I recently picked up Ivan Sorensens excellent little set of rules called FiveCore (http://www.wargamevault.com/product/132045/FiveCore-Skirmish-Gaming-Evolved) and the supplement Five Parsecs from Home (http://www.wargamevault.com/product/132176/Five-Parsecs-From-Home) on Wargame Vault. I read it through and halfway through it I could already feel ideas brimming inside of my head and found a perfect excuse to use some painted lead!
On the surface, this set of rules seems to be just what me and my local buddy (Duncan) had been looking for, for a long time and before long I had rolled up a group of six characters (why start out small, eh?) for the game as pictured and described below:
(https://lh6.googleusercontent.com/d5giDKUxQdpzmTrJzi4N5UQcJE6SSFGjOh1UUn0aN5o=w1358-h604-no)
Characters are detailed from left-to-right
T3-ODR 'Theodore'
Origin: Wartorn Hell Hole
Motivation: Wealth
Class: Soldier
Special: Droid
Salvik Desny
Origin: Research Outpost
Motivation: Power
Class: Scientist
Special: Cybernetic Enhancement, People Skills
Haakon Asaldi
Origin: Lower-Class Mega City
Motivation: Loyalty
Class: Unity Agent
Special: Charisma
Germain Aschen
Origin: Subjugated Colony World
Motivation: Escape
Class: Traveller
Special: Jump Belt
Stephan del Castillo
Origin: Wealthy Merchant Family
Motivation: Freedom
Class: Trouble Shooter
Special: Brave, Tough
Sylvain Bure
Origin: Urban Hell Hole
Motivation: Escape
Class: Technician
Special: Unhinged
I had great fun thinking about why these guys got together (I rolled a Mutual Protection result for them) and I already have a couple of ideas, but they'll have to wait until Duncan (my gaming buddy) and I get together tomorrow and have ourselves a game. I'm thinking that the campaign, for as long as we want to, should start out with our two groups coming to blows tomorrow and then we'll take turns in playing the opposition for a bit and most likely meet up again.
So, there's most likely going to be a little update, with some pictures sometime tomorrow, cheers!