Lead Adventure Forum

Miniatures Adventure => Future Wars => Topic started by: Andym on October 31, 2014, 11:19:33 AM

Title: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on October 31, 2014, 11:19:33 AM
I've always wanted to do this but there was a lot of bits and pieces I could never work out how I wanted to do it.

My plan (eventually) will be to have a board with a fair bit of height, but still be playable. I'm still working on ideas for it.

In the mean time though I received a couple of cars last week I thought would be perfect for this. This ones the first....

  (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110806_zpsxuaxl5ud.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110806_zpsxuaxl5ud.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110729_zpskrjsmam8.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110729_zpskrjsmam8.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110711_zpso4plagn3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110711_zpso4plagn3.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110633_zpsj55mlhgs.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110633_zpsj55mlhgs.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110455_zpsmdxnahbx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110455_zpsmdxnahbx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141031_110414_zpsugmjf2ag.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141031_110414_zpsugmjf2ag.jpg.html)

I've bought a couple of telescopic aerials to build flight stands with for these also. I'm just waiting for the delivery.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Silent Invader on October 31, 2014, 11:21:47 AM
Lovely PJ  :-*

Telescopic aerials for flight stands sounds very interesting  8)
Title: Re: Start of a 2000AD/Megacity One Project
Post by: OSHIROmodels on October 31, 2014, 11:25:22 AM
Ooooo, shiny  :-* :-* :-* Love the windows on that!

Are we going to have little comp to see who has the highest playable table  ;)

I reckon this'll be an absolute corker mate  8) 8)

What sort of building style are you going for, Stallone Dredd, Urban Dredd, comic Dredd, something else?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Elk101 on October 31, 2014, 11:28:33 AM
Cracking job Andy, I'm really interested in seeing the telescopic stands.

I haven't forgotten about the images by the way, I just can't find the box with the Judge Dredd comics in it. I've found Green Arrow,  Superman,  Legends of the Dark Knight and Batman so far. It'll be in the boxes right at the back no doubt!  
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Dewbakuk on October 31, 2014, 11:36:27 AM
Lovely car, still annoyed I can't buy those.

I did find one of these on a market stall the other day though.

(http://mpe-s1-p.mlstatic.com/star-wars-nave-gian-speeder-1996-action-fleet-335-MPE16767216_3973-O.jpg)

No missiles so only cost me £2. Snapped the launchers off the sides and started to clean it up a bit. With a repaint it should work nicely, certainly a good scale.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:44:04 AM
Some inspiration for you - Mega City 2
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:45:40 AM
and some Mega City 1 imagery
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:57:53 AM
coloured version of pen and ink
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:58:59 AM
from the recent movie
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:59:55 AM
sci-fi alley
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 12:01:08 PM
and finally
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Mason on October 31, 2014, 12:42:43 PM
Cracking start, mate.
That paintjob is wonderful and you really nailed those windows!
 :-* :-*

I am so glad that I am going for an interior-only thing for my stab at MC-1.
Looking forward to seeing your solution regarding buildings.


This may sound crazy, but have you considered using the body of an old Dyson or similar for the basis of an MC-1-style building?
Things like that could provide an excellent basis for the weird building style of the comics....
 ;)
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 12:58:45 PM
Maybe the casing of an original iMac would work too!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Ray Earle on October 31, 2014, 01:58:48 PM
Lovely hover car.  :D

I'm hoping you go for comic Dredd. I've got some old Citadel Judge Dredd figures primed up ready to go.  ;)
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Elk101 on October 31, 2014, 04:41:08 PM
I'd had similar thoughts about how to do a MC1layout,  probably on a 4'x4' board. A typical block will dwarf most gaming tables so I'd thought about a largely interior set up as Paul suggests, which I'll also use for my Aliens set up (when they come from Prodos). I'd still like an exterior set up though and I'd love to go multi level as Andy wants to do (though my efforts will be dog shit in comparison  lol). There's a load of mdf industrial scifi Kits on ebay but the thing with them is they often don't make a lot of sense; I prefer terrain to look like it has a purpose. I'm thinking more multi level shopping and housing areas, not unlike Billingham used to be (for those in North East England). Maybe a flyover road too.

Sorry Andy,  I'm hijacking your thread here!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: sundayhero on October 31, 2014, 06:03:37 PM
thanks for the art selection, it will be usefull for my shadowrun scenery.

I guess that LAF will become the nearfuture urban place to be soon with all these projects  lol
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Anpu on October 31, 2014, 07:09:31 PM
That's looking great Andy!

Title: Re: Start of a 2000AD/Megacity One Project
Post by: Brandlin on October 31, 2014, 07:16:27 PM
Cracking PJ on that antenociti car. I have this and its twin still luxuriating in its original resin livery.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Alfrik on October 31, 2014, 08:05:09 PM
Nice selection of city scenes.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: S44lade on October 31, 2014, 11:24:26 PM
Found this cityscape with "your red cars" flying across it
Title: Re: Start of a 2000AD/Megacity One Project
Post by: von Lucky on November 01, 2014, 03:03:58 AM
A nice start, the effects on the windows are... effective.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Andym on November 01, 2014, 07:25:07 AM
Ooooo, shiny  :-* :-* :-* Love the windows on that!

Are we going to have little comp to see who has the highest playable table  ;)

I reckon this'll be an absolute corker mate  8) 8)

What sort of building style are you going for, Stallone Dredd, Urban Dredd, comic Dredd, something else?

cheers

James

Highest table? You win already! I wouldn't even think of competing in that competition!! ;)

Style-wise I'm going to use these pics for reference. I've searched google for concept buildings and such like....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-01%2006.45.08_zps3y0fthvm.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-01%2006.45.08_zps3y0fthvm.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-01%2006.45.41_zpsnsxzgzwb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-01%2006.45.41_zpsnsxzgzwb.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-01%2006.44.02_zpspt9as3ze.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-01%2006.44.02_zpspt9as3ze.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/building_concepts_by_talros-d5sgii7_zpsfca7qaan.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/building_concepts_by_talros-d5sgii7_zpsfca7qaan.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/ResAp2-1_zps1tkhtguo.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/ResAp2-1_zps1tkhtguo.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/ResAp5_zps2ynffkul.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/ResAp5_zps2ynffkul.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/what_once_was_by_alexiuss-d67da3j_zpsmvfyojvf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/what_once_was_by_alexiuss-d67da3j_zpsmvfyojvf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/qr_road_design_by_talros-d6p6wz9_zpsoevrehtg.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/qr_road_design_by_talros-d6p6wz9_zpsoevrehtg.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/future_environment_sketch_c_by_DjMerlyn_zpsf5y6kid1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/future_environment_sketch_c_by_DjMerlyn_zpsf5y6kid1.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/dx_bt_preprod04_by_barontieri-d49gc2r_zpsghqb5gma.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/dx_bt_preprod04_by_barontieri-d49gc2r_zpsghqb5gma.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/qr_props_02_by_talros-d6puh2d_zpsd9nn5jl5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/qr_props_02_by_talros-d6puh2d_zpsd9nn5jl5.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/ResAp4_zpsyvki1jcn.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/ResAp4_zpsyvki1jcn.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/dx_bt_preprod02_by_barontieri-d49g6uf_zpsqc6n2oy3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/dx_bt_preprod02_by_barontieri-d49g6uf_zpsqc6n2oy3.jpg.html)

The one I like the most is the third picture down. Out of the three buildings, the one on the right offers some good possibilities. I'm thinking of making my buildings modular and have some of the levels attached to the other buildings via raised walkways/gangways. It would mean the big buildings wouldn't become vertical bottlenecks during a game! It should play (hopefully) like Necromunda.
Cracking job Andy, I'm really interested in seeing the telescopic stands.

I haven't forgotten about the images by the way, I just can't find the box with the Judge Dredd comics in it. I've found Green Arrow,  Superman,  Legends of the Dark Knight and Batman so far. It'll be in the boxes right at the back no doubt!  

Thanks Steve! Only if its no trouble mate!!
Lovely car, still annoyed I can't buy those.

I did find one of these on a market stall the other day though.

(http://mpe-s1-p.mlstatic.com/star-wars-nave-gian-speeder-1996-action-fleet-335-MPE16767216_3973-O.jpg)

No missiles so only cost me £2. Snapped the launchers off the sides and started to clean it up a bit. With a repaint it should work nicely, certainly a good scale.

In my opinion, those Antenocities cars are the best hover cars I've seen! Its a dam shame they've stopoed them. I think they're still sold in 15mm. That Star Wars one will look good when its done Dean!
Cracking start, mate.
That paintjob is wonderful and you really nailed those windows!
 :-* :-*

I am so glad that I am going for an interior-only thing for my stab at MC-1.
Looking forward to seeing your solution regarding buildings.


This may sound crazy, but have you considered using the body of an old Dyson or similar for the basis of an MC-1-style building?
Things like that could provide an excellent basis for the weird building style of the comics....
 ;)

Thanks Dave!

It was always the outside I wanted to play in MC1. The problem us the scale of some of the things. If tge buildings are too big you just won't be able to play round them. I figure if I do a couple of linked bigger building around the edge and leave the centre faurly free, that'll work!

An old hoover or something wouldn't let me make the buildings modular. Some smaller shapes like that might work in the middle though! ::) I'll need to see what I can find!

Sorry Andy,  I'm hijacking your thread here!

Hijack away mate! I love hearing other people's ideas on how they are going to go about it!

Cracking PJ on that antenociti car. I have this and its twin still luxuriating in its original resin livery.

Ohhh. I don't suppose you could be convinced to part with them? Either for cash/wonga or a swapeze for something you need for one of your current projects? ;)

Cheers for the feedback gents! :D
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: OSHIROmodels on November 01, 2014, 07:45:41 AM
There's some cracking ideas there mate  8)

I'm inclined to agree with your choice as well  :)

Just thinking, looking at some of those concepts, you could do a bit of Star Wars gaming on Coruscant as well if the fancy took you.

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Eric the Shed on November 01, 2014, 08:11:46 AM
just a thought but if you put each building/feature on a 30cm square board and matched up the entrances, road levels et at different points (call them connectors) you could then create a variety of table scapes,

The roads and gangways are added to these connectors (magnets?)
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: whiskey priest on November 01, 2014, 09:04:17 AM
This makes me think of a couple of necromunda boards, this classic vertical one might contain some ideas of how to arrange a vertical gaming area
(http://superseb.free.fr/necromunda/tower4.jpg)

Then there is this table on the thenickenninja blog.
http://thenickeninja.wordpress.com/2014/07/28/short-clip/
It's still a work in progress and obviously a bit scrappier than MC1 but it shows what can be done with scrap materials and a bit of hard work, it's well worth scrolling through his blog and having a look at his stuff.

Then there was this guy who took apart some water pistols in order to make some MC1 towers.
(http://www.beastsofwar.com/wp-content/uploads/2013/06/IMG_0904.jpg)
 I'm sure there are painted versions somewhere but I can't find them.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Dewbakuk on November 01, 2014, 09:29:53 AM
Those water pistols look great for the comic version.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Vanvlak on November 01, 2014, 09:36:11 AM
It just struck me that there are some similarities between Mega City 1 and New New York (from Futurama). I could see JD tracking down a mutant named Zoidberg, or Bender setting off a day of the robots rebellion.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Elk101 on November 01, 2014, 09:44:47 AM
A futuristic version of this sort of split level thing was what I had in mind for exterior games:

http://picturestocktonarchive.wordpress.com/2005/08/26/billingham-town-centre-9/

Sorry, attempts to put the photos in the post failed.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Elk101 on November 01, 2014, 05:10:32 PM
Found them! They were in the very last box of 16 boxes, right at the back of the attic in a tiny crawl space. Why the hell I put them there I'll never know!
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Commander Vyper on November 01, 2014, 05:58:58 PM
Those water pistols look great for the comic version.

Great idea that. Very much nicked. If you can find a big super soaker that would work as a large MC1 block even.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Vanvlak on November 01, 2014, 06:02:45 PM
Not Mega City 1, but still mega-city like:
https://www.youtube.com/watch?v=YbvyHwLkJCg (https://www.youtube.com/watch?v=YbvyHwLkJCg)
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: marcusluis on November 01, 2014, 09:23:48 PM
Are you going to be using the mongoose jd rules and minis?
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Andym on November 02, 2014, 08:11:58 AM
just a thought but if you put each building/feature on a 30cm square board and matched up the entrances, road levels et at different points (call them connectors) you could then create a variety of table scapes,

The roads and gangways are added to these connectors (magnets?)

Thats the plan mate. Although it doesnt specifically have to be 30cm square bases. I'd like to try and figure out a way to attach the walkways at each side that looks good, but let's the angle between them change. ???


Then there was this guy who took apart some water pistols in order to make some MC1 towers.
(http://www.beastsofwar.com/wp-content/uploads/2013/06/IMG_0904.jpg)
 I'm sure there are painted versions somewhere but I can't find them.

Thats a great idea. Consider it stolen! ;) Although not for the buildings but for air conditioners or some sort of techy stuff.

Great idea that. Very much nicked. If you can find a big super soaker that would work as a large MC1 block even.

I don't think you'd ever find one big enough though mate! :?

Are you going to be using the mongoose jd rules and minis?

I've got some of the Mongoose models here. I've also got the rules, but there was a guy on the Crooked Dice Forum who posted rules for 7TV Dredd and we already play a lot of that. It would save learning new rules and there a lot in 7TV to make some great characters.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Andym on November 02, 2014, 09:42:07 AM
Sorry for the double post today. I've finished  building the first baseboard. I've used this fine gentleman's tutorial and I'm really pleased with the results.....

 http://leadadventureforum.com/index.php?topic=26860.0 (http://leadadventureforum.com/index.php?topic=26860.0)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141102_092830_zps9lux8rzd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141102_092830_zps9lux8rzd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141102_092635_zpsjhq2hnhf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141102_092635_zpsjhq2hnhf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141102_092910_zpsqob8fzs6.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141102_092910_zpsqob8fzs6.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141102_093048_zpsbw9u4qlj.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141102_093048_zpsbw9u4qlj.jpg.html)

This  is the first of 4 boards. Each is 24"x24". I'll complete this one first, fill it with terrain and try the game to see if it works before I commit to the full she-bang!
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: YPU on November 02, 2014, 10:01:49 AM
Looks like a great start! One point of concern I would have, you appear to be scorching the terrain pieces bases as well. I'm not sure if this would look good when you feel the need to have terrain at any other angle then 90 degrees.

Also, are you planning on having one or more of your base plates being a different height? Its something I like to play with in my urban terrain to give a bit more variable look.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Andym on November 02, 2014, 10:29:24 AM
Looks like a great start! One point of concern I would have, you appear to be scorching the terrain pieces bases as well. I'm not sure if this would look good when you feel the need to have terrain at any other angle then 90 degrees.

Also, are you planning on having one or more of your base plates being a different height? Its something I like to play with in my urban terrain to give a bit more variable look.

Scorching? I'm not sure I get what you mean mate :? Do you scoring? Blasted spellcheck! I just want my bases to match the board. Not everything is at right angles on the bases. The corners have lines at 45degrees too. The big blocks will be at the edge anyway, so they will always be square on.

Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Elk101 on November 02, 2014, 10:46:28 AM
Mega City One is probably a giant grid plan anyway! I fancied a concrete effect to the base tiles too and had picked up some Depron sheets to mount on mdf so I could cut holes in it, etc. This is one of the things I wanted an airbrush for (having first sealed the Depron!).
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: OSHIROmodels on November 02, 2014, 10:49:11 AM
He's off  :D

Although more pictures of the whatever it is on the board edge would be good  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Mason on November 02, 2014, 10:50:28 AM
That base board looks just about perfect to me, mate.
A great start.
 8) 8)

One other thing to consider: I f you are going to have the big blocks on the edges, have you considered making them in 'halves'?
That way you could put them back to back and use them in the centre too for a little variety.
 ;)
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: S44lade on November 02, 2014, 10:51:29 AM
I am the Law! in Cal-Hab!
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: YPU on November 02, 2014, 10:55:16 AM
Scorching? I'm not sure I get what you mean mate :? Do you scoring? Blasted spellcheck! I just want my bases to match the board. Not everything is at right angles on the bases. The corners have lines at 45degrees too. The big blocks will be at the edge anyway, so they will always be square on.
Yea, the panel lining is what I meant. And bloody spellcheck indeed, even worse with those "predictions" of what you want to write these days as I'm a Dutch bloke stuck in Finland writing English half the time, makes for a fine hodgepodge.
Anyhow, the panel lines yea. I now notice the diagonal corners. But still I would guess having something askew would not look "right" (pun intended)
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Bullshott on November 02, 2014, 05:11:20 PM
Looks like another great terrain project in the making. What with this and James' manga city I can see that 2015 will be the year of the future city :)
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Wirelizard on November 03, 2014, 10:18:10 AM
Oh good, another AndyM megaproject to follow along with!

Actually, this might inspire some thought here, as one of my winter projects is a return to 15mm science fiction gaming, and I want to do some urban areas to skirmish in.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Andym on November 03, 2014, 05:44:37 PM
Looks like another great terrain project in the making. What with this and James' manga city I can see that 2015 will be the year of the future city :)

I would never hope to compete with the man/machine thats our James!! :o :o

Yea, the panel lining is what I meant. And bloody spellcheck indeed, even worse with those "predictions" of what you want to write these days as I'm a Dutch bloke stuck in Finland writing English half the time, makes for a fine hodgepodge.
Anyhow, the panel lines yea. I now notice the diagonal corners. But still I would guess having something askew would not look "right" (pun intended)

It's alright bud, I'm in the same league. I'm a Scottish guy trying to write English! ! ;)

I think it'll be fine when its done. If its not then I'll introduce some 45 degree lines in through marks in the road or something.

He's off  :D

Although more pictures of the whatever it is on the board edge would be good  :D

cheers

James

All my big buildings will be only halves, with the back being cut off to see inside. I've also decided NO STAIRS! My thinking being they're a bugger to fight around and they take waaaay too much time and effort to do. I'll just pretend for my games that there's lifts just of the board that transports the models to whatever level.

The base board is now painted and I've put some random yellow lines across it too to break it up a bit..

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_171923_zpsaokoviqp.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_171923_zpsaokoviqp.jpg.html)

My aerials also arrived today, so I've drilled out the cars to suit and made a base. The one for the red car might need to be bigger. It's a bit wobbly! :o

 (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172007_zpsmnzbirm3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172007_zpsmnzbirm3.jpg.html) (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172034_zpsg5pqfpab.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172034_zpsg5pqfpab.jpg.html)

And here's how far I've got with the base of one of the blocks. The uppers, removable levels will sit between the two wings.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172121_zps7volus1y.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172121_zps7volus1y.jpg.html) (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172316_zpsertketne.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172316_zpsertketne.jpg.html) (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172345_zpsrk2gbdsx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172345_zpsrk2gbdsx.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: OSHIROmodels on November 03, 2014, 06:55:54 PM
Love it mate  :-* :-* :-*

That building entrance is great  8) 8)

I would never hope to compete with the man/machine thats our James!! :o :o

I bet you could if you tried hard  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Elk101 on November 03, 2014, 06:56:41 PM
Bloody hell! It doesn't take you long to get stuck in. I'm of the same opinion on the building frontages /halves. Love those cars!
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Mason on November 03, 2014, 06:59:54 PM
That building entrance is great  8) 8)

It certainly is!
 :-*

It has that MC-1 vibe oozing from it.
The use of plasticard gives it that comic book look.
Brilliant!
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: sundayhero on November 03, 2014, 07:10:13 PM
Really nice lookin entrance ! It also confirm my idea of doing my city board in  smaller scale, because a nice entrance like you did already takes a lot of room on the gameboard  :o
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Vanvlak on November 03, 2014, 07:12:27 PM
Oh my, that IS grand.
Love the base board, and the cars, and the building entrance - well, everything!
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: gamer Mac on November 03, 2014, 07:25:33 PM
Looking good :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Ray Earle on November 03, 2014, 07:39:34 PM
Brilliant.  :D

The entrance really looks the part.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: YPU on November 03, 2014, 07:43:50 PM
All my big buildings will be only halves, with the back being cut off to see inside. I've also decided NO STAIRS! My thinking being they're a bugger to fight around and they take waaaay too much time and effort to do. I'll just pretend for my games that there's lifts just of the board that transports the models to whatever level.
Interesting choice. And considering what your making in the time your not spending on stairs I say hell yes.
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Bullshott on November 03, 2014, 07:54:58 PM
Great baseboard. I may well steal the same idea for what I'm working on  :-*

I can see this project is going to be up to your usual standard.
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: uti long smile on November 03, 2014, 08:05:15 PM
Superb!
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: pocoloco on November 03, 2014, 08:16:17 PM
Have no words, everything has been said before, love it all  :-*

I hope the fatty demonstrator is demanding bigger meals and bigger cars :D
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: S44lade on November 04, 2014, 01:08:29 AM
Wheel 'im in!
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: S44lade on November 04, 2014, 01:26:37 AM
Are you planning on having a Hall of Justice building?
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: Andym on November 06, 2014, 08:50:05 AM
Cheers gents!

It has that MC-1 vibe oozing from it.
The use of plasticard gives it that comic book look.
Brilliant!
 8) 8)

I'm doing a bit of a spring clean just now (in November!  :o) and thats just all the weird  wee off cuts from over the years of model building that I'm managing to get rid of. Recycling and all that! ;)

Are you planning on having a Hall of Justice building?

Not right away Niall, but I think maybe sometime in the future....

Talking of recycling, my brother donated an old busted Dyson to the project. Once broken down, it gives some nice bits. This is just some sort of air vent (maybe down ro the levels underneath? ). I've just based this upside down, capped the top and added wee bits of scrap plastic card to break up the plain surfaces a bit.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_072849_zpsxefuxcne.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_072849_zpsxefuxcne.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_072905_zpshul8h8nn.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_072905_zpshul8h8nn.jpg.html)

I've also found my perfect Judge Dredd figure! ;)

 (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/phpThumb_zpsotrk6lua.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/phpThumb_zpsotrk6lua.jpeg.html)

Only kidding. I seen this on Coolminiornot last night. Its a Impact mini.
Title: Re: Start of a 2000AD/Megacity One Project (Air Vent Tower/Thingy 6/11)
Post by: Andym on November 06, 2014, 01:49:02 PM
I've had a quiet day at work today. Thankfully I take a wee painting kit with me to work for such situations. Its always funny trying to explain to 'normal' people what I'm doing. Usually its 'So you paint toys!'

Anyway the other car is done....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_133818_zpskdq2ffyq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_133818_zpskdq2ffyq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_133844_zpsfvaa89z5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_133844_zpsfvaa89z5.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_133901_zps8ttbcl2x.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_133901_zps8ttbcl2x.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141106_134014_zpseonxdzan.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141106_134014_zpseonxdzan.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Air Vent Tower/Thingy 6/11)
Post by: pocoloco on November 06, 2014, 01:51:39 PM
That's one sweet ride!  :o

I think actually it's the best of them so far  :-*
Title: Re: Start of a 2000AD/Megacity One Project (baseboard finished 3/11)
Post by: YPU on November 06, 2014, 01:52:11 PM
(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/phpThumb_zpsotrk6lua.jpeg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/phpThumb_zpsotrk6lua.jpeg.html)
Well, there is a LOT of law to be kept inside that head.  lol

Loving your progress so far. The only minor nitpick I could find is that on the air vent there are two tubes on the base that terminate at the edge in a open edge. To me they really need a cap of some sort.
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Elk101 on November 06, 2014, 02:06:19 PM
Excellent job on the car. Looking forward to seeing Dyson Towers progress.
Title: Re: Start of a 2000AD/Megacity One Project (Air Vent Tower/Thingy 6/11)
Post by: Mason on November 06, 2014, 02:34:02 PM
That si another great car, mate.
I am blatantly going to be stealing your window technique, it is brilliant!
 :-* 8) :D



Dyson Towers is looking good too.
There should be plenty of interesting shapes left over too.
 8)



I've had a quiet day at work today. Thankfully I take a wee painting kit with me to work for such situations. Its always funny trying to explain to 'normal' people what I'm doing. Usually its 'So you paint toys!'

I know that feeling, mate.
Try explaining putty pushing, that is even harder for some to comprehend.
 :D

Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: OSHIROmodels on November 06, 2014, 06:17:03 PM
Love it mate  :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Andym on November 14, 2014, 09:00:29 PM
Ta mucho gents!! ;)

That si another great car, mate.
I am blatantly going to be stealing your window technique, it is brilliant!
 :-* 8) :D



Dyson Towers is looking good too.
There should be plenty of interesting shapes left over too.
 8)



I know that feeling, mate.
Try explaining putty pushing, that is even harder for some to comprehend.
 :D



Steal away mate, I've stolen enough of your ideas over the years!! :D ;)

I've been having a wee look round to find some decent judges. The perfect one I found was £8.50 for the fig and £4.50 for p&p for one model!! I might eventually get the foundry Dredd, it's cheaper and also a nice mini!

In the meantime, I've stumbled upon some Adpetus Arbites I used to use in Necromunda many moons ago. I've started to repaint them. I've also got an old Imperial Guard Commander character to use as Chief Judge. He came with a standard bearer but I can't find a way to wangle him in some how.

Here's the first judge. BTW this is my attempt to take better pics! I'm trying a new set up.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-14%2020.35.35_zpsj5wmltal.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-14%2020.35.35_zpsj5wmltal.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: von Lucky on November 14, 2014, 09:14:05 PM
Nice paint job, even if he looks like Judge Mexican Wrestler.  :)
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Mason on November 14, 2014, 10:30:17 PM
Very nice re-purposing of the classic Arbite.
Great paintjob too.
 :-* :-*

The offer stands if you want any mices, mate.
I have a few now.
 ;)


Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Elk101 on November 14, 2014, 10:32:01 PM
Regarding Judge figures,  I've pm'd you Andy.
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: warburton on November 15, 2014, 12:13:07 AM
Great stuff; love the Arbite.
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Doomsdave on November 15, 2014, 08:19:33 AM
Nice paint job, even if he looks like Judge Mexican Wrestler.  :)

"Judge Luchadore"  sounds like a magnificent idea. 



Great painting Andy.
Title: Re: Start of a 2000AD/Megacity One Project (Adeptus Arbite Judge 15/11)
Post by: Vanvlak on November 15, 2014, 11:10:54 AM
Brilliant, who knew the old Arbites had it in them!  8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Adeptus Arbite Judge 15/11)
Post by: Duff on November 16, 2014, 03:00:06 AM
Brilliant work. Some of the best futuristic vehicles I've ever seen.
Title: Re: Start of a 2000AD/Megacity One Project (Second Antenocities Car Painted 6/11)
Post by: Andym on November 16, 2014, 07:22:56 PM
Nice paint job, even if he looks like Judge Mexican Wrestler.  :)

Ha ha ha! I can't look at it now without thinking that!! Dam!!

Very nice re-purposing of the classic Arbite.
Great paintjob too.
 :-* :-*

The offer stands if you want any mices, mate.
I have a few now.
 ;)




No worries on the mice mate. I think I'm sorted. Cheers anyway!!

I was looking in ebay. These old Arbites come in at £15 a pop!! :o

Now presenting Chief Judge Creed. A re-purposed Imperial Guard Lord Castellan Creed....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-16%2019.07.14_zpsgjsfobzx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-16%2019.07.14_zpsgjsfobzx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-16%2019.06.37_zps5tlv1hem.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-16%2019.06.37_zps5tlv1hem.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-11-16%2019.13.00_zps38p3ty9i.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-11-16%2019.13.00_zps38p3ty9i.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: von Lucky on November 16, 2014, 07:38:31 PM
Lovely - that blue and green really feel like the comics when I discovered them around 1990.
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: OSHIROmodels on November 16, 2014, 07:42:40 PM
Top job mate  :-* :-*

I've got the second version of the arbites and painted one like that. I'll post a piccy if you don't mind?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: Steve F on November 16, 2014, 08:12:32 PM
Some luminous paintwork, there.  But smoking outside the Smokatorium?  Tsk, tsk.  How many years in the iso-cubes is that?
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: Hawkeye on November 16, 2014, 08:46:29 PM
Beautiful - all of it.

I've been in the planning stages of a Mega-City One project for a couple of years now, so this is inspirational. The buildings are fantastic (and are giving me lots of ideas for my own project, when I get to it), and the models are fantastic. Brilliant, lucid painting, and so crisp. Truly gorgeous stuff, Andy. Looking forward to seeing the project grow!
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: Mason on November 16, 2014, 10:42:51 PM
A great paintjob on that Creed figure, mate.
Inspired choice too, really bringing your own take to MC-1.
 :-* 8) :-*

Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: Andym on November 17, 2014, 07:43:25 AM
Thanks guys!

Top job mate  :-* :-*

I've got the second version of the arbites and painted one like that. I'll post a piccy if you don't mind?

cheers

James

Please do. I'd love to see it.

Did you get your light box problems sorted? If you don't, I've been trying  to take pics using my Magnifying Lamp. You just set your model up on a back ground as normal,  then angle your lamp all the way down so the lens us level with figure. With the lamp on and heated up, its just a case of pointing your camera (in my case a mobile phone) through the lens. The best part is, you don't need a light box or great lighting in your room!
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: warburton on November 17, 2014, 09:47:49 PM
Excellent work on Creed!
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: phreedh on November 18, 2014, 07:25:50 AM
Bloody nice Andy, especially that Creed model! More soon, please! :)
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: FramFramson on November 19, 2014, 06:19:04 PM
Oh man CReed is a real corker. Wonderful mini and excellent paint on 'im.
Title: Re: Start of a 2000AD/Megacity One Project (Chief Justice Creed 16/11)
Post by: Andym on December 14, 2014, 12:51:07 PM
I've got the Mongoose Publishing Lawmaster but I'm not 100% happy with it. I seen a great sketch a while ago that I downloaded and kept for inspiation. It seems to be a cross between a Tron Lightcycle and a Lawmaster. The thing I like the most about it is the eagle wrapped over the front fairing.

 (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/BnMG7BfCMAABJU9_zps8iaceyds.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/BnMG7BfCMAABJU9_zps8iaceyds.jpg.html)

I've used an old Space Marine bike as a basis. I know it doesn't give me the exact same tyres as the drawing but at least they're chunky...

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.28.41_zpszebo1vw1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.28.41_zpszebo1vw1.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.27.45_zps40z8tob1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.27.45_zps40z8tob1.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.26.37_zpswjdz2jkf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.26.37_zpswjdz2jkf.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.25.57_zpsd4h1s23o.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.25.57_zpsd4h1s23o.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.27.08_zpskbmmsd1f.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.27.08_zpskbmmsd1f.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-14%2012.25.26_zpszfrovks2.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-14%2012.25.26_zpszfrovks2.jpg.html)        

I'm not sure if it needs a law badge/shield at the front. What does anybody think?
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: Bobble on December 14, 2014, 02:19:21 PM
That is a beautiful looking Lawmaster!  :-*
Absolutely stunning. Personally I would be tempted to put the sheild/badge on the front
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: Mason on December 14, 2014, 02:32:26 PM
Bloody brilliant idea and execution, mate.
 :-* 8) :-*

I love the idea of doing MC-! your own way.
Brilliant.

Add the shield, I reckon.
It will make it instantly recognisable as The Law!
 :D
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: OSHIROmodels on December 14, 2014, 02:52:36 PM
Yup, badge on the front  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: S44lade on December 14, 2014, 05:41:11 PM
Ditto, badge/Shield on front - great work Andy
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: pocoloco on December 14, 2014, 06:23:52 PM
Great work, looks awesome!  :-*

Converted plastic SM Scouts for bikeriders?
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: Vanvlak on December 14, 2014, 08:06:19 PM
Looks good - I like it as is, but the JD style would require a shield between the wings.
Brilliant conversion 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: warburton on December 14, 2014, 08:19:03 PM
Great conversion!
Title: Re: Start of a 2000AD/Megacity One Project (Lawmaster built 14/12)
Post by: Andym on December 19, 2014, 09:26:23 AM
Cheers chaps!

Shield now added....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.13.18_zpsraztugkj.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.13.18_zpsraztugkj.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.12.48_zpsoeqjlnuh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.12.48_zpsoeqjlnuh.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.12.06_zpsuwq3mdng.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.12.06_zpsuwq3mdng.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.11.09_zps5hsmu8m5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.11.09_zps5hsmu8m5.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.08.59_zpswuet9iyl.jpg~original~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.08.59_zpswuet9iyl.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.09.21_zpsebb6dceh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.09.21_zpsebb6dceh.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-19%2009.08.30_zpswpuwcswc.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-19%2009.08.30_zpswpuwcswc.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Elk101 on December 19, 2014, 09:37:18 AM
 :-* :-*

Wow! That's better than the 'Official' bike! In my humble opinion!
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Westfalia Chris on December 19, 2014, 10:08:24 AM
Drokkin' nice. Good call on the shield, it covers up the dark area quite effectively without being too much of a focal point detracting from the lights, which are stunning.
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Ray Earle on December 19, 2014, 10:49:28 AM
 :o Nice.  :o
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: olyreed on December 19, 2014, 10:53:42 AM
Now that is very nice,  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Mason on December 19, 2014, 10:54:48 AM
What a great result, mate.
You have nailed it!
 :-* 8) :-*

And those lights..... :-* :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Ajsalium on December 19, 2014, 11:54:15 AM
Impressive! :o
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Brandlin on December 19, 2014, 12:45:04 PM
Cracking bike and really good paint job
I fully understand why you like the inspiring art work too!
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: pocoloco on December 19, 2014, 12:49:54 PM
Yip, that fits the bill, just like JD's fist fits the eye-socket of a street punk resisting the arrest :)

Great work and paintjob  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Centaur_Seducer on December 19, 2014, 01:41:49 PM
Loving the project as always mate! :-*

It's a pity that GW stopped the production of their Scout Bikes. While the offroad wheel was a bit mee for Judge Dredd, the slimness of the frame was far more "Dreddy" than the SM Bike :)
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Commander Vyper on December 19, 2014, 04:35:14 PM
Now that is a thargg..erm thing of beauty.

;)
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Commander Vyper on December 19, 2014, 04:38:16 PM
A useful add-on piece to resculpt  and cast? ;)
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Vanvlak on December 19, 2014, 05:02:23 PM
Wow, brill (as Ro-Jaws would say  :D )
That came out better than any Lawmaster I've seen  8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: sundayhero on December 19, 2014, 05:50:20 PM
nice and clever conversion work!
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Ajsalium on December 19, 2014, 09:42:31 PM
By the way, I had recently bought some marine bikes with the intention of doing a lawmaster conversion. I have started mine a few minutes after seeing yours. Never have I been so inmediately inspired to do something. :D
Disclaimer: my conversion is not going to be near as incredible as Andym's! lol Just something far more simple.

May I ask which paints you used for the seat? That burgundy is lovely, and an excellent complement to the black and red paintjob of the main body.
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: OSHIROmodels on December 19, 2014, 11:18:11 PM
Top hole, top drawer, top shelf etc! 

Splendid work mate, splendid  :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Andym on December 20, 2014, 08:12:52 AM
Loving the project as always mate! :-*

It's a pity that GW stopped the production of their Scout Bikes. While the offroad wheel was a bit mee for Judge Dredd, the slimness of the frame was far more "Dreddy" than the SM Bike :)

Thanks bud!

I had a wee look at GWs site, they still seem to sell ALL the versions of the Space Marine bike. I can't see the difference in wheels though!

Cracking bike and really good paint job
I fully understand why you like the inspiring art work too!

nice and clever conversion work!

If I had the time, I might take a go at building it exactly like that persons design. I love the look of the wheels!

Yip, that fits the bill, just like JD's fist fits the eye-socket of a street punk resisting the arrest :)

Great work and paintjob  :-*

Thats got to be one of the best(if not thee best) comment I've ever received! :D Thanks man!

A useful add-on piece to resculpt  and cast? ;)

I'm not sure if there would be enough interest mate! That was my last marine bike as well. The rest were conscripted into my Space Wolves years ago!

By the way, I had recently bought some marine bikes with the intention of doing a lawmaster conversion. I have started mine a few minutes after seeing yours. Never have I been so inmediately inspired to do something. :D
Disclaimer: my conversion is not going to be near as incredible as Andym's! lol Just something far more simple.

May I ask which paints you used for the seat? That burgundy is lovely, and an excellent complement to the black and red paintjob of the main body.

I'd love to see what you come up with for your own bike!

The seat is just GW Dark Flesh, washed with GW Nuln Oil and highlighted a mix of GW Dark Flesh/GW Rakarth Flesh.

Thanks for ALL the comments gentlemen, they do really keep me going!! :D :D :D
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Centaur_Seducer on December 20, 2014, 05:11:44 PM
Thanks bud!

I had a wee look at GWs site, they still seem to sell ALL the versions of the Space Marine bike. I can't see the difference in wheels though!

That's me being an old man (33!) and mixing it up with a conversion kit which added off-road wheels and a longer fork ;) Move on, nothing to see here.
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: warburton on December 20, 2014, 06:49:31 PM
Great work on the Lawmaster - looks fantastic!
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: pocoloco on December 21, 2014, 06:24:31 PM

Thats got to be one of the best(if not thee best) comment I've ever received! :D Thanks man!
 

Fully earned mate, fully earned :)

Will you treat us soon with more buildings?  ;D
Title: Re: Start of a 2000AD/Megacity One Project (Update 19/12)
Post by: Andym on December 21, 2014, 09:56:36 PM
That's me being an old man (33!) and mixing it up with a conversion kit which added off-road wheels and a longer fork ;) Move on, nothing to see here.

33!?!? Pah!! Your still a young thing! You're about 5 years younger than me and I don't consider myself old yet. Now where's my slippers? I never had a nap this afternoon and its waaay past my bedtime!! ;)

Fully earned mate, fully earned :)

Will you treat us soon with more buildings?  ;D

Not for a wee while at least I'm afraid. I've really got to be getting on with my Ghostbusters Paranormal Investigators HQ!

I've got time to paint some figures though.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-21%2021.46.03_zpssonbuig6.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-21%2021.46.03_zpssonbuig6.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-21%2021.46.44_zpsrqx15onu.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-21%2021.46.44_zpsrqx15onu.jpg.html)

I've also got a fattie and some protesters to go along with him, on the painting table.
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: OSHIROmodels on December 21, 2014, 10:01:36 PM
Very nice mate, love the pinstripes  :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: gamer Mac on December 21, 2014, 10:27:52 PM
like him :-* :-* :-*
you will need to show me how to do the pin strips.
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: hubbabubba on December 21, 2014, 11:04:35 PM
That's some lovely painting there Andy.
You were realy going for it highlighting all those pinstripes, top work.
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: Mason on December 22, 2014, 11:28:55 AM
Lovely work, sir.
Great syrup!
 :-* :-*

I have had that exact figure in my painting queue for an age and he keeps getting bumped back.
The suit was scaring me off a little, to be honest, as I wanted to attempt pinstripes but kept thinking of reasons not to....


Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: olyreed on December 22, 2014, 01:31:31 PM
Think I might need to bump my Dredd stuff back up the list after reading this thread,

Lovely work
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: Vermis on December 22, 2014, 02:30:28 PM
Great! Subtle but effective work on that pinstripe. :)
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: Sir_Theo on December 22, 2014, 09:20:36 PM
I'd missed this thread. Outstanding work. Your painting style perfectly fits the source material.

I've been reading the 'Blood on the Streets'  Dredd mini game expansion.  All of this is very inspiring stuff. It makes me want to corral some people together for a Dredd campaign....
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: warburton on December 23, 2014, 06:09:59 PM
Nice work!
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: Prof.Witchheimer on December 23, 2014, 08:39:30 PM
Andy, that monkey is a brilliant piece of paintwork, well done!
Title: Re: Start of a 2000AD/Megacity One Project (Monkey in a Suit Added 21/12)
Post by: Andym on December 25, 2014, 09:36:29 AM
Thanks chaps! :D

Just waiting  my goodlady to get up this morning, I finished this. Its a Void mini. Not sure which faction. I've had her sitting in the lead pile for ages. I it might be fun to paint her in Rogue Trooper colours. Maybe some sort of female GI assassin?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-25%2008.40.50_zpsprqwxwpd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-25%2008.40.50_zpsprqwxwpd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2014-12-25%2008.39.10_zpsoaripftj.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2014-12-25%2008.39.10_zpsoaripftj.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Vanvlak on December 25, 2014, 09:43:26 AM
Xiao Pi I think - Viridians, possibly. Definitely works as a GI type.
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Westfalia Chris on December 25, 2014, 10:15:15 AM
Xiao Pi I think - Viridians, possibly. Definitely works as a GI type.

Syntha (the Cyborg faction), IIRC. Excellent painting and well in style with 2000AD.
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: OSHIROmodels on December 25, 2014, 10:46:59 AM
Excellent painting mate  :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: sundayhero on December 26, 2014, 12:04:04 AM
I also have a few urban war/void minis for my own "shadowpunk" project, some of this range minis are perfect for cyberpunk/near future !

Well painted by the way ;)
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Mason on December 26, 2014, 12:09:36 AM
Smooth, mate.
Very smooth.
 :-*

Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: zizi666 on December 26, 2014, 03:01:58 AM
Oh man, the time that mini came out, I always at our Red Barons convention and Crisis.
Never found her though.
You definitly did her proud.  :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Centaur_Seducer on December 30, 2014, 10:35:49 PM
Lovely work Andy as ever! :-*
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: CLT40K on January 06, 2015, 06:08:25 AM
Totally stole your antenna idea....  Thanks!
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Chris Abbey on January 06, 2015, 07:48:59 AM
Love that car... Can you tell me who makes it and where we can get one from?
Many thanks.
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: cheetor on January 06, 2015, 10:26:04 AM


I only just spotted this thread, its phenomenal.  That Lawmaster is the business.

The Mongoose Dredd range is up and down, but there really is no arguing with that ape mobster: its a fantastic model with an equally fantastic paint job.

I like the visual texture on the ground surface.  Did you do the various mottling/staining with an airbrush or similar?  Sponging maybe?  I was gaming with my urban Zuzzy mat recently and while its perfectly adequate, its still just a bit dull.  The yellow lines are a good idea that I think that I will nick, but I think that I will have to add some further visual texture similar to yours, so any pointers would be helpful if you can manage it.

Inspirational work  :-*

Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Andym on January 06, 2015, 10:30:16 AM
Thanks gents!

Totally stole your antenna idea....  Thanks!

Steal away mate, I stole it from someone else!  :D

Love that car... Can you tell me who makes it and where we can get one from?
Many thanks.

Both the hovercars were from Antenocities Workshop, but they  stopped doing the 28mm versions! They still do 15mm if thats your thing.  You might still get ones on ebay  though.
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Mr Saturday on January 06, 2015, 10:52:42 AM
I've just been pointed to this thread. Wowsers. Great work. Telescopic flight stands and water pistol towers? Magic stuff.
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Andym on January 06, 2015, 11:06:14 AM

I only just spotted this thread, its phenomenal.  That Lawmaster is the business.

The Mongoose Dredd range is up and down, but there really is no arguing with that ape mobster: its a fantastic model with an equally fantastic paint job.

I like the visual texture on the ground surface.  Did you do the various mottling/staining with an airbrush or similar?  Sponging maybe?  I was gaming with my urban Zuzzy mat recently and while its perfectly adequate, its still just a bit dull.  The yellow lines are a good idea that I think that I will nick, but I think that I will have to add some further visual texture similar to yours, so any pointers would be helpful if you can manage it.

Inspirational work  :-*



Thanks Cheetor.

The board is just drybrushed mate. I don't like using airbrushes.  Too much cleaning! I use a couple of old decorator size paint brushes and do a couple of layers of different colours up from the original black. The texture comes from the MDF. When tge paint soaks in it leaves that pattern.

I've just been pointed to this thread. Wowsers. Great work. Telescopic flight stands and water pistol towers? Magic stuff.

Thanks Mr Saturday. The water pistol buildings are someone elses bud. I have been looking for some but couldn't find any cheap enough for my purposes!

Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: pocoloco on January 06, 2015, 12:20:09 PM
The Dishonest Ape is just stunning, love the pinstripe suit  :-*

And the lady has that 2000AD vibe, and your paint job fits suits her like the outfit she's wearing :D
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: warburton on January 06, 2015, 08:09:01 PM
Excellent painting on the blue lady :)
Title: Re: Start of a 2000AD/Megacity One Project (Merry Christmas!)
Post by: Andym on January 07, 2015, 08:05:57 AM
Thanks again gents!

I've only got one Fattie model, so to give me a decent faction to field, I've had to make some fans/supporters.  

I'm not a big fan of the Mongoose Publishing Street Gang box set. The detail on some of it ain't great and some of the faces are a bit weird.


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.51.23_zpsotsjbdj3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.51.23_zpsotsjbdj3.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.50.44_zpsest74i7m.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.50.44_zpsest74i7m.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.50.14_zpscjvbveoz.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.50.14_zpscjvbveoz.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.49.31_zpshkodw12o.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.49.31_zpshkodw12o.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.49.49_zpshhs8h9an.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.49.49_zpshhs8h9an.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-01-07%2007.48.47_zpsgftxw6fp.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-01-07%2007.48.47_zpsgftxw6fp.jpg.html)

For Crimbo, I also received an Antenocities Workshop grav tank and a couple of taxis from Santa.

This is the tank. I'm going to use it as a Manta Prowl Tank. I've taken the strange phalic shaped sensor off of the top of the turret and replaced it with another eagle like the Lawmaster.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20150107_074604_zpsgwn4wpcv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20150107_074604_zpsgwn4wpcv.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20150107_074640_zpsclriubmv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20150107_074640_zpsclriubmv.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20150107_074625_zpsikupmiq0.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20150107_074625_zpsikupmiq0.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: pocoloco on January 07, 2015, 09:00:08 AM
Great fattie, literally :)

His followers will be all sporting the same yellow-green gang colours?

Tank looks pretty menacing as it is, surely will be more than able to deal with few protesters by itself.
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: Blackwolf on January 07, 2015, 09:27:17 AM
Cracking work Andy 8)
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: Mason on January 07, 2015, 09:31:27 AM
Cracking work Andy 8)

Indeed!
 :-* :-*

And those placards did make me chuckle.
 lol

Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: FramFramson on January 07, 2015, 08:19:52 PM
Really nice fatties.

And that tank is DEAD SEXY.
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: warburton on January 07, 2015, 09:56:39 PM
Nice work :)
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: S44lade on January 16, 2015, 02:42:07 AM
Some Fattie sayings from 2000AD...

"Hand over the grub, bub!", "Praise the Lard!", "Fuller Plates for Fuller Figures!", "Big People Need Big Meals", "Gimme the Pie!", "Eat 4 Victory", "Fat Pride",
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: Andym on January 16, 2015, 06:44:03 AM
Thanks Niall, I'll be using them!

Great fattie, literally :)

His followers will be all sporting the same yellow-green gang colours?


Cheers pocoloco! The rest of the gang will all be different colours. I was just painting these two at the same so used the sane mixes.
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: Pizzagrenadier on January 16, 2015, 07:13:43 AM
I'll admit it...I don't get Judge Dred/2000AD at all. Really not my thing. But... this stuff is incredible. Really great modelling and painting. :o
Title: Re: Start of a 2000AD/Megacity One Project (Fattie Gang and Manta Tank 7/1/15)
Post by: Andym on April 14, 2015, 12:28:11 PM
Thats the Manta tank painted. I may need to make a base to go with it. I don't think the aerials will work on this.  It might be too heavy....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-04-14%2013.21.46_zpszmzgyst7.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-04-14%2013.21.46_zpszmzgyst7.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-04-14%2013.21.05_zpspnl674zl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-04-14%2013.21.05_zpspnl674zl.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-04-14%2013.20.40_zpsl1lk97qe.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-04-14%2013.20.40_zpsl1lk97qe.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-04-14%2013.20.16_zpsjgdhcbtp.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-04-14%2013.20.16_zpsjgdhcbtp.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-04-14%2013.19.46_zpssowosx2g.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-04-14%2013.19.46_zpssowosx2g.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: blacksoilbill on April 14, 2015, 12:39:43 PM
Wow, that tank is spectacular. The blues and yellows really pop.
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: cheetor on April 14, 2015, 12:40:41 PM
That Manta cane together extremely well. Great work.

Have you gone into detail anywhere about how you mount the flying items on aerials?  It's something that I am keen to try out.
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: Dewbakuk on April 14, 2015, 01:59:21 PM
Well done Andy, that's infinitely better than the 'official' version.
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: Eric the Shed on April 14, 2015, 02:07:37 PM
looks fab...but can't help thinking of Batman when I see that tank...
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: OSHIROmodels on April 14, 2015, 05:59:15 PM
Top job mate  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: warburton on April 14, 2015, 11:35:07 PM
Great stuff; really good! :)
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: Vanvlak on April 15, 2015, 04:54:00 AM
That's brilliant - the Eagle and the shield are perfect.  8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: Mason on April 15, 2015, 05:00:15 AM
Gorgeous!
 :-*






Is it possible to hate you more???
I am trying.....
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished 14/4)
Post by: Andym on April 15, 2015, 06:30:59 AM
Thanks gentle beings!

That Manta cane together extremely well. Great work.

Have you gone into detail anywhere about how you mount the flying items on aerials?  It's so.etching that I am keen to try out.

Thanks Cheetor!

The bottom of the resin cars were drilled bigger than the top of the aerial. I then put a blob of green stuff in the hole and pushed the aerial in. Carefully pull it out and let it dry. Once its dry cut/sand it flat. Done.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20141103_172007_zpsmnzbirm3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20141103_172007_zpsmnzbirm3.jpg.html)

Well done Andy, that's infinitely better than the 'official' version.

Cheers Dean.

 And about £100 cheaper bud! Fair enough it is about half the size, but at least I'll fit mine on my board!

That's brilliant - the Eagle and the shield are perfect.  8) 8) 8)

Thanks Vanvlak!

I don't know if the shield should've more American style flag/shield with another eagle above?

Gorgeous!
 :-*

Is it possible to hate you more???
I am trying.....
 ;)

I always happy to assist!  ;)

Thanks again guys! :D
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: pocoloco on April 15, 2015, 08:09:44 AM
Sleek, dark and sinister looking tank, perfect for the Judges of MC-1!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: cheetor on April 15, 2015, 09:18:54 AM

Thank you for the photo and description of how you got the aerial flying stands to work Andym.  That looks satisfyingly straightforward :)

Sorry to nag, but where did you pick up the aerials themselves?  Ill stop bugging you after this :)
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: sean_68333 on April 15, 2015, 03:37:24 PM
This stuff is great.  I love the bike conversions and that tank is very cool as well.

The Necromunda Tower photo brings back memories for me.  I'm gonna ponder on how I could build something like that and how I could use it for a game.
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: Andym on April 16, 2015, 06:41:40 AM
Thank you for the photo and description of how you got the aerial flying stands to work Andym.  That looks satisfyingly straightforward :)

Sorry to nag, but where did you pick up the aerials themselves?  Ill stop bugging you after this :)


No probs Cheetor! The aerials came from ebay. Simple search for 'telescopic aerials' bud.

Thanks guys!
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: cheetor on April 16, 2015, 03:12:32 PM
No probs Cheetor! The aerials came from ebay. Simple search for 'telescopic aerials' bud.

Thanks Andym :)

Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: Duke Donald on April 16, 2015, 03:39:02 PM
That's fantastic! I like in particular the tank and the bike.
Title: Re: Start of a 2000AD/Megacity One Project (Manta Prowl Tank Finished p10)
Post by: Andym on October 14, 2015, 08:31:09 AM
So the 15 year old boy in me didn't like the PSI Anderson model I have, so I've converted it slightly. The original model is great from the waist up, but not very feminine down below.

I cut the the legs off, pinned them a bit wider apart and green stuff some curves on her......

Original model. Picture taken from the Foundry website......

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-07%2018.44.12_zpsbiw9jylj.png~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-07%2018.44.12_zpsbiw9jylj.png.html)


My conversion.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151008_073914_zpseahugvbm.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151008_073914_zpseahugvbm.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151008_073935_zpsjgddad9y.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151008_073935_zpsjgddad9y.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Sangennaru on October 14, 2015, 09:05:07 AM
Wow! i totally missed this thread!!

And i'm glad you used my tutorial for the concrete effect! :)
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: cheetor on October 14, 2015, 09:35:19 AM

Great to see some more work on this :)

Can't wait to see some shots of the terrain!
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Ray Earle on October 14, 2015, 09:59:59 AM
Great work on that conversion Andy.  :D
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: OSHIROmodels on October 14, 2015, 10:08:18 AM
That does the trick  8)

Glad to see you back on this again  ;)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: von Lucky on October 14, 2015, 10:28:44 AM
ARRRgggghh she knows I'm staring at her butt.
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Mason on October 14, 2015, 01:26:05 PM
Brilliant, mate.
 8)

But I do have to pull you up on one thing: What do you mean the '15 year old boy'.....?
You mean that your view on that kind of thing has changed since...?
 ;D ;D



ARRRgggghh she knows I'm staring at her butt.

 lol lol
Very good.
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: S44lade on October 14, 2015, 02:28:20 PM

Great to see this project on the move again Andy, looking forward to keeping tabs on it!
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Elk101 on October 14, 2015, 03:37:00 PM
That looks loads better and makes you wonder why they didn't do it like that in the first place?
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: FramFramson on October 14, 2015, 04:57:19 PM
Looks great, though I must say that quite the er... uh... package she's got there, Andy. Maybe smooth that down a bit?  ;)
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Anarchy on October 14, 2015, 06:40:48 PM
Fantastic models and paintjobs.
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Andym on October 15, 2015, 06:42:59 AM
Wow! i totally missed this thread!!

And i'm glad you used my tutorial for the concrete effect! :)

I'm glad the man I stole borrowed the idea from approves! ;) :D

Thanks Sangennaru! Your work is an inspiration!

Great to see some more work on this :)

Can't wait to see some shots of the terrain!

Thanks Cheetor!

It may be a wee while before new terrain is pictured, I've got other stuff to finish, but at least i can do some painting at work. ;)

Although saying that, there is a couple of bits i haven't shown here yet!

Brilliant, mate.
 8)

But I do have to pull you up on one thing: What do you mean the '15 year old boy'.....?
You mean that your view on that kind of thing has changed since...?
 ;D ;D



 lol lol
Very good.


When i say 'the 15 year old boy in me' i mean the operation hasn't been sucessful! ;)

Cheers Paul!

Looks great, though I must say that quite the er... uh... package she's got there, Andy. Maybe smooth that down a bit?  ;)

Thanks Fram! I'm hoping it's just a trick of the light on green stuff. Hopefully some paint in the right places sorts that out! :o

Thanks everyone for the supportive comments! :D
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: OSHIROmodels on October 15, 2015, 07:04:36 AM
Now make some buildings  ;D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Duff on October 15, 2015, 03:28:30 PM
Phwoar, I just love this thread. :-*
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Andym on October 17, 2015, 07:00:57 AM
Now make some buildings  ;D

cheers

James

I'm feeling the pressure now! ;)

Phwoar, I just love this thread. :-*

Thanks Duff! All your 2000AD stuff is an inspiration! Is there any tips from the master of NMM (and general painting amazingness!). I'm doing the big version of Foundry's Hammerstein next and and love to try the NMM method.
Title: Re: Start of a 2000AD/Megacity One Project (pic heavy)
Post by: Commander Roj on October 17, 2015, 08:46:52 AM
This makes me think of a couple of necromunda boards, this classic vertical one might contain some ideas of how to arrange a vertical gaming area
(http://superseb.free.fr/necromunda/tower4.jpg)

Then there is this table on the thenickenninja blog.
http://thenickeninja.wordpress.com/2014/07/28/short-clip/
It's still a work in progress and obviously a bit scrappier than MC1 but it shows what can be done with scrap materials and a bit of hard work, it's well worth scrolling through his blog and having a look at his stuff.

Then there was this guy who took apart some water pistols in order to make some MC1 towers.
(http://www.beastsofwar.com/wp-content/uploads/2013/06/IMG_0904.jpg)
 I'm sure there are painted versions somewhere but I can't find them.

Brilliant! Possibly the most inspirational thing I have yet seen on here, and it was posted nearly a year ago. I could easily have missed it. I take it this was originally in White Dwarf? Anyway, looking forward to putting something together for a bit of Black Ops spy Fi in due course. Thanks for posting!
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Andym on October 17, 2015, 10:13:15 AM
 lol

As much as I'd like to take credit for those, Commander Roj, they're about the only two things on here that AREN'T mine!!!

The first one is ab ancient White Dwarf article!

 lol
Title: Re: Start of a 2000AD/Megacity One Project (PSI Anderson Conversion 14/10)
Post by: Andym on October 18, 2015, 10:08:33 AM
Just a quick family photo......

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-18%2011.00.21_zpszenfr0jq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-18%2011.00.21_zpszenfr0jq.jpg.html)

Dredd and Anderson were painted at the same time using the same mixes. The only difference is, I've varnished Anderson with whats supposed to be matt varnish. She's very shiny and doesn't take well to photographs! :?
Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: OSHIROmodels on October 18, 2015, 10:41:57 AM
They look good mate (apart from the shine  :? ) and the conversion on Anderson looks far better than the original  8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: von Lucky on October 18, 2015, 11:15:51 AM
Lovely stuff. That green is pretty awesome.
Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: white knight on October 18, 2015, 11:41:32 AM
They are just perfect, from the colours to the excellent skin tone. What paints did you use for the skin?  ???
Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: Mason on October 18, 2015, 11:46:55 AM
They look lovely, mate.
 :-*

I still cant get over how well that IG figure fits in.
Still my favourite.
 8) 8)

In fact, I may have to get one of those myself for another purpose thanks to seeing this your version again.
 :D

Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: Alfrik on October 19, 2015, 02:45:40 PM
Liking your progress :o
Title: Re: Start of a 2000AD/Megacity One Project (Dredd 18/10)
Post by: Andym on October 19, 2015, 08:48:52 PM
They look good mate (apart from the shine  :? ) and the conversion on Anderson looks far better than the original  8)

cheers

James

Thanks Jim. My bro has some good old GW matt varnish I'll try and get a use of.

They are just perfect, from the colours to the excellent skin tone. What paints did you use for the skin?  ???

Thanks White Knight.

The old colour i had until recently was GW Dwarf Flesh. It dried out and I now use Cadian Flesh. Just mix in GW Screaming Skull to highlight.

They look lovely, mate.
 :-*

I still cant get over how well that IG figure fits in.
Still my favourite.
 8) 8)

In fact, I may have to get one of those myself for another purpose thanks to seeing this your version again.
 :D




The one i got, came with a standard bearer as well, but i can't fit him in.....no matter how hard i try!

Thanks gents!

Next up is Hammerstein. ABC Warrior. He's a big beastie. I'm not sure my lamp, in these pictures, does him any justice. I might see if I  can get a few pics in daylight with other minis for scale....


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-19%2021.19.44_zpsszedngxr.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-19%2021.19.44_zpsszedngxr.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-19%2021.22.30_zpst2ap5lw7.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-19%2021.22.30_zpst2ap5lw7.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: OSHIROmodels on October 19, 2015, 09:22:57 PM
That green is terrific  :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Mason on October 19, 2015, 09:35:03 PM
That green is terrific  :-* :-*

It sure is!

The weathering works well too and the tread mark damage to the base is a nice touch.
 :-* :-*



Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: gamer Mac on October 19, 2015, 10:03:25 PM
Looks great :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Vanvlak on October 20, 2015, 05:20:57 AM
Oh my!
That IS grand.  8) 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Andym on October 20, 2015, 07:59:55 AM
Cheers chaps! :)

Scale shot with Dredd....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-20%2008.55.12_zpso6s90k87.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-20%2008.55.12_zpso6s90k87.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Mason on October 20, 2015, 08:01:46 AM
 :o

He IS a big lad.
You should call him 'Jimbo' Hammerstein.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Andym on October 20, 2015, 08:43:26 AM
I could have a big metal Jimbo Hammerstein flap somewhere too! ;) :D
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Mason on October 20, 2015, 10:09:40 AM
I could have a big metal Jimbo Hammerstein flap somewhere too! ;) :D

 lol lol

Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: gamer Mac on October 20, 2015, 10:53:46 AM
Now ypu are being silly Jimbo Hammerstein wouldn't need a flap he has a sledge hammer
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: OSHIROmodels on October 20, 2015, 11:47:54 AM
I could have a big metal Jimbo Hammerstein flap somewhere too! ;) :D

I take it back, the green is shit  >:D

 ;)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Mason on October 20, 2015, 01:07:09 PM
I take it back, the green is shit  >:D

Just wait until you see the colour of the flap then.
 :D

Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: pocoloco on October 20, 2015, 04:46:40 PM
It's hammer time!  :o  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Andym on October 20, 2015, 09:21:20 PM
Just wait until you see the colour of the flap then.
 :D



Its going to be pink!  ;-)

Cheers Pocoloco!

I've been reading a gentleman's thread on the Crooked Dice Forum(Robo 1). He plays 7TV and has came up with some rules for it for 2000AD. I've used his rules and came with a cast list and quick play sheet with the rules on it for them.

http://www.crooked-dice.co.uk/forum/Blah.pl?m-1360010010/ (http://www.crooked-dice.co.uk/forum/Blah.pl?m-1360010010/)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-20%2021.48.36_zpsj3uzcjte.png~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-20%2021.48.36_zpsj3uzcjte.png.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-20%2021.43.14_zpssyunaotx.png~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-20%2021.43.14_zpssyunaotx.png.html)
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: cheetor on October 28, 2015, 10:40:09 AM


The painting on that Hammerstein is just lovely.  Keep it up!

Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: Andym on October 29, 2015, 06:33:53 PM
Thanks Cheetor.

Right.....I'm not happy!! My board isn't going the way I like. I may have to seriously re-think my build strategy. I'm not sure if its the flat base board its all on (maybe it should be more up and down?), the straight walkways (they're more curved in the comics, but I thought this might be better for game play ) or the square-ish building (it maybe looks to much like an MDF kit). Now....... the building is going to have a big, odd shaped roof to relieve the squared off look, but even so..... :?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-29%2018.22.21_zpsopq3l1rk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-29%2018.22.21_zpsopq3l1rk.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: pocoloco on October 29, 2015, 06:45:55 PM
There will be more base boards or just this one? If there is more to come, continue that highest walkway/road onto other boards? Or make one more board that sets next to this current one so that the highest walkway/road doubles in width. Maybe add couple of buildings so it's more claustrophobic?

I guess MC-1 is quite flat place, the irregular skyline comes from different height of buildings.

And square buildings are ok, you can add extra shapes by adding elevators on the outside walls or maybe a landing pad of some sorts here and there etc?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: white knight on October 29, 2015, 06:47:58 PM
That board looks great, I have no idea what's you're beef with it.  ;D
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: OSHIROmodels on October 29, 2015, 07:33:29 PM
If this is the only board mate, you've got too many things that are parallel to the edge so I would suggest angling the roadway and the walkway (but not in the same direction). It doesn't have to be a lot.

Also, go with what Poco said about additions to the building side (lift/stair core) etc.

Otherwise, it looks great  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Mason on October 29, 2015, 07:50:04 PM
,,,,and 'Vote Dave!'.
 :D

Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: gamer Mac on October 29, 2015, 11:12:12 PM
Looks good for a start
My star for my cast "Vorsprung Durch Technik"
(http://leadadventureforum.com/gallery/23/1912_30_10_15_12_00_47_2.jpg)
Still WIP
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Mason on October 30, 2015, 12:23:48 AM
To help remove the 'squareness' of the building, how about a couple of tubes* attached to the outside?
They would round it off a little and could be used as grav-chutes in-game.


(*Get that old Dyson out again... ;)).
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Andym on October 30, 2015, 07:10:50 AM
There will be more base boards or just this one? If there is more to come, continue that highest walkway/road onto other boards? Or make one more board that sets next to this current one so that the highest walkway/road doubles in width. Maybe add couple of buildings so it's more claustrophobic?

I guess MC-1 is quite flat place, the irregular skyline comes from different height of buildings.

And square buildings are ok, you can add extra shapes by adding elevators on the outside walls or maybe a landing pad of some sorts here and there etc?

This one was a trial to see if i could make it work then i was planning on building three more. My only thing with the square buildings is they look manufactured as opposed to handmade. I really don't want that MDF look! :?

That board looks great, I have no idea what's you're beef with it.  ;D

It doesn't 'feel' like Megacity One to me! :'(

If this is the only board mate, you've got too many things that are parallel to the edge so I would suggest angling the roadway and the walkway (but not in the same direction). It doesn't have to be a lot.

Also, go with what Poco said about additions to the building side (lift/stair core) etc.

Otherwise, it looks great  :D

cheers

James

It is all loose, so it can be placed at any angle. The lifts and pipes are a good idea, i don't like the thought of building ALL those stairs though. Could it be i need to fill every gap on the board too? If Megacity One is that crowded, people would use every nook and cranny?

,,,,and 'Vote Dave!'.
 :D



That is the only bit i DO like! ;)

Here's the reverse side....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151029_200216_zpsbwkbuwrb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151029_200216_zpsbwkbuwrb.jpg.html)

Looks good for a start
My star for my cast "Vorsprung Durch Technik"
(http://leadadventureforum.com/gallery/23/1912_30_10_15_12_00_47_2.jpg)
Still WIP

Nice! 8) Are you going to have robot versions of Saddam Hussain, Bin Laden and Simon Cowell as sidekicks? I can see a certain point in our game......'Gaze into the fist of Dredd, Hitler!'

To help remove the 'squareness' of the building, how about a couple of tubes* attached to the outside?
They would round it off a little and could be used as grav-chutes in-game.


(*Get that old Dyson out again... ;)).

I think you might be on to something with the Dyson thing! The odd shapes of these things would make great buildings!......now, how do i get my hands on old, broken hoovers? :?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: gamer Mac on October 30, 2015, 07:14:43 AM
You look in my garage lol
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Andym on October 30, 2015, 07:15:54 AM
You look in my garage lol

Big things?...i thought i took the only broken hoover?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Elk101 on October 30, 2015, 08:11:57 AM
.....now, how do i get my hands on old, broken hoovers? :?

From the stories you hear most A&Es should have loads they've 'removed'.

With your threads, Cheetors and Mr Saturday you've got me back interested in this (I know I'm supposed to be doing Old West but that will now double as a Cursed Earth settlement (thanks for the idea Paul!)). I've been looking back at the MC1 images we discussed last time and wondering how to achieve those iconic building forms. From talking with Mr Bibbly at BLAM it got me thinking about using carved blue foam to accentuate a basic box structure.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: uti long smile on October 30, 2015, 08:13:09 AM
Agree with James about angles.

Does this help?

http://www.gf9.com/Default.aspx?tabid=288&art_id=1971

Maybe another lower walkway underneath and some low rise buildings beneath those?

Could you have a building (maybe curved) in that dead corner space under the flyover? Then have the walkway going diagonally across the board.

As beautiful as it is, the problem might be the big footprint of the main tower building.

It's still all gorgeous though!


Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Elk101 on October 30, 2015, 08:19:51 AM
What if the main tower internal flooring didn't start until the upper walkway level and had two floors' space of playable table? Perhaps it could be a park,  market,  waste disposal area, etc?

It would mean partially dismantling an otherwise lovely building though  :(
I'd agree with Karl's comment about having a lower walkway too, maybe connected by a maintenance ladder?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Ray Earle on October 30, 2015, 10:12:27 AM
Just my two tuppence (and taking into account you're a lot better at this shit than I am Andy  ;)) looking at it objectively, its all a bit angular. As you already mentioned the fact that the pedway and flyover line up with the side of the building doesn't really scream Mega-city to me. I feel that town planning takes a bit of a back seat in 2000ad and they just build stuff where they can fit it.

As Jim has suggested already, setting the flyover off at a jaunty angle will solve some of this. Maybe having it wider at the near side and tailing away near the building? Which brings me onto the next bit...

The other thing that stands out is the building, the supports jutting out of the corners look great, but, it's just too square. And dare I say it... small. Buildings in Mega-city are BIG, bloody big, they house thousands. The one on the board would work as a porch, or entry point, but I think it needs the suggestion that there is something bigger behind it, in my opinion. Maybe adding curve surfaces to either side of the main building joining to the edge of the board would work?

I know it would increase the buildings footprint and I don't know how much it would affect playability, but as I say its just my opinion.

By the way, please don't take any of this as criticism of your work, I be proud to churn out terrain a tenth as good as your output.  :D
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: OSHIROmodels on October 30, 2015, 12:56:43 PM
You don't need to build stairs, just the stair core (the box that surrounds it), have a look on google images for external, modern stair and lift cores (frosted glazing etc)

You could also give the pedway a jaunty angled branch off going up at a slight angle.

Yes to filling the space but it doesn't need to be with buildings. Large dumpsters, advertising boards, water towers etc.

Now get on with it  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: jon_1066 on October 30, 2015, 01:17:19 PM
I don't think you want to angle things around too much as that will make marrying up to other boards much harder.  I would suggest "the look" of Megacity 1 is in more, more, more!  So more detailing on the building (think neon, think more adverts, thing funny vents and tubes and pipes and fans and stuff) agree with some sort of external turbo lift.  More ground level stuff - an eatery, planters, basic small low level buildings, etc.  The walkways look really good - the cross sections are very fitting. 
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: cheetor on October 30, 2015, 01:29:23 PM
I feel that town planning takes a bit of a back seat in 2000ad and they just build stuff where they can fit it.

FWIW, Ezquerra has said a few times that the curved organic look to MC1 architecture is intended to make it look like uncontrolled mushroom growth.  

(http://41.media.tumblr.com/d48f0b3ba7ef2933bd8d49c6cb745dbf/tumblr_ntlnzvWc1o1qf427ko1_500.jpg)

That idea suits his style too, and its what often gives that crowded, overlapping look in distance shots.  As for representing that in miniature, its difficult.  Multiple levels on the table are a must I think.  Representing this in miniature on a table that can actually be gamed on is a difficult proposition.

(http://vignette2.wikia.nocookie.net/judgedredd/images/e/ed/Mega-City_One_Dave_Taylor.jpg/revision/latest?cb=20150104171138)

My MC1 terrain is still WIP (I have enough buildings to cover a 4 x 4 finished, but I have a lot more that I want to add yet) and far less ambitious that that shown.  Nonetheless, I tend to imagine the tabletop it as being far above ground level, that some of the buildings visible are really just the top or middle of the massive structures shown in the distance in the comics.  Its easy to treat the entire table as the interior of a single block anyway, complete with its own road system.

I think that the white (foamcore?) building in the image could be improved by adding a variation in width on some floor(s), make it wasp-waisted.  It doesnt have to be curved necessarily, just stepped in and out perhaps, like these:

(http://i.ytimg.com/vi/xVI7ijbzMTg/maxresdefault.jpg)

I really like the walkways shown, they look just right to me.  They remind me of a specific piece of Henry Flint art from Total War in fact, but I cant find the image right now.  Ill try to dig it up.

Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Major_Gilbear on October 30, 2015, 01:58:34 PM
I think another thing to consider is that at ground level or close-in, things probably look different than in bigger sprawling city shots.

For example:

(http://41.media.tumblr.com/41d54bc9360a617b9c81c8831a942199/tumblr_mv58gdYugd1s0pt79o1_1280.jpg)

I'm pretty sure this sort of ad-hoc dangerous-looking makeshift bodgery  can be translated to your board as well, and could be a simple way of adding a more organic look without having to sacrifice the convenience of regularly-shaped buildings. (BTW, I always though aspects of the film "Brazil!" were quite MC1).
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: OSHIROmodels on October 30, 2015, 04:39:49 PM
How about making the board the top of a megastructure  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Ray Rivers on October 30, 2015, 04:45:12 PM
It doesn't 'feel' like Megacity One to me! :'(

I think you just need more junk.

Think about adding something roundish to the top of the building like they do with observation decks and restaurants:

(http://www.zofona.com/images/chongro%20tower.jpg)
chongro tower

Or cut out the side of the square edges and add something more stylish:

(http://www.cisco.com/web/offer/emear/21260/image-library/Facade_Hotel_tours_crystal.jpg)

And last of all, go to google and take a look at modern hotels, banks and architecture. There are all kinds of combinations of square and rounded architecture to be found there.

(http://www.strangedangers.com/images/content/165379.jpg)

Hope that helps some, but you have a great start, don't get discouraged now!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: gamer Mac on October 30, 2015, 04:51:34 PM
Some cracking pictures there! No idea how you are going to fix it but I am sure once it is painted it will look better.
Talking about painting as small update on "Vortstrum"
(http://leadadventureforum.com/gallery/23/1912_30_10_15_5_45_25_1.jpg)

(http://leadadventureforum.com/gallery/23/1912_30_10_15_5_45_26_2.jpg)
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Elk101 on October 30, 2015, 04:54:16 PM
Love the mini Colin. For some reason I can hear Bender from Futurama with a fake German accent shouting "kiss my shiny metal ass".
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Ray Earle on October 30, 2015, 05:01:54 PM
How about making the board the top of a megastructure  :D

cheers

James

Spoken like a true megalomaniac!  ;)  :D
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: n815e on October 30, 2015, 06:49:48 PM
The look and feel of MC-1 has never been consistent in the comics.  It all depended on the artist. 
Sometimes clean, other times gritty.  Sometimes short buildings, other times large skyscrapers (almost all of them called "blocks").  Sometimes rounded, sometimes angular.
Pretty much like any major city today.

Whatever works for your vision and skill level, go for it.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: uti long smile on October 30, 2015, 09:03:35 PM
Whatever works for your vision and skill level, go for it.

That's a dangerous statement. In my experience, Andy's know no bounds!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Warren Abox on October 30, 2015, 11:43:38 PM
The look and feel of MC-1 has never been consistent in the comics. 

Not only that, but MC-1 and skirmish gaming operate on two totally different scales.  Much as I loved the 2012 Dredd film's look for MC-1, you aren't going to be able to capture the squalid grandeur of the whole city on your tabletop.  All you're doing is modelling that one or two square blocks of conflict.  I think the vertical aspect to your table and the roads into and out of it are great ways to hint at the larger world outside the table without cluttering up the game area with lots of unusable terrain features.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Argonor on October 31, 2015, 12:50:50 AM
Blimey, another great thread I've managed to completely miss until now...  :?

Going to Watch this with much interest!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Vermis on October 31, 2015, 01:52:02 AM
Quote from: Cheetor
FWIW, Ezquerra has said a few times that the curved organic look to MC1 architecture is intended to make it look like uncontrolled mushroom growth.

Now you mention it, it jumps right out. It's like a metallic version of the jungle out of Nausicaa.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Andym on October 31, 2015, 09:04:36 AM
WOW! What a response guys! :o You can always count the LAF for help!

From the stories you hear most A&Es should have loads they've 'removed'.

With your threads, Cheetors and Mr Saturday you've got me back interested in this (I know I'm supposed to be doing Old West but that will now double as a Cursed Earth settlement (thanks for the idea Paul!)). I've been looking back at the MC1 images we discussed last time and wondering how to achieve those iconic building forms. From talking with Mr Bibbly at BLAM it got me thinking about using carved blue foam to accentuate a basic box structure.

Thats how we get you Steve!  ;)

I'm not sure blue foam will work Steve.  :? How do you get rid of the bubbly/rough texture of the foam? There is a thing called balsa foam. It seems to be for this sort of thing. Never used it myself and it seems dam expensive. Honesty i think hoovers will work. The shape of Dysons and Henrys and stuff would work. Just the plastic covers mind you, but I'm struggling where to find broken vacuums.....

Agree with James about angles.

Does this help?

http://www.gf9.com/Default.aspx?tabid=288&art_id=1971

Maybe another lower walkway underneath and some low rise buildings beneath those?

Could you have a building (maybe curved) in that dead corner space under the flyover? Then have the walkway going diagonally across the board.

As beautiful as it is, the problem might be the big footprint of the main tower building.

It's still all gorgeous though!




Thanks Karl. I think you've shown me that website before. Some really good ideas on there. The Tokyo board isn't relly the way i want to go (though thats what i seem ti have ended up with so far!) My ideal Megacity will (hopefully ) look more like this....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/Henry-Flint_zpsfeojm923.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/Henry-Flint_zpsfeojm923.jpg.html)

What if the main tower internal flooring didn't start until the upper walkway level and had two floors' space of playable table? Perhaps it could be a park,  market,  waste disposal area, etc?

It would mean partially dismantling an otherwise lovely building though  :(
I'd agree with Karl's comment about having a lower walkway too, maybe connected by a maintenance ladder?

The building is fully playable Steve. Each floor will have stuff in it. Any other buildings made will be the same mate.

Just my two tuppence (and taking into account you're a lot better at this shit than I am Andy  ;)) looking at it objectively, its all a bit angular. As you already mentioned the fact that the pedway and flyover line up with the side of the building doesn't really scream Mega-city to me. I feel that town planning takes a bit of a back seat in 2000ad and they just build stuff where they can fit it.

As Jim has suggested already, setting the flyover off at a jaunty angle will solve some of this. Maybe having it wider at the near side and tailing away near the building? Which brings me onto the next bit...

The other thing that stands out is the building, the supports jutting out of the corners look great, but, it's just too square. And dare I say it... small. Buildings in Mega-city are BIG, bloody big, they house thousands. The one on the board would work as a porch, or entry point, but I think it needs the suggestion that there is something bigger behind it, in my opinion. Maybe adding curve surfaces to either side of the main building joining to the edge of the board would work?

I know it would increase the buildings footprint and I don't know how much it would affect playability, but as I say its just my opinion.

By the way, please don't take any of this as criticism of your work, I be proud to churn out terrain a tenth as good as your output.  :D

Why would I take offence? ;) Honesty, this is the sort of stuff i need.

I don't think the buildings need to be full scale, Megacity size. I think any of the stuff we use in wargaming (apart from figs and tanks etc) are true scale. Think of any of the wee farmhouses or homes you fight around. I think if they were true scale they'd look huge. I think i just need to make my buildings bigger than your average wargame building. I think the upright part of a vacuun cleaner would be a great size and shape to represent a skyscraper of Megacity One.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/231656323_zpstaw62ioy.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/231656323_zpstaw62ioy.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/412oTe4YZIL_zpse9zet2ds.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/412oTe4YZIL_zpse9zet2ds.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/51YuZcZfrVL._SL1000__zpsq8zrxzcx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/51YuZcZfrVL._SL1000__zpsq8zrxzcx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/Shark-Navigator-NV22L-Upright-Bagless-Vacuum-Cleaner_zpsplkv6wsx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/Shark-Navigator-NV22L-Upright-Bagless-Vacuum-Cleaner_zpsplkv6wsx.jpg.html)

I don't think you want to angle things around too much as that will make marrying up to other boards much harder.  I would suggest "the look" of Megacity 1 is in more, more, more!  So more detailing on the building (think neon, think more adverts, thing funny vents and tubes and pipes and fans and stuff) agree with some sort of external turbo lift.  More ground level stuff - an eatery, planters, basic small low level buildings, etc.  The walkways look really good - the cross sections are very fitting.  

Don't worry about the detailing. That will come. Its more the layout at this point I'm disgruntled with. The neon lights and adverts are a must mate!

FWIW, Ezquerra has said a few times that the curved organic look to MC1 architecture is intended to make it look like uncontrolled mushroom growth.  

(http://41.media.tumblr.com/d48f0b3ba7ef2933bd8d49c6cb745dbf/tumblr_ntlnzvWc1o1qf427ko1_500.jpg~original)

That idea suits his style too, and its what often gives that crowded, overlapping look in distance shots.  As for representing that in miniature, its difficult.  Multiple levels on the table are a must I think.  Representing this in miniature on a table that can actually be gamed on is a difficult proposition.

(http://vignette2.wikia.nocookie.net/judgedredd/images/e/ed/Mega-City_One_Dave_Taylor.jpg/revision/latest?cb=20150104171138)

My MC1 terrain is still WIP (I have enough buildings to cover a 4 x 4 finished, but I have a lot more that I want to add yet) and far less ambitious that that shown.  Nonetheless, I tend to imagine the tabletop it as being far above ground level, that some of the buildings visible are really just the top or middle of the massive structures shown in the distance in the comics.  Its easy to treat the entire table as the interior of a single block anyway, complete with its own road system.

I think that the white (foamcore?) building in the image could be improved by adding a variation in width on some floor(s), make it wasp-waisted.  It doesnt have to be curved necessarily, just stepped in and out perhaps, like these:

(http://i.ytimg.com/vi/xVI7ijbzMTg/maxresdefault.jpg)

I really like the walkways shown, they look just right to me.  They remind me of a specific piece of Henry Flint art from Total War in fact, but I cant find the image right now.  Ill try to dig it up.



Thanks Cheetor.

I agree with higher up theory of things. I was thinking of a couple of things to cover this.

1. Make terrain pieces to represent holes in this level. Basically just  concrete walls surrounding the hole. The hole could have a printed satellite picture of New York at night to look like the level below? Anybody who can fly (or steal a flying car) could move between to of these points on the board.

2. Just a simple rule to represent Megacity One. So you don't have to make hundreds of lifts and stairs, just say that anybody who leaves the board at one point can come back on at any point (higher, lower or a different side) in 1d3 turns. This represents elevators, lifts and other transport just off the board.


That's a dangerous statement. In my experience, Andy's know no bounds!

If only that were true! My limits are called my wife! ;) ".....and where do you think you're going to store that! ?!?"



Thanks again gents for ALL your great help!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: pocoloco on October 31, 2015, 09:38:04 AM
Both your #1 and #2 are great ideas AndyM!

Maybe the horizontal move off-board could happen in one turn with a help of turbo lifts and such but a move from one side of the board to the opposite takes a tad longer?

Have you checked local 2nd hand markets and whatnots for used hoovers? If you don't find similar hoovers as you have pictured, maybe more round shaped ones can be used to form base of a building?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Elk101 on October 31, 2015, 11:40:13 AM
Fair point about the texture though some of the comic strip images seem to show an almost rendered finish. What about charity shops or recycling centres for broken hoovers? I know there were a few at the local recycling place near me last time I was there.

Hadn't appreciated that the building was fully playable,  that's impressive!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Mason on October 31, 2015, 12:14:03 PM
Dont you know an alarm engineer?
 ;)

If he does large sites get him to ask for any old broken hoovers.
 :D

In fact, bearing that in mind: Old PIR's, detector units etc would work well for detailing buildings etc too.
 ;D

Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: YPU on October 31, 2015, 12:22:23 PM
And this is why I love LAF. Discussions on what hoover would work best for a style of building.  lol, also a AndyM topic which was not yet in my regular update list, shame on me.
Title: Re: Start of a 2000AD/Megacity One Project (Its easy as ABC 19/10)
Post by: whiskey priest on October 31, 2015, 02:28:03 PM
Thanks Cheetor.

Right.....I'm not happy!! My board isn't going the way I like. I may have to seriously re-think my build strategy. I'm not sure if its the flat base board its all on (maybe it should be more up and down?), the straight walkways (they're more curved in the comics, but I thought this might be better for game play ) or the square-ish building (it maybe looks to much like an MDF kit). Now....... the building is going to have a big, odd shaped roof to relieve the squared off look, but even so..... :?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-10-29%2018.22.21_zpsopq3l1rk.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-10-29%2018.22.21_zpsopq3l1rk.jpg.html)


I've been thinking about what you could add to the above layout to give it a busier feel. As well as the idea of moving things around so that yo have different angles I thought of a couple of other additions.

The middle walkway could be widened to include a row of shops/vendors/stalls that are cantilevered to over the roadway. You could still have the entrance to the walkway to the building but have it as a gap between the stalls/shop with a sign above it.

You could add a walkway next to the top road section and have transport stop (like a bus stop but for something more MC1). From that walkway you could have an escalator connecting to the building entrance walkway, kind of like the transport link for the building.

Another escalator or a zigzag stair (or a spiral ramp!) from the road end of the central walkway down to ground level would be useful as well as hanging a set of pipes (big diameter for this is megacity 1) under the road to represent amenities along with a service walkway  for access. In fact you could put that under the central walkway as well and have a little ladder coming off the walkway to access to pipes service walkway.

Just my thoughts!
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: gamer Mac on October 31, 2015, 03:22:25 PM
Just looking at that last photo with your board against the wall. How about a nice very busy back drop might make it look busy with out being busy?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Elk101 on October 31, 2015, 05:00:42 PM
Just looking at that last photo with your board against the wall. How about a nice very busy back drop might make it look busy with out being busy?

That's a very good idea. Perhaps some low relief building frontages?
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Silent Invader on October 31, 2015, 06:52:22 PM
Andy, I don't know the genre but when I look at your board and that you want more, I 'see' one of those spiral car ramps that come with 'matchbox' car garages, etc  :)
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Andym on November 01, 2015, 08:31:50 AM
Both your #1 and #2 are great ideas AndyM!

Maybe the horizontal move off-board could happen in one turn with a help of turbo lifts and such but a move from one side of the board to the opposite takes a tad longer?

Have you checked local 2nd hand markets and whatnots for used hoovers? If you don't find similar hoovers as you have pictured, maybe more round shaped ones can be used to form base of a building?


What about, which ever side of the board you leave from, you can only change level/re-enter on that side?

I haven't had much chance yet. I managed to get to 2 charity shops yesterday, but neither had anything. :'(

Fair point about the texture though some of the comic strip images seem to show an almost rendered finish. What about charity shops or recycling centres for broken hoovers? I know there were a few at the local recycling place near me last time I was there.

Hadn't appreciated that the building was fully playable,  that's impressive!

I think (personally) I'd rather go for the metal or smooth concrete look. Its just the look i remember from my days of reading 2000AD.

BTW does anybody still read it to this day? What's the modern comic like? Any good?

Dont you know an alarm engineer?
 ;)

If he does large sites get him to ask for any old broken hoovers.
 :D

In fact, bearing that in mind: Old PIR's, detector units etc would work well for detailing buildings etc too.
 ;D



Yes.....me! :D

PIRs are a bit small. Even external ones like Redwalls and stuff arent quite the size I'm going for.....though they might work for smaller structures. I seen this modular board that i like the look of. The apartment blocks on it kinda look like PIRs. I also like the different levels and the lift from another level. I imagine my board being similar with bigger buildings and higher walkways/roads.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/battlegrounds.banner_zpswjwc8k2g.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/battlegrounds.banner_zpswjwc8k2g.jpg.html)

And this is why I love LAF. Discussions on what hoover would work best for a style of building.  lol, also a AndyM topic which was not yet in my regular update list, shame on me.

Welcome to the jungle. Dyson Vs Hoover is the current topic! ;)

I've been thinking about what you could add to the above layout to give it a busier feel. As well as the idea of moving things around so that yo have different angles I thought of a couple of other additions.

The middle walkway could be widened to include a row of shops/vendors/stalls that are cantilevered to over the roadway. You could still have the entrance to the walkway to the building but have it as a gap between the stalls/shop with a sign above it.

You could add a walkway next to the top road section and have transport stop (like a bus stop but for something more MC1). From that walkway you could have an escalator connecting to the building entrance walkway, kind of like the transport link for the building.

Another escalator or a zigzag stair (or a spiral ramp!) from the road end of the central walkway down to ground level would be useful as well as hanging a set of pipes (big diameter for this is megacity 1) under the road to represent amenities along with a service walkway  for access. In fact you could put that under the central walkway as well and have a little ladder coming off the walkway to access to pipes service walkway.

Just my thoughts!

I think you're right about extras. The pipes and bus stops are great ideas. I need to try and keep it open a wee bit for play though. I don't know if more walkways or shops on the walkway  woukd get in the road or not. I'll need to get more ladders in there too.

Just looking at that last photo with your board against the wall. How about a nice very busy back drop might make it look busy with out being busy?

I think a back drop might get in the road too much. Definitely for photos though.....

I might steal your idea and make shop fronts that'll take up some space.

That's a very good idea. Perhaps some low relief building frontages?

Exactly, maybe some Chinese restaurants or tech shops? Maybe have some vents above the shops and cables hanging loosely along the front too?

Andy, I don't know the genre but when I look at your board and that you want more, I 'see' one of those spiral car ramps that come with 'matchbox' car garages, etc  :)

Dam it!......and i threw away me old matchbox toys!!

I've started buying gubbins to fill all the rooms i plan to have. I seen this stuff a while ago and loved it straight away. The cheapest place I've found it so far is Element Games if that's any help to anyone.

http://elementgames.co.uk/search?q=spartan+scenics+accessories (http://elementgames.co.uk/search?q=spartan+scenics+accessories)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-01%2008.23.08_zpsxbqgftag.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-01%2008.23.08_zpsxbqgftag.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: gamer Mac on November 01, 2015, 01:18:04 PM
Like the bits :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: OSHIROmodels on November 01, 2015, 01:39:28 PM
You know, looking at this thread I'm wanting to change my Akira project...  :?

Maybe just the odd building...  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Mason on November 01, 2015, 08:46:42 PM
I like those Spartan bits, mate.
I had forgotten all anout them.
Reckon I will have to pick a few up at some point.

On another note: Check out the lamp posts on this link (scroll down until you find them):

https://www.indiegogo.com/projects/escenorama-sci-fi-line/x/1193149#/

They scream MC-1 to me.
What do you think?

They are not available on their site last I checked but I got some from their Indigogo campaign....eventually (two year wait!).
If you are interested, let me know, as I doubt I will use them all in my sci-fi project.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Ray Earle on November 01, 2015, 10:02:12 PM
I think you're definitely going in the right direction with those Hoover parts Andy. They look more the Mega city 1 part. I think the problem is square buildings just shout 60's tower block to me.. Blame my upbringing.  ;)
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Michka on November 02, 2015, 08:03:42 AM

You know, it's really unnerving giving advise to someone at your level of skill and talent, but here goes...

The only issue I see in your first terrain board shot is the building itself. It's just too small compared with everything else around it. I agree that it is too square, but so were the blocks in the recent Dredd movie. You could capture some of the rounded look by using obtuse angled walls on a larger building, with two or more walls per facing. The entryway barriers at the building's base look just right, IE colossal and at odd angles. There are also a number of cut-away sections in the buildings of Mega-City One. A big slice into the side of a building would give it that weird shape we've come to expect. You could also look at Futurama for simplified drawings of MC-1. You just know Matt Groening has read some Judge Dredd.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Warren Abox on November 03, 2015, 12:27:58 AM

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/Henry-Flint_zpsfeojm923.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/Henry-Flint_zpsfeojm923.jpg.html)


So the difference between your gameboard and this photo is that you started with the ground surface and started building your way up, but in the photo there is no ground surface.  There are just more and more highways crossing over each other.  You can do much the same thing with your terrain.  Make a big chunk of your bottom surface a large factory or garden rooftop.  That would help give the impression of a much bigger city not just above, but below the skirmish space, too.  The horizontal limits of your gamespace are arbitrary, so why not make the table an arbitrary limit as well?

This is an idea I've been tinkering with for my new terrain table, and it might work well for you, too:

(http://2.bp.blogspot.com/-OFSEfUHNSRk/ViipK8pt41I/AAAAAAAAD5k/HEOpXUQZgGM/s320/DSC06490.JPG)

Those four squares represent the roofs of buildings that I'll be using for infiltration scenarios.  The space between is a ten story fall to the ground.  Now combine my terrain with yours - imagine that instead of four buildings roughly the same number of stories tall, you have one broad highway at the level of that roof, and a couple of overpasses and one even taller building like yours with a broad attached balcony overlooking the shorter buildings?  See where I'm going with that?  You can have just as much gamable space without ever showing the actual ground surface.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Andym on November 04, 2015, 07:29:49 AM
You know, looking at this thread I'm wanting to change my Akira project...  :?

Maybe just the odd building...  :D

cheers

James

Noooooooo! ;)

I like those Spartan bits, mate.
I had forgotten all anout them.
Reckon I will have to pick a few up at some point.

On another note: Check out the lamp posts on this link (scroll down until you find them):

https://www.indiegogo.com/projects/escenorama-sci-fi-line/x/1193149#/

They scream MC-1 to me.
What do you think?

They are not available on their site last I checked but I got some from their Indigogo campaign....eventually (two year wait!).
If you are interested, let me know, as I doubt I will use them all in my sci-fi project.
 ;)



Thanks mate! Pm on its way.

I think you're definitely going in the right direction with those Hoover parts Andy. They look more the Mega city 1 part. I think the problem is square buildings just shout 60's tower block to me.. Blame my upbringing.  ;)

Your probably right. It really isn't the images i remember from MC1. I was hoping with a funky roof on top it might pull it off, but i think the hoover bits will work better. I was hoping for this kinda outcome.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-04%2007.23.24_zpsbee1991c.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-04%2007.23.24_zpsbee1991c.jpg.html)

So the difference between your gameboard and this photo is that you started with the ground surface and started building your way up, but in the photo there is no ground surface.  There are just more and more highways crossing over each other.  You can do much the same thing with your terrain.  Make a big chunk of your bottom surface a large factory or garden rooftop.  That would help give the impression of a much bigger city not just above, but below the skirmish space, too.  The horizontal limits of your gamespace are arbitrary, so why not make the table an arbitrary limit as well?

This is an idea I've been tinkering with for my new terrain table, and it might work well for you, too:

(http://2.bp.blogspot.com/-OFSEfUHNSRk/ViipK8pt41I/AAAAAAAAD5k/HEOpXUQZgGM/s320/DSC06490.JPG)

Those four squares represent the roofs of buildings that I'll be using for infiltration scenarios.  The space between is a ten story fall to the ground.  Now combine my terrain with yours - imagine that instead of four buildings roughly the same number of stories tall, you have one broad highway at the level of that roof, and a couple of overpasses and one even taller building like yours with a broad attached balcony overlooking the shorter buildings?  See where I'm going with that?  You can have just as much gamable space without ever showing the actual ground surface.

Thats a good idea. Are you going to have things between your buildings? Walkways and stuff?

I've built a simple wee infill for underneath the highway. I think a few of these around the edges will help add feeling. The sign will be changed for a neon one. It was just so i could use it in a quick gsme last night. I think the window might be changed too, its just not doing it for me.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-03%2022.29.48_zpsw1hka0ed.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-03%2022.29.48_zpsw1hka0ed.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-03%2022.29.03_zps3c7hykw8.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-03%2022.29.03_zps3c7hykw8.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-03%2022.32.11_zps36ndoy2h.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-03%2022.32.11_zps36ndoy2h.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-03%2022.32.44_zpsfqaops9f.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-03%2022.32.44_zpsfqaops9f.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: has.been on November 04, 2015, 07:49:03 AM
I LOOOOVVEEE it ! The detail, from cardboard boxes to reflection from the neon tubes, wonderful stuff. Consider the ideas nicked (that is 'stolen' to you non Brits). Thank you for sharing.
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Mason on November 04, 2015, 08:15:19 AM
Brilliant, mate.
I reckon you have captured the feel of MC-1 perfectly with that little snapshot.
 :-* 8) :-*

Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: pocoloco on November 04, 2015, 08:57:39 AM
That looks so awesome  :-*

Can't wait to see the rest of it!
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Vanvlak on November 04, 2015, 09:06:02 AM
Brilliant - I particularly like the shop window which you want to change!
 8) 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Malebolgia on November 04, 2015, 09:42:00 AM
WOWIE!! Excellent stuff and great inspiration for my Cyberpunk table (makes a lot of mental notes).
I assume you did the wiring with some kind of brass wiring? It looks so perfect for what I'm looking for.
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: OSHIROmodels on November 04, 2015, 10:12:42 AM
Love the building colours, got just the right feel  8)

Agree about the window. Use google images for shops windows and when you have a suitable one, set it back from the window to give it a bit of depth.

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Mason on November 04, 2015, 11:39:50 AM
Agree about the window. Use google images for shops windows and when you have a suitable one, set it back from the window to give it a bit of depth.

He is right, ya know?
That would look better.
Maybe a sheet of plastic/perspex in front would give you a quick 'reflecting window' look without having to paint it too.
Blister pack or similar should work.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Overlord on November 04, 2015, 12:01:33 PM
Looking very good Andy.  8)

Maybe a sheet of plastic/perspex in front would give you a quick 'reflecting window' look without having to paint it too.
Blister pack or similar should work.

That's exactly what I did with some of my Geezers buildings:

(http://img.photobucket.com/albums/v480/overlord_awc/Geezers/Finished/Tube03.jpg)

(http://img.photobucket.com/albums/v480/overlord_awc/Geezers/Finished/TerraceB07.jpg)

Finding a good image is key.  The ones for Arkwrights were just about perfect (stills from the TV show)

Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Elk101 on November 04, 2015, 04:33:46 PM
Nice work!  It's very effective without overcomplicating the layout. You could also have a low relief edge building as a linkage point for upper walkways.
Title: Re: Start of a 2000AD/Megacity One Project (Board Help Please! 28/10)
Post by: Warren Abox on November 04, 2015, 07:19:02 PM
Thats a good idea. Are you going to have things between your buildings? Walkways and stuff?

Maybe a few pipes or guy wires.  All four are roughly the same height so that you can push them right up next to each other and you get long lines of cover.  For the most part they'll be close enough for figures to jump across, but there will be some risk involved, maybe a chance for a sprained ankle.  The intention is to have them cause an effect analogous to streams and fences at ground level - linear features that slow movement without blocking it entirely and without blocking missile fire.
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: Andym on November 04, 2015, 08:19:37 PM
WOWIE!! Excellent stuff and great inspiration for my Cyberpunk table (makes a lot of mental notes).
I assume you did the wiring with some kind of brass wiring? It looks so perfect for what I'm looking for.

I use solder. You can get it in 1/16th or 1/8th of an inch. I use 1/16th.

Love the building colours, got just the right feel  8)

Agree about the window. Use google images for shops windows and when you have a suitable one, set it back from the window to give it a bit of depth.

cheers

James

He is right, ya know?
That would look better.
Maybe a sheet of plastic/perspex in front would give you a quick 'reflecting window' look without having to paint it too.
Blister pack or similar should work.
 ;)



I did use clear plastic on front of the window. It doesn't show up in the photo though. I've now taken it out and spaced it from the plastic. I also felt it needed a window frame.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-04%2019.59.25_zpswnla8hmk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-04%2019.59.25_zpswnla8hmk.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-11-04%2020.00.10_zpsscvvre3i.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-11-04%2020.00.10_zpsscvvre3i.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151104_195512_zpsvethqgk4.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151104_195512_zpsvethqgk4.jpg.html)

I've also finished the proper sign and added a neon robot.
Looking very good Andy.  8)

That's exactly what I did with some of my Geezers buildings:

(http://img.photobucket.com/albums/v480/overlord_awc/Geezers/Finished/Tube03.jpg)

(http://img.photobucket.com/albums/v480/overlord_awc/Geezers/Finished/TerraceB07.jpg)

Finding a good image is key.  The ones for Arkwrights were just about perfect (stills from the TV show)



Thats the biggest problem I've got....finding the right image! ! I've googled 'sci fi shops ', 'robot shops' and 'electronics shops' with no luck! :'(

I'm just hoping the neon signs distract you away from the bad window!
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Malebolgia on November 04, 2015, 08:33:20 PM
Daaaaamn, that looks so cool. Love the subtle toning effects in the stone work, the neon lighting, the tubings. It really is an eye catcher :-*
And thanks on the tip for solder! Will surely get some.
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Constable Bertrand on November 04, 2015, 08:36:00 PM
The neon signs look awesome!
 :-*  :-*

Could you get a electronics shop or an auto shop? (eg tandy or supercheap auto)
Spare parts come in boxes right?

cheers
Matt
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: gamer Mac on November 04, 2015, 08:49:14 PM
you need to add a bit of glare from the white Mr robot sign
The blue robot is great :-* :-* :-*
Can you not paint your own window display?
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: pocoloco on November 04, 2015, 09:13:51 PM
Yes, ditto on that blue robot neon sign looking great!  :-*

Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: OSHIROmodels on November 04, 2015, 09:15:13 PM
That looks great q 8)

The shop almost works but it needs something else  ???

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Mason on November 04, 2015, 10:16:12 PM
It all looks just pukkah as it is now.
 :-*

I think that you are worrying too much about the window, thinking about when it is amongst everything else that you will do on the board, it is the overall effect that will blow the mind, mate.
Dont let it bog you down.
Move on to the next part and you will have a brainwave and then you can go back and do it.
 :D


Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Vanvlak on November 05, 2015, 06:11:56 AM
I still like the window.
And the neon sign - is that Bender? - looks grand  8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Elk101 on November 05, 2015, 07:22:01 AM
Paul's probably right about not getting hung up on the shop window. Try a search for 'mannequin shop window'. It has a load of unusual images that might be useful,  particularly if "Mr Robot" is actually the android equivalent of an "Adult Shop"!
Title: Re: Start of a 2000AD/Megacity One Project (Paint Scheme Test 4/11)
Post by: white knight on November 05, 2015, 09:09:49 AM
Thats the biggest problem I've got....finding the right image! ! I've googled 'sci fi shops ', 'robot shops' and 'electronics shops' with no luck! :'(

Would this work?

(https://s-media-cache-ak0.pinimg.com/736x/84/1b/0e/841b0e15d9a2deacaa35eb681131c5dc.jpg)
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Andym on November 05, 2015, 09:42:03 AM
Yeah, that probably would. Maybe I should just build something for the window!

you need to add a bit of glare from the white Mr robot sign
The blue robot is great :-* :-* :-*
Can you not paint your own window display?

That's supposed to be a red neon sign! :( Does it need a more, lighter red near the bulbs?

Daaaaamn, that looks so cool. Love the subtle toning effects in the stone work, the neon lighting, the tubings. It really is an eye catcher :-*
And thanks on the tip for solder! Will surely get some.

No problem. Solder is nice, easily bendable. I use it for a lot of stuff.

Thanks very much chaps! :)
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Ray Earle on November 05, 2015, 09:57:48 AM
That looks great Andy. Love the signs, really look the part.  :D

Have you considered searching for something like 'factory shop floor' pictures? Might throw up some useful images.
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Oldben1 on November 05, 2015, 03:49:50 PM
I'll offer my 2 cents, although I'll preface it by saying your stuff is in a much higher category than mine.  I use 4 litre plastic milk jug plastic for the windows.  It diffuses the light or image.  If the building is hollow inside you can even punch holes in your image and have the lights shine through like they do in matte paintings.

(https://farm6.staticflickr.com/5202/5361988473_04dbd7442e_b.jpg) (https://flic.kr/p/9aPAn8)The Bowery Hotel - the front (https://flic.kr/p/9aPAn8) by oldben1 (https://www.flickr.com/photos/26861900@N00/), on Flickr



I like your windows personally.
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Aquamarine on November 09, 2015, 01:30:16 AM
I've been following this project diligently and with great admiration!
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: cheetor on November 10, 2015, 03:11:28 PM


That robot shop is the business, I love it.

 :-*
Title: Re: Start of a 2000AD/Megacity One Project (Robotics Shop Painted 4/11)
Post by: Andym on November 12, 2015, 04:50:03 PM
Thanks chaps!

While I'm waiting for lady luck to bring me the right parts to make the big buildings, I'm going to make a few more 'in fills'. This is the first bar.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151112_161234_zps2rde1vtb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151112_161234_zps2rde1vtb.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151112_161255_zpsfqu2vy19.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151112_161255_zpsfqu2vy19.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151112_161358_zpswihrt86d.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151112_161358_zpswihrt86d.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151112_161425_zpsxpgcsjqk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151112_161425_zpsxpgcsjqk.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: Mason on November 12, 2015, 05:08:46 PM
Brilliant, mate.
Love the quirky shape and all the little details.
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: uti long smile on November 12, 2015, 05:58:56 PM
Lovely stuff!
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: gamer Mac on November 12, 2015, 07:21:42 PM
looking good :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: OSHIROmodels on November 12, 2015, 08:01:54 PM
Like it, like it  :D

I am amazed by all the things you use gs for though  8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: Constable Bertrand on November 13, 2015, 08:17:25 AM
Thats cool Andy! the plaster looks great, and the GS technology additions work really well.

Thank you for sharing some quick WIP's!!

Cheers
Matt
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: gamer Mac on November 13, 2015, 09:07:31 AM
Is that a hankie box you have used for the top floor window?
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: Dr. Zombie on November 13, 2015, 10:40:02 AM
This is brilliant!
Title: Re: Start of a 2000AD/Megacity One Project (Second 'in fill' Building 12/11)
Post by: Andym on November 16, 2015, 08:28:27 AM
Cheers guys!

Is that a hankie box you have used for the top floor window?

Nope, just cut foamboard. Hankie box card would be too thin.

Bar finished. Ive tried wee people in the window to see if that works better than a 2d background.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151116_081138_zpsbpauqj3p.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151116_081138_zpsbpauqj3p.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151116_081915_zpsvyt56pnm.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151116_081915_zpsvyt56pnm.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151116_081748_zpswqpynsz7.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151116_081748_zpswqpynsz7.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Malebolgia on November 16, 2015, 09:05:34 AM
Once again excellent. Great coloring and I think the awesomesauce is mainly in the details. It reminds me to add more gritty details and random things to add to the realism.
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: gamer Mac on November 16, 2015, 09:11:20 AM
Can we get a photo full on frontal? Is that the railway people you have used inside?
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: OSHIROmodels on November 16, 2015, 09:23:52 AM
Very good mate  8)

Sounds daft but I really like the bin bag and the bo next to it  :)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Mason on November 16, 2015, 09:57:25 AM
Superb, mate.
The little details really make it.
 8) 8)

The people inside the windy look about right from that one angle.
Seconding Colin's request for a full frontal.
 :D


Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Dr DeAth on November 16, 2015, 10:54:47 AM
Superb, love the little green display and the weathering on the door is sublime.
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Ray Earle on November 16, 2015, 11:39:07 AM
Top notch! I think the smaller people in the window works a treat.  ;)
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Commander Roj on November 16, 2015, 04:34:11 PM
Superb, mate.
The little details really make it.
 8) 8)

The people inside the windy look about right from that one angle.
Seconding Colin's request for a full frontal.
 :D




Lovely piece of work!
Title: Re: Start of a 2000AD/Megacity One Project (Bar in fill painted 16/11)
Post by: Andym on December 18, 2015, 02:54:54 PM
I got a couple of wee extra Antenocities cars recently. This is the first one. WARNING! No airbrushes were harmed in the painting of this wee beastie! Its all drybrushing and edge highlighting.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-18%2014.40.49_zps8h5mhxwd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-18%2014.40.49_zps8h5mhxwd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-18%2014.40.18_zpsorkvrpup.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-18%2014.40.18_zpsorkvrpup.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-18%2014.39.44_zpsijqjeidc.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-18%2014.39.44_zpsijqjeidc.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-18%2014.39.13_zps2labjkdj.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-18%2014.39.13_zps2labjkdj.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-18%2014.14.12_zpshjhfesle.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-18%2014.14.12_zpshjhfesle.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Earther on December 18, 2015, 03:04:49 PM
Bloody lovely!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Silent Invader on December 18, 2015, 03:19:55 PM
Very smooooth  8)
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Mason on December 18, 2015, 04:36:37 PM
Lovely!
 :-*


WARNING! No airbrushes were harmed in the painting of this wee beastie! Its all drybrushing and edge highlighting.

That is exactly what I will be doing with mine*, as I am hoping for a slightly dingier look for my setting.
I bet they wont look anywhere near as nice as your little showroom examples, though.... >:D

Did I mention that I hate you?
 ;D ;D


*(I dont have an airbrush anyway.... ::)).


Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Marine0846 on December 18, 2015, 04:44:18 PM
Super painting.
Really love it.
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Elk101 on December 18, 2015, 05:20:50 PM
Superb job Andy. The Antenociti cars look to be reasonable value for money.
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Malebolgia on December 18, 2015, 07:25:22 PM
Awesome paintjob man! Lovely coloring and slick blends. But why not with an airbrush (unless you don't have one of course!). Seems so much easier to get the blends and typical glossy car finish done. But still, what you did is pure awesome.
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Supercollider on December 18, 2015, 08:21:29 PM
Lovely stuff!
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Aquamarine on December 18, 2015, 08:40:39 PM
That is incredibly good painting...and photography!
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Constable Bertrand on December 18, 2015, 09:30:32 PM
Very nice Andy! I dont use an airbrush either and can get fantastic shading with the wash, remove and slow gradual highlights.

I really like how it has turned out mate! You chose a very fast bold colour for such an expensive machine, nice one!  :-*  :-*

Cheers
Matt
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: gamer Mac on December 19, 2015, 08:07:50 PM
Not bad But you missed a bit where is the reflection on the wing mirrors
You can borrow my airbrush any time
You will need a multi - story car park for 2000AD with all the cars you are going to have
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Uncle Mike on December 19, 2015, 08:43:41 PM
This is all wonderful! I must dig out some of my JD stuff again. Love the paintjob on that car!
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: von Lucky on December 19, 2015, 09:17:12 PM
Not bad But you missed a bit where is the reflection on the wing mirrors

Brothers, gotta love them. Nice work Andy.
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Andym on December 19, 2015, 11:30:52 PM
Lovely!
 :-*


That is exactly what I will be doing with mine*, as I am hoping for a slightly dingier look for my setting.
I bet they wont look anywhere near as nice as your little showroom examples, though.... >:D

Did I mention that I hate you?
 ;D ;D


*(I dont have an airbrush anyway.... ::)).




Who needs an airbrush? ;) Way too much cleaning involved!

Can't wait to see your version mate!

BTW its always nice to be hated!

Not bad But you missed a bit where is the reflection on the wing mirrors
You can borrow my airbrush any time
You will need a multi - story car park for 2000AD with all the cars you are going to have

The reflections are there! You just need to look VERY closely, they're reflecting the bodywork colours! ;)

Are you going to build me a car park? :D

Awesome paintjob man! Lovely coloring and slick blends. But why not with an airbrush (unless you don't have one of course!). Seems so much easier to get the blends and typical glossy car finish done. But still, what you did is pure awesome.

I don't find the blends THAT hard. I'm sure an airbrush woukd do it smoother than me, but I'm content with how it turned out. The hardest part , I find, is getting a smooth base colour on the panels and an airbrush ain't good for that.

Thanks very much chaps!

Here's the second car.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-19%2023.11.24_zpsesq0yu9r.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-19%2023.11.24_zpsesq0yu9r.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-19%2023.10.50_zpsf8zxxtde.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-19%2023.10.50_zpsf8zxxtde.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-19%2023.10.10_zpsms4urkrr.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-19%2023.10.10_zpsms4urkrr.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-19%2023.09.27_zpsldrdk80s.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-19%2023.09.27_zpsldrdk80s.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-19%2023.08.19_zpsspufx4im.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-19%2023.08.19_zpsspufx4im.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: gamer Mac on December 20, 2015, 12:48:46 AM
The orange is lovely  :-* :-* :-* :-* :-* :-*
Still not painted the wing mirrors. Sorry I have a thing about wing mirrors after getting mine broken the other day :'(
Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: Mason on December 20, 2015, 04:50:35 AM
Whilst I certainly agree about the orange, that mettalic effect on the front of both motors is pretty special too.
 :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project (Wheeled Sports Car Finished 18/12 )
Post by: joekano on December 20, 2015, 05:32:19 AM
Wow! The highlights and reflections on the glass parts are amazing!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Second Sports Car Finished 20/12 )
Post by: pocoloco on December 21, 2015, 06:50:01 PM
Sweet rides both of them!  :-*

What's the current situation with the buildings?
Title: Re: Start of a 2000AD/Megacity One Project (Second Sports Car Finished 20/12 )
Post by: Malebolgia on December 21, 2015, 06:58:16 PM
Ooh yes, the orange one is awesome as well 8)
Title: Re: Start of a 2000AD/Megacity One Project (Second Sports Car Finished 20/12 )
Post by: Vanvlak on December 21, 2015, 07:14:16 PM
Very nice - especially the glazing  8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Second Sports Car Finished 20/12 )
Post by: Andym on December 21, 2015, 09:56:17 PM
Thanks guys!

Sweet rides both of them!  :-*

What's the current situation with the buildings?

Cheers Pocoloco.

I'm finding it difficult to get time to go hunt for hoover bits. I'm hoping over Christmas I'll get that sorted and maybe make a start.

The orange is lovely  :-* :-* :-* :-* :-* :-*
Still not painted the wing mirrors. Sorry I have a thing about wing mirrors after getting mine broken the other day :'(

Ouch! I can paint it back on if you want? ;)

Wow! The highlights and reflections on the glass parts are amazing!  :-*

Thanks Joekano!

If I get a chance (or can be bothered ;)) I'll go back and do the same thing I did with my Ghostbuster board vans....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20150405_101842_zpsbndbpw0n.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20150405_101842_zpsbndbpw0n.jpg.html)


Next up, the first cab for Megacity Taxis. I don't think the reference is too obscure! ;) I struggled a bit with the text and check pattern. Anybody got any hints or tips how to do it better?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-21%2021.35.00_zpsfxy3weew.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-21%2021.35.00_zpsfxy3weew.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-21%2021.34.22_zpsu6txh9zt.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-21%2021.34.22_zpsu6txh9zt.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-21%2021.33.40_zpse8npce2c.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-21%2021.33.40_zpse8npce2c.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/2015-12-21%2021.33.11_zpsjypuismh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/2015-12-21%2021.33.11_zpsjypuismh.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: gamer Mac on December 21, 2015, 10:13:51 PM
You are really liking that gold colour, Lovely job :-* :-* :-* :-* :-* :-*
You are still going to need a multi-story car park now with a taxi rank outside :D
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: Mason on December 22, 2015, 12:34:13 AM
Brilliant, mate.
Love that colour scheme, it just HAS to be done, doesn't it...?
 :-* :-*

Having yours as reference is great as I know that I have definitely got one of those on its way.
 :D

 
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: pocoloco on December 22, 2015, 07:50:58 AM
Stunning cab! Wizardry with a paintbrush!  :o

Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: Eric the Shed on December 22, 2015, 08:38:00 AM
Stunning work sir !!!

Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: Muzfish4 on December 22, 2015, 11:52:14 AM
Fantastic thread - really marvellous work!
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: 6milPhil on December 22, 2015, 12:09:38 PM
The usual top-notchery we've come to expect from you Andy.  8)
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: Admiral Benbow on December 24, 2015, 12:29:36 AM
Brilliant thread, Andy, love it!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Megacity Taxis Cab 21/12 )
Post by: Andym on December 26, 2015, 10:40:36 AM
You are really liking that gold colour, Lovely job :-* :-* :-* :-* :-* :-*
You are still going to need a multi-story car park now with a taxi rank outside :D

Try again....you can build me one if you want? ;)

Thanks Colin!

Thanks very much everyone else too.

I've taken my hand to sculpting some wee robots. After seeing Cheetor and Mr Saturday's great 2000AD thread, I figured I needed some of my own. There is some robots out there I'll buy, but there's not much in the way of utility robots, so that's where I'll concentrate when i make my own.

This is the first guy. He's supposed to be some sort of street sweeper or house servant. I haven't decided yet. Hopefully I'll get better as I get used to sculpting such small details!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151226_102957.png_zpswlkisunz.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151226_102957.png_zpswlkisunz.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151226_102908.png_zpsu0yfivf7.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151226_102908.png_zpsu0yfivf7.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151226_102934.png_zps8cpki2cn.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151226_102934.png_zps8cpki2cn.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151226_102827.png_zpsmljsg5ia.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151226_102827.png_zpsmljsg5ia.jpeg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: Mason on December 26, 2015, 10:50:30 AM
 :o
That is brilliant, mate.
Having finished the hoovering just this minute, I can bond with that fella.
 8) 8)

You could also use him as a mine detector in sci-fi games.
 ;)


Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: Vanvlak on December 26, 2015, 12:32:04 PM
Very nice!
Although the concept is different, he reminds me of some of the robots in ABC warriors and RoBusters.
Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: Gunbird on December 26, 2015, 01:34:03 PM
Ooh, I'd like a cast or 2 of that fella, that's for sure!  ;D
Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: Elk101 on December 26, 2015, 01:47:17 PM
Nice! I was just thinking that there was a serious shortage of good non com robots. I even thought about sculpting some before I remembered I'm rubbish at sculpting. You on the other hand......
Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: joekano on December 26, 2015, 04:17:05 PM
It really looks great
Title: Re: Start of a 2000AD/Megacity One Project (Robot Sweeper Sculpt 26/12)
Post by: Andym on December 28, 2015, 11:04:20 AM
Thanks gents!

Ooh, I'd like a cast or 2 of that fella, that's for sure!  ;D

Sorry Gunbird. I never thought of any interest in these. I didn't make them castable mate!


I've got a few more of these now.

Drone....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111504.png_zpskqjsccjb.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111504.png_zpskqjsccjb.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111430.png_zpstubvuu8y.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111430.png_zpstubvuu8y.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111358.png_zpszv6plqsa.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111358.png_zpszv6plqsa.jpeg.html)

UPS Robot....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111722.png_zpsxzy9jhof.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111722.png_zpsxzy9jhof.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111637.png_zpsjzq2clkg.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111637.png_zpsjzq2clkg.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111552.png_zpsxkkfvawl.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111552.png_zpsxkkfvawl.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151227_111808.png_zpstvfuscqn.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151227_111808.png_zpstvfuscqn.jpeg.html)


Billboard robot....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151228_103201.png_zpsjaai1crv.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151228_103201.png_zpsjaai1crv.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151228_103138.png_zpsfyoad0tg.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151228_103138.png_zpsfyoad0tg.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151228_103108.png_zpsubldsieg.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151228_103108.png_zpsubldsieg.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20151228_103046.png_zps31u3kofx.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20151228_103046.png_zps31u3kofx.jpeg.html)
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: 6milPhil on December 28, 2015, 11:10:04 AM
Those are great.
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Mason on December 28, 2015, 11:35:41 AM
Those are great.

They are!

That billboard fella cracks me up.
Genius!
 8) 8)


Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Elk101 on December 28, 2015, 11:43:10 AM
Someone would definitely buy masters of those if you made them castable. They're just what I've been looking for for Mega City One stuff and I can't be alone in that. You're hitting gold there mate!
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: gamer Mac on December 28, 2015, 12:14:26 PM
Lovely :-* :-* :-* :-* :-* :-* :-*
Really like the billboard one as well
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: zizi666 on December 28, 2015, 01:49:30 PM
Wow.
They are awesome !
 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Gunbird on December 28, 2015, 02:07:56 PM
Gifted! Insipred! Monumental! You really should try and make a set available to the public :)
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Aquamarine on December 28, 2015, 02:58:00 PM
Those are brilliantly executed and inspiring.
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Storm Wolf on December 28, 2015, 03:08:34 PM
Love the Bot`s, but I feel like the Billboard Bot after all that Christmas food lol
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: uti long smile on December 28, 2015, 05:54:39 PM
Someone would definitely buy masters of those if you made them castable. They're just what I've been looking for for Mega City One stuff and I can't be alone in that. You're hitting gold there mate!

Would love to cast them!
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Ray Earle on December 28, 2015, 06:12:01 PM
Excellent work on those bots. The Billboard robot is tops.

I hope there will be a version with 'the end is nigh' on it.  ;)
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Westfalia Chris on December 28, 2015, 06:53:44 PM
I hope there will be a version with 'the end is nigh' on it.  ;)

10 IF END=NIGH THEN
20 GOTO END

;)

Wonderful pieces. Original, yet so much within the style of Megacity One.
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: pocoloco on December 30, 2015, 02:45:57 PM
Perfect bots for the MC-1  :-*

No wonder there are so many unemployed in the MC-1 as the robots are doing even the billboarding :D
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Duke Donald on December 31, 2015, 12:00:10 PM
These robots are brilliant. Well done!

BTW, they seem relatively straightforward to cast to me.
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Elk101 on December 31, 2015, 12:48:33 PM
Would love to cast them!

There you go! Karl is up for it  :D
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Elbows on December 31, 2015, 11:40:09 PM
Those would be excellent purchases if available.
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: OSHIROmodels on January 02, 2016, 01:48:17 PM
Cracking work Andy  :-* :-* :-*

Talented git  ;D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: blacksoilbill on January 02, 2016, 02:03:14 PM
Very, very clever. The drone looks like a data projector!
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: FramFramson on January 03, 2016, 07:42:32 PM
Get those to a caster, Andy. Looks like your old chum, Mister Crooked Dice, is already propositioning you anyway!
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Commander Vyper on January 03, 2016, 07:48:44 PM
Easy to cast in resin first off then create master moulds. You should seriously consider it Andy!
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Za Zjurman on January 03, 2016, 10:39:59 PM
Somehow I missed this thread, so much inspiration and some beautiful work. Thanks for sharing.

Cheers,


Za
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: cheetor on January 22, 2016, 06:43:54 PM

This thread is a non-top barrage of thrill power, I love it.

I would do despicable things in order to get some robots like that. Shameful, dreadful things...
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: OSHIROmodels on January 22, 2016, 08:31:21 PM
10 IF END=NIGH THEN
20 GOTO END

;)

 lol

Missed that before but I remeber having to do it like that at school  lol

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Suber on January 24, 2016, 10:15:03 AM
Jaw dropping thread it all. :o
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Dr DeAth on January 24, 2016, 10:24:23 AM
Those Robots are the DBs Andy - I'm up for a set if you take Karl up on the casting offer
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: Andym on January 24, 2016, 02:54:20 PM
Thanks chaps! This is just another wee guy I'm trying.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160124_144629_zpsfmt8xmbl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160124_144629_zpsfmt8xmbl.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (More Robots 28/12)
Post by: OSHIROmodels on January 24, 2016, 02:54:52 PM
Is he a bit paranoid  ;)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: pocoloco on January 24, 2016, 07:27:22 PM
Lovely droid that one. That cute so it must be armed with devastating weaponry of some sorts?
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: Blackwolf on January 24, 2016, 07:35:45 PM
Great thread Andy!
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: Andym on January 25, 2016, 09:48:57 AM
Lovely droid that one. That cute so it must be armed with devastating weaponry of some sorts?

Yeah, he's going to have a 'Point of View Guntm' ;)
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: OSHIROmodels on January 25, 2016, 11:09:03 AM
 lol lol
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: The_Beast on January 25, 2016, 01:02:06 PM
Yeah, he's going to have a 'Point of View Guntm' ;)

I know *I'd* be terrified!

*whimper* TMI TMI TMI...

Doug
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: S44lade on March 23, 2016, 09:07:08 PM
The annoying thing Andy is that each new droid sculpt is progressively better than the previous one. You're allowed to mess up every now and again you know  ;)
Title: Re: Start of a 2000AD/Megacity One Project (New Wee Robot Sculpt 24/1)
Post by: Andym on March 27, 2016, 12:31:30 PM
I'll do my best Jeff! ;)

Next up, I've got a wee security drone (or maybe a mobsters heavy support)

  (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160327_132306.png_zpsksbckbtu.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160327_132306.png_zpsksbckbtu.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160327_132219.png_zpsvkwn9vof.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160327_132219.png_zpsvkwn9vof.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160327_131501_zpswflbarky.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160327_131501_zpswflbarky.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Gunbird on March 27, 2016, 01:37:41 PM
Hello pretty! Is this a commecrcially available miniature? (he asked with a fluttering heart)  lol
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Andym on March 27, 2016, 01:58:05 PM
I can't make ALL of them! ;)

http://www.antenocitisworkshop.com/bob-drones.html (http://www.antenocitisworkshop.com/bob-drones.html)
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Mason on March 27, 2016, 02:54:33 PM
That is bloody brilliant, mate.
Love that glow.
 :-*

I can't make ALL of them! ;)

http://www.antenocitisworkshop.com/bob-drones.html (http://www.antenocitisworkshop.com/bob-drones.html)

And there was me thinking that you had done.... ::)
D'oh!

Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: OSHIROmodels on March 27, 2016, 04:17:01 PM
Got a couple these to do myself and your cracking paint job might just be the inspiration I need  8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: uti long smile on March 27, 2016, 04:40:03 PM
Like that a lot!
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Andym on March 28, 2016, 08:29:36 AM
Thanks gents!

Jim-get it sorted man. Let's see them. ;)


That's me now got a pair...

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_091952_zpskoeplatp.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_091952_zpskoeplatp.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_092142_zpsikbsnmak.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_092142_zpsikbsnmak.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_092250.png_zpsuulcb1kf.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_092250.png_zpsuulcb1kf.jpeg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Malebolgia on March 28, 2016, 09:23:12 AM
Excellent!! Always liked the look of the Oblivion drones and they fit in with any near future setting well. Great painting :-*
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: gamer Mac on March 28, 2016, 09:36:22 AM
What 7TV cast will these fit it?
Lovely job
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Mason on March 28, 2016, 10:16:49 AM
That's me now got a pair...

 lol lol

Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: OSHIROmodels on March 28, 2016, 10:44:22 AM
Jim-get it sorted man. Let's see them. ;)

After Salute mate when the Akira project comes out again  ;)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Security Drone 27/3)
Post by: Andym on March 28, 2016, 12:59:09 PM
What 7TV cast will these fit it?
Lovely job

Figured they coukd be used for some different things Colin. Maybe your gang or security drones or something.

I've managed to paint this wee guy too. Its great finally getting some spare time recently. Thats 3 minis in one weekend!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_134723.png_zpsxvrxfkin.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_134723.png_zpsxvrxfkin.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_134647.png_zpsubijody5.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_134647.png_zpsubijody5.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_134438.png_zpsp9tegnmz.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_134438.png_zpsp9tegnmz.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_134044_zpsuax6x1zo.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_134044_zpsuax6x1zo.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160328_134212_zpssprpqlt6.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160328_134212_zpssprpqlt6.jpg.html)

Foundry Mekquake next.
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: Vanvlak on March 28, 2016, 01:09:32 PM
Ro-Jaws came out great  :D
He was always my favourite robot from the Ro-Busters and A.B.C. Warriors series.  8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: gamer Mac on March 28, 2016, 04:27:18 PM
Cracking paint job :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: Mason on March 28, 2016, 08:15:44 PM
Nice one, mate.
You are on a roll!
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: OSHIROmodels on March 28, 2016, 08:30:22 PM
Good, too good  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: Elk101 on March 28, 2016, 09:49:08 PM
Great highlights and shading.
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: War In 15MM on March 28, 2016, 11:27:04 PM
This is a wonderful post.  Your cars a absolutely great painting... drybrushing.  I love drybrushing and with these cars you have taken drybrushing to a new level of excellence.  Wonderful, wonderful, wonderful work!!!  Richard 
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: Alfrik on April 05, 2016, 02:08:52 PM
Super inspiring is all I can say  8)
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: FramFramson on April 05, 2016, 06:22:15 PM
Those golden bits!  Damn son!
Title: Re: Start of a 2000AD/Megacity One Project (Row Jaws 28/3)
Post by: Andym on April 24, 2016, 05:40:57 PM
Stealing ideas from Cheetor/Mr Saturday's 2000ad thread, I bought and painted the clockwork butler from Empire of the Dead to act as a Robo-butler.....

http://leadadventureforum.com/index.php?topic=78076.0 (http://leadadventureforum.com/index.php?topic=78076.0)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160424_182716.png_zpsjiobxqd0.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160424_182716.png_zpsjiobxqd0.jpeg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: OSHIROmodels on April 24, 2016, 05:46:41 PM
Love it  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: Elk101 on April 24, 2016, 05:59:53 PM
Nice job on the butler-bot (J33-V35?  :D)

Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: OSHIROmodels on April 24, 2016, 06:03:16 PM
Shouldn't that be JARV15 ?

 :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: Elk101 on April 24, 2016, 06:26:17 PM
Shouldn't that be JARV15 ?

 :D

cheers

James

It does have a ring to it!
Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: warburton on April 25, 2016, 05:49:29 AM
 8) Great thread!
Title: Re: Start of a 2000AD/Megacity One Project (Robo-butler 24/4)
Post by: Andym on April 28, 2016, 07:47:02 PM
Shouldn't that be JARV15 ?

 :D

cheers

James

I think you'll find being Scottish he's GR-ARD the butler.  ;)

Thanks chaps!

I know its probably a bit early to show this one, but I was proud how it turned out.

Its an Infinity Haqqislam bike(The biker is still being painted). I was a bitty daunted after seeing the paint job on the box for these things. I wanted to try my best.


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_203015.png_zps86kcodgw.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_203015.png_zps86kcodgw.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202922.png_zpswpmhvnth.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202922.png_zpswpmhvnth.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202848.png_zpsnm7xjx6w.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202848.png_zpsnm7xjx6w.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202818.png_zpsb777jbdf.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202818.png_zpsb777jbdf.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202746.png_zpsxp1gqi0g.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202746.png_zpsxp1gqi0g.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202704.png_zpsjevfqmzr.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202704.png_zpsjevfqmzr.jpeg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160428_202632.png_zps5ttc7nzt.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160428_202632.png_zps5ttc7nzt.jpeg.html)

 
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: huesped on April 28, 2016, 08:09:34 PM
 :-* :-* :-* :-* :-* :-* :-*  awesome painting!!!!!!
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Mason on April 28, 2016, 09:11:34 PM
Very nice!
 :-*

And certainly fits in well in MC-1.
 8)

Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: dijit on April 28, 2016, 09:17:39 PM
Wow, just wow!
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: von Lucky on April 28, 2016, 09:19:25 PM
That's very, very nicely done.

I was a bitty daunted after seeing the paint job on the box for these things.
If you're intimidated, guess how the rest of us feel about those schemes (though a few on here have managed it)?
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Elk101 on April 28, 2016, 09:20:42 PM
Wow, that bike is slick! Nice job.
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: OSHIROmodels on April 28, 2016, 10:59:17 PM
Wot a corker  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Muzfish4 on April 29, 2016, 12:09:11 AM
I concur - lovely work on that bike.
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Vanvlak on April 29, 2016, 05:23:24 AM
Grand job - especially the red.
 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Father Primus on April 29, 2016, 08:30:28 AM
Looks really awesome!
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Andym on April 30, 2016, 03:05:31 AM
Thanks very much chaps!

Very nice!
 :-*

And certainly fits in well in MC-1.
 8)



Thanks Paul!

This is just the first one mate. So far I've got three of these guys to act as a MC-1 biker gang. Just some friendly ultra- violent anarchists for Dredd to beat up!

That's very, very nicely done.
If you're intimidated, guess how the rest of us feel about those schemes (though a few on here have managed it)?


I don't know.....hungry? I'm not good with other peoples feelings! (Joke stolen from The Big Bang Theory )

Wow, that bike is slick! Nice job.

Cheers Steve!

 I now just need to come up with some designs for the other bikes.

Grand job - especially the red.
 8) 8) 8)

The red is just GW Merchrite Red base coat. The skull pattern was done with watered down Abaddon Black, then the skulls were highlighted with Blazing Orange.
Title: Re: Start of a 2000AD/Megacity One Project (Infinity Bike 28/4)
Post by: Andym on April 30, 2016, 10:37:22 AM
Here's the finished biker...

 (http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160430_112217_zpswkzavgoa.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160430_112217_zpswkzavgoa.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160430_112318_zpsvqgfl6xt.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160430_112318_zpsvqgfl6xt.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160430_112342_zps1isj0yjk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160430_112342_zps1isj0yjk.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: OSHIROmodels on April 30, 2016, 10:39:28 AM
Too good mate, too good  :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: 6milPhil on April 30, 2016, 10:46:26 AM
Lovely stuff, as per, who makes the bikers?
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: Elk101 on April 30, 2016, 11:00:31 AM
That's a great piece, very 'action' orientated.
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: gamer Mac on April 30, 2016, 11:44:21 AM
Wow I love the skin tones :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: von Lucky on April 30, 2016, 11:49:54 AM
Lovely stuff, as per, who makes the bikers?

Its an Infinity Haqqislam bike(The biker is still being painted).

Link to miniature in the Corvus Belli shop:
http://store.infinitythegame.com/articulo.php?f=1&s=6&o=3&id=2305
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: Mason on April 30, 2016, 01:11:09 PM
A great finish, mate.
 :-*

Now you just need a traffic warden to complete the scene.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: Malamute on April 30, 2016, 01:55:50 PM
Lovely brushwork ;D
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: uti long smile on April 30, 2016, 05:44:49 PM
That's a bit bloody good!
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: Andym on May 01, 2016, 08:06:42 AM
Thanks very much guys! Much appreciated!

That's a great piece, very 'action' orientated.

Thanks Steve!

You can't see it in these pics, but there's a skid mark in yhe back, as if he's turned and skidded to a halt.....while firing.  ::) Very John Woo!

A great finish, mate.
 :-*

Now you just need a traffic warden to complete the scene.
 ;)



What would a traffic warden in MC-1 look like? A walking ticket machine? A now-a-days traffic warden with heavy armour? Some beat up old robot? One of them might be cool to do.

Wow I love the skin tones :-* :-* :-* :-* :-* :-*

Ta Colin!

 Skin was done in a base coat of GW Cadian Flesh, washed with an old pot of Reikland Fleshtone. I highlighted with a mix of Screaming Skull to the base colour up to pure Screaming Skull. Then I  realised I didn't like the shade the Reikland Fleshtone caused (too dark). I glazed with the Cadian Flesh and thst brought the shade and highlights closer together in tone, and I  heard somewhere that giving a glaze of very watered down purple somehow brings the skin to life again.

I also heard mixing a drop of blue to your base skintone is great for stubble. I had always thought black would have been better.....I was wrong. A wee bit of Ultramarine Blue to Cadian Flesh and painted on the scalp and jaw bone line.

Hope that helps!

Thanks again guys!

Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: streetkern on May 01, 2016, 09:21:42 PM
Amazing paint job and incredibly inspiring project
Title: Re: Start of a 2000AD/Megacity One Project (Finished Biker 30/4)
Post by: Andym on May 02, 2016, 07:21:54 AM
Thanks Streetkern!

Next up, a Statuesque Mini.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160501_141106_zpsrlozb8rq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160501_141106_zpsrlozb8rq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160501_141005_zpsutvudyp8.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160501_141005_zpsutvudyp8.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160501_140924_zps5qvbl2sg.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160501_140924_zps5qvbl2sg.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160501_140740_zpsyjyehpja.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160501_140740_zpsyjyehpja.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Sexy Assassin Droid 2/5)
Post by: OSHIROmodels on May 02, 2016, 07:39:51 AM
Stunning  :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Sexy Assassin Droid 2/5)
Post by: Elk101 on May 02, 2016, 07:50:46 AM
They fit in rather nicely to the MC1 setting. By the way, what about a Telosian Tank Droid for a traffic warden? These are the same ones Paul has used in his RT Inquisimunda set up. No one's going to tear up that ticket.
Title: Re: Start of a 2000AD/Megacity One Project (Sexy Assassin Droid 2/5)
Post by: dijit on May 02, 2016, 10:37:48 AM
That is just stunning! wow!
Title: Re: Start of a 2000AD/Megacity One Project (Sexy Assassin Droid 2/5)
Post by: Andym on May 03, 2016, 06:04:03 AM
Thanks gents!

They fit in rather nicely to the MC1 setting. By the way, what about a Telosian Tank Droid for a traffic warden? These are the same ones Paul has used in his RT Inquisimunda set up. No one's going to tear up that ticket.

I had a look at that Tank Droid. If he was smaller he would have been perfect. I'll maybe build a scaled down ine if I can. Using that at inspiration.

Robot #2

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094326_zpslpxxigu4.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094326_zpslpxxigu4.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094354_zpscqiprm4w.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094354_zpscqiprm4w.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094602_zpstubzgljb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094602_zpstubzgljb.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094536_zpswvwbuxik.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094536_zpswvwbuxik.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094616_zpsimxcmu2m.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094616_zpsimxcmu2m.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160502_094631_zpsomoe9e7z.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160502_094631_zpsomoe9e7z.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: von Lucky on May 03, 2016, 09:54:37 AM
That's how I want to be killed in the future, if someone takes a hit out on me (not because I got to old or something).

Metropolis might be to blame.
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: Muzfish4 on May 03, 2016, 10:07:49 AM
Awesome work - these look superb.
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: OSHIROmodels on May 03, 2016, 10:32:42 AM
Love the colouring in on these  8) 8) 8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: Michi on May 03, 2016, 10:43:22 AM
These Killa-Bots are ace!!!  :o
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: Malebolgia on May 03, 2016, 10:48:03 AM
Woah, those last three paintjobs are out of this world. And that backdrop is so gorgeous. What an ace project man.
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: blacksoilbill on May 03, 2016, 12:07:47 PM
Yep, those are alright  ;)

Those are cracking yellows.
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #2 )
Post by: Andym on May 04, 2016, 02:11:49 PM
Thanks very much gentlemen! I'm really enjoying my painting just now.

Here's one more of the Golden Girls. Number 3. Only one more left after this.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_144718_zpsdezwx8fx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_144718_zpsdezwx8fx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_145249_zpsfkuy85a1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_145249_zpsfkuy85a1.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_145158_zpsgnvjawp4.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_145158_zpsgnvjawp4.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_145137_zpsq5sn6qfb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_145137_zpsq5sn6qfb.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_145102_zpstqn1npzu.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_145102_zpstqn1npzu.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3)
Post by: Andym on May 04, 2016, 02:17:56 PM
I hope you don't mind me double posting today, the light seems to be working, so I took a group shot of the completed stuff so far.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_150244_zps3nqbxph1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_150244_zps3nqbxph1.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3)
Post by: Dr DeAth on May 04, 2016, 02:33:18 PM
I hope you don't mind me double posting today

I'm sure people will forgive you :) 

Wonderful painting and a superb collection  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3)
Post by: Mason on May 04, 2016, 02:58:27 PM
I'm sure people will forgive you :) 

Wonderful painting and a superb collection  :-*

Indeed!
 :-* :-*

Although I thought you would be too young to remember the Golden Girls.... ;)

Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3 + Group Shot)
Post by: warburton on May 05, 2016, 10:45:40 AM
Fantastic!  :D :D
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3 + Group Shot)
Post by: uti long smile on May 05, 2016, 12:43:12 PM
Magnificent!
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3 + Group Shot)
Post by: Inso on May 05, 2016, 12:53:34 PM
Lovely work on those assassin droids :)

I have similar ones on my table at the moment and seeing how slim/delicate they are makes your paint work even more impressive :)
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3 + Group Shot)
Post by: pahvivalmiste on May 06, 2016, 02:33:20 PM
Huge thumbs up for this! Nice painting and an enormous undertaking well executed :)
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3 + Group Shot)
Post by: Andym on May 06, 2016, 03:39:27 PM
Lovely work on those assassin droids :)

I have similar ones on my table at the moment and seeing how slim/delicate they are makes your paint work even more impressive :)

Thanks Inso.

They're actually a bit of a joy to paint. They're really well defined and take to ink washes well too.

Indeed!
 :-* :-*

Although I thought you would be too young to remember the Golden Girls.... ;)



Repeats mate!.....repeats.

Huge thumbs up for this! Nice painting and an enormous undertaking well executed :)

Thanks pahvivalmiste! Its a real struggle getting stuff for the buildings! Thats going to be my hardest part!

Last one. Here's Golden Girl #4.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160506_162454_zps7wcsqtgv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160506_162454_zps7wcsqtgv.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160506_162526_zpszmfee3dn.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160506_162526_zpszmfee3dn.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160506_162547_zpspyfvnxzx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160506_162547_zpspyfvnxzx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160506_162854_zpstw5mcjvv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160506_162854_zpstw5mcjvv.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Blue in vt on May 06, 2016, 03:49:58 PM
 :o :o :-* :-*

Wow!  that gold is superb!

Well played!

Blue
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Andrew Rae on May 06, 2016, 04:12:41 PM
 :-* Great work! For some reason I'd never imagined the Fembots in gold, but it works really well, especially painted so nicely. I love the wee touch of the red targeting light too!
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Argonor on May 06, 2016, 04:15:42 PM
'Target acquired' red LED light-up!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Steam Flunky on August 05, 2016, 08:33:12 AM
 I love everything about this thread. Great work!
Due to lack of time recently (and wasting a lot of it on Lord of the rings online) i usually only look at the fantasy board and miss a lot of  wonderful stuff like this.
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Andym on August 05, 2016, 07:08:12 PM
Thanks guys! I'll get back to this at some point when I get a new hobby room and unpack everything!
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: sundayhero on August 05, 2016, 10:41:29 PM
More and more terrific stuff each time I come back on this topic !
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Bullshott on August 06, 2016, 07:43:34 AM
Great work Andy  :-*  :-*  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Ballardian on August 06, 2016, 01:32:19 PM
They are lovely, great work on the non-metallic gold.
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: sundayhero on August 10, 2016, 10:39:34 PM
I agree, they have some kind of Fritz Lang Metropolis feel, some retro scifi aesthetic...Great result for sure.
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Argonor on August 11, 2016, 12:53:11 AM
I agree, they have some kind of Fritz Lang Metropolis feel, some retro scifi aesthetic...Great result for sure.

They also have a certain 'Sorayama'-feel to them (although his are silver/chrome):

http://abduzeedo.com/80s-sexy-robots-sorayama
Title: Re: Start of a 2000AD/Megacity One Project (Assassin Droid #3)
Post by: Mad Lord Snapcase on August 11, 2016, 09:07:52 AM
I hope you don't mind me double posting today, the light seems to be working, so I took a group shot of the completed stuff so far.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20160504_150244_zps3nqbxph1.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20160504_150244_zps3nqbxph1.jpg.html)

That is superb work, absolutely sublime!
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: S44lade on October 11, 2016, 07:07:42 PM
Work like the above deserves a double (or even a treble) posting  :o
Title: Re: Start of a 2000AD/Megacity One Project (Golden Girl #4)
Post by: Andym on November 05, 2016, 08:19:49 AM
So, it's been a while. I'm still struggling to find the parts I need to do most of the buildings I want, but I have found a couple of pieces. I found, so far, that car boot sales are the way to go. I highly recommend if your doing any sci fi-y type game check them out. Just put in a quick google search for your local one and pay a visit.

I also found plastic tubes that I'm going to use as a raised travellator/walkway. They're hamster tubes from pets at home. £8 a set. I'm making walkways to put inside and I'll make some stanchions to keep them off of the ground.

I'm also going to build several, large, raised platforms. I figure this will give my board more variation of height, which I like.

Anyway pictures so far....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_140517_zpsmzq5irhq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_140517_zpsmzq5irhq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_140541_zpsdhwub86y.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_140541_zpsdhwub86y.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_134034_zpsjvvdps8u.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_134034_zpsjvvdps8u.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_134012_zps9k4hqiqx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_134012_zps9k4hqiqx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_135059_zpsqnkx7s39.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_135059_zpsqnkx7s39.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_135104_zpsy95kx20l.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_135104_zpsy95kx20l.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_135115_zps5d1fo3a4.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_135115_zps5d1fo3a4.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161104_135121_zpseu1v2gif.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161104_135121_zpseu1v2gif.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161105_081310_zpsrvdzlbmv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161105_081310_zpsrvdzlbmv.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161105_081320_zpsiidxjnx5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161105_081320_zpsiidxjnx5.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161105_081358_zpszu0bsqgt.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161105_081358_zpszu0bsqgt.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: von Lucky on November 05, 2016, 09:00:32 AM
Still chugging along. That first building looks like a dalek...
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Mason on November 05, 2016, 09:15:43 AM
Some great shapes in there, mate.
Your patience is certainly paying off.
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Elk101 on November 05, 2016, 09:36:33 AM
Great work there Andy. The hamster tube idea is inspired.
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: AKULA on November 05, 2016, 09:49:02 AM
A great update - things are progressing nicely Andy

 :)
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 05, 2016, 09:58:04 AM
Darlek Towers  lol

It's all looking great mate. Now to send you that building  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: manic _miner on November 05, 2016, 10:02:14 AM
 Some very nice looking buildings you have done.
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: monkeylite on November 05, 2016, 10:24:00 AM
Just brilliant.

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Malamute on November 05, 2016, 10:26:51 AM
Awesome stuff, love it. :-*
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Vanvlak on November 05, 2016, 10:32:53 AM
Would be ironic if there were staircases in the Dalek tower  :D
Except that they can now fly....

Very nice. This will look stunning when done. 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 05, 2016, 11:22:04 AM
Looking again I'm insanely jealous of your output. You've pretty much got everything you need haven't you  8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: streetkern on November 05, 2016, 08:00:56 PM
 :-* Amazing  :-*

Looking forward to seeing them with paint
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: gamer Mac on November 05, 2016, 09:28:17 PM
really starting to come alive :-* :-* :-* :-* :-* :-*
Not sure how the hamster tubes will work in the game I am sure some idiot will want to put figures in them
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 05, 2016, 09:42:20 PM
Not sure how the hamster tubes will work in the game I am sure some idiot will want to put figures in them

As long as the hamsters don't bite I think it'll be fine  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: hubbabubba on November 05, 2016, 10:02:47 PM
Looking good, got any ideas about the painting?
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Ray Earle on November 05, 2016, 10:04:10 PM
Good idea with the hamster runs. They look the part.  :D
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Andym on November 06, 2016, 08:32:18 AM
Still chugging along. That first building looks like a dalek...

Maybe..... ;)

Darlek Towers  lol

It's all looking great mate. Now to send you that building  :D

cheers

James

Hey, I'm struggling for bits! If decapitated Dalek heads is all I can find, then Dalek heads it is! :D

Looking forward to the building mate! ;D

really starting to come alive :-* :-* :-* :-* :-* :-*
Not sure how the hamster tubes will work in the game I am sure some idiot will want to put figures in them

That's an easy one. When I first looked at hamster tubes I thought I would have to cut them all lengthways to suit. The ones that I got from Pets at Home already come halved. Problem solved....


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/CBC0742E-F8BF-4422-B648-E9E1398B848D_zpspc27auvc.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/CBC0742E-F8BF-4422-B648-E9E1398B848D_zpspc27auvc.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/F469658B-B70F-441D-BE3C-565FC95BA26A_zpsibc4kvbu.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/F469658B-B70F-441D-BE3C-565FC95BA26A_zpsibc4kvbu.jpg.html)


Looking good, got any ideas about the painting?

Thanks Hubbabubba! It's all got to be dark greys so the painted lights stand out in contrast.

Thanks very much for all the positive comments guys! It's nice to know I seem to be headed in the right direction!
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: randycarter on November 06, 2016, 08:48:33 AM
Really a gorgeous work, I will follow to sede the final result. Awesone so far  :o :o :o
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 06, 2016, 08:51:35 AM
Those walkways do the job 8) 8)

I'm assuming that's a treadmill in them?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Andym on November 06, 2016, 08:53:53 AM
Yip! I'm figuring in gamely might be quite good to have moving walkways that either hinder or aid character movements. Depending on which way the travellator and the character are moving.
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Mason on November 06, 2016, 09:25:56 AM
Yip! I'm figuring in gamely might be quite good to have moving walkways that either hinder or aid character movements. Depending on which way the travellator and the character are moving.

That could be fun!
 8) 8)

Betcha Bibbles goes the wrong way.
You know what his luck is like in games.
 ;D

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 06, 2016, 09:28:18 AM
Betcha Bibbles goes the wrong way.
You know what his luck is like in games.
 ;D

Up yer chuff  ;D
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Mason on November 06, 2016, 09:30:09 AM
Up yer chuff  ;D

Charming!

That is the last time I shall show you any sympathy in games.
Next time I shall just laugh with the rest of them.
 ;D

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Sangennaru on November 06, 2016, 10:03:14 AM
Awesome updates!

And glad to see that my paved road technique is still being used!
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Mason on November 06, 2016, 01:05:07 PM
I am getting me some of them hamster tubes if they are already in two parts.
 :D

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: gamer Mac on November 06, 2016, 01:26:49 PM
Yep good choice
they are going to work really well
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: pocoloco on November 07, 2016, 08:06:16 AM
Great to see you back at this and taking such big leaps forward!  8)

Those hamster tubes are a splendid idea! Now I'm quite sure they will have a surge in sales of them around the globe  :D
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Malebolgia on November 07, 2016, 09:18:17 AM
Woah...that was an awesome update!! 8)
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Eric the Shed on November 07, 2016, 09:44:57 AM
excellent stuff
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Alfrik on November 08, 2016, 01:23:55 PM
LOL hamster tubes for the win .... love em.
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: cheetor on November 08, 2016, 01:49:40 PM
I have been avoiding of the distraction of "Future Wars" for about a year while I work on non sci-fi for a while...  and this is what I come back to.


Exquisite work Andy, just gorgeous.

Those walkways do the job 8) 8)

I'm assuming that's a treadmill in them?


Because I am a Dredd dork and enjoy the jargon as much as the next squaxx, a common MC1 term is "Eeziglide" (a subset of "pedway").  Possibly an "eeziglide pipeway".

"Eeziglide: One-way pedestrian conveyance that functions as a human conveyor-belt." from Wikipedia (https://en.wikipedia.org/wiki/Mega-City_One).

Please keep it coming AndyM!
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: uti long smile on November 08, 2016, 04:43:23 PM
Kaled Towers is a wonder to behold. Brilliant stuff!
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Elk101 on November 08, 2016, 08:45:48 PM
Kaled Towers is a wonder to behold. Brilliant stuff!

Based on the MC1 building nomenclature it could be called Terry Nation Block or something?
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Andym on November 09, 2016, 06:27:41 AM
Based on the MC1 building nomenclature it could be called Terry Nation Block or something?

I was thinking of LAF members for the names of blocks! ;)

Kaled Towers is a wonder to behold. Brilliant stuff!

Thanks Karl! Kaled? Dalek backwards?

I have been avoiding of the distraction of "Future Wars" for about a year while I work on non sci-fi for a while...  and this is what I come back to.


Exquisite work Andy, just gorgeous.
 

Because I am a Dredd dork and enjoy the jargon as much as the next squaxx, a common MC1 term is "Eeziglide" (a subset of "pedway").  Possibly an "eeziglide pipeway".

"Eeziglide: One-way pedestrian conveyance that functions as a human conveyor-belt." from Wikipedia (https://en.wikipedia.org/wiki/Mega-City_One).

Please keep it coming AndyM!


Thanks Cheetor! It's nice to know I can be a bad influence on you after you and your thread leading me down the garden path! ;)

I'll get 'Eeziglide' on those tubes somewhere!

Awesome updates!

And glad to see that my paved road technique is still being used!

Cheers Sangennaru! Yes your technique has been invaluable! Have you ever found an easier way to do it though? It's a killer on the hands after a spell! :'(

Looking again I'm insanely jealous of your output. You've pretty much got everything you need haven't you  8)

cheers

James

Actually, I still don't! I'm really struggling to get the tower fans and hoovers I'm needing to give me some height to my board! The Dalek tower and grey heater thingy are a bit of a desperate case where it was the only half decent bits I've been able to find soo far! :'(


Thanks again chaps!
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: uti long smile on November 10, 2016, 07:26:10 AM
Based on the MC1 building nomenclature it could be called Terry Nation Block or something?

Of course! Terry Nation Towers?
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Mason on November 10, 2016, 08:53:43 AM
Or maybe 'Extermination Towers'....
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 10, 2016, 09:45:20 AM
Could the grey one be John Desaguliers Block (inventor of the first fan heater, if that's what it was originally)?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: gamer Mac on November 10, 2016, 10:50:26 AM
Could the grey one be John Desaguliers Block (inventor of the first fan heater, if that's what it was originally)?

cheers

James
I like that idea if it is true?
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 10, 2016, 11:27:30 AM
Its from the net but I think it's right.

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: gamer Mac on November 10, 2016, 11:30:02 AM
I suppose it must be true if it came off the net lol
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: OSHIROmodels on November 10, 2016, 11:46:13 AM
Wasn't Wiki though  ;D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Board Update 5 Nov '16)
Post by: Dr.Falkenhayn on November 13, 2016, 12:29:06 AM
 :-* :-* :-* Bravo Sir,lots of Eyecandy in this Thread. Dalek Block is perfectly MC1  ;)
(http://i940.photobucket.com/albums/ad244/Falkenhayn/JudgeDredd001.jpg) (http://s940.photobucket.com/user/Falkenhayn/media/JudgeDredd001.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Andym on November 13, 2016, 10:27:52 AM
Thanks guys! Some great ideas for names there! Cheers!

I've got a couple of the raised levels painted up now. My plan is to have four of these that can either be split between different parts of the board or put back to back in the middle of the board to create one big higher level. The pipe bits are separate and can be moved anywhere on the board.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/0C5D948C-C6FE-4EA2-83EB-E1B19DCB788F_zpsipedyxpq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/0C5D948C-C6FE-4EA2-83EB-E1B19DCB788F_zpsipedyxpq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/58CCD485-843A-4473-A739-739AEBD650F9_zpsndafdphh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/58CCD485-843A-4473-A739-739AEBD650F9_zpsndafdphh.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161113_094942_zpsna1y70q6.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161113_094942_zpsna1y70q6.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161113_094801_zpsz6mazern.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161113_094801_zpsz6mazern.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/A19EE86E-5BC4-4734-BF87-9B42C25652B2_zpsj6aj2oly.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/A19EE86E-5BC4-4734-BF87-9B42C25652B2_zpsj6aj2oly.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Vanvlak on November 13, 2016, 10:31:14 AM
Oh my.
This just gets better and better.
After seeing this I think I'll just make a cursed earth board. With just cursed earth and nothing else.  :D :o
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: OSHIROmodels on November 13, 2016, 10:39:09 AM
Love it mate. Looks the biz/nuts etc  8) 8) 8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: monkeylite on November 13, 2016, 11:10:52 AM
Brilliant. Squalid and grim, yet clear and neat.
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Mason on November 13, 2016, 11:13:27 AM
That looks Drokking great, mate.
 :-* :-*

Raised levels are a great way to add modularity to a board and MC-1 certainly has loads of levels, so it certainly fits the feel.
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: gamer Mac on November 13, 2016, 01:00:49 PM
Looking great :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: uti long smile on November 13, 2016, 07:27:45 PM
That's amazing. Beautiful.
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Phil Robinson on November 13, 2016, 07:59:50 PM
Super stuff.
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Andym on November 19, 2016, 09:21:46 AM
Thanks guys!

The Dalek head has now been turned into a building front. Thanks to Mason for the lamposts at the corners! I also bought a couple of water pistols to turn into sci fi gubbins. This is the first one, I can't find where I've stored away the rest! :?

(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_085522_zps8ncv9mbp.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_085522_zps8ncv9mbp.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_084755_zpsdiavsc6e.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_084755_zpsdiavsc6e.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_084845_zpssha3kulk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_084845_zpssha3kulk.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_085440_zpscd5j3pnn.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_085440_zpscd5j3pnn.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_085604_zpsbitjsv05.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_085604_zpsbitjsv05.jpeg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/20161119_085751_zps4g3olxbi.jpeg~original) (http://s1286.photobucket.com/user/andymac2105/media/20161119_085751_zps4g3olxbi.jpeg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: monkeylite on November 19, 2016, 09:47:23 AM
Brilliant. I was concerned that would look a bit too much like a Dalek, but you get away with it nicely.
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 19, 2016, 11:10:55 AM
You have nailed it perfectly, mate!
A complete triumph.
 :-* :-*

Now I shall have to lurk in the toy aisle of the pound shop looking for water pistols, as they are far too good an idea to not use.
Not sure if I can do the OSL effect, but may give it a go.

Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Malebolgia on November 19, 2016, 11:23:20 AM
Wow, brilliant model, lamp posts and gubbins. Terrific additions to your table.
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: YPU on November 19, 2016, 11:54:43 AM
The Dalek head just works. I've seen water pistols turned into spaceships before, looks like they are something of a universal sci-fi greeble.
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Vanvlak on November 19, 2016, 12:13:32 PM
Sheer genius.  8) 8) 8)
Grand choice of name too.
And at least I'm not the only one to forget where I put stuff! Hope you find them soon.  :D
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 19, 2016, 12:18:59 PM
And at least I'm not the only one to forget where I put stuff! Hope you find them soon.  :D

I can claim to be a member of that Club, too.....
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Bullshott on November 19, 2016, 04:27:58 PM
Nice work Love the Dalek head :)
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: clanmac on November 19, 2016, 04:28:21 PM
Wow, some awesome stuff going on here. Not sure how I missed some of this.

Love the water pistol-based gubbins. Gonna have to shamelessly steal that idea. Brill.
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: uti long smile on November 19, 2016, 08:37:39 PM
Bloody marvellous. That lamp post lighting is unbelievable - thought it was an LED.
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Supercollider on November 20, 2016, 07:17:44 AM
Lovely doodads!  :-*
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Elk101 on November 20, 2016, 08:17:23 AM
Now that looks a bit good! 
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: gamer Mac on November 20, 2016, 04:49:24 PM
We ran a small trial 7 TV game using this set up
not up to the usual standards as there are some unpainted figures and terrain in the photos but I thought you would like to see just the same?
(http://leadadventureforum.com/gallery/26/1912_20_11_16_4_31_36_0.jpg)
A gang of ruffians are disturbing the peace in this sector
(http://leadadventureforum.com/gallery/26/1912_20_11_16_4_31_36_1.jpg)
Judge Dredd and Judge Anderson are on a training exercise in the area with some cadets
(http://leadadventureforum.com/gallery/26/1912_20_11_16_4_31_36_2.jpg)

(http://leadadventureforum.com/gallery/26/1912_20_11_16_4_31_36_3.jpg)

(http://leadadventureforum.com/gallery/26/1912_20_11_16_4_31_36_4.jpg)
The gangers had brought some heavy metal support
(http://leadadventureforum.com/gallery/26/1912_20_11_16_5_39_16_0.jpg)
But some crap dice throwing and Judge dredd is not so invinsible

(http://leadadventureforum.com/gallery/26/1912_20_11_16_5_39_16_1.jpg)
and the rest of the judges are not far behind, Judge Anderson is behind the robot
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 20, 2016, 04:57:00 PM
It is already looking good, mate.
 8) 8)

Just get the cattle prod out and goad your brother into getting it finished.
 ;D ;)



Speaking of goading: I need to pull my own finger out get to work on some scenery of my own, as well as those cars from Antenocities that have been sitting around for nearly a year now.... ::)

Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: OSHIROmodels on November 20, 2016, 06:23:03 PM
Looks the nutts mate  8) 8) 8)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Elk101 on November 20, 2016, 06:57:11 PM
Slick paintwork too! Try and convince Andy to bring this to BLAM 17!
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: gamer Mac on November 20, 2016, 07:04:40 PM
I think that is the plan
I am having a year off :D
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Andym on November 20, 2016, 07:08:12 PM
Thanks chaps!

Steve mate, that is my game for BLAM! I'm thinking of having 4 cadet judges on a training mission. Sector in a rampage! Basically each player would have a judge and the idea would be to have all sorts of different crimes on the board somewhere. Depending on what you arrest or stop or save would depend on the 'Law Points' you judge would receive. From rescuing kittens out of robot trees, to speeding bikes, to Fattie demonstrations, to rampaging robots and riots, each crime would have a value. Judge with most points wins.

I'm thinking Judge Dredd and Judge Anderson could be some sort of support or event card. Maybe have points to pick up different weapons or special ammo for the Lawgivers?
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Malebolgia on November 20, 2016, 07:16:29 PM
Awesome setup! This will be an epic table once everything's done...but there is always more to add...:D
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 20, 2016, 07:25:52 PM
Andy: Have you played the old GW Judge Dredd board game?
If not, see if you can borrow a copy as it should give you plenty of ideas for how to approach your planned idea.

it is a good, fun game too, which is a nice bonus.
 ;)
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Andym on November 20, 2016, 07:41:47 PM
No, I've not played it Paul. I'll see if I can get a look at it somewhere. But the big question.....is it BLAM worthy? You're the perfect man to ask, your games are always fast and fun!

I should have said as well, that game Colin and myself were playing was 7TV Dredd and not the actual rules and scenario to be played at BLAM.

Thanks Steve! It's no where near they way I want it to look mate! I still want more height and busy-ness about it. I think I'm getting there though. As I keep on saying though.....I just cant find the parts! :'(
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 20, 2016, 08:14:44 PM
No, I've not played it Paul. I'll see if I can get a look at it somewhere. But the big question.....is it BLAM worthy?

Just for ideas, it will be brilliant inspiration.
You will have to adapt it for tabletop, but should easily fit into a simple game system style, I have confidence in you fellas sorting that one out (assuming this is a family effort and you are roping Colin in, of course).

If you cant get your hands on it, let me know.
I will borrow Bert's copy and send it to you on loan.
He wont mind.
In fact, I reckon he would be keen to as he LOVES Dredd and your board.
 :)

Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: pahvivalmiste on November 21, 2016, 06:21:51 AM
I really like how you've done it all - meticulous attention to detail and consistency on a high level in such a huge endeavour. And it keeps growing :)
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Andym on November 21, 2016, 08:26:04 AM
Mason- you'll need to get Bert to come along this year! I'll save him a spot on the table! ;)

Pahvivalmiste- Thanks! I've still got a long way to go, to get the look I want! o_o
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: pocoloco on November 21, 2016, 09:02:30 AM
Great work so far with everything Andym  8) The paintwork is outstanding with the OSL and neon effects and all!  :o

How did you fare on the civilian/pedestrian side of things, IIRC you were looking at 1/50 scale pedestrians etc a while ago?

Have you considered using sort of upside-down pyramid shapes for buildings? Meaning that there would be more things on the upper floors than the footprint of the building would suggest. Since you have such high buildings I think they might not even intervene with the gameplay (moving minis etc) on the board that way yet give nice busy look and airspace to the table.  o_o
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Mason on November 21, 2016, 12:53:06 PM
Mason- you'll need to get Bert to come along this year! I'll save him a spot on the table! ;)

He was all set to come to 16 but illness struck him down and he really did not feel up to it or want to spread the lufgy around.
He will be there this year, though.

Also; he is well up for sending you the board game as a loan if you want to take a look at it.
He loves the game and agrees it should give you a few ideas for your game, especially the bit where you can stitch up the other players.

Which can be one of the best parts of BLAM games, I reckon.
 :D
Title: Re: Start of a 2000AD/Megacity One Project (Terry Nation Block 19th Nov '16)
Post by: Andym on November 26, 2016, 12:11:20 PM
Great work so far with everything Andym  8) The paintwork is outstanding with the OSL and neon effects and all!  :o

How did you fare on the civilian/pedestrian side of things, IIRC you were looking at 1/50 scale pedestrians etc a while ago?

Have you considered using sort of upside-down pyramid shapes for buildings? Meaning that there would be more things on the upper floors than the footprint of the building would suggest. Since you have such high buildings I think they might not even intervene with the gameplay (moving minis etc) on the board that way yet give nice busy look and airspace to the table.  o_o

My thinking was smaller the further up the buildings go. After trying an early game a while ago, we found the original white square-ish building I made became a big bottle neck for a game! My newest line of thought will mean that the upper levels may just be there for show.

The civilian thing.....I ordered a bundle of crappy plastic 1:48 scale model railway people from eBay. If you're willing to wait for the delivery from China they're quite cheap! I've got 300 guys(and girls) to base and very quickly block paint! I'm not going to spend any time doing highlights. I figure the mass of them as opposed to the individual figures will give the look I'm going for. 2foot rule and all that!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/81108028-36ED-44F0-8760-9C80C1B90940_zpsvkojru1f.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/81108028-36ED-44F0-8760-9C80C1B90940_zpsvkojru1f.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/A352C941-90EA-411B-B8F6-D1996F5FC3F9_zpsrgv56drt.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/A352C941-90EA-411B-B8F6-D1996F5FC3F9_zpsrgv56drt.jpg.html)

When it comes to gaming with the civilians, I'm thinking of just being obstacles for LOS. I could move them about randomly during play, but that might take too much time. :?
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Mason on November 26, 2016, 12:38:06 PM
They work for me, mate.
They will provide a nice crowded look to the table with minimal effort.
 8) 8)

As for how to use them: How about just making them 'scenery' that effectively blocks LOS, as you suggest, but only to those on the same level, whilst also slowing movement down to half if a Judge wants to move 'through' them*?
A bit like how most people use trees on a standard table.
 ;)


*Just leave the odd gap on the crowd bases to place a Judge if he finishes his move 'in' a crowd.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Malamute on November 26, 2016, 01:08:59 PM
Great stuff Andy.

BLAM 2017 is going to be something to look forward too ;D
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Westfalia Chris on November 26, 2016, 02:28:18 PM
Those look excellent. I know it's mere coincidence or I am reading too much into it, but their "downtrodden shuffle stance" as compared to the "action poses" of the character pieces lends them very well to depict Mega City crowds. I'm very much looking forward to seeing a mass of them surrounding a judge. "Where's Joe", if you like.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: n815e on November 26, 2016, 04:00:31 PM
Oh , great find!
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Silent Invader on November 26, 2016, 04:08:07 PM
Great idea Andy  8)
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: YPU on November 26, 2016, 04:24:09 PM
I know it's mere coincidence or I am reading too much into it, but their "downtrodden shuffle stance" as compared to the "action poses" of the character pieces lends them very well to depict Mega City crowds.

I agree, they do have a very downtrodden masses NPC look to them, not filthy or anything but they just feel like background actors.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Elk101 on November 26, 2016, 05:29:43 PM
You've made that work mate! I saw your paranormal exterminator vehicle in Crooked Dice's display case today and recognised it as your work. It ended up meeting Karl as a result of it! It's a beautiful piece of work. Fancy doing another? lol
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Dr. Zombie on November 26, 2016, 05:52:55 PM
Oh great.

I have hovered over the buy button on those for some time now but was afraid of how they would scale and look.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Wachaza on November 26, 2016, 06:14:27 PM
Got a link for the ebay sale on the civvies please?
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Malebolgia on November 26, 2016, 07:21:21 PM
Like this one?
http://www.ebay.co.uk/itm/130-pcs-O-scale-1-48-Painted-Figures-People-Passenger-F-/150576100509?hash=item230f08f49d:m:mJdQmk9QGRslDkCr_9UcYtg

Excellent idea! Might copy this with my Cyberpunk project.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Wachaza on November 26, 2016, 07:43:04 PM
Like this one?
http://www.ebay.co.uk/itm/130-pcs-O-scale-1-48-Painted-Figures-People-Passenger-F-/150576100509?hash=item230f08f49d:m:mJdQmk9QGRslDkCr_9UcYtg

Excellent idea! Might copy this with my Cyberpunk project.
Thank you. ;)

Lots of handy stuff there.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Andym on November 27, 2016, 07:58:13 AM
Thanks guys, but I can't really take credit for this idea. I was really somebody else that lead me down this rabbit hole......

http://leadadventureforum.com/index.php?topic=83557.0 (http://leadadventureforum.com/index.php?topic=83557.0)

There's other ideas for civilians in that thread too.

I good idea is to look for either 1:43, 1:48 or 1:50 scale model railway people. Alternatively, in model railway terms, they seem to describe them as 'O gauge'.

You've made that work mate! I saw your paranormal exterminator vehicle in Crooked Dice's display case today and recognised it as your work. It ended up meeting Karl as a result of it! It's a beautiful piece of work. Fancy doing another? lol

Thanks Steve! I'm glad you like it. It's now my second one for them. The first one was a converted toy(Cadillac I think? ???). The sign was a pain in the arse to hand paint!

(http://i1286.photobucket.com/albums/a605/andymac2105/2014-10-23%2009.30.39_zps7dbihhej.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/2014-10-23%2009.30.39_zps7dbihhej.jpg.html)

You can pop it in the post if you want. The only thing is, I cannae guarantee a quick return, I've got a lot on just now mate!
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: OSHIROmodels on November 27, 2016, 08:51:49 AM
How about giving the hoards a quick dip to dirty them down a little bit?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: has.been on November 27, 2016, 03:04:41 PM
We did 'clumps' of civilians for our refugees in fall of France WW2 game. Each move one side throws a D6 & can then move that many 'clumps' Very useful for blocking the French re-enforcements. I think it would work for those 'Get out of my way!!' moments.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Elk101 on November 27, 2016, 08:30:31 PM

Thanks Steve! I'm glad you like it. It's now my second one for them. The first one was a converted toy(Cadillac I think? ???). The sign was a pain in the arse to hand paint!

You can pop it in the post if you want. The only thing is, I cannae guarantee a quick return, I've got a lot on just now mate!

 lol I wouldn't take advantage of your good nature like that! I remember the other one too. It had me prowling eBay for ages. The Para X idea was really just a way of getting extra use out of other figures.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Cypher226 on November 27, 2016, 10:23:13 PM
Brilliant - I think I've found the solution to one of my problems for The Department :D
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Andym on November 28, 2016, 08:10:09 AM
lol I wouldn't take advantage of your good nature like that! I remember the other one too. It had me prowling eBay for ages. The Para X idea was really just a way of getting extra use out of other figures.

Easiest way to paint it mate, is to use what's called (I think) zenthinal highlighting or dual priming. Start with a grey undercoat. Let it dry, then spray white. But when you spray the white, do it only from above, never going more than about 45 degrees to each side. It should give you shading along the bottom half of the car. You could also use edge highlighting with your normal paints to pick out edges on the shader areas you've created. Then it's just a case of normal painting after that, being extra careful not to let any spillage on to the white. Fix ups just don't look right! :?

How about giving the hoards a quick dip to dirty them down a little bit?

cheers

James

The ones in the foreground already do mate. They may even be a tad too dark. I'm just roughly cleaning up the flash from these figs, block painting colours and washing with a darkish wash.

We did 'clumps' of civilians for our refugees in fall of France WW2 game. Each move one side throws a D6 & can then move that many 'clumps' Very useful for blocking the French re-enforcements. I think it would work for those 'Get out of my way!!' moments.

That's a good idea Hasbeen. Thanks for that!

Brilliant - I think I've found the solution to one of my problems for The Department :D

The painting on them is terrible Cypher, but with a little TLC and lots of them, they should be OK!
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: jon_1066 on November 29, 2016, 09:13:45 AM
For the civilians what about allowing the perps to shoot at the judges but not the other way around.  So a judge in a crowd would not be able to shoot out but a perp with a stubber could blast away - perhaps removing the civilians after resovling the shot on the judge.
Title: Re: Start of a 2000AD/Megacity One Project (Civilian Solution? 26th Nov '16)
Post by: Andym on November 29, 2016, 11:41:01 AM
Thanks Jon, but BLAM style games are supposed to be quick, fast and fun, I think that might slow it down and make it a wee bit over complicated.


So another side to this project!......I've become a bit impatient! Antenocities were supposed to bringing out their Samsara Utility Sci Fi Truck, but so far it's not appeared on their website. I've tried asking but got no response. So I've taken to building my own. I'm not copying theirs, I've seen some pictures on line that I've saved for inspiration.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/137041F8-573D-4355-AB01-862D2723B4D9_zpsxbekactz.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/137041F8-573D-4355-AB01-862D2723B4D9_zpsxbekactz.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/E9CDC9BC-54F7-4490-8EC4-1734675E1CEE_zps0qez0xaf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/E9CDC9BC-54F7-4490-8EC4-1734675E1CEE_zps0qez0xaf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/0107DB86-1E2E-4488-9E8B-580E4C1D43FD_zpsug5abmdl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/0107DB86-1E2E-4488-9E8B-580E4C1D43FD_zpsug5abmdl.jpg.html)

I want a few trucks to add to the hustle and bustle of MC1. I might ask to see how much it cost to be cast. It is fairly big though, so I'll see.

WIP so far.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/4D4EBAA7-4FA7-439F-91E2-E5F25B15561E_zpspc33rxpt.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/4D4EBAA7-4FA7-439F-91E2-E5F25B15561E_zpspc33rxpt.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/CBFB4D83-F33F-4853-BA8E-4A3975F08FA4_zps3copv1ff.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/CBFB4D83-F33F-4853-BA8E-4A3975F08FA4_zps3copv1ff.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: gamer Mac on November 29, 2016, 12:15:48 PM
Looking great :-* :-* :-* :-* :-* :-* :-*
Very nice lines on the cab.
I am sure it would be worth casting
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: OSHIROmodels on November 29, 2016, 12:36:42 PM
That looks lovely mate  :-* :-* :-*

Is it all styrene as the cab sides look to be a little thick?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Rich H on November 29, 2016, 12:38:18 PM
Those lines on the cab are amazingly clean - awesome work!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Mason on November 29, 2016, 02:44:44 PM
Oh, now that looks very promising, Thomas.
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: gamer Mac on November 29, 2016, 02:52:29 PM
Thomas??????
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: uti long smile on November 29, 2016, 03:32:04 PM
Beautiful work!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Admiral Benbow on November 29, 2016, 04:01:09 PM
Great start on the truck, very promising ...
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Mason on November 29, 2016, 04:16:12 PM
Thomas??????

He will know what I mean.....I think.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: pocoloco on November 29, 2016, 08:25:23 PM
That truck will look great, echoing what others have said about the fab cab!  :D

If nothing else, do cast the cab part and then there are endless build possibilities, not only wheeled versions but hover and tracked ones as well! (I want couple of those cabs!) :)
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Suber on November 29, 2016, 09:26:33 PM
Once again you took this to another level :o
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Braz on November 30, 2016, 01:13:09 AM
Looking great - beautiful work. :-* :-* :-* 

Are you going to cast the wheels?
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Rich H on November 30, 2016, 07:06:49 AM
That truck will look great, echoing what others have said about the fab cab!  :D

If nothing else, do cast the cab part and then there are endless build possibilities, not only wheeled versions but hover and tracked ones as well! (I want couple of those cabs!) :)

This - build and cast the chassis then use it for all sorts of vehicles!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Andym on November 30, 2016, 02:15:46 PM
Oh, now that looks very promising, Thomas.
 8) 8)




I should have never told you about that! ;) I'll need to change my avatar now!!

That looks lovely mate  :-* :-* :-*

Is it all styrene as the cab sides look to be a little thick?

cheers

James

Cheers mate!

It's mostly foamed pvc. It's a lot easier to cut and I can also angle the edges for that 'sci-fi' look. There is some small plastic card in there.

Looking great - beautiful work. :-* :-* :-*  

Are you going to cast the wheels?


Thanks Braz!

Hopefully I can get it all cast up!

This - build and cast the chassis then use it for all sorts of vehicles!

That's a good idea. I can see waste lorries and transporters amongst other things.


So seeing the inspiration pictures next to the build photos on this thread has made me unhappy! I don't like the start of the container on the back! :'(

So that part has now been scraped and used to start the chassis underneath the cab.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/25C69233-E0FE-4D3B-8DAB-C21C1DABC7B6_zpsoaih63xy.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/25C69233-E0FE-4D3B-8DAB-C21C1DABC7B6_zpsoaih63xy.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/BC5CFECF-55DE-4EFF-BFA9-4FC5069758F9_zpshnzlgdzn.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/BC5CFECF-55DE-4EFF-BFA9-4FC5069758F9_zpshnzlgdzn.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/0DF407E5-0C7C-4487-A1C9-BC5D5CC719CE_zpsbvrgl6hz.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/0DF407E5-0C7C-4487-A1C9-BC5D5CC719CE_zpsbvrgl6hz.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/FE478E98-73C9-4DE8-B1CA-870BB96F633C_zpsoweakbnf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/FE478E98-73C9-4DE8-B1CA-870BB96F633C_zpsoweakbnf.jpg.html)

I've also realised I've never posted up the finished version of this wee guy. I decided not to arm him with the 'Point-of-View' gun. I'm needing more civilian stuff for my table. Robots included.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/1DDCAAFE-46D7-4C55-A041-FF5172E59DC5_zpsc73zenwc.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/1DDCAAFE-46D7-4C55-A041-FF5172E59DC5_zpsc73zenwc.jpg.html)

Thanks for all the supportive comments guys!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: OSHIROmodels on November 30, 2016, 02:35:26 PM
Fucking brill mate  :o 8) :-* :-* :-*

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Malebolgia on November 30, 2016, 02:58:22 PM
WOAH! Get...that...cast...! I need that for my Cyberpunk table. It's just awesome. 8) :-* 8) :-*
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: gamer Mac on November 30, 2016, 04:04:04 PM
sTUNNING :-* :-* :-* :-* :-* :-* :-*
What are you going to do for back wheels, 2 or 4
I like the idea of a grav version.
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: uti long smile on November 30, 2016, 08:15:34 PM
Bloody marvellous!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: mcfonz on December 01, 2016, 06:17:38 PM
Need to get those cast - both are top notch. The truck especially, wowsers! :-*
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Admiral Benbow on December 01, 2016, 08:02:06 PM
Excellent!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: OSHIROmodels on December 01, 2016, 08:02:52 PM
It's mostly foamed pvc. It's a lot easier to cut and I can also angle the edges for that 'sci-fi' look. There is some small plastic card in there.

Makes sense  8) 8)

Didyou find it a bit 'chewy' when sanding it?

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Zaheer on December 01, 2016, 09:49:14 PM
Those lines on the cab are amazingly clean - awesome work!

I'm really impressed by this as well, kudos!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Mason on December 01, 2016, 11:18:03 PM
That really is an exceptionally smooth bit of work, mate.
 :-* :-*

I shall have to hate you some more now.
Maybe....
 :D  ;)

Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: JoeRugby on December 01, 2016, 11:40:30 PM
Just WOW

Love watching you build threads dude.
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Rich H on December 02, 2016, 12:01:47 AM
 :o You are a chap of many talents!
Title: Re: Start of a 2000AD/Megacity One Project (Start of a Utility Truck 29th Nov '16)
Post by: Andym on December 02, 2016, 07:05:19 AM
WOAH! Get...that...cast...! I need that for my Cyberpunk table. It's just awesome. 8) :-* 8) :-*

I'll try my best mate. I'd love to see your paint job on one!

sTUNNING :-* :-* :-* :-* :-* :-* :-*
What are you going to do for back wheels, 2 or 4
I like the idea of a grav version.
I'm thinking of a single axel, but 4 wheels. Similar to the drawing..

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/137041F8-573D-4355-AB01-862D2723B4D9_zpsxbekactz.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/137041F8-573D-4355-AB01-862D2723B4D9_zpsxbekactz.jpg.html)

Hover ttrucks as well as hover cars? In all honesty, just leaving the wheels off might work?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/187043BD-9FBD-47A9-9705-21EFC72C8EF6_zpsosyuuo5p.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/187043BD-9FBD-47A9-9705-21EFC72C8EF6_zpsosyuuo5p.jpg.html)

Bloody marvellous!

Excellent!

Thanks very much gents!

Need to get those cast - both are top notch. The truck especially, wowsers! :-*

Will do! ;)

Makes sense  8) 8)

Didyou find it a bit 'chewy' when sanding it?

cheers

James

Cheers Jim!

Most of the angles were cut with a sharp knife first. You just need a steady hand! There wasn't much sanding. Just enough to tidy up.

I'm really impressed by this as well, kudos!

Thanks Zaheer! I'm not used to seeing you on the Future Board!

That really is an exceptionally smooth bit of work, mate.
 :-* :-*

I shall have to hate you some more now.
Maybe....
 :D  ;)



Thanks buddy! It's always nice to hated! :D

Just WOW

Love watching you build threads dude.

:o You are a chap of many talents!

Cheers chaps!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Rich H on December 02, 2016, 07:31:52 AM
Not tried foam board yet but I've got some on the shelf - will give it a go!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Andym on December 02, 2016, 11:10:40 AM
Rich, there's a difference between foamboard and foamed PVC. Foamed PVC feels more like a light weight plastic card while foamboard is more like card stock glued to either side of the foam. I tend to use foamboard for doing buildings.

Here's the stuff I got from Antenocities......

http://www.antenocitisworkshop.com/3mm-white-foamed-pvc/a-2048/ (http://www.antenocitisworkshop.com/3mm-white-foamed-pvc/a-2048/)
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Rich H on December 02, 2016, 03:31:27 PM
Yep, I meant PVC  ;)
Title: Re: Start of a 2000AD/Megacity One Project (Floatel 19/3/17)
Post by: Andym on March 19, 2017, 07:11:54 AM
Ive just posted up final pictures of my flying hotel, that's meant for project, over on the Build Something Contest board.....

http://leadadventureforum.com/index.php?topic=96713.0 (http://leadadventureforum.com/index.php?topic=96713.0)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/03C46190-D86D-4295-AA8A-9EE1F297AC04_zpslkf7mso0.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/03C46190-D86D-4295-AA8A-9EE1F297AC04_zpslkf7mso0.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: uti long smile on March 19, 2017, 09:54:59 AM
Amazing work mate.
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Deano on March 19, 2017, 04:59:17 PM
great stuff
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Dr Mathias on March 19, 2017, 05:09:37 PM
Awesome Dredd setting. The Floatel is sure to have some perps on board.
Title: Re: Start of a 2000AD/Megacity One Project (Small Update 13 Nov '16)
Post by: Commander Vyper on March 19, 2017, 05:30:08 PM
Thanks guys! Some great ideas for names there! Cheers!

I've got a couple of the raised levels painted up now. My plan is to have four of these that can either be split between different parts of the board or put back to back in the middle of the board to create one big higher level. The pipe bits are separate and can be moved anywhere on the board.

(http://i1286.photobucket.com/albumbes/a605/andymac2105/Mobile%20Uploads/0C5D948C-C6FE-4EA2-83EB-E1B19DCB788F_zpsipedyxpq.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/0C5D948C-C6FE-4EA2-83EB-E1B19DCB788F_zpsipedyxpq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/58CCD485-843A-4473-A739-739AEBD650F9_zpsndafdphh.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/58CCD485-843A-4473-A739-739AEBD650F9_zpsndafdphh.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161113_094942_zpsna1y70q6.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161113_094942_zpsna1y70q6.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20161113_094801_zpsz6mazern.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20161113_094801_zpsz6mazern.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/A19EE86E-5BC4-4734-BF87-9B42C25652B2_zpsj6aj2oly.jpg) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/A19EE86E-5BC4-4734-BF87-9B42C25652B2_zpsj6aj2oly.jpg.html)


You really are a talented,  talented, talented bastard! ;) Great job Andy.
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Rich H on March 19, 2017, 06:09:20 PM
An amazing build - well done!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Neunfinger on March 19, 2017, 07:33:51 PM
Wow, that hotel building is great! Very inspiring.
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: War In 15MM on March 19, 2017, 09:05:50 PM
Wonderful, wonderful, wonderful... absolutely wonderful!
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Dr. The Viking on March 19, 2017, 09:11:50 PM
Wow! Wow wow! :-* :o :o

Wow wow wow wot wow would e wow wow wow wrote wow wow would... bzzzoooink puff crash badoooooooooooot. :o o_o o_o
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: NurgleHH on March 19, 2017, 09:34:27 PM
It is always a pleasure to see your work, Andy. Will you do a game at BLAM with this beautiful board?
Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Mason on March 19, 2017, 10:11:51 PM
Wow! Wow wow! :-* :o :o

Wow wow wow wot wow would e wow wow wow wrote wow wow would... bzzzoooink puff crash badoooooooooooot. :o o_o o_o

Wot he said, but with a little less restraint.
 :D :D


Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Andym on March 30, 2017, 08:23:54 AM
Thanks gents!

So I'm moving house in a few days, so this will be the last update for a while! 1:1 scale projects come first(.....or so the wife tells me! ;))

I managed to find a couple of oscillating fans the other day and started making them into tower blocks. My original plan was to use either vacuums or fans to build these. It seems that I've been a bit silly and now turned my fan INTO a hoover! :o I think I might need to break up the shape of the base with some stuff around the outside. Maybe some buttresses or supports or something.

The inside reception with eventually have a back dividing wall cutting across from the lift entrance(the cylindrical shape in the middle) My is to have a security reception in there and some potted plants/trees in the corners.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/06B0491E-BF2F-459B-94D1-F6CA9D68B101_zps6gunvl7b.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/06B0491E-BF2F-459B-94D1-F6CA9D68B101_zps6gunvl7b.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/26EF9C04-C010-4B64-B6A3-7F7913659FD3_zpstrx9ukva.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/26EF9C04-C010-4B64-B6A3-7F7913659FD3_zpstrx9ukva.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/606E4035-7729-4A70-8330-A73AE74B00B2_zpsxbkxdlwm.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/606E4035-7729-4A70-8330-A73AE74B00B2_zpsxbkxdlwm.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/3A990BAE-033A-4F01-A1B4-43D3D451E333_zps5cxqoxwh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/3A990BAE-033A-4F01-A1B4-43D3D451E333_zps5cxqoxwh.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/C22BC1C9-57BE-457E-A30B-9BFE41CFA85B_zpsmb9dje1n.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/C22BC1C9-57BE-457E-A30B-9BFE41CFA85B_zpsmb9dje1n.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Mason on March 30, 2017, 08:38:18 AM
They look like they will do the trick nicely, mate.
 8) 8)

The back of your motor is going to look very strange on the way down to BLAM this year.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: gamer Mac on March 30, 2017, 10:33:46 AM
Looks great :-* :-* :-* :-* :-* :-*
Just needs a docking point for a floathotel  :D
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Mason on March 30, 2017, 11:41:35 AM
Just needs a docking point for a floathotel  :D

That is a cracking idea!
You have to do it.
 8) :D 8)

Title: Re: Start of a 2000AD/Megacity One Project (Truck Update 30th Nov '16)
Post by: Ray Rivers on March 30, 2017, 11:50:44 AM
I managed to find a couple of oscillating fans the other day and started making them into tower blocks. My original plan was to use either vacuums or fans to build these.

Been wondering how you would proceed...

The building itself is enormous!

I think you have cracked it!

Good luck with the move.
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Elk101 on March 30, 2017, 12:07:14 PM
Oooh nice!  It's like Scrapheap Challenge.
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Andym on March 30, 2017, 08:23:47 PM
Thanks guys!

Looks great :-* :-* :-* :-* :-* :-*
Just needs a docking point for a floathotel  :D

That's a great idea Colin! I think I'll do that with the second tower. I'll use that same drawing that the Floatel came from as a guide!

Still on to help me move on Saturday?

Been wondering how you would proceed...

The building itself is enormous!

I think you have cracked it!

Good luck with the move.

Thanks Ray!

It is tall, but not wide. I think if I keep the rest of the high stuff in the middle, it won't mess up game play and get in the road!
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Dr Mathias on March 30, 2017, 08:37:31 PM
Good idea. A few years ago I tried to find a source, like a repair shop or something, that sold just the tower fan cases so that I could do a similar set up. Sadly everything is just made to be thrown out nowadays.
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Aquamarine on March 31, 2017, 01:36:35 AM
This is a novel and imaginative approach. I look forwards to the finish product as it will be a really skilled and inspiring piece just like all your past creations!
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: gamer Mac on March 31, 2017, 08:38:33 AM
Yes I'll be ready for the move
Tell the truth though you just want me to help look after your models because we both know what the rest of them are like with our toys :o
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Rich H on March 31, 2017, 11:12:29 AM
Wow!
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: uti long smile on March 31, 2017, 09:45:58 PM
They look great!
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: War In 15MM on April 01, 2017, 03:32:33 AM
I love your work!
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Papa Spanky on April 01, 2017, 03:55:55 AM
Just found this thread tonight. as I was reading each page, I was at the page discussing hoovers when my wife walked by and said "your toy model porn site has vacuums now?" 
*sigh*
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Commander Vyper on April 03, 2017, 02:53:12 PM
Clever talented bastard!!!  :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Dr Mathias on April 03, 2017, 03:06:02 PM
I was at the page discussing hoovers when my wife walked by and said "your toy model porn site has vacuums now?" 

lol

Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: OSHIROmodels on April 03, 2017, 06:04:25 PM
Love it mate  :)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Andym on July 07, 2017, 11:43:07 AM
I don't normally swear on here, but fuck you very much Photobucket! >:(

Like many, ALL of my pictures I've posted over the years on here are now blanked out! I'll try to get the URLs replaced when it can and if I can remember which pics go where!

For the time being here is the culmination of this threads work in a few of the pics, thanks to MyAlbum....

(https://myalbum.com/photo/A9ESFj2q7nAF/360.jpg)

(https://myalbum.com/photo/LJmr1hHPQTsB/360.jpg)

(https://myalbum.com/photo/8HfwNXx0swms/360.jpg)

(https://myalbum.com/photo/3w04uyOoArvN/360.jpg)

(https://myalbum.com/photo/fpIoalRF6i9X/360.jpg)

(https://myalbum.com/photo/LJaEwJNFefHq/360.jpg)

(https://myalbum.com/photo/6m85N5SQzHdV/360.jpg)

(https://myalbum.com/photo/LBjhTzHQLTas/360.jpg)

(https://myalbum.com/photo/jNNiFOmW23R8/360.jpg)

(https://myalbum.com/photo/g4yGr64NFHbM/360.jpg)


Judge Dredd WILL return..........





Title: Re: Start of a 2000AD/Megacity One Project (Last update for a while 30th March)
Post by: Mason on July 07, 2017, 12:04:48 PM
Judge Dredd WILL return..........

Wooo-Hooo!
 :D :D

I love what you did with the medical suite set, mate.
That really is cracking.
 :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Ultravanillasmurf on July 07, 2017, 02:19:40 PM
Excellent as always.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Cold War Minis on July 07, 2017, 04:26:32 PM
Drat, trust me to find this just after Photobucket pulled a fast one  :'(

Looks absolutely gorgeous  :-*, as a massive 2000AD fan it was always on my wish list but like so much has never quite happened
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Ultravanillasmurf on July 07, 2017, 04:52:02 PM
Those Statuesque Fembots are brilliant.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Grumbledook on July 07, 2017, 08:51:57 PM
Oh wow. Beautifully painted and great scenery, is that a Dalek head thing?
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Andym on July 07, 2017, 10:45:36 PM
Yeah it is. I was looking for weird/different shapes to make buildings out of. I managed to find one in a flea market somewhere.

Drat, trust me to find this just after Photobucket pulled a fast one  :'(

Looks absolutely gorgeous  :-*, as a massive 2000AD fan it was always on my wish list but like so much has never quite happened

Thanks CWMinis! Etranger, on the Photobucket Ransom thread mentioned a workaround. Possibly temporary, but I've applied it and it's worked for about 99% of the thread now!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: von Lucky on July 07, 2017, 11:22:47 PM
Your own fault really, for being so prodigious and stuff. :D
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Cold War Minis on July 08, 2017, 11:08:47 AM
Thanks CWMinis! Etranger, on the Photobucket Ransom thread mentioned a workaround. Possibly temporary, but I've applied it and it's worked for about 99% of the thread now!

and lo, no work was done for 2 hours while I got lost in the thread. Fantastic stuff, truly inspirational. I never expected Hamster tubes would be making it onto my "must find some of those" list  :)
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Suber on July 08, 2017, 12:56:26 PM
Everything's so brilliant! :-* :-* :-*
I'm most curious about the round building, the one in the 7th pic. What are the source materials? Do you have any wip pic (not from photobucket? >:()?
Absolutely great.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Ultravanillasmurf on July 08, 2017, 04:35:01 PM
Everything's so brilliant! :-* :-* :-*
I'm most curious about the round building, the one in the 7th pic. What are the source materials? Do you have any wip pic (not from photobucket? >:()?
Absolutely great.

Would that be the pepper pot shaped one?

Title: Re: Start of a 2000AD/Megacity One Project
Post by: Suber on July 08, 2017, 07:27:30 PM
Haha, that one! :D
Title: Re: Start of a 2000AD/Megacity One Project
Post by: AWu on July 08, 2017, 07:49:18 PM
So that Creeds new job after the fall of Cadia!

 :D
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Ultravanillasmurf on July 08, 2017, 08:54:16 PM
Haha, that one! :D
Possibly a Dalek voice changer, f I remember correctly.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Suber on July 08, 2017, 09:30:09 PM
Hmmm, interesting... Now that you mention, I recognise the Dalek shape. Thank you!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Askellad on July 09, 2017, 09:53:25 AM
Wow thanks for reposting pictures !
Lovely stuff and yours buildings are so hot!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Andym on July 09, 2017, 11:05:45 AM
So that Creeds new job after the fall of Cadia!

 :D

Job cuts and all! He did come out with a good pension package though, being army and all! ;)

Possibly a Dalek voice changer, f I remember correctly.

Yip that's the one....

http://leadadventureforum.com/index.php?topic=72345.435 (http://leadadventureforum.com/index.php?topic=72345.435)

Thanks fellas!
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Mason on July 09, 2017, 11:14:36 AM
Yip that's the one....

Ah, the voice changer...

Was it you who was annoying his missus by talking to here through it all the time?
I think it was.
 lol lol

Title: Re: Start of a 2000AD/Megacity One Project
Post by: Andym on July 09, 2017, 11:29:17 AM
I alternate between that and my Darth Vader voice changer!

"Luke....I AM your father! Exterminate!"
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Mason on July 09, 2017, 12:35:24 PM
 lol lol

Title: Re: Start of a 2000AD/Megacity One Project
Post by: OSHIROmodels on July 10, 2017, 12:11:56 PM
On wards and upwards mate  :)

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Andym on July 16, 2017, 09:33:30 PM
So, photobucket have found out about the fix. But I'm going to carry on regardless anyway. I WILL go back at some point and fix this thread....but slowly over time.

I've managed to bring my toys out of storage for five minutes and get some hobby time in.

 I bought a teddy from Wyrd Minatures. I plan to use it as some rich kids toy thats malfunctioned and gone rogue! And I've got a gorilla from Crooked Dice. He's going to be part of my monkey gang. The muscle......wearing a tutu......because who's going to argue with a gorilla in a tutu? :o

(https://myalbum.com/photo/4cUVM4FVIe1M/360.jpg)

(https://myalbum.com/photo/tFgFhklHji2H/360.jpg)

(https://myalbum.com/photo/uQUZkwROEkSY/360.jpg)

(https://myalbum.com/photo/zuVgQIndUOah/360.jpg)

Title: Re: Start of a 2000AD/Megacity One Project
Post by: gamer Mac on July 16, 2017, 09:43:56 PM
That is scary
Great work  :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Elk101 on July 16, 2017, 09:45:39 PM
Very well done green stuffing.
Title: Re: Start of a 2000AD/Megacity One Project
Post by: Mason on July 16, 2017, 09:54:04 PM
That is a cracking idea, mate.
Bloody funny!
 :-* lol :-*

Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: OSHIROmodels on July 16, 2017, 10:10:27 PM
I trust it's going to be pink  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Elk101 on July 17, 2017, 06:34:18 AM
I trust it's going to be pink  :D

cheers

James

I'd assumed the same. What self respecting ballerina gorilla wouldn't wear a pink tutu?

Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Ultravanillasmurf on July 17, 2017, 11:50:05 AM
Excellent, and yes, no one is going to argue with him.

You can find the story of teddy here:
http://www.breachsidebroadcast.com/e/tales-of-malifaux-31/ (http://www.breachsidebroadcast.com/e/tales-of-malifaux-31/)

The "alternative" Teddy is more insane looking (I have one unassembled)
http://gmortschaotica.blogspot.co.uk/2014/10/unboxing-malifaux-miss-ery-gencon-2014.html (http://gmortschaotica.blogspot.co.uk/2014/10/unboxing-malifaux-miss-ery-gencon-2014.html)

Reminds me of Akira.
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Dr. The Viking on July 17, 2017, 02:34:47 PM
Immaculate conceptions!
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: uti long smile on July 17, 2017, 06:47:54 PM
I'd cast that :)
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Andym on July 18, 2017, 09:32:44 AM
I trust it's going to be pink  :D

cheers

James

Pink to make the girl gorillas wink!

I'd cast that :)

And here I thought it was an insult to the original sculpt! ;) Don't show Ernst the abuse of his sculpt! lol

Cheers fellas!
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: uti long smile on July 18, 2017, 09:36:32 AM
I think it needs a little hat too :)
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Mason on July 18, 2017, 09:38:06 AM
I think it needs a little hat too :)

I agree.
A nice little dainty bonnet at a jaunty angle.
 :D

Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: OSHIROmodels on July 18, 2017, 09:50:07 AM
I would've thought a tiara would be better  ;D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Mason on July 18, 2017, 12:02:04 PM
I would've thought a tiara would be better  ;D

That explains a lot.....
 ;D

Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: Andym on July 21, 2017, 08:44:24 PM
I've managed to get some painting time in and painted the evil robot bear....

(https://myalbum.com/photo/gm3iveQd4luO/360.jpg)

(https://myalbum.com/photo/t27deyAr2Bd3/360.jpg)

(https://myalbum.com/photo/mtrGgWxb5YWm/360.jpg)

(https://myalbum.com/photo/UMHmNLrUyVEN/360.jpg)

(https://myalbum.com/photo/D4JvTbHfx0Zo/360.jpg)
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Elk101 on July 21, 2017, 08:53:01 PM
Nice work mate.
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Mason on July 21, 2017, 09:22:37 PM
I like that idea, mate.
Very 2000AD.
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: OSHIROmodels on July 21, 2017, 09:30:29 PM
That's ace  :D

cheers

James
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: gamer Mac on July 21, 2017, 09:51:45 PM
Great addition to the gang :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: joekano on July 21, 2017, 10:28:06 PM
Love it!
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Ultravanillasmurf on July 22, 2017, 08:19:58 PM
Excellent.
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Admiral Benbow on July 25, 2017, 07:30:02 AM
Superb paintwork!  :-*
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Dr. The Viking on July 26, 2017, 07:20:58 PM
Brilliant Andy!

Bring it for blam!
Title: Re: Start of a 2000AD/Megacity One Project(Gorilla in a Tutu 16/7/17)
Post by: The Somnambulist on July 27, 2017, 07:00:25 AM
I'd cast that :)

I'd buy it!
Title: Re: Start of a 2000AD/Megacity One Project(Nightmare Bear 21/7/17)
Post by: Andym on December 03, 2017, 09:31:34 AM
So, I’m back. It’s just a small update to get going, but there is stuff getting painted.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/6888B621-644D-4F1A-B3CE-68B07C3AE449_zpslvt7bjac.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/6888B621-644D-4F1A-B3CE-68B07C3AE449_zpslvt7bjac.jpg.html)

I found these at Poundland yesterday. While not huge, I think they’ll make some good, wee vans/vehicles. Maybe small UPS vans or the 2000ad version of plumbers vans.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Mason on December 03, 2017, 09:54:17 AM
Nice work on that building, mate, especially the windies.
 :-* :-*

And now I also need to take a trip to Poundland, it seems....

Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Ultravanillasmurf on December 03, 2017, 10:13:02 AM
Good find.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Elk101 on December 03, 2017, 11:20:25 AM
I like the paint job on the building. The cars have a Smart Car look about them, I'll bet you end up with a pretty decent vehicle once you've worked a bit of Andym magic.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Westfalia Chris on December 03, 2017, 11:41:39 AM
The cars are great, very much in style both with the comics and the Land Rover (?) conversion from the movie-that-is-such-a-guilty-pleasure. Looking very much forward to seeing new stuff in this thread.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Ultravanillasmurf on December 03, 2017, 11:46:58 AM
The cars are great, very much in style both with the comics and the Land Rover (?) conversion from the movie-that-is-such-a-guilty-pleasure. Looking very much forward to seeing new stuff in this thread.
There is a Saracen conversion.
(http://www.imcdb.org/i738600.jpg)

And a Land Rover.
(http://www.imcdb.org/i004284.jpg)
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Westfalia Chris on December 03, 2017, 12:30:22 PM
I was referring to the latter, but was not 100% sure if it was a Land or Range Rover chassis they used.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: sniperjack on December 03, 2017, 02:49:23 PM
Awesome thread.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: S_P on December 03, 2017, 03:56:10 PM
I was referring to the latter, but was not 100% sure if it was a Land or Range Rover chassis they used.

They were Land Rover 101 forward controllers that they used for the 1990s film.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: YPU on December 03, 2017, 09:24:40 PM
Good to see this is still moving onwards and upwards! And like everybody I can't wait to see what you do with the cars, they are bound to fit in nicely.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: uti long smile on December 03, 2017, 09:29:29 PM
They will work a treat!
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: pocoloco on December 03, 2017, 09:32:35 PM
Great to see you back at this!  8)
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Andym on December 11, 2017, 12:12:21 PM
Thanks for your supportive comments guys! 8)

So this is how the wee truck originally looked.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg.html)

...... and with a lick of paint, some paper boxes and an teensy bit of green stuff.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171211_115509_zps2wosdcxy.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171211_115509_zps2wosdcxy.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171211_115445_zps1kowbwfo.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171211_115445_zps1kowbwfo.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171211_115553_zpszjmnkg6j.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171211_115553_zpszjmnkg6j.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171211_115646_zpsnyva6cuk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171211_115646_zpsnyva6cuk.jpg.html)

Is it weird I think it looks better than the more expensive resin vehicles? :?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171211_115744_zpssuvkp26f.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171211_115744_zpssuvkp26f.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Mason on December 11, 2017, 12:21:06 PM
 :o :o

That looks amazing, mate.
I love the paintjob, the company logo( lol) and the boxes and have to agree that it looks better too.
 :-* :-* :-*


Gonna have to hate ya some more now, especially as I had a look in the local Poundland and they did not have those trucks, just some similar tractors.
  >:( >:( ;)

Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Malebolgia on December 11, 2017, 12:45:12 PM
Wow, that os spot on. And I agree it looks much cooler than the resin ones. More character and it fits well with the Dredd aesthetic.
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: twrchtrwyth on December 11, 2017, 01:12:37 PM
That truck is so MC-1. Well done.
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Storm Wolf on December 11, 2017, 01:25:15 PM
First of all, what an absolutely bloody amazing thread, wow!

Secondly those cheapy vehicles with your excellent paint jobs, in my mind remind me perfectly of my childhood reading the 2000AD comics, so top marks from me.

Remember "you are the law!"

All the best

Glen
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Elk101 on December 11, 2017, 04:29:57 PM
That looks just like I imagined it would after some trademark Andym magic. It does actually look like something you might see on the streets of MC1. Cracking work.
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Exiledadmiral on December 11, 2017, 05:10:30 PM
Wow! There's way too much amazing stuff in this thread to take in on one go. I don't know the source material at all but everything I've seen is very impressive. Your latest truck is excellent and your floating hotel is just ridiculously good!
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: pocoloco on December 11, 2017, 05:14:20 PM
Awesome, the truck is perfect!  :-*

Soon, hopefully, more of the vehicles for us to drool over?  ;D
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: gamer Mac on December 12, 2017, 08:47:14 AM
Showing us up again  :'( :'( :'(
Stunning work, I think the cartoon look of the original model really fits the 2000AD setting.
We need to get a game over Xmas?
Looking forward to the next one
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Andym on December 12, 2017, 11:26:42 AM
Showing us up again  :'( :'( :'(
Stunning work, I think the cartoon look of the original model really fits the 2000AD setting.
We need to get a game over Xmas?
Looking forward to the next one

Sounds like a plan. Maybe even before Xmas?

Mason-cheers mate! If I get a chance, I’ll get back in and see if they’ve got any left for you. Any preference if they’ve got them?

Twrychtrwyth-Thanks

Malebolgia-and a dam sight cheaper. I think I need to hunt around some more toy shops/poundshops and get a bigger selection of stuff. Toys might be the way to go?

Storm wolf- Ta much. That’s always been the plan MC-1 my way. I’m glad it fits your memory of 2000ad as well.

Ell101-Cheers Steve! I wish I could just say ‘abra-cadabra’ and have them done! I’m maybe spending too much time on the small things. I’ll never get this finished at this rate! :(

Exiledadmiral-thanks! I just need to work out some good games based around the FloatelTM.

Pocoloco-Ta! Hopefully with the holidays coming up, I’ll get some more hobby time in mate.
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: uti long smile on December 12, 2017, 09:48:51 PM
A perfect fit Andy. Cracking stuff.
Title: Re: Start of a 2000AD/Megacity One Project( Small restart 3/12/17)
Post by: Grimmnar on December 13, 2017, 10:43:45 PM
And a Land Rover.
(http://www.imcdb.org/i004284.jpg)
Is it wrong to want to own and drive one of these?

Grimm
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Papa Spanky on December 17, 2017, 12:18:41 AM
Great job with that Truck!
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Jan on December 22, 2017, 10:31:13 AM
i realy love your stuff.

Especially your terrein pieces (cause thats what i like the most: Building terrain)! Please more pictures of your terrain and and terrain pieces.

But every thing here is high quality an a joy to look at.

Greets,
Jan
Title: Re: Start of a 2000AD/Megacity One Project( Megacity Recycling 11/12/17)
Post by: Andym on December 22, 2017, 01:52:54 PM
i realy love your stuff.

Especially your terrein pieces (cause thats what i like the most: Building terrain)! Please more pictures of your terrain and and terrain pieces.

But every thing here is high quality an a joy to look at.

Greets,
Jan

Thanks guys!

Here’s the next van. A Citi-Def wagon. I seem to remember their colours being some sort of pink/purple, hence this van.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_133359_zpsz1mozqcd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_133359_zpsz1mozqcd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_133408_zpsl6ksoy95.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_133408_zpsl6ksoy95.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_133418_zpshjkatvqw.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_133418_zpshjkatvqw.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_133540_zpsavhboqd2.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_133540_zpsavhboqd2.jpg.html)

And here’s the guys I plan to use as the Citi-Def themselves. They’re Crooked Dice Chronal Commandos.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_134007_zpsxl5pmgnb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_134007_zpsxl5pmgnb.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Malebolgia on December 22, 2017, 02:31:00 PM
Perfect paintjob! Awesome colour and the gold is fantastic. More!
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Elk101 on December 22, 2017, 03:11:23 PM
Again, that totally looks the part.
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: gamer Mac on December 22, 2017, 04:41:18 PM
Looks great  :-* :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Mason on December 22, 2017, 04:51:54 PM
That really does look the nuts, mate.
The wagon itself if a treat but that sign and the windies are stunning.
Top drawer!
 :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Ultravanillasmurf on December 22, 2017, 06:44:06 PM
That is nice.
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Andym on December 23, 2017, 08:26:41 AM
Cheers guys! 8)
Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Dr. The Viking on December 23, 2017, 10:09:16 AM
I want to love them, but even in spite of your ACE painting, I think they're a wee bit off.  lol

Title: Re: Start of a 2000AD/Megacity One Project( Citi-Def Meatwagon 21/12/17)
Post by: Andym on December 23, 2017, 10:36:06 AM
Dr The Viking-Not what you think Megacity One vehicles should look like mate? What would you suggest in place of them? I’ve been struggling to find cars I like! :?

Anyway, here’s a wee guy I’ve had on the painting table for a while....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171223_102011_zpsq7gkjgvw.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171223_102011_zpsq7gkjgvw.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171223_102227_zpsre92umjw.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171223_102227_zpsre92umjw.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171223_102147_zps6b0eqbfe.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171223_102147_zps6b0eqbfe.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171223_102425_zpstqxr8zps.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171223_102425_zpstqxr8zps.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Android No.42 23/12/17)
Post by: Mason on December 23, 2017, 12:35:54 PM
I like him.
And he has The Answer!
 :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project( Android No.42 23/12/17)
Post by: Michi on December 23, 2017, 01:05:03 PM
I like him.
And he has The Answer!
 :-* :-*



He´s got EVERY answer...  :D
Title: Re: Start of a 2000AD/Megacity One Project( Android No.42 23/12/17)
Post by: Andym on December 27, 2017, 12:05:45 PM
Cheers Gents!

A new character on the block...


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171227_113516_zpsvs76fdlf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171227_113516_zpsvs76fdlf.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: von Lucky on December 27, 2017, 12:19:15 PM
Looking good (I added "~original" to the end of the image url):
(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171227_113516_zpsvs76fdlf.jpg~original)
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Andym on December 27, 2017, 12:34:25 PM
Thanks Von Lucky! I totally forgot about that! ::)

I’ve dusted off most of my bits and pieces today as well. I’ve still got the hamster tubes somewhere for the Ezi-glides/PedwaysTM to dig out and find a way to support them on the board. And with the move last year, it looks like I need to repair a lot of stuff too.

Santa was good to me over Christmas as well. He brought me some more Microarts Studio stuff too, to bulk out the city.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/134F53D8-5C8C-4C67-BA37-B67210F60558_zpseho28son.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/134F53D8-5C8C-4C67-BA37-B67210F60558_zpseho28son.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/12A804B5-D1F2-4B11-8D66-3B169B361823_zpslyyfp9pm.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/12A804B5-D1F2-4B11-8D66-3B169B361823_zpslyyfp9pm.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Aquamarine on December 28, 2017, 02:59:22 AM
The painted models and vehicles are a delight and your city is developing true to the theme. Thanks!
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Mason on December 28, 2017, 09:29:25 AM
That really is going to look the business when you 'finish'* it.
 8) :D 8)


* We all know that no project is ever truly finished.....
 ;D

Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: uti long smile on December 28, 2017, 11:16:15 AM
Fantastic stuff Andy!
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: dinohunterpoa on December 28, 2017, 11:25:03 AM

 :-* :-* :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: clanmac on December 28, 2017, 11:44:55 AM
This is looking amazing. Those tower blocks are awesome and I love the Android.
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: oldskoolrebel on December 28, 2017, 12:43:40 PM
Looking really good- it looks nicely cluttered but still really playable.

Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Andym on December 29, 2017, 06:41:30 PM
Cheers chaps!

So, now for a quick game of “Where’s Dredd?” ;)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171229_181013_zps4tlivyf0.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171229_181013_zps4tlivyf0.jpg.html)

I took all my wee bits of scrap plastic card over the years and rounded them of, tapering the ends with a knife. A wee bit of filing along the plastic card gives me an outline for the concrete slabs the civilians walk on. And I’ve only taking the worst of the flash lines off of the figures for quickness. After that they’ve been sprayed black all over, the white from directly above. This should mean when I’m painting them, I shouldn’t have to shade them because the shadows are created by the over spray.

This accounts for only about half of my 300 railway people I bought. There is a lot of old guys with walking sticks in there. Also there’s a bunch I can’t use which are all seated.

Edit:photos fixed.
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: uti long smile on December 29, 2017, 06:45:02 PM
Brilliant.
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: FramFramson on December 29, 2017, 07:19:02 PM
Getting the now-ubiquitous Photobucket error on that one Andy.
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Mason on December 29, 2017, 07:28:43 PM
 :o :o
That is a lot more than I have. Looks like I am gonna need more.
I look forward to seeing how the experiment comes out as that would certainly speed things up.
 :D

This accounts for only about half of my 300 railway people I bought. There is a lot of old guys with walking sticks in there. Also there’s a bunch I can’t use which are all seated.

Looks like you need to either make a train or a 'seated travel-ator' to get some use out of them.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: Dr. Zombie on December 29, 2017, 07:32:23 PM
I have done up a bunch of those train people too. I took the really lazy way out and got the horrible prepainted ones. Gave them a wash and a highlighting drybrush.
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: Mason on December 29, 2017, 07:33:36 PM
Getting the now-ubiquitous Photobucket error on that one Andy.

Quoting Von Lucky:
Looking good (I added "~original" to the end of the image url)

I had better warn you that all of my earlier pictures on my OGAM thread that got the 'Original' treatment have disappeared.
Get a back up option or post direct to the LAF server using the 'Additional Options...' (It is to the lower left when posting) as yours may disappear too.
 :o :o

Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Admiral Benbow on December 29, 2017, 08:35:50 PM
This accounts for only about half of my 300 railway people I bought.

That's real devotion - and madness, Andy!
Fantastic!
 :-*
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: Elk101 on December 29, 2017, 09:07:08 PM
That's really looking the part Andy. How tall is that tower?
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: von Lucky on December 29, 2017, 09:50:53 PM
Looking good already (I quoted the post, added "~original", and enjoyed). Better than trying to teach an old dog new tricks.

Looks like you need to either make a train or a 'seated travel-ator' to get some use out of them.

My thoughts too. But please don't warm me. Ever.
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: Mason on December 30, 2017, 12:22:27 AM
But please don't warm me. Ever.

 lol lol
I have corrected that now...
 ::)

And: Do not worry. I wont. Ever.
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Michi on December 31, 2017, 10:27:50 AM
Very cool idea for those crowds of spectators watching what´s going on when the Law hits the perps over in the Megacity!

Also there’s a bunch I can’t use which are all seated.

I could have a use for those if you want to get rid of them...
Title: Re: Start of a 2000AD/Megacity One Project( Gorilla in a tutu 27/12/17)
Post by: Andym on December 31, 2017, 10:13:19 PM
Thanks guys! Links now sorted!

:o :o
That is a lot more than I have. Looks like I am gonna need more.
I look forward to seeing how the experiment comes out as that would certainly speed things up.
 :D

Looks like you need to either make a train or a 'seated travel-ator' to get some use out of them.
 ;)

I was thinking of benches, but that’s too much like hard work! Na, only standing dudes for me.

It’s the speed painting part, I’m going to struggle with! I hate painting masses of troops. That’s why I’ve never taken up Napoleonics!

I have done up a bunch of those train people too. I took the really lazy way out and got the horrible prepainted ones. Gave them a wash and a highlighting drybrush.

I actually got the painted ones, but they don’t fit into my idea of what I’m looking for, so I’ve spray painted them and I’ll do the quickest, dirtiest PJ I can on them.

How do yours look after your drybrush?

That's really looking the part Andy. How tall is that tower?

It’s over a metre tall. I’ve still got another oscillating fan to make into a second one of these. Maybe with a Floateltm docking bay! ;) The plan is to have a couple of these take up the middle of the board with the smaller towers around about. Although in saying that, I’m preferring the store bought towers at the mo. :?

That's real devotion - and madness, Andy!
Fantastic!
 :-*


Not really mate. The plan is for the civilians to be the main part of the scenery. My current thinking is to have them moving, blocking line of sight, around the board. Each player, each turn, would roll a dice and that’s how many they can move up to 6”. Going through civilian bases counts as difficult ground too.

Very cool idea for those crowds of spectators watching what´s going on when the Law hits the perps over in the Megacity!

I could have a use for those if you want to get rid of them...
Are they the right scale for your railway stuff? I’ll need to dig the first batch out of the rubbish. I never thought anybody would want them.

Last figure of the year. He’s a Heroclicks Blob. Cost me 50pence. He’ll be used as part of my Fattie gang....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180101_105554_zpsneppeces.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180101_105554_zpsneppeces.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180101_105530_zpsuhy0cb4v.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180101_105530_zpsuhy0cb4v.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Massed civilians 29/12/17)
Post by: pocoloco on December 31, 2017, 11:35:45 PM
That's a great (pun intended) sporty fattie!  :-*

Have you checked the new Gangs of Rome rules AndyM? They are free to download and have rules for the mobs, maybe you can pick something for your MC-1?
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Dr. Zombie on January 01, 2018, 09:51:36 AM
Mine ended up like this after a wash of armypainter strong tone and a quick and dirty drybrush.
(https://i.imgur.com/PSvPbiT.jpg)
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Ultravanillasmurf on January 01, 2018, 10:17:57 AM
@AndyM - the Fattie has been cursed by Photobucket!
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Mason on January 01, 2018, 10:24:37 AM
@AndyM - the Fattie has been cursed by Photobucket!

Yarp....
And I really, really want to see 'Sporty Fatty'.
 ;D


DocZ: I have the same fellas and yours have come out a treat. If mine come out the same I shall be more than happy.
 :D :-* :D
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Andym on January 01, 2018, 11:07:57 AM
@AndyM - the Fattie has been cursed by Photobucket!

Bugger! Sorted now! I’m still abusing using Photobucket by putting “~original” in the link. But just sometimes I keep forgetting to do it to new pics! Doh!

Mine ended up like this after a wash of armypainter strong tone and a quick and dirty drybrush.
(https://i.imgur.com/PSvPbiT.jpg)

Dam! That’s good! I wish I’d just done that with mine now!

That's a great (pun intended) sporty fattie!  :-*

Have you checked the new Gangs of Rome rules AndyM? They are free to download and have rules for the mobs, maybe you can pick something for your MC-1?

I wasn’t thinking of making the crowds a complicated thing....at least not at first. I just want them as scenery and obstacles mate.
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Mason on January 01, 2018, 11:14:48 AM
Nice 'sporty fatty'.
I can see him now.
 :-* :-*

You should keep your eyes open for cheap 'Bouncing Boy' figures as well, they make good Fatties...

(https://52f4e29a8321344e30ae-0f55c9129972ac85d6b1f4e703468e6b.ssl.cf2.rackcdn.com/products/pictures/171615.jpg)

I wasn’t thinking of making the crowds a complicated thing....at least not at first. I just want them as scenery and obstacles mate.

I am with you on that one, mate.
I will use them in the same way as I do wagons etc in Old West games, scenery, LOS blockers etc.

Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Dr. Zombie on January 01, 2018, 11:19:16 AM
I was on the verge of just abandoning mine when I got them. As the paint was so horrible. But the wash and drybrush makes them acceptable as scenery.
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Ultravanillasmurf on January 01, 2018, 06:31:05 PM
Nice.
Title: Re: Start of a 2000AD/Megacity One Project( Fattie 31/12/17)
Post by: Andym on January 02, 2018, 01:07:17 PM
Probably the last update before going back to work! 2 new members for my ape gang and a couple of extra bits of gubbins.


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180102_125826_zpsczm1y4o1.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180102_125826_zpsczm1y4o1.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180102_125902_zpsemhmxrv0.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180102_125902_zpsemhmxrv0.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Mason on January 02, 2018, 01:23:56 PM
Lovely brushwork, mate.
Especially that shirt, wonder where you got the inspiration.... ( ;)).
 :-* :-*

Nice gubbins too!
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Malebolgia on January 02, 2018, 01:49:57 PM
Woah! These are terrific. What a project man :-*
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: clanmac on January 02, 2018, 02:45:58 PM
Those apes are superb - this whole project is wonderful.
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: gamer Mac on January 02, 2018, 02:57:37 PM
I like them :-* :-* :-* :-* :-* :-*
The painting on the gubbins is great as well
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: uti long smile on January 02, 2018, 06:07:18 PM
Beautiful stuff!
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Dr. Zombie on January 02, 2018, 06:20:24 PM
Brilliant paintjobs as usual.

Is it water squirt guns who had to die to make the gubbins?
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Andym on January 02, 2018, 08:56:38 PM
Cheers gents!

Brilliant paintjobs as usual.

Is it water squirt guns who had to die to make the gubbins?

Yeah. If I see sci fi waterpistols in pound shops, I can’t help myself....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180102_203113_zps8tgeetns.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180102_203113_zps8tgeetns.jpg.html)

Just cut the trigger and handle off and fill the gaps.
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: von Lucky on January 02, 2018, 09:34:20 PM
I'm just impressed you remembered the "~original" tags :D
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Andym on January 03, 2018, 07:39:25 AM
Well it had to happen some time! ;)
Title: Re: Start of a 2000AD/Megacity One Project( 2 Apes and Gubbins 2/1/18)
Post by: Andym on January 03, 2018, 12:55:46 PM
Last time for a while! I promise! ;)

I’d forgotten about the Gorilla gangster I had and I’ve knocked another one too!.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180103_103055_zpsyfc3tgzf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180103_103055_zpsyfc3tgzf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180103_103108_zpsssj9hcrb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180103_103108_zpsssj9hcrb.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180103_103013_zpsairwopxl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180103_103013_zpsairwopxl.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Ultravanillasmurf on January 03, 2018, 04:45:52 PM
Very good.

Mat Irvine would be proud
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Mason on January 03, 2018, 04:47:42 PM
Very good.

Indeed they are.
 :-* :-*

Mat Irvine would be proud

So would Guy the Gorilla!
 ;)

Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: n815e on January 04, 2018, 06:10:51 PM
 :-*
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Admiral Benbow on January 05, 2018, 09:11:33 PM
Fantastic apes, Andy! I really love that set and have it on my painting list for years now. Maybe 2018 will be the year ...
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Mason on January 05, 2018, 09:14:40 PM
Fantastic apes, Andy! I really love that set and have it on my painting list for years now. Maybe 2018 will be the year ...

Me too.
Had them since they first came out and have kept adding apes to them from various sources but still have not painted any.
I bet you paint yours before I paint mine....
 ;)

Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Dan on January 06, 2018, 04:36:07 AM
A couple of days ago I read through the whole thread for inspiration. I really like the whole look. I also really liked the walkways but you seemed to have abandoned them completely now. Are you planning to fit a modified version of them?

I now own four large Water pistols destined for terrain and one destined to be a Buck Rogers type of Rocket ship. The pistols are on sale really cheap now as Christmas is over and its Summer here. :D
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on January 06, 2018, 06:16:51 PM
Cheers chaps!

Fantastic apes, Andy! I really love that set and have it on my painting list for years now. Maybe 2018 will be the year ...

I’d love to see what you do with yours Admiral!

Me too.
Had them since they first came out and have kept adding apes to them from various sources but still have not painted any.
I bet you paint yours before I paint mine....
 ;)



We’ll get going then! Slacker! ;)

A couple of days ago I read through the whole thread for inspiration. I really like the whole look. I also really liked the walkways but you seemed to have abandoned them completely now. Are you planning to fit a modified version of them?

I now own four large Water pistols destined for terrain and one destined to be a Buck Rogers type of Rocket ship. The pistols are on sale really cheap now as Christmas is over and its Summer here. :D

The hamster tubes hit a bit of a problem. The connectors joining the pipes are made of rubber and the paint started flaking off of them. I need to make up some sort of fix for them. I might make some sort of columns or pylons to mount/join them on.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: mcfonz on January 07, 2018, 02:44:47 PM
 :-* :-* :-* :-* :-*

Love how this is developing, top notch all over.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: cheetor on January 17, 2018, 11:39:01 AM


Absolutely beautiful, what a project.

I really have to do that waterpistol trick.

Your Ape Gang is gorgeous, they are such good sculpts.  I also have them (and some add-ons) in the to-do pile of shame.


Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Ockman on January 17, 2018, 12:42:44 PM
You're quite a King Midas, Andrew - everything your brush touches turns to gold!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: NurgleHH on January 22, 2018, 12:34:24 PM
They look great, Andy.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: OSHIROmodels on February 10, 2018, 11:41:04 AM
Missed all these updates mate, stupendous work  :-*
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on February 10, 2018, 03:50:07 PM
Thanks James! I’ve got a fairly big piece to add to this set up after the BSC finishes. It kinda goes with the ape gang!


Absolutely beautiful, what a project.

I really have to do that waterpistol trick.

Your Ape Gang is gorgeous, they are such good sculpts.  I also have them (and some add-ons) in the to-do pile of shame.


Thanks Cheetor. Depends no on how much you are willing to spend, Nerf guns( or other suppliers of foam firing firearms) are good too. Actually, probably better than the cheap pound shop ones!

Gentleman, thanks again for all your support! 8) 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Mason on February 10, 2018, 09:14:55 PM
Thanks James! I’ve got a fairly big piece to add to this set up after the BSC finishes. It kinda goes with the ape gang!

I have another addition for your Ape gang if you want one....?
 ;)


Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on February 11, 2018, 06:03:23 AM
I have another addition for your Ape gang if you want one....?
 ;)


What are you up to? :?

Donations to Gorillas in the MC1-ist are always welcome!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Mason on February 11, 2018, 07:36:15 AM
What are you up to? :?

Donations to Gorillas in the MC1-ist are always welcome!


A new recruit for the Mist will be on his way during the week.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on February 11, 2018, 11:24:59 AM
Ok, now you’ve got me curious!.......you know......like George! ;)
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: sir_shvantselot on February 11, 2018, 02:05:32 PM
Amazing apes! Inspired to get one of the packs off eBay.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: obsidian3d on March 22, 2018, 08:30:47 AM
Absolutely great looking project. Tons of work in here to be proud of!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on March 22, 2018, 10:45:37 AM
Thanks!

I fixed the Ghostbusters thread now as well.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on April 07, 2018, 09:07:27 AM
Just a couple of extra stars for my 7TV Dredd game.

My plan is to have a gang of thugs, ran by either a gangland boss or an otherworld invader.

Both the new editions are from Crooked Dice.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_094011_zpsxor0pxxf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_094011_zpsxor0pxxf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_093901_zpsdmxtmkhx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_093901_zpsdmxtmkhx.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_093937_zpsvq1b39o3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_093937_zpsvq1b39o3.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_093918_zps2frwg3ik.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_093918_zps2frwg3ik.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_093953_zpsqgntgz4t.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_093953_zpsqgntgz4t.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_094304_zpsndgma8wh.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_094304_zpsndgma8wh.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_094249_zpsyzedph5e.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_094249_zpsyzedph5e.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180407_094208_zpsijko4xcr.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180407_094208_zpsijko4xcr.jpg.html)


Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: OSHIROmodels on April 07, 2018, 09:09:49 AM
Superb  :-*

I hate you  lol
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Mason on April 07, 2018, 09:57:12 AM
Superb  :-*

Indeed!
 :-* :-*

I hate you  lol

There is a queue for that, ya know?
 ;D ;D

Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: ichwillauch on April 07, 2018, 10:08:51 AM
Brilliant miniatures in a brilliant scenery!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on April 07, 2018, 01:35:21 PM
Superb  :-*

I hate you  lol

Thanks! I love to be hated! ;)

Indeed!
 :-* :-*

There is a queue for that, ya know?
 ;D ;D



Did you not start that particular club? :)

Brilliant miniatures in a brilliant scenery!

Thanks! That’s my cheap water pistols in the back. I’ve got a few more to cut up!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Bullshott on April 07, 2018, 01:38:56 PM
 :-* :-* :-*

Please add me to the queue for hating you.
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Bullshott on April 07, 2018, 01:48:28 PM
Going back over the past few pages I realised I'd missed a fair bit, including your civilian bases. I'll need something similar for my Neo-Tokyo setup. Are they Preiser figures or another make?
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on April 07, 2018, 01:57:23 PM
:-* :-* :-*

Please add me to the queue for hating you.

....they’re may be badges by now! ;)

Going back over the past few pages I realised I'd missed a fair bit, including your civilian bases. I'll need something similar for my Neo-Tokyo setup. Are they Preiser figures or another make?

I don’t know the make buddy. They are o scale/1:43 railway civilians. Very cheap on ebay(or maybe even try Aliexpress).

https://www.ebay.co.uk/itm/1-43-Scale-O-Gauge-Model-Railway-Architecture-Unpainted-Figures/292022955518?hash=item43fdecadfe:m:mFDk9czZ3OT8ir5chZvahiQ (https://www.ebay.co.uk/itm/1-43-Scale-O-Gauge-Model-Railway-Architecture-Unpainted-Figures/292022955518?hash=item43fdecadfe:m:mFDk9czZ3OT8ir5chZvahiQ)
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Ockman on April 07, 2018, 02:44:16 PM
Lovely, just lovely!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: gamer Mac on April 07, 2018, 08:22:56 PM
Stunning work :-* :-* :-* :-* :-* :-* :-*
Really like the mob boss
I don't hate you ;)
(Much)
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: NurgleHH on April 07, 2018, 08:46:20 PM
Wonderful, Andy. Nice to see your work in October. So nice.
Title: Re: Start of a 2000AD/Megacity One Project( Alien invader and gangland boss 7/4/18)
Post by: Constable Bertrand on April 08, 2018, 08:07:38 PM
Those trousers  o_o  o_o  o_o By the power of GreySkull, what dark arts were involved in the painting of those Andy?

 :-*

Cheers
Matt
Title: Re: Start of a 2000AD/Megacity One Project( Alien invader and gangland boss 7/4/18)
Post by: uti long smile on April 08, 2018, 10:24:53 PM
Marvellous!
Title: Re: Start of a 2000AD/Megacity One Project( Ape Gang 3/1/18)
Post by: Andym on April 09, 2018, 08:14:43 AM
Lovely, just lovely!

Thanks!

Stunning work :-* :-* :-* :-* :-* :-* :-*
Really like the mob boss
I don't hate you ;)
(Much)

Cheers Colin! You’re not allowed to hate me.....I’m family! ;)

Wonderful, Andy. Nice to see your work in October. So nice.

That’s mate! Hopefully I can bring this down....although it’ll have to be a smaller game than I originally wanted due to new family life!

Marvellous!

Ta much!
Title: Re: Start of a 2000AD/Megacity One Project( Alien invader and gangland boss 7/4/18)
Post by: Andym on April 12, 2018, 08:41:54 AM
Five minutes here, five minutes there and I’ve managed to paint a couple of extra gangers.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180412_091136_zpsfaxw5liv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180412_091136_zpsfaxw5liv.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180412_091153_zpsrf1ibnz7.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180412_091153_zpsrf1ibnz7.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180412_091208_zpslruicwhg.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180412_091208_zpslruicwhg.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: OSHIROmodels on April 12, 2018, 08:53:08 AM
I hate you even more  lol

Can't wait till Salute is over as these posts are making me want to get my Akira project out again.
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Mason on April 12, 2018, 09:42:56 AM
A cracking bunch of lovely, pleasant chaps to join that ever so reasonable fella and do his bidding.
 :-*



I hate you even more  lol

I think that bloke on the left has a message for you.
 :D

Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Westfalia Chris on April 12, 2018, 10:49:10 AM
Damn. That mobster boss looks like a smart fella, the kind Justice Department can only bag by painting double yellows underneath his parked car...

Wonder why he's hanging out with those day-making punks.  lol
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Ockman on April 12, 2018, 12:20:23 PM
You continue to amaze!
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Ultravanillasmurf on April 12, 2018, 01:30:47 PM
Amazing paint jobs.
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: gamer Mac on April 12, 2018, 03:48:06 PM
Skin tones are great :-* :-* :-*
Cracking job
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Admiral Benbow on April 12, 2018, 05:20:09 PM
Superb work, Andy!  :-*
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Elk101 on April 12, 2018, 05:54:15 PM
Skin tones are great :-* :-* :-*
Cracking job

Yes, that's what jumped out to me too. Lovely work.
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Bullshott on April 12, 2018, 06:21:14 PM
More brilliant stuff  :-*
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Bullshott on April 12, 2018, 06:21:55 PM
Can't wait till Salute is over as these posts are making me want to get my Akira project out again.

About time too :)
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Andym on April 13, 2018, 10:39:16 AM
I hate you even more  lol

Can't wait till Salute is over as these posts are making me want to get my Akira project out again.

Your welcome! :D Get sorted with that Akira project! We are dying for some updates!

A cracking bunch of lovely, pleasant chaps to join that ever so reasonable fella and do his bidding.
 :-*

I think that bloke on the left has a message for you.
 :D

 lol Thanks BTW!

Damn. That mobster boss looks like a smart fella, the kind Justice Department can only bag by painting double yellows underneath his parked car...

Wonder why he's hanging out with those day-making punks.  lol

I like to think he's bringing them up, not them bringing him down! ;)

Thanks very much gents!
Title: Re: Start of a 2000AD/Megacity One Project( Start of a gang (12/4/18)
Post by: Andym on April 27, 2018, 09:13:51 AM
So last night my bro came over and we finally managed to get a game played! Seems like ages since we last rolled dice in anger! ;)
The gangland boss, Mr Wright, has been operating his illegal operations out of Terry Nation Block. Judge Dredd, Judge Anderson and three other street judges have received good Intel that Mr Wright will be leaving at this time to go and strike a "business" deal with one of the other blocks.

Will the judges bring Mr Wright to justice?

We were using 7tv 2nd edition to play last night. 39 points for each cast.


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_091636_zps5fzqutr5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_091636_zps5fzqutr5.jpg.html)
Judges Cast-
Judges Dredd-13 ratings
Judge Anderson-10 ratings
3 street judges-4 ratings each
Lawmaster-4 ratings


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093701_zps0kcmctcq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093701_zps0kcmctcq.jpg.html)
Criminals-
Mr Wright-10 ratings
2 Fatties-10 ratings each
3 thugs-3 ratings each

The criminals got the initiative and got to move first. Pulling an event card only allowed the gang one single move the whole turn.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180426_210429_zpslujt7nx5.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180426_210429_zpslujt7nx5.jpg.html)

When the judges went, they managed to pull a card that let them swap a like-for-like character. A star for a star for example. My brother(playing the judges) immediately swapped JD for Mr Wright, putting the criminal boss in the middle of the street judges and JD ready to take on the 3 thugs!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_092755_zpswzho6tq9.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_092755_zpswzho6tq9.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_092939_zpsxeguuzuv.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_092939_zpsxeguuzuv.jpg.html)

Judge Anderson, meanwhile, skirted around the flank on the criminals on her Lawmaster.

The Boss, cowardly using the crowd as cover eventually blew away the 3 street judges....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093245_zpssphmzsik.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093245_zpssphmzsik.jpg.html)

....and JD dispatched the lawless thugs with ease!...

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093047_zpsetjm0ywx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093047_zpsetjm0ywx.jpg.html)

One of the fatties, seeing his mates getting shot down, charged toward Dredd.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093126_zpsykpo9mqk.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093126_zpsykpo9mqk.jpg.html)

Not being a good shot with his pistol(he probably can't get his arms around to aim properly!) Decided to run him down! Crushing Dredd under his feet and taking a few crowd members out too!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093213_zpsb1xttm8p.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093213_zpsb1xttm8p.jpg.html)

Judge Anderson finally got around to help Dredd, but was too late. Taking out one fattie, only for an event card to allow me to spend plot points to bring him back to life 2 rounds later. Cutting her losses, Anderson tactically retreated  (read ran away!😉) to get back up!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180427_093326_zpswwp1msib.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180427_093326_zpswwp1msib.jpg.html)

The criminals win the day! Those judges will think twice about trying to arrest Mr Wright!
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: OSHIROmodels on April 27, 2018, 09:18:52 AM
Fantastic stuff matey  :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: Mason on April 27, 2018, 09:35:36 AM
 :o :o :o

Proper eye candy all round round, mate.
Wonderful!
 :-* :-* :-*

Dredd getting twatted by a Fattie?
Quality!
 lol lol

That Mr Wright sounds like a right wrong 'un, though....
 ;)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: gamer Mac on April 27, 2018, 10:10:04 AM
I think those photos were staged after the event to make the baddies look good!
JD was trying to protect the local innocent population from getting crushed by a big Fat x/\./?/// person, when he got in the way and died heroically saving a small puppy from getting eaten.
Anderson was not the best choice of driver for the motorbike, being female!
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: Elk101 on April 27, 2018, 10:24:19 AM
Cracking set up guys, absolutely stunning table.

That poor puppy though  :'(
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: Dr DeAth on April 27, 2018, 11:01:31 AM
What an outstanding looking game!
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: Overlord on April 27, 2018, 11:19:53 AM
Brilliant stuff Andy. 8)  Beautiful table and miniatures.  8)

The name (and bear) on the refuse truck made me smile.  :D
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Ultravanillasmurf on April 27, 2018, 12:17:14 PM
Very good.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: clanmac on April 27, 2018, 03:44:05 PM
Beautiful looking everything Andy - figures, vehicles, terrain.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright. Bar Rep 27/4/18)
Post by: Mason on April 27, 2018, 05:36:51 PM
The name (and bear) on the refuse truck made me smile.  :D

I had not noticed the bear before.
Brilliant!
 lol 8) :-*

Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: uti long smile on April 27, 2018, 06:59:52 PM
This is a joy! How did those fan profiles work out?
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Admiral Benbow on April 27, 2018, 08:20:53 PM
Fantastic looking table, so inspiring ...  :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Suber on April 27, 2018, 09:45:06 PM
A real delight to the eye, wonderful! :-*
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Aquamarine on April 27, 2018, 11:12:19 PM
This is beautiful! It is a table with excellently painted scenery and figures, so many of us can only dream of.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Rabbitz on April 28, 2018, 12:26:44 AM
Looks epic.   I was wondering what the 7tv rules would be like for JD games.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on April 28, 2018, 07:56:36 AM
Dredd getting twatted by a Fattie?
Quality!
 lol lol

That Mr Wright sounds like a right wrong 'un, though....
 ;)

Totally agree! Especially since Dredd was part of Colin’s cast! ;) Praise the Lard!

The thing is, now that the judges failed to bring the criminals to justice, Mr Wright got to make that “business” deal. The deal was with 2 Asian gentlemen......twins......Mr Wong & Mr Wong. So I guess 2 Wongs do make a Wright! ;)

Sorry!

I think those photos were staged after the event to make the baddies look good!
JD was trying to protect the local innocent population from getting crushed by a big Fat x/\./?/// person, when he got in the way and died heroically saving a small puppy from getting eaten.
Anderson was not the best choice of driver for the motorbike, being female!

Ooooh! That’s a dangerous last statement! lol

By the way part of your statement is wrong....there’s no “innocent population”. In Dredds eyes everyone is guilty! ;)

The name (and bear) on the refuse truck made me smile.  :D

I like putting things like that on my models that people will probably only see the second time round of looking! ;)

This is a joy! How did those fan profiles work out?

Theses 2nd edition profiles worked better than when we tried to play it with 1st edition 7TV. The old profiles meant that the judges cast basically had to be shot at before they could fire back or make an arrest!

I adapted the judge profiles I got from the 7TV Facebook Group page. I’ve made them more like “The Beat” cast. I’ve taken off military training and put in “I am the LAW” (You’re Nicked)special effect. I thought that was more fitting. And I’ve also changed the lawgiver a bit. The profile on Facebook had High Explosive special rounds for the gun, I thought this was too powerful, and tried to change it for something more fun. So I’ve tried to make rules for ricochet shot. The idea being it lets you shoot around corners at targets you have no line of sight to. The shot can never go over the 12” pistol range. The original idea was you shoot a bit of terrain and roll a dice to determine direction if it hits. The hope being it goes in the direction of the intended target!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/33E8B81C-9C53-410C-B452-4A47393F1994_zpsou4kinec.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/33E8B81C-9C53-410C-B452-4A47393F1994_zpsou4kinec.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/E869D115-29DD-42B4-9856-44801D8E2B29_zpsekfoaqkq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/E869D115-29DD-42B4-9856-44801D8E2B29_zpsekfoaqkq.jpg.html)

This drawing shows what I was trying to achieve with the ricochet shot. One would be an automatic miss. Two, four, five and six would go nowhere near the target. Three would hit.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180428_084702_zpshrwnv3fl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180428_084702_zpshrwnv3fl.jpg.html)

I’ve also received my Mule from Mantic. A nice wee kit, apart from the wheels! I’m struggling to clean them up! There’s a flash line around the circumference and the plastic on the tyres seems quite soft! :?

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180428_082734_zpsgd859bsx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180428_082734_zpsgd859bsx.jpg.html)


(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180428_082753_zps41mqxwm3.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180428_082753_zps41mqxwm3.jpg.html)



Thanks you very much for ALL the supportive comments gents! :D
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Dr. Zombie on April 28, 2018, 08:34:27 AM
Brilliant!

You need to add some holding posts where Dredd can store the perps for collection by the H-Wagons.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on April 28, 2018, 08:40:08 AM
The rules we’ve made allow someone to be arrested and tied to a Lawmaster. My thinking was trying to make up some more of these, but my problem I’ve got is trying to get legs to use that fit the space marine bikes, but look (even slightly) like judges legs! GW don’t make the SM Scout Bikes anymore! :-[

My other thought was to convert one of those Poundland vans to suit! :?......

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: beefcake on April 28, 2018, 08:44:46 AM
Wow. I had a lot to catch up on there. Great painting and the set looks fantastic all put together. Great to see you getting use out of your build something winner. A great looking game all round (love the fatties now that I'm thinking about them).
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: ink the troll on April 28, 2018, 11:22:20 AM
[...] I’ve also received my Mule from Mantic. A nice wee kit, apart from the wheels! I’m struggling to clean them up! There’s a flash line around the circumference and the plastic on the tyres seems quite soft! :? [...]
If the material is like the pvc used for boardgame minis or similar to the Reaper Bones stuff, try some of those nail buffer thingies* on them. I use them to smoothen the surface of pvc minis after filing off the mold lines with simple nail files. They're fairly cheap so no big loss if that doesn't work on the tires.

Btw: is the Fattie with the green boots one of those Heroclix Blobs?

*something like these: https://www.amazon.co.uk/Pack-6-Way-Nail-Buffer-Block/dp/B018U1UN0C/ref=sr_1_10_a_it?ie=UTF8&qid=1524913157&sr=8-10&keywords=nail+buffer
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Duff on April 28, 2018, 01:41:29 PM
Drokk, that's a damn fine looking table.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Ultravanillasmurf on April 28, 2018, 06:25:27 PM
Nice looking stuff.

Interesting to hear your problems with the Mule (I am just in the process of assembling an Interceptor).
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: OSHIROmodels on April 28, 2018, 08:15:02 PM
What's the Mule body made from mate? Is it 'normal' plastic kit plastic?
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Mason on April 28, 2018, 10:26:37 PM
My other thought was to convert one of those Poundland vans to suit! :?......

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171203_091032_zpsvo1ai5nd.jpg.html)

That Police Van is just begging to be converted to an H-Wagon.
Go for it!
 8) 8)

Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on April 29, 2018, 06:26:13 AM
If the material is like the pvc used for boardgame minis or similar to the Reaper Bones stuff, try some of those nail buffer thingies* on them. I use them to smoothen the surface of pvc minis after filing off the mold lines with simple nail files. They're fairly cheap so no big loss if that doesn't work on the tires.

Btw: is the Fattie with the green boots one of those Heroclix Blobs?

*something like these: https://www.amazon.co.uk/Pack-6-Way-Nail-Buffer-Block/dp/B018U1UN0C/ref=sr_1_10_a_it?ie=UTF8&qid=1524913157&sr=8-10&keywords=nail+buffer

Thanks! Those nail files are too big, but seeing your suggestion, I tried some sanding paper folded over and that was thin enough to get into the tyre treads! It was because the treads were sooo thin I couldn’t get a file or knife in there!

Yeah, he’s a Heroclix one. One wargame show there was a bucket of them going for 50pence a pop. There was him, a Cyclops from X-Men and some Dredd figures too. They paint up well. If I see anything like that again, I’m going to get some more!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180101_105554_zpsneppeces.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180101_105554_zpsneppeces.jpg.html)

Looks epic.   I was wondering what the 7tv rules would be like for JD games.

The work really well! I’ve got the same rules you’ve got but never used them yet. The 7TV rules we’ve used for a few years now and just “suit” us. Have you played 7TV before? I feel it adds some complexity to what could, otherwise , just be a point an shot type game! Sometimes there can be too many things to track(skills, events, gadgets) at one time, but the more you get used to a cast the better you get. You’re always learning.

Drokk, that's a damn fine looking table.

Thanks, but it’s nowhere near busy enough for me yet!

I’ve got about another 100 civilians to base up to make it more populated and some more cars and bigger buildings to throw in there. I to just be like any other sci fi town. I want it over crowded with the public getting in the road of the action!

What's the Mule body made from mate? Is it 'normal' plastic kit plastic?

The body seems fine. It’s seems to be a more “normal” plastic. Sprue plastic.

The one thing I will give the set. All the bits are already cut off of the sprue frame, meaning there was not much tidying up to do, just stick it together.

That Police Van is just begging to be converted to an H-Wagon.
Go for it!
 8) 8)



I’ll need to go and see if I can find theses in Poundland again, I used the police van to make a City-Def wagon....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20171222_133408_zpsl6ksoy95.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20171222_133408_zpsl6ksoy95.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: OSHIROmodels on April 29, 2018, 07:06:55 AM
Cheers mate  :)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Mason on April 29, 2018, 09:39:42 AM
I’ll need to go and see if I can find theses in Poundland again, I used the police van to make a City-Def wagon....

If you cannot find any, give me a shout.
I can send you a police van back again as I have not gotten around to doing them yet.
 ;)

Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: mcfonz on April 29, 2018, 05:51:54 PM
There were some in my local £land so feel free to PM me if you want/need anymore. I'll go get some. ;)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: ink the troll on April 30, 2018, 08:01:32 AM
[...] Yeah, he’s a Heroclix one. One wargame show there was a bucket of them going for 50pence a pop. There was him, a Cyclops from X-Men and some Dredd figures too. They paint up well. If I see anything like that again, I’m going to get some more! [...]

That's quite an improvement compared to the original!
Glad to hear you found a way to deal with the tires as it's a nice looking vehicle.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on April 30, 2018, 10:57:59 AM
If you cannot find any, give me a shout.
I can send you a police van back again as I have not gotten around to doing them yet.
 ;)


There were some in my local £land so feel free to PM me if you want/need anymore. I'll go get some. ;)

Thanks anyway fellas! I managed to get to Poundland this morning and I got the last five they had there. One ambulance, one dumper truck and three police vans!
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Mason on April 30, 2018, 11:17:37 AM
Thanks anyway fellas! I managed to get to Poundland this morning and I got the last five they had there. One ambulance, one dumped truck and three police vans!

Result!
 8)

Now we await the result.
 :D

Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Bullshott on April 30, 2018, 07:47:51 PM
Great looking table and nice to see it in use for a game at last  :)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Bullshott on May 05, 2018, 11:17:07 AM
I'm stealing the teddy bear idea for a refuse lorry do my set-up :)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Duff on May 05, 2018, 05:11:15 PM
Love the way you do the windscreens on these vehicles.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on May 10, 2018, 03:54:18 PM
So I've done a quick conversion on one of my Poundland trucks. A pound for the truck and about 30pence worth of green stuff. Grand total £1.30 for a 'P' wagon.

I didn't spend long painting the black, I'm hoping the gold and blue distracts enough from the quick drybrush of the black!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180510_164602_zpsanrcvuwq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180510_164602_zpsanrcvuwq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180510_164510_zpstgsbvsqe.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180510_164510_zpstgsbvsqe.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180510_184643_zpscxe2obvb.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180510_184643_zpscxe2obvb.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Romark on May 10, 2018, 04:03:55 PM
Looks great Andy  :-*
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Dr. Zombie on May 10, 2018, 04:13:39 PM
Awesome.
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Mason on May 10, 2018, 04:21:41 PM
Wonderful!
I am in awe at those trademark windies of yours and that eagle on the front is seriously impressive.
Top drawer, mate.
 :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: jon_1066 on May 10, 2018, 04:22:25 PM
Looks great.  The comic book style truck and the comic book style painting really give it an excellent Judge Dredd vibe.
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Ultravanillasmurf on May 10, 2018, 04:28:27 PM
Nice.
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: OSHIROmodels on May 10, 2018, 04:43:28 PM
Fantastic mate  :-* :-*

I really like your windshields  8)
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Suber on May 10, 2018, 09:05:40 PM
I refuse to believe this is even possible to achieve :o :o :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: gamer Mac on May 11, 2018, 07:58:28 AM
Cracking job :-* :-* :-* :-* :-* :-*
You don't have a picture of the original for a comparison?
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: clanmac on May 11, 2018, 08:49:22 AM
Ridiculously good :o :o :o
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Andym on May 11, 2018, 08:50:49 AM
Thanks guys!

Colin-this is the original model here...

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/A2A88F02-CB45-4A08-AD81-BBB482D80C30_zpstcy7a2uu.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/A2A88F02-CB45-4A08-AD81-BBB482D80C30_zpstcy7a2uu.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Giger on May 11, 2018, 10:33:57 AM
The truck is awesome, especially considering how it started life!
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Ultravanillasmurf on May 11, 2018, 12:25:21 PM
Another amazing paint job.

I like the windows and the eagle.
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: n815e on May 11, 2018, 03:10:00 PM
 :o
Title: Re: Start of a 2000AD/Megacity One Project(P Wagon 10/5/18)
Post by: Andym on May 15, 2018, 08:04:48 PM
Managed to get this truck(?) painted. It’s supposed to be some sort of utility vehicle.

I had planned to convert this into a full-blown truck by adding a big box section on to the back of it, hopefully in the same style as the rest of the model, but I figure the Poundland trucks for that sort of thing.

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180515_201743_zpse6rowluf.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180515_201743_zpse6rowluf.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180515_201824_zps5mjpw2fl.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180515_201824_zps5mjpw2fl.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180515_201858_zpsfnqumkur.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180515_201858_zpsfnqumkur.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180515_201920_zpsjjlwz2yn.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180515_201920_zpsjjlwz2yn.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180515_201947_zpsd5xjqlc2.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180515_201947_zpsd5xjqlc2.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: gamer Mac on May 15, 2018, 08:10:47 PM
Looks great :-* :-* :-*
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: YPU on May 15, 2018, 08:17:44 PM
One of those vehicles that was obviously designed for something particular, I just don't have a clue what it might be.
Looks great as always mate!
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: OSHIROmodels on May 15, 2018, 09:19:44 PM
Very nice mate although which end is the front  o_o
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: chromedog on May 16, 2018, 05:52:02 AM
The end with the orange windows is the front.

The original design has a modular front end (it's a "colonist" vehicle, so intended to be as modular as it gets).  The original was a card template paper-model by "Toposolitario".
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: uti long smile on May 16, 2018, 07:53:07 PM
Lovely stuff!
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: Michi on May 17, 2018, 06:23:13 AM
Obviously a right hand drive vehicle!  :D
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: OSHIROmodels on May 17, 2018, 07:42:03 AM
The end with the orange windows is the front.

Ah, I see it now. the first couple of pictures weren't loading before.
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: tomrommel1 on May 17, 2018, 08:11:56 AM
really nice
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: Giger on May 17, 2018, 08:58:15 AM
Great job on the truck.
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: Andym on May 17, 2018, 12:47:15 PM
Thanks guys! :)
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: wolfgangbrooks on May 22, 2018, 07:52:56 AM
GW don’t make the SM Scout Bikes anymore! :-[

https://www.games-workshop.com/en-GB/Space-Marine-Scout-Bike-Squad

You mean these? They're online only and don't appear under the space marine listing anymore for some reason.
Title: Re: Start of a 2000AD/Megacity One Project(Dredd vs Mr Wright Bat Rep 27/4/18)
Post by: Andym on May 22, 2018, 02:05:05 PM
https://www.games-workshop.com/en-GB/Space-Marine-Scout-Bike-Squad

You mean these? They're online only and don't appear under the space marine listing anymore for some reason.

Dam! I wish I’d seen that! Thanks for that!
Title: Re: Start of a 2000AD/Megacity One Project(Antenocities Samsara 15/5/18)
Post by: Andym on August 15, 2018, 08:21:58 AM
So I’ve not had any time of n the last couple of months to do anything! Real life has got in the way. But I did manage to paint the lawmaster that Tin Shed Gamer sent me.

Cheers Mark!

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/A9DAE7EF-F862-481F-B960-D0598ACB8C46_zps2yqrbyjd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/A9DAE7EF-F862-481F-B960-D0598ACB8C46_zps2yqrbyjd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180815_090425_zpsqepiavua.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180815_090425_zpsqepiavua.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180815_090348_zpsjunh44ln.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180815_090348_zpsjunh44ln.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180815_090319_zpsxynf50wx.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180815_090319_zpsxynf50wx.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Vanvlak on August 15, 2018, 08:34:38 AM
That came out well (unsurprisingly!) - superb colours there 8) 8) 8)
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: OSHIROmodels on August 15, 2018, 09:47:14 AM
Cracking paint job  8)
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Mason on August 15, 2018, 09:47:44 AM
Cracking paint job  8)

Oh, yes!
 :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: tin shed gamer on August 15, 2018, 12:10:17 PM
Well that scrubbed up ,in the end.  :D
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Tesla knight on August 15, 2018, 03:31:46 PM
Well that scrubbed up ,in the end.  :D

Yes it did and kudos to you for the sculpt!

Nice work both of you!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Ockman on August 15, 2018, 03:37:57 PM
Wow, great sculpt and great paintjob!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Elk101 on August 15, 2018, 03:55:28 PM
Lovely job!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Rabbitz on August 15, 2018, 09:27:29 PM
Amazing
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: uti long smile on August 15, 2018, 09:28:33 PM
That’s cracking!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: War Monkey on August 16, 2018, 04:28:00 AM
Wow! some really great stuff going on here and will be watching out for more!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: tomrommel1 on August 16, 2018, 06:09:11 AM
that is a really stunning paint job!
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: gamer Mac on August 16, 2018, 09:14:38 AM
Lovely job
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Ultravanillasmurf on August 16, 2018, 06:03:00 PM
Nice paint job.
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Bullshott on August 17, 2018, 03:43:37 PM
Very nice  :-*
Title: Re: Start of a 2000AD/Megacity One Project(Tin Shed Gamers Lawmaster 15/8/18)
Post by: Andym on September 03, 2018, 06:33:58 AM
So using Marks(Tin Shed Gamer) Lawmaster as inspiration, I tried to build a couple of riders of my own.

I'm still using the original Space Marine bike from a while ago and I've made an identical second one. The riders bodies/legs and arms are all Cadian Imperial Guard, but the heads are from Mad Robot Miniatures. Unlike the skilled Mr Gamer, I couldn't sculpt a head as good as his. I've added some pads and an eagle shoulder badge to Judge-ify them a bit more.....

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180903_064737_zpsdl8lkh3e.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180903_064737_zpsdl8lkh3e.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180903_064758_zpsohtx0lta.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180903_064758_zpsohtx0lta.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180903_064823_zpslnqpozmd.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180903_064823_zpslnqpozmd.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180903_064834_zpsai1tgdjq.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180903_064834_zpsai1tgdjq.jpg.html)

(http://i1286.photobucket.com/albums/a605/andymac2105/Mobile%20Uploads/20180903_064905_zpsfqau4mal.jpg~original) (http://s1286.photobucket.com/user/andymac2105/media/Mobile%20Uploads/20180903_064905_zpsfqau4mal.jpg.html)
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Elk101 on September 03, 2018, 06:35:38 AM
You're off to a good start Andy.
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: tomrommel1 on September 03, 2018, 07:52:47 AM
nice
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: tin shed gamer on September 03, 2018, 08:43:24 AM
Nothing wrong with them at all..
The helmet isn't that tricky (did you forget about the tutorial I did for you? oddly enough over in tutorials   :D).

I do like your choice of heads for the judges. They remind me some what of the Alien head(probably the open mouth and blank face of the helmet in the picture) but they definitely work.
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Mason on September 03, 2018, 10:37:40 AM
They look great, mate.
 8) 8)

I really like the fact that you are creating your own version of the Judges, bikes etc.
Very original.
 :)

Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: gamer Mac on October 04, 2018, 03:59:19 PM
The citizens of MC1 need to be afraid, Very Afraid as the local ape gang have a new member

(http://leadadventureforum.com/gallery/35/1912-041018164427-357521531.jpeg)
Daisy

(http://leadadventureforum.com/gallery/35/1912-041018164427-357532380.jpeg)

(http://leadadventureforum.com/gallery/35/1912-041018164427-35754715.jpeg)

(http://leadadventureforum.com/gallery/35/1912-041018164427-357551508.jpeg)

(http://leadadventureforum.com/gallery/35/1912-041018164427-357561012.jpeg)

Sorry of the painting is not up to usual standard of this thread but my brother has asked me to help out with figure for his BLAM game
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Romark on October 04, 2018, 04:13:19 PM
"ok,hand over your bananas and nobody gets hurt" lol
She looks fine to me Colin  8)
Looking forward to this game at Blam  :)
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Elk101 on October 04, 2018, 04:52:16 PM
Don't talk about bananas, she'll go Ape Shit.

Yeah, nothing wrong with that paint job. Can't wait to play this.
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Mason on October 04, 2018, 06:59:18 PM
She looks great, mate.
 :-*



Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: Andym on October 05, 2018, 09:20:44 AM
Looking goood Colin! Thanks for all your help! 8)

Btw that’s really going that one stage farther.....painting stripes on Joe Public! ;)

Edit. I just noticed the socks! lol
Title: Re: Start of a 2000AD/Megacity One Project(New add to the ape family tree 5/10/18)
Post by: OSHIROmodels on October 05, 2018, 09:24:51 AM
Great addition  :D
Title: Re: Start of a 2000AD/Megacity One Project(couple of new Lawmasters 2/9/18)
Post by: gamer Mac on October 05, 2018, 11:04:54 AM
Looking goood Colin! Thanks for all your help! 8)

Btw that’s really going that one stage farther.....painting stripes on Joe Public! ;)

Edit. I just noticed the socks! lol
The stripes just looked right?
Painting these figures is so boring :'(
I don't know how you do the bases , so you will have to finish them yourself
Title: Re: Start of a 2000AD/Megacity One Project(New add to the ape family tree 5/10/18)
Post by: Andym on October 05, 2018, 06:31:43 PM
Bases are painted using GW Dawnstone(old Codex Grey) washed with Nuln Oil/ Abaddon Black, drybrushed back with Dawnstone, then finally a light drybrush of Administrum Grey.
Title: Re: Start of a 2000AD/Megacity One Project(New add to the ape family tree 5/10/18)
Post by: gamer Mac on October 05, 2018, 08:11:53 PM
Sorry don't have most of those I am afraid you will have to finish them
Title: Re: Start of a 2000AD/Megacity One Project(New add to the ape family tree 5/10/18)
Post by: Andym on March 16, 2019, 12:01:28 PM
So I've not managed to have much hobby time since October:'( ......but work has been quiet this week so I took a painting kit with me.

I've been dying to get a biker gang finished for this game, so I can possibly have a pursuit game. Judges chasing bikers.

I have one other biker so far, so this will be the second....

(http://leadadventureforum.com/gallery/38/3946-160319124646.jpeg)

(http://leadadventureforum.com/gallery/38/3946-160319103123.jpeg)

(http://leadadventureforum.com/gallery/38/3946-160319125027.jpeg)

Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: OSHIROmodels on March 16, 2019, 12:10:58 PM
Top job mate  8)

You know what a pursuit game means though don't you...

A bigger table  lol
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: von Lucky on March 16, 2019, 01:13:18 PM
Lovely painting - her hair in particular is a stand out.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Suber on March 16, 2019, 01:19:58 PM
I agree, looks great.

You know what a pursuit game means though don't you...

A bigger table  lol

So true! :D
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: clanmac on March 17, 2019, 02:39:26 PM
Flippin' 'ell that's good.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: gamer Mac on March 17, 2019, 06:11:20 PM
Cracking job :-* :-* :-* :-* :-* :-*
love the yellow on the black
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Duff on April 22, 2019, 04:21:29 PM
Gorgeous work.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: AKULA on April 22, 2019, 05:19:48 PM
Another great addition

 8)

You know what a pursuit game means though don't you...

A bigger table  lol

{sigh} more things for people to knock over

 ;)
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: beefcake on April 22, 2019, 07:51:07 PM
 :-*
Not only can you make awesome terrain but your painting is out of this world too. Lovely stuff.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on October 17, 2019, 03:13:08 PM
I’ll just leave this here.....

(http://leadadventureforum.com/gallery/41/3946-171019161037.jpeg)
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Elk101 on October 17, 2019, 03:30:35 PM
Hang on, I recognise that terrain. And those civilians.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Mason on October 17, 2019, 03:32:54 PM
 :-* :-* :-*

Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: OSHIROmodels on October 17, 2019, 03:39:56 PM
Ooo, look who’s in print  8)

Very cool matey  :)
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: tin shed gamer on October 17, 2019, 03:56:01 PM
 lol
Cheers Andy now I don't need to pay for a single beer in Leeds. :D
Seriously well done.

Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: AKULA on October 17, 2019, 05:09:20 PM
Well done Andym - thoroughly deserved - your terrain is inspirational

 8)
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Dan on October 18, 2019, 04:18:35 AM
I was just commenting on Facebook about this. Glad to see your stuff again and this means I will have to go through the entire thread again.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: hubbabubba on October 18, 2019, 07:48:10 AM
Thought it looked familiar, congrats on the recognition, well deserved.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: steders on October 18, 2019, 09:26:08 AM
Thats flippin lovely stuff.
They should be using your 'civilian' droids to bulk out their range.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Ockman on October 18, 2019, 09:47:36 AM
Wow, amazing stuff!
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on October 21, 2019, 06:00:20 AM
Cheers gents! I'm not sure how many pics of my stuff will be in the rulebook, but there should at least be a couple more.  ;)

lol
Cheers Andy now I don't need to pay for a single beer in Leeds. :D
Seriously well done.

I don't quite understand this....but if it's true in coming down to Leeds! ;)

Thats flippin lovely stuff.
They should be using your 'civilian' droids to bulk out their range.

Na, I appreciate the comment, but my stuff isn't anywhere near the quality if their range mate!
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: tin shed gamer on October 21, 2019, 03:41:14 PM
Andy.

It was a sure thing.of an in house bet..

You know how many man hours you've put in. It's an accomplished project that's already in the hobby consciousness.Through magazine articles and forum threads.
They get to visually legitimise the project as being in-depth and a long term investment of time, effort and understanding of the subject. With an afternoons photo shoot. Whilst saving a fortune.

That sounds a little bleak .But is more of an insight into just how good your work is. It's better than you know.(I just hope you paid accordingly)
Because I'm more than confident its your hard work that will sell this.(and they know it too.)

Mark.


Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on October 21, 2019, 06:44:22 PM
Andy.

It was a sure thing.of an in house bet..

You know how many man hours you've put in. It's an accomplished project that's already in the hobby consciousness.Through magazine articles and forum threads.
They get to visually legitimise the project as being in-depth and a long term investment of time, effort and understanding of the subject. With an afternoons photo shoot. Whilst saving a fortune.

That sounds a little bleak .But is more of an insight into just how good your work is. It's better than you know.(I just hope you paid accordingly)
Because I'm more than confident its your hard work that will sell this.(and they know it too.)

Mark.

Thanks Mark! That's a really nice thing to say!
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: mcfonz on October 22, 2019, 12:19:09 PM
I’ll just leave this here.....

(http://leadadventureforum.com/gallery/41/3946-171019161037.jpeg)

Spotted it and named it with friends. "I bet that's Andy M's stuff. Lo and behold, mine eyes doth not deceive me.

It makes total sense. Beautiful terrain, why try and replicate when they can use yours? :-*
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on December 01, 2019, 10:14:09 AM
I always fancied doing a chase game on MC1's Megways. I've started building them, but I'll show them later. For just now I've got the first of some Crooked Dice PA bikers I'm adding to the Infinity bikers I've painted.

(http://leadadventureforum.com/gallery/42/3946-011219110020.jpeg)

(http://leadadventureforum.com/gallery/42/3946-011219110134.jpeg)

(http://leadadventureforum.com/gallery/42/3946-011219110249.jpeg)

Scalewise, I'm quite happy the two brands sit alongside each other well. And I also like the idea idea of having a mix of traditional bikes and futuristic bikes together.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: OSHIROmodels on December 01, 2019, 10:21:54 AM
Cracking  8)

Looking forward to seeing the Megways  :D
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: AKULA on December 01, 2019, 10:49:45 AM
Those bikes really look the part

 :)
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: gamer Mac on December 01, 2019, 11:34:03 AM
Very nice :-* :-* :-* :-* :-* :-*
Very nice scene as well
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: OSHIROmodels on December 01, 2019, 11:41:32 AM
Quick question Andy, what camera do you use?
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: Andym on December 01, 2019, 04:29:21 PM
Thanks gents!

Jim, I use a Galaxy S7 edge on "pro" setting. The "pro" setting lets me choose more vivid colours and white balance.
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: uti long smile on December 02, 2019, 09:23:06 PM
I always fancied doing a chase game on MC1's Megways. I've started building them, but I'll show them later. For just now I've got the first of some Crooked Dice PA bikers I'm adding to the Infinity bikers I've painted.

(http://leadadventureforum.com/gallery/42/3946-011219110020.jpeg)

(http://leadadventureforum.com/gallery/42/3946-011219110134.jpeg)

(http://leadadventureforum.com/gallery/42/3946-011219110249.jpeg)

Scalewise, I'm quite happy the two brands sit alongside each other well. And I also like the idea idea of having a mix of traditional bikes and futuristic bikes together.

Lovely stuff Andy!
Title: Re: Start of a 2000AD/Megacity One Project(Biker Chick 16/3/19)
Post by: OSHIROmodels on December 02, 2019, 09:39:24 PM
Jim, I use a Galaxy S7 edge on "pro" setting. The "pro" setting lets me choose more vivid colours and white balance.

Cheers fella  :)