Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: Maj Guiscard on January 16, 2014, 04:45:55 AM

Title: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Maj Guiscard on January 16, 2014, 04:45:55 AM
The latest tank battle in Sector Six!

(http://3.bp.blogspot.com/-tFqFjENWlFM/UtXnyT1-E_I/AAAAAAAAA0c/bCxpS74r_TM/s1600/Tanks1+030.JPG)
http://govgensectorsix.blogspot.com/

Thanks for looking!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: The Dozing Dragon on January 16, 2014, 05:05:58 AM
Nice work!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: FATROC on January 16, 2014, 05:19:57 AM
Love it!  :D
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: aliensurfer on January 16, 2014, 01:34:37 PM
lovely, what rules do you use?
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: magnusthetraitor on January 16, 2014, 08:03:12 PM
I'm really impressed with your campaigns and documentation. You have a very impressive collection of re-purposed and scratch-built sci models. The interludes with models and scenery are great. :-)

I find myself supremely jealous of your tall mountains. A 4" hill on our tables is about the highest things get.

Magnus
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: area23 on January 16, 2014, 09:01:53 PM
You've made some amazing vehicles and buildings!

I love the rock buildings with the garden hothouse cupolas.
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Wachaza on January 16, 2014, 09:17:09 PM
Why are there never any nice space Nazi's?


Some really nice stuff there.
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: commissarmoody on January 17, 2014, 02:04:52 AM
Pretty cool
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Maj Guiscard on January 17, 2014, 04:16:09 AM
Thanks for all the replies!

To answer some questions:

aliensurfer asked, What Rules?
Depends on the scenario.  The campaign format is to start with smaller battles that confer advantages to a final climactic battle.  So we start with skirmish stuff, lately Pulp Alley.  Space Battles are either Star Navy or an adaptation of Bob Cordery's Memoir of War at Sea depending on who wins the coin toss between me and my opponent. The large final battles in this campaign were fought using FUBAR with hexes.

Wachaza asked, "Why are there never any nice Space Nazi's?"
Well if completely nasty and unsympathetic bad guys didn't exist we'd have to invent them.... ...oh wait   ...

area23 commented "I love the rock buildings with the garden hothouse cupolas."
hamsterball mania, you will see them again in a different context soon.

magnusthetraitor wrote: "I find myself supremely jealous of your tall mountains."
They are a byproduct of a series of Apocalypse Battles we ran a few years ago.  They were the only thing I could think of to block line of sight of the escalating number of Titans the participants were using.  Now mostly, they make great backgrounds.

I had the inspiration for "Sector Six" after discovering the phenomena of Imagi-Nations. It has been fun and I feel like it is just beginning.

Thanks Again!
Will aka Maj Guiscard
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: FATROC on January 17, 2014, 04:41:41 AM
Your Type 42 Imperial Grav Tanks, are they M1 Abrams turrets with M3 Bradley turrets mounted on top of them?!? If so, they are BRILLIANT kit bashes!  :o
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: commissarmoody on January 17, 2014, 05:12:50 AM
I am now fallowing you on blogger. Looking forward to seeing how the peace talks with the Space Nazis pans out.
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Papa Spanky on January 17, 2014, 06:06:51 AM
Me too, I'm a follower now. This campaign opera is silly and campy and I love every bit of it. Your terrain is awesome and I love your use of mixed minis! Using different rules for different types of games is also an idea was kicking around, its good to see it works and works well.
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Maj Guiscard on January 17, 2014, 10:40:50 PM
FATROC asked:
"Your Type 42 Imperial Grav Tanks, are they M1 Abrams turrets with M3 Bradley turrets mounted on top of them?!?"
Why yes, good eye!

Thanks commissarmoody and Pap Spanky.  New episodes soon.
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: FATROC on January 18, 2014, 01:47:51 AM
Consider your idea stolen!  ;)  What scale M1 Abrams and M3 Bradleys did you use? I have a couple of New Ray 1/32 M1s and have ordered two 1/48 M3s. I am going to use the hulls from the M3s to create a couple of grav APCs. 
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Grimmnar on January 18, 2014, 07:30:51 AM
Hello Maj,

Been enjoying your pics a lot. Love what i have seen on the blog.
Any chance of getting a better idea of what or how the different vehicles were made?
Lots of lovely kit bashes there. Infantry as well. Some are very notable but others elude me.

Grimm
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: FATROC on January 18, 2014, 06:05:11 PM
I second that! I love the Leman Rus conversions.  8)  Where did you get the tires for them?
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Sinewgrab on January 18, 2014, 06:18:10 PM
Some of these kitbashes are freakin' incredible.  I love the no-holds-barred approach to making armies I see here - models kits, GW, Star Wars collectibles,  OLD Citadel...I really wish I had a more active creative group here.  Unfortunately, they are all too busy absorbing the WH mindscrub.

How close to Portland OR are you?
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Maj Guiscard on January 18, 2014, 10:36:12 PM
Grimmnar (and others) asked,
"Any chance of getting a better idea of what or how the different vehicles were made?"

By popular demand, I will do a "Hardware of Sector Six" for my next blog entry.  I don't have any tutorials, but I will identify parts and hopefully lead you guys in the right direction.

FATROC asked:
 "Where did you get the tires for them?"

Big Lots, cheap toy construction sets work out to less than a dollar a tire.

and,  "What scale M1 Abrams and M3 Bradleys did you use?"

1/35 or 32 for the M1.  The Bradley was from a cheap toy.  The toy has like 5 hatches, pull out weapons, and is in that bizzaro "Army Man" scale.

Sinewgrab wrote:
 "I love the no-holds-barred approach to making armies I see here -"

Thanks

" ...I really wish I had a more active creative group here."

I wish the same. :) If you like this stuff, and want to immerse yourself in a setting, you just have to be resigned to being "that guy".  If it's 40k your group is into, you have to be the guy that's resigned to making the campaigns, building new table terrain sets, creating the Sub-Sector that everyone inhabits.  Games Workshop pretty much channels the typical gamer's creativity into creating a "chapter", "cadre", "regiment" and then he's spent. So I became "that guy"

If I don't do it, our guys float back to "tournaments" and "leagues"...ugh.

Sorry Sinewgrab, the Governor General's Residence is in Cypress, near Houston, TX.  (...or Travis Point, New Cypress, Sector Six!)

Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Grimmnar on January 19, 2014, 08:44:11 AM
Grimmnar (and others) asked,
"Any chance of getting a better idea of what or how the different vehicles were made?"

By popular demand, I will do a "Hardware of Sector Six" for my next blog entry.  I don't have any tutorials, but I will identify parts and hopefully lead you guys in the right direction.
That would be awesome. I enjoyed your blog. Just wish there was more. Loving the scratchbuilds. Really loved the 6-wheeled Russ' and the recon vehicles as well i think they were. The first two shuttles i think are made from wood. The Imperial flyers, they aren't the official kits are they? Wood copies??? Cant wait to hear on the motor pool of info. Some of the infantry could use some reviews as well. I recognize the GW models for the most part. And the Copplestone Future Wars troopers with blue skin but there are others that dont look familiar to me.
Keep up the good work.

Sorry Sinewgrab, the Governor General's Residence is in Cypress, near Houston, TX.  (...or Travis Point, New Cypress, Sector Six!)
What? That is like right around the corner from Portland OR.  :-)

Grimm

Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Tacgnol on January 21, 2014, 09:52:36 PM
Excellent stuff! Nice to see Telosian Tank Droids in the field- I have a couple myself. Love the kitbashed vehicles!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Papa Spanky on January 23, 2014, 01:00:57 AM
I second that! I love the Leman Rus conversions.  8)  Where did you get the tires for them?
Ha! I didnt even notice that. Brilliant!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Sinewgrab on January 23, 2014, 06:31:19 AM
Keep up the good work.
What? That is like right around the corner from Portland OR.  :-)

Grimm

Hell, he is almost closer to you in Baltimore!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: The Rock on January 28, 2014, 05:46:40 PM
Nice stuff  :-*
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: The_Beast on January 28, 2014, 06:18:54 PM
Thanks for all the replies!

Actually, thank you for the detailed responses; most enlightening!

Quote from: Maj Guiscard
... The campaign format is to start with smaller battles that confer advantages to a final climactic battle...

Speaking of enlightenment, would you expand this a bit?

And, the turret-as-hull IS total brills!

Doug

Edit:

Hell, he is almost closer to you in Baltimore!

Hell, a hop and skip from Nebraska, except a dash to the middle coast for a weekend gaming is something from my misspent youth. I can barely make a run to see the grandchildren in next state catticorner... *sigh*
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: 6milPhil on January 28, 2014, 07:14:25 PM
Very nice, which floor plans are those?
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Diakon on January 29, 2014, 01:37:41 AM
Great blog. Love your vehicles. Excellent work man.  :o
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: Maj Guiscard on January 29, 2014, 02:28:39 AM
New Blog Post Up!:
http://govgensectorsix.blogspot.com/ (http://govgensectorsix.blogspot.com/)
Janus Defense Quarterly: Appendix 522f, Fighting Vehicles of Sector Six

The_Beast: Could you expand on the campaign format?
We run narrative campaigns of pre-set length that always go to a huge climactic battle. We set the stage, and then choose a set of battles that make sense with the story.

For example, the Ocrade Campaign on the blog.  
Setup: Giant Piratical Raid on Corporate Colony

Battle 1. Let's have a "Pearl Harbor in Space" to remove the covering squadron
Battle 2. Urban fight as a "Quick Stirke" attempt
Battle 3. This is supposed to be the climactic battle. If John or I had held the advantage in wins, we would have had deployment advantage and choice of 1st turn. As we were even at 1 victory apiece, the battle was fought flat out.

The "rescue" scenario and evacuation space battle were just add-ons I thought of to develop the story for fun.

We don't try to link any logistics or track units.  We just layout a story, decide on the battles that we portray as turning points and decide what advantage to give for the last battle.  It works to help involve several types of players. We can have people drop in and out, or proxie our opponents for those players who are not as campaign minded and show up with an army to play. Those players that are more involved in the story can build unit and character histories. ..or build grudges!

Does that help?

6milPhil asked:  Very nice, which floor plans are those?
Thanks, the floor tiles are from the Doom boardgame.

Thanks Diakon, The Rock and everyone!
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: magnusthetraitor on January 29, 2014, 05:38:41 AM
Your campaign really is an inspiration. I'm encouraging a few of the other gamer fellows around here to try something similar. Thanks!

Magnus
Title: Re: Walkers, Grav Tanks, and Robots! ... and Evil Space Nazi's!
Post by: The_Beast on January 30, 2014, 03:21:20 PM
New Blog Post Up!:
http://govgensectorsix.blogspot.com/ (http://govgensectorsix.blogspot.com/)
Janus Defense Quarterly: Appendix 522f, Fighting Vehicles of Sector Six

Not sure you should have shown the origin; the series 4 is so lovely, can only be tarnished a bit by linking to the underside of a tank. But, how else could we steal?  lol

Quote from: Maj Guiscard
The_Beast: Could you expand on the campaign format?
We run narrative campaigns of pre-set length that always go to a huge climactic battle. We set the stage, and then choose a set of battles that make sense with the story.

...

Does that help?

....


Sorry, not too much. Let's see 'use brain and imagination and good sense'. Bit out of practice there...

'Have a group of stalwarts more interested in a good game based on a coherent background than winning and textbook structure'. Okay, fair number of those folks around, but have to be done in the dead of night during disastrous weather to exclude cheese monkeys...'  ;)

You're a lucky fellow, but obviously deserve the luck.

Again, thanks for sharing!

Doug