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Miniatures Adventure => Pulp => Topic started by: Plynkes on November 14, 2006, 10:45:38 PM

Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Plynkes on November 14, 2006, 10:45:38 PM
Battle report of the second episode:
http://misterplynkes.blogspot.com/

If you didn't see Part One then just scroll further down the page
Or here's a direct link if you prefer: http://misterplynkes.blogspot.com/2006/10/mighty-joe-kong-part-one_29.html


It's pretty long, but there's lots of pictures. Here's a couple of 'em by way of a preview:

 (http://i2.photobucket.com/albums/y40/Plynkes/Mighty%20Joe%20Kong/Copyof02SomethingintheBushes.jpg)

(http://i2.photobucket.com/albums/y40/Plynkes/Mighty%20Joe%20Kong/Copyof09ChargeoftheBridesmaids.jpg)

(http://i2.photobucket.com/albums/y40/Plynkes/Mighty%20Joe%20Kong/Copyof13JoeFallsinLove.jpg)

(http://i2.photobucket.com/albums/y40/Plynkes/Mighty%20Joe%20Kong/Copyof15owgerroff.jpg)

Hope you like it!
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Westfalia Chris on November 14, 2006, 11:04:37 PM
*sniff*... great drama! Nominee for the Academy Award, for sure! :cry:

And I ab-so-lutely love those ideas! That roar template is awesome, Kong´s lines even better, but what pushed me over the edge (of my chair, that is!) was S.S. Denture. Oh my f´ing whatsoeverisholytoyou! :lol:
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Operator5 on November 14, 2006, 11:53:58 PM
MIGHTY JOE KONG... DEAD!!! :o

Say it ain't so!

Great write up Poly, read through the whole thing (didn't even stop to look at the pretty pictures until after I finished reading.)
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: PeteMurray on November 15, 2006, 01:08:51 AM
Get up, Joe! Get up!

Mommy, why won't Joe get up? Is he sleeping?
 :cry:

Quote
Note to certain personages who shall remain nameless, but you know who you are:


I had to erase a perfectly good Allosaurus enconium because of this.

Your captions, as usual, evince both wit and sensibility, and add immesurably to the battle report.
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: KeyanSark on November 15, 2006, 08:18:54 AM
One of the best Battle Reports I've ever seen... I love Pulp adventures...
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Malamute on November 15, 2006, 08:41:14 AM
Hey, you never know, Joe Kong may wake up and realise the whole thing was a dream. :lol:  

Excellent report, your games always sound terrific fun. :)
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Prof.Witchheimer on November 15, 2006, 01:17:07 PM
Damn, my ofiice firewall don't permit to show the site, got the message "gaming-related site"!  :x

Have to wait until tonight to see it :(
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: KeyanSark on November 15, 2006, 02:21:26 PM
Quote from: "Prof.Witchheimer"
Damn, my ofiice firewall don't permit to show the site, got the message "gaming-related site"!  :x



<Shiver!>

I hope the IT guys in my office don't start playing with those things, or my days will become veeeeery boring...  :?

<Big Shiver!>
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Grimm on November 15, 2006, 04:18:01 PM
That was a game report !!!!!
super pictures ,amazing story but no happy end  :cry:
I think that Kong will take revange  for Big Mighty Joe  :x

(please Plynkes don´t let  Joe die )

The best on these cool report was, for me, the ROAR TABLE very good  :love:

Grimm
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Prof.Witchheimer on November 15, 2006, 05:34:48 PM
fantastic, Plynkes! hope to see part 3 one day...somewhere in a city...
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Plynkes on November 15, 2006, 05:39:11 PM
No fear, that would mean I'd have to make a whole lot of city terrain!

Though I'd like to do a London version with Joe hanging off the Big Ben clock tower, while he's pestered by DH2s.

(http://www.clubhyper.com/reference/images/DH2.jpg)

But I'm too lazy to make loads of buildings...
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: knoxville on November 15, 2006, 10:11:54 PM
Sweet! Thanks for sharing!  :love:
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: matakishi on November 16, 2006, 09:05:18 AM
Fantastic stuff, very inspiring.
Proper wargaming as it was always intended to be :)
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Mo on November 16, 2006, 01:23:35 PM
I agree. Great game!

Fully realized and very inspiring.

Marc
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Barry S on November 16, 2006, 11:00:36 PM
Thanks for sharing! Your bettle reports are always a pleaseure to read :mrgreen:
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Malamute on November 18, 2006, 11:18:08 AM
Plynkes - You have just inspired me to buy the new Pulp Miniatures tramp steamer crew and order the giant ape from Reaper miniatures to attempt a similar game. :)

What rules system are you using? Are they home grown or a published set?
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Plynkes on November 18, 2006, 12:36:04 PM
I'll quote from a discussion on TMP if you don't mind, to save my typing fingers. Somebody over there asked me the same thing:

"As a large part of the matter was Whites vs. Natives we used "In the Heart of Africa" with improvised Tommy-Gun and gas bomb rules, plus a new agility stat for jumping and such, and "hero-saves" for the more important characters.

But bolted on to the end of that was the "Monster Turn" which was pretty much of my own devising. After all the humans have done their stuff the various monster factions dice for iniative and get their go.

The little raptor pack just had a move+attack action. The larger things like Joe and the Big Lizard had three actions per turn (plus one more if Joe used his rage). Joe's options are listed in the report, but I didn't include the various success chances.

The raptors took damage just like humans (i.e. one hit and they're dead) but the big'uns were divided into hit locations with multiple hit points.

Joe's Locations were:
1) L.Leg (4 Hits)
2) R.Leg (4 Hits)
3) L.Arm (4 Hits)
4) R.Arm (4 Hits)
5) Torso (7 Hits)
6) Head (4 Hits)

Losing all hits to a leg meant that from then on Joe could only use one movement action a turn. Losing both legs would immobilise him. An arm being lost would render that arm useless (which happened during the game) and prevent such things as grapples which required two hands.

Loss of all Torso or Head hits would kill the beast (which also happened).

The Big Lizard was similar, but with different hit locations and different amounts of hit points."
Title: MIGHTY JOE KONG!!! (Part Two)
Post by: Malamute on November 18, 2006, 01:27:27 PM
Thanks for the info. I like your ideas of the various hit locations and damage ratings.