Lead Adventure Forum
Miniatures Adventure => Back of Beyond => Topic started by: Romark on October 19, 2013, 09:13:22 AM
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Hi,I was just wondering if there was any thoughts on the above rules being pushed back a few decades.I think the Mutiny period would be in keeping with the rules style ie. the type/variety of troops that fought in that conflict,eg.regulars,tribals,Sikhs,mobs etc.(ignoring the modern aspects of the rules of course) ?
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I am not familiar with these rules, but...
Can a rule set designed to simulate the open, movement-and-cover based warfare of the 20th Century, where every man acts as a skirmisher and you often cannot even see your foe, accurately represent the line and column, volley-fire battles of the age of the rifled musket?
I don't know. Maybe, with some tweaking.
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Yes, maybe, but they were designed for the maxim gun era, and so......I would have thought there were better period rules out there. Let me know how you get on thigh, would be interesting.
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.....I would have thought there were better period rules out there. Let me know how you get on thigh, would be interesting.
I would be curious to your thoughts on what rules those would be? I've been looking for a set of Horse and Musket rules that would work as well on a very large table, and I've not yet seen anything that looks like it will flow like STEA. I'm specifically interested in something for the AWI.
The underlying engine for STEA is sound. Lots of it, like Maxim guns lol, could be stripped out. A rule could be added that only leaders could create and command formations. The morale system would work just fine.
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When playing AWI we use Black Powder
Black Powder are not skirmish rules but for the sweeping movements of large bodies of troops :P
So for IM skirmish games I would say that Setting the East Ablaze would be a fair starter
Not looked at it but found this on the web I found this on the web
http://www.colonialwargaming.co.uk/Rules_Models/Rules/Rules.htm
Commercial Colonial Wargames Rules
Free Downloadable Colonial Wargames Rules (or colonial variants of existing wargames rules)
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Depends on how many troops/figures you are planning on using.
The Sword and the Flame (variant), Black Powder and [EDIT: the Devil's Wind] are all good rulesets which we've used to game the Sikh Wars/Mutiny
And, by the way, i'm a huge fan of STEA.
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[the IM equivalent of A Good Dusting] are all good rulesets which we've used...
The Devil's Wind, available from Caliver & Dave Thomas