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Miniatures Adventure => Fantasy Adventures => Topic started by: Argonor on July 12, 2014, 04:56:53 PM

Title: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on July 12, 2014, 04:56:53 PM
I'm going all in on Gob, making armies out of LotR and Oldhammer minis in 28mm, and just ordered 15mm Copplestone barbarians for a Thousand Tribes 24 pts army.

The story so far:

Played a 15mm game at Argonor's Attic Attack I:

(http://1.bp.blogspot.com/-WO18G3mK9FU/U4ijHeIb6_I/AAAAAAAABYY/l01FEM0vBOE/s1600/AAA-01-04-GoB-01-02.JPG)

Bought the rulebook shortly after:

(http://4.bp.blogspot.com/-EMb7xRAoqvk/U5LzXUK6x4I/AAAAAAAABdA/N7D-JvEcUSY/s1600/God_of_Battles_2014_May.JPG)

Then hosted a 28mm game in Argonor's Attic last Thursday:

(http://2.bp.blogspot.com/-7k2LX8l5gGo/U8BZ8DUrptI/AAAAAAAABjc/hz07apHamVU/s1600/GoB-LotR_2014-07-10_05-600.JPG)

And today I ordered Copplestone barbarians for a 24 pts Thousand Tribes army!  :D

More pics can be found at my blog:

http://argonor-wargames.blogspot.dk/search/label/GoB
Title: Re: Argonor's God of Battles Project(s)
Post by: Lowtardog on July 12, 2014, 05:36:50 PM
Looks great Argonor 8)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 12, 2014, 08:04:15 PM
 8)

It's the first fantasy 'battle' game that has ever spurred me on to actually get some games going. Simple and elegant, without any of the usual micro-management and fiddly movement rules, just action and fun!
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on July 13, 2014, 12:10:20 PM
A GREAT LOOKING game! The forest & hills (Geo Hex?) are a striking setting for your TERRIFIC minis.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 14, 2014, 09:55:33 AM
Thanks!

The landscape-ing is geo-hex Gamescape (and some Battlescape I reflocked). Such a shame they are not avalable anymore! Especially as I can never find the triangular plastic 'locks' to keep them from sliding apart in the heat of battle  lol  Well, some thin plasticard and a knife should do the trick...

The Dale and Laketown minis are not mine, but owned and painted by the newcomer to our group, Marc, whom we introduced to GoB and SAGA on this occation.

And, of course, the 15mm stuff is by @Torben and @dijit, hopefully to be squished by my steppe barbarian hordes any day soon  ;)
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on July 14, 2014, 04:56:55 PM
Looking good Niels! Just adding the finishing rounds to my Blood Gorged at the moment, the. Ready for more GoB.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 14, 2014, 05:35:59 PM
About GEO-HEX - does anyone know anythng about this company: http://campaign-game-miniatures.0catch.com/main.html ?
Title: Re: Argonor's God of Battles Project(s)
Post by: Jevenkah on July 15, 2014, 02:04:18 AM
Awesome! The Geo-Hex looks like it works well with your terrain, minis, and game. They provide height for visual interest, and cool pathing for gameplay. I love the imagery of your ruins scattered about the battlefield. Nice job with the pictures, thanks!

Congrats on breaking in welcoming a new guy!
Jevenkah
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 15, 2014, 02:44:02 PM
Thanks!

I hope to get a few more games going this summer holidays (but we're probably going away trailer-camping some of the time).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 19, 2014, 04:30:41 PM
Murdered an old slotta with my Dremel today:

(http://3.bp.blogspot.com/-DvPjXgxN_Qw/U_NsN_l_efI/AAAAAAAABm0/4TOJihipzlY/s1600/Kill-Slotta-01-600.JPG)

The Rites of Summoning have begun...
Title: Re: Argonor's God of Battles Project(s) - More Undead added
Post by: Argonor on August 26, 2014, 09:27:14 PM
Doing some progress on the Lords of Undeath army:

Sand drying on Undead Knights' bases:

(http://2.bp.blogspot.com/-3uwr6MJ2hKk/U_zoUlcU8bI/AAAAAAAABnM/2jFXHQmT6t4/s1600/GoB-Knights-WIP-01-600.JPG)

Rebasing WIP on 2 units of Skeleton Horde:

(http://2.bp.blogspot.com/-NtBiYBcIyTQ/U_zo1iSUsLI/AAAAAAAABnU/KLydveqF62I/s1600/GoB-Hordes-WIP-01-400.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Momotaro on August 26, 2014, 10:35:19 PM
Good to see GoB getting some love - it really is a great game.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 08, 2014, 09:20:42 PM
Couple of GoB28 games played this weekend:

Dwarves vs Lords of Undeath, 24 pts quick-play armies:

(http://4.bp.blogspot.com/-4IsupMGvXnY/VA3_dBTJbYI/AAAAAAAABpw/LX-6grEMjso/s1600/2014_09_05-GOB28_24_pts_QP-11-600.JPG)

Many more pics on the blog:

http://argonor-wargames.blogspot.dk/
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 11, 2014, 09:46:59 AM
A ghoul that I painted to use as leader of one of my ghoul units:

(http://3.bp.blogspot.com/-xVs9ImcTJQM/VBFaS1DaxCI/AAAAAAAABtk/1ynQ7xsBFAY/s1600/2014_09_04-Ghoul-01-400.JPG)

No breakdown of colours, but a few more pics on the blog (skin is Foundry Rawhide, though).
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on September 11, 2014, 09:59:34 AM
Gollum's been hittin' the gym!

Great painting. :) Good tones and highlighting.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 11, 2014, 10:10:27 AM
Thanks - it's an old Citadel sculpt from the late 80's or so, I think, and, yes, he could be Gollum's big, stronger brother, actually. Come to think of it, Gollum IS a kind of ghoul, really...  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on September 11, 2014, 02:37:43 PM
That is one COOL drug crazed looking Ghoul. The flesh tones are WONDERFUL. GREAT WORK!
I would agree with you on the Gollum the Ghoul thingy also.
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on September 11, 2014, 02:57:09 PM
Seriously though, it looks like the kind of skin tone I'd like to stick on some uruk hai, and hopefully was at least half as much success. :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 11, 2014, 10:46:24 PM
That is one COOL drug crazed looking Ghoul. The flesh tones are WONDERFUL. GREAT WORK!
I would agree with you on the Gollum the Ghoul thingy also.

Thank you!

Seriously though, it looks like the kind of skin tone I'd like to stick on some uruk hai, and hopefully was at least half as much success. :)

Thanks!

Get the paint, give it a try:

Undercoat: Black
Base coat/deep shadows: Foundry Rawhide Shade
Main coat: Rawhide Shade + Rawhide
First highlight: Rawhide
Final highlight: Rawhide Light

I find that series almost always turns out well.  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on September 12, 2014, 11:49:21 AM
hopefully was at least half as much success.

That should be with half as much success. Dunno what it sounds like with 'was'.  ;D

Ta for the recipe, though I've got too many paints already. Pleny of ochres and browns though, so hopefully I'll get a reasonable approximation. :)

Looking forward to the rest of the ghouls.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 12, 2014, 04:25:52 PM
I'm using the Mantic zombies as ghouls, having only the leaders represented by the GW ghouls.

I have pics of those here (and on the blog, of course): http://leadadventureforum.com/index.php?topic=60542.0

I multi-purpose everything these days - by cross-using stuff, no project is ever left 'dead' for a very long time, and I find that motivating!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 21, 2014, 08:34:55 PM
I think I should post these units that have been readied for Horisont VI:

Swordsmen:
(http://1.bp.blogspot.com/-I-OLy1fK6BQ/VDhDHZN11lI/AAAAAAAABzg/Ps7ZUYT5IY4/s1600/20014_10_10-WoMT-Finished-02-600.JPG)

Archers:
(http://1.bp.blogspot.com/-GUfYrp5c1fI/VDhDHdpIucI/AAAAAAAABzc/f89n3NHtyzc/s1600/20014_10_10-WoMT-Finished-03-600.JPG)

I only have to paint 9 additional models, make some 'miracle' cards, sand and paint the camp and baggage bases, maybe find some scatter to put on them, and then I can pack up for Horisont  ;D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 03, 2014, 09:02:34 AM
My Gondor/Rohan GoB army is almost ready for Horisont!

Here's a pic of the next to last rank-and-file model I finished late yesterday evening:

(http://2.bp.blogspot.com/-9it9-jbbr24/VFc_YoyoJYI/AAAAAAAACA4/uEabQO4MzXE/s1600/2014_11_03-Rohan_Warrior-01-01-400.JPG)

One more, almost done, and I can start painting the characters for the 36 pts force I have been putting together the last couple of months.  ;D

There's a lot of other pics from the last couple of weeks to be seen at my blog.  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 03, 2014, 08:39:30 PM
The third, and last, Fiefdom warrior unit for my GoB Gondor army.

(http://4.bp.blogspot.com/-xcdeb3GqgOY/VFfmGR51rdI/AAAAAAAACCE/q5IoJKHF0pg/s1600/2014_11_03-Rohan_Warrior_Unit-03-600.JPG)

If I can find the time before Horisont, I'll do a bit of work on some of the bases not painted by me - notably the leader's.

EDIT:

DARN - wrong picture  lol
Corrected now!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 07, 2014, 08:16:53 PM
Although I have caught a bad cold, and am spending most of my time on the couch with blankets and hot drinks, in between headaches I have begun working on the Camp and Baggage bases needed for the game:

(http://1.bp.blogspot.com/-FSNb4_6Vv7Y/VF0kZ0v2gAI/AAAAAAAACFs/QNipTeuemAs/s1600/2014_11_07-GoB_Camp-Baggage_WIP-01-600.JPG)

More WIP pics on my blog.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 16, 2014, 08:11:09 PM
Very generic, but never the less going to be used for GoB next weekend  :D

(http://1.bp.blogspot.com/-e7VrG83if_k/VGkCZjgRkVI/AAAAAAAACJ8/lxpKIVTmDKU/s1600/2014_11_16-Renedra_Camp-01-600.JPG)

More on the blog, as usual!  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Sir_Theo on November 16, 2014, 08:27:31 PM
Lovely stuff! I want to try GoB. The rules read very well!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 16, 2014, 08:37:53 PM
Lovely stuff! I want to try GoB. The rules read very well!

They play even better!

And the best part is, you can easily proxy any fantasy army you and your friends may have already.

Read about some of the stuff we did on my blog:
http://argonor-wargames.blogspot.dk/search/label/GoB

:::::::::::::::::::::::::::::::::::::

I did a bit more:

(http://3.bp.blogspot.com/-REm2-4v8cwc/VGkFzHTEExI/AAAAAAAACKY/QYyQ-PvpiiA/s1600/2014_11_16-GoB_Oldhammer_Undead_Chariot-01-600.JPG)

My 24 pts Quick-Play Lords of Undeath army is being upgraded to full force!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 16, 2014, 11:04:31 PM
And the metal base has been applied.

(http://1.bp.blogspot.com/-LKOiDghMHvA/VGkgGmQipDI/AAAAAAAACLA/izj_9JBKuYU/s1600/2014_11_16-GoB_Oldhammer_Undead_Chariot-02-600.JPG)

Tomorrow, I'll glue the actual chariot in place, and position the driver, and possibly a 'passenger'.

Filler will be added at the rim, and I'll try to get a uniform finish done all over.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 18, 2014, 10:43:49 PM
I'm posting this here, because it is about a GoB battle:

We played a test-run of our LotR/GoB scenario for Horisont VI today:

(http://1.bp.blogspot.com/-e0aTMd_veQ8/VGvF3iZboSI/AAAAAAAACMc/THaKVjJPynk/s1600/2014_11_18-GoB-004-600.JPG)

(http://3.bp.blogspot.com/-kQtLhPs_8tQ/VGvF8BM1trI/AAAAAAAACNo/NZjGeUNU79c/s1600/2014_11_18-GoB-016-600.JPG)

More pics with comments on my blog:
http://argonor-wargames.blogspot.dk/
Title: Re: Argonor's God of Battles Project(s)
Post by: Jevenkah on November 19, 2014, 03:07:45 AM
Great looking scenario, with your wonderfully painted minis! Are you all set for Horisont yet?

Jevenkah
Title: Re: Argonor's God of Battles Project(s) // Undead Chariot
Post by: Argonor on November 19, 2014, 04:35:59 PM
Great looking scenario, with your wonderfully painted minis! Are you all set for Horisont yet?

Jevenkah

The sand is drying on the last piece of baggage I'm going to get done (a large inter-war trunk, but, hey, it's Fantasy!).

I readied THIS today:

(http://2.bp.blogspot.com/-aFHVQRtzrWk/VGzEvNnjdaI/AAAAAAAACO0/te71rLRN7wo/s1600/2014_11_19-Undead_Chariot_01-04-600.JPG)

and the sand is also drying on the seconnd one's base (I'm going to bring a 24 pts Lords of Undeath army for interested parties to try out, too).

I need to edit, print, and laminate some rosters for the Dwarves and the Undead, but otherwise, yes, I'm good to go!  lol
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on November 19, 2014, 05:51:40 PM
FANTASTIC! The Charioteer doing the Celtic standing-on-the-horses routine is an inspired touch. VERY WELL DONE!
Title: Re: Argonor's God of Battles Project(s) // AAR Part 2
Post by: Argonor on November 19, 2014, 06:14:03 PM
FANTASTIC! The Charioteer doing the Celtic standing-on-the-horses routine is an inspired touch. VERY WELL DONE!

Not my doing, alas!

The model was already constructed (and painted) when I bought it almost 20 years ago - but It wasn't based, and it had come apart being rattled about during moves, cleaning, and so forth...

The 2nd part of The Battle of Amon Thorongil has been uploaded to my blog; teaser piccie here:

(http://4.bp.blogspot.com/-vBH9Tzk2yJo/VGzWKqqWwpI/AAAAAAAACPo/XcFXNTVCVPk/s1600/2014_11_18-GoB-025-600.JPG)
Title: Re: Argonor's God of Battles Project(s) // Undead Chariot #2
Post by: Argonor on November 20, 2014, 09:44:37 AM
Got this one repaired and based.

(http://1.bp.blogspot.com/-pQRCH52lgJc/VG23ASZDS7I/AAAAAAAACRg/VcDZLeolh3Q/s1600/2014_11_20-Undead_Chariot_02-03-600.JPG)

More pics on the blog.

I now have a full 24 pts Lords of Undeath army that I'll bring along to Horisont as an alternative to one of our LotR armies.
Title: Re: Argonor's God of Battles Project(s) // AAR Part 3
Post by: Argonor on November 20, 2014, 11:36:00 AM
Part 3 of the GoB LotR AAR is now up on my blog (http://argonor-wargames.blogspot.dk/)

(http://3.bp.blogspot.com/-QiX9ZVmrsVM/VG3OVq6UBBI/AAAAAAAACTM/W-9Jyw_PckY/s1600/2014_11_18-GoB-036-600.JPG)
Title: Re: Argonor's God of Battles Project(s) // AAR Parts 4 and 5
Post by: Argonor on November 24, 2014, 07:50:05 PM
Parts 4 and 5 now posted on the blog:

(http://2.bp.blogspot.com/-mZEQOjDoh2I/VHI4zXPmZ8I/AAAAAAAACWk/Rl6xN4eTtgk/s1600/2014_11_18-GoB-066-600.JPG)

(http://1.bp.blogspot.com/-XTs_uKOWt6g/VHNVGjAb-aI/AAAAAAAACYM/D9kdDepnZIg/s1600/2014_11_18-GoB-076-600.JPG)

http://argonor-wargames.blogspot.dk/
Title: Re: Argonor's God of Battles Project(s) // New Project and AAR Part 6
Post by: Argonor on November 25, 2014, 08:53:58 PM
I am planning a new LotR-army for God of Battles (Hint: 'They have a Cave Troll!!'):

(http://3.bp.blogspot.com/-LcJu3wWId2I/VHTqLzDeKfI/AAAAAAAACck/xFJvmdQoq4c/s1600/2014_11_25-Moria_Goblins.JPG)

And Part & of the test Game AAR is on the blog as well!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 29, 2014, 09:56:34 AM
The full AAR of the test game is now online.

Furthermore pics from the first evening at Horisont VI are also to be found, now:

http://argonor-wargames.blogspot.dk/

Teaser:

(http://3.bp.blogspot.com/-TN9OhFxKJxk/VHmQlrTfUDI/AAAAAAAACfY/GzFkaNReZVg/s1600/2014_11_21-GoB28_04-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on November 29, 2014, 02:51:45 PM
It looks like you had a blast at Horisont...couldn't happen to a nicer Guy The Pardulon Post Apocalypse board was/is unbelievably cool. AND of course a SPLENDID job on your Battle Report. ENTERTAINING STUFF all around!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 29, 2014, 06:25:40 PM
Thank you, and, yes, Horisont is a blast of a convention; very recommendable if someone plans to spend some time in Denmark, anyway (I guess it's a bit much to travel from abroad for a single weekend of gaming mayhem) - we do have some interesting sights to offer here and there, too (I'm living almost next door to one of Northern Europes largest water castles, Egeskov).

I think the event may take place in another than the 3rd weekend of November if the organizers decide to use the same premises as this year - we coudn't stay all Sunday, because Odense Drum Majorettes always have their Christmas event there on that paticular Sunday...   ::)
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on November 30, 2014, 09:26:18 PM
Very nice pics. :) Stuff like this is why I'm trying not to perma-base my own fantasy minis.

And I love your stove. :D
Title: Re: Argonor's God of Battles Project(s)
Post by: guitarheroandy on November 30, 2014, 11:28:54 PM
Great stuff!! I have the GoB rules and, although I haven't played with them yet, the mechanisms look as though they will work really well. They look as though they could be a really fun set for Middle-earth type encounters. Did you do much alteration to army lists to make your LoTR forces?

I have been looking at the two Elf factions in the game and neither quite does what my vision of a Tolkien Elf army ought to do (obviously removing all the weird sea creatures from the Sea Elf list and just looking at the Elves themselves... )
The Orcs could probably do as they are (those are the two forces I would be setting up games with)

I almost feel like I want to create a Tolkien-esque Elf list by taking the appropriate bits from both GoB Elf factions... I was thinking City Guard and Royal Guard from the Quithnilian lists to represent standard and slightly elite Elf infantry, plus Marines from the Sea Elf list to represent armoured archers, with Seekers from the Sea Elf list to represent Elf rangers. They could draw heroes from both lists - the Sea Elf hero could be a typical Elrond-esque figure while the less armoured Revenant from the Quithnilian list could be a ranger hero (perhaps add a shoot value or allow him to add shooting dice to the Ranger unit he accompanies?) They could also take eagles from the Quithnilian list... The miracles could be lifted straight from either and just renamed (e.g. Might of the Valar rather than Kei's Might...)

Anyway, that's as far as I have got at the moment, but it's giving me food  for thought and, along with the inspiration from your adventures with GoB, has made me drag out the Middle earth figures and get a few into the painting queue again!  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 01, 2014, 02:06:55 PM
Very nice pics. :) Stuff like this is why I'm trying not to perma-base my own fantasy minis.

And I love your stove. :D

Yes, keep your minis based for multi-purpose at all costs!

I'm not quite sure which stove you're referring to? The one currently attached to the chimney is the old one that is going to be replaced by a newer, more efficient type.

Great stuff!! I have the GoB rules and, although I haven't played with them yet, the mechanisms look as though they will work really well. They look as though they could be a really fun set for Middle-earth type encounters. Did you do much alteration to army lists to make your LoTR forces?

No, I really just re-named units from the Mercenary list (Dwarf Swashbucklers and Swashbuckler Gunners for the Minas Tirith units, Half Elf Warriors and Half Elf Scouts for the Fiefdom units), and Duregar used the Norse Dwarf list.

I have been looking at the two Elf factions in the game and neither quite does what my vision of a Tolkien Elf army ought to do (obviously removing all the weird sea creatures from the Sea Elf list and just looking at the Elves themselves... )

If you want some creatures of Middle-Earth, just rename some of the entries.

The Orcs could probably do as they are (those are the two forces I would be setting up games with)

The Orc list is great, but I miss a unit of War Orcs with Pikes (Uruk-Hai Pikemen). I'll have to harass Jake Thornton on that one   >:D

I almost feel like I want to create a Tolkien-esque Elf list by taking the appropriate bits from both GoB Elf factions... I was thinking City Guard and Royal Guard from the Quithnilian lists to represent standard and slightly elite Elf infantry, plus Marines from the Sea Elf list to represent armoured archers, with Seekers from the Sea Elf list to represent Elf rangers. They could draw heroes from both lists - the Sea Elf hero could be a typical Elrond-esque figure while the less armoured Revenant from the Quithnilian list could be a ranger hero (perhaps add a shoot value or allow him to add shooting dice to the Ranger unit he accompanies?) They could also take eagles from the Quithnilian list... The miracles could be lifted straight from either and just renamed (e.g. Might of the Valar rather than Kei's Might...)

I think you're on the right track - as long as it fits the theme, I see no reason at all, not to use units from separate armies - and remember, you can always use 1/3 of your Main Force points on Allies  ;)

Anyway, that's as far as I have got at the moment, but it's giving me food  for thought and, along with the inspiration from your adventures with GoB, has made me drag out the Middle earth figures and get a few into the painting queue again!  :D

Just get dug in, there, we need to see more LotR-stuff, and far more GoB AARs!!  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on December 01, 2014, 05:11:08 PM


The Orc list is great, but I miss a unit of War Orcs with Pikes (Uruk-Hai Pikemen). I'll have to harass Jake Thornton on that one   >:D

I think you're on the right track - as long as it fits the theme, I see no reason at all, not to use units from separate armies - and remember, you can always use 1/3 of your Main Force points on Allies  ;)


As you say, just take Merc ally pikeman. Relatively easily done.
Title: Re: Argonor's God of Battles Project(s)
Post by: guitarheroandy on December 01, 2014, 05:50:53 PM

No, I really just re-named units from the Mercenary list (Dwarf Swashbucklers and Swashbuckler Gunners for the Minas Tirith units, Half Elf Warriors and Half Elf Scouts for the Fiefdom units), and Duregar used the Norse Dwarf list.

If you want some creatures of Middle-Earth, just rename some of the entries.

The Orc list is great, but I miss a unit of War Orcs with Pikes (Uruk-Hai Pikemen). I'll have to harass Jake Thornton on that one   >:D

I think you're on the right track - as long as it fits the theme, I see no reason at all, not to use units from separate armies - and remember, you can always use 1/3 of your Main Force points on Allies  ;)

Just get dug in, there, we need to see more LotR-stuff, and far more GoB AARs!!  :)

Thanks. That's really helpful. I had considered the 'allies' approach... As my Orcs and Elves are mainly designed for War of Sauron & the Elves or encounters against the Witch King of Angmar, plus Mirkwood/Lorien vs Orcs of the Misty Mountains, I'm not too bothered about Uruk Hai.. I actually have Uruk Hai models on the painting table about to be painted as Gundabad Orcs from the Battle of 5 armies - I have purchased some of the newly released (and mightily expensive) GW armoured Mirkwood Elves but can't justify the £5 per model on a unit of 12 Finecast Gundabad Orcs as well!!!!!!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 01, 2014, 08:31:37 PM
As you say, just take Merc ally pikeman. Relatively easily done.

I considered that, but I think they are way too soft. The Uruk-Hai are well armoured, and although the pikes should probably lower their Defence, I would prefer a formed unit of perhaps 12 with more orcish stats.
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on December 02, 2014, 11:08:57 AM
I considered that, but I think they are way too soft. The Uruk-Hai are well armoured, and although the pikes should probably lower their Defence, I would prefer a formed unit of perhaps 12 with more orcish stats.
It should be possible to play with the stats a bit and guesstimate the cost of such a unit. As there isn't a great deal of variation it shouldn't be too difficult to land on unit costings that work.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 02, 2014, 04:05:41 PM
It should be possible to play with the stats a bit and guesstimate the cost of such a unit. As there isn't a great deal of variation it shouldn't be too difficult to land on unit costings that work.

I agree - I just wish we had the formula for calculating unit costs. Would be such a blast!!

Maybe use the Iron Skins, lower (raise) the Defence to 4 or 5, add the Pikes rule. Would they cost about the same?

(of course I meant the Iron Skins for Black Orcs/Uruks, my bad)
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on December 02, 2014, 06:31:30 PM
Yeah I think at Defence 5, that sounds about right.
Title: Re: Argonor's God of Battles Project(s)
Post by: guitarheroandy on December 02, 2014, 06:58:15 PM
Having looked at the Orc list again, it's a wee bit 'Warhammer' for me and not very LoTR... The Orcs I envisage for LoTR are less comedic and more 'nasty horde'. Am tempted to sub some other unit stats from other lists to create a more LoTR friendly Orc list.

The current Orc list is superb for using with my Warhammer Orcs though, and I can easily create a Warhammer-esque High-Elf list from the Elf factions to fight it.

With regard to the Orc Pike unit, try out what you suggest and see if it seems balanced... There is a formula for the points, but unless the author shares it, we are never gonna be able to work it out, as the actual values are pretty small and different troop types cost the same across various force lists despite having different special rules, etc.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 02, 2014, 10:27:25 PM
Having looked at the Orc list again, it's a wee bit 'Warhammer' for me and not very LoTR... The Orcs I envisage for LoTR are less comedic and more 'nasty horde'. Am tempted to sub some other unit stats from other lists to create a more LoTR friendly Orc list.

The current Orc list is superb for using with my Warhammer Orcs though, and I can easily create a Warhammer-esque High-Elf list from the Elf factions to fight it.

With regard to the Orc Pike unit, try out what you suggest and see if it seems balanced... There is a formula for the points, but unless the author shares it, we are never gonna be able to work it out, as the actual values are pretty small and different troop types cost the same across various force lists despite having different special rules, etc.


There's no doubt that the lists were not only made to sell Foundry minis, but also tailored to make it easy converting existing Warhamster armies to fit the system.

That being said, I think I can make a very good Isengard army from the Orc Warlords (using the Orc auxiliaries as 'goblins'), Uruk-Hai Warriors = Ironskins, Uruk-Hai Scouts = War Orcs, Uruk-Hai Berserkers = Nutters, etc. I'll have to borrow some units for Uruk-Hai Scout bowmen and Uruk-Hai crossbowmen, but I'll work that out!

I am just now preparing a 24 pts Moria Goblin army with a Troll. Every unit 3 points - LOTS of critters!!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 03, 2014, 09:02:00 PM
I am just now preparing a 24 pts Moria Goblin army with a Troll. Every unit 3 points - LOTS of critters!!

Speaking of which:

(http://2.bp.blogspot.com/-x7_zhtYlj7o/VH92R8DRqbI/AAAAAAAACpg/bMHm1RjbBRY/s1600/2014_12_03-Moria_Goblins_01-01-600.JPG)

Couple more pics on the blog.
Title: Re: Argonor's God of Battles Project(s)
Post by: guitarheroandy on December 03, 2014, 09:30:52 PM
That's gonna be an interesting force to field!  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 03, 2014, 09:43:40 PM
That's gonna be an interesting force to field!  :D

They'll circle the Dwarves and/or die in droves, while the lone Troll tries to decimate as many enemy units as possible before dying from exhaustion  lol

Sneaky gits; they should avoid any contact with units that can strike back at them, i.e. only attack Formed units from the Unshielded sides  >:D
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on December 03, 2014, 10:51:25 PM
I'm not quite sure which stove you're referring to? The one currently attached to the chimney is the old one that is going to be replaced by a newer, more efficient type.

Aha! Teach me to read more closely rather than scan on the way to the minis.

Speaking of which, looking good. :) Great to see your LotR stuff here and in the other topic.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 03, 2014, 11:48:30 PM
Aha! Teach me to read more closely rather than scan on the way to the minis.

Speaking of which, looking good. :) Great to see your LotR stuff here and in the other topic.

The minis (and games) are, for certain, the main course; everything else is just sideshows and hocus pocus, but I like to keep track of all those projects interfering with (and, for some, enhancing) my hobbies.  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 03, 2015, 09:49:24 PM
Not much going on here since a while  :(

Played a game today, Norse Dwarfs vs Lords of Undeath.

(http://1.bp.blogspot.com/-VtVeUe2ULJk/VPYcIZXkpTI/AAAAAAAADM8/hVmru9Clb4A/s1600/2015_03_03-GoB_Dwarves_vs_Undead_05-600.JPG)

(http://4.bp.blogspot.com/-WLwRPGPqigs/VPYcI7hkxHI/AAAAAAAADMo/Bs3jHzvU9IE/s1600/2015_03_03-GoB_Dwarves_vs_Undead_07-600.JPG)

More pics/short AAR on my blog.
Title: Re: Argonor's God of Battles Project(s) - New Unit WIP
Post by: Argonor on March 04, 2015, 11:01:05 PM
And so it begins...

(http://4.bp.blogspot.com/-iVD1vhQeDCs/VPd2ToArTMI/AAAAAAAADOU/755MRjbSFNQ/s1600/2015_03_04-Skeleton_Warriors_WIP_01-600.JPG)

I should add lots of progress over the next couple of days. Should...
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on March 04, 2015, 11:24:23 PM
Looking great, but... plastic? 28mm, Argonor? Tsk tsk tsk.

Comforting to see I'm not the only gamer with the Curse of Ones, too. :D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 05, 2015, 12:32:17 AM
Looking great, but... plastic? 28mm, Argonor? Tsk tsk tsk.

Like it or not, plastic has come to stay. Those skellies are 20 odd years old, though.

Quote
Comforting to see I'm not the only gamer with the Curse of Ones, too. :D

It should be a universal rule that all Ones must be re-rolled. No exceptions.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 09, 2015, 06:51:51 PM
Getting somewhere with the Skeleton Warriors.

(http://2.bp.blogspot.com/-3jqn42zY3qE/VP3oUplj_aI/AAAAAAAADQE/sRNfu-FCPoE/s1600/2015_03_08-Skeleton_Warriors_WIP_05-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Devoted of Slaanesh on March 09, 2015, 08:50:20 PM
I like them. Where did the shield came from, might need some for my SAGA Westeros project. ;)
Title: Re: Argonor's God of Battles Project(s)
Post by: von Lucky on March 10, 2015, 07:16:07 AM
Nice painiting in this thread. Those skeletons were one of the first miniatures I got (and therefore hold a special place for me).
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on March 10, 2015, 11:02:24 AM
Not so much that it's plastic, Argonor, but the presence of plastic is almost a dead giveaway that you're using 28mm minis. :D ;)

Still, looking good with the paint progress!
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on March 10, 2015, 12:07:01 PM
The Severely Anorexic Lads are coming along in FINE fashion. You have a SPLENDID way with bone colors. Keep up the GREAT WORK, if you are so inclined!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 10, 2015, 08:57:25 PM
I like them. Where did the shield came from, might need some for my SAGA Westeros project. ;)

The shields are from the Gripping Beast Dark Age Warriors set (the same as in the Viking Hirdmen and Saxon Thegns sets). I am going to make (at least) one point of sling-wielding levies, so 12 models I don't need the shields for  :D

Nice painiting in this thread. Those skeletons were one of the first miniatures I got (and therefore hold a special place for me).

The Severely Anorexic Lads are coming along in FINE fashion. You have a SPLENDID way with bone colors. Keep up the GREAT WORK, if you are so inclined!

Thanks, I am going to use a wash of Devlan Mud on the models to tie them in with my existing Lords of Undeath army, but I don't think it will ruin the looks of them  ;)

Not so much that it's plastic, Argonor, but the presence of plastic is almost a dead giveaway that you're using 28mm minis. :D ;)

Still, looking good with the paint progress!

Ah, yes, I haven't started work on my 15mm Thousand Tribes Copplestone Barbarians army, yet. I mucked up the undead army to have a small alternative force to play with at Horisont, but it is growing on me, and I would like to take it up to 60 pts over time (the unit currently in the works is 8 pts, and 16 strong 'Skeleton Hordes' are only 5 pts, so a full army can consist of quite a pile of bones).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 16, 2015, 09:23:27 PM
Some progress done...

(http://1.bp.blogspot.com/-1xJo_zO6L28/VQdGJ_ADN7I/AAAAAAAADRw/eKUc36q_0Tw/s1600/2015_03_16-Skeleton_Warriors_WIP_07-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on March 17, 2015, 11:22:24 AM
Some progress done...

...AND VERY NICE it is! The warm off white, old bone look of the left center one is particularly attractive. Keep up the SPLENDID Work!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 30, 2015, 09:44:52 PM
Almost done.

(http://2.bp.blogspot.com/-atI4FckSpLU/VRmyzDUxuaI/AAAAAAAADWU/40LS3WrIytM/s1600/2015_03_30-Skeleton_Warriors_WIP_10-500.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on March 31, 2015, 01:49:46 PM
The Skeletal Guys look WONDERFUL...GREAT brushwork & bases. I guess all you need now is a standard & the Bony Lads are off to war...or whatever.
Title: Re: Argonor's God of Battles Project(s)
Post by: Duncan McDane on March 31, 2015, 02:03:16 PM
I like your style of basing. Looks quite easy to manage, but pretty effective.
What kind of sand did you use?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on March 31, 2015, 07:15:13 PM
I like your style of basing. Looks quite easy to manage, but pretty effective.
What kind of sand did you use?

The sand is just regular beach sand from a beach nearby somewhere - painted with an earth colour and drybrushed with the same colour mixed with white.

The Skeletal Guys look WONDERFUL...GREAT brushwork & bases. I guess all you need now is a standard & the Bony Lads are off to war...or whatever.

Thanks, they most certainly are - I am going to see if they are sufficient for getting back at Duregar's dwarves, as soon as I can get him to the table (latest news was that he might be catching a cold, so I'm uncertain as to when he'll be up to the challenge).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on May 02, 2015, 02:42:32 AM
Played another 24 points GoB battle Tuesday.

More pics and description on my blog.

(http://4.bp.blogspot.com/-zEfCwd5ioF0/VUPcjYXI-QI/AAAAAAAADjw/LkRAk7j6EVQ/s1600/2015_04_28-GoB_06-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 23, 2015, 02:30:13 PM
As can be deducted from the AARs on my blog, I need to beef out the Lords of Undeath army a bit.

I already have 3 old wraiths/wights/whatever painted up, and I dug out this old blister that is going to yield one more member for a Guardians of Midnight unit.

(http://1.bp.blogspot.com/-SFwraeDU3NQ/VYlbyMwYX0I/AAAAAAAAD3g/2taeVduGSEc/s640/2015_06_23-Citadel_Ethereals_90s-400.JPG)

I found a primed version of the crowned, pointing one while going through some old boxes with abandoned paused projects, so I only need to scavenge a standard bearer form another old NIB Skeleton Command Group blister.

My regular gaming pal Duregar/Ulolkish once said that I am probably able to pull out minis for just about anything we could imagine gaming, and he's probably right...  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on June 23, 2015, 05:08:06 PM
Now there are some Old Spooks I did up a long time ago. Have FUN with them all!

My regular gaming pal Duregar/Ulolkish once said that I am probably able to pull out minis for just about anything we could imagine gaming, and he's probably right...  :D

That is something I can identify with. While my own corner of the Vault of Pack Rattiness has a meager one or two thousand minis, those that Cap'm John has amassed & passed along for moi to paint bring the total up to somewhat over fourteen grand...he's reserved an equal amount of Hinchcliff Napoleonics, naval stuff, & 15's for himself.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 23, 2015, 05:16:37 PM
I never counted, but I have a LOT. :)

I probably wouldn't need to buy a single mini to have enough for painting the rest of my life, but, well, I have given up on restraining myself.
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on June 23, 2015, 06:01:55 PM
My regular gaming pal Duregar/Ulolkish once said that I am probably able to pull out minis for just about anything we could imagine gaming, and he's probably right...  :D

I wish I had that power...

Been thinking recently, and sorry for hijacking the topic, but how goes GoB at the moment, in general? The 'Flyte of Fantasy' range never fully materialised, and I've heard more out of Foundry about Oldhammer and Warmonger Minis, these days.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 23, 2015, 10:06:35 PM
I don't own a single model from the Foundry range, so I wouldn't know about those, and I am sitting in a de facto vacuum regarding non-GW gamers here in the middle of Funen, only playing with a couple of guys from Odense regularly, and otherwise being dependent on events like Horisont, and my own Attic Attack for meeting up with gamers from Jutland and Zealand.

We are slowly building a scene here in Denmark, both in 28mm and 15mm (I have 2 15mm projects and more possible LotR GoB armies than I care to think about, plus a Viking forsc in the mold), and proxy armies are more the rule than the exception.

I really like how the rules play - fast, simple, and still with some tactical depth - and the absence of all-powerful artefacts and characters ensures that there's amost no min-maxing when building a force, and a fun game can be had with a force thrown together without concern about which opponent you'll be facing.

That being said, I also scratch my head over some of the peculiarities in the rules, and I am getting more and more convinced that some of the armies are completely unbalanced towards certain others, but all in all it is mainly fun to play the game, and I shall for sure keep building armies for it - at least until another fantasy battle game catches my attention, and in that case the existing armies will just be repurposed (or multi-purposed).

Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on June 24, 2015, 11:21:34 AM
Gav Thorpe has said that GoB will not likely to touched again, and Foundry seems to have dropped any backing they had for it. There are a few issues with the rules (in our experience mainly with undead and the ineffectively of ranged attacks), but overall they are pretty solid. Been a while since I've seen Gav Thorpe make any mention of GoB on his blog. They used to run a game day once a month at foundry with GoB, but not heard about it for a long while, so doubt it still happens. It's a pity as with a little more work (sorting out shooting attacks and a few more army lists/unit entries), it would be a really solid ruleset.
Title: Re: Argonor's God of Battles Project(s)
Post by: Vermis on June 24, 2015, 01:02:25 PM
Thanks Argonor. :)

Dijit: Jake Thornt', even? ;) But yeah, I know what you're talking about. Like I say, I've heard more about recent Oldhammer weekends at Foundry than about GoB. I think the whole thing was mishandled in certain ways, but I won't go into that now. I've still got the book on me shelf too, and I might get to put on a few games of it, now that a lot of people will have Warhammer armies at a loose end.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 24, 2015, 01:41:36 PM
Thanks Argonor. :)

I've still got the book on me shelf too, and I might get to put on a few games of it, now that a lot of people will have Warhammer armies at a loose end.

It is VERY easy to convert Warhammer armies to use in GoB, although very difficult to convince die-hard Warhammer-players to do so  lol



Duncan, do you find the Undead too tough or too difficult to handle? They are in my oppinion underpowered against opponents with high morale, and overpowered against opponents with low morale values, and as my only readily available opponent plays the Dwarves, I have not had much success - the 'Scary' ability simply does not cash in, and thus my units are too expensive compared to the Dwarves that get full value for their points.
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on June 24, 2015, 02:05:41 PM
Dijit: Jake Thornt', even? ;)
Errr, yeah, him ;)

It wasn't so much the scary rule, but the one that means you have to totally wipe them out rather than fleeing when they get down to 4 models. Coupled with undead's ability to raise new units, meant it was often very difficult to get rid of them. Also the points costs of the undead units meant that relatively few army builds were viable - though this is an issue with most of the army lists.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 24, 2015, 02:33:13 PM
Errr, yeah, him ;)

It wasn't so much the scary rule, but the one that means you have to totally wipe them out rather than fleeing when they get down to 4 models. Coupled with undead's ability to raise new units, meant it was often very difficult to get rid of them. Also the points costs of the undead units meant that relatively few army builds were viable - though this is an issue with most of the army lists.


Haven't used the Necromancer, yet, as his cost is a nuissance at 24 pts, and I really hope that he will make impact on the army's overall staying power at 36 pts. Well, has yet to be seen...
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on May 03, 2016, 01:08:10 PM
New project:

(https://1.bp.blogspot.com/-yVkzFRi-krA/VyiQvBtCQ1I/AAAAAAAAE8Y/keKYDILfghgOTxokzcE-o5-qWhT7brKTgCLcB/s640/2015_05_05-Lizardmen_01-01-600.JPG)

Probably going to be used with the Blood Gorged list.

Got them for a bit more than £60, so I couldn't really refuse the offer...  ::)

Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 07, 2016, 01:49:56 PM
I have bought a small addition to the Lizardmen/Blood Gorged army:

(https://2.bp.blogspot.com/-xRr4ZHrz19g/V1ayqXLTKqI/AAAAAAAAFoI/KElVWn5YM1suSyUdL-jebKRJUKMVF2SOgCLcB/s640/2016_06_07-Lizardmen-01-400.JPG)

(https://3.bp.blogspot.com/-I_xaf573qYw/V1ayqSKCyXI/AAAAAAAAFoM/ObO4Sb1uJ7wKfaXHs9ZV10SGX07wbjTvQCLcB/s640/2016_06_07-Lizardmen-02-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: dijit on June 09, 2016, 05:53:02 AM
Those are quite some reinforcements you've got yourself!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on June 09, 2016, 10:42:40 PM
I have some more painted stuff (High Elves this time) inbound. From a guy I know to be a very good painter (I think he went to Nottingham and worked as a staff painter for a while).

I also recently bought some HE inf and cav still on sprues... I need to stop spending, really...
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 07, 2016, 03:13:32 AM
Got these recently:

(https://1.bp.blogspot.com/-x1QM73jzU0Y/V3zR0gfPt3I/AAAAAAAAF2g/kn4uzwn4qsQlns45l1QYrhDoE2PoLw0RQCLcB/s640/2016_07_06-Purple_Lizards-01-600.JPG)

and the blue ones at the front:

(https://3.bp.blogspot.com/-kT7eEcuHdzs/V3FQSM0k3_I/AAAAAAAAFwg/jv2CAAZo5jYOC7mL6FN3wpsZRTk_mK8pQCLcB/s640/2016_06_27-Miniatures_Purchase-01-600.JPG)

And I have to pick up a LARGE collection in Vejle on the 17th - and then I'll stop spending on these for a while and start sorting out some Undeads to face them.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on July 17, 2016, 07:45:29 PM
No time for unboxing these right now, but they should be ready for Attic Attack IV:

(https://3.bp.blogspot.com/-r_33E8jh5Ns/V4vQJ9aNqoI/AAAAAAAAF5s/HLvcZZn3KAIOGaPjkO3u5QfF8usLqcDvACLcB/s640/2016_07_17-Lizardmen_Army_2-01-600.JPG)

Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 06, 2016, 09:05:28 PM
Preparing a jungle-themed table for my first game with a proxy Blood Gorged army made from Lizardmen.

(https://3.bp.blogspot.com/-El7h4HjbMHs/V6YuladCy_I/AAAAAAAAF6A/3_6rbTbns44LelaDEmQbiX7-xdyY5tmjwCLcB/s640/2016_08_06-GoB_Table-01-600.JPG)

Game is scheduled for 1300 hs tomorrow.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 07, 2016, 11:56:21 PM
This was the final layout and army composition (40 pts) used for the game today.

(http://leadadventureforum.com/gallery/25/38_08_08_16_12_53_40_0.JPG)

(http://leadadventureforum.com/gallery/25/38_08_08_16_12_53_40_1.JPG)

I haven't had time to edit the photos of the game in progress, yet.
Title: Re: Argonor's God of Battles Project(s)
Post by: Steam Flunky on August 08, 2016, 07:42:36 AM
Lovely painting and some fun looking games you have there.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 08, 2016, 08:32:02 PM
Lovely painting and some fun looking games you have there.

Thanks - I didn't paint the Lizardmen, though, bought them second hand.

First part of the AAR is up on my blog - here's a teaser pccie:

(https://3.bp.blogspot.com/-Ga-MqYU2qa4/V6jPXKHW6SI/AAAAAAAAF8A/29AeKGlr3K0imjNGYud692r3NTwinmyXgCLcB/s640/2016_08_07-GoB_Game_Lizardmen_vs_Dwarves_40pts-12-600.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 09, 2016, 10:29:42 PM
Second (and last) part of the latest AAR is up on my blog.

(https://1.bp.blogspot.com/-2LVYFihubdw/V6octOkk3kI/AAAAAAAAF9k/BYs60WJsBpUSNh3QphzZVZI8ReypYqYUgCLcB/s640/2016_08_07-GoB_Game_Lizardmen_vs_Dwarves_40pts-24-600.JPG)

Also some thoughts on the tactics (no, I haven't given up on playing the Blood Gorged Lizardmen)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 10, 2016, 12:54:33 PM
VNL brought me this box just before noon:

(https://3.bp.blogspot.com/-hzOOi9Wz_0I/V6r-IyRpOlI/AAAAAAAAF-g/bJ4335SwkU0Qn7OqBvJ3g_V6Njr6K2cMACLcB/s640/2016_08_10-Aquarium_Deco_Box-01-500.JPG)

And here is the first piece unboxed:

(https://4.bp.blogspot.com/-VM5MpFo7I0I/V6sUSbvOLBI/AAAAAAAAF-0/qRtqqV6H-RUYyQoufK1HwhU26hANJ-LrgCLcB/s1600/2016_08_10-Aquarium_Deco_Big_Rock-02-800.JPG)

Over the day, more pieces, and a first layout of the reconfigured jungle table, will be shown on my blog.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 12, 2016, 03:51:40 PM
The gaming parlour is all set for this weekend!

(https://4.bp.blogspot.com/-V3RXFznWkiI/V6uMaYWZK2I/AAAAAAAAGBg/06wFQwAJLqo4BWcyjdmPpvUzR4sytV0FgCLcB/s1600/2016_08_10-Attic-02-900.JPG)

And then I finally caved in and ordered 3 sets of Perry Agincourt French Infantry. I expect to use the spearmen for, and build, 4 units of proxy Dol Amroth Men-at-Arms, and some with some of the other weapons for other fiefdom units, such as Axemen of Lossarnach, to use with my Gondor (Mercenaries) God of Battles Army.

They will be speed-painted, black undercoat and LOTS of drybrushing, to get them ready as fast as possible (although they may be done in stages, with other projecs being worked on in between).

Of course, they will also be used for Dragon Rampant, possibly some medieval Blood Eagle, and any other ruleset I may fancy trying...
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 20, 2016, 10:51:15 PM
Haven't got my Wayland order, yet, but I have another brief AAR from Atic Attack up on my blog.

Here's a teaser:

(https://1.bp.blogspot.com/-RCl31K31vE4/V7TB0G8e0AI/AAAAAAAAGFk/SSzr6hLaw2kebgGtA7MmemyJDieu7eJwwCLcB/s1600/2016_08_13-Attic_Attack_GoB-04-900.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on August 26, 2016, 10:01:24 AM
Some second hand minis - the Fountain Court Guards are destined for my God of Battles Gondor army (more of my cunning plans for them on my blog).

(https://4.bp.blogspot.com/-mwgen6aKNiQ/V7_0r5Qi1fI/AAAAAAAAGJc/H8KEbf-AEOciWut0cvLVJW8c-iiv7gnGACLcB/s1600/2016_08_25-LotR_FG_HE-01-900.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 03, 2016, 01:42:37 AM
Picked this lot up today.

Haven't had time to unbox and sort the contents, yet...

(https://4.bp.blogspot.com/-jCo0kIOuCOc/V8nWY6H6zPI/AAAAAAAAGMU/WN1Hbyu6yMQHZtM4RT4juyvBnD65PqTUgCLcB/s1600/2016_09_02-Tomb_Kings_Purchase-01-500.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 06, 2016, 09:41:03 PM
And the plastic (and a little bit of metal and resin) in all its glory:

(https://4.bp.blogspot.com/-NzX3Z07KZUM/V8xg2G9QyZI/AAAAAAAAGM8/CJd7WWUj7EkRvXTba3XU1Tuv05MtNkO-ACLcB/s1600/2016_09_04-Tomb_Kings-01-800.JPG)

Close-ups on my blog. Nothing is fully painted, but I think I shall be able to churn out a couple of units quite fast (given that gardening weather ceases).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 12, 2016, 08:16:24 PM
Three boxes of Perry plastics - this changes the game, as I want to get some units ready for my Gondor army, so instead of skeletons, for now I shall be working on Fiefdom Warriors as represented by these (in between my Zulu Impi for IHMN).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 13, 2016, 09:59:44 PM
Work has started:

(https://3.bp.blogspot.com/--8b1yj-0Tb8/V9hNSxWSyAI/AAAAAAAAGRg/rxTS_T4JRO0AwL5TyHjZiItmF2j1hSidQCLcB/s1600/2016_09_13-Perry_Agincourt_French_WIP-01-800.JPG)

Minis are great - almost no mold-lines, and 12 different sculpts on each infantry sprue alone, with almost endless possibilities for variations with the separate heads and arms/weapons. Top notch!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on September 26, 2016, 10:35:40 PM
The first unit is taking shape.

(https://4.bp.blogspot.com/-Fe1pNT1YOuY/V-mGX951vVI/AAAAAAAAGW8/pQMOKumkgm89KHJsTYcp4YiemiLikGfxwCLcB/s1600/2016_09_26-Perry_Plastics-01-800.JPG)

I am having trouble with fitting the arms of the two-hand designs, and I shall probably have to do quite a bit of work with the greenstuff before they can be primed.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 10, 2016, 10:35:48 PM
Although my perry plastic project has stalled a bit, I still have a GoB gaming appointment for the 22nd, and I shall be using my Undeads, for which I have decided to make a new unit: Skeleton Warriors.

I still have quite a few old GW skellies that can be re-based unto washers, and today I dremeled a lot of plastic bases down, and glued the models om 20 mm washers.

(https://4.bp.blogspot.com/-W_jWgVXV6UI/V_vy_kRMqII/AAAAAAAAGdI/RU8uiKQU3O0xRkhVslER41Mfx9q0hsx0gCLcB/s1600/2016_10_10-GoB_Skeleton_Warriors_WIP-01-800.JPG)

If I do not manage to get the unit ready, I shall reduce on of my Skeleton Hordes to 12 models and use that, as I need only one Horde for the army configuration I have decided on for the game.
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on October 11, 2016, 01:20:45 PM
OUTSTANDING WORK! Of all the WONDERFUL things you've created, I think your Gaming Parlor is my favorite.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 11, 2016, 09:39:29 PM
Thank you!

I am rather pleased with the attic myself, only thing I could wish for is the money to get it insulated, and thus usable all year. As it is now, the attic gaming season is all but over (I hope to be able to squeeze in a game Saturday, October 22nd, if I get the stove turned to face the tables instead of the armchairs, and get a roaring fire blazing in it).

I fixed the standard, finished another one, and repaired a Wight/Blacksoul, btw.

(https://3.bp.blogspot.com/-H8e5Qi6URCM/V_v-knEvZfI/AAAAAAAAGdY/eW1yPIEfiZcxReE1t96TSW5gNYZFa6suACLcB/s400/2016_10_10-GoB_Skeleton_Warriors_WIP-02-400.JPG)  (https://4.bp.blogspot.com/--ZadtmfiuiE/V_0_5SCVb_I/AAAAAAAAGeA/G_JaYV3OOU8raS5wMMMUbO1mPNCAeB-MwCLcB/s400/2016_10_11-Skeleton_Standard-01-400.JPG)

(https://3.bp.blogspot.com/-XK5bshp7yK8/V_1JMqo3OEI/AAAAAAAAGek/oDolD_HbSkYguLjD75kYt_5z7qOLVK0ZQCLcB/s1600/2016_10_11-Wight-01-400.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: von Lucky on October 11, 2016, 10:39:09 PM
I like that standard and yellow highlight on the sword.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 11, 2016, 10:53:32 PM
I like that standard and yellow highlight on the sword.

Thanks - it isn't yellow, though, but the ancient Billious Green (Monster Paint Set), still fluid, btw.
Title: Re: Argonor's God of Battles Project(s)
Post by: von Lucky on October 12, 2016, 10:00:44 AM
I meant the yellow you added to the base colour green to make it that shade (it's obvious as there's actual yelllow on other parts of the miniature).
Title: Re: Argonor's God of Battles Project(s)
Post by: beefcake on October 12, 2016, 10:06:54 AM
Great to see those old school skeletons. My first plastic set those guys were.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 12, 2016, 10:58:17 PM
Mine, too, I think... or was it the Warhammer Fantasy Regiments (white plastic)?  lol
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 15, 2016, 08:09:53 PM
Not much progress (we were busy with my father-in-laws funeral this week), but bases on these are all but ready for the next stage, now!

(https://1.bp.blogspot.com/-dKO_GSNJ8mI/WAJ6bBj3qQI/AAAAAAAAGfM/9uTiykVFk2EzNJgRyHOppdoPqQeKaPE7ACLcB/s640/2016_10_15-Skeleton_Warriors_Wip-01-800.JPG)

I hope to have more progress to report tomorrow, but I am down with a stomach flu, and do not know how I shall feel the next couple ofdays.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 16, 2016, 10:56:06 PM
Limited progress today, as I spent most of the day on the couch.

(https://1.bp.blogspot.com/-V4k6EIxKcxM/WAPrQtoQnhI/AAAAAAAAGfg/AwmH-iB9r0cl8RQMxVPpLg23Ed5XZEzmACLcB/s1600/2016_10_16-Skeleton_Warriors_WIP-02-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Steve63 on October 17, 2016, 02:07:00 AM
Limited progress today, as I spent most of the day on the couch.

Oddly enough so did I.  I also stuck some sand on some bases this morning.
Creepy eh?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 17, 2016, 07:01:46 PM
Oddly enough so did I.  I also stuck some sand on some bases this morning.
Creepy eh?

Somewhat. I am feeling a little better today, but spent most of my time off the couch bringing in firewood from the shed, turning the stove in the attic to face the tables (for better heating effect when playing), putting labels on 31 bottles of mead, removing labels from other used wine-bottles, and emptying and filling up the dishwasher a couple of times.

I also spent some time on the couch reading 'Allan Quartermain' which I recently stumbled on at the almost local library.

I did work on the skellie unit, but pics must until later this evening...
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 17, 2016, 07:58:25 PM
And here is the current state of the unit:

(https://4.bp.blogspot.com/-afattt6ulhE/WAUXSd3MV8I/AAAAAAAAGf8/3FXBdfBLTisDfn1ApXq1BNq7R4xaG0R1wCLcB/s1600/2016_10_17-Skeleton_Warriors_WIP-01-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 17, 2016, 10:05:09 PM
Some cards for the game on Saturday (I still expect to get my necromancer ready):

(https://4.bp.blogspot.com/-cXZQxBqeXyY/WAUu8wjSTtI/AAAAAAAAGgw/fm28zv-877MPi80My8BGrK7nFVw-6vInwCLcB/s1600/2016_10_17-GoB_Cards-01-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 18, 2016, 06:58:48 PM
Slow but steady progress...

(https://2.bp.blogspot.com/-JDVWZljZcYk/WAZfkje9a1I/AAAAAAAAGhI/o2v6bw1XmocodZRA3CEHMLauy7hvbAn7ACLcB/s1600/2016_10_18-Seleton_Warriors_WIP-01-800.JPG)

Tomorrow I shall have a bit more time on my hands, as my daughters are attending a bracelet workshop - so I expect to make a giant leap forward compared to the sluggish progress I have made over the last week!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 18, 2016, 10:55:28 PM
Fixing some trays for Saturday

(https://3.bp.blogspot.com/-ZHzr3vDn8zk/WAaSy4v2h4I/AAAAAAAAGhw/n7waGdSmsRkxA44J0cwaAeC1jsHwdiMWACLcB/s1600/2016_10_18-Movement_Trays-01-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Little Odo on October 19, 2016, 09:16:19 AM
Looking great so far. I can't wait to see what you do with the skellie dog/critter.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 19, 2016, 09:31:26 PM
Looking great so far. I can't wait to see what you do with the skellie dog/critter.

Not much, I'm affraid - It's getting the same wash as the rest of the unit is now ready for:

(https://1.bp.blogspot.com/-jcZw3PUfnTQ/WAdqtKNANeI/AAAAAAAAGiA/n_BERhuvX5k1-GBiVEqApYClHWVj164nQCLcB/s400/2016_10_19-Skeleton_Warriors_WIP-01-600.JPG)

I am going to wash the entire unit with Agrax Earthshade tomorrow morning (technically, the skeleton 'dog' is not part of the unit but a marker for a unit enhancement - and I don't know if the enhancement will be given to this or another unit), and then, while the wash dries thoroughly, I shall be building up the new base on a Wight that I am going to use as the leader for this unit, until I find or build, and paint, an appropriate model for this purpose.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 20, 2016, 11:11:12 PM
A couple of steps closer to finished

(https://2.bp.blogspot.com/-vl-gv97Djs4/WAk0qAVh6SI/AAAAAAAAGis/oBk6odaaXiM9AmknDmufHXVzmOQ_dKheACLcB/s1600/2016_10_20-Skeleton_Warriors_WIP-01-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: tancrede on October 21, 2016, 08:20:34 AM
Nice to see those old skeletons coming back to life (again !  :D).
No oxydation on the metal parts ?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 21, 2016, 10:43:07 PM
No oxydation on the metal parts ?

Only what is provided by the Agrax Earthshite wash - these are really just meant to get ready for the table ASAP (I need them tomorrow evening), I may go back to them and 'tart them up' a bit at some point, if I feel the urge.

Here's how they are going to look on the table Saturday evening - still some minor work missing, but i have to finish my Necromancer tomorrow, as he plays a crucial part in the revised list I am going to use.

(https://2.bp.blogspot.com/-xp5TrLr00dk/WAqBwaUSxCI/AAAAAAAAGi8/UB_IJz7ROjA2o5QmaRgp2W2x1rHoWGIPwCLcB/s1600/2016_10_21-Skeleton_Warriors_WIP-01-800.JPG)

I have a skeleton left over - it is going to do service as leader of a Skeleton Horde for a while,
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 23, 2016, 12:39:03 AM
First part of the AAR from today's game is up on my blog.

(https://1.bp.blogspot.com/-k7aAVngjv0I/WAvkSefdn1I/AAAAAAAAGjg/5bIgNP3XTiAePPN0eoR0Uvm7YhVg9YTCQCLcB/s1600/2016_10_22-GoB_Undead_vs_Orcs-04-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on October 23, 2016, 11:29:44 AM
2nd (and last) part of the AAR on the blog

(https://2.bp.blogspot.com/-lc7C3W_cqi8/WAvkWKjVs3I/AAAAAAAAGkU/gMVFXSoTU8EMfMBsOIyCKUjpjXX0_jqJACEw/s1600/2016_10_22-GoB_Undead_vs_Orcs-16-800.JPG)

(https://1.bp.blogspot.com/--hyjdCt3-wQ/WAv50WQBILI/AAAAAAAAGks/u8q7jS9EkG8_48kPtsBYjFEKYSoU6HJmACLcB/s1600/2016_10_22-GoB_Undead_vs_Orcs-20-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 28, 2016, 09:44:08 PM
I have the next game versus the orcs scheduled for Saturday night - we are aiming for 36 points this time, and although I don't need to paint anything to field that, i thought I'd show what I picked up from the parcel shop today:

(https://4.bp.blogspot.com/-1dMgZfPlpNY/WDyIJ0G4Z8I/AAAAAAAAG54/YWw3NULhw-oWkev46iiDUfB_kvrIH3AngCLcB/s640/2016_11_28-Skellingtons-01-600.JPG)

They are going to be part of several units, and I shall have to do some work on them, but not right now, as I have other stuff to attend to, at least until Christmas.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 30, 2016, 07:19:33 PM
As I have a game scheduled for December 19th as well, and I want to play my Blood Gorged/Lizardmen against the orcs, I have started rebasing a metal unit:

(https://4.bp.blogspot.com/-LMXmzYhIUaY/WD770euAb7I/AAAAAAAAG6M/YQlh_51L4Lk1md2RergrhxLS--dGmnMjgCLcB/s1600/2016_11_30-GoB_Lizardmen_Temple_Guards_Rebasing_WIP-01-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Reed on November 30, 2016, 08:13:13 PM
Man, you never stop. It's impressive.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on November 30, 2016, 11:49:28 PM
Man, you never stop. It's impressive.

What can I say, I like the game. It is the first fantasy battle game that has ever grown enough on me to make me finish armies for it (something several editions of Warhamster never did).

I have armies for Warzone 2nd. Ed., but never felt compelled to build/paint whole units of fantasy models before.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 17, 2016, 03:41:34 PM
Finished rebasing this Skink Shaman (part of one of the second-hand lots I purchased earlier this year, so don't yell at me because of the pj  ;)  )

(https://3.bp.blogspot.com/-ql8tgfhm19M/WFVbGoHcbrI/AAAAAAAAHBY/ug-DtFZtEEQ3mt7UtypRrljDGy8n0MFqgCLcB/s400/2016_12_17-Skink_Shaman_Rebased-01-400.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 20, 2016, 12:11:13 AM
Played a game Monday evening, again Undead versus Orcs, 36 points this time.

(https://4.bp.blogspot.com/-Mmcnuv7-RKk/WFhma_DdgfI/AAAAAAAAHDI/lFxJATXRIpsuPuxpq39S34Pisuj-F2zYgCLcB/s1600/2016_12_19-GoB_Undead_vs_Orcs-07-800.JPG)

1st part of AAR is up on my blog - going to bed now!
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on December 20, 2016, 04:14:18 AM
Fun report!

The Hills are Alive, with the sound or Orcses! ;D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 20, 2016, 01:35:44 PM
Fun report!

The Hills are Alive, with the sound or Orcses! ;D

I like to do little references like that - did you get the other 2?  ;)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 20, 2016, 08:24:53 PM
2nd part of the AAR from yesterday's game is live:

(https://4.bp.blogspot.com/-KPZYP5YPrZc/WFl8ymPGtqI/AAAAAAAAHEA/vdJDdOd5AVYfDlnsmr0A4pl54RLGDFY2ACLcB/s1600/2016_12_19-GoB_Undead_vs_Orcs-15-800.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 21, 2016, 07:04:57 PM
3rd part and conclusion on the AAR from Monday's battle is on my blog

(https://4.bp.blogspot.com/-ATC8mqPQJR0/WFqsy_XHcOI/AAAAAAAAHFI/SLhApfSFMRghP096rmil8muvCANIhyIPgCLcB/s1600/2016_12_19-GoB_Undead_vs_Orcs-26-800.JPG)

I want to play again tomorrow!!!
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on December 22, 2016, 04:28:59 AM
Congrats on the win!!

I've not actually heard of these rules, until reading through your thread here. Why do you like them?   My only real experience is with WHFB (maybe just up to 6th edition or so.)

I actually got rid of all my rulebooks several years ago in a massive clearout (which I now kinda regret).  But, I still have enough Fantasy figures to knock up couple of pretty decent sized armies.

Do the rules allow for any race as well?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 22, 2016, 06:59:37 PM
Do the rules allow for any race as well?

The short answer is yes.

The longer answer is no, as there is a fixed number of army lists for specific races - BUT, the guys who taught me the game, and my gaming buddies and I proxy armies to the lists we think fit best for the armies.

An example is the army I  faced off against in my very first game of GoB ever: A Wood Elf army, based on the Sea Elf list. You simply proxy the units, and use wolves instead of some other units.

Another example is my Lizardmen proxy Blood Gorged (Beastmen) army - and I am planning to make a Viking proxy Blood Gorged force as well, over time, as the feel of the army, and the Blood Gorged rule, fits a barbarians whipping themselves into a berserk frenzy during battle very well.

Orcs and Undead are covered directly, as are High Elves, a kind of Dark Elves, Empire/Landsknechts (I am proxying a Gondor army here), Tyranids/Bugs, Dwarves, and Barbarians (Thousand Tribes - I am going to use the list for Rohan), but with the 'proxy' approach, a lot of other armies, both Fantasy and historic, can be built. For instance, the Dwarf list is easy to change into a list for Romans, and the Thousand Tribes could be used for Celts.

Why do I like the rules?

Well, every army list has its own unique style - which is also why it is easy to figure out what can be proxied for it. There is not a lot of min/maxing that can be done - army composition cannot be varied/buffed much to suit the opponent you are going to play, instead you must find the balance that works for your playing style.

Magic is present (Miracles), but not ground-shaking and balance-breaking, it just gives flavour and the occational extra punch.

Alternate Activation: Initiative only determines who goes first - usually the player with least units on the table, players are alternating activating one unit, moving, shooting/fighting, which keeps both players involved all the time (no sitting around for half an hour waiting for your opponent to finish moving).

Elegant movement system. No tedious rules for wheeling, aligning your front with a charged enemy, just simple measuring where you want to go, then move your unit, and if you want to attack an enemy unit, just measure if you can reach from unit leader to unit leader, then move your unit into contact if yes, otherwise only move half a move forward.

The most important thing, though, is the 'stomach feeling' I get when playing the game. I really like the way the battles unfold, and how the different armies 'look different' on the table. I have lost a lot of games, but I have always had the feeling that I just had to come better to grips with the armies I have been using - not that the battles could not have been won (except, sometimes when playing against Dwarves, I have felt that my Undeads' Scary rule made my units too expensive, without giving an edge, because Scary depends on low Courage to be effective).

I can only recommend God of Battles. We do not use the weather rules, and the terrain rules require a large collection of different terrain to be of any use (plus a selection of different creatures that may spawn from some of them to become a nuisance), so we do not use them, either - but maybe we shall start incorporating some of it at a later point.
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on December 22, 2016, 10:08:03 PM
Thank you for such a complete and informative reply!!

Lord knows I have too many interests regarding miniatures to begin yet another, but this is certainly something I am keeping in mind when I grow bored or finished with other projects.   I've strayed away from Fantasy for some time, but I'm thinking a nice skirmish setting, and then eventually a mass battles setting would be fun to play with.   I'll probably want to pick up these rules in the nearish future, and start loosely planning some stuff.  Unfortunately, there isn't any real gaming groups around here, so most of my 'games' are either me solo, or if I can convince family or friends to give it a go.  I'd have to provide all the minis though (which I'm more than happy to do!)

I take it the army lists are included right in the rulebook?  Or are they a separate deal?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 22, 2016, 10:45:23 PM
I take it the army lists are included right in the rulebook?  Or are they a separate deal?

Everything is included in the hardback rulebook, available from Foundry.

Any additional stuff is purely up to the players to invent. I personally consider making an addition to the rules about recoiling after combat (some units do not recoil, which can lead to rather static situations when enough of those are present at both sides - I'd like the winning unit to push back the losing unit, but have to stay in contact), which would mean that 'take and hold' scenarios could be played.

But a lot of fun is to be had from just playing pitched battles, as coming up with a good battle plan to get the most out of your army, and then see it come together on the table, is very rewarding.

I have on several occasions felt very satisfied that my tactics worked as planned, even though I lost on other accounts - it is to me one of those games where the process of actually playing it is almost always really fun, and not tedious at all, as long as I don't roll one catastrophic batch of dice after another  lol

I don't remember if I wrote it earlier in this thread, but it is the first Fantasy battle game that ever motivated me to build and buy complete armies (umpty editions of Warhammer never managed that).

I currently have 3 playable (and expanding) armies, and I think I have sufficient models for one more (GW High Elves). Of course, I also plan to play A Fantasic SAGA with those minis, but that is just my multi-purposing principle...  ;)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 27, 2016, 10:56:04 PM
Started a double project.

(https://1.bp.blogspot.com/-oSjSmjqRc70/WGLvdcFSEfI/AAAAAAAAHI0/naJMZDaxdo0vFGkOAeFw0qlJ1HBQNoRVwCLcB/s1600/2016_12_27-GoB_Two_Skeleton_Hordes_WIP-01-800.JPG)

My blog holds more info on this.
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on December 28, 2016, 03:21:09 AM
I got a ton of those Skellies!  Do you remember when Citadel sold the whole box of them?  Probably my most favorite Citadel product of all time...

Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on December 28, 2016, 10:55:11 AM
I got a ton of those Skellies!  Do you remember when Citadel sold the whole box of them?  Probably my most favorite Citadel product of all time...

Yes, I bought one of those red boxes back in the days, I think - and then I bought a shedload of a job lot from a guy who didn't want to play the Undeads anymore, after losing in the first turn getting Nagash shot by an Empire cannon  lol
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 02, 2017, 05:13:22 PM
As announced, I have started work on the two Skeleton Hordes:

(https://2.bp.blogspot.com/-00J-grK07-s/WGp-M3vC1AI/AAAAAAAAHLw/qCPzt4Zw6uoCuW_AI9c0hTWYYS7YoIDLwCLcB/s1600/2017_01_02-Skeleton_Hordes_WIP-01-800.JPG)

More about it on my blog, and expect lots of WIP updates the next couple of days.
Title: Re: Argonor's God of Battles Project(s)
Post by: robh on January 02, 2017, 06:17:08 PM
Great to see so many of those "Horde" skeletons as new, my favourite of all the undead models GW have done over the years.

Are you taking a theme approach to the army or traditional generic undead?
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 02, 2017, 08:32:36 PM
Are you taking a theme approach to the army or traditional generic undead?

The theme is mostly 'skeletons', I think  lol  Fairly generic, really.

The core units for this list are Skeleton Warriors and Skeleton Hordes, both formed in rank and file, and then there is the rabble (Ghouls), and the elites: Undead Knights (which, for now, is plastic skeleton cavalry), Guardians of Midnight (which could be Mummies, Vampires, Wights/Wraiths, etc. - I think I'll do the latter, first), and Heavy Chariots (for which I use the classic Citadel plastic models).

This autumn, I purchased a rather large Tomb Kings job lot, though, so the army may drift off in that direction, at some point.

But I am not as such aiming for any particular flavour, I think undead armies look good when in a rag-tag state - for instance, I would love to add a unit of the Zvezda plastic undead Roman legionaires (I think I have parts for about 4, and would then need 8 more, including command models).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 05, 2017, 06:22:54 PM
A tad more progress:

(https://3.bp.blogspot.com/-uAh01pW_XTA/WG50wiGH6EI/AAAAAAAAHN0/CK4FhGFUxOwCVvJ4NlIJytozNA21UG5AACLcB/s1600/2017_01_05-Skeleton_Horde_WIP-01-800.JPG)

Been glueing arms to some of these (and a couple of skulls). I expect to finish the repair/assembly jobs tomorrow. Have had a couple of lazy days with the kids, as their Christmas holidays ended this week, and the weather really invited to cuddling under blankets on the couch while watching movies.  lol
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 06, 2017, 03:52:51 PM
The other Skeleton Horde is nearing completion!

(https://3.bp.blogspot.com/-BIDw7d19BEU/WG-3Tsc5CVI/AAAAAAAAHOs/kL2bV7CzeNIj29oTMO94_25wlKWQ-41mACLcB/s1600/2017_01_06-Skeleton_Horde_WIP-03-800.JPG)

Should anyone feel like it, more WIP pics/posts can be found on my blog (also some of the scythe-armed unit).
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 08, 2017, 07:01:09 PM
More progress - the unit got completely cleaned up and primed.

(https://3.bp.blogspot.com/-N1i4V1yUXRo/WHKGVtgrcJI/AAAAAAAAHQ0/V-_kttlmmSwlTILFUJFvmpikTyobfLQJACLcB/s1600/2017_01_08-Skeleton_Horde_03_WIP-02-800.JPG)

This and more will be to find on my blog this evening.
Title: Re: Argonor's God of Battles Project(s)
Post by: Globlin on January 08, 2017, 09:07:39 PM
Great work on some classic living-impaired chaps!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 08, 2017, 09:46:54 PM
Great work on some classic living-impaired chaps!

Thanks, I hope to finish this unit later this week - each step takes rather long time when doing a 16-models block (only 15 models, actually, as the leader is already finished, but you know what I mean), so I cannot say, precisely how many days it will take me - but I want to get the two Hordes finished ASAP, so I can get them on the table before the end of January. I cannot wait to try out a full 6-unit phalanx of formed infantry, backed up by my Necromancer in a Heavy Chariot, raising skeletons all over the place  lol
Title: Re: Argonor's God of Battles Project(s)
Post by: Dr. Moebius on January 08, 2017, 10:30:59 PM
It is great to see and read with what passion you celebrate GoB.
Keep on going. It is a fantastic game and your work makes it even better.

I'm a fan of what you are doing.

Alex
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 08, 2017, 10:53:16 PM
It is great to see and read with what passion you celebrate GoB.
Keep on going. It is a fantastic game and your work makes it even better.

I'm a fan of what you are doing.

Alex

Thank you!

I really feel that GoB is for me, what I wanted Warhammer to be all those years, but it never really lived up to.

Easy maneuvering, alternate activation, constant involvement by both players - game turns flowing together, really only marked by removing activation tokens and flipping over the Stratagem cards (we use the Jokers from the Sacrifice Deck)...

Well, I think it is safe to say that I am going to keep playing it, as long as I can get somebody to play it with me  :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 15, 2017, 11:22:34 AM
The rank-and-file of my third Skeleton Horde is now de facto done (just need to tap off the excess flock), and tomorrow work will commence on the two command models.

(https://3.bp.blogspot.com/-AfaixLjz3kA/WHtR0chM8CI/AAAAAAAAHUM/5Kvf0jBtb00Nzf-jTaOWaCpEObCTus72gCLcB/s1600/2017_01_15-Skeleton_Horde_03_WIP-01-800.JPG)

There's a lot of WIP pics/posts from the last week or so on my blog, should anyone have interest in the process.
Title: Re: Argonor's God of Battles Project(s)
Post by: randycarter on January 15, 2017, 12:04:03 PM
Hey, very interesting project! I will follow your progress!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 15, 2017, 07:31:34 PM
Hey, very interesting project! I will follow your progress!

Thanks - it is an ongoing one, as I don't think that I shall ever feel that this (or any other army) will be completely finished - but that's really just the hobby, right?  ;)
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 16, 2017, 06:31:55 PM
Finished the rank-and-file skellies for one of the two WIP units.

Had to move my infantry to a new box, as the army cannot fit in one, anymore...  ;D

(https://3.bp.blogspot.com/-xiwBHwZWAe0/WHzgo1Hn9LI/AAAAAAAAHVE/UwYc8r6rRkE0i7Se_8tYGu0AMJqEYolSACLcB/s1600/2017_01_16-Skeleton_Infantry-01-400.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: Dr. The Viking on January 16, 2017, 06:39:06 PM
Lots of nice stuff in this thread, but also some things that I really don't get - the movement trays! For all their practicality please find a substitute! They're ruining your hard work on the otherwise lovely skeleton units.


I hope you will indulge us and make a nice setup with all your painted skeleton units and some cool photography whenever time/health permits.  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 16, 2017, 07:38:23 PM
, but also some things that I really don't get - the movement trays!

Haha, they are not really finished, yet - I am just now magnetizing them, and then I'll probably do something about the colour, and perhaps texture (the cardboard is black on one side, I did not paint them). They are made to fit the units with 20mm bases in tight order, and I don't think I would be able to purchase anything fitting better. And they speed up play a lot.

The round ones used in the last battle were just some old W40K templates I threw in for ease - as I don't use many Loose units, I may not even want to have trays for those.

I hope you will indulge us and make a nice setup with all your painted skeleton units and some cool photography whenever time/health permits.  :D

At the moment I am just trying to get two 16-strong units done before the end of January - when they are finally done, I can do a full line-up, but until then it will be sporadic WIPs of whatever I currently have in front of me.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 18, 2017, 05:21:04 PM
Still making progress on this double sub-project:

(https://2.bp.blogspot.com/-B_PYdL_1ycE/WH-VM6DaZqI/AAAAAAAAHWI/aolw5HxrlUcK_A0VY0NBUc1bxJLEdqq-gCLcB/s1600/2017_01_18-Skeleton_Horde_04_WIP-01-800.JPG)

Not as much as I would like to, but my youngest daughter has been ill the last couple of days, and she craved some daddy-time this afternoon.
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on January 18, 2017, 07:26:07 PM
These skellies are looking the business.

I love the nostalgia they bring up for me, and I really like what you are doing with them!

Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 18, 2017, 07:36:39 PM
Thank you!

Supportive comments like this are very nice motivation, as I am experiencing some skeleton-fatigue, and feel like doing something completely different (I had hoped to have the above figures ready for a shading wash by now, but kids must be prioritized).

Well, hopefully the entire family is up and about tomorrow, and I can bury myself in the study amongst paints and minis...
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 19, 2017, 05:59:40 PM
More like it today!

(https://3.bp.blogspot.com/-OVcDOV8ooXk/WIC2y1JuClI/AAAAAAAAHWs/jHbHtsdsoksQ-11CyL6gqZCzfNaAyi-EACLcB/s1600/2017_01_19-Skeleton_Horde_04_WIP-01-800.JPG)

Tomorrow I shall do the bases, and hopefully finish building the standard bearers and lone musician. And, dare I say it? I hope to finish the last models for this double sub-project over the weekend - which will then mean that I can focus on something else for a while.

I shall need to make actual flags for the standard bearers, I know, but that is primarily papercraft, which should not take up space on the pain(t) station (until they have to be painted, of course).
Title: Re: Argonor's God of Battles Project(s)
Post by: beefcake on January 19, 2017, 08:02:10 PM
Loving these guys. Well done.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 19, 2017, 11:03:24 PM
Loving these guys. Well done.

Thanks! Bases are due tomorrow, and then a concentrated effort on 3 standard bearers and a lone musician. I SO look forward to painting something else, now!
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on January 20, 2017, 01:02:19 AM
The Severely Undernourished Deadites are WONDERFUL. You are doing an OUTSTANDING job with the Old Plastic Ones.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 20, 2017, 03:42:29 PM
Thank you, I am hangin' in there to get those two units finished - and then I shall focus on something with a little more meat on, also colour-wise!
Title: Re: Argonor's God of Battles Project(s)
Post by: randycarter on January 20, 2017, 10:23:59 PM
Thanks - it is an ongoing one, as I don't think that I shall ever feel that this (or any other army) will be completely finished - but that's really just the hobby, right?  ;)

Definetly: yes :)
Title: Re: Argonor's God of Battles Project(s)
Post by: Globlin on January 21, 2017, 10:52:15 AM
I salute your discipline in getting such a large and great looking force on the table!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 21, 2017, 06:01:43 PM
I salute your discipline in getting such a large and great looking force on the table!

Thanks!

I started the army back in 2014, though, so there has been a lot of pauses (especially a long one because I struggled getting to grips with how to play the Lords of Undeath) while doing other stuff, but now I am very close to have my basic 36 points infantry phalanx ready for the table, and it can be expanded to 48 points by adding my unit of Undead Knights (and I already have the Command & Support for that, too).

I think the next thing to do for this army is to create some more units of Skeleton Warriors, as they add punch with their Fighty rule and better stats. 3 units give me 24 points, thus bringing my infantry to 60 points...  >:D

I could also begin experimenting with Skeleton Archers, I have plenty models for several units...  ;D

Well, the next couple of months I shall be focussing on a SAGA Viking warband, while I - hopefully - get some games under the hood with the undead army (and also play some A Fantastic SAGA with my Undeads, High Elves, and Lizardmen).  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 22, 2017, 06:52:27 PM
Haven't felt in shape this last couple of days, but today I did some more assembly work on the command models.

(https://2.bp.blogspot.com/-Ajz2N_yS46I/WIT8z8b32PI/AAAAAAAAHgc/Yn3oerwNnYsOmAyW1JGvvalipBifGgycACLcB/s1600/2017_01_22-Skeleton_Horde_Command_WIP-01-800.JPG)

Tomorrow I hope to put in some hours, get these completely done, finish the bases on the rank-and-file, and get some sand on some viking warriors' bases.
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 23, 2017, 02:58:53 PM
Rank-and-file of the 4th Skeleton Horde done.

(https://3.bp.blogspot.com/-oxJARBJtsiQ/WIYCDNs_VtI/AAAAAAAAHg0/gqNPiee5iB8kcJrqpcAZvD1fM5oBucABACLcB/s1600/2017_01_23-Skeleton_Horde_04_Finished_Models-01-800.JPG)

With a little effort, I shall wrap this double sub-project up, one of the next days!  :D
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on January 23, 2017, 08:17:52 PM
I never was a big fan of people using washers as bases.

But, the more I see it, the more I think about it the more I'm liking it.  It's simple, very low profile, and very effective.  Plus, the advantage of metal for weight and magnetic properties.

That's what your using, isn't it?  How do you deal with the hole in the middle?

Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 23, 2017, 08:46:19 PM
I never was a big fan of people using washers as bases.

But, the more I see it, the more I think about it the more I'm liking it.  It's simple, very low profile, and very effective.  Plus, the advantage of metal for weight and magnetic properties.

That's what your using, isn't it?  How do you deal with the hole in the middle?

It's washers all right.

Most of the skellies are old models until now based on plastic slottas - I dremel away most of the base and glue the remainder to the slotta. Covers the hole from above.
For new builds, I simply cut a piece from an old base to replicate the effect.
For minis meant to go on a slotta (with a peg), I razorsaw away half the height of the peg before gluing it to the washer, then put some filler around the peg, hole can usually be covered in two rounds.
minis with integral bases usually cover the hole with the base.

All bases are given a helping or two of filler (could just as well be 'gloop', I just never got around to making some), and I fill up the hole under the mini as well (excess if filed away after curing), as otherwise the hole eats up too much glue when glued to a cork handle.

I then glue beach sand on top of the bases (this step could be skipped if using gloop).

I almost exclusively use20mm washers or smaller these days (I try to fit the smallest size possible to the mini, but of course go for uniform bases for units in formations like this). I like bases to be as unobtrusive as possible, while at the same time adding weight and enabling magnetic storage (as you were pointing out).
Title: Re: Argonor's God of Battles Project(s)
Post by: supervike on January 24, 2017, 03:16:59 AM
Thanks for the great explanation.... :D

Now back to your fun stuff!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 24, 2017, 04:04:13 PM
(https://3.bp.blogspot.com/-ge9NpO-cpTQ/WIc1FGReRCI/AAAAAAAAHh0/SYwmA8mdcKQ8e5zwx1ldPnwxHbpEkY1lQCLcB/s1600/2017_01_24-.JSkeleton_Horde_Command_WIP-01-400.JPG)
Title: Re: Argonor's God of Battles Project(s)
Post by: DeafNala on January 25, 2017, 03:01:51 AM
You have a real flair for the Skeletons. The bones have a WONDERFUL glow to them. AND I love the pikes. VERY WELL DONE as always!
Title: Re: Argonor's God of Battles Project(s)
Post by: Argonor on January 25, 2017, 08:50:31 AM
You have a real flair for the Skeletons. The bones have a WONDERFUL glow to them. AND I love the pikes. VERY WELL DONE as always!

Thanks!

They are not meant as pikes, though, I am going to attach banners to them - but the thought of making a unit of skeleton pikemen has crossed my mind; if I should be lucky to find a well-sized batch of the old cavalry sprues, I might put one together.

Over the next half hour, I expect to finish the 4 models from the previous post (not the actual banners, yet, though), so expect a full line-up of Argonor's Army of Darkness later today!
Title: Re: Argonor's God of Battles Project(s) - Army of Darkness Presentation
Post by: Argonor on January 25, 2017, 03:57:34 PM
Argonor's Army of Darkness, so far:

(https://4.bp.blogspot.com/-6k4tl4wF82s/WIjDnoDIG9I/AAAAAAAAHjc/GN1Cfs00mbkikum-Nq2LXL1q45t4q1wzgCLcB/s1600/2017_01_25-Argonors_Army_of_Darkness-01-800.JPG)

Pics of individual units on my blog.
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Dr. The Viking on January 25, 2017, 05:05:53 PM
That looks lovely!  :-*
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on January 25, 2017, 06:58:58 PM
Thanks!

It is the first full fantasy army I've ever painted (not that I don't intend to improve/expand it further), so I am rather pleased to be able to line it up like this.

The future probably holds more Skeleton Warriors, possibly also some Skeleton Archers (as cheap as Skeleton Hordes) - I have plenty models, and every new unit created scratches an itch and reduces the Plastic Alps.

Now, back to getting my SAGA Viking warband coloured in!
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: supervike on January 25, 2017, 11:17:52 PM
Whoa! Great looking army!
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Vagabond on January 26, 2017, 12:02:13 AM
Hi Argonor
The skellies look good but I do like your board, good color for a dessert.  :)
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: DeafNala on January 26, 2017, 02:59:21 AM
The "Army of Darkness" was exactly what I was thinking also...Great Minds & all that. Your Deadites look WONDERFUL in the massed ranks. OUTSTANDING WORK!
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on January 26, 2017, 06:43:06 PM
Thanks, guys!

The board looks a bit paler in the pics than irl, it is one of the 3 2x4 boards I made for Pike & Shot and Zombies, but now use forall kinds of games.
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on June 18, 2018, 04:45:56 PM
These guys are mainly for a 16-strong 'pike'-block for my Gondor GoB army (Mercenaries list - the are representing Men-at-Arms of Dol Amroth).

(https://2.bp.blogspot.com/-0SdUqV4TCdA/Wyes6ZVSm7I/AAAAAAAAKAo/a455zbwcvBY-G1JEbuAxest0gw4EQAttgCLcBGAs/s1600/2018_06_18-HYW_French_Spearmen_WIP-01-750.JPG)

Project stalled for way too long - now I am trying to empty my prepping station, so I have to revisit some old(er) projects. With my current progress, I should have an empty desktop around Christmas (or a bit earlier - all depends on the number of projects sliding in from the side). Main thing now is to avoid leaving new projects unattended on the prepping station - I must finish what I start, so that it can be cleared off the workspace, before I start something else!
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: von Lucky on June 19, 2018, 12:59:25 PM
Sometimes it's hard (ooo butterfly), but don't stress too much - we're all far more productive when we're doing something we enjoy, even within the hobby (painting a particular unit, building a particular piece of terrain, etc).
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on June 20, 2018, 08:25:23 AM
Sometimes it's hard (ooo butterfly), but don't stress too much - we're all far more productive when we're doing something we enjoy, even within the hobby (painting a particular unit, building a particular piece of terrain, etc).

I agree, but my workspace had become cluttered to an extent that it hampered my productivity, so now I have decided to bite the bullet and hang in there, until most of the stuff is finished and can be moved away. I t actually feels like a relief, every time I can see more of the working area previously covered in minis!  lol

It also gives me stuff to work on coming winter, when it is sometimes too damp/cold to prime, even with my homemade ventilated priming box in the conservatory!
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: von Lucky on June 20, 2018, 12:29:17 PM
my homemade ventilated priming box in the conservatory!

You crazy northern hemispherians. lol
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on June 20, 2018, 12:49:52 PM
You crazy northern hemispherians. lol

Here it is  >:D
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on April 26, 2019, 04:36:35 PM
With North Star announcing Wargames Atlantic bringing out some 'classical' skeletons which seem a perfect match for my Lords of Undeath army, I am picking up GoB once more, trying to get some games arranged, and planning to buy a couple of boxes after the summer holidays to make 4 new regiments of Skeleton Horde for my Undead Phalanx.

http://www.northstarfigures.com/prod.php?prod=13454
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on May 05, 2019, 01:20:59 PM
First game of GoB this year:

(https://4.bp.blogspot.com/-tsvEcmHpQco/XM6hmXWB_HI/AAAAAAAALlc/33xWoCqltHMODdBdHhZ6IaLDWHyK5vlaQCLcBGAs/s1600/2019_05_04-GoB_AAR_Dwarves-Undead_05-800.JPG)

AAR on the blog:
https://argonor-wargames.blogspot.com/2019/05/2019-05-04-gob-undead-vs-dwarves-aar.html
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on May 12, 2019, 03:29:38 PM
Another GoB battle:

(https://1.bp.blogspot.com/-O7b7hGuX2eo/XNHs-RyUkpI/AAAAAAAALmo/JrOeJKC1SW4GkBhaboUHjkJ3A6O1tWFZwCLcBGAs/s1600/2019-05-07-GoB_Undead_vs_Orcs_AAR_03-800.JPG)

AAR:
https://argonor-wargames.blogspot.com/2019/05/2019-05-07-god-of-battles-undead-vs-orcs.html

I have also started work on a Skeleton Archer unit (two, actually, but come time...)

(https://1.bp.blogspot.com/-GLBL5GGuh2U/XNgPa6iR_MI/AAAAAAAALoc/f7kXqxLeE-U1_9HYl4wrXP8p0GZUVqKdQCLcBGAs/s1600/2019_05_12-Skeleton_Archers_WIP_02-800.JPG)
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on May 16, 2019, 01:53:59 AM
I have had reason to test my Citadel Assembly Handle

(https://2.bp.blogspot.com/-Ptgqb4wHfXI/XNvvVb2k-wI/AAAAAAAALpM/ixcgP_ZLHEshHAFPi_tTfsNKILCp9WMIwCLcBGAs/s1600/2019_05_15-Citadel_Assembly_Handle_01-800.JPG)

I shall soon have to test it a bit harder when rebasing/repairing Riders of Rohan horses.  >:D
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on May 21, 2019, 10:00:51 PM
I have played another couple of GoB battles over the last days:

(https://2.bp.blogspot.com/-VUOsjhcggbA/XORazEPdG_I/AAAAAAAALsU/QCYkqgslgvMK72fuxc6kfS9nZfH-PKLpwCLcBGAs/s1600/2019_05_21-GoB_AAR_02-800.JPG)

https://argonor-wargames.blogspot.com/2019/05/2019-05-21-god-of-battles-undead-vs.html

(https://2.bp.blogspot.com/-EPFVm-5E3J4/XOL0Aiw5ojI/AAAAAAAALqw/IXRsiVxwu14McO-N9rt8XO4N5U3CqIWdgCLcBGAs/s1600/2019_05_20-GoB_03-800.JPG)

https://argonor-wargames.blogspot.com/2019/05/2019-05-20-god-of-battles-undead-vs.html
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: von Lucky on May 24, 2019, 11:46:12 PM
Great looking games. Don't be afraid to take some close up photos too. ;)

And agree that games are great inspiration to paint new units (or whole orc armies!).
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on May 25, 2019, 10:52:16 AM
Great looking games. Don't be afraid to take some close up photos too. ;)

Thanks!

I try not to spend too much time with the camera, as GoB is AUA (Alternate Unit Activation), so the only real pauses are at the ends of turns. Especially when playing Kevin on Tuesday nights, we have to make sure not to finish too late, as he has to get up early for work.
Title: Re: Argonor's God of Battles Project(s) - Full Undead Army on page 12
Post by: Argonor on August 18, 2019, 10:52:05 PM
OK, my latest couple of games has made me think that there is something completely wrong with the GoB combat system. I remember that my formerly only regular gaming buddy and I discussed some of the issues early on after some of our first games, but the larger the armies, the more accentuated the flaws become.

My biggest issue is that the number of saves you roll when hit by the enemy is decided by the number of remaining models in your unit instead of the number of hits suffered. This means that, fr instance, a unit of 10 with Defence 4+ is likely to take no damage at all when taking 4 hits, while a unit of, say, 5 with Defence 4+ is likely to take 2-3 casualties in the same situation.

It also means that small units have almost no chance of doing any damage to large units, as the larger unit will always roll more saves than the smaller unit can inflict.

This gets even more grotesque when considering that 'Formed' units only ever roll half as many dice as thy have models - and as such units start with a maximum of 16 models (12, if they are not rabble), they very quickly get withered down by 10-model strong 'loose' units that roll a die for each model.

If I am to play GoB again, it will only happen if my gaming group agrees on some changes, as I simply do not enjoy playing the game in its current form!

My latest, and probably last, game of God of Battles:

(https://1.bp.blogspot.com/-_udlI8sq-Ss/XVmSP6B8EbI/AAAAAAAAMMI/ndvs_aHnD7Ai5ZOA1fU0mHKlny3zH8TTwCLcBGAs/s1600/2019_08_17-GoB_AAR_16-800.JPG)

AAR:
https://argonor-wargames.blogspot.com/2019/08/2019-08-17-god-of-battles-undead-vs.html