Lead Adventure Forum

Miniatures Adventure => Pikes, Muskets and Flouncy Shirts => Topic started by: quindia on December 07, 2013, 05:19:50 PM

Title: Donnybrook
Post by: quindia on December 07, 2013, 05:19:50 PM
(http://2.bp.blogspot.com/-XkhG8_FZqGo/Ucth3yG0RWI/AAAAAAAAC0o/JxzKtCz_Rpg/s320/Donnybrook+Cover+96dpi.jpg)

Donnybrook is a fast paced skirmish game designed to cover conflicts across the globe from 1660 to 1760. The basic game of requires a force of 12-48 models, depending on their quality, and one character who represents the player on the table top. Games are played on a 4x4' table. You can add additional units and additional characters as you like, as long as both sides use the same conventions, though you'll need a larger table as you increase the numbers! Donnybrook uses a card driven turn system that creates exciting, unpredictable play. Besides leading government troops into battle, you can choose mobs of armed peasants, murderous brigands, religious fanatics, sinister cultists, ferocious highlanders, or tribal natives. This book includes the rules, faction lists, weapons primer, random events, seven scenarios, and a period and theater guide.

The game will be available for pre-order in the next few weeks...

http://leagueofaugsburg.blogspot.com/2013/12/donnybrook.html
Title: Re: Donnybrook
Post by: Captain Blood on December 07, 2013, 06:17:26 PM
Looks rather good Clarence  :)
Title: Re: Donnybrook
Post by: emperorpenguin on December 07, 2013, 08:13:54 PM
Why is it called Donnybrook? It can't be after the suburb of Dublin surely!?  lol
Title: Re: Donnybrook
Post by: Phil Robinson on December 07, 2013, 10:30:22 PM
Why is it called Donnybrook? It can't be after the suburb of Dublin surely!?  lol

Yup, there was a festival that got got a little out of hand apparently, hence any rowdy affair became known as a Donnybrook, I believe.
Title: Re: Donnybrook
Post by: tomek917 on December 07, 2013, 11:11:22 PM
Oh, I've really been looking forward to this!

I've read some early playtest versions (me and my gaming group were suppoused to playtest the rules but never managed to get a game in for various reasons, sorry about that Clarence and Barry!) and it really is a nice system with lots of charachter in it! It will be nice to see the final product.

Now get on with those GNW miniatures so I can do some skirmishing in Finland!  :D
Title: Re: Donnybrook
Post by: M.P. on December 08, 2013, 12:39:58 AM
Does your rules include eastern european conflicts?
Title: Re: Donnybrook
Post by: Thaddeu on December 08, 2013, 01:28:03 AM
Does your rules include eastern european conflicts?

Probably not, judging by the table of contents posted here (http://2.bp.blogspot.com/-jKuD8qMuaTA/UqNUJGLVcII/AAAAAAAADlY/wl3ZiUoHoO8/s1600/Donnybrook+Table+of+Contents.jpg). However, it should be easy enough to adapt. I certainly intend to try!
Title: Re: Donnybrook
Post by: quindia on December 08, 2013, 02:01:13 AM
Thanks, guys.

Barry was puzzled by the name too...

Donnybrook \ˈd ä- nē - ˌbruk\
noun, often capitalized – 1. A brawl or fracas; free-for-all, 2. A scene of chaos
Origin: A suburb of Dublin and the site of the Donnybrook Fair, an annual Irish event known for its brawls...

I LOVE the fact that is seems to be such an obscure word. I don't remember where I heard it used, but it's always been a scrap to me... I didn't know it was a suburb of Dublin until I started looking for an 'official' definition!

M.P. while Donnybrook's theater guide does not cover eastern wars, the rules certainly should with a little tinkering. Most of the factions are broad enough to cover all sorts of conflicts with only fluff admendments like name changes for special characters, etc. I've used these rules for everything from Mordheim style games to 19th century Darkest Africa with modifications to weapons, etc. (for instance modern rifles aren't subject to the reload card).

If things go well expect to see suppliments to cover more theaters and time periods (Dark Ages, Napoleonics, ACW, Colonial Africa, etc)
Title: Re: Donnybrook
Post by: abdul666lw on December 08, 2013, 05:30:21 PM
Probably not difficult -by proportioning characteristics found elsewhere -to extend to 'weird 18th C. games (http://leadadventureforum.com/index.php?topic=51419.0)' with 'creatures' such as deep ones, ghouls (https://www.crocodilegames.com/store/itemList.cfm?catID=31&sort=prodID), Hudre (http://www.drunkendragoonproductions.com/18thcentimagi-nation/viewtopic.php?f=13&t=169), vampires, werewolves... and 'advanced' weapons, be they historical such as the Girandoni Air Rifle (http://en.wikipedia.org/wiki/Girandoni_Air_Rifle), the Ferguson rifle (http://en.wikipedia.org/wiki/Ferguson_rifle), Philip V's breech-loading musket (http://en.wikipedia.org/wiki/Breech_loader#Firearms), the Nock (http://en.wikipedia.org/wiki/Nock_gun) and Puckle (http://en.wikipedia.org/wiki/Puckle_gun) guns (and a 'handgun' version of this last), the hand mortar (http://media-cache-cd0.pinimg.com/736x/e1/03/01/e1030176748e4f395765b18b71f8103b.jpg), the Byzantine Greek fire hand-siphon (http://en.wikipedia.org/wiki/Greek_fire#Hand-held_projectors).... or less so such as Leyden jars throwers (http://theminiaturespage.com/boards/msg.mv?id=278962) (pneumatic (http://privateerpress.com/warmachine/gallery/the-protectorate-of-menoth/units/deliverers-0) or crossbows)...

Btw I greatly appreciate how the cover does homage to Frazetta :)
Title: Re: Donnybrook
Post by: Galloping Major on December 08, 2013, 06:21:16 PM
Looks interesting  :)





www.gallopingmajorwargames.com
Title: Re: Donnybrook
Post by: FramFramson on December 08, 2013, 08:51:50 PM
I find it funny that that's an obscure word over there.

I wouldn't say it's common on this side of the pond, but I think a lot of people would know it meant a brawl. What most of them wouldn't know is that it was the name of an Irish town.
Title: Re: Donnybrook
Post by: quindia on December 09, 2013, 05:46:57 AM
Probably not difficult -by proportioning characteristics found elsewhere -to extend to 'weird 18th C. games (http://leadadventureforum.com/index.php?topic=51419.0)' with 'creatures' such as deep ones, ghouls (https://www.crocodilegames.com/store/itemList.cfm?catID=31&sort=prodID), Hudre (http://www.drunkendragoonproductions.com/18thcentimagi-nation/viewtopic.php?f=13&t=169), vampires, werewolves... and 'advanced' weapons, be they historical such as the Girandoni Air Rifle (http://en.wikipedia.org/wiki/Girandoni_Air_Rifle), the Ferguson rifle (http://en.wikipedia.org/wiki/Ferguson_rifle), Philip V's breech-loading musket (http://en.wikipedia.org/wiki/Breech_loader#Firearms), the Nock (http://en.wikipedia.org/wiki/Nock_gun) and Puckle (http://en.wikipedia.org/wiki/Puckle_gun) guns (and a 'handgun' version of this last), the hand mortar (http://media-cache-cd0.pinimg.com/736x/e1/03/01/e1030176748e4f395765b18b71f8103b.jpg), the Byzantine Greek fire hand-siphon (http://en.wikipedia.org/wiki/Greek_fire#Hand-held_projectors).... or less so such as Leyden jars throwers (http://theminiaturespage.com/boards/msg.mv?id=278962) (pneumatic (http://privateerpress.com/warmachine/gallery/the-protectorate-of-menoth/units/deliverers-0) or crossbows)...

Btw I greatly appreciate how the cover does homage to Frazetta :)

Thanks on the painting... Frazetta has been a hero of mine for decades and I rarely get to exercise that influence these days.

One of the factions included is a cultist faction, based loosely on the Bokkenrijders (http://leagueofaugsburg.blogspot.com/2013/10/happy-halloween-things-that-go-bump-in.html) and general witchcraft hysteria of the time. In Donnybrook the supernatural elements of the cultist faction are meant to be the perception of their opponents. There is a Ghoul character from the list that is actually a deranged psychopath, but superstitious opponents may perceive a zombie, vampire, wraith, etc. depending on the fluff you choose. Several characters may seem to have sorcerers powers, but again these simply play on fear. The Mob faction has a witch hunter who has abilities to combat these 'supernatural' foes - again perceived powers than actual ones.

Of course, you can use these things as REAL monsters if you like for some Pirates of the Caribbean style games.

That said, we have a growing folder of rules for REAL weird wars with REAL zombies, plague casters, witches, and so on, tentatively called Donnybrook Dark. I also have a rough set of conversions for playing Call of Cthulhu style games set in the 1880-1920's.

This is an extremely flexible set of rules and I am actually looking forward to see where others take them!
Title: Re: Donnybrook
Post by: Lowtardog on December 09, 2013, 10:14:44 AM
There is a nice article in WI this month on the subject, some nice painting of ghouls and the like too
Title: Re: Donnybrook
Post by: Fates Fickle Finger on December 09, 2013, 12:04:53 PM
This looks good!! I am excited now! Great cover  :-*

FFF
Title: Re: Donnybrook
Post by: quindia on January 10, 2014, 09:07:34 PM
Now available at a special price on preorder...

http://www.leagueofaugsburg.com/shop/product-520.html
Title: Re: Donnybrook
Post by: Stavros Banjo on January 11, 2014, 12:31:15 AM
Thanks for the update. Just ordered my copy  :D
This will be a new period for me so getting ready to dent my wallet some more.
Title: Re: Donnybrook
Post by: Mad Doc Morris on January 11, 2014, 11:35:58 AM
Would really love to give it a look. But about 50% p&p to Europe is a bit steep – or do I miss something there?
I know there's no big money in sales for the producer. But, sadly, there's neither a chance that local retailers will stock this. :'(
Title: Re: Donnybrook
Post by: quindia on January 11, 2014, 08:18:13 PM
You can wait until Northstar gets them (probably in Feb). Their shipping looks to be about half of the cost from the LoA to Europe. No idea on the logistics in Scotland as I'm over in the states. I won't see my printed copies until February!
Title: Re: Donnybrook
Post by: Juan on January 12, 2014, 05:05:43 PM
In the end, it is a lot of money; the P&P for a particular or small business can be really high, perhaps because it is a heavy book.

Are you going to sell it in PDF format? It is a very interesting ruleset.
Title: Re: Donnybrook
Post by: quindia on January 13, 2014, 05:18:00 AM
There are no immediate plans to release a PDF of Donnybrook.
Title: Re: Donnybrook
Post by: Stavros Banjo on January 23, 2014, 12:47:52 PM
My nice new shiny Donnybrook rulebook landed on the front mat this morning - Hoorah!

Only had chance for a cursory flick through so far but it's a gorgeous looking publication. Well produced with tons of eye candy throughout. Hope the game itself turns out to be just as impressive and I can't wait to get home tonight to give it a serious read through. Did have a bit of a titter at some of the character names; Mustapha Leeq, Iva Plenty (lovely girl), "Dutch" Cassidy, to name a few. All very "Carry On"... Ooooh, Matron  ;)

Better warn the wife, and the wallet, there could be yet another new project brewing :D
Title: Re: Donnybrook
Post by: Chesh on January 25, 2014, 06:43:05 PM
Been interested in this since I heard about it last year but have promised myself no new projects until Salute or possibly later in the year it may have to wait a little
Title: Re: Donnybrook
Post by: Doomsdave on January 27, 2014, 07:43:04 AM
Interesting concept.  The half-nude girl on the cover looks very much like Frazetta's Jungle Girl.
Title: Re: Donnybrook
Post by: Phil Robinson on January 27, 2014, 09:17:27 AM
Interesting concept.  The half-nude girl on the cover looks very much like Frazetta's Jungle Girl.

Yes it is, I believe that's a homage by Clarence.
Title: Re: Donnybrook
Post by: Chesh on February 20, 2014, 10:03:41 PM
Picked it up today from a local store today which was quite a surprise thought I was going to have to wait to Salute,

Only had a flick through so far, but looks very good

Now to buy a force!
Title: Re: Donnybrook
Post by: Slorm on December 11, 2014, 01:48:23 PM
Great idea, I just have received the ruleset and it is great.
I am very interested about how have you applied the new rules for this new period.

Tell me more please!
Title: Re: Donnybrook
Post by: Jeff965 on December 11, 2014, 05:11:26 PM
I've had a couple of games with these rules and I like them a lot, the only thing I find I'm not keen on is the different types of die. I use them for skirmishes in 1840's India and I don't use set points for the forces preferring to go with a more story like approach. I give a longer range for rifles, and muskets are allowed to move and fire in this later period.
I'm thinking of binning the different types of die and just adding +1 through 3 for the differing morale types, that way I won't keep mixing the different type of dice up and stop checking having to constantly check wether I have a d8, d10 or d12 before I throw lol.
Title: Re: Donnybrook
Post by: Slorm on December 11, 2014, 05:16:38 PM
Very interesting idea Jeff965.
I have no problem with the types of dices, what I don't understand is how to balance the troops armed with range weapons and the only Close combat warriors...
Title: Re: Donnybrook
Post by: Jeff965 on December 11, 2014, 05:21:43 PM
Have you joined their forum? If not its here http://www.leagueofaugsburg.com/fightingtalk/index.php
They are very helpful with any questions and you get to talk to the author direct.
Title: Re: Donnybrook
Post by: Slorm on December 11, 2014, 05:26:07 PM
Yes I did, but I was wondering how to use it in medieval, or 19th games, for example in the British colonial empire, how to balace, the zulues assaulting the thin red line.
But well, I will send a message to the author, maybe, he could help me.

Thanks for sharing your ideas and your advice. :)
Title: Re: Donnybrook
Post by: fastolfrus on December 11, 2014, 09:06:20 PM
Solved the dice problem really easily.

Printed simple unit lists/QR in an excel spreadsheet, colour coded the units to match the coloured dice that I use.

So green units use green dice, blue units use blue ones etc.

Title: Re: Donnybrook
Post by: Jeff965 on December 11, 2014, 09:15:13 PM
Aahhhhh I see, so when you come to throw 8 d10s then you just pick up 8 of the particular colour that the d10s are. That's my problem I use multi coloured dice and I have to be careful when throwing to make sure I actually have the correct die in my hand. Which was a pain in the proverbials tbh. Simple answer to that problem I must be as thick as two short planks lol. And I wouldn't need to colour code units as its quite easy to remember their morale levels.

Thanks Jeff
Title: Re: Donnybrook
Post by: fastolfrus on December 12, 2014, 10:29:47 PM
Got to keep things reasonably simple for the school club - so I carefully chose d10s of just one colour, and d8s of another so that the boys couldn't get it wrong.
(Or so that I couldn't get it wrong with my duff eyesight). We already have d6 in the club cupboard (mostly white with black spots or red with white spots) so I just needed something distinctive.

D4 and d12 are fairly rare, so I didn't worry about them.

--------------------------------------------------------

As for colour coding units, well for 15mm (as my eyesight gets worse) I actually mark the back edge of figure bases with coloured paint and then colour code army lists to match. Just on the edge (easy enough with 2mm or 3mm mdf bases)