finally everyones favourite - The last of the V8's

(https://3.bp.blogspot.com/-B-4B7P9JOpc/W7FBTaBE5nI/AAAAAAAAHXM/oWTc3o4pWZY_2LxxY79rI97Gtm78SAb2gCLcBGAs/s1600/LastoftheV8s.jpg)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Ockman on October 01, 2018, 06:59:05 AM
Wow, what a massive update!

Great minis, paintjobs, conversions and vehicles. You should feel proud!
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: OSHIROmodels on October 01, 2018, 07:11:45 AM
Back with a bang  8)

Great come back matey  :)
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Mason on October 01, 2018, 09:07:00 AM
Back with a bang  8)

He aint kidding!
Love all the conversions, they look proper PA now, especially the cricket pads.
 8)

Those motors look the business too.
Love the Bug!
 :-* :-*

Back with a bang indeed!
 :D

Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Ultravanillasmurf on October 01, 2018, 10:24:11 AM
Nice.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Blackwolf on October 01, 2018, 11:07:30 AM
Excellent work Matt,and great to see the mini painted!
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Constable Bertrand on October 01, 2018, 11:31:44 AM
Thanks guys!

Back with a bang  8)

Great come back matey  :)

Its nice to finally finish things and clean the slate. These all stalled after basecoats, then stalled again at layering, and then basing/tarting up, then at the photography stage and then finally posting. Facepalm. Each change of technique caused a massive derailment.  :?

Love the Bug!
 :-* :-*

Oh smashing, it's a sister of your wrecked Lada :D

Excellent work Matt,and great to see the mini painted!
Thanks Guy, what was the miniature line again? Your friend sculpted it didn't he?
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Vladimir Raukov on October 02, 2018, 07:06:11 AM
Mr. Legg Dei turned out a treat, didn't he?  lol
Nice to see you've got a smidge of time to paint again.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Nimrod on October 02, 2018, 07:50:03 AM
These Disney cars turned out just great!
New minis are nice looking too!
Title: Re: Constable's Fallout/SSS Project - *NEW Asgard Orcs/Goblins p23
Post by: Constable Bertrand on July 14, 2023, 11:46:24 PM
Raise From The Ashes Of Time And War...
THREADROMANCY!

So if a rolling stone gathers no moss.. I've gathered a bit.
But I haven't been completely idle on the painting front in this time.

I have had a few sessions here and there in the last 7 years.  Working on the band of cultists (check out my Star Port Thread) and these Asgard / Viking Forge 25mm Orcs. A few more of the hunched over little beggers have been painted. There is so much detail hidden in their little sculpts, I'm sure i missed some. These rascals will act as goblins for any dungeon crawls/mines exploration missions to be had by the Survivors.

These poor little sculpts have very poor kyphosis, the shaman may be better off engaging a physiotherapist or working with the blacksmith to reduce the weight of the armour.

I have been trying a combination of different skin tones and fabric tones, I think the hunched little fellows may be rather well to do, as I am liking the purple and gold armour elements.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqMIQdWAyzxv7qh_hGe77b8F5BACAVICqURc0ntU0VdRiWu6jb_70hxfRM1OjeGxtRUK1T1siy5_Kb5YAbV8J53uAZGLZsRCwJ1CWth7j8JqMJrYFD4GuAlbcKa5zSoE2qdvyS14DHI3PZjiI_Dcj_Gy_B65kLR8mgSzD_WFKxsJl_SvIv1agU4YnqXxNr/s2048/GoblinsPart1.jpg)

This week as I was finishing off 6 of the above goblins I even had to throw out 2 pots of 1997 GW paint, they finally died  :'( Farewell Snakebite Leather and Vermin Fur. You served me well. Those hex pots sealed so well.

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Mason on July 20, 2023, 01:20:42 PM
A cracking return once again, mate.
Those Asgard Orcs turned out a treat, they put my unpainted versions to shame (still not done even though they are my favourite flavour of Orc....)
 8) 8)

Oh smashing, it's a sister of your wrecked Lada :D

That little beauty really gave my petrolhead mate a good chuckle when he spotted it among the junkyard scatter in a recent game!
 :D ;)

Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Bullshott on July 20, 2023, 02:20:30 PM
Nice work. My particular favourites are the trolls and the elf with the stop sign and cricket pads (I'm a big fan of re-purposing old school stuff)
Title: Re: Constable's Fallout/SSS Project - *NEW Power Armour, the Feral Kid p24
Post by: Constable Bertrand on August 06, 2023, 02:06:01 AM
Been chipping away at a few more miniatures, finishing of the Power Armour for the Fallout Verse. A Brother Vinnie Brotherhood of steel, and Brother Vinnie fallout heads on DUST Tactics allied power armour. They look alright together mashed up.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjh1Wr0fsVRsavs0XKTALkRx5WKWFtGp9bpzJIExDAMzScjiB52WIJxx2IHl78XhrZesgdNpmf-7Fv7krq3Ax-wA-MXwwRRQvkNZpGKJugRO_y8IZBQVwcWd1y1ZpoWBVDYTDDNEqg9bWNKaX6DTKZOONLkLGiXLWUI7LGuQet_MZKRojewxpZ9tz9UMHmr/s2000/FalloutPowerArmour.jpg)

The Feral Kid joins Max. Based on an Eureka Indian Children piece https://www.eurekamin.com.au/product_info.php?products_id=9346 (https://www.eurekamin.com.au/product_info.php?products_id=9346)with a bit of 80s greenstuff hair and singlet. Interceptor is a putty pushed Disney "Cars" the King, with sprue engine, resin wheels and putty front end.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYvxXkW2C69sTzg-1uNxxTqixEgYkXAnwVBH8ekGfE-O9Pb-jC5j82_893wm_M_OocBGN93wGFxqqA0JolaOak3HYWIQsw5_OhWeUMdZPMXM5kfi9il4n9XxnJQ1WFzkKYjFa93Puav23cqkEhIfX3bjhqPsRQ_NwSk_IxnnjfbPjSt1VEqihm-FmLoRM7/s1646/FeralKidandMax.jpg)

Finished off the last of the Asgard Viking Forge 25mm orcs to be used as 28mm goblins. Available still new: Here. So a few more of the hunched over little beggers to join the forces. I decided to paint three of them with old 80s style freehand shields with a nod to the old citadel logo.

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnr8HbVBARZboCjEDbxMbLUtXGEPUhT-_2O_ejFPf-Yjp22RlVlr4__Vb18vfvDA7NmcNrZHtHqZiBrilk_Da0DVLzC4v1wYOcj52pOAm8vYFzVlWsRP78e_b04eXgJnkKos4C5gePW_wUT48dMbAxVLNTYO9S_Hf_G8GIMuajb_Eqr8LBJ1v6ESXBVtBz/s2000/GoblinsPart2.jpg)

Those Asgard Orcs turned out a treat, they put my unpainted versions to shame (still not done even though they are my favourite flavour of Orc....)

Thanks Paul, hunchy little grimey beggers with some soft detail at the mold seams and hard to reach bits/vague detail. But at a bit of distance they look good and have a more animalistic vibe than the classic GW comical goblins which is good. Not sure if mine were recasts, old ones or new ones, as I picked up 2 bags second hand.

Even in the distant future I'm sure you could get the lada up and firing again, they are rock solid haha.  ;D lol

Nice work. My particular favourites are the trolls and the elf with the stop sign and cricket pads (I'm a big fan of re-purposing old school stuff)

Thanks Bullshot mashing it up certainly adds to the Post apoc vibe, it was a bit of a thinking experiment to work out how to use it  :D
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: OSHIROmodels on August 06, 2023, 08:09:54 AM
Nice  8)
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: hubbabubba on August 06, 2023, 10:33:15 AM
Those Dust figs very much look the part, well played.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Vladimir Raukov on August 18, 2023, 08:25:43 AM
The heads look spiffy on those dust bodies. Nice work!
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: CapnJim on August 19, 2023, 05:38:03 PM
That stuff looks grand!
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: mikedemana on August 20, 2023, 12:32:33 AM
Love the glowing green eyes on the Brotherhood of Steel figs... :-*

Mike Demana
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Constable Bertrand on September 02, 2023, 01:29:44 AM
Two new faces have been spotted in the wastes, and one is causing more of a stir than the other, that surely cant be Queen Elizabeth from the pre-war times, wasn't she vaporised when the bombs fell? She must be over 200 years old now?

(https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW9q3KE6IOw20SPtK1w0U672VK4uUkCudOAdEA2TbKYV3tsZ_LKo-ayMZtHCkRvNfz7LhjQ4G9LDh9_5Lm_LsVhZLFY-38ng6V99f37Ch5zzvQ0c-XfJXI1b9FNF7uKA0g4N-RzOwdd0bNINO18O9Qo36OYrFBCnXLqRwY_mgGVUVD-5j7jJ2d7CD89RSD/s1000/HasslefreeQueenElizabethCrookedDiceScav.jpg)

God save the Queen.
Thanks for your steadfast leadership over so many years.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Bullshott on September 02, 2023, 10:50:29 AM
Lovely work. I've got the same figure in my Post-apocalyptic collection
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Vladimir Raukov on September 03, 2023, 05:07:15 AM
Ah, you got 'em done! Nice work both on Lizzie and her large-eared companion.
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: CapnJim on September 03, 2023, 05:00:43 PM
ooh - I like her.  She looks like she means business, but in a calm and collected sort of way...
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: Constable Bertrand on March 24, 2024, 06:53:17 AM
With a fair overlap with my Wild West project - same town - same people - different tech - below are two new buildings added to New Silverton.

After some 10 years the New Silverton parish has finally gained a new church and house. The local minister N.D Wolfwood is particularly happy as the last 10 years hes been having his gatherings in the local hotel. Which has seen possibly a higher patronage than otherwise but has had the downside of frequent interruptions to the gathering.

Based on some mdf builds with some extra bits and details added.
First up is the frontier cottage. Featuring a brick chimney and cork brick fireplace, and a small veranda out the front. I added corrugated card to the roof to keep it in keeping with the town. The church and house have added corrugated card to keep them in keeping with the rest of the township. There's plently of corrugated iron in town with all the mining and industry around.

(https://blogger.googleusercontent.com/img/a/AVvXsEh6PcdKdmlmO_0HDXshps0SUCMKdrzur2Hofnr-2gH5KLWWonW0qcL63wE5tKM8YbssKMp8E4vOTK2e-UpKKynoQqlMzNxmDpkacXiJ3HLAUhW3VlmBS5FffUiefXfQXFCJ8nmEJAYAHCXTYDNXn1dy69kOYCoWQiqDy5cNOPPcMiuSQVRefAQJ7PcOY2e9)

(https://blogger.googleusercontent.com/img/a/AVvXsEg_IZcPwTxvgyPQFCj-6e4HFTfVLf07jmwiKPca3hO75GXkjRGjWYLY0YS_U4mfF9fX90X3mwugk3pbfNtkWT6iVn7TTHZN0INeA9DQErw0_qMTQ-Vej7Epn8PNL0wgV-bJDK7RWudAp9lp0A-Mpnl1CIK03ouOsWrCYYIWzkX0sNXqtWQcHqP2EqWuN0k_)

Heres the Church, the local gun shop, and the new cottage thats been put up.

(https://blogger.googleusercontent.com/img/a/AVvXsEjBFMG6pEea1GpPAKh0JLePL38UBFpSZINCuj3KRZzR7wglaLDc_EldX8M_aM6739n-esM1OW0j_M8YPYWAfd-BjeelzwmqJ-J08jFy-uBJIWif3hHVXztaCbP2a-4nAMBhv68LfoOQL-0UGtLF1l1x5hy1PSYnrjQOTkLRebrmNJ3BTGifvZ2aEnflRXne)

A view of some of the buildings in town.

(https://blogger.googleusercontent.com/img/a/AVvXsEhJLorjJanLFxyV0OwiZys2c0G2lyX4QU8x1_kbJsxRcH88gdyc0HiDIWWH7NAFzn83c3s5JkD1WGXkWUC8mzo9V-HvHEK25rLG2yr_BuSX91-fmT9BWL1kUa_6E-nt-FDxcQNSgJjdEhZfhZ5-X7xLhPTsiCS_4Ukq6Vu5FHzdbDT6yjD8-6AsGp52ZxL6)

Cheers
Matt
Title: Re: Constable's Fallout/SSS Project - *NEW Church and Cottage p24
Post by: OSHIROmodels on March 24, 2024, 07:48:25 AM
They look great mate, love the rust  8)
Title: Re: Constable's Fallout/SSS Project - *NEW Masons outlanders, trolls and Car p23
Post by: mikedemana on March 24, 2024, 02:50:07 PM
that surely cant be Queen Elizabeth from the pre-war times, wasn't she vaporised when the bombs fell? She must be over 200 years old now?

That is freaking amazing...hilarious!  lol

Great stuff -  keep it up!

Mike Demana
Title: Re: Constable's Fallout/SSS Project - *NEW Church and Cottage p24
Post by: Grumpy Gnome on March 24, 2024, 06:01:54 PM
Lots to love in this thread. Great work!
Title: Re: Constable's Fallout/SSS Project - *NEW Church and Cottage p24
Post by: Vladimir Raukov on March 30, 2024, 01:31:00 AM
That chimney's an absolute banger! Great work, as always.
Title: Re: Constable's Fallout/SSS Project - *NEW Church and Cottage p24
Post by: clanmac on March 31, 2024, 05:16:18 AM
Love those. The paint job on the rooftops is great.