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Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: LidlessEye on January 29, 2015, 12:09:02 AM

Title: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on January 29, 2015, 12:09:02 AM
I'll be distributing a no-frills beta version of the 2nd Edition Rulebook shortly to those members of the Cult of the Black Goat that backed the Kickstarter campaign, and have created this thread as an area for everyone to discuss their playtesting experience.  While only about 50 Backer-Cultists are directly involved in the test, anyone and everyone should feel free to throw out any thoughts or questions.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: fairoaks024 on January 29, 2015, 12:30:48 AM
Ooooooh! Excellent, can't wait to try them out on the table

Regards

Jim
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: jnr on January 29, 2015, 03:08:05 AM
Thank you all ready reading it.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LordBrentlake on January 29, 2015, 08:21:55 AM
It's printing as I write.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: diehard on January 29, 2015, 06:41:41 PM
At work right now (Shipping Manager, internet access) but will be really looking forward to checking this out when I get home. Thanks for remembering L.E.!
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on January 29, 2015, 11:16:13 PM
To answer a question that's been put forward by several of you: this test group is restricted to those backers who were already Black Goat Cultists before the Kickstarter campaign launched.  Because we offered exactly the same package of models to both existing Cultists and those who joined during the campaign, we felt we should extend an additional bonus to our longest-standing supporters.  We're keeping the discussion public though, so everyone can see what's going on - even if you can't play the new version just yet, you'll at least be able to see and discuss some of the new goodies in the book.

Also, based on our current estimates it looks like I'll be able to provide all of our backers (well, except the $1 ones, of course) with the PDF edition of the finished rulebook at least a month before the actual shipping date, if not sooner!
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: hummus on January 30, 2015, 10:22:12 PM
Whens it available to the public?
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on January 30, 2015, 10:38:23 PM
There won't be a public beta.  Kickstarter backers and pre-order customers will get the PDF as soon as it's finalized, which should be at least a month before the books ship (still targeted for August).  Once all that fulfillment is sorted, we'll move to regular retail sales.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: necrocannibal on January 31, 2015, 10:41:18 AM
Thanks for the pdf. I'll definitely read it, but I don't know if I have the time to actually play...I'm pretty busy lately.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: styx on February 02, 2015, 06:18:56 PM
Been reading the PDF when I can, so here is one of my first thoughts to drop out:

Flamethrowers: Should they not have the Dangerous Rule? Chainsaws, Dynamite and Molotov have this rule....to me a big tank of fuel and a hose spraying it may be a bit of a hazard to use.

Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on February 02, 2015, 08:57:55 PM
From a purely semantic perspective, yes, flamethrowers are dangerous.  The Dangerous rule is very specifically applied to things that you can inadvertently blow up if you light the fuse wrong or botch your throw though.  Flamethrowers are more at risk from outside hazards, like a direct shot to the fuel tank.  A rule to reflect that would look more like:

Volatile - Shooting Critical hits against a target carrying this weapon gain an additional +1 damage over and above the normal Critical bonus

The Flamethrower doesn't really need anything to make it less effective though.  It may look nasty on the page, but even with the damage boost from what it had in 1st Ed it's actually fairly difficult to use.  If anything, its best application is to force your opponent to keep their models spread out to minimize the impact of the template.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: styx on February 02, 2015, 11:49:16 PM
I like the Volatile rule!
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: Klener Zorn on February 03, 2015, 01:37:39 AM
i would add a chance for it to explode when the model gets killed off by shooting at it
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: necrocannibal on February 03, 2015, 07:07:27 AM
i would add a chance for it to explode when the model gets killed off by shooting at it

I love that volatile rule and the idea of explosions would be fun as well. This rule with chance of explosions might also be added to the Advanced rules when trying to destroy inanimate objects. Whenever you try to destroy a Fuel Container (oil drum, gassoline cannister or maybe even a car or generator), you get a change of an explosion which would hurt/ kill anyone hiding nearby.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: Malebolgia on February 06, 2015, 06:44:17 AM
So now I want a Suicide Cultist with a Flamethrower. More chances to go BOOOOOOOOOOOOOOOM! ;D
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: Uncle Mike on February 06, 2015, 08:04:21 PM
Having a look at Flamethrowers...we hear and obey...this time anyway.  ;)
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: styx on February 06, 2015, 09:47:29 PM
Having a look at Flamethrowers...we hear and obey...this time anyway.  ;)


*cracks the whip*  >:D
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: WallyTWest on February 09, 2015, 01:22:38 PM
Greetings- I'm not part of the playtest.

I am however playing my first games. I have really come to love the scale and manageable number of miniatures required to play and want to say congratulations on a very well done and thematic game. This is a hobby game that is obviously well thought out, you should be very proud of it!

I love the format of the rulebook, the historical photographs and the large number of missions. It's as if the Call of Cthulhu RPG decided to hang out with the old XCom video game and XFiles.

It's one of the few games were I have very few issues or real thoughts on improvements.

I was disappointed with some of the miniatures- but it looks like you have fixed the casting issues in your kickstarter reports.

So Goodluck; Please keep this the quality, playable and engaging game I'm growing more obsessed with every day-

Sincerely,
-Wally
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on February 11, 2015, 06:41:13 PM
Glad to hear you're loving the game so far Wally - we do aim to please!

Speaking of aim, I had the honour to be the first player to blow up a Volatile Flamethrower last night.  Didn't kill the model carrying it (I roll a lot of 1s....), but hey, the principle is sound!  Here's the revised wording of the rule we're currently working with:

Volatile - Critical hits against a target carrying this weapon gain cause the weapon to explode. After the initial hit has been resolved (and even if it results in the model being removed from play) place the Small Blast Template directly under the carrier. All models fully or partially under the Template suffer a hit as though struck by the weapon. Weapons that have exploded may not be used for the remainder of the game.

So far this only applies to Flamethrowers, but I want to reword it a bit so it can be used for potentially explosive pieces of scenery as well.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: obsidian3d on February 11, 2015, 06:49:18 PM
Nice! Shame I had to work late and missed that. :(
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: Klener Zorn on February 11, 2015, 09:49:13 PM

So far this only applies to Flamethrowers, but I want to reword it a bit so it can be used for potentially explosive pieces of scenery as well.

sounds great for Oil barrels and Cars for example
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: fairoaks024 on February 11, 2015, 10:09:13 PM
And anyone carrying dynamite?

Regards

Jim
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on February 11, 2015, 11:06:17 PM
And anyone carrying dynamite?

We did discuss that, but figured Dynamite carries enough risk as it is - double the danger and it's quite possible nobody would ever want to take it!  No reason you can't adopt that as a house rule though.

Now if we ever felt the need to stick some nitroglycerine into a scenario or Black Dossier (can't see ever putting it on a standard weapon list), that would probably have to be both Dangerous and Volatile.
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: necrocannibal on February 12, 2015, 06:47:51 PM
So far this only applies to Flamethrowers, but I want to reword it a bit so it can be used for potentially explosive pieces of scenery as well.

Woohoo!!!
Title: Re: 2nd Edition Black Goat Playtest Discussion
Post by: LidlessEye on March 31, 2015, 05:24:01 PM
Just a heads-up to those in the playtest group: layout work is now getting underway, and we're aiming to lock down the final rules by April 15th at the absolute latest.  If you have any additional feedback to offer, now would be the time to speak up!