Lead Adventure Forum
Miniatures Adventure => Pulp => Triumph & Tragedy => Topic started by: NurgleHH on August 11, 2008, 03:18:44 PM
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Ok, short report. I gamed saturday with Grimm. My seceond game. Late Brits (me) against Grimms Late German. Cool game, learneda lot from the Masterplayer.
But for me there is one problem. The Deviation with d6 under 40" is to short. Should be d10". (For Mortar) Can I find some supporters for this???
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Hi,
before the figures under the template are killed you roll on the damage table. So the worst case you `ll get in first place is being pinned.
The usual ari you meet in T+T is direct fire ( large ari always deviates 2d6 ). That was pretty acurate in 1914 and lots of casualties in the great war were from guns or mortars.
What players often forget is to use the full range of coherency. Especially in modern games ( first world war ). Try this to limit your casualties mate.
If you think a d10 is more suitable for your games feel free and change the rules.
Best regards
Björn
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Ok, short report. I gamed saturday with Grimm. My seceond game. Late Brits (me) against Grimms Late German. Cool game, learneda lot from the Masterplayer.
But for me there is one problem. The Deviation with d6 under 40" is to short. Should be d10". (For Mortar) Can I find some supporters for this???
Me. Misses are to lethal as it is now.
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Hey Nurgel I think the problem was taht your figures are more in close order so the first hit was realy hard with 4 man killed .
;)
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Hey Grimm, ths is true. To close standing is killing the units. Can you put the photos online?
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I do it oon the weekend . OK ?