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Miniatures Adventure => Future Wars => Topic started by: Malebolgia on October 29, 2013, 08:12:06 PM

Title: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on October 29, 2013, 08:12:06 PM
Since the Warzone Kickstarter is nearing completion, I think I will receive my miniatures soon. So time to work on the color scheme and the first miniatures. I am starting with the proxies I am using for Chasseurs. I just don't like the concept and execution of the official Chasseurs at all, so I wanted to try something different. I used 'Akula's' Assault soldiers for his generic space opera range. Fantastic miniatures and with the right headswap perfect for what I had in mind. I used Pig Iron Production heads to make them faceless and thus a bit colder. For colors I first wanted to do my Cybertronic in the colors of the Space Jockey from Aliens, but in the end went with my favorite color: P3 Coal Black. So the undersuit is Coal Black with a lighter blue for the plates. The complementary orange was added to make him pop more. Same goes for the base. Went for a brown base to get a good contrast with the blue. So far I'm happy with it, so I'll continue with the other Chasseurs. Hopefully they're done before I receive my order, so I can get down on them ASAP :)

(http://paintoholic.nl/images/chasseur.jpg)
Title: Re: The start of my Cybertronic
Post by: AKULA on October 29, 2013, 08:35:36 PM
looks bloody marvellous!

 8)

Almost didn't recognise my own mini with that paint job, but works really well.
Title: Re: The start of my Cybertronic
Post by: Commander Vyper on October 29, 2013, 09:07:07 PM
Nice pig iron helmet use, and the minis quite nice too.  ;)
Title: Re: The start of my Cybertronic
Post by: Giger on October 29, 2013, 11:00:45 PM
Great use of the miniture and the paint job is very nice.
Title: Re: The start of my Cybertronic
Post by: aggro84 on October 30, 2013, 03:41:46 AM
Nice work!
The contrasting colors really make the mini pop!
 :-*
Title: Re: The start of my Cybertronic
Post by: Andym on October 30, 2013, 06:02:19 PM
Those unusual colours REALLY work together! Love the blending! :-* :-*

Do you think you'll manage to do that for ALL the troops?
Title: Re: The start of my Cybertronic
Post by: cheetor on October 30, 2013, 06:32:47 PM


Thats great.  A force of those guys will look fantastic  8)
Title: Re: The start of my Cybertronic
Post by: Malebolgia on October 30, 2013, 07:16:18 PM
Cheers guys!

Those unusual colours REALLY work together! Love the blending! :-* :-*

Do you think you'll manage to do that for ALL the troops?

Jup, that's the idea! Will take ages, but looking forwards to it :)
Title: Re: The start of my Cybertronic
Post by: Dentatus on October 31, 2013, 01:47:56 PM
That is a very cool mod and paint scheme. Can't figure out a way to steal it just yet, tho.
Title: Re: The start of my Cybertronic
Post by: Laughing Ferret on November 01, 2013, 08:28:08 PM
Very cool, love those colors
Title: Re: The start of my Cybertronic
Post by: beefcake on November 01, 2013, 10:25:21 PM
That's very nice. Now to look at akulas store
Title: Re: The start of my Cybertronic
Post by: sundayhero on November 02, 2013, 12:59:14 AM
Really cool, just not a fan of these big rounded bases  ;)
Title: Re: The start of my Cybertronic
Post by: Malebolgia on November 23, 2013, 07:45:22 PM
And two more Chasseurs finished! This time also a Plasma Rifle.

(http://paintoholic.nl/images/chasseur2.jpg)
(http://paintoholic.nl/images/chasseur3.jpg)

The Plasma Rifle is from the Wargames Factory Shock Troopers and I like the weird high tech look it has.
I changed the painting on the pistol and I like the new look a lot more than the light grey on the first one. In the end I will change the painting on the first one's gun...someday :P.
After painting I found out I highlighted the armor plates on #2 and #3 way more, but the difference is acceptable IMO.
And yes, the varnish on #3's visor cracked :(. Ah well, you don't see it during games.

Here's a group shot of the first three together.

(http://paintoholic.nl/images/3chasseur.jpg)
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: Predatorpt on November 23, 2013, 11:34:36 PM
Excellent work, specially using that Wargames Factory rifle like that.  :o
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: aggro84 on November 24, 2013, 03:55:59 AM
Gorgeous!
I love the colors!
 :-*
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: Mason on November 24, 2013, 06:04:43 AM
Gorgeous!
I love the colors!
 :-*

Me too!
Some great choices there.
 :-*


Off to PM Akky, as I should heve done a long time ago.
 ::)
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: AKULA on November 24, 2013, 09:38:49 AM
They look great as a unit, love the paint scheme!


Off to PM Akky, as I should heve done a long time ago.

Good man! Don't worry, I still have some of everything....

 :)
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: Andym on November 24, 2013, 04:24:49 PM
More ace work!! :o :o :o
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 23: 2 more Chasseurs)
Post by: Malebolgia on November 25, 2013, 07:58:38 PM
Thanks a lot guys, much appreciated 8)
A fast update for a change! I started painting my sci-fi scenery for my "Cyberpunk" table. I want all kinds of cool sci-fi elelemts on it, from high tech to low tech. One of my new favorite materials is HDF (a variant of MDF). There are many companies out there who produce HDF scenery and this stuff is the dog's bollocks! Fantastic to work with and it paints well. I started with three Infinity Holo Ads. Perfect as cover pieces and with the translucent acryllic they are gorgeous too. I only used an airbrush on them (except for the edges, which were done by brush) and I was done in about two hours. Learned a lot which I will be using on the next pieces.

(http://paintoholic.nl/images/scenery/scifi_ad1.jpg)

(http://paintoholic.nl/images/scenery/scifi_ad2.jpg)
Title: Re: Malebolgia's Cybertronic (UPDATE Nov 25: First scenery)
Post by: Malebolgia on December 03, 2013, 04:43:55 PM
Hey guys, received my order today. Fantastic to see this arrive:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_171114_zpsa12f6864.jpg)

Three boxes taped together, weighing a total of 3kg. Awesome. So I cut open the boxes and piled all of my stuff together:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_171004_zps982617f8.jpg)
(there actually is more, I also ordered some Capitol models for a Dutchman without a credit card, but I didn't take shots of these)

After sorting the models I took a good look at them and took photos so you can see the casts up close:

Immortal
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172143_zpsb89b3813.jpg)
The cast is good enough and he should be supereasy to assemble. I think this is everybody's favorite in the Cybertronic lineup.

Everassur
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172220_zps2830ede4.jpg)
The cast is not as good as the Immortal and I hope he's easy to clean with all of the detail. But he will be supereasy to assmble.

Scorpion
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_170921_zpsf9a97c7a.jpg)
Damn, that's a lot of parts! Fortunately it's resin, so it'll be a lot more easy than with metal! The cast is okay (the bottom sprue has a lot of flash though), but I'm pondering how to convert the torso into a convincing turret.

Armored Chasseurs
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172241_zpseca320a4.jpg)
Lots of parts and I got 15 of them...lol! So that's a lot of resin to clean and glue. But they look terrific. Love the fact they come with so many parts.

Mirrormen
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172004_zps4728c31e.jpg)
The sculpts are way better than on photos on the web. I think it's all in the assembly. The only thing I'm not a fan of are the swords. They are really thin and very bendy. I really hope they stay sharp and straight after some hot water. Good thing about the bendiness is they won't snap easily, but I don't like my soldiers walking around with "rubber swords" so that will be interesting.

Advanced Machinators
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_171938_zps80fd38a3.jpg)
Good stuff. Nice models and they seem easy to assemble. Since I have 9 of them I am considering converting some of them, which should be easy with the resin. The gun sprue has a lot of flash on it, but I don't care. I'd rather have more flash with easy mold lines than the other way around!

Cuirassiers
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172119_zps5747d0f5.jpg)
Bit flash, but they look great. LOVE the fact they come with two heads.

Objective markers
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_172050_zps0ae3baf8.jpg)
Nothing special, but they look spiffy! I'm so glad I've got an airbrush.

Templates
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131203_171035_zps3e11cca4.jpg)
As a tournament gamer I love that Prodos went with clear templates and not the silly red/orange/yellow stuff you see for other games. These are much more clear. You do need to clean them up with a damp cloth to get rid of the ghosting around the edges.

So all in all I am very happy with what I received. Fantastic models and the book looks absolutely gorgeous.

NB! I didn't take any photos of the cards. I don't know whether Prodos approves of showing cards with stats and rules on them, so I'll refrain from showing them. But they sure look fantastic. They are bigger than Magic cards and have a high gloss finish. Really slick. The downside is that the font sometimes is absolutely TINY! For the models with lots of rules it can be a headache to reference the rules, but then again they are reference cards. You don't need them and after a few games I'd reckon you know mos of the stuff anyway.

Now where's my glue...?
Title: Re: Malebolgia's Cybertronic (UPDATE Dec 3: KS order unpacked!)
Post by: Malebolgia on January 02, 2014, 07:21:21 AM
Didn't paint anything for over a month, but assembled a lot of my Cybertronic stuff to make sure I can play some games. Here's my stuff, except for the Immortal and Everassur (they're not the most interesting models to show unpainted):

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131231_171416_zps29f13d92.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131231_171338_zps95a8146a.jpg)
The Armoured Chasseurs...love those models! They were very easy to assemble. The torsos and legs don't have that much mould lines, so are easily done. Most guns are easy too. I used boiling water to repose some legs and arm sets, which works well. I wanted to do crouching poses, but that seemed impossible by only using boiling water. I used the alternate Atilla heads for my Squad Commanders, something I picked up from Mark Theurer's YouTube channel. The blueish bodies and arms are from the Scorpion's torso.
The shoulder pads are left off, I will add thexse after painting.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131231_171254_zpsfb67df7f.jpg)
Showed these before, but I really like the Atillas. Personally not a fan of separate legs, but they're easy to assemble.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131231_171213_zps58009072.jpg)
Ah...the Machinators! Some of the more interesting models to assemble. The legs are a bit in an awkward pose, but with boiling water they are easy to repose. The main sculpting problem with them is the spindly knees. With two models the knees snapped. A bit of superglue and they're stuck together again, but still. And the gun nozzles aren't cast well, the rings are not very nice. I think I will cut them off and drill holes in the guns.
But generally I really like these models. They are HUGE and fit their lithe and agile rules very well. I have 6 more to assemble, so glad I like them ;)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20131231_171147_zpse6ce122b.jpg)
The Scorpion, what a bastard to assemble. So many parts! And the legs took me a lot of time (and frustration) to get done. In the end Superglue Accelerator helped me. I only stuck 6 legs to the body. I think it looks better this way. I'll probably do the last two sockets with some OSL to make it look nice. Instead of using the regular body, I glued a 2nd edition plastic Charger HMG on top. I'm just not a fan of the torso on top, it looks odd. And I wanted a machine, it fits the fluff better IMO. I don't see a Chasseur lying dormant for ages. The base was done with Apoxie sculpt to fit in with the rest of my bases.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_070111_zps47fd1ef2.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_070044_zpscd2a165f.jpg)
I bought these two because the models are cool and they are limited. I only saw yesterday that the models are 'Cartel agents', meaning I can field them in my Cybertronic force. Sweet! So I quickly assembled them. I'm very happy with the pose and base on Tatsumoto. I think it fits the pose well. I only need to rebend his Naginata Powerspear again. But that'll be easy.

So now I 'only' have 10 Mirrormen, 2 Atillas, 6 Machinators and 1 Scorpion left to assemble. But first it's time for some games!
Title: Re: Malebolgia's Cybertronic (UPDATE Dec 3: KS order unpacked!)
Post by: Dewbakuk on January 02, 2014, 07:31:23 AM
I only stuck 6 legs to the body, because a Scorpion only has 6 legs Prodos!!!  :P

Erm, no it doesn't.....


I like those Chasseurs, I might have to take a closer look at those.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 02, 2014, 07:43:28 AM
Oi! I edited my post, because I was wrong. But aparantly you saw the old text... :D ;)

I really thought they had 6 legs...but just found out they didn't! So now I'm doubting whether I should add the other pair.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Dewbakuk on January 02, 2014, 07:54:56 AM
Ah, probably because I open all my threads in separate tabs at the same time and then work through them. It's a fairly common mistake to be honest.

Do whichever you feel looks better, 6 or 8 :)

The two Chasseurs on the far left, do they have helmets or is it the angle? I like the blank look it gives them.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 02, 2014, 08:14:50 AM
Yes, it's the alternate head from the Atillas. All Atillas come with an 'oldskool' head (see my assembled ones) and helmets which look a bit like Tron helmets. They are the perfect size for the Armoured Chasseurs. And they make good helmets for Squad Commanders, so they stand out.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Wachaza on January 02, 2014, 11:41:35 AM
Some very variable quality there. That rotary cannon on the scorpion looks like it came from a poundland tank. Really lacking detail. The basic infantry look decent though.

Quite pleased I didn't commit to the kickstarter now. Thanks for posting.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 02, 2014, 11:53:52 AM
Some very variable quality there. That rotary cannon on the scorpion looks like it came from a poundland tank. Really lacking detail. The basic infantry look decent though.

Quite pleased I didn't commit to the kickstarter now. Thanks for posting.

LOL, the canon isn't by Prodos games mate ;). It's from this model:

(http://wk.frothersunite.com/sc/pulp/imag/impregulars.gif)
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Dr.Falkenhayn on January 02, 2014, 12:11:05 PM
wow,great Stuff  :-*
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 03, 2014, 09:14:19 AM
Me and my mate Ivo (Iff on the forum) played our very first game of Warzone Resurrection yesterday...finally! We both had assembled a good starting force and would be fielding a 750 points force. Before Ivo arrived, I took a picture of the table without any miniatures on it:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_224828_zps519b2d98.jpg)

So we played in a Venusian jungle, complete with old and mystical ruins, hypnotizing crystals and huge gnarly trees. There are lots of trees on the table, so plenty of cover.

Ivo arrived and we decided to play a basic game (I didn't buy the Cybertronic starter so don't have any Strategy/Gear/Tactical cards from the starter deck) with a Priority mission. We rolled and it was the mission where one player had to control 4 of the 5 table areas. Damn, that sounded very hard to accomplish, but we would see. Our forces:

Marijn's Cybertronic (749 pts)
Everassur
6 Armoured Chasseurs
6 Armoured Chasseurs
6 Chasseurs + PR4000 + Weapon Cyber Link (I totally forgot about the Weapon Cyber Link though...)
2 Machinators + SSW4200P + Weapon's Overhaul

Ivo's Capitol
Big Bob Watts
6 Heavy Infantry
10 Light Infantry
5 Martian Banshees
2 Purple Sharks
(Ivo chose the doctrine where his Banshees count as Troops)

So we both have 3+3=6 Resources.

We rolled for Initiative and Ivo won the roll. His deployment:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_224848_zpsf1531701.jpg)

His Purple Sharks deployed to the left behind the large mesa, the heavy infantry next to them with a good firing lane in front of them. Watts deployed in the center so he could use his guns to engage stuff on all sides. The Light Infantry deployed next to Watts behind the old temple and finally the Banshees deployed behind the mysterious Easter Island statues and rock spires.

My deployment:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_224905_zps73d0f63b.jpg)

One squad of Armoured Chasseurs deployed on the left flank behind a large rock formation. The Chasseurs deployed in the center, so their long range guns could be used against any threat. The Everassur went a bit to the right with the second squad of Armoured Chasseurs behind the ziggurat.
Finally, the Enhanced Machinators deployed centrally in the forest about 12" in front of my other models. I didn't really know where I should deploy them. They would probably get hit by firepower, no matter where I deploy them. So I chose the central position so they could be used against any threat.

Turn 1
Ivo activates the Martian Banshees who switch on their jump packs. With a roar they fly forwards, keeping to cover and ending up quite close to my force. I respond by activating the Armoured Chasseurs on the right flank. They Blink forwards and let rip with their Nailguns. Two of the Banshees are shot down by the firepower, first blood, including a Squad Commander! I did manage to fumble the activations, having moved all models first and then remembering I need to activate everything model by model. Having played Warmachine extensively for 8 years, this will happen a lot I think ;). Two of the Chasseurs go on Sentry (but that was rather pointless with an 18" range).
Ivo activates the Light Infantry and they run and take cover. One goes on Sentry. The Machinators see them coming and they shuffle a bit through the woods. The HMG spins up and the hail of lead kills two Light Infantry models. So far, so good! The Purple Sharks see a good target and one moves up around the mesa and shoots the LMG at the Machinator. Even Camouflage and Cover can't save him and he takes 2 wounds and bites the dust. The last one fails his Pinning check and is Pinned. At that time I was rather surprised the Machinators don't have Fearless...but they are Pure Machine? That's rather odd. Feels strange to have a machine hunkering down in fear. Oh well. By then I was also quite afraid of the Purple Sharks. With a ROF6 they are positively insane! Even with a lowish RS, they are bound to get some hits in and with their immense speed they can attack almost any model.
The Armoured Chasseurs on the left decide to burn some Resources. They all run and open fire with their nailguns at the Purple Shark. The rider takes a hit and I hit two other systems for 3 more points but the Shark is still flying! Damn, vehicles are nasty. Randomising your hits means it's quite hard to take them out with some shots. You either need to aim or need some devastating firepower. Ivo was a bit lucky with the shark, saving a lot of armour checks. Bob Watts moves a bit to the left and has sight to the Armoured Chasseurs. He fires the Atlas Megacannon and targets four of the Armoured Chasseurs. Ivo burns a Resource for one more shot. One of the Armoured Chasseurs is shot down while the other shots either miss or are deflected by the armour. Next up are the Chasseurs. They move forwards and take potshots at the Purple Shark. With cover and some intervening models, not a lot of shots hit and Ivo saves them all. Curses! One does manage to kill a Banshee which landed on the big hill in front of him. The Heavy Infantry decide to take on the Armoured Chasseurs. They lumber forwards and unload their guns. Reading their stats in the book I was afraid...seeing them in the game they seemed even more scary! Their RS, ROF and ST is crazy and they easily kill one of the lefthand Armoured Chasseurs. Finally, my Everassur runs forwards to get closer to the action, so he can use his big gun.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_224920_zps3300d819.jpg)
(the Armoured Chasseurs on the left after having run and fired and losing two of their squad)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_224956_zps548cb178.jpg)
(the Heavy Infantry is on the left, while the Light Infantry all cling to cover. On the lower right you can see the last two of the Banshees)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225017_zpsdfcf6ec0.jpg)
(on the left side the damaged Purple Shark. You can see where his nose is pointing at...the pinned Machinator in the forest. In the back are the Heavy Infantry and Bob Watts...aka some of the scariest firepower possible!)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225035_zps5f75ebc1.jpg)
(the Armoured Chasseurs on the right, standing in and around the Ziggurat. I think they spotted a Xenomorph sneaking away into the catacombs though...)

Turn 2
I still have my Squad Commanders so gain 6 Resources. Ivo lost his Martian Banshee Squad Commander so has 5 Resources. I win Initiative and activate the Everassur. He lumbers forwards into the forest, aims and Burns a Resource to fire at the Heavy Infantry hiding behind the rock. The plasma shot hits and melts two Heavy Infantry models and Bob Watts also loses a wound. Nice! Bob didn't like that one though and activates the Chopper. He places the counter close to the Everassur so he can try to hit him later on in the turn with other stuff. The Atlas manages to hit the Everassur three times and I save two of the hits. I Burn a Resource for a better Heal skill, but I fail.
I activate the Armoured Chasseurs on the left. They all Blink forwards and unload their SMG on the Purple Shark but Ivo saves all hits. ARGH! The Purple Shark seems immortal! The Purple Sharks activate and their LMG's rip through the Armoured Chasseurs. Two are killed by the LMG firepower, but I pass the Pinned test. The Chasseurs activate, run or move forwards and unload on the damaged Purple Shark (costing me some Resources). Finally, I manage to roll a 1 and do a headshot on the driver. Yes, the Shark is down and the second one failed his Pinning check! They also manage to take down one of the Heavy Infantry models, taking the unit down to three members. The Heavy Infantry respond and the Squad Commander runs forwards behind the big rock. The other two advance and one fires at the Armoured Chasseurs. One more is shot down and the last one takes a Broken check. He fails and runs back to my deployment zone, where he hides behind some dense foliage.
The Armoured Chasseurs on the right Blink and one Power Blinks into Ivo's lines. The Power Blinker rolls an 18 for the feedback, but saves the hit. With the shotgun I shoot down one of the Banshees while the last is shot down by a SMG. I also kill one Light Infantry model (the Squad Commander IIRC). The Light Infantry responds by taking up positions, aiming and firing (using some Resources). One loads Fragfmentation ammunition and fires at one model who is standing next to the Squad Commander. They shoot down three of the Armoured Chasseurs, including the Squad Commander and I fail my Pinning check. Darn!
Finally I activate the Machinator. He makes his pinning check and uses his second action to fire at the Purple Shark, doing no damage. Having lost his Banshees, Ivo also has no activations left.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225054_zpsf8798754.jpg)
(the broken Chasseur is hiding behind a tree. The smoking wreck of the Purple Shark is next to his pinned buddy. In the back you see the Heavy Infantry. My Chasseurs are around the large rock and the Machinator is inside the forest)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225113_zps606b1bcf.jpg)
(the Everassur and Watts in their mexican standoff. The Machinator and Chasseurs take cover in the jungle)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225133_zpsf59ca9d5.jpg)
(both Banshees are shot down and the Light Infantry are all in cover. The Armoured Chasseurs are pinned down after having suffered a hail of firepower)

Turn 3
We both get four Resources as we both lost 2 Squad Commanders. Ivo wins Initiative and shows the power of a flamethrower. The Heavy Infantry Squad Commander runs forwards and Burns a Resource to unload his flamer on the Machinator and a Chasseur. Having no Impenetrable Armour and standing in cover, it means that both models burn to a crisp. Flamethrowers are NASTY! Especially when combined with a Run action. We did wonder how they worked with Armour. Having ST13 and halving armour against models in cover...is it (A/2)-3 for the check? That is sick! In the end I just rolled the dice and they all were on the high side so they died. The other two Heavy Infantry models lumbered forwards and fired their guns, killing another Chasseur in the forest. The Chasseurs activated, advanced and fired their guns at the Heavy Infantry Squad Commander. Three hits later, he was still standing. ARGH! The Plasma rail shot missed the Heavy Infantry behind him. Alas. The Chasseur leader also popped his Mirage Generator, so both him and the Everassur benefitted from it.
Bob Watts fired again at the Everassur and he Burned a Resource to get another shot (ROF5 is scary). 4 shots hit and due to the Mirage Generator the Everassur suffered one more wound. I Burned to increase my chances of healing, but it didn't work. The Everassur responded by moving behind the rock and firing his plasma shot at the Light Infantry. The shot transfers to two more models and two models are liquified by the shot. Good. The Light Infantry advances and fires at the Everassur and the Armoured Chasseurs and they manage to kill another Armoured Chasseur. The righthand Armoured Chasseur spend both of their actions to get rid of pinning. Then it's back to the Purple Shark who races around the jungle and fires his LMG. AFAIK he does no damage. My lefthand Armoured Chasseur fails to rally from his broken status.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225150_zps70ec52cc.jpg)
(the Light Infantrymen lost two soldiers due to a big plasma shot while they shot down one more Chasseur)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225206_zps802337b1.jpg)
(the Heavy Infantry Squad Commander with his flamer of DOOM burned the Machinator and Chasseur. Bob Watts wounded the Everassur, while the Everassur plasmafied two Light Infantry soldiers. The soldiers all fired at the Heavy Infantry Squad Commander but his armour was uber)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225223_zpsc259f479.jpg)
(my Armoured Chasseur is still hiding behind some flowers while the Purple Shark zipped a bit around the forest)

To be continued in the next post...
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 03, 2014, 09:14:59 AM
Turn 4
We still had one Squad Commander alive, so both had 4 Resources. I won Initiative and decided to get the Everassur into the thick of it. He walked into combat with the Heavy Infantry Squad Commander. I doubt whether to Burn a Resource to get +1ROA but decide not to do so I can buy a shot with my plasma gun once I kill the Squad Commander. The three attacks all hit...woohoo! But Ivo makes all Armour checks. AAAAAAAAAAAAARGH! That guy is so frustrating! Ivo responds with the Heavy Infantry and one model also engages the Everassur. Fortunately for me the Squad Commander misses both attacks (on CC15!) and I save the hit from the charging model. The other one lumbers forwards and shoots down the Chasseur with Plasma gun. The righthand Armoured Chasseurs both Power Blink forwards in the middle of the Light Infantry. A shotgun and SMG later and I kill two more of their numbers. Only three left!
The Purrple Shark activates and races towards my Chasseur. He pops two grenades on top of two of them. One misses and scatters away but the other one hits and kills one Chasseur. The remaining two make their Pinning check. The Chasseurs respond by firing at the Purple Shark and I have some insane luck by rolling two 1's, killing the driver. The second Shark also crashes to the ground.
The three remaining Light Infantry models fire back at the Armoured Chasseurs but one misses and I make two Armour checks so they are fine. The lefthand Armoured Chasseur makes his LD check and loses Broken. I advance and Burn a Resource to fire at the painted Heavy Infantry model but of course Ivo makes both Armour checks :P. Finally, Ivo has Bob Watts. He advances and fires at the righthand Armoured Chasseurs and kills one of them. The last one makes his Pinning check.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225238_zpsb3255399.jpg)
(the Armoured Chasseur rallied and fired at the superduper Heavy Infantry, the Everassur is locked in a combat which should have ended with three hits and finally you can see the wreck of the second Purple Shark)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225257_zps46172aa0.jpg)
(the ranks of the Light Infantry are thinned and one of the Armoured Chasseurs is shot down by the man with the miniguns)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225311_zpsc116fdb8.jpg)
(a better shot of the Everassur in combat and the remaining two Chasseurs around the central jungle)

Turn 5
Still one Squad Commander each, so still 4 Resources each. Ivo wins Initiative and activates the Heavy Infantry. The painted Heavy Infantry model finishes off the last member of the lefthand Armoured Chasseurs while the Squad Commander gets another wound into the Everassur. I think Ivo rolled a 1, so I couldn't do anything about it. The last Armoured Chasseur on the right activated and fired his nailgun and shotgun. The shotgun wounded Bob Watts but missed the Light Infantry soldier. The nailgun missed both shots. The 3 Light Infantry aimed and didn't kill the last Armoured Chasseur. The Everassur attacked the Squad Commander twice and FINALLY crushed him to death. The attack on the second model didn't get through the armour. Bob climbed the hill and killed the last Armoured Chasseur with a hail of lead. Finally, the Chasseurs activated, aimed and used a Resource for another ROF. They managed to land another wound into Bob. Both Bob and the Everassur were now down to their last wound!

With the end of this turn one player could win the game, but nobody claimed 4 table areas.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225328_zpsb9920c1c.jpg)
(the Everassur finally crushed the Squad Commander but received a wound too)

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225344_zps844aa49b.jpg)
(Bob takes down the Armoured Chasseur, but is wounded by the Chasseurs)

Turn 6
Ivo didn't have any Squad Commanders alive anymore, so gained three Resources while I got 4. I won Initiative and started with the Everassur. The plan was to kill the Heavy Infantry model and then Burn a Resource to engage the second one so he couldn't shoot me. I rolled dice and rolled both a 1 and a 20. So although I autokilled the Heavy Infantry model, my activation was also over right away. Curses! Bob laughed from his raised position and in slow motion he poured round after round into the Everassur. Ivo managed to roll a 1 and the Everassur was killed. Omnomnom! The Chasseurs were angry and fired back at Bob. I rolled two hits and one got through. Bob was dead! But then Ivo Burned a Resource to get Heal (3) and he rolled a 1. Nooooooooooooooooooooooooo! That was epic :D. The Heavy Infantry model rounded the corner and shot down the Chasseur Squad Commander.

Turn 7
I only had one model left...Ivo had Bob, one Heavy Infantry model and three Light Infantry models. I won Initiative though and took an aimed shot right away at Bob. The shot hit and it killed Bob! Hooray! But then the Heavy Infantry pulled the trigger and blasted the Chasseur away.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140102_225359_zpscbe0066f.jpg)
Capitol wins!

Final Thoughts
We had a good time and I think the game is great. It all works well and it was fun to play the very first game, which is always magic. We did have some weird moments with the rules which we need to check (Pinned Blu Sharks? Flamers and Armour checks? Non-fearless Machinators?). The Resource system works, but in the basic game it's very powerful as you often take extra actions or add ROF. It made the flamer and Bob's gun very nasty and models were very mobile. I can't wait until I get the Kickstarter card deck so we can play the advanced game. I think this will be more balanced as you probably are short on Resources all the time.

The table layout wasn't ideal. Having a jungle table works well for Warmachine where you can't see the other side of a forest but doesn't work that well in a game with true line of sight. Models almost always have line of sight through jungles and with enough shots will get hits in. It was hard to advance on the flanks due to line of sight. With the long ranges in the game, there was shooting straight away. I think having more blocking scenery works better so it becomes less of a slugfest and more about positioning.

If I look at my force I think the Armoured Chasseurs are very handy, but also very expensive. Their Armour is good, but against Heavy Infantry and Bob they are down to A10 and they got killed quickly. Okay, Ivo's Heavy Infantry are very similar but during the game it felt they were so much better, but that was mainly down to his Armour rolls ;). I do think the Nailguns and Shotguns are very powerful with good damage values and nice ROF. The regular Chasseurs are good, but die to a stiff breeze. The Everassur is a nasty SoaB. His plasma doesn't have a long range, but if he hits, the effect is deadly! He killed three Heavy Infantry models and two Light Infantry models during the game. Don't know whether that's a lot for his points but it was nice to see him in action.
The Machinators I'm not sure of. For 50 points you don't get a lot...especially if you compare them to Purple Sharks. Their Infiltration is nice, but they will probably get shot a lot. And A17 only goes so far. Okay, only one game with them but so far I'm not impressed. The Purple Sharks on the other hand are my nemesis now! Having hit locations means it's hard to take them down easily (aiming is nice, but eats AP) and their ROF6 guns are absurd. I'm a bit confused why they have ROF6 at 50 points a model. It's almost a garanteed kill (or two) each turn. The only downside is that you have a bigger chance of rolling a 20 (about 26%)...but you also have a 26% chance of rolling a 1...
For my next game I will try the Atilla and see how he performs. Can't wait to play a second game!
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Belgian on January 03, 2014, 09:43:13 AM
Looks like a great game, nice terrain! What kind of mat do you use as I like the color  ;)
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on January 03, 2014, 09:49:34 AM
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1400020&_requestid=424705

It's a fantastic mat! IMO one of the best ones you can get.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Dewbakuk on January 03, 2014, 09:51:58 AM
http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod1400020&_requestid=424705

It's a fantastic mat! IMO one of the best ones you can get.

I completely agree. It's such a shame it's not available anymore.
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Belgian on January 03, 2014, 09:56:35 AM
Shame as it looks ideal! Still liking the color which kind of flock do you use that's similar to the mat. If GW is the maker of the flock do you know another company that makes a similar color?
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: rob_alderman on January 06, 2014, 07:49:46 PM
Awesome, what a great battle report! Glad to see you are enjoying the game as well as the models!

Those conversions on the armoured chasseurs are fantastic too, very good work!!!
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on February 07, 2014, 07:21:11 PM
Me and my mate Ivo played our second game of Warzone yesterday evening at the club. Once again we decided to play a 750 points game. Our forces:

Marijn – Cybertronic
Everassur
6 Chasseurs
6 Armoured Chasseurs
2 Atillas (Weapons Overhaul)
1 Scorpion
Resources: 5

Ivo – Capitol
Captain Henry Thomas
7 Heavy Infantry
5 Light Infantry
5 Martian Banshees
2 Purple Sharks
Resources: 6
Training: 5th “Boost Junkies” Combat Engineer Battalion

Priority & Corporate Missions
Priority mission: Reconnaissance (control 3 of the 5 zones)
Marijn’s corporate mission: The Lamb (Heavy Infantry)
Ivo’s corporate mission: The Lamb (Heavy Infantry)
(I misread The Lamb though and thought I had to kill an enemy squad commander; I chose the Heavy Infantry Squad Commander because of the first game ;))

Deployment
I won the roll:

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091013_zps645a54ca.jpg)
I deployed the Chasseurs on the right, then the Everassur, the Armoured Chasseurs went in the building (hooray for Blink!) and the Atillas on the right flank. The scorpion was *somewhere* underground…waiting…

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091041_zps86094775.jpg)
Ivo deployed his light infantry on his right flank, then the heavy infantry next to Henry Thomas. The Banshees went behind the container and the Purple Sharks on his left flank.
Let’s get rolling!

Turn 1
I first activated the Chasseurs to get them to safety and out of sight. They ran to the building on my left to get a big blocking building between them and the ‘Murricans. Ivo activated the Purple Sharks and they did a Move x 3. This sped them way up the board and close to my ranks. I still had nightmares about the Purple Sharks after the first game, so decided to pour some lethal firepower into them. The Atillas activated. The first one moved up into heavy cover, burned a Resource for +1RoF and poured four shots into the right Shark. It took two damage, a good start! The second Atilla ran into the sewer processing plant, burned a Resource for +1RoF and burned a Resource for +1 action. He also poured four shots into the same Purple Sharks and destroyed it! Kerboom!
The Martian Banshees lusted for revenge, activated their jetpacks and raced to the middle of the board. The first two burned Resources to shoot the Atilla and it took 1 wound.
Time for the Scorpion to attack! I placed it behind the Heavy Infantry, getting 6 into CCWR and it also got Thomas into its CCWR. I rolled a 7 for Rapid Deployment so it stayed where it was. Then it was time for Ivo to roll for the auto damage. Three of the Heavy Infantry were crushed and Thomas took his first wound! I doubted whether to spend my second action on attacking Thomas or the Heavy Infantry. In the end I decided to go for Thomas. Burning a Resource to get +1 RoA the Scorpion dove in with four pincer attacks. I hit with all four and Ivo saved only one hit. SNIP! Sir Henry Thomas was snipped in half by the Scorpion. Damn…this thing is a BEAST!
Time for vengeance! Ivo activated the Heavy Infantry and they pumped some stims into their blood flow, so each model had a RoA of 3. 12 attacks later I failed two armour checks, but the last Resource was spent to get Heal (3)…and I healed both wounds. Damn. Ivo had some bad luck and I was VERY lucky. So the Scorpion escaped unscathed.
My Armoured Chasseurs all blinked forwards and tried to get some shots off at the Banshees, but they were out of range.
Ivo activated his last squad, the light infantry. They ran forwards to get closer to the action.
Finally, I activated the Everassur who ran up the stairs to get closer and on higher ground.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091243_zps7947d592.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091326_zps1d2d64de.jpg)

Turn 2
I won the Initiative roll and of course activated the Scorpion. I burned a Resource to get +1RoA and allocated one attack to each of the four Heavy Infantry. I missed two attacks, hit two, but Ivo saved both hits. Ivo retaliated with the four Heavy Infantrymen, now with only four attacks. Although a third of the number of attacks in turn 1, it was enough to inflict two wounds and take the Scorpion down.
I doubted whether I’d activate the Armoured Chasseurs or the Atillas to take on the last Purple Shark. In the end I chose for the Armoured Chasseurs because 12 shots sound better than 6 shots (especially if their AVV is the same). They blinked forwards and the firepower of the first three took down the last Purple Shark (involving a 1). Hooray! That went fast. Once again, luck on my part and bad luck on Ivo’s.
One Armoured Chasseur blinked unto the stairs and unloaded its Nailgun on a Banshee and shot him down. The last Armoured Chasseur shot down another.
The Banshees moved to the cover of the wrecks of the Purple Sharks and fired at the Chasseurs, but to no effect. The Atillas responded and took down two of the Banshees. The last one failed his Rout check and raced back towards his deployment zone.
The Light infantry moved up and fired at the Armoured Chasseurs. One was shot down by the M50s.
The Chasseur Squad Commander ran, burned a Resource to throw down a Mirage generator while his buddies ran or moved and fired at the Light Infantry. They took two down with their rapid firing guns.
Ivo was out of activations, so I also activated the Everassur. He ran up on the building and fired the plasma gun on a Light Infantry soldier. Ivo thought he had spaced them up well to counter the transference effect, but didn’t see one of them was close to the Heavy Infantry. The Light infantryman evaporated by the hot plasma and it transferred into the Heavy Infantry. Although the squad took four hits, Ivo lost one one of them.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091423_zpse4fefbb2.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091453_zpsffca97f3.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091519_zps89d1f551.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091547_zps6829b4df.jpg)

Turn 3
Ivo won Initiative and activated the Heavy Infantry. They pointed their big guns at the Everassur…the second one hit him twice and also wounded him twice. Burning a Resource to up the Heal check had no effect. Ouch!
The Chasseurs activated and by aiming and throwing out loads of shots, they managed to take down one of the Light Infantry soldiers and a Heavy Infantry soldier. The Light Infantry failed the pinning check. Ivo activated the soldier and needed two actions to unpin, but had no resources to buy a third action. I activated the Everassur who moved a bit closer and he blew apart the front Heavy Infantry soldier. Next up was the Banshee, who failed to recover from his Rout. The Armoured Chasseurs blinked forwards and the nailguns took down the last Light Infantry soldier. The Atillas ran.
Ivo was down to two models now.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091614_zps80868278.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091642_zps6b7ff2ab.jpg)
(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091714_zpsb1eb26b8.jpg)

Turn 4
I won Initiative and activated the Armoured Chasseurs. Once again they blinked closer and the nailguns took down the Heavy Infantry. Ivo activated his Banshee and he managed to recover from his rout! With his second action he hid behind the container.
I ran with the rest of my force to cover as many zones as possible and surround the last soldier.

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091737_zps7323bdd9.jpg)

Turn 5
Ivo won Initiative, activated the Banshee who took a pot shot at the Armoured Chasseurs but missed. The Armoured Chasseurs shot him down. Victory goes to Cybertronic!

(http://img.photobucket.com/albums/v194/malebolgia/IMG_20140207_091807_zps19770060.jpg)

Afterthoughts

Wow, what a totally different game from the first. First off I was quite lucky and Ivo had a lot of bad luck at important moments. Thomas dying in the first turn, the Scorpion surviving the first turn, the Sharks going down in no time. It was all bizarre and the game went very fast.
Scorpion: Okay, this guy is INSANE. Dishing out free hits and then making more attacks is so powerful, it’s easy to take out scores of models, especially if you’d take 2 or more. I understand Mark Theurer’s respect for them now ;). They are expensive and lack real defensive stats but the fact that you simply choose a squad which either dies or takes a huge hit is very powerful. In fact, when taking two, I think it’s hard for most Warlords to evade getting killed by them. Taking two autohits and then 8 attacks is a big chance of dying. I think they will be a staple unit and are probably the best squad Cybertronic has. But I also think their Unburrowing might be a bit overpowered since there is not a lot you can do against it and they almost never deploy wrong thanks to their Un-burrow ability.
Atillas: A solid squad which can dish out loads of high damage shots. But I think they’re less useful against vehicles than the Armoured Chasseurs. They have less shots and their AV and RS is the same. They do make good infantry killers, especially with a Weapons Overhaul. St15 is absurd and Piercing is nasty against lots of light infantry. So I think I will use them differently next time. But the discussion is whether they are actually that interesting when compared to Scorpions. True, they have more staying power, but their damage potential is lower. So when choosing between them, I think the Scorpion will win out. But the combination of using both sounds very good. Then you have a solid and rigid firebase moving from the front and a nasty surprise attack in the back. Lots of points though.
Armoured Chasseurs: still a big fan of them. Two shots at excellent RS with Blink and good Armour is a fantastic combination. They are so versatile and the scenery doesn’t really matter to them. They stay!
Chasseurs: Also a solid backbone. Cheap in points, lots of shots and good range. Definitely a stayer in combation with the Armoured dudes.
Everassur: Excellent model and plasma is always fun!

Hopefully we play a third game soon :)
Title: Re: Malebolgia's Cybertronic (UPDATE Jan 2: Stuff assembled)
Post by: Malebolgia on February 28, 2014, 09:23:20 AM
New gaming night and a new Warsone session! Me and my mate Ivo played a 1000 points match and here are our forces:\

Marijn - Cybertronic
Custom Warlord (Ranged; 140)
6 Chasseurs
6 Armoured Chasseurs
6 Armoured Chasseurs + 1 TSW4000 LMG
2 Atillas
3 Machinators
1 Scorpion

Ivo - Capitol
Henry Thomas
7 Heavy Infantry
5 Light Infantry
5 Airborne Cavalry
5 Martian Banshees
2 Purple Sharks
1 Orca
Ivo went for the minefield upgrade, yielding him 3 Minefield tokens.

Scenario
Priority mission: Free for All

Pre-deployment table
(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070157_zpsmsuxigwt.jpg)
So a combination of buildings to block line of sight and light terrain in the form of three woods. Several small cover pieces to top it all off. The rest of the photos are from the other side of the table by the way.

Deployment
This scenario is a weird one as all of your models have a 50% chance of deploying in turn 1, 75% chance of deploying in turn 2 and 100% chance in turn 3. The models then arrive on a random table edge with 5% chance of deploying on your opponent's table edge and the rest divided over the other three. So random as hell. Next up is the scenario, where you pick one of the three objectives on the table. From turn 4, if you have all your models within 12" and no enemies within 15" you win. Wait...what??? We were sceptical from the start, it all sounded weird. Right, let's get down to gaming! I chose the objective on the left and Ivo the one on the right.

I won Initiative and rolled to see what units arrived:

Marijn: 6 Armoured Chasseurs + LMG (left side) & 6 Chasseurs (right side)
Ivo: 2 Purple Sharks (left side), Orca (my table edge). Ivo kept the Rapid Deployment squads in the air.

The three Minefields were placed around my objective...curses!

Turn 1
I activated the Armoured Chasseurs. Two aimed, spent 2 Resources for extra shots and fired at the lead Shark. They inflicted two damage points. The others Blinked forwards and also poured shots into the Shark, but couldn't take it down. Darn...this was going to be painful! Ivo responded with the Sharks who zoomed forwards and unloaded 12 shots into the Armoured Chasseurs. Two of them went down, including the squad commander. My Chasseurs kept behind the buildings and ran forwards, hugging behind the Noodle Bar.
With screaming jets, the Martian Banshees dropped from the skies on top of the garage box. They landed where Ivo wanted them to go and Ivo used Resources to buy 3 extra shots. The RS15 is nasty and four of my Chasseurs went down. The last two were pinned and hunkered down. Ouch. Painful. Finally, the Orca lumbered forwards...within 4" of a mine. It didn't explode, and Ivo unloaded on the Minefield without effect. Doh.

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070224_zpsxhag6fq9.jpg)

Turn 2
Ivo won Initiative.
We rolled for deployment:
Ivo: Heavy Infantry (left side), Light Infantry (his table edge)...so basically everything if you include the Rapid Deployers.
Marijn: Atillas (left side), Armoured Chasseurs (my table edge), Warlord (right table edge). The Machinators didn't arrive, so would arrive automatically in turn 3.

Ivo deployed the Heavy Infantry behind the Purple Sharks and the Light Infantry in the middle of his table edge, 6" forwards. My Atillas deployed behind the forest behind the Armoured Chasseurs. The Warlord deployed close to the Chasseurs behind the Noodle Bar (maybe he was skulking inside?). Finally, my Armoured Chasseurs deployed way to the right behind cover to STAY AWAY from Heavy Infantry ;)

Ivo activated the Sharks first. They moved around a bit and blasted two of the Armoured Chasseurs to bits, including the LMG. Two left. Ouch. Time to get the Scorpion into action. Before the game we told our buddy the Scorpion was very nasty and powerful. So silence settled in when I popped the Scorpion on the field in CCWR of 5 Heavy Infantry and one Purple Shark. It made its Rapid Deployment roll, so time to make 6 Armour checks! Ivo failed one...darn. Next up, I burned a Resource for an extra attack and two hit, but he saved two Armour Checks. So 8 Armour checks...1 failed. Sad Panda. Next up were Ivo's Heavy Infantry. One walked into combat with the Scorpion and revved up the chainsaw. Two hits...two failed Armour Checks...dead Scorpion. Uhm...okay....that was a weird one. The rest stomped forwards...I think one was blasted apart by the minefield. They unloaded into two Armoured Chasseurs. One went down and the last one fled through the woods. The other shots took down one wound of the Atillas with a 1. My Warlord activated, moved around the building, burned a Resource for 5 shots and poured one into each Banshee. Three of them went down and the squad was pinned. Ivo activated the Banshees who unpinned but their shots didn't do a thing.
Time for some more Rapid Deployment! Ivo sent in his Airborne Cavalry and they went close to the Armoured Chasseurs to get line of sight. He Hail-Maried with the rocket launchers to blast them to bits. It was afterwards we saw that these attacks don't even need line of sight, so he could have parked them in a safer place. Live and learn. The explosions scattered and due to the thick armour only one Armoured Chasseur perished.
Then the Atillas activated. One moved forwards around the forest and blasted into the Light Infantry. It killed the first two. The second Atilla fired at the Purple Shark and caused one damage point. The Orca activated and the Minefield triggered. BOOM! One damage to the engine...and there was a lot of rejoycing. It unloaded into the right Atilla...Both the heavy guns missed but all three rockets hit home (I think he rolled 4,4,2) causing two wounds to the Atilla and blasting the fleeing Armoured Chasseur apart. Wow! And finally we have the Armoured Chasseurs on the right. The first one was close enough to the LIght Infantry so unloaded with both shotgun and nailgun, taking one down. The next blinked and spent a Resource to do the same. It blasted two apart. The third Blinked and with two shots he killed one of the Banshees. The last one routed IIRC. The last two Chasseurs Blinked and killed the last of the Airborne Cavalry. That was one heck of an activation!

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070309_zpsfnp1jvuj.jpg)
(My Warlord and pinned Chasseurs after my Warlord unloaded his gun into the Banshees)

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070339_zpsijgpmxic.jpg)
(The Heavy Infantry and damaged Sharks after destroying the Armoured Chasseurs. In the back you can see the wounded Atilla)

Turn 3
Ivo won Initiative. My Machinators arrived and they arrived on the right side of the table. I kept them behind a building, since they didn't care about the buildings anyway.

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070425_zps5y7zrtaw.jpg)

The Heavy Infantry went first. They went forwards and one more exploded due to the mines (Ivo then vowed NEVER to take this upgrade ever again :P) but the last four of them easily stripped off the last 3 wounds of the two Atillas. I was thinking who to activate first: Warlord or Armoured Chasseurs. In the end I went for the Armoured Chasseurs as they had 10 shots in total. They unloaded on the Orca with aimed shots, taking off two structure points (Engine and Body). One shot at Light Infantry in the center, taking him down. Next up was the Orca. It pivoted around until it has it sights on the Armoured Chasseurs. Due to the close range it was limited in shooting (the Armoured Chasseurs were within 12") and this caused him to take down two of the Armoured Chasseurs. I activated my Warlord, who rounded the Noodle Bar and saw the Orca in the distance. Aiming, he unloaded with 5 shots (for 2 Resources) and he took down another Engine point. One point left! The Sharks raced towards my right side and one poured 6 shots into one Amoured Chasseur who was blasted apart. The last two didn't pin. My Chasseurs activated and the squad commander took down the last Banshee, giving the second one the chance to move and fire at the Orca without effect.
Racing down from the skies, Henry Thomas landed in the centre of the board, within 14" of one Armoured Chasseur. With his brace of M13's he loaded 3 hits into the Armoured Chasseur and this was too much. The squad was down to one model. The Enhanced Machinators advanced and unloaded their guns...they couldn't destroy the Orca, but the aimed shot at the Purple Shark came up with a 1, so the driver was shot through the head. One shark down! The two Light Infantry moved forwards, one climbed the building but missed his shot.

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070447_zpshob1zp87.jpg)

Turn 4
I won Initiative. Officialy we could see if one would have won, but that was a silly thought.
I started with the Warlord. With his 4+1 AVV2 shots he had a good chance of finishing off the Orca. It worked and with another 1 I destroyed its engine. Kaboom! Pfew! That was a major thorn in my side, so nice to see it gone. Ivo went with the Heavy Infantry and once again the Mines were his arch enemies. The Squad Commander stepped on one and became a red mist. The other three ran and fired (with some Resources) and they inflicted one wound on a Machinator. I then activated the Machinators. They advanced and killed two of the Heavy Infantry and the Light Infantry on the building. The Light Ifnantry was pinned and the last Heavy Infantry failed its Rout test and ran...through the Minefield (without effect!). Ivo activated Henry Thomas who advanced and then saw that Armour17 Machinators are scary if you don't have a suitable weapon. He hit multiple times but couldn't damage them. The Chasseurs didn't do a lot. The Squad Commander tried to finish off the last of the Light Infantry but failed.

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070509_zpsjtuvaaho.jpg)

Turn 5+6
Ivo won Initiative and activated the Purple Shark. It zoomed forwards and blasted the wounded Machinator apart. My Warlord responded by destroying the Shark. Henry Thomas went around the large organic rock and fired an armour piercing grenade at my Warlord...but missed. My Chasseur fired at Thomas and took off the first wound. And then the Machinators. I decided to charge Henry Thomas and that was quite insane: it was a charge down from a building by a medium based model. So STR 12 +2 (fists) + 6 (3" building) +4 (medium based model) = ST24 charge attack! The Machinator hit...but Capitol makes excellent (impenetrable) armour and he saved the insane hit (which would have inflicted 4 wounds). The other attacks were enough to kill Thomas though. We then called it a game.

(http://img.photobucket.com/albums/v194/malebolgia/Mobile%20Uploads/IMG_20140228_070530_zps9smmpmxb.jpg)

Afterthoughts
Scenario: What a terrible scenario...truly stupid IMO. The deployment is all over the place, making it almost impossible to win on scenario unless you kill almost everything. In addition, I'm not a fan of Escalation deployment as it is way too random. It feels as tactical as playing Yahtzee.
The game: The game went weird. At first I rolled terrible, while Ivo rolled well. With him obliterating my left side it already felt like a lost game. But halfway the luck reversed and it quickly turned around. Okay, his Minefield also helped me :P.
My force: My force behaved totally different from my last game. My Atillas performed quite poorly and the Scorpion was a total joke. The Armoured Chasseurs on the left didn't do a lot, while on the right they did very well. I'm not convinced by the LMG upgrade. It only gives +1 shot (and Rail...meh) and costs a whopping 20 points. For 5 poitns more I'd rather have one extra Armoured Chasseur. For me, the Warlord and Machinators were the stars of the day, killing a lot. The Machinators soaked up lots of firepower and were hard to kill without Plasma shots.
Now the custom Warlord...WOW! For only 140 points I had a real killer. Pumping out 5 RS18 ST16 shots each turn was insane...it's hard to counter and takes down a a lot of models with ease. In fact, I am wondering why I would ever want to field either the Immortal or Everassur in terms of efficiency. Not only that, but I could field TWO of these Warlords instead of the Immortal. Damn...
His force: The Orca is S-C-A-R-Y! High AV value, lots of structure points and loads of attacks. The only way of taking it down fast enough is by aiming and focussing on its Engine. But this still takes a lot of firepower. And I'm lucky with all my models having at least AVV1. Heavy Infantry and Sharks were scary as usual. In previous games the Banshees were quite useless, but Rapid Deployment really helps them a lot. Henry Thomas gives nice options to your army, but in terms of damage output he is a bit of a wimp. I'd rather face him than one of the other Capitol Warlords!