Lead Adventure Forum
Miniatures Adventure => Pulp => Topic started by: blacksoilbill on February 24, 2014, 02:34:18 PM
-
Our contacts report that the german agent Siegfried Grunstrasse is making a secret visit to Egypt. His destination and objective are unknown. However, given Grunstrasse's history, we feel it wise to intercept him.
A local intelligence network is preparing for Grunstrasse's arrival. You must intercept them as they retrieve coded messages that will identify an informant who will in turn lead you to Grunstrasse.
The subjugation of the free world may depend on you.
Our latest game of Pulp Alley: the spy network begins hidden around the board. Each of the spies holds a coded message that gives clues to the identity of an informant. It is up to the other two players to knock off the spies and grab the messages. There was a little consternation when the players discovered these were real coded messages!
Here's a sprinkling of photos. Sorry about the quality of some of them. The dodgy lighting was a fitting accompaniment to my photographic skills :? As always, we had lots of fun - heroics, laughter and an iron-clad monkey.
The town.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6431.jpg)
A lurking spy.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6425.jpg)
The cultists close in.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6443.jpg)
The leader of the spy ring is cornered.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6454.jpg)
One of the babybots encounters the black cat.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6440.jpg)
The cat wanders around the board at random (d6, scatter dice). If the cat comes in contact with your character another player may force you to reroll one of your dice each turn. The cat caused a few bottlenecks as players were keen to steer clear!
The most amusing part of the game involved the spies' ape, who was pursued around the board from turn one by the Metrobots,
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6437.jpg)
their babybots,
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6460.jpg)
and the cultists!
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6468.jpg)
And yet here he is, at the end of turn 6! I don't know how many hits he shrugged off with his 2d6 dodge and d6 health, much to the consternation of his opponents.
(http://i379.photobucket.com/albums/oo233/blacksoilbill/IMG_6469.jpg)
The game ended with each player having grabbed one coded message a piece. They've successfully deciphered the messages and we're all set to track down the informant.
[edited for photo posting incompetence!]
Bill.
-
Except the first, none of the other pictures are here........ :'(
-
Phew, sorted out at last. I post photos so seldom here that I forget how to do it.
-
Well worth the wait, nice AAR and pictures. 8)
-
Looks like great fun!
Looking forward to your next report!
-
Cool pics, cool story, cool minis! :-* :-*
THANKS for sharing.
If you're not familiar with Mila's Phantom Agent promo, you may want to check it out -- http://pulpalley.com/viewtopic.php?f=6&t=718&sid=e24860f874e9b86e5123c670b3991a7a
HAVE FUN
-
Cracking AAR. I love the black cat idea (I can see that one getting pinched!)
-
Thanks guys.
Dave, I've emailed Mila. Let me know if it didn't get to her.
Elk, yes, the black cat works really well. Not too complex or overpowering, but adds an element of excitement to the game.
Bill.
-
Elk, yes, the black cat works really well. Not too complex or overpowering, but adds an element of excitement to the game.
Bill.
Definitely! We did a slightly similar thing in a Home Guard pulp game where a farm dog approached if any figures went a certain way. Depending on how players reacted it would attack them or befriend them. I really like your cat rule though.
-
That's a great idea too. Little things like that add great flavour to a game.
-
Love the photos.
Great idea about the cat.
-
Awesome AAR! Loved the black cat rule. lol lol
In the pic of "A lurking spy" it looks like there is a black shadow behind the two guys. Is the shadow a counter or marker of some kind?
REALLY lovely terrain btw! :-*
-
Yes, it's a marker for a character in hiding.
I followed your method for doing the buildings, so it's good that you like them! ;)
-
Yes, it's a marker for a character in hiding.
Very clever idea and it looks good too. I like it.
-
I just noticed that the monkey was giving me the two-fingered welcome. No wonder I went after the little so-in-so.
It was a great scenario with beautiful terrain. We can't keep up with BSB with all his cool ideas.
The clue I won was encoded...so I left the game with homework!
Metroboto
-
Yes, it's a marker for a character in hiding.
I followed your method for doing the buildings, so it's good that you like them! ;)
That's really cool. I don't think I've seen that kind of hiding counter before. Might have to "borrow" that idea! 8)
And I like all the extra details you did on the buildings. I may eventually get to go back and spruce ours up a wee bit more. ;)