Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Topic started by: Katsuhiko JiNNai on March 21, 2015, 05:28:17 PM
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Here my first sample solo game battle report using mordheim gaming rules and realm of chaos warband rules.
Just to have an idea if the rules will work well for solo games, later I will consider a narrative campaign. ;)
Somewhere in the Old(hammer) World, two powerful warbands meet and begin their fight for the pleasure of the chaos gods >:D
The board.
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010807_zps3vxq3axi.jpg)
1 TURN
The warbands make their movements.
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010824_zpscgke1mcz.jpg)
2 TURN
The warbands are approaching cautiously.
The Chaos Undivided sorcerer make a spell to the chaos warrior of his warband, he gain +1 to streght.
However the Tzeentch sorcerer counterspell it.
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010826_zps1xnkqiri.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010831_zps3gs0pwz0.jpg)
3 TURN
The fight begin!
The frenzy witch elves could not wait and charge the chaos dwarves.
The tzeentch champion have no choice and must send his retinue to aid his frenzy followers.
Two dwarves a dark elf and witch elf are out of combat.
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010835_zps2mryk95l.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010837_zpsjav0j6dl.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010840_zps1y6mb0gt.jpg)[/URL]
4 TURN
The Tzeentch Champion and Knight charge, meanwhile the tzeentch sorcerer move, launch and hit with is globe the chaos sorcerer that go out of combat.
ALL the thugs and Witch elves are out of combat
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010843_zpsbs84yp1b.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010844_zps2uvyvz9i.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010848_zpsk2joj4xu.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010852_zps13wzjdas.jpg)
5 TURN
The fight continue, after charge and countercharge the dwarves are gone and the chaos knight is out of combat too.
The Ogre, Chaos Warrior and Tzeentch sorcerer have only one wound now.
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010856_zpsjzxyzz0l.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010859_zpsxt2gszce.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010863_zpsjmlb8g2g.jpg)
(http://i28.photobucket.com/albums/c231/MatteoC78/P1010866_zpskwdrthth.jpg)
6 TURN
The Tzeentch Champion is unlucky and fail is discipline roll making 11 with two dices (with a ld of 10). The Chaos Undivided warband win. :D
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Oh, the nostalgia.
So the Warhammer world wasn't destroyed after all :D
The old school models make a grandshow 8) 8) 8) - but I wouldn't be able to tilt them on their side when killed! :o
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Brilliant to see all those lovely painted old skool figures kicking off together.
:-*
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Colourful minis and classic style terrain, nice!
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Looks great. I really like the idea of combining the old chaos warbands rules with Mordheim.
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It certainly is a game that is BEAUTIFUL to behold. GREAT STUFF!
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I felt like I was looking at a White Dwarf article from 1998...and that's not a bad thing. lol
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This is beyond awesome :-*
It really shows how Warhammer used to be so cool :)