Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: d phipps on February 17, 2014, 07:59:26 PM
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It doesn't cover everything, but some folks may find this handy...
(http://i1337.photobucket.com/albums/o665/pulpalley/Rules/PAQRS_zps76a8bc33.jpg)
You can download the PDF version from our yahoo group -- https://groups.yahoo.com/neo/groups/pulpalley/files
It may also be worth noting that the turn sequence remains exactly the same regardless of the number of players.
HAVE FUN
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Great idea!
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Thanks for that.....
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Fantastic!
Thank you!
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Cool, I hope it will help! ;)
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Thanks, that will be very useful.
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Extremely useful, many thanks.
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MUCH better than the one I cobbled together...! Grazie tanto!
Mike Demana
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Now aren't you glad I asked, Dave?
;)
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Any chance of a link that isn't on a Yahoo site? Thanks
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James if you are at White Hart this week I can have a copy for you!
John
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You could just save it as a picture or print straight from this thread!!! o_o
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Ahh thanks ... :D
John - thanks, i'll let you know tomo
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Now aren't you glad I asked, Dave?
;)
Indeed! Thanks!
Any chance of a link that isn't on a Yahoo site? Thanks
Please feel free to PM me with your email address and I'll send you the PDF version.
HAVE FUN
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thanks dave - i usually get confused on what to do if it's major or minor plot point. anyway to ahve that added on the QRS?
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thanks dave - i usually get confused on what to do if it's major or minor plot point. anyway to ahve that added on the QRS?
Dad was just saying last night that he wished he'd put Plot Points on there. lol
The page looks pretty full to me, but he might be able to finesse it around and make it all fit.
In the meantime, I'll try to clarify a few things:
1. The rules are the same for completing a major or minor plot point, unless there are some special scenario rules.
2. A character may move up to 6" before attempting a plot point.
3. Whenever a character attempts a plot point, the opponent has the option to play a Peril from their hand of cards.
4. If the character fails the Peril challenge then their activation ends immediately.
5. If the character passes the Peril, then they immediately draw a random challenge from the top of the deck. This is the Plot Point challenge.
6. If the character passes this challenge, they have captured the plot point. If they fail, then they can try again later - but the opponent can play another peril on them! ;)
I left a few things out, but that's the basics. Hope it helps.
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Mila,
Thank you for that.
I think I'm going to print that on the back of the QRS and laminate it for play. ;D