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Miniatures Adventure => Future Wars => Topic started by: Lord GreyWolf on September 12, 2013, 11:39:22 PM

Title: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 12, 2013, 11:39:22 PM
With the Kickstarter of the Road/kill game up now was wondering who else makes post-apoc or sci-fi vehicles and weapon upgrades?

This has been a scale I haven't touched mostly play 15mm or 28mm.

I have been looking at Micro Machines and some other vehicles but what else is out there?

thx for any help given

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: YPU on September 13, 2013, 11:42:41 AM
I mentioned the upcomming mini's from hawk wargames before, but I finaly mannaged to find some good pictures of them.

(http://www.crittohit.com/images/resize/w/730/imagestore/articles/552/14442.jpg)

(http://www.crittohit.com/images/resize/w/730/imagestore/articles/552/14452.jpg)
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 13, 2013, 11:45:20 AM
cheers YPU

I did try and find some of those images but could find them glad you did they look sweet.
might have to get some of them just for the hell of it.

wonder what the rest of the faction is going to look like? what's the ETA on them?

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: YPU on September 13, 2013, 11:51:54 AM
Early 2014, they will have some outdated mil-spec stuff (by dropzone standards) and some smaller air vehicles. Other then that I havn't heard much. I am verry curious how their dropships will look tough, I envision large carco plain type stuff as these vehicles dont apear to have the conection systems other dropzone minies have. For those who don't know the disigner prides himself on making minies that actually fit in their transport options. To the point where they can clip orslide in or on them.
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 13, 2013, 12:55:14 PM
They will look great tearing around the Dropzone cities...

or a mad max style desert scene...

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 13, 2013, 01:22:53 PM
I think 10mm in cars is not easy to find.  I know Irregular has 6mm, which is the original CW scale, and they work nicely.  I have a bunch.
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 13, 2013, 01:35:18 PM
My advice would be to ditch the 10mm idea completely and run with regular Hot Wheels/Matchbox cars.   Plenty of choices from Old School muscle which Scurv would approve of to super high tech futuristic stuff.  And a few companies make guns/weapons for them, and existing 15mm-25mm stuff could be easily modded onto them.   

To me it is a no brainer.  10mm is going to unnecessarily limit you.
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 13, 2013, 01:51:40 PM
Here is some stuff I did in 72/200mm scale

 http://leadadventureforum.com/index.php?topic=41575.0

http://leadadventureforum.com/index.php?topic=43845.0

And some 6mm CW scale

http://leadadventureforum.com/index.php?topic=42368.0
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 13, 2013, 02:16:28 PM
The reason for 10mm was the Road/kill game uses it and the Dropzone terrain pack is 10mm.
if scale didn't matter then 15mm would be my choice. I have pledged for the PDF rule book so not locked into anything yet.

How about mico machines?  Would they work?

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 13, 2013, 02:23:24 PM
The reason for 10mm was the Road/kill game uses it and the Dropzone terrain pack is 10mm.
if scale didn't matter then 15mm would be my choice. I have pledged for the PDF rule book so not locked into anything yet.

How about mico machines?  Would they work?

LGW

Road Kill picking this scale is an attempt to sell us $10+ cars the size of a D6.   If their rules are solid, they will work with Hot Wheels.   
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 13, 2013, 06:11:04 PM
You know what?  I got a butt load of 6mm cars, pretty sweet casts from the old car wars (sort of crappy, but very retro...), the MUCH nicer GW Battlecars and some more from Irregular's line....   I'm going to downgrade my pledge to the ruleset and maybe I'll pick up the set that has the overlay if it opens up. 

Seriously, the last thing I need is ANOTHER set of PA cars in a new scale! 

Cheers!
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 13, 2013, 06:12:46 PM
$15.00 sounds a LOT better to me!
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 13, 2013, 09:25:42 PM
Well that is why I am at the Rule set only pledge.

I may have a look at some of the 6mm range and see what I can find
I mostly game in 15mm will see whats out there in that range...

@Too Bo Coo what do you think of the New dropzone Commander faction and their mad max type vehicles.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 13, 2013, 11:19:47 PM

@Too Bo Coo what do you think of the New dropzone Commander faction and their mad max type vehicles.

LGW

Not Too bo Coo, but I like them but based on other Dropzone Commander prices bet they are going to be way to expensive for me to use.
Title: Re: alternative 10mm post-apoc cars
Post by: fastolfrus on September 13, 2013, 11:43:07 PM
If you think 10mm is difficult, we went for 1/32nd.... 54mm is virtually impossible
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 12:01:23 AM
yeah been doing some googling today and still not sure I want to go to the Match Box or Hot Wheel cars... as they vary so much.  

I have found some 15mm scaled weapons on Shapeways that I'd be keen to buy. [not to expensive:
http://www.shapeways.com/model/955409/15mm-car-warriors-bundle.html?li=productBox-search (http://www.shapeways.com/model/955409/15mm-car-warriors-bundle.html?li=productBox-search)

And found a site selling 100 N or HO scale cars for a very reasonable price.
But they are all the same style so not much variety.
http://www.aliexpress.com/item/N-SCALE-100pcs-1-160-scale-model-car-CB160-3-for-scale-model-train-layout-N/566225981.html (http://www.aliexpress.com/item/N-SCALE-100pcs-1-160-scale-model-car-CB160-3-for-scale-model-train-layout-N/566225981.html)
http://www.ebay.com/itm/100-pcs-HO-Scale-1-100-Model-Cars-layout-scene-/400113970992?_trksid=p5197.m1992&_trkparms=aid%3D111000%26algo%3DREC.CURRENT%26ao%3D1%26asc%3D14%26meid%3D3154878145032600715%26pid%3D100015%26prg%3D1006%26rk%3D1%26sd%3D400113970992%26 (http://www.ebay.com/itm/100-pcs-HO-Scale-1-100-Model-Cars-layout-scene-/400113970992?_trksid=p5197.m1992&_trkparms=aid%3D111000%26algo%3DREC.CURRENT%26ao%3D1%26asc%3D14%26meid%3D3154878145032600715%26pid%3D100015%26prg%3D1006%26rk%3D1%26sd%3D400113970992%26)

I've Looked at GHQ N scale and they are not cheap. [and range is to small.]

@fastolfrus I'll pass its hard enough trying to find 10mm [1:160 or 1:150 annd N scale] let alone anything else...

really thought there would be more out there.

Also found this site:
http://www.antenocitisworkshop.com/antenocitis/g-o-t-vehicles-15mm-1.html (http://www.antenocitisworkshop.com/antenocitis/g-o-t-vehicles-15mm-1.html)

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 14, 2013, 12:16:19 AM
72nd scale, 20mm, HO, matchbox, hot wheels, all the same scale.  You can get slightly beefier cars with Jada or other brands, and the sky is practically the limit.  15mm is a little too small for 20mm/matchbox.  But you can just make a good deal of your own weapons from rod and putty.  Tons of examples on line.  Of Stand Johansen sells weapons packs predone in 20mm scale.

Hope this helps!
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 01:01:10 AM
thx Too Bo Coo will do some more research see what I find still got plenty of time to work things out the KS projects ends in 25 days time and I'll get the PDF rules in October.

Once I got them I can work out the Scale and some tiles depending on what I choose.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 09:40:58 AM
well I had a wet day stuck inside with two kids so we grabbed three hot wheels cars each and raided my bitz box..

I have 3 done for me, 3 for my Son and even my Daughter got three.

we had a blast sorting out the bitz

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 14, 2013, 10:25:39 AM
Hot Wheels is the way to go.... :)

And I forgot to answer your question, yes I like the trucks, but mostly the ones that look like real life vehicles over the bomber-canopy styled trucks.

Are these 10mm?
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 10:28:21 AM
The DropZone Commander stuff is 10mm scale

I think I'll try and find the rules for Car Wars and see how they go. my Son has a carpet square in his room for his hot wheels that has a road and buildings on it.

Will be an easy set up and play on the lounge floor...

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 09:39:28 PM
use the 3rd edition car wars stuff. It worked so much better.

will make sure I find that copy..

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: ink the troll on September 14, 2013, 10:20:13 PM
If you go with Hot Wheels and similar, Jada have some pre-armed cars- Battle Machines: http://www.jadatoysinc.com/products?brand=Battle_Machines

If you can find them on ebay, there used to be a game called Krash by Cell Entertainment (link to BoardGameGeek page (http://boardgamegeek.com/boardgame/9087/krash)), the cars are roughly the same 'scale' as Hot Wheels etc. Cars came in several parts so you had to assemble & paint them, there were equipment packs (weapons, wheels etc) so you could eqip your car to taste. These bits would work well size wise.
I'll take a few pics & post them tomorrow.
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 14, 2013, 10:34:29 PM
@Ink the Troll

I have seen those Battle Machines not bad... I would have to buy off the internet no Walmart in my country [though we had heard rumours for years they are wanting to come to New Zealand]

Well I have primed up 9 post-apoc [Hot wheels] cars

Will take some pics latter tonight got to head off to Soccer end of season prize giving for my Daughter.

LGW


Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 09:32:13 AM
Well here is the work my kids and I did after raiding my Bitz box.

(http://img19.imageshack.us/img19/2110/qbj4.jpg)

Front three are mine: "The Grey Skulls"
Corvette with two heavy flamers and a Machine gun on the roof.
Chevy truck with two Tank guns, infra red, radar,
Corvette with two missile launcher pods and two front machine guns and reinforced front.

middle row left to right:
My Daughter's: "The Pink Angels"
Car #1: side mounted Auttocannon, three Grenade Launchers on Roof, and nitro-boosters.
Ford Truck: Bull bar, Anti-Tank gun, Mortar, and rear facing Vulcan machine gun.
Camero: Side mounted Anti-tank gun,Heavy Laser on roof, Nitro-boosters

Next are my Sons "The Engineers"
Ford Shelby: two side mounted drum feed Tank guns, two light lasers, rear facing light laser. supped up engine, spot lights, radar, infra red,
Van: Turret mounted Tank gun, side mounted light lasers supped up engine, radar, infra red,
Camero: bonnet mounted Tank Gun, Supped up Engine, radar guided missile system.

last row: The two cars are going to be Corporate Vehicles protecting Transport trucks. 
67 Pontiac: side mounted heavy Laser, side mounted Auttocannon , spot light, radio, sensors.
Transport Truck #1 & #2: Front Roof Laser, Turret mounted Auttocannon, Rear facing Laser, Side mounted Vehicle Shotguns, Mine layer,
Dodge: Side mounted Heavy Laser, two front mounted machine guns, two bonnet mounted recoilless guns, spot light, sensors,

So a total of 13 vehicles made, Thinking I want to get some Hlicopters, and Bikes now... Hoping to find some to fit the scale... any ideas?
Time to go paint some cars.

Cheers
LGW

NB: have no idea if the weapon lay outs are correct or even legal it was what I had in my Bitz box and how the kids wanted their cars to look like. The wife wasn't to thrilled me using the kids Cars "you want to convert more BUY your own!!!" I smiled and "Yes dear."
Title: Re: alternative 10mm post-apoc cars
Post by: ink the troll on September 15, 2013, 10:39:20 AM
Wouldn't worry too much about layouts being legal, far more important that your kids & you have some fun.
For bikes- Hot Wheels have/ had some roughly 1:64 ones, if I remember correctly.

As I threatened to take some pics:
(http://3.bp.blogspot.com/-ToeYlCc6cLw/UjVnf5P0YoI/AAAAAAAAAKQ/C9PDOmRVswk/s1600/krash03.JPG)

3rd from left & 2nd from right are from Krash, the rest are Matchbox & Hot Wheels with Krash bits (not glued on, as it's just meant to be a little size comparison).
If you can find them cheap somewhere, they're well worth buying- bit more on the blog, http://inkthetroll.blogspot.de/2013/09/krash-car-combat.html

Forgot to take a pic with a Jada Battle Machine, will do that later (had to buy the ones I got via the web as well).
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 11:57:05 AM
Well here is the work my kids and I did after raiding my Bitz box.

(http://img19.imageshack.us/img19/2110/qbj4.jpg)

Front three are mine: "The Grey Skulls"
Corvette with two heavy flamers and a Machine gun on the roof.
Chevy truck with two Tank guns, infra red, radar,
Corvette with two missile launcher pods and two front machine guns and reinforced front.

middle row left to right:
My Daughter's: "The Pink Angels"
Car #1: side mounted Auttocannon, three Grenade Launchers on Roof, and nitro-boosters.
Ford Truck: Bull bar, Anti-Tank gun, Mortar, and rear facing Vulcan machine gun.
Camero: Side mounted Anti-tank gun,Heavy Laser on roof, Nitro-boosters

Next are my Sons "The Engineers"
Ford Shelby: two side mounted drum feed Tank guns, two light lasers, rear facing light laser. supped up engine, spot lights, radar, infra red,
Van: Turret mounted Tank gun, side mounted light lasers supped up engine, radar, infra red,
Camero: bonnet mounted Tank Gun, Supped up Engine, radar guided missile system.

last row: The two cars are going to be Corporate Vehicles protecting Transport trucks. 
67 Pontiac: side mounted heavy Laser, side mounted Auttocannon , spot light, radio, sensors.
Transport Truck #1 & #2: Front Roof Laser, Turret mounted Auttocannon, Rear facing Laser, Side mounted Vehicle Shotguns, Mine layer,
Dodge: Side mounted Heavy Laser, two front mounted machine guns, two bonnet mounted recoilless guns, spot light, sensors,

So a total of 13 vehicles made, Thinking I want to get some Hlicopters, and Bikes now... Hoping to find some to fit the scale... any ideas?
Time to go paint some cars.

Cheers
LGW

NB: have no idea if the weapon lay outs are correct or even legal it was what I had in my Bitz box and how the kids wanted their cars to look like. The wife wasn't to thrilled me using the kids Cars "you want to convert more BUY your own!!!" I smiled and "Yes dear."


Mate, they look fantastic.  Really great stuff!  And the sky is the limit in this scale.  if you 'screw up' a car.... you lost $1.00.  Mess up a much tinier car from Road Kill, and you're already $10.00 in the bag, and cant buy the car without another $60.00 pack.  Matcbox/Hotwheels is the way to go!  (LOTS of other vendors BTW :) )
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 12:17:19 PM
@ink the troll
thx for the tips. How easy to learn is Krash? I liked the accessories be cool to find some of those as my Bitz box is not looking really sad.

@Too Bo Coo
A hot wheel here in New Zealand is around $2.99NZD trucks are a bit more and the big Rigs are $17NZD for one.

There is also Match Box but I prefer Hot wheels as does my son.

How may cars do you field in an average game of Car Wars? or is it on the $ amount of your total force?

Cheers
LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 12:45:16 PM
For CW, I'd keep it simple and go one car per for your first few games.  I'd keep it very simple and just go light armor and 1 mg front and back each, that way you can get down the mechanics and such without worrying about more exotic items.  The game should be easy to pick up in a couple of plays. 

PLEASE, to save yourself grief, stay away from anything but the basic rules in the Compendium if you get that, at least to start. 

I'm not familiar with Krash itself, I just remember the bits were very expensive....

2,99?  I feel you!  I'm an expat American and I load up on cars when I go home because they're 1 dollar in the States and 3 here...  But still a heck of a lot cheaper than other lines!
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 01:14:43 PM
its the kiwi dollar its sucks against pretty much any of the major countries.
Pounds is the killer its around $2.10NZD for $1GBP.

The thing that really kills most overseas orders for me [and that is including EvilBay] is the postage costs.
example nice Hot wheels truck $0.93USD current bid p&p to NZ $16.95USD WTF...its a small car it should cost that much.
but I live on the butt of the world what do you expect.

LGW
 
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 02:03:25 PM
with car wars 2nd ed start with 10 to 15k

1st edition deluxe which had all the pocket books in one big book. Apart from the 10 phase movement (which was not that bad) and grenades being screwed up (which was bloody awful) and different collision rules (not that bad) it was the best version in terms of a complete package.

once you get to 2nd ed and add the catalogue from hell to that its an insanely complex game of layered counter measures and defence beating combos. It's far too complex for kids and goes from cars with machine guns shooting each other to laser guided rockets being beaten by a laser reactive web linked to flame cloud gas streamers. It aint mad max.

The car wars holy grail is the dueltrack supplement which had race cars and racing (boring) but also had a set of alternative rules called chassis and crossbow which were pure mad max tech and feel. (and give really good games which are better than the original having played dozens of both.)

If your going to use second edition then you really need to have a massive cull of the gear and about 1/3 of the weapons and stick to cars bikes and trikes with the odd truck thrown in. Boats hovercraft helos autogyros aircraft jetskis tanks and all the rest broke the game. Airships are just a joke have a look at the envelope sizes and then have a look at a standard size car wars map. Tanks fell to bits because suddenly you had to have things capable of taking out a sedan with more firepower than most APC's and not getting hurt in return. It got rather stupid.

thats why they simplified everything in 3rd. They just made it so simple they didnt put a design system in which sadly is the one thing you MUST have in a auto war game. Otherwise its the most kid friendly and all the counters are already at hotwheels scale.

THere have been alot of other auto games but nothing I think gives the same sort of accurate feel of cars moving like wars does. The movement physics in wars works really well, especially when its a 5 or 3 phase system as its the best balance of speed of play and accuracy of simulation.

add the C&C supp and its dynamite fun. It puts more of a focus on driving and due to the weapons being hand weapons like mad max its much more close range and vicious. It's all well and good fun to run up along side the other car at 100mph and put a crossbow bolt through their drivers head but when that car then loses control and stars to roll it gets really interesting. In fact about 70% of the 'kills' are due to crashes.

As for postage its the same here in Oz. Buying from the US is a joke but the UK postage is much better. try evilbay.uk   


Just a word, while I agree with nearly everything Scurv wrote here, he is not exactly correct about the edition labels.

1st ed is the black plastic box game, he is right, the best place to start.  SJG also has a yellow set of tourney rules, I think for free.  Head over to their store site.

2nd-4th's are everything else he described up to '3rd' edition.

The 3rd edition is actually the 5th edition of the game in game books where you get two cars to fight with each other.  They released about 10-12 books.  I have them all, not bad.

The only reason I wanted to post was that if you start asking for the 3rd edition, you'll get the compendium, not the matchbox scale game.

Again, other than this small correct, I agree with everything else Scruv wrote.  More importantly, SJG seems not to be able to stop tinkering to the level of Munchkiness...oh the irony.

I'm not holding my breath for CW 6th ed, due in 2015....
Title: Re: alternative 10mm post-apoc cars
Post by: ink the troll on September 15, 2013, 03:14:40 PM
@ink the troll
thx for the tips. How easy to learn is Krash? I liked the accessories be cool to find some of those as my Bitz box is not looking really sad.

If I remember things right, it wasn't overly complicated (it can't have been, as I'm generally not overtly good with remembering or following rules).

It's round based, each player/ car has three actions per round. D6 used to determine if a vehicle was successfully hit and how badly it was damaged. Measuring distances is done in cm.

Had a quick browse through the rule booklet, as I played the game sometime in the late 90s and not very often:

At the beginning each car has 30 lifepoints. The cars are placed at opposite sides, at least 60cm apart (one of the rules we didn't really follow). Each player writes down the starting speed of the car, which had to be somewhere between 3 and 16.

Possible actions are: accelerating, braking, steering, firing, cutting other cars off, using equipment (firing a gun, placing a puddle of oil on the road etc).

In game, speed ranges from 0 (car stands still) to 24 (maximum speed), everything from 16 onwards is deemed as fast. You can drive forwards/ backwards, turn up to 45° angles on easy terrain without a manoeuvre test (up to 90° would require a test if you lose control over the car), slow down/accelerate/brake and jump over e.g. rifts/ ditches or from higher level terrain to lower level terrain (this does cause damage though).

Collisions either with other cars or scenery mean you lose all your remaining actions, damage depends on speed at the moment of the collision.

Unlike other car combat rule sets it doesn't feature pedestrians/doesn't take the drivers into account, though there's an (inofficial) expansion where drivers could fight on after their vehicle got wrecked (http://hem.spray.se/dby/krashrules/rules.htm )

I only own the German version of the rules, else I'd send you one of the booklets.

And the comparison shot with one of the Jada Battle Machines, bit chunkier than most of the nominally 1:64 cars:

(http://1.bp.blogspot.com/-OBpQDGE1mQM/UjW9Zr5CNEI/AAAAAAAAALw/-ymUp5NK-BE/s1600/krash10.JPG)
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 08:41:16 PM
thx guys I think will have to go through rules and see how I can make the kids their cars.

The amount of guns is no big deal I gave them enough smaller weapons to make it easier to play and then upgrade them to their full range once the kids have gotten the hang of it.

they are all about blowing up each others cars up. I'll be working it all and they just roll the dice. Only thing is I am not allowed to blow them up but they can blow me up...go figure.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 15, 2013, 10:28:03 PM
Had to laugh at the reasoning behind the $25 'leader cars' given in the kickstarter comments.   It seems they are priced like a GW Special Character and therefore are a great bargain.


Only uncouth silly sorts would attempt to use ugly nasty Hot Wheels cars with ugly nasty bits glued to them.

 lol

Assuming GW prices are decent (which I will not concede to), I still have trouble comparing a 30+mm special character sculpt with a car not much bigger than a D6 and considering them equal.   Frankly that is just silly in my opinion.

Oh well, at least they have thought through their pricing paradigm.

Jake

Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 10:37:54 PM
Here's some good info on Car Wars.  Since you're playing with your kids, I might suggest the 5th edition of the game.  The books are between 3 - 7 bucks each....

http://jeffro.wordpress.com/category/car-wars-5e/
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 11:33:37 PM
thx guys I think will have to go through rules and see how I can make the kids their cars.

The amount of guns is no big deal I gave them enough smaller weapons to make it easier to play and then upgrade them to their full range once the kids have gotten the hang of it.

they are all about blowing up each others cars up. I'll be working it all and they just roll the dice. Only thing is I am not allowed to blow them up but they can blow me up...go figure.

LGW

Do you have Dropbox?  If you PM me your email address I'll upload my 5th editon rules on PDF with the vehicle design rules Scurv mentioned.  This is nice and easy, and free :)  You can then print and mount the matchbox sized counters and you're set to play with, in my opinion, a good set of rules for you to learn and teach children.  If they like it, you can always move to 1st edition, which I share Scruv's opinion, was the best to play. 
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 11:37:37 PM
@CaptJake I know what you mean...

I just read in the comments, Some one was asking where we got the price of $10CAD per car. Which is from the Car Packs at $60CAD for 6 cars. Then it was pointed out that the $100CAD pack would have the cars a lot cheaper and also with the Car Pack you got weapon load outs so the cars wouldn't be $10CAD each...

But still even if they are $6CAD each which would be around $7.40NZD  then I still could get
two packs of Hot wheel cars for my kids.

and $25CAD for a one leader car is $30NZD I could get 10 Hot wheels cars for that one car.

@Too Bo Coo Will check what books I was given and see if I can find the 5t Edition and give it a read.

@Scurv the more I get into this the more its looking like the Lab doors will be opening and Frankfurter will be released to work his magic on a simple Car Wars version for kids of all ages.
thanks for your insight it is helping me alot get my head around the complexity that the 80's era churned out.

@Too Bo Coo yes I do have Dropbox and Google Drive. use them both for gaming files.  thx would love them.

LGW  
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 15, 2013, 11:43:34 PM
All of the above makes me ask the question...

What other auto dueling rule sets are out there?  Are any of them decent?  Anyone try the set Stan Johansen puts out called Road Rage?   How about the old set GW put out (can't remember the name, maybe Dark Future?)

Jake

Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 15, 2013, 11:52:35 PM
I am a complete Car battle noob.

My mates played Dark Future Alot and loved it I was more interested in space marines and Goblins back then..

But now I'd be keen for any rule set that enabled me to make what ever car I wanted and the rules were simple to play.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 15, 2013, 11:56:17 PM
Just found a link to a PDF for the Dark Future rules:

http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1340008_Dark_Future.pdf

Seems to have the expansions as well.
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 15, 2013, 11:56:39 PM
I have a few of the rulesets.  Dark Future (GW) was ok, but only really suited to the 'Md Max' style road fight.  Since those were my favorites...  I have a few sets of the game myself.

I've never played Stan's game, but it's not cheap from what I remember.  There are a bunch of free rule sets, check in the post-apoc page for the list.  Many use the Wings of War plotted move system, which I dont care for.  It feels too abstracted for my tastes.

There is also the GW game, Battlecars (and Battlebikes) which is fun because you get a playsheet of your car with tons of counters for ammo and damage.  Very simple system with nice minis.  I have a bunch of them myself...
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 12:39:14 AM
I got a copy of the Dark future rule set, but any know where I can get the components for the game? counters/tokens/templates etc

And as for battlecars no go finding rules for that one and from what Wiki mentions not sure I actually want to...

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 01:31:57 AM
In my spare time I might have a crack at making a kids version taking aspect as you outlined and combining them into one type.

Chassis: light medium car, heavy car,bike body type/frame & a big 18 wheeler truck.
Weapons and Gear: 1st Edition [Grey Cover]
Targeting: 1st Edition
Movement: 4th Edition
Grenades: REMOVED
Pickup Trucks and Vans: Accessory not a body type.
Bikes and Trike's: Increase HC by +2
Armour: Replace all armour types with just one ARMOUR.
Light Debris: REMOVED [except wheels]
Tyres: Use SOLID tyres only.REMOVE wheel guards/hubs, [added to tyre armour]
Jumping & Falling rules: REMOVED

have I missed anything?

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 04:36:55 AM
yup I'll sort through the 1st Edition rule book and get it streamed lined then add in the stuff from the 4th edition.

See how that flies with the kids. I will also knock down some of the weapons off the cars to stream line them. But my Son won't let me reduce one of his side mounted tank guns..

my bad for letting them go nutz on weapon load outs.

LGW

Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 05:26:03 AM
found the 1st edition rules and goig through the weapons to check if I can match up with everything I have placed onto the cars funny thing it wad one of my cars I have to alter as it had two flame throwers facing the front which won't work... aarrgghh
So Will modify my car to make it fit better into the list of guns available for the 1st Edition.

Oversized vehicles that would be the Heavy type chassis?

Finally read through the weapon rules and realised certain weapons could be mounted to the smaller cars. and the Tank gun can not be in a turret [WTF]

based off 1st Edition:
Can I have an Anti-tank gun in a turret?
Can light medium cars have autocannons? 
Can light medium cars have heavy lasers?
Are Trucks based off the Heavy chassis?
Can Trucks then use Anti-tank and tank guns? [or do I use the recoilless gun instead]

having to swap out quite a few weapons to simplify the cars but then forgot to check what can be used and what can't... big Fubar..

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Grimmnar on September 16, 2013, 07:13:55 AM
All of the above makes me ask the question...

What other auto dueling rule sets are out there?  Are any of them decent?  Anyone try the set Stan Johansen puts out called Road Rage?   How about the old set GW put out (can't remember the name, maybe Dark Future?)

Jake
Axle Tribes
Axels and Alloys
Battlecars << There is a PDF out there. :-)
Battlebikes
Car Wars
Dark Future
KRASH
Outrider
Road Rage - Original
Road Rage - Stan's version
Roadkill
Road Kill Rally
Speed Rally
Warlands
Wreckage

Just to name a few.  :-)

Grimm
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 07:25:29 AM
Quote
Battlecars << There is a PDF out there. :-)

????

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: YPU on September 16, 2013, 07:37:46 AM
If you want something simple and stylized there is also "vehicular homicide".
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 07:39:58 AM
If you want something simple and stylized there is also "vehicular homicide".


where would I find that?

I am interested in kind of rules that kids could play so if its fun and quick that cool. I can use the more grown up rules with my mates and brother in law.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 10:15:46 AM
had a quick look at the deluxe edition PDF and its not the old version but a culled 4th ed. Overall its not bad but could still use more culling. It does not have the rules for trucks either. I would be more than happy to reference it for you and tell you what they threw in this version so you can take it out.



thx that would be great.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: ink the troll on September 16, 2013, 12:25:46 PM
Axle Tribes
Axels and Alloys
Battlecars << There is a PDF out there. :-)
Battlebikes
Car Wars
Dark Future
KRASH
Outrider
Road Rage - Original
Road Rage - Stan's version
Roadkill
Road Kill Rally
Speed Rally
Warlands
Wreckage
Axle Tribes free
Not sure if the Drunk Dwarves site still exist, but rules & counters can be found here: http://www.seanet.com/~owenmp/axle-tribes/

Axels and Alloys free
(Playtest) rules downloadable via http://axlesalloys2.blogspot.com

Car Wars
http://www.sjgames.com/car-wars/

Dark Future free
pdf found by CptJake: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1340008_Dark_Future.pdf

KRASH
Core Rules in the starter box, additional rules in the expansion packs
Unofficial expansion rules (require original rules though) http://hem.spray.se/dby/krashrules/

Outrider $5.00
http://dicefestgames.blogspot.de/p/outrider.html

Road Rage- Stan Johanson version
http://www.stanjohansenminiatures.com/Road%20Rage%20Rules.htm

Speed Rally $5.99
via Wargames Vault: http://www.wargamevault.com/product/83244/Speed-Rally-%E2%80%94-Rules-for-Racing

Warlands $37.99 (starter box)
Aberrant Games, rules seem to be only available in the starter box?
http://store.aberrantgames.com/wlgaac.html

Can't find Vehicular Homicide on the Radioactive Press site, so might be oop as well

Wonder if it would be worth having a topic of its's own with links to car combat games/ rules?
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 16, 2013, 12:59:32 PM
Warlands  full rule set available through Wargamesvault as a PDF or hard copy:  http://www.wargamevault.com/product/95910/Warlands-Core-Rulebook
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 16, 2013, 01:06:39 PM
made new thread listing those games Grimmnar gave us

http://leadadventureforum.com/index.php?topic=58249.0 (http://leadadventureforum.com/index.php?topic=58249.0)

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: YPU on September 16, 2013, 05:03:41 PM
where would I find that?

I am interested in kind of rules that kids could play so if its fun and quick that cool. I can use the more grown up rules with my mates and brother in law.

LGW

Used to be available from wargames vault but looks like its retired. I think it was from radioactive press but I can't be quite sure any-more.
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 16, 2013, 05:19:49 PM
This is why God made torrents....
Title: Re: alternative 10mm post-apoc cars
Post by: eilif on September 16, 2013, 06:29:19 PM
Cool topic,  I'm definitley with those who say that 20mm toy cars are the way to go.  I'm really hoping to try my son on car gaming when he is old enough, though I'll probably get back to work on my own very-simple rules that have been shelved for a year or so now.

Did need to address this though...
72nd scale, 20mm, HO, matchbox, hot wheels, all the same scale.  You can get slightly beefier cars with Jada or other brands, and the sky is practically the limit.
Not quite the case.  The are all fairly compatible, except for HO.  You can use HO scale buildings and scenery, but HO scale cars are drastically smaller than Matchbox/HotWheels.  HO scale figures are also notably smaller than 1/72nd.

Just didn't want you to order any HO scale vehicles thinking that they would be in scale with Hot/Match cars.
Title: Re: alternative 10mm post-apoc cars
Post by: Grimmnar on September 17, 2013, 07:29:52 AM
http://www.amazon.com/Overdrive-Arena-Automobile-Gladatorial-Game/dp/B002IQZ3EW

worth it for the cars alone for 28mm gaming. THey come with really nice armour and gun conversion packs and the armour is molded in the shape of the cars body.
I knew there was another set of rules that started with an O out there.  ;-)

Grimm
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 17, 2013, 07:51:07 AM
added in Overdrive Arena to the growing list

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 17, 2013, 10:00:07 AM
Cool topic,  I'm definitley with those who say that 20mm toy cars are the way to go.  I'm really hoping to try my son on car gaming when he is old enough, though I'll probably get back to work on my own very-simple rules that have been shelved for a year or so now.

Did need to address this though...Not quite the case.  The are all fairly compatible, except for HO.  You can use HO scale buildings and scenery, but HO scale cars are drastically smaller than Matchbox/HotWheels.  HO scale figures are also notably smaller than 1/72nd.

Just didn't want you to order any HO scale vehicles thinking that they would be in scale with Hot/Match cars.

Cheers mate!  I was actually thinking of my HO terrain for ATZ that goes perfect with 20mm.  Do you read minds?!?!? :)
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 17, 2013, 10:15:17 AM
speaking of terrain what companies make good 20mm roads and buildings for post-apoc settings?

I have never gamed in 20mm and now I need some roads, obstacles, buildings and what ever else is out there.

any one got some good sites?

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 17, 2013, 10:32:07 AM
Folded card buildings will sort it. Road games dont need anything fancier.

might have to use my googling powers tomorrow night after work..

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: ink the troll on September 17, 2013, 10:15:01 PM
http://www.scalescenes.com/ reasonably priced, some freebeeies
They're selling downloadable printable buildings in OO and Z scale- for S scale (1:64) you'll have to enlarge OO 118% when printing.

http://www.haunteddimensions.raykeim.com/index301.html
various horror(ish) buildings, shrink/ increase size to need (free)

For roads, fine grade sandpaper should work well.

Never really understood people using H0 structures with this kind of stuff though- all the one I got would be far too small (though they're older and there might have been a bit of scale creep there as well).
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 17, 2013, 10:22:21 PM
Never really understood people using H0 structures with this kind of stuff though- all the one I got would be far too small (though they're older and there might have been a bit of scale creep there as well).

There are all HO scale, worked pretty well for me

http://leadadventureforum.com/index.php?topic=54500.0
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 19, 2013, 09:38:23 AM
Nice buildings will have to see what I can find locally as international orders are not cheap for terrain...

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 19, 2013, 10:33:23 AM
Not a lot of buildings in the Mad Max movies, especially during the car chase/combat scenes.   
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 19, 2013, 10:51:55 AM
true, a petrol station or hamburger outlet...

might have to see if I can find some of the Mad Max movies.

What other movies would worth while watching?

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: CptJake on September 19, 2013, 11:43:38 AM
I like the Death Race movies, the original one and the remake (plus sequels) all have good stuff for car combat fans.   The latest sequel, Death Race 3 I think, has the race moved to a desert environment which is pretty neat.

Now, I'll very freely admit none of these are Great Films and deserve tons of awards or kudos for fantastic acting, but they all were fun to watch and had some very cool vehicular mayhem. 

Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 19, 2013, 11:50:20 AM
fantastic acting in a Vehicular film.... does it ever happen?

I think the cars out act the actors in those types of movies...ok off to find some vehicular movies to watch on my days off.

LGW
Title: Re: alternative 10mm post-apoc cars
Post by: Too Bo Coo on September 19, 2013, 11:57:06 AM
the cars ARE the actors!
Title: Re: alternative 10mm post-apoc cars
Post by: eilif on September 19, 2013, 02:22:18 PM
speaking of terrain what companies make good 20mm roads and buildings for post-apoc settings?

I have never gamed in 20mm and now I need some roads, obstacles, buildings and what ever else is out there.

any one got some good sites?

LGW
I don't know about roads, though necromundicon has a great tutorial.
http://www.ironhands.com/rwmodels.htm#road
While you're there check out the road wolf cars and rules:
http://www.ironhands.com/roadwolf.htm

For buildings, HO scale looks fine alongside 20mm. This is especially true for industrial buildings which tend to have large windows and doors anyway.

Converting/kitbashing Hot Wheels and Matchbox toy buildings is an option too. Right now Toys R Us has some playsets with possibilities in their "Fast Lane" store brand.
Title: Re: alternative 10mm post-apoc cars
Post by: Lord GreyWolf on September 24, 2013, 01:50:13 AM
here is the first of my Outrider Vehicles

(http://img842.imageshack.us/img842/888/lhtn.jpg)

got another 10 more that have been finished as well.. but camera's batteries died and had to borrow the wife's phone to get this pic..

will post more latter maybe on a separate thread.

LGW