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Miniatures Adventure => VSF Adventures => In Her Majesty's Name => Topic started by: Irishrover13 on April 10, 2014, 03:13:42 PM

Title: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 10, 2014, 03:13:42 PM
I know we have rules for vehicles and to be honest the current rules do not need much work to translate to Fantasy(I little side project). My biggest issue is is stating out the huge creatures like Dragons, I can give them a pluck of 2+ and the best armour but a peasant with dagger and luck can kill it in one shot. Now what I was thinking is the dragon could have multiple stat lines (You pay for each) It would start out like this Pluck 2+ FV+4 SV+4 Speed +2  then it gets hit and it goes to Pluck 3+ FV +3 SV +3 Speed +2. It would continue down like this until all of the stat lines are gone. Just one Idea I am open to others but a huge red dragon would be your entire army for example using my method. (No I have not tested this since I have to wait till next month to get a reaper dragon:'(. )
Title: Re: How do you make a Red Dragon in IHMN?
Post by: vsfguthroth on April 10, 2014, 07:02:30 PM
I'm not sure such a creature would be as vulnerable as you think.

Plick 2+, Armour 17, Arc Cannon to simulate a breath weapon, terrifying total 119 points. It should be able to take out most parties with some ease.

Yes, a crack team with an arc cannon would worry it but otherwise ...
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Craig on April 10, 2014, 08:01:08 PM
A peasant like Bard the Bowman of the city of Dale perhaps?  lol

Tough armour and a 2+ Pluck should be enough, after all this is a skirmish game, not the Battle of Five Armies. And I'd give it a flamethrower for breath, not an arc cannon  ;D
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Conquistador on April 10, 2014, 08:09:30 PM
Third Sigma examples always stress a system...  ::)   ;)   just saying...   lol

Gracias,

Glenn
Title: Re: How do you make a Red Dragon in IHMN?
Post by: fastolfrus on April 10, 2014, 08:42:05 PM
Baccardi, grenadine, cranberry juice ?

:~}
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 10, 2014, 08:45:17 PM
Third Sigma examples always stress a system...  ::)   ;)   just saying...   lol

Not sure what this means but could a kid theoretically not just punch the dragon and have a chance to kill it even with the high armour and low puck?
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Thorwin on April 10, 2014, 08:50:49 PM
Then give him Pluck +0 and armor 25 with the special rule that he cannot be killed by peasants
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 10, 2014, 09:16:44 PM
Then give him Pluck +0 and armor 25 with the special rule that he cannot be killed by peasants

How would I define what is a peasant?
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Westfalia Chris on April 10, 2014, 09:28:33 PM
How would I define what is a peasant?

Basically, anybody who is revolting. Unpleasant folks may just be civil servants, so use discretion. ;)

On a more practical note, I'd say since peasants have the worst luck in the world (what with all those unelected kings around), maybe have all figures who aren't knights pass a chance test of sorts to avoid the drake's attentions. Dragons don't discriminate when it comes to dinner, or so I've been told.
Title: Re: How do you make a Red Dragon in IHMN?
Post by: vsfguthroth on April 10, 2014, 09:29:07 PM
With armour 17, anyone who can't get +7 on shooting or fighting can't even hit the beast, so is therefore a peasant  lol

Title: Re: How do you make a Red Dragon in IHMN?
Post by: vsfguthroth on April 10, 2014, 10:09:04 PM
OK, try this
Pluck 2+
Armour 17
SV 4
FV 4
Flamethrower Speed +2
Impervious, Numb, Terrifying
Total 153 points
It ignores it's first pluck roll, and cannot be affected by mystical powers.

You would have to be insane to attack it. No-one who can't get a +7 on their combat can even hit it.
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Argonor on April 10, 2014, 10:15:06 PM
http://www.amazon.com/Bravery-Misplaced-Dragon-T-shirt-Cotton/dp/B000I7OVGO

 lol
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 11, 2014, 12:01:02 AM
OK, try this
Pluck 2+
Armour 17
SV 4
FV 4
Flamethrower, Speed +2
Impervious, Numb, Terrifying
Total 153 points
It ignores it's first pluck roll, and cannot be affected by mystical powers.

You would have to be insane to attack it. No-one who can't get a +7 on their combat can even hit it.
I like it I will add Great Sword (Big Claws and nasty teeth) Bringing the total up to 159 points
I was toying with giving it flight but really it will just walk.
I might drop Impervious for Fearless since it would suck if you 160ish point model ran from a 24 point model with terrifying    
Title: Re: How do you make a Red Dragon in IHMN?
Post by: copeab on April 11, 2014, 01:40:57 AM
Given the size of a dragon figure on a 36"x36" table -- yeah, not really much need for flight.

Should the tailwhip be treated as a club?
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 11, 2014, 03:02:05 AM
Given the size of a dragon figure on a 36"x36" table -- yeah, not really much need for flight.

Should the tailwhip be treated as a club?

You only get one melee attack around so it might as well be great sword. Perhaps the Tail whip would be a short range attack six inches with pistol stats or some such thing.
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Craig on April 11, 2014, 07:43:52 AM
Why put a creature into a skirmish game that cannot be defeated?  :o
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Thorwin on April 11, 2014, 12:10:17 PM
Who needs dragons anyway?  ;D
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Craig on April 11, 2014, 12:12:20 PM
Daenerys Targeirian?
Title: Re: How do you make a Red Dragon in IHMN?
Post by: vsfguthroth on April 11, 2014, 12:55:54 PM
I think its all about designing the 'super thing' in any game system.

I know I've done it in games like Space 1889 and Traveller. How big and nasty can I make something and still be legal.

Interestingly, within the genre of the game it's only real potential nemesis would be just who you imagine, Allan Quartemain, the original Great White Hunter. He might lose quite a few porters in the process though ...  ;)
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Craig on April 11, 2014, 12:59:36 PM
Or anyone with an Arc Cannon... lol
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Irishrover13 on April 11, 2014, 08:47:08 PM
Why put a creature into a skirmish game that cannot be defeated?  :o

If I am making a Fantasy section of this game I need dragons and large monsters so I am trying to figure out how to make those truly vicious  creatures that make the knight have clean his armour after hearing their name.
I am not looking for something that can not be defeated I am looking to make Dragons, mountain giants, Mammoth, Purple worms into something that a are hard to beat and it would require an entire league working together to take down. I am thinking more of the  Dragon being something in the center and two league trying to kill it and steal it treasure.

A "Kill the BEAST!" senario but the monster needs to be something that would be able to hold it's own against a league because a monster hunt is no fun if the monster is a paper tiger.
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Conquistador on April 11, 2014, 11:29:07 PM
Why put a creature into a skirmish game that cannot be defeated?  :o

Craig having been destroyed and having destroyed dragons in OD&D (pre-white box days) it is an old tradition (at least 15 minutes old) to have small highly skilled (or specialized) parties try to "Kill the Big Bad" then burglarize his home. 

Why not IHMN too?

Gracias,

Glenn
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Trix2K on April 12, 2014, 12:43:35 AM
Super Beast may be joined by other creatures that are not truly considered part of his "company", but are still obstacles to be defeated.  Some examples are:

- Cultists that offer the Beast sacrifices and guard/watch the entrance to his lair.
- Giant Rats that feed on the remains of the dead while he sleeps.
- The spawn/offspring of the Beast that have similar attacks, but much weaker.

There could also be environmental dangers:

-Toxic gases that are too weak to affect the constitution of the Beast but pose a hazard to the invading company.
- Pools of volatile/corrosive liquids that force the party to fight/approach in a roundabout way (unless, at their peril, they want to enter said pools).
- Dust/Detritus kicked up by the fighting/flailing of the Beast which it uses to it's tactical advantage.  This might put the party at a penalty to fight or shoot.
-Traps (natural or constructed)

How's that for thinking outside the box?   ;)
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Trix2K on April 12, 2014, 12:58:04 AM
Oh, btw Glenn...

Quote
Third Sigma examples always stress a system...

Did you mean Six Sigma?  A process of improving a system by deleting/modifying/streamlining errors and redundancy?
Title: Re: How do you make a Red Dragon in IHMN?
Post by: Conquistador on April 12, 2014, 01:34:47 AM
Oh, btw Glenn...

Did you mean Six Sigma?  A process of improving a system by deleting/modifying/streamlining errors and redundancy?

Hell, NO!  Ick!  Bad experiences with the promised results of that...   >:(    :-[   :'(

I was referring to the outer edges of a bell curve - the "third sigma" is a term used by us dinosaurs for those outliers that are the extreme edges (high/low, "good"/"bad") of the bell curve results.

Gracias,

Glenn