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Miniatures Adventure => Future Wars => Topic started by: fourcolorfigs on April 16, 2015, 03:21:38 PM

Title: Void Pirates [Play-test Pics Added 5/26/15]
Post by: fourcolorfigs on April 16, 2015, 03:21:38 PM
Because What The Game World Needs Is Another Sci-Fi Skirmish Game...    o_o

I am tinkering with another Goalsystem sci-fi skirmish rule set. This one will be simpler than Blasters & Bulkheads, and I will likely release it as an ePub and minimally laid out PDF so I can do most of the work myself.

It may be ready to test drive at some point soon....

Let me know if anyone is interested!  
Title: Re: Void Pirates
Post by: Rolude on April 16, 2015, 11:58:31 PM
Sweet!

It seems I don't have near enough time to play these days, certainly not near as much as I would like that is for sure.
- No doubt that's the case for most of us, eh?! ;-)

So unless that somehow changes in the near future I'd probably make for a pretty poor excuse of a play tester. But that said, I am also a huge fan of all your Goalsystem stuff so at the very least when it is all said and done I'll be picking up a copy (or two).

Looking forward to any info dumps you feel like sharing to whet our appetites. :D

Cheers!
Title: Re: Void Pirates
Post by: Argonor on April 17, 2015, 12:40:17 AM
I want to know more!
Title: Re: Void Pirates
Post by: YPU on April 17, 2015, 06:59:02 AM
Been a while since I read BnB but I wasn't under the impresion it was that complicated?
Title: Re: Void Pirates
Post by: fourcolorfigs on April 17, 2015, 12:09:58 PM
Been a while since I read BnB but I wasn't under the impresion it was that complicated?

It's not that B&B is complex. I think it sits comfortably in the "middle" of the crunch continuum. But I am an inveterate tinkerer when it comes to my rules, and I like to fuss about with stuff. For convention games and demo, and lord knows, I've run a bunch of them, I been wanting to try out a "single matrix" resolution scheme. Attacker rolls attack, defender rolls defense, and then you know what happens.

This is sort of what I did with Chaos on Cronos, but much more refined, and with the robust campaign system I designed for Goalsystem Delves. I really like that system and I want to adapt it for sci-fi.

I will share more if I can get the rules doc in a state where I am comfortable letting folks test it. I am super busy with non-gaming stuff right now, but the urge to create always drives me!  ;)
Title: Re: Void Pirates
Post by: YPU on April 17, 2015, 08:47:50 PM
I am an inveterate tinkerer when it comes to my rules, and I like to fuss about with stuff.
I will share more if I can get the rules doc in a state where I am comfortable letting folks test it. I am super busy with non-gaming stuff right now, but the urge to create always drives me!  ;)


As somebody with a boat load of unfinished rules and systems in a big folder on my pc I envy your tenacity in getting your stuff done.
Title: Re: Void Pirates
Post by: fourcolorfigs on April 21, 2015, 12:32:14 PM
Oh, you have a giant folder of unfinished rules, too?   lol

Yeah, a small % of my stuff gets done and released. A lot of other stuff I lose steam on, or just give up because I think it's not working.

Such is our lot, I guess!
Title: Re: Void Pirates
Post by: fourcolorfigs on April 22, 2015, 05:50:20 PM
Now that I have a cover, it feels like more of a real thing!

(http://i1168.photobucket.com/albums/r497/srpyle_1970/Void%20Pirates-smaller_zpsaf8utsor.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/Void%20Pirates-smaller_zpsaf8utsor.jpg.html)

Kudos to Alexander Cook and Carrie Posing for a dynamite cover piece!

Title: Re: Void Pirates
Post by: The_Beast on April 22, 2015, 07:35:16 PM
As somebody with a boat load of unfinished rules and systems in a big folder on my pc I envy your tenacity in getting your stuff done.

Does a pile of papers with scratchings with the germ of ideas count?  8)

Yeah, a small % of my stuff gets done and released. A lot of other stuff I lose steam on, or just give up because I think it's not working.

Such is our lot, I guess!

I never give up. I always expect to come back in a few years, or, as most were cogitated before 2000, 'the next millennium...'  ::)

It IS amazing how 'real' a little artwork is; I know I now believe. Good at you!

Doug
Title: Re: Void Pirates
Post by: Commander Roj on April 22, 2015, 08:22:54 PM
Does a pile of papers with scratchings with the germ of ideas count?  8)

I never give up. I always expect to come back in a few years, or, as most were cogitated before 2000, 'the next millennium...'  ::)

It IS amazing how 'real' a little artwork is; I know I now believe. Good at you!

Doug

I'd try it when it comes out, especially if it has a bit of a pulpy/space cowboy vibe!

P.S. Whatever happened to those essence wielder models designed for B&B?
Title: Re: Void Pirates
Post by: fourcolorfigs on April 22, 2015, 08:48:37 PM
I'd try it when it comes out, especially if it has a bit of a pulpy/space cowboy vibe!

P.S. Whatever happened to those essence wielder models designed for B&B?

My buddy bought the molds from me, briefly released them, then stopped selling them when he had some unrelated issues. So they're back in limbo, alas. I will try to nudge him into getting them back on the market.
Title: Re: Void Pirates
Post by: Commander Roj on April 23, 2015, 08:35:57 AM
My buddy bought the molds from me, briefly released them, then stopped selling them when he had some unrelated issues. So they're back in limbo, alas. I will try to nudge him into getting them back on the market.

Do let us know if/when they make a comeback.

Thanks
Title: Re: Void Pirates
Post by: fourcolorfigs on April 23, 2015, 01:13:23 PM
Void Pirates is ready for testing if anyone wants to leap in.

While proofing is good, It would be great to have folks who can commit to playing a few games in the near term. This will help me ID any major issues.

Thanks!
Title: Re: Void Pirates
Post by: Gun bunny on April 24, 2015, 04:56:26 AM
i would like to try please.
Title: Re: Void Pirates
Post by: YPU on April 24, 2015, 07:16:07 AM
Well I'm always up for proofreading a new system, I might get in a solo game but I doubt my schedule allows for any real opponents right now.
Title: Re: Void Pirates
Post by: fourcolorfigs on April 24, 2015, 05:17:28 PM
OK, I am polishing up the rules for download to PDF, then I will upload them to a site for you guys. Either later today, or maybe tomorrow night.

We shall see!

Thanks!
Title: Re: Void Pirates
Post by: fourcolorfigs on April 30, 2015, 12:15:29 PM
Ok, I now have links for the play-test rules draft, and for the character cards:

https://app.box.com/s/5a5cw1r28iidk4owvcsjx64fgvpaenlo

https://app.box.com/s/iw3ibhh1nckqxmwboctihfyk0jn8joa2


What I am looking for are folks to play some games and run through some post-battle segments. A mini-campaign, if you will.

I will take what I can get, feedback-wise, however.  ;)   I know folks are busy.

The plan as it stands is for a simple, single column layout. No frills. A few neat pieces of art. Alex and Carrie's dynamite cover, of course. And I am thinking of an A4 sized hardcover. Lulu will be the source.

Do folks prefer standard 8.5" x 11"?   This book will not be so large, so it would be awfully thin at that size. That is why I am leaning toward a smaller, black and white hardcover.

Let me know what you all think!

Thanks!
Title: Re: Void Pirates [Play-test Links Added 4/30/15]
Post by: fourcolorfigs on May 04, 2015, 12:49:46 PM
Some really good news!  Joe D. has found the time to work with me on layout for VP, so things are now accelerated a bit.

If you have feedback on what you've seen or played so far, let me know ASAP.

Thanks!

Oh, and here's Alex Cook and Carrie Posing's amazing image for the back cover!

(http://i1168.photobucket.com/albums/r497/srpyle_1970/VP-Back-Cover-Image_zpschcilmjp.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/VP-Back-Cover-Image_zpschcilmjp.jpg.html)
Title: Re: Void Pirates [Play-test Links Added 4/30/15]
Post by: fourcolorfigs on May 07, 2015, 12:21:46 PM
Latest play-test doc updated!

https://app.box.com/s/5a5cw1r28iidk4owvcsjx64fgvpaenlo

Changes include:

-- Changed the Energy Blast special trait to "Natural Ranged Attack" and removed its Chance Roll to work

-- Added section on Building Beasts and included 3 sample creatures

-- Removed Inspiration from the Hero model type and made it a special trait choice


Thanks for looking!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: James Holloway on May 08, 2015, 08:45:34 AM
If I can find the time in the next week or two I will try to give it a go! It looks like a lot of fun.
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: James Holloway on May 10, 2015, 05:04:48 PM
OK, so we have just played our first game! It was fast and characterful and a lot of fun. We did have a few questions:

1) The post-battle sequence includes a reference to "henchmen groups." I get that henchmen is another name for troopers, but what is a henchman group?

2) Overwatch of some kind would be handy. Possibly it exists and I just missed it.

3) I found that group creation was kind of a pain in the butt because of the need to flip through different sections to calculate each total. A big table with all the weapons or abilities that modify these totals would be handy. Perhaps it would be too complex, though?

4) I found myself wanting more *stuff* -- grenades in particular, perhaps?

I'll try to give it another go soon and put up the photos in a bit.
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: Dr Mathias on May 10, 2015, 05:10:13 PM
A friend of mine is doing graduate work in technical writing, specifically working on rule sets. Mind if I pass him the info?
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 11, 2015, 12:32:37 PM
OK, so we have just played our first game! It was fast and characterful and a lot of fun. We did have a few questions:

1) The post-battle sequence includes a reference to "henchmen groups." I get that henchmen is another name for troopers, but what is a henchman group?

Orphan reference from another GS rules set. I will need to take that out!

Quote
2) Overwatch of some kind would be handy. Possibly it exists and I just missed it.

I could re-imagine the old Held Action rules and make this happen.

Quote
3) I found that group creation was kind of a pain in the butt because of the need to flip through different sections to calculate each total. A big table with all the weapons or abilities that modify these totals would be handy. Perhaps it would be too complex, though?

Some kind of summary table would be useful. I'll work on it!

Quote
4) I found myself wanting more *stuff* -- grenades in particular, perhaps?

Yes, we can steal these from Blasters & Bulkheads and throw them in.   ;)

Quote
I'll try to give it another go soon and put up the photos in a bit.

Thanks!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: James Holloway on May 11, 2015, 12:58:17 PM
One other thing -- there are so many things that can affect your movement rate (e.g. armour, jump packs, being injured) that a space for movement on the character card would be very handy. Again, not a huge point, but it would be convenient!

I have posted a blog post about our game with photos here:

http://gonzohistorygaming.blogspot.co.uk/2015/05/void-pirates.html

I don't talk a lot about the system, but I'm going to try to do so in a future post.
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 11, 2015, 01:49:29 PM
Awesome report!  And good feedback on the Movement thing. I will try to get that on the sheet. We can make room!

My goal with this iteration was faster play, but still the idea of character and unique quality for models. Did this work in this way for you?
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: James Holloway on May 11, 2015, 03:27:30 PM
Yes, I think so! I did goof up a bit and make one side not quite diverse enough in terms of personality. I think I skimped a bit on character creation. I will do it in more detail before the next go 'round.
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 15, 2015, 12:29:39 PM
I updated the play-test PDF this morning.

Mainly, I added a post-battle quest for hero type models, and adjusted the upkeep cost of models with the Massive special trait--they count as two models in terms of upkeep now.

I also added grenades and rules for radius attacks, as per request!

https://app.box.com/s/5a5cw1r28iidk4owvcsjx64fgvpaenlo


Thanks for looking!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 15, 2015, 01:22:06 PM
Also, James, I just remembered to add your name to the play-testers credits.  ;) 

So that will appear in the next update! Anybody else who actually plays a game, send me your name and I will add you as well!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: Diakon on May 15, 2015, 04:37:00 PM
Hey late to this thread but I've just downloaded the playtest version 3 from that last link and will try and get a few games in over next couple of weeks. :D
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 15, 2015, 06:53:41 PM
Hey late to this thread but I've just downloaded the playtest version 3 from that last link and will try and get a few games in over next couple of weeks. :D

Thanks! We're looking at layout styles now, so we have a bit of time yet. But not too much!

Again, I am thinking this book will look very much like an old-school D&D or Traveller digest sized book. Single column layout, very spare in its design.

I hope to play a game or two this weekend too!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 17, 2015, 09:28:40 PM
Ok, saw some laid out pages over the weekend and I am very excited!

Still making tweaks! After playing some games, characters are a tad too slow for my tastes. So I upped basic movement to 8 cm.

If you double that to 16 cm for 28mm, it's just about right at around 6" for a basic move.

I added rules for disarms, and made Basic Ranged Weapons free! So everyone is assumed to carry some kind of ranged attack, and you can define that as a pistol, throwing disc, etc.

Anyway, the rules play very fast, and we had a fight with a crew of 2 vs. a crew of 5 and it took only about 30 minutes!
Title: Re: Void Pirates [Play-test Link Updated 5/7/15]
Post by: fourcolorfigs on May 26, 2015, 12:47:20 PM
We ran some play-test games over the long weekend. Snapped a few pics!

(http://i1168.photobucket.com/albums/r497/srpyle_1970/VP-test1_zpsekm74nqw.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/VP-test1_zpsekm74nqw.jpg.html)

(http://i1168.photobucket.com/albums/r497/srpyle_1970/VP-test2_zpsa0gzn29s.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/VP-test2_zpsa0gzn29s.jpg.html)

(http://i1168.photobucket.com/albums/r497/srpyle_1970/VP-test4_zpskoxzniht.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/VP-test4_zpskoxzniht.jpg.html)

(http://i1168.photobucket.com/albums/r497/srpyle_1970/VP-test5_zpshx6ugwvq.jpg) (http://s1168.photobucket.com/user/srpyle_1970/media/VP-test5_zpshx6ugwvq.jpg.html)


Overall, the rules run very smoothly while still maintaining plenty of character for individual figures. Sky's team of mostly really fast guys carried the day over my mixed-bag Sentinels of the Universe crew, but I chalk it up to poor play on my part!  ;D