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Miniatures Adventure => Future Wars => Topic started by: Agis on December 07, 2013, 12:11:12 PM

Title: Victory Decision: Future Combat, free QRS released
Post by: Agis on December 07, 2013, 12:11:12 PM
There was some talk over my latest book for some while now...
See http://leadadventureforum.com/index.php?topic=38951.0 (http://leadadventureforum.com/index.php?topic=38951.0)
Now it is finally released!

(http://www.adpublishing.de/assets/images/VD_Planetfall_Logo_72.jpg)
Future Combat is the latest game in the Victory Decision line for 2013. A lot of talk about the game and some polls already happened on the ViDe forum on LAF. Initially it started under project name “Planetfall”, but after Spartan Games announced a game under that name, I decide to rename it in Future Combat.

(http://www.adpublishing.de/FC_Cover_300___backside.jpg)
I added a lot of new stuff to the WW II and Gear Krieg rules. Best thing most of these rules can also be used in any of the other books! For a more in depth look into what is new, feel free to read the Design Notes (excerpt from the book-> http://www.adpublishing.de/html/fuco_design_notes.html (http://www.adpublishing.de/html/fuco_design_notes.html)).

Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Vehicle and VTOL combat.
(http://www.adpublishing.de/Planetfall_P12-13.jpg)
Victory Decision: Future Combat features a unique Leadership-modified alternate unit activation system with an integrated Electronic Warfare aspect. The result is a fun and fast paced war game that involves both players constantly. The rules cover individually based infantry miniatures and also group- or multibased miniatures, aka Infantry Stands. While designed with 20-28 mm miniatures in mind the Victory Decision game system is flexible enough to handle any miniatures from 6 mm to 32 mm. So whatever your existing miniature collection consists of, you can start playing right away.
(http://www.adpublishing.de/Planetfall_P40-41.jpg)
This rulebook not only provides 8 generic Scenarios but also point based Force lists that can be used to represent many classic SF settings. All necessary Game Markers are also included within this book.
(http://www.adpublishing.de/assets/images/Planetfall_P56-57.jpg)
(http://www.adpublishing.de/Planetfall_P82-83.jpg)
As with our previous books you get a full colour version with many high quality pictures of fully painted models and a mostly B&W printer friendly version.

You can get the 128 pages high quality, full colour ebook via the Wargame Vault:
http://www.wargamevault.com/product/123481/ (http://www.wargamevault.com/product/123481/)
for $ 12,74.

More infos and pics: http://www.adpublishing.de/html/future_combat_vide.html (http://www.adpublishing.de/html/future_combat_vide.html)
Title: Re: Victory Decision: Future Combat released
Post by: Dargoth on December 07, 2013, 01:49:15 PM
Finally ;)
Title: Re: Victory Decision: Future Combat released
Post by: CptJake on December 07, 2013, 02:42:09 PM
Any chance of a hard copy book?
Title: Re: Victory Decision: Future Combat released
Post by: YPU on December 07, 2013, 02:46:38 PM
Damn it, thought I escaped buying into another 15mm game when I found Fast and Dirty. But this one has to get in. Buying this now and printing this at school Monday.
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 07, 2013, 03:12:44 PM
Hurah!  :D
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 03:12:56 PM
Thanks folks!

Any chance of a hard copy book?
Not at the moment. I tried print on demand with my WW II rulebook and Gear Krieg, the books looked great BUT the sales were very low, something like 1% of the ebook sales...

I will do it anyway, since the book is already in printable shape (CMYK colours, 300dpi etc.).
Title: Re: Victory Decision: Future Combat released
Post by: Conquistador on December 07, 2013, 03:12:57 PM
Supplement requiring a core rules set to use or stand alone rule set?

Edit:  Looks like stand alone, backward compatible to other VD rules.

I am looking at the THW 5150 sets for SF but would consider this...

Gracias,

Glenn
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 03:15:58 PM
Supplement requiring a core rules set to use or stand alone rule set?
It is the core set!  8) No additional book required!

However - the charm is that it works perfectly with my WWII and Gear Krieg books.
So if you want to use your SF robots against some evil Nazis, now you can do it! ;) ;)
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 07, 2013, 03:24:44 PM
Thanks folks!
Not at the moment. I tried print on demand with my WW II rulebook and Gear Krieg, the books looked great BUT the sales were very low, something like 1% of the ebook sales...

I will do it anyway, since the book is already in printable shape (CMYK colours, 300dpi etc.).


I suppose you could use one of those online book printing deals?
Title: Re: Victory Decision: Future Combat released
Post by: CptJake on December 07, 2013, 03:28:26 PM
I suppose you could use one of those online book printing deals?

I think Wargame Vault can deliver printed copies...
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 03:32:14 PM
I suppose you could use one of those online book printing deals?
Exactly!

I am going to use the Wargame Vault option, just like I did with WWII and Gear Krieg.

Even combined offers had no great effect, the time for printed rulebooks might be soon over.
Title: Re: Victory Decision: Future Combat released
Post by: CptJake on December 07, 2013, 05:04:54 PM
Exactly!

I am going to use the Wargame Vault option, just like I did with WWII and Gear Krieg.

Even combined offers had no great effect, the time for printed rulebooks might be soon over.

Offer a combined PDF/print for this one and I'll be picking up a copy.

Jake
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 05:25:21 PM
Offer a combined PDF/print for this one and I'll be picking up a copy.

No risk here, you can buy the ebook now and at the time the print version comes out all who have bought the ebook so far will get a discount on the printware book, so basically the same condition for all.

I have done the same with Victory Decision  WW II, email went out to all buyers of the ebook only.
Title: Re: Victory Decision: Future Combat released
Post by: Conquistador on December 07, 2013, 05:40:23 PM
Exactly!

I am going to use the Wargame Vault option, just like I did with WWII and Gear Krieg.

Even combined offers had no great effect, the time for printed rulebooks might be soon over.

While it was the reaction system that sold me on THW (along with speed of game, solo, coop play,) if I can't get Hardcopy I probably won't buy it unless it is the only rules set in a genre I like. 

Respectfully, I can't say that about VD at this time since I have never seen it played locally (lots of stuff is in that category) or played a game to test it out for myself.

Ability to get both PDF and Hardcopy ($1 - $2 extra) is what makes the "cherry on the top" for me with THW games.

As an a side:  If the time for printed rules is over, than so is my future participation in the hobby.  I want something in my hand...

Gracias,

Glenn
Title: Re: Victory Decision: Future Combat released
Post by: Conquistador on December 07, 2013, 05:42:25 PM
No risk here, you can buy the ebook now and at the time the print version comes out all who have bought the ebook so far will get a discount on the printware book, so basically the same condition for all.

I have done the same with Victory Decision  WW II, email went out to all buyers of the ebook only.

I would much rather buy both at the same time.

Just my "policy" at this stage of my life...   ;)

Gracias,

Glenn
Title: Re: Victory Decision: Future Combat released
Post by: CptJake on December 07, 2013, 05:54:20 PM
I would much rather buy both at the same time.

Just my "policy" at this stage of my life...   ;)

Gracias,

Glenn


Same here.  I do too much on the computer for a paycheck.  If I buy PDF only rules they sit on a hard drive unread.   a printed book will get me reading the rules, and at some point I may be using the PDF as a quick search tool.   But print comes first for me.
Title: Re: Victory Decision: Future Combat released
Post by: pixelgeek on December 07, 2013, 06:45:11 PM
Purchased!

Agis, the PDF title entries at Wargame Vault both are the same so you can't tell which one is the colour and which is the printer-friendly version

Can't wait to read it.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 07:24:30 PM
Purchased!

Agis, the PDF title entries at Wargame Vault both are the same so you can't tell which one is the colour and which is the printer-friendly version

Can't wait to read it.
I will look into that, in the meantime maybe just download them both, the files themselves are properly named.

Edit: Should be fixed now!
Title: Re: Victory Decision: Future Combat released
Post by: Dargoth on December 07, 2013, 08:27:34 PM
Ok, I just scrolled trough the book (just admiring pictures and getting a general feel)
1) It looks really well. Pictures! ;D
2) I like the 3 tech levels lists idea.
3) I'm disappointed by the lack of a bug generator. Further plans?



Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 07, 2013, 10:20:44 PM
Ok, I just scrolled trough the book (just admiring pictures and getting a general feel)
1) It looks really well. Pictures! ;D
2) I like the 3 tech levels lists idea.
3) I'm disappointed by the lack of a bug generator. Further plans?

1 and 2: Big thanks! There are indeed over 100 pics in that book!

3 - Yes! I can understand your disappointment. You can already do something by using the High Tech Infantry Platoon list. Then use units that can be upgraded with the Close Combat Specialist, Basic Armour and or Infiltrator options.
Your basic small bug should be covered.

But yes it is only stand in. We do need a dedicated list to feature bigger Aliens / Bugs.
I have that list already sketched up but realized that it would take too much time. If Future Combat is the success I hope, I will release the "Alien Bug" list as a supplement in the 1st quarter of 2014.
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 07, 2013, 11:38:34 PM
Bought and downloaded now where's a decent print option? Is there one on the vault?
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 12:00:16 AM
Bought and downloaded now where's a decent print option? Is there one on the vault?

Please see the discussion above!  :)
Basically WV if offering print on demand, I am just not using it now.
Title: Re: Victory Decision: Future Combat released
Post by: Ragnar on December 08, 2013, 08:59:58 AM
Umm, I got the following message when i tried to log in/buy the rules at Wargames Vault.  At this point I am not comfortable going any further.


The site's security certificate is not trusted!
You attempted to reach www.wargamevault.com, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications.
You should not proceed, especially if you have never seen this warning before for this site.
Title: Re: Victory Decision: Future Combat released
Post by: Predatorpt on December 08, 2013, 09:39:53 AM
Umm, I got the following message when i tried to log in/buy the rules at Wargames Vault.  At this point I am not comfortable going any further.


The site's security certificate is not trusted!
You attempted to reach www.wargamevault.com, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications.
You should not proceed, especially if you have never seen this warning before for this site.

Bought the rules and didn't had any problem - and I'm running the latest version of Chrome, plus the antivirus.
Title: Re: Victory Decision: Future Combat released
Post by: Ragnar on December 08, 2013, 10:09:01 AM
Hmm, so an hour later I go through without the warning.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 10:23:15 AM
Umm, I got the following message when i tried to log in/buy the rules at Wargames Vault.  At this point I am not comfortable going any further.


The site's security certificate is not trusted!
You attempted to reach www.wargamevault.com, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications.
You should not proceed, especially if you have never seen this warning before for this site.

I will contact WVs tech support!
Title: Re: Victory Decision: Future Combat released
Post by: NurgleHH on December 08, 2013, 10:32:36 AM
Had no problem. May a browser-problem or a plug-In, that blocks???
Title: Re: Victory Decision: Future Combat released
Post by: Ragnar on December 08, 2013, 10:51:59 AM
All good now folks, thanks.  I don't know why I was getting that warning.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 11:22:27 AM
All good now folks, thanks.  I don't know why I was getting that warning.

Thanks anyway for letting me know, I already contacted WV Support.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 11:22:40 AM
Stop Press: Just ONE day out and ViDe Future Combat is the number one hottest item based on yesterdays sales at Wargame Vault!
(http://www.adpublishing.de/assets/images/Hot_Item_1208.JPG)

THANK YOU all!
Title: Re: Victory Decision: Future Combat released
Post by: Sangennaru on December 08, 2013, 11:56:14 AM
Wow! That's a great thing! =) All the best Agis! :D
Title: Re: Victory Decision: Future Combat released
Post by: NurgleHH on December 08, 2013, 11:56:52 AM
Here is some of the missing weapons:

Needle Gun
Laser Sword

But I think we all can easy do our own stats for it.
Title: Re: Victory Decision: Future Combat released
Post by: Sangennaru on December 08, 2013, 12:41:52 PM
Just to understand: how many figures per side are meant to be used? =)
Title: Re: Victory Decision: Future Combat released
Post by: imurdentist on December 08, 2013, 01:00:17 PM
Just to understand: how many figures per side are meant to be used? =)

And how big should the table be at last?
I'm more of a skirmish man, so would 15-20 figs and one AFV per side work one smallish board, say 90x90cm? Talking 15mm here :D
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 02:10:58 PM
Here is some of the missing weapons:
Needle Gun
Laser Sword
Well a Power/ Laser/ Monofilament sword should be covered by the "High Tech Combat Blade", the Save/-4 basically negates all Saves!

What exactly should the game effect of a Needle gun be?

But I think we all can easy do our own stats for it.
Yes! That is exactly the spirit! :)


Just to understand: how many figures per side are meant to be used? =)
Depends on the Tech Level you use, at low tech you could end up with 25-35 minis + some AFVs at 1500 points.
High Tech is totally different, 5-15 infantry and a VTOL or tank.


And how big should the table be at last?
I'm more of a skirmish man, so would 15-20 figs and one AFV per side work one smallish board, say 90x90cm? Talking 15mm here :D

Some quotes from the book:
"You just agree on a point limit and both can plan their armies. The recommended Points Value is 1500 points per side. This will allow you to field a full platoon with command unit and some supporting units. It will give you a 2 hour game on the aver-age – depending on your playing style, how much you know the gaming table and your opponent etc.
The smallest game size recommended is 500 points. You may only field 2 Squads and very limited support, one mistake and your patrol is gone. The game will last between 30 minutes and 1 hour."

"It is recommended that the gaming table is 180cm (72” / 6’) on the long edge and 120cm (48” / 4’) on the short edge."
and
"In fact we found that the weapon ranges look more realistic when using individually based 15mm infantry miniatures. If you want to play with smaller tables, just use centimetres instead of inches and everything will be fine."

So the smallest table should be 50cm x 50cm using the Advance! scenario on page 58.
Title: Re: Victory Decision: Future Combat released
Post by: imurdentist on December 08, 2013, 03:04:33 PM
Thanks Agis!
Sounds like its just the thing for me!  :D
Title: Re: Victory Decision: Future Combat released
Post by: pixelgeek on December 08, 2013, 04:18:44 PM
Agis, I noticed that you had a picture of a Red Blok Kolossus in the Medium Tech army list but I haven't found a profile that fits for them. Any suggestions for stats for them?
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 04:23:15 PM
Agis, I noticed that you had a picture of a Red Blok Kolossus in the Medium Tech army list but I haven't found a profile that fits for them. Any suggestions for stats for them?
Depends on you.

Mid Tech: Use them as a Experimental Light Combat Walker.
High Tech: Hardshell Power Armour Combat Suit!
Title: Re: Victory Decision: Future Combat released
Post by: pixelgeek on December 08, 2013, 05:26:41 PM
Mid Tech: Use them as a Experimental Light Combat Walker.
High Tech: Hardshell Power Armour Combat Suit!

I'll try and spec up some stats as I don't like the idea of them being walkers. I am stuck on the AT-43 fluff which has them as slow infantry. Seems to fit the visuals of the miniature as well.

I'll post what I come up with and get some comments.  :)
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 08, 2013, 05:51:16 PM
Great, I am looking forward to it!
Title: Re: Victory Decision: Future Combat released
Post by: zizi666 on December 09, 2013, 04:11:54 PM
Bought myself a copy. now to find the time to read the rules...  ::)
Title: Re: Victory Decision: Future Combat released
Post by: Daeothar on December 09, 2013, 04:50:06 PM
How usable would these rules be for mech combat? I'm talking Battletech in 15mm here... :)
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 09, 2013, 05:33:43 PM
How usable would these rules be for mech combat? I'm talking Battletech in 15mm here... :)
Not perfectly suited but doable!  8)
Basically you have several walker frames that can be equipped with weapons.
There is also an AFV only list, so you could do Mechs only.

But you would end up with only 3-6 per side.  ;)
Title: Re: Victory Decision: Future Combat released
Post by: Daeothar on December 09, 2013, 05:56:16 PM
That would work for me, as I'm aiming for lance sized engagements for now.

Hmm, another rules set to consider then...
Title: Re: Victory Decision: Future Combat released
Post by: kenohhkc on December 09, 2013, 06:54:33 PM
Purchased. They look great. Another nice one Agis! Can't wait to play them.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 09, 2013, 07:39:49 PM
Thanks!  8)
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 09, 2013, 08:35:10 PM
Yup really like the setup bud.

So, how would one stat a mandalorian?  ;)
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 09, 2013, 08:50:59 PM
Yup really like the setup bud.

So, how would one stat a mandalorian?  ;)
A lonely hunting one?

High Tech list, Command element.
After that pick the options you want!  8)
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 09, 2013, 11:07:37 PM
An elite cadre /kill team of four.  :D
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 10, 2013, 11:46:41 AM
An elite cadre /kill team of four.  :D
I would use the High Tech list, MCS Special Forces as a starting point!
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 10, 2013, 11:57:20 AM
How would they differ from say ARC's or Clone Commandoes out of interest?
Title: Re: Victory Decision: Future Combat released
Post by: Col. Aubrey Bagshot on December 10, 2013, 12:05:48 PM
Yup really like the setup bud.

So, how would one stat a mandalorian?  ;)

A REAL one, or a fake one like Jango?
 lol
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 10, 2013, 12:22:03 PM
Clue's in thr question. I said mandalorian not bounty hunter. ;)
Title: Re: Victory Decision: Future Combat released
Post by: Col. Aubrey Bagshot on December 10, 2013, 02:44:02 PM
Ok, OK...

So loyal or deathwatch?

 ;)
Title: Re: Victory Decision: Future Combat released
Post by: Commander Vyper on December 10, 2013, 02:51:28 PM
They'll share the same stats Ian, can't see any changes bar the power/monofilament sword for the leader. All with jwt packs, thermal detonatators, wrist weapons, laser and or flamer, carbines and pistols.

Really nice rulebook Agis, Baggy you should get it, it works out about £8.50. Bargain.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 10, 2013, 03:40:20 PM
They'll share the same stats Ian, can't see any changes bar the power/monofilament sword for the leader. All with jwt packs, thermal detonatators, wrist weapons, laser and or flamer, carbines and pistols.

Really nice rulebook Agis, Baggy you should get it, it works out about £8.50. Bargain.
Damn, the Commander was faster in answering...

IMO the Jet Packs are the important upgrade, the tough as nails unit feel is already part of the Special Forces baseline characteristics.
Maybe give them also the CC Specialist and High Tech Comabt Blade option!
Title: Re: Victory Decision: Future Combat released
Post by: Momotaro on December 10, 2013, 04:10:06 PM
Thanks Agis, the whole thing is a fantastic polish on the old Battlefield Evolution ruleset.

I wasn't too happy with the thought of only three army lists, but there are so many options in the book!  The high-tech list is especially flexible, with drones and mechs and battlesuits.  I'm looking forward to building forces for my existing SF minis.

Great job!
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 10, 2013, 05:52:33 PM
BIG thanks everyone for the nice feedback so far!

I wasn't too happy with the thought of only three army lists, but there are so many options in the book!  The high-tech list is especially flexible, with drones and mechs and battlesuits.  I'm looking forward to building forces for my existing SF minis.

comments like Momotaros really really make me happy, a design goal fulfilled.
Title: Re: Victory Decision: Future Combat released
Post by: Marauder on December 10, 2013, 07:25:38 PM
I am going to start working on some stats for Dust Axis figs.  The infantry will work quite well with the mid-tech list quite well.  For the walkers I will be stealing some weapons from the WW2 German Technical Manual.

Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 10, 2013, 08:39:06 PM
A valid option, the points values are consistent throughout my books!
 ;)
Title: Re: Victory Decision: Future Combat released
Post by: YPU on December 11, 2013, 11:06:20 AM
The computers at my school are giving an error when trying to print the PDF's. I think its a problem at my end of things but I wanted to put it out there to check if anybody else hapens to have the same problem.
Title: Re: Victory Decision: Future Combat released
Post by: NurgleHH on December 11, 2013, 11:43:26 AM
The computers at my school are giving an error when trying to print the PDF's. I think its a problem at my end of things but I wanted to put it out there to check if anybody else hapens to have the same problem.
Had the same problem with the download from saturday. Re-loaded it at sunday and it worked on my iMac. Try to reload it
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 11, 2013, 01:26:55 PM
Sorry folks - There was a problem from Wargames Vaults side.

I provided a perfectly printable pdf.
They "enhanced" the pdf to make the watermarking faster, unfortunately with the side-effect that printing was no more possible.
I reported the problem yesterday to them and received the following answer:
"Hi Agis,
Sorry for the hassle, the (watermarking) software shouldn't do that but for some reason every now and then it does. I've sent this in to the tech guys to have it shut off for your title and to reload the original."

So again, sorry for the inconvenience. If something like this happened to you feel free to contact the Wargame Vault directly!
Title: Re: Victory Decision: Future Combat released
Post by: kenohhkc on December 11, 2013, 03:13:14 PM
it happened to me.
Title: Re: Victory Decision: Future Combat released
Post by: Keeper Nilbog on December 11, 2013, 06:49:24 PM
And me - just have to keep trying I think, from what people are saying
Title: Re: Victory Decision: Future Combat released
Post by: Blue in vt on December 12, 2013, 01:45:11 AM
Having just bought into the Battlesystems kickstarter I'm looking for rules that can handle combat inside buildings or ships...boarding actions...with multiple levels in the bigger rooms.  How does this rule set deal with inside combat?

Cheers,

Blue
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 12, 2013, 07:41:16 AM
Having just bought into the Battlesystems kickstarter I'm looking for rules that can handle combat inside buildings or ships...boarding actions...with multiple levels in the bigger rooms.  How does this rule set deal with inside combat?

I have to be honest - the rules included are only glancing these topics.
I have a section on storming buildings, fighting inside the building, but nothing like detailed room to room , multi level combat.

However, I also looked very seriously at the Battlesystems kickstarter and terrain like this can be easily handled.
You just have to agree which section provides which cover level etc.
If you took the pains and decide in advance which bigger terrain piece has which game stats you can easily blow things up or shoot at it until it crumbles.
The rules include a guideline how to create gaming values/ characteristics for terrain pieces.
Title: Re: Victory Decision: Future Combat released
Post by: YPU on December 12, 2013, 01:18:19 PM
Re-downloaded but still getting the error. Contacted WGV now hoping for an answer.

Meanwile reading the rules I think I like them. Pretty bucket of dice still but very fast playing wiht multiple rules specifically stating things should be kept simple and clear to prevent the hastle of judging if over half a model and its unit is in cover etc. Really like that.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 12, 2013, 04:00:16 PM
Re-downloaded but still getting the error. Contacted WGV now hoping for an answer.

After contacting Wargame Vault 4 times and lost my nerve, I deleted the files that were "corrupted" by WV and replaced them with my original printable files, please try again!
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 12, 2013, 04:00:44 PM
Meanwile reading the rules I think I like them. Pretty bucket of dice still but very fast playing wiht multiple rules specifically stating things should be kept simple and clear to prevent the hastle of judging if over half a model and its unit is in cover etc. Really like that.

Makes me happy, another design goal fulfilled!
Title: Re: Victory Decision: Future Combat released
Post by: Blue in vt on December 12, 2013, 06:38:26 PM
I have to be honest - the rules included are only glancing these topics.
I have a section on storming buildings, fighting inside the building, but nothing like detailed room to room , multi level combat.

However, I also looked very seriously at the Battlesystems kickstarter and terrain like this can be easily handled.
You just have to agree which section provides which cover level etc.
If you took the pains and decide in advance which bigger terrain piece has which game stats you can easily blow things up or shoot at it until it crumbles.
The rules include a guideline how to create gaming values/ characteristics for terrain pieces.


thanks for your honest and direct answer....it gives me a lot to think about.  My gaming buddies are all gamers that I have groomed into 3rd ed Warhammer FB players...they do not have any other tabletop game experience...so I was leaning toward using the old Rogue Trader 40k rules and adapting them to this new terrain...just so that the framework of the game would be familiar to them.  However...your system sounds very interesting and flexible...I like the idea of a continuous reaction system that keeps both sides involved in each aspect of the turn so no one is standing around twiddling their thumbs while the other guys moves all his figures around sounds like a nice change.

For the excellent value you are offering I might just get your rules to explore if nothing else.

Thanks again,

Chris
Title: Re: Victory Decision: Future Combat released
Post by: NurgleHH on December 12, 2013, 08:42:41 PM
ViDe:Fut is updated at Wargames Vault. I think now every one can print it.
Title: Re: Victory Decision: Future Combat released
Post by: Blue in vt on December 12, 2013, 09:20:27 PM
 :D

Well I just went ahead and grabbed a pdf copy...the price was right!  lol initial glance looks fantastic...I'm looking forward to a good read thru tonight.

cheers,

Blue
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 12, 2013, 09:40:53 PM
:D

Well I just went ahead and grabbed a pdf copy...the price was right!  lol initial glance looks fantastic...I'm looking forward to a good read thru tonight.
Thanks, and have fun reading!
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 12, 2013, 10:14:14 PM
Just received the following info from the Vault: "They've ("WV tech guys") taken the watermarking off your title at least for now, and it seems to be working normally. As it turns out, we've had this problem across all of our sites the last couple of days intermittently, and you're one of several publishers that this bug decided to mess with, while most have had no problems at all. Our techs have been working with the company that provides our watermarking program the last couple of days trying to figure it out, and they're still working on it."

So all should be working fine now.
Sorry about the hassle.
Title: Re: Victory Decision: Future Combat released
Post by: Keeper Nilbog on December 12, 2013, 10:29:19 PM
Any copy downloaded, so print off when time (and ink) allow.
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 14, 2013, 03:34:37 PM
Hi,

1st a big thank you for buying "Victory Decision - Future Combat" and all the nice feedback.
Number 1 Hottest Title in 2 days after release. Best Copper Seller  within 4 days! Call me happy.  8)

But talk is cheap, getting you something extra is better.
;)
I added a new unit to the book and included some more pics to make ViDe - FuCo even "sexier".

Changes:
Page 3 - Old Crow Models (oldcrowmodels.co.uk) added to "Miniatures shown in this publication"
Page 91 - New unit - Experimental Hardshell Power Armour Combat Suit Squad
Page 120 - 2 Pictures added for the Stationary Weapon Support Platform
Title: Re: Victory Decision: Future Combat released
Post by: Mick A on December 14, 2013, 04:22:52 PM
I just had my copy printed this morning... :(
Title: Re: Victory Decision: Future Combat released
Post by: Agis on December 14, 2013, 04:44:15 PM
I just had my copy printed this morning... :(
Uuups...

Well, you only need to re-print P.91ff at least...  ;)
Title: Re: Victory Decision: Future Combat released
Post by: Agis on January 11, 2014, 11:41:18 AM
V 010003 – 140111
Changes 11.01.2014:
Page   3 - DreamForge added under "Miniatures shown in this publication"
Ash Barker added under "Creative Consulting, additional Editing and Proofreading"; he edited severalgrammatical and verb tense items out of the book. No rules were changed but reading the rules should now be more accessible.
Page 38 - New Weapon Feature Z Infection/X+ added.
Page 83, 84, 85, 86, 87, 88, 89, 94 - Flechette Gun added.
Page 95 - Option to take the new Weapon Feature Z Infection/X+ added.
Page 99 - Lasergun added to 22.1.6. High Tech Infantry Hardshell Weapons
Page 97, 100, 101, 105, 113 - Guided Flechette Gun added.
Page 102, 109 - High Tech Infantry Weapons chart added under Options.
Page 113 - Picture added.
Title: Re: Victory Decision: Future Combat -Updated 14-01-11
Post by: spevna on January 19, 2014, 01:05:33 PM
Bought and downloaded it an hour ago.

Good read so far.

I'm planning on giving it a trial run using some old Rogue Trader Space Marines and Space Orks.

Any thoughts on which stats/units would be most fitting?
Title: Re: Victory Decision: Future Combat -Updated 14-01-11
Post by: Agis on January 19, 2014, 04:47:58 PM
Use the high tech list. SM can be represented by MCS trooper, terminators are hardsuits.
You can also check out Magnus topic about it here!  ;)
Title: Re: Victory Decision: Future Combat -Updated 14-01-11
Post by: spevna on January 19, 2014, 10:53:57 PM
Thanks.

I shall take a look at that thread.
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on February 01, 2014, 11:44:33 AM
I have updated the Future Combat book again. While writing the next book - Rival Species - for the Future Combat line I added new Actions, Abilities and Psi Powers. I realized that these would be a great addition to the core book as well.
The latest update now includes all the rules to use and cancel Psi Powers in Future Combat!
A small but nice list of useable Psi Powers is also added.

So, here is what changed:

V 010004 – 140201 - Changes 01.02.2014:
Page   3 - Zac Belado added under "Creative Consulting, additional Editing and Proofreading"
Page  23 - Use Psi Action added as an Overwatch action
Page  27 - Use Psi Action added
Page  32 - Psi Sensitive added
Page  84 - 21.1. Mid Tech Infantry Psi Powers added
Page  88 - Psi Sensitive upgrade added as unit option
Page  99 - 22.1. High Tech Infantry Psi Powers added
Page 104 - Psi Sensitive upgrade added as unit option
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: YPU on February 01, 2014, 12:04:41 PM
Additional content is always welcome.  :D
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on February 01, 2014, 12:06:31 PM
Additional content is always welcome.  :D
Thought so!  ;)
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Dr. The Viking on February 05, 2014, 09:03:20 PM
Just read the rules and I mustsay we seem to share a taste in games.

Love the amalgation of Epic and Starship. Brilliant. I shall ditch my own effort at doing so...  lol
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on February 06, 2014, 08:15:18 AM
Just read the rules and I mustsay we seem to share a taste in games.

Love the amalgation of Epic and Starship. Brilliant. I shall ditch my own effort at doing so...  lol
Thanks! I look forward to any additional input.  8)

And true, the core system has its roots in SST and later Battlefield Evolution.
With all my work for Mongoose on WWII Evo, I had many research already done for ViDe WWII, so it was the logical step to create my own system and integrate all the stuff I could not implement in Evo.
And being one of the core playtesters of EPIC Armageddon I included also some of the Suppression rules from these days.
All in all there are only that many ways to peel an egg!  ;)

ViDe FuCo however has so many unique elements (Movement, casualty removal, the way Ld is integrated into many game effects, Hide, Seek, unit activation, Command Points, EW, ECM …) in it, that it has evolved beyond its progenitors! Advanced Wargaming Rules…
 ;) ;)
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on February 22, 2014, 10:02:12 PM
I updated the Future Combat again: Just some clarifications and additional options. The new book is already uploaded and every customer got a mail to explain what is new.
Ash edited again several grammatical and verb tense items in chapter 18 to 23 of the book. No rules were changed but reading the rules should now be more accessible.

The changes:
Page 31 - HP/X reworded
Page 50 - Air Transport clarified
Page 71, 72, 91, 117 - Walker added as unit option

So now you can use big walker infantry transports!  ;)
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Jonas on February 23, 2014, 12:59:02 AM
I guess I should paint my Void Tiger APC then  ;D
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on February 23, 2014, 10:03:31 AM
That was the idea...
 ;)
Or the AT-43 UNA walker, or , or...
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Achilles on February 25, 2014, 01:23:11 PM
I updated the Future Combat again: Just some clarifications and additional options. The new book is already uploaded and every customer got a mail to explain what is new.
Ash edited again several grammatical and verb tense items in chapter 18 to 23 of the book. No rules were changed but reading the rules should now be more accessible.

The changes:
Page 31 - HP/X reworded
Page 50 - Air Transport clarified
Page 71, 72, 91, 117 - Walker added as unit option

So now you can use big walker infantry transports!  ;)

No reason why I wouldn't think that's awesome! :) Looks great!
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Dr. The Viking on April 22, 2014, 04:54:24 PM
Hi Agis!


How would you stat/price the following unit:


Yewok Terror Bird Squad:


A squad consisting of 1 yewok handler and three terrorbirds with explosives strapped on. They sneak up close to enemy armour and detonate when the terrorbirds attack the vehicles.

Ideally they should be able to get close and blow up.

Here's an image:

(https://lh6.googleusercontent.com/-T7mavkgxi8M/U0we9drAq1I/AAAAAAAAJs8/qwyg2CmPwP0/s700/P1260737.JPG)


Also on the same page. How would you stat a band of yewoks with bows/throwing spears? They go in large groups and are good at hiding and going through terrain.


Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on April 22, 2014, 05:21:04 PM
Q: How would you stat a band of yewoks with bows/throwing spears? They go in large groups and are good at hiding and going through terrain.

A: Hmm, try the Low Tech Infantry Platoon Fast or Light Support Element - Special Forces Squad as a starting point. Give them the Commandos Option. That covers Infiltrate, Ferocious, Light Footed, Recon and Unseen.
Bows etc. are not really covered. But give them all Rifles and you do not have too much firepower!
If 10 Yewoks are not enough, break the rules and bump them up even further.

Yewok Terror Bird Squads are something really different.
Maybe try again the Low Tech Infantry Platoon Fast or Light Support Element - Special Forces Squad. But only 4 members with the Pioneers option. Give them Improved Breaching Charges (P. 65) for free.
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: MrHarold on April 22, 2014, 06:32:53 PM
I just picked up the rules today, looks great so far!

Do you have any army builder sheet or program?
Title: Re: Victory Decision: Future Combat -Updated 14-02-02
Post by: Agis on April 22, 2014, 07:07:31 PM
I just picked up the rules today, looks great so far!

Do you have any army builder sheet or program?
Thanks!
And no, so far nobody did an Army Builder file for it! (And my XML editing skills are too low...)
So who is up to the challenge?  ;) ;)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 18, 2014, 03:15:20 PM
The rulebook is again updated, I added a new unit!

(http://www.adpublishing.de/assets/images/Giant_Mech_Scenic.jpg)
V 010007 – 140518 - Changes 18.05.2014:
Page 120 - Added; new unit “Giant Combat Mecha”
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Dr. The Viking on May 18, 2014, 03:16:37 PM
Wow!
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Sangennaru on May 18, 2014, 03:37:16 PM
Sweeeet! And received my updated copy a few mins ago!

Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Predatorpt on May 18, 2014, 05:33:13 PM
Agis - a quick question. Can I use the VD:FC rules to play some Weird War games? Or should I use a combo of the original VD and these rules to do it?

I've got the Future Combat ones, but I would need to buy the WW2 version.
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 18, 2014, 07:57:23 PM
Agis - a quick question. Can I use the VD:FC rules to play some Weird War games? Or should I use a combo of the original VD and these rules to do it?

I've got the Future Combat ones, but I would need to buy the WW2 version.
If you stick to the low tech list with some additional walkers you should be covered by the Future Combat book. :)
Otherwise try the Gear Krieg book, and definitely get the free Gear Krieg Zombie and walker booklets!
 ;) ;) http://www.adpublishing.de/html/gear_krieg_vide.html (http://www.adpublishing.de/html/gear_krieg_vide.html)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Ajsalium on May 18, 2014, 08:10:35 PM
The rulebook is again updated, I added a new unit!

(http://www.adpublishing.de/assets/images/Giant_Mech_Scenic.jpg)
V 010007 – 140518 - Changes 18.05.2014:
Page 120 - Added; new unit “Giant Combat Mecha”

"Giant Over-Compensating Mecha" more like. lol
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Grimmnar on May 19, 2014, 05:29:45 AM
The rulebook is again updated, I added a new unit!

Page 120 - Added; new unit “Giant Combat Mecha”
Thought you said giant? He aint big enough.  :-)

Grimm
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Jonas on May 19, 2014, 10:53:27 PM
Make him 6mm and the size increases drastically ;)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Jaeger on May 19, 2014, 11:01:26 PM
Ahh. A Gundam Heavyarms. Very nice.  :)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Predatorpt on May 20, 2014, 01:20:14 PM
If you stick to the low tech list with some additional walkers you should be covered by the Future Combat book. :)
Otherwise try the Gear Krieg book, and definitely get the free Gear Krieg Zombie and walker booklets!
 ;) ;) http://www.adpublishing.de/html/gear_krieg_vide.html (http://www.adpublishing.de/html/gear_krieg_vide.html)

Thanks Agis!
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 23, 2014, 01:42:06 AM
Hey Guys, after seeing a few mentions on the 15mm war games facebook page I picked up a copy of the rules. I have a couple questions and a curiosity. The first is could someone better define the difference for me between Broken LOS and Soft Cover? It seems a little vague to me and I want to make sure I'm doing it correctly. Secondly, How would I handle hits and saves with a unit that has multiple save numbers (i.e. 5 troopers, one with a 6+, two 5+, and two 4+). If I take three hits what's to stop me from using two 4+s and a 5+?   

Lastly, while I like the mechanics a lot one thing that has struck me as odd is that it doesn't seem to reflect troop quality at all when I'm the firer. If I need 4+ to hit you whether I'm attacking with elite units or green units I still need a 4+ correct? Am I missing something?

Thanks for any help!
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 23, 2014, 07:55:30 AM
 
Hey Guys, after seeing a few mentions on the 15mm war games facebook page I picked up a copy of the rules. I have a couple questions and a curiosity.
Hi “papabees”, welcome aboard!

The first is could someone better define the difference for me between Broken LOS and Soft Cover? It seems a little vague to me and I want to make sure I'm doing it correctly.
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)

Secondly, How would I handle hits and saves with a unit that has multiple save numbers (i.e. 5 troopers, one with a 6+, two 5+, and two 4+). If I take three hits what's to stop me from using two 4+s and a 5+?  
Mixed units like this are very rare, if not impossible, since armour upgrades or downgrades are bought for the whole unit. If a situation like this comes up, just apply the rules for mixed cover (P.25f).

Lastly, while I like the mechanics a lot one thing that has struck me as odd is that it doesn't seem to reflect troop quality at all when I'm the firer. If I need 4+ to hit you whether I'm attacking with elite units or green units I still need a 4+ correct? Am I missing something?
That is covered by the Marksmen Ability (P. 32).
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 23, 2014, 01:45:26 PM
Hi “papabees”, welcome aboard!
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)
 Mixed units like this are very rare, if not impossible, since armour upgrades or downgrades are bought for the whole unit. If a situation like this comes up, just apply the rules for mixed cover (P.25f).
That is covered by the Marksmen Ability (P. 32).

Thanks for the quick response. I'll check those out.
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: baldlea on May 27, 2014, 10:17:00 AM
Hi Agis

We are giving your rules a try for the first time tonight! Please could you advise on the following:

If swapping out a weapon for a different one in that force's list, do you subtract the points of the weapon you are giving up?

e.g. Hardshell troops come with a Light Chaingun included in their cost. If a model swaps this out for a Med. Rocket Pack does it pay an extra 60 points or just 30 (that is, 60 points for the Rocket Pack minus the whopping 30 points that its chain gun was worth)?

Many thanks
Baldlea

Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: baldlea on May 27, 2014, 11:17:47 AM
One more Columbo question:

How do the rules for the combat blade work?
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 27, 2014, 12:50:09 PM
Have fun tonight!!!
If swapping out a weapon for a different one in that force's list, do you subtract the points of the weapon you are giving up?
You subtract, see the example Unit on P. 110!

How do the rules for the combat blade work?
The weapon stats for the High Tech Combat Blade are on P. 100.
Since most Infantry roll 1D6 in CC, you simply roll your Basic CC attacks and use the Save/-4 (!!!) when the poor victim wants to roll his save.
The game effect is similar to light Sabres or powerswords.
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: baldlea on May 27, 2014, 01:50:21 PM
Brilliant. That's for the quick response!

Also, my friend likes to use "specialist" types. An example would be a single rider on a trike with maybe some sort of support weaponry. What's the best way to model that sort of thing?

I was thinking of designing such a figure as a three-man squad with motorcycles but using the multibased approach. The extra HP would give him some survivability and overcome being shaken as soon as he's shot at.

Would that work?
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 27, 2014, 02:18:14 PM
Brilliant. That's for the quick response!

Also, my friend likes to use "specialist" types. An example would be a single rider on a trike with maybe some sort of support weaponry. What's the best way to model that sort of thing?

I was thinking of designing such a figure as a three-man squad with motorcycles but using the multibased approach. The extra HP would give him some survivability and overcome being shaken as soon as he's shot at.

Would that work?
Well, 1st off I would strongly suggest to get a solid feel for the game, use as much Units out of the book as possible.
A trike can be designed using a light wheeled vehicle as a starting Point!

Your 3 man bike Approach would also work, but you would be more limited in the weapon selection and the unit would more feel like an infantry unit...
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 30, 2014, 12:50:28 PM
Well - 1st please  check pages 25f, then maybe check the ViDe FAQ thread here:
http://leadadventureforum.com/index.php?topic=29983.0
LoS and Cover was discussed there, the mechanics are the same in FuCo.
If still some questions come up, do not hesitate to ask. ;)

OK read suggested material and still a little fuzzy on how you determine which you have. I understand how to do things mechanically once it is determined but am muddy on whether I have Cover or Broken LOS.
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 30, 2014, 01:50:10 PM
Broken LoS, P.25:
"LoS can be “broken” by intervening models or terrain features. As soon as you trace the “virtual” straight line through other models or terrain features but both models can still partially see one another (any part of the target model is not fully visible) the LoS becomes broken."
It really is that simple  ::) 8), if anything is between the shooting model and the target model apply the Broken LoS modifier.

Cover, P. 25:
"A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery. The terrain feature or scenery must also be big enough to provide reasonable cover for the unit!"

Can you provide a gaming example which is unclear, right now I am a bit confused what exactly is unclear.  ???
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 30, 2014, 11:00:16 PM
Assuming all of this is between the attacker and defenders; If there is a chain link fence that is man height 3" in front of my unit does that give me broken LOS? If it is two inches in front does it give me cover? If there is a crate waist high 10" in front of half my unit Broken LOS? Shrubs within 1" of my unit waist high, Cover?
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Achilles on May 31, 2014, 03:32:18 AM
The rules aren't really that specific with cover. In my games we have defined cover based on our scenery collection before playing (what causes Broken LOS and what provides cover). In most cases we require a unit to be within the unit leaders CMD range to the cover in order to claim its benefits (but this is just my house rule). This prevents flimsy cover closer to the shooter than the target giving some kind of bonus.

 I'm sure Agis can give you something more concrete however... :)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 31, 2014, 04:05:58 AM
I guess what is confusing to me is that it seems (and maybe this was intentional) that if you are in "Cover" of any sort you will always have "Broken LOS" based on page 25. Is that correct?
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 31, 2014, 12:30:14 PM
The rules seems to be perfectly clear since you all got it right!
;) ;)
Assuming all of this is between the attacker and defenders; If there is a chain link fence that is man height 3" in front of my unit does that give me broken LOS?
Yes.
If it is two inches in front does it give me cover?
Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met.
If there is a crate waist high 10" in front of half my unit Broken LOS?
Yes.
Shrubs within 1" of my unit waist high, Cover?
Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met AND you have agreed with your opponent that Shrubs provide Soft Cover.
See P.26: “As with terrain that modifies movement, the opponents should take time to declare the cover effects of each scenery piece on the gaming table before the game begins. The game should not start before it is clear to both players which scenery piece generates a terrain and /or cover effect.“

Some additional thoughts about Broken LoS and Cover. Victory Decision Future Combat is incredible fast and deadly. Broken LoS gives you the chance to use whatever is between your unit and the opponent to improve the survival chance. And yes most of the time a unit is in cover it could also claim broken LoS, but since the modifiers are not cumulative most will claim the better cover modifiers…
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on May 31, 2014, 02:26:29 PM
The rules seems to be perfectly clear since you all got it right!
;) ;)Yes.Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met.Yes.Yes, presuming that the condition from P. 25 (“A unit counts as in cover if the unit leader and half of his unit are fully within an appropriate terrain feature or within 2” behind cover providing scenery.“) is met AND you have agreed with your opponent that Shrubs provide Soft Cover.
See P.26: “As with terrain that modifies movement, the opponents should take time to declare the cover effects of each scenery piece on the gaming table before the game begins. The game should not start before it is clear to both players which scenery piece generates a terrain and /or cover effect.“

Some additional thoughts about Broken LoS and Cover. Victory Decision Future Combat is incredible fast and deadly. Broken LoS gives you the chance to use whatever is between your unit and the opponent to improve the survival chance. And yes most of the time a unit is in cover it could also claim broken LoS, but since the modifiers are not cumulative most will claim the better cover modifiers…

OK. Thanks that clears things up.
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on May 31, 2014, 03:14:06 PM
You are welcome.  8)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Papabees on June 02, 2014, 09:19:45 PM
One last question. Where did you get that cool jet model on page 15?
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on June 03, 2014, 05:47:30 AM
One last question. Where did you get that cool jet model on page 15?
The jetbike is from Khurasan, the grounded fighter is a Wing Commander Rapier Interpretation from Shapeways.
Search for Terran Fleet supply, or http://www.shapeways.com/shops/terranfleetsupply (http://www.shapeways.com/shops/terranfleetsupply), they even come printed in coloured sandstone!

More pics on my Website: http://www.adpublishing.de/html/wing_commander.html (http://www.adpublishing.de/html/wing_commander.html)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Dr. The Viking on August 13, 2014, 07:59:44 AM
Question on cover:


(https://lh5.googleusercontent.com/-O5M3qSs7VFI/U-sLXeHn93I/AAAAAAAAKg8/Emfm1VQy34o/w350-h279-no/P1270571.JPG)

In this image a 4 figure unit is stood behind and within 2'' of a concrete structure. We are looking down the barrel of a plasma launcher.

You can see one figure plainly, another partially and the unit leader and the last trooper is completely behind the structure.


In my view they would all count as being in hard cover. But my fellow gamer only counted broken LoS.

What would you reckon?


(I hope you can actually see the figures... they're the dark blobs next to the grey structure).

Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on August 13, 2014, 07:30:44 PM
Question on cover:
...4 figure unit is stood behind and within 2'' of a concrete structure. We are looking down the barrel of a plasma launcher.
You can see one figure plainly, another partially and the unit leader and the last trooper is completely behind the structure.

In my view they would all count as being in hard cover. But my fellow gamer only counted broken LoS.

Short A: Hard Cover!  ;)

Long A: See P.25! Last sentence of the note: "If in doubt be generous with the Damage Dice Modifier!"
And last paragraph on P. 25
"If the unit leader is not visible (blocked LoS) from the point of view of the shooting models use the damage dice modifier of the majority of the enemy models in LoS. If an equal number is in different types of cover, Broken LoS or even clear LoS, the player owning the targeted models decides which Damage Dice Modifier applies."

Applies almost straight away to your situation above!  8)
Title: Re: Victory Decision: Future Combat, update 05/18 new unit added
Post by: Agis on March 07, 2017, 10:29:17 AM
Hi folks,

after the feedback from Seldon
http://leadadventureforum.com/index.php?topic=98007.0
, I updated the book again:

V 010008 – 07032017 - Changes 07.03.2017:

Page 19-21, 56 - Feriocous modifier added to Assault, Close Combat and Assaulting units in Building added
Page 22, 23 - 7.7. Overwatch - Using Psi clarified
Page 85  - Shotgun added to the Mid Tech Infantry Weapons chart
Page 88  - Assault Rifle added to the NCO
Page 111 - Points corrected in the example box
Title: Re: Victory Decision: Future Combat, update 03/07 some feedback integrated
Post by: Sangennaru on March 07, 2017, 07:09:18 PM
OH! glad to have you back on VIDE!
Title: Re: Victory Decision: Future Combat, update 03/07 some feedback integrated
Post by: Agis on March 07, 2017, 07:56:25 PM
Always!  :)
Title: Re: Victory Decision: Future Combat, free QRS released
Post by: Agis on March 10, 2017, 07:30:56 AM
Hi again,

the FuCo QRS is released!
(http://www.wargamevault.com/images/2468/207125-thumb140.jpg)
http://www.wargamevault.com/product/207125/Victory-Decision-Future-Combat--Quick-Reference-Sheet

The free Victory Decision: Future Combat Quick Reference Sheet is your handy reference sheet that compliments our game.
On one page you get the Reference sheet (Sequence of Play, Command Points, Assault Action, Close Combat Action, Terrain Effects on Movement, Shoot Action, Shooting Modifiers, Vehicles Shooting) you need to play the game.

Also added are two additional pages of the game markers provided in the rulebook.

Have fun!