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Miniatures Adventure => Future Wars => Topic started by: H.M.Stanley on May 11, 2014, 03:58:02 PM

Title: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 03:58:02 PM
So, I've acquired some Foundry ABC Warriors and I've been thinking about profiles using the Judge Dredd Miniatures Game rules.

I have kept to the Mobsters and Renegade Robot gangs for inspiration.  

I'll post photos with the profiles as and when they are painted.

I just need to track down a suitable figure for Mongrol, who isn't a mechanical ape as I had read.

I am open to ideas if anyone would like to suggest alternatives.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 04:02:42 PM
Hammerstein
"Demolition Droid"

Level 1 Hero, +6 Armour,  Heavy Spit Gun, "Big Jobs" [355pts]

Talents: Brave, Inspire
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 04:20:23 PM
Pineapple Joe
"Nero Narcos"

Level 1 Hero, Laser Rifle
Talents: Agile, Accurate, Crack Shot [265pts]

NB. Toned down to Hits 4, Melee dice 2D
Title: Re: ABC Warriors
Post by: Dr.Falkenhayn on May 11, 2014, 04:28:45 PM
Mother of all ABC Warriors Threads on LAF  ;D :o

http://leadadventureforum.com/index.php?topic=13529.0 (http://leadadventureforum.com/index.php?topic=13529.0)
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 04:32:02 PM
Blackblood
"Assassinator Droid"

Club, Laser Pistol, Spit Gun.

Special Rules: Flight Pack* [195 pts]

*needs some thought. May strip this out for an increase in a characteristic
Title: Re: ABC Warriors
Post by: Commander Vyper on May 11, 2014, 04:33:49 PM
He's not wrong. Chris' s thread rules.

 Don't hold your breath on Mongoose tw....erm Matt producing the ks ABC's anytime soon.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 04:34:05 PM
Mother of all ABC Warriors Threads on LAF  ;D :o

http://leadadventureforum.com/index.php?topic=13529.0 (http://leadadventureforum.com/index.php?topic=13529.0)

Thank you Dr. F.

I'm late to the party and will check that out
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 04:36:10 PM
He's not wrong. Chris' s thread rules.

 Don't hold your breath on Mongoose tw....erm Matt producing the ks ABC's anytime soon.


 I have the Foundry figs  :D
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 05:06:27 PM
Mek-Quake
"Demolition Droid"

+6 Armour [230 pts
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 11, 2014, 05:26:05 PM
Deadlock
"Necro ..."

Level 3 Hero/PSI 6, Katana, Laser Pistol

Talents: Ectoplasmic Shield,  Summon Demonic Entity, Agile, Stealthy, Silent Action
Title: Re: ABC Warriors
Post by: Commander Vyper on May 11, 2014, 08:02:20 PM
Erm stat posts. ...... and???? (No pics coming up bud).


If you want more Hammerstein variants for the war:

http://www.excalibur-miniatures.com/shop/product_info.php?products_id=230

Title: Re: ABC Warriors
Post by: Westfalia Chris on May 11, 2014, 08:33:27 PM
Yeah, pics or it didn't happen!  lol

Seriously though, some interesting thoughts. I really haven't given the rules side of my project much thought, but I've considered looking into the JD rules, and will have to take a closer look.

One thing concerning Mek-Quake: He actually has a single gun in his head and a six-gun rack in his torso, so you might want to add a short-range salvo thingie to cover that.

I daresay, though, that the ABC Warriors may actually be tricky to model, since so many of their defining features are character-driven and thus may not be easily covered in a tabletop environment with its need for abstraction.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 12, 2014, 08:50:03 AM
Erm stat posts. ...... and???? (No pics coming up bud).


If you want more Hammerstein variants for the war:

http://www.excalibur-miniatures.com/shop/product_info.php?products_id=230



Oh i know  :), they're only undercoated at this stage. I was planning to update the Stats post for each one as i got them painted and rethought what i wanted to do with each figure on the gaming table
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 12, 2014, 08:57:59 AM
Yeah, pics or it didn't happen!  lol

Seriously though, some interesting thoughts. I really haven't given the rules side of my project much thought, but I've considered looking into the JD rules, and will have to take a closer look.

One thing concerning Mek-Quake: He actually has a single gun in his head and a six-gun rack in his torso, so you might want to add a short-range salvo thingie to cover that.

I daresay, though, that the ABC Warriors may actually be tricky to model, since so many of their defining features are character-driven and thus may not be easily covered in a tabletop environment with its need for abstraction.

Thanks for the input Chris and for the heads-up on Mek-Quake. I'm brushing up on the ABC and have just bought the Volgan Wars volumes 1 - 4 for inspiration

I am much more a gamer than a painter so the rules etc really interest me.

I will however get them all painted (they are first in line currently) and post up photos, and amended Stats, when i can get them done.

I'm leaning towards making them all (at least) Level 1 Heroes and having Deadlock, Blackblood and Mek turn on H and Pineapples ... at least for now.

Absolutely love what you have done with the Ikon and Mongrol, in particular, on your thread!!
Title: Re: ABC Warriors
Post by: Westfalia Chris on May 12, 2014, 07:33:45 PM
Thanks for the input Chris and for the heads-up on Mek-Quake. I'm brushing up on the ABC and have just bought the Volgan Wars volumes 1 - 4 for inspiration

Not exactly the zenith of the franchise, but reasonably good - and at least the art quality is consistent. Personally, I'd rate "The Black Hole" #1. Before that, it's a bit disjointed, and after, it becomes quite a bit of an author tract. If you are looking for gameable scenario inspiration, though, the Mars books (The Third Element and The Shadow Warriors) actually have some good and reasonable OpFors.

Quote
I am much more a gamer than a painter so the rules etc really interest me.

In my case, it was more due to a lack of both opponents and suitable rules to use as a working baseline. Still, since I only paint stuff I intend to game with, ultimately I'll have to do some rules.

I will however get them all painted (they are first in line currently) and post up photos, and amended Stats, when i can get them done.

Quote
I'm leaning towards making them all (at least) Level 1 Heroes and having Deadlock, Blackblood and Mek turn on H and Pineapples ... at least for now.

Well, not wanting to spoiler much, Blackblood and Mek-Quake do go on a spree of their own in the Volgan War books, so there's potential for that! Deadlock is a bit of a turncoat himself, although more of the chaotic kind after The Black Hole, but you could throw in another faction for BB and MQ to align themselves with.

Damn, you got me on a roll! Let's sum up some of their opponents based on the various timelines to see where it takes us...

"The Meknificent Seven" - origin story, first against the Volgan robot armies (including Blackblood), then on Mars against Soy Cowboys, Tyrannosaurs, Evil Corporate goons, biker gangs...

"Nemesis" - Hammers and some friends on the side of the Evil Empire for a change, although a bit trippy and depressing at times. Fighting mainly aliens and zealots.

"The Black Hole" - psycho biker androids, Imperial shock troops, humanity's sins incarnate...

"Khaos Chronicles" and "Hellbringer" - again vs Imperial forces, this time with a more 40k-ish slant (some good cross-fertilization in the early 90s, it seems). Not exactly the best, but reasonably well-matched OpFor in the shape of the Rottweilers.

"Third Element" and "The Shadow Warriors" - this is quite interesting, with hi-tech human forces and, in the second book, an evenly-matched kill-team of seven evil robots. Also, some nice tanks.

"Volgan War" - a nice visual re-imagining of the Volgs, albeit a bit silly at times. Plus more Martian goons in the "present" timeline, plus the biggest job of all.

So, basically, there's a lot of stuff to choose and work from. The main issue would be how to balance the forces to give the Warriors a run for their money - possibly more scenario- than points-driven.

Quote
Absolutely love what you have done with the Ikon and Mongrol, in particular, on your thread!!

Thanks. I really have to bulk up the Volg robot force - got a couple of old Warzone figs earmarked for that, but would need some shooty ones, too.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 12, 2014, 09:33:14 PM
That's brill - thanks.

In my defence, the volgan wars* was all I could immediately put my hands on in Nottingham last Saturday, other than lost tales  ;)

I might have to ally BB and Mek then with some Chaos Muties. Otherwise,  I'd need a whole lot of something or other to take on the ABC Warriors together.

*they are also full colour/high gloss and look fantastic
Title: Re: ABC Warriors
Post by: Westfalia Chris on May 13, 2014, 06:40:25 PM
That's brill - thanks.

In my defence, the volgan wars* was all I could immediately put my hands on in Nottingham last Saturday, other than lost tales  ;)

Don't get me wrong - Langley's art is rather nice, even if his onomatopoetica are hard to make out, and there are some rather nice ideas in it - and the gritty reboot of the Volg bots is so much better than their original guise, which cannot belie the nature of 2000AD (and its predecessors) back in the day. I guess the humans look strange in there and that put me off a bit. Uncanny valley or something like that, or a reminder of those awful "photo novellas" that were so popular in the 1980s and 90s.

Quote
I might have to ally BB and Mek then with some Chaos Muties. Otherwise,  I'd need a whole lot of something or other to take on the ABC Warriors together.

In the Third Element book, there is a nice piece by Kev Walker featuring de-facto zombies (the Jung Cannibals). So Chaos mutants, in larger numbers, would be fine as well. Also, in the original timeline, there's a couple of hundred, if not thousand years between the first Mars adventures and the re-surfacing of Hammers and the other "survivors" during Termight's war on the Gothic Empire. Basically, there's a lot of stuff that could happen in between, and Blackblood also alludes to some freelance work in "Hellbringer". You could split up the Gang and just have some of them have adventures of their own.

Back before 2000AD separated the Judge Dredd and ABC Warriors universes, there was a story (by Miller and Brashill) that had Hammerstein fighting the Judges as part of President Booth's robot army (Battle of Armageddon in Death Valley, 2071 IIRC). Might be read in conjunction with how an ABC robot ended up in the 95 Dredd movie (although they never call him Hammerstein in that one).
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 13, 2014, 10:28:39 PM
Thanks. Lots of good ideas in there.

"Chaos Mutants in large numbers ...". Now that's the rub. I'm more of a historical gamer and the JD/ABC was a bit of a side project for a small skirmish game.

I have a dozen or so muties but allied to BB and Mek should make a game of it.

Could you recommend a figure for [as near as dammit] Mongrol? I dont have your skills unfortunately.

Cheers, James

Title: Re: ABC Warriors
Post by: Westfalia Chris on May 14, 2014, 05:12:01 AM
Quote
Could you recommend a figure for [as near as dammit] Mongrol? I dont have your skills unfortunately.

Cheers, James



Well, as said before on your JD thread iirc, there are some of the Karman Gorillas in powered armour that could work. Scurv mentioned warmachine, where you could use one of the newer plastic warjack kits - I think there is a Khador one with two fists that could be used.

The old Alpha Forge Games (iirc) "demolition droid" has been mentioned a couple of times, but is hard to find and a bit spindly-built.

Another option could use parts of the Mage Knight "Storm Golem" (must ask you to google it since I'm writing this on a tablet) or use the figure itself as a base and bulk up the torso, add a new head and stuff.

It's a real shame that Foundry never finished theirs, if the pic of the green that's been making the rounds on the web is legit.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 14, 2014, 07:51:51 AM
Sorry, i said Mongrol, i was thinking Steelhorn!!   :o
Title: Re: ABC Warriors
Post by: Westfalia Chris on May 14, 2014, 11:01:00 AM
Sorry, i said Mongrol, i was thinking Steelhorn!!   :o

Ah, no worries!

I actually got this guy with the intention of converting him to a Volg-era Steelhorn:

http://www.reapermini.com/OnlineStore/golem/latest/14122

Head needs some work, although you could just add some GW Khorne warriors "winglets" from their helmets. Plus of course the hammer. Not really suitable for the Avatar of Medusa, though.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 14, 2014, 11:05:36 AM
Roger that. Muchos!

Been looking at the Khador WarJacks for Mongrol  :D
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 14, 2014, 01:16:24 PM
Too much "metal"?

http://www.waylandgames.co.uk/privateer-press/warmachine/khador/warjacks/kodiak-heavy-warjack-of-reknown/prod_3464.html
Title: Re: ABC Warriors
Post by: Westfalia Chris on May 14, 2014, 06:15:50 PM
Too much "metal"?

http://www.waylandgames.co.uk/privateer-press/warmachine/khador/warjacks/kodiak-heavy-warjack-of-reknown/prod_3464.html

A bit angular, but close enough. The spikes would probably have to go, and getting rid of the exhaust rack would be a pain (I assume it is a metal model, not one of their plastic thingies?). Maybe remove the pelvis plate, too, if it is possible, for a more spindly appearance.

You could also possibly combine a Khador heavy jack's torso and arms with a Cygnar light jack's leg part - I seem to recall the latter ones are less pointy and might look similar to Mongrol's.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 14, 2014, 06:39:11 PM
Thanks Chris.

I'm going to get the rest of the team painted and then ponder Mongrol/Steelhorn
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 16, 2014, 12:45:31 PM
Mek-Quake
"Demolition Droid"

+6 Armour [230 pts

(http://i58.tinypic.com/99q889.jpg)

Mek, a power plant and a large adjustable spanner; what could possibly go wrong ...?

NB. i'll update his profile [weapons]

Title: Re: ABC Warriors
Post by: H.M.Stanley on May 16, 2014, 12:56:01 PM
Blackblood
"Assassinator Droid"

Club, Laser Pistol, Spit Gun.

Special Rules: Flight Pack* [195 pts]

*needs some thought. May strip this out for an increase in a characteristic

(http://i57.tinypic.com/16hql1v.jpg)

I'm going to make the Warriors Heroes under the JDMG rules and give them appropriate Talents. Twin Shooter looks promising ...

Title: Re: ABC Warriors
Post by: Westfalia Chris on May 16, 2014, 05:42:54 PM
Nice work! Maybe pick out the tubing on Mek-Quake in a different colour, to add some definition? Either a black/grey/anthracite wash, or a "popping" colour like blue or red.

Regarding Blackblood:

I'd get rid of the flight capacity, too, and probably replace it with the "Sneaky Does It" base skill (Stealthy) and the Dual Shooter base skill.

Hammerstein, on the other hand, does have flight (or jump) jets mounted to his waist, so the flight pack might be more suitable there.

I'd really need to sit down and take a closer look at the rules. I had recently considered using WH40k 2ed to play 2000AD, but the JD rules might provide more interaction and, using the talents, more flavour.
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 16, 2014, 06:29:14 PM
Noted and understood - thanks.

I'm colourblind so forget sometimes about contrast.  Mek has some lovely new red tubing.

Again, thank you for the heads up on Hamm.  I saw that he flew in the VW episodes but wasnt sure if that was a general ability of his.

Blackblood - v. nice call. As I mentioned, the Warriors will be at least Level 1 heroes with Talents tailored to suit.

Painting up H at the moment.

Best, James
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 09:37:19 AM
Bazzinga!!   lol

You're right of course, and i suppose that each Warrior should be in the region of 1000+ points. For now, i'll keep them around the 4/500pt mark to make them playable in reasonable sized games
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 09:45:48 AM
Pineapple Joe
"Nero Narcos"

Level 1 Hero, Laser Rifle
Talents: Agile, Accurate, Crack Shot [265pts]

NB. Toned down to Hits 4, Melee dice 2D

(http://i60.tinypic.com/iefjno.jpg)

7'2" eyes of blue, Joe Pinapples' gunning for you ...

I have had some more thoughts about Joe. I think i'll base him on the Combat Droid [no, really] with the Sniper Artist Talent [again, ...] rather than the underpointed(?) Necro

Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 09:54:45 AM
Hammerstein/Combat Droid" 505 pts

Level 3 Hero, +8 Armour, Laser Pistol, Jet-Pack [No Abilty check to land]

Special Rule: "Big Jobs"

+3 Characteristics (Sh +3,  Melee +2 and Will +2), +3 Hits (6)

Talents: Skilled and Deadly, This is my ... "Hammer", Luck of Grud x2

(http://i57.tinypic.com/2u6pyis.jpg)
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 03:35:00 PM
Joe Pinapples/Combat Droid 405 pts
(http://i60.tinypic.com/iefjno.jpg)

Level 3 Hero,  Laser Rifle,  Las Knife and Amour +6.

+ 3 Characteristics (shoot +4,  agility +1), + 3 hits (6)

Talents: Aim, Suppressing Fire,  This is my Rifle and Agile

Special rule: Always Alert
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 03:46:27 PM
(http://i58.tinypic.com/99q889.jpg)

Mek-Quake/Demolition Droid 425 pts

Level 3 Hero, +6 Armour, Missile Launcher**/AP Missiles, Laser Pistol

+3 Characteristics (Melee +4, Melee Dice 3D)

+ 3 Hits (9)

Talents: [Alleyway Fighter] Dirty Fighter, Below the Belt, Deadly Strike and Just Plain Lethal

Specal Rule: Big Jobs!
**Not quite in keeping perhaps,  but it amuses me
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 04:02:36 PM
(http://i57.tinypic.com/16hql1v.jpg)

Blackblood/Combat Droid 480pts

Level 3 Hero, Armour +8 and 2 x Laser Pistols

+ 3 Characteristics (Shoot +3, Agility +2)

+ 3 Hits (6)

Talents: Stealthy,  Silent Action, Silent Killer, Dual Shooter

Special Rule: Always Alert
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 18, 2014, 07:28:22 PM
Deadlock [Nero Narcos] 405 pts

Level 3 Hero/PSI 7, Armour +6, Katana and Laser Pistol

Talents: Ectoplasmic Shield, Summon Demonic Entity, Danger Sense and Foresight

Special Rules: X-Caliber - Nourishment! AP5 (otherwise as Katana) and any successful Hit adds +1 to Deadlocks PSI score to a maximum of 7

Note: I increased the points for for "Nero" by 100 and removed access to a 5th Talent

(http://i61.tinypic.com/2i8j2is.jpg)
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 20, 2014, 03:03:14 PM
Cheers bud - BTW i haven't forgotten your PM

Now that i have the Warriors painted (play test on Thurs) my thoughts turn to ideas for Johnny Alpha, Wulf and Gronk using JDMG.

At least i have those figures painted already!!  :D
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 26, 2014, 12:15:32 PM
BTW I have the large Foundry Hammerstein (unpainted) which is available for exchange. Would like the Foundry Nemesis and Torquemada if possible
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 27, 2014, 06:10:45 AM
Torquemada is one of my favourite villains. Just so wonderfully deranged in so many ways. Responsible for one of my fave descriptions of people as well. 'A moving accident blackspot.' You can use that at least 3 times a day in casual conversation. 

 lol

I shall of course now steal that quote ...
Title: Re: ABC Warriors
Post by: H.M.Stanley on May 28, 2014, 05:56:04 AM
I hear you brother ...  : ;)

Working through the Mek7. I mat then have to look at the Nemesis books.

BTW what did you use as a trailer to go with your Ramshackle "Rad-Wagon"?
Title: Re: ABC Warriors
Post by: H.M.Stanley on June 07, 2014, 05:26:17 PM
Morrigun

"Combat Droid" 420pts

(http://i61.tinypic.com/2lj55zc.jpg)


Level 3 Hero/Psi 7, Armour 6+, Moonflails (Katana) and Pentangs (Laser Pistol)

+3 Hits (6) and +3 Characteristics (Melee 4*)

TALENTS: Skilled and Deadly, Feint,  Smack down and Finding the Chink* [the latter will make the Moonflails -8 AP and she should be an absolute nightmare in close combat but is herself fragile in comparison to the other ABC Warriors at Armour 6]

Special Rule: Night Maras (Morrigun is a witch and has the Crushing Force Psi ability)
Title: Re: ABC Warriors
Post by: H.M.Stanley on June 07, 2014, 05:34:22 PM
Mongrol

(http://i59.tinypic.com/8vspra.jpg)

WIP on the model although i'm very pleased to have him  :D

Demolition Droid 405 pts

Level 3 Hero, Armour 6+, Heavy Spit Gun

+3 Hits (9), + 3 Characteristics (Shoot 0+, Melee Dice 4D)

Talents: Dirty Fighter,  Careless Charge,  Thundering Charge and Skilled & Deadly

Special Rule: Mongrol Smush! [Big Jobs] and Lara!! (as BJs but, at AP4. However once used, Mongrol cannot shoot for the remainder of the game and must always charge directly towards the closest enemy model. Once that enemy has beem smushed he must then charge towards ... and so on)
Title: Re: ABC Warriors
Post by: H.M.Stanley on June 07, 2014, 05:46:52 PM
Zippo

I need to think abut Z but needless to say that he will get  a Flame Thrower  ;)

(http://i62.tinypic.com/2nb7fpj.jpg)