Lead Adventure Forum

Miniatures Adventure => Interwar => Topic started by: tin shed gamer on September 09, 2014, 08:40:57 PM

Title: Vehicle's as objective markers .
Post by: tin shed gamer on September 09, 2014, 08:40:57 PM
Changing the odd vehicle into a radio car and tent is a great way of re using a vehicle thats damaged or has bits missing.
They make good objective' s for games ,or placed next to a building you instantly have a HQ. or in wooded area of a table a hidden base.
I use the Yeomanry armoured car as it fits in with most of the period's I game,and its an easy model to convert.
Title: Re: Vehicle's as objective markers .
Post by: Gunbird on September 09, 2014, 09:34:20 PM
Very nice, a well done conversion
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 09, 2014, 11:20:56 PM
I've always wanted tk do something similar with a ft-17 command tank, have yet to find one I like, the brigade games one doesn't do it for me and the kickstarter one is  a bit of an unknown quantity.


After seeing this I got similar thoughts ir'd be perfect for a custom command, and very suitable for ospreys world aflame rules.
http://www.warlordgames.com/new-gaz-aaa-radioworkshop-truck/

Title: Re: Vehicle's as objective markers .
Post by: Hu Rhu on September 10, 2014, 12:41:13 PM
That is not only a great idea but also a fantastic model and paint job.
Title: Re: Vehicle's as objective markers .
Post by: smirnoff on September 10, 2014, 03:53:49 PM
Very nice indeed
Based on any real vechs or out of your head?
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 10, 2014, 05:30:19 PM
Very nice indeed
Based on any real vechs or out of your head?
The Yeomanry Armoured car was a real vehicle,Its a vehicle chose to represent privately purchased and designed cars,in WW1.
It also works well with later vehicles.As for the radio truck,thats all me.I often try several concepts just to show how models can be used for more than just one period.I also did this pulp one,from the same model.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 10, 2014, 06:47:03 PM
These are the 1st Corps. ft17's if you like them send me some images of the radio tank,and I'll make you one free of charge.
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 10, 2014, 08:24:06 PM
Very nice, i'd love to see you turn a command one into an objective.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 11, 2014, 12:40:28 AM
Okay I'll give it a go. It shouldn't take more than two weeks(I'll have to get Simon to send me at ft17 hull and tracks)I think can come at this model from a slightly different angle.and come up with something a little different.
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 11, 2014, 01:47:59 AM
The scarab French high command has a very nice wine barrel/bottle  in it.
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 11, 2014, 11:21:17 AM
Also how does the vehicle bases you use? i'd like to get my hands on some, it boggles my mind people wouldn't base vehicles, the wear an tear is too high otherwise.
Title: Re: Vehicle's as objective markers .
Post by: jp1885 on September 11, 2014, 02:22:28 PM
Cracking work as always sir!
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 11, 2014, 07:23:42 PM
The base's are bespoke,I normally make at least one to fit the vehicle when I make the master.but If you would like to know how I make them,then I'm happy to post how.
Mark
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 11, 2014, 08:39:08 PM
Thanks Jon,Simon has now cast the new camo creates and revetment's you wanted to review also the barbed wire sets,so drop him a line and remind him.I'll be posting a creater damaged set this week (as soon as I've thrown some paint at it)
Title: Re: Vehicle's as objective markers .
Post by: jp1885 on September 11, 2014, 09:33:49 PM
Thanks Jon,Simon has now cast the new camo creates and revetment's you wanted to review also the barbed wire sets,so drop him a line and remind him.I'll be posting a creater damaged set this week (as soon as I've thrown some paint at it)
Cool - I'll drop him a note.  :)
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 12, 2014, 06:01:31 PM
The base's are bespoke,I normally make at least one to fit the vehicle when I make the master.but If you would like to know how I make them,then I'm happy to post how.
Mark

Do tell, I have use for large bases for objectives, scenery and vehicles.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 12, 2014, 10:25:20 PM
 The bases are made from 2-3mm plastic card,texture is nothing more than fine sand,and small.area's of sharp sand or GW's basing sand.
The trick is to use Liquid plastic adhesive,not Pva or super glue.
paint nomore than a 30mm square with plastic glue and cover with fine sand,and repeat until your base is covered.Any gap's in the sand when you've finished with the fine sand,simply drop a little liquid glue in and add a larger sand to the gap.
The whole base will normally dry with in ten minutes.Unlike Pva or Super glue which can require hours to dry when you apply sand to it in large areas(and it gives off some nasty fumes)before you can paint it.
If I'm adding items to a base (chairs tables etc)I pre paint them and super glue them into place and add texture after super glue is dry.
You get very little or no pile up of sand on figures etc when you use liquid plastic glue.
I normally add a pin through the base and into the underside of the model.
Before I attatch the model to the pin and the base I super glue static grass around the pin where it meets the base(it makes a softer looking join and gives additional depth and strength to the joint.)
The reason for the pin is to give an additional ankor point and to take some of the preasure of the wheels.Not where they meet the base but the joint on the body.
I hope this helps.Mark
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on September 13, 2014, 10:38:50 AM
Thanks for the tips! I have been having problems with miniature basing  clumping together so it looks like all my miniatures are fighting at a quarry. Do you 'seal' the bases at all? I find something of the basing stuff crumbles off even after painting.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on September 13, 2014, 09:35:21 PM
 I've not had the texture come away after painting with this method,as the liquid plastic glue makes the sand part of the plastic card,unlike pva or super glue which is just a thin layer on top of the plastic.
That is not to say there is no loss,as there will be some sand to shake off when the glue is dry.If you want insure theres no sand being rubbed loose when dry brushing,You can give the surface a light brushing with an old tooth brush.But nine time out of ten it won't need it.Only once in the last sixteen base's I've painted have I ended up with loose sand sticking to the wet paint on a brush.(Only because I got big and clever with myself and didn't wait long enough for the glue to set lol).
I don't seal the base's because I've never thought too,or had cause too.
Mark
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on October 19, 2014, 10:45:46 PM
I have been a bit sidetrack with doing a tutorial on how to make a tri engined Fokker Fvii plane for nothing!
actually it'd work for Vbcw,or Spain( Not a civil war I know anything about,other than most of world used it as a weapons testing ground.)
Getting back to my point I havn't forgotten I said I'd do a Ft17 command tank/marker.
Mark.
Title: Re: Vehicle's as objective markers .
Post by: Kommando_J on October 19, 2014, 10:52:30 PM
I will hold you to that, and thanks for the tips, my main problem is the sand  looked to chunky before it stuck out like my mini was wandering through a quarry.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on October 19, 2014, 11:23:43 PM
Not a problem,I've only got the radial engines and prop's to cover.Then I'll get started on it,Just have to remind Simon to bring an ft17,next visit he forgot last time so I ended up doing the plane.If you get time take a look,its been moved from workbench to the How to ,section.Its a fun project you can do in uder twenty hours.
Title: Re: Vehicle's as objective markers .
Post by: Golgotha on October 30, 2014, 04:42:02 PM
That signals/comms vehicle is fantastic and very unusual keep up great work.
Title: Re: Vehicle's as objective markers .
Post by: tin shed gamer on October 30, 2014, 06:50:12 PM
Actually I had a clear out of concept models and that one's gone to live Down under!But thanks I've the ft17 to do,As soon as I've done the tutorial on Traction engines and WW1 heavy guns,Same way as the Fokker Fvii.(For free basically).