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Miniatures Adventure => Future Wars => Topic started by: cheetor on January 20, 2015, 12:27:39 PM

Title: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: cheetor on January 20, 2015, 12:27:39 PM
A long time gaming buddy visited before Xmas and we got a couple of 40k themed Pulp Alley games played.  The initial game was our first using the vehicle rules, which turned out to be quite fun, even if some fluke events possibly generated some slightly unrepresentative but quite amusing shenanigans.  

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a02.jpg)

A force of genetically modified human mercs and a force of ork pirates collided in a shanty town in search of information for their next big score.  The following characters had to be tracked down and "negotiated" with.

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a03.jpg)

Explosions, derring-do, more explosions and GTA ensued.

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a20.jpg?w=468&h=378)

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a08.jpg)

More photos and a report in the blog post (https://sho3box.wordpress.com/2015/01/20/inquisitorpulp-alley-backside-roasting/).


Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Jonas on January 20, 2015, 02:51:24 PM
Great report.  ;D
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: OSHIROmodels on January 20, 2015, 03:25:10 PM
Excellent  8) 8) 8)

cheers

James
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: FramFramson on January 20, 2015, 05:29:18 PM
Looks like you got to ROCK OUT.  8)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: warburton on January 20, 2015, 07:26:46 PM
Excellent! Very entertaining. :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Prof.Witchheimer on January 20, 2015, 07:29:45 PM
Magnificent! Pulp Alley is getting more and more tempting :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Nimrod on January 20, 2015, 07:35:15 PM
Excellent!  As always in fact. :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Dentatus on January 20, 2015, 10:30:20 PM
Mighty fine report there.

And Pulp Alley is a great little rule set. You can tweak it to any setting and use all those odd, cool figures you've got standing around.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: blacksoilbill on January 21, 2015, 06:37:57 AM
Great game! Sounds like lots of fun and looks fantastic too!
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: demi_morgana on January 21, 2015, 07:58:39 AM
Yeah, brill game you had! :D
Always a pleasure to see some painted EM4 stuff, myst finally get my scavengers painted.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: cheetor on January 21, 2015, 12:14:56 PM
Thanks for the encouraging feedback folks.

Looks like you got to ROCK OUT.  8)

The Klöwd was sleeping off a hangover at "Da Ritz", so the Kaptin borrowed the Töör Bus for the mission.  I imagine that there is greasy, fungal stench in that vehicle.  It makes me itch just thinking about it.


Magnificent! Pulp Alley is getting more and more tempting :)

If you want to represent historically accurate 20th century firefights with a small headcount, then Pulp Alley is not really the right ruleset.  But if you want to represent Inquisitors leaping through windows to psychically blast mutants while a cyborg priest tries to extract a mysterious briefcase from a Venusian Man Trap before the volcano erupts and the space-ninjas get here, then I cant think of anything better.


And Pulp Alley is a great little rule set. You can tweak it to any setting and use all those odd, cool figures you've got standing around.

Yep, and even better than that, I find myself searching out more interesting technical/civilian/trader/pilot/non-front line troop type models specifically for PA games, where they will work as parts of Leagues and also as Plot Point markers.  Those sorts of things very enjoyable breaks in between working on yet more miniatures with guns.

Again, thanks for the feedback everyone.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: FramFramson on January 21, 2015, 06:07:43 PM
Yes! I love the way PA encourages the use of interesting non-combatant miniatures.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: d phipps on January 22, 2015, 04:04:25 AM
Wow! Every character and piece of terrain tells a story. Fantastic!  :-* :-*

THANKS for sharing your Pulp Alley games.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Malebolgia on January 22, 2015, 10:53:43 AM
What a hoot! It has humour, excellent miniatures, great scenery and a good report. Excellent.
Seems to me this is the 2015 way of doing Rogue Trader. You can use oldskool miniatures with slick, action-packed and fun rules to play games in the Rogue Trader universe. Just as it was intended back then! At least, that is how I look at it :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: cheetor on January 22, 2015, 12:54:18 PM
Seems to me this is the 2015 way of doing Rogue Trader. You can use oldskool miniatures with slick, action-packed and fun rules to play games in the Rogue Trader universe. Just as it was intended back then! At least, that is how I look at it :)

[FIST BUMP EMOTICON]

Im toying with the idea of having some Adeptus Mechanicus engage in noospheric cyber warfare (your cyberspace elements perhaps) as an adjunct to a future game.  A gaming buddy has a AdMech force infiltrated by a genestealer cult, which would be perfect adversaries.  It could be fun...
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: axiom on January 22, 2015, 01:00:10 PM
Out of interest, which bits of the rules to do you use cheetor? Just the main rules or the expansions? How much adaptation is required? I'm wholly unfamiliar with the rules, so a steer would be helpful :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: cheetor on January 22, 2015, 02:23:57 PM
Out of interest, which bits of the rules to do you use cheetor? Just the main rules or the expansions? How much adaptation is required? I'm wholly unfamiliar with the rules, so a steer would be helpful :)

I am enthusiastic about this ruleset for numerous reasons, so I am wary of coming off as all "born again" on the topic, but I will try my best not to :)

The basic rulebook is more than enough to keep you going for many games without needing more material.  The core rulebook has the card deck for the game printed in it, so you can make the deck via the PDF: I used a printed out and sleeved deck for my PA games for six months or so, at which point I decided to indulge in the printed deck.

The expansions all add various Abilities or Scenarios or vehicle rules etc, but they dont alter the core mechanics.  A lot of it feels like the majority of the game including the expansions was written at the same time, so the expansions integrate remarkably smoothly.  So you dont require the expansions, but if you enjoy the game then you will almost certainly want them.

My group doesnt modify Pulp Alley for our games in the 40k setting at all.  The ruleset is intentionally generic: its intended to represent a certain sort of unlikely, hair-raising, cliffhanging sort of action.  As that sort if action is, to my mind at least, consistent regardless of setting (Indiana Jones, Guardians of the Galaxy, The Terminator, Lethal Weapon, Inglourious Basterds, James Bond, Hart to Hart, Star Trek, Dan Abnett 40k fiction, 2000AD etc, they all follow close to identical patterns for action scenes as far as I am concerned) I dont feel the need to alter the rules at all.

Trashy stories – the sorts of pulp stories that I want to play games centred on – tend to be the same regardless of setting. Genuinely speculative sci-fi could be ill served by a set as heroic as PA, but for pop-culture - pulp - its ideal.
The only house rule that we use involves a certain Ability that we think becomes overpowered in multi-player games. We just outlaw that single ability when we play multi-player.

If a game feel a little generic - a possibility with every generic ruleset, for obvious reasons - then I think that the best thing to do with a working engine like PA is to make the scenario itself inherently sci-fi, rather than the rules, if you know what I mean. For example, have multiple versions of the same character in play due to timey-wimey nonsense or have the game take place in a depressurising space ship, or (like Malebolgia has done) add on a cyberspace/hacking cyberpunk element, that sort of thing.

I hope that answers your questions, in a not so concise manner.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: FramFramson on January 22, 2015, 06:09:01 PM
I'm curious about which rule your playgroup has deemed to be overpowered...  >:D
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Malebolgia on January 22, 2015, 07:19:10 PM
Let me guess...Hardened Veteran? IMO a bit too good for play and personally not a fan of it as it tends to dominate the combat a bit too much.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: FramFramson on January 23, 2015, 02:15:53 AM
Let me guess...Hardened Veteran? IMO a bit too good for play and personally not a fan of it as it tends to dominate the combat a bit too much.
Hah, that's the one I had in mid too.  lol

I don't use it too often in my leagues, but it's there once in a while.
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: cheetor on January 23, 2015, 11:42:46 AM

Yeah, its Hardened Veteran that we have some reservations about in multi-player.  Its effects stack a little too much we feel.

In our experience getting the balance of offensive/defensive Abilities versus things that facilitate grabbing Plot Points is more tricky in two player, making HV less of a no-brainer, although it is still powerful in that context.

Hardened Veteran is notable by being the only PA Ability that we have circumstantial reservations about (to date at least).  We have found a much larger number of issues in every other system.  PA is exceptionally tight overall.

Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Wolf Girl on January 23, 2015, 06:55:43 PM
Awesome stuff, Paul!

If you aren't aware of my new Phantom Agent 2015 promo, please check it out -
(http://i1337.photobucket.com/albums/o665/pulpalley/Art%20of%20Pulp%20Alley/WEBstore/PhantomAgents150_zpsed347405.jpg) (http://store.pulpalley.com/)



Hardened Veteran is notable by being the only PA Ability that we have circumstantial reservations about (to date at least).  We have found a much larger number of issues in every other system.  PA is exceptionally tight overall.

Thanks, Dad took the design and development of Pulp Alley very seriously. It was playtested for three years and re-written five times before it was released. That doesn't mean it's perfect, but he tried to make it as good as he could.

Ah yes, the old "HV" debate. Within Pulp Alley, there are certain abilities/perks that are designed to make specific league concepts possible. Likewise, there are abilities/perks designed to counter specific league concepts. HV is intended to make small (2-3) character leagues possible, and it is also designed to be a counter to the human-wave leagues.

Personally, I rarely take HV. I just don't think it's particularly useful. It's a fairly decent second or third choice but there are better abilities to select first, in my opinion.

Even up to a month before publishing, I remember Dad talking about splitting HV into two different abilities - one that only affected Brawl and one for Shoot (like he did with Gangs). But based on playtesting, we found that HV was not an advantage within the context of actual scenarios and frequently had little to no impact on the game at all.

If your games are more geared towards skirmishes or larger groups then HV is going to have more impact. Also, things such as terrain and styles of play can have an effect. So if it's not working in your group then I'd definitely agree with throwing it out.

If Dad ever get's around to doing "Pulp Alley 2nd Edition", I'm sure this will be one of the things we debate again. Then again, he's started working on the "Pulp Leagues" book and he's talking about including a compilation and updated list of all the Pulp Alley abilities, so maybe he'll try to sneak a change in there and split it into two abilities.

Shhhh.... it's a secret.  ;)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: Dr Mathias on January 23, 2015, 07:36:58 PM
Excellent and informative thread :)
Title: Re: Pulp Alley/Inquisitor/Skirmish 40k AAR: "Backside Roasting"
Post by: cheetor on January 26, 2015, 01:21:23 PM
Excellent and informative thread :)

Thank you Dr M :)


Awesome stuff, Paul!

Thanks Mila :)


Thanks, Dad took the design and development of Pulp Alley very seriously. It was playtested for three years and re-written five times before it was released. That doesn't mean it's perfect, but he tried to make it as good as he could.

It shows, unquestionably.

Shhhh.... it's a secret.  ;)

Noted :)

If you aren't aware of my new Phantom Agent 2015 promo, please check it out

I would put up the reports one way or another - they suit my gaming group and I - but the Phantom Agent promos are a nice cherry on top.  I will be in touch for sure, thanks. 

Meanwhile I have put up a report on the follow up game: "Final Boarding (https://sho3box.wordpress.com/2015/01/26/inquisitorpulp-alley-final-boarding/)".

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a37.jpg?w=468&h=384)

For this game we tried a more involved scenario, "Final Flight" from the Perilous Island supplement.  The most distinctive element of this scenario is that the forces are on neutral ground, policed by a third party (policed by simple rules mechanics really).  Once a character has used its Brawl or Shoot skills it becomes "Wanted" and spends the rest of the game in peril as the third party tries to stop the disruption.  More details of how it works are in the blog post (https://sho3box.wordpress.com/2015/01/26/inquisitorpulp-alley-final-boarding/).  It was a nailbiter :)

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a39.jpg?w=468&h=523)

Conceptually the scenario was a 40k retheme of the setting (think a Mos Eisley/city-of-thieves run by mobsters keeping a close eye on the two players forces), but the mechanical details of the scenario remained identical to those printed.

(https://sho3box.files.wordpress.com/2015/01/pbpa1214a24.jpg?w=468&h=351)

The terrain was a bit cobbled together for this one (including some stalwart buildings that I built for playing GWs Confrontation back in 1992 or so that have seen some serious table time over the years) so this game doesnt really look as nice as the other dedicated terrain sets that I use, but its reasonably easy on the eyes nonetheless.  I would call it adequate, if not inspiring.  I am currently working on a set of urban sci-fi terrain, including a lot of pieces ideal for scenarios like this, but for now, this stuff will have to do.

Reservations about the terrain aside, the game itself was absolutely great fun, with the Wanted mechanic making it all very unique and very tense :)  Details on the blog (https://sho3box.wordpress.com/2015/01/26/inquisitorpulp-alley-final-boarding/) for anyone interested.

Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: Malebolgia on January 26, 2015, 03:23:35 PM
What a terrific report! Love how the scenario unfolds with the tension building up and ending in a blaze of gunfire and explosions. Two thumbs up!
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: warburton on January 26, 2015, 07:32:53 PM
Great stuff - very entertaining to read. Thanks for posting this.
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: Tri3 on January 26, 2015, 11:01:04 PM
Who makes that really cool Robot cowboy you posted.  Looks totally fun.
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: blacksoilbill on January 27, 2015, 12:45:25 AM
Another great battle report - sounds like a fun game.
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: cheetor on January 27, 2015, 12:50:27 PM
What a terrific report! Love how the scenario unfolds with the tension building up and ending in a blaze of gunfire and explosions. Two thumbs up!

Thanks, I am glad that the tension that built up in the game comes across.  It was a particlarly tense game :)


Who makes that really cool Robot cowboy you posted.  Looks totally fun.

Its the lovably daft Robosherrif from East Riding Miniatures (http://shop.eastridingminiatures.co.uk/gg24-1964-p.asp) bizarre and amusing Golgo Island range.


Another great battle report - sounds like a fun game.

Thanks blacksoilbill, it was a particularly memorable game actually, tense and exciting.


Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: hubbabubba on January 27, 2015, 01:56:11 PM
Fantastic narrative gaming. Lots of fun.

Are those the Foundry SWAT team you're using as your merc enforcers?
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: cheetor on January 27, 2015, 03:11:22 PM
Are those the Foundry SWAT team you're using as your merc enforcers?

Yep.  I got them in a Street Violence collection years ago and gave them a very quick paint job to represent Umbrella Security Service (from the Resident Evil video games).  They are quite drab and therefore probably more realistic than most of my stuff, but they get drafted as local security types with some regularity since I rebased them a while ago.

Nice models, although not as overtly sci-fi as I tend to favour.

Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: Wolf Girl on January 27, 2015, 08:46:49 PM
"Final Flight" is still one of my favorite Pulp Alley scenarios, but Vice Alley also has some great ones too.

Phantom Agent approved!  :D
(http://i1337.photobucket.com/albums/o665/pulpalley/Art%20of%20Pulp%20Alley/WEBstore/PhantomAgents150_zpsed347405.jpg) (http://store.pulpalley.com/)
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: Puuka on January 29, 2015, 01:34:56 PM
I could see that second scenario tweaked to have it run as a Guardians of the Galaxy game with the Nova Corps as the police and then the Ravagers as the opposing side.
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: cheetor on January 29, 2015, 04:16:57 PM
"Final Flight" is still one of my favorite Pulp Alley scenarios, but Vice Alley also has some great ones too.

The scenario was a treat.  I am looking forward to trying it out again with a new scenery set at a later date.  I was putting together a landing pad only last night in fact...

Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: warburton on January 29, 2015, 07:34:07 PM
I was putting together a landing pad only last night in fact...

I look forward to seeing the results!
Title: Re: Pulp Alley/40k AAR: "Backside Roasting" PART 2 ADDED
Post by: Wolf Girl on January 30, 2015, 08:59:13 PM
I could see that second scenario tweaked to have it run as a Guardians of the Galaxy game with the Nova Corps as the police and then the Ravagers as the opposing side.

Yes! That sounds like fun.  lol lol