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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: nevermore on May 16, 2015, 01:38:30 PM

Title: Rules for Mad Max ? at a lost
Post by: nevermore on May 16, 2015, 01:38:30 PM
With the new movie coming out, i felt the need to convert vehicles 28mm scale to this crazy period, still got a fair way to go in building the base ect ... but i need some rules anybody got any ideas whats best for a good old chase through a desert.



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Title: Re: Rules for Mad Max ? at a lost
Post by: 6milPhil on May 16, 2015, 03:46:52 PM
Those are looking great.

I'd suggest Steve Jackson's Car Wars, or a hack of them. Although the original set is all high-tech electro motors there was a petrol variant in the compendium and as a seperate edition (I think). If they don't float your boat the Turning Key is a concept well worth using.

(http://cf.geekdo-images.com/images/pic103400_md.jpg)

Plenty of links here: http://forums.sjgames.com/showthread.php?t=76182

Or the old battlecars rules, which aren't as graceful but much shorter. PM me should you need help finding those.
Title: Re: Rules for Mad Max ? at a lost
Post by: Too Bo Coo on May 16, 2015, 08:36:40 PM
There is also Outrider which is both PnP and a purchasable deck.
Title: Re: Rules for Mad Max ? at a lost
Post by: Dr Mathias on May 17, 2015, 03:24:02 AM
everything u ever wanted to know about car combat rules

I wasn't aware of that thread, thanks :)

I was looking in the Post-Apoc board  ;)
Title: Re: Rules for Mad Max ? at a lost
Post by: Dr Mathias on May 17, 2015, 03:42:39 AM
I don't know anything about Dropzone Commander, but I did spot some Mad Max-ish vehicles in one of the factions so it might be worth looking at.

(http://cdn.shopify.com/s/files/1/0159/4298/products/Technical_-_Gun_1_medium.jpg?v=1407430902)

http://www.hawkwargames.com/collections/resistance-land-vehicles
Title: Re: Rules for Mad Max ? at a lost
Post by: zizi666 on May 17, 2015, 03:52:39 AM
I don't know anything about Dropzone Commander, but I did spot some Mad Max-ish vehicles in one of the factions so it might be worth looking at.

(http://cdn.shopify.com/s/files/1/0159/4298/products/Technical_-_Gun_1_medium.jpg?v=1407430902)

http://www.hawkwargames.com/collections/resistance-land-vehicles

that's 10mm scale, so probably too large for 6mm and definitly too small for 15mm
Title: Re: Rules for Mad Max ? at a lost
Post by: Grishnakh on May 17, 2015, 04:14:23 AM
First of all your cars look great! I wish I'd put as much detail into mine that you did into yours. Good looking stuff!

Secondly I gotta put in a plug for Thunder Road. It's a very simple game but man, don't let that fool you, it's a lot of fun to play. The rules are posted over at Board Game Geek and you can create a custom version fairly easily. I just put up my advanced rules set a few days ago. You can also see some of my Hot Wheels and Matchbox car conversions and custom board/terrain there as well!

Rules Summary:
http://boardgamegeek.com/filepage/68067/universal-head-thunder-road-rules-summary

Advanced rules:
http://boardgamegeek.com/filepage/117389/thunder-road-advanced-rules

Photo of one of my games:
http://boardgamegeek.com/image/1901424/thunder-road
Title: Re: Rules for Mad Max ? at a lost
Post by: Too Bo Coo on May 17, 2015, 09:15:07 AM
Cars look awesome!
Title: Re: Rules for Mad Max ? at a lost
Post by: nevermore on May 17, 2015, 11:54:51 AM
Just got back on to see the response, and thanks very much for all kind comments, i will check out all the links sent and figure out which is best suited, cars i made i got from a charity shop and bits of crap added for effect, figures are plastic Zombies behind the weapons.

Thanks again people you have shown me the light. :)
Title: Re: Rules for Mad Max ? at a lost
Post by: axabrax on May 17, 2015, 04:32:06 PM
Someone on another forum mentioned TWo Hour Wargames Machinas, which looks good as you an combine them with their After The a Horsemen set for a full campaign, vehicle, and ground combat system.

Now we need someone to do motorcycles with freaks and lots of spikey bits. And who does road warriors?
Title: Re: Rules for Mad Max ? at a lost
Post by: nevermore on May 18, 2015, 11:38:45 AM
Someone on another forum mentioned TWo Hour Wargames Machinas, which looks good as you an combine them with their After The a Horsemen set for a full campaign, vehicle, and ground combat system.

Now we need someone to do motorcycles with freaks and lots of spikey bits. And who does road warriors?

I think Westwind do some bikers
Title: Re: Rules for Mad Max ? at a lost
Post by: Too Bo Coo on May 18, 2015, 12:02:07 PM
Machina's is an interesting take on the genre.  It has obvious 'chariot race' roots where there is no 'moving track', but the cars change their spot on the fixed track area.  I think the immediate limitation is that it requires all the cars to move in the same direction without any chance to 'go off road', or have any tyoe of arena situation.
Title: Re: Rules for Mad Max ? at a lost
Post by: Dr Mathias on May 18, 2015, 03:37:02 PM
Now we need someone to do motorcycles with freaks and lots of spikey bits. And who does road warriors?

Wargames Factory is going to release a set of 28mm motorcycles. Not sure when but I saw renders many months ago and a sprue shot surfaced after Salute.
Title: Re: Rules for Mad Max ? at a lost
Post by: Eric the Shed on May 18, 2015, 04:00:03 PM
Fantastic looking cars :o

As of tonight we are giving Battlecars (the old 1983 Boardgame) a run out for their money in a 28mm post apoc world  - this is not really Mad Max - the cars have guns, mines etc

+1 on Thunder Road great fun but very simplistic

- I'll be posting more on this later in the week...
Title: Re: Rules for Mad Max ? at a lost
Post by: dexter on May 18, 2015, 04:36:29 PM
what about AXLES and ALLOYS ? simple free and fun to play
Title: Re: Rules for Mad Max ? at a lost
Post by: Prodos on May 19, 2015, 08:57:26 AM
You could down load the Beta rules for Devil's Run: www.wordforgegames.com
Title: Re: Rules for Mad Max ? at a lost
Post by: Too Bo Coo on May 19, 2015, 10:30:28 AM
I DL'ed those devils run rules the other day and they look interesting. They inspired the sort of rules I will snot up for my 6mm mad max project.



They seem to be a 'Thunder Alley Advanced' set.  With my collection already it's still quite playable without buying the game I think.
Title: Re: Rules for Mad Max ? at a lost
Post by: nevermore on May 20, 2015, 10:17:52 AM
Gob smacked at the responce of this, thanks guys.
Title: Re: Rules for Mad Max ? at a lost
Post by: axabrax on May 20, 2015, 03:54:19 PM
Came across these figs and rules from Rebel minis today

http://stanjohansenminiatures.com/Road%20Rage%20Rules.htm

http://stanjohansenminiatures.com/Road.htm

Figures are not the greatest, but it's pretty much exactly what you're looking for in terms of the rules and subject



Title: Re: Rules for Mad Max ? at a lost
Post by: Braxandur on May 21, 2015, 09:33:29 AM
A few years ago we used a modified Gorka Morka rule set and it worked pretty well:

If you are interested I can send you the bare boned rules, just pm me.

Here are some pictures (inculding the west wind bikers)
http://leadadventureforum.com/index.php?topic=9053.0
http://leadadventureforum.com/index.php?topic=9173.0

We revived it a two years ago, which led to:
http://leadadventureforum.com/index.php?topic=52788.0
https://wordpress.com/post/2696256/124/

At the moment I'm looking at putting everything together once more and turn all the rules in a useable document. (Something to do in the holiday ;) )
Title: Re: Rules for Mad Max ? at a lost
Post by: 6milPhil on May 21, 2015, 02:43:12 PM
I've just found the Thunder Road rules... no idea if they're of any use.

http://files.geekdo.com/geekfile_download.php?filetype=application%2Fpdf&filename=ThunderRoad.pdf&filecode=lhb8d5a8w&validationcode=9d72277ead8a4d40509e99842cd10d71

from:http://boardgamegeek.com/filepage/9832/thunderroadpdf
Title: Re: Rules for Mad Max ? at a lost
Post by: nevermore on May 21, 2015, 05:12:33 PM
At the moment i am really getting involved with this car battles, Mad Max sort of stuff, converting more charity shop cars, this time though i have been taking pictures of the building of them.I am finding this very interesting and can't wait to battle with them.

Going to get those 28mm WestWind bikers for sure

Here is another one i just completed, i put a turbo jet engine on the back of this



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Title: Re: Rules for Mad Max ? at a lost
Post by: eilif on May 21, 2015, 06:53:41 PM
I might have posted this here at Lead Ad, but here's my response to a similar question on a different forum.
Quote
My club has done alot of mad-max type gaming over the years.  There are lots of great post-apoc rulesets, but finding one that makes vehicular and melee combat work in the same 28mm  game is a bit more challenging.  2 suggestions for you.

Nuclear Renaissance- This free ruleset by Ramshackle games has an excellent balance between vehiclular combat and man-to-man combat.  The "Tome of Triddlins" expansion is not quite as well done, but it adds alot of great wasteland tropes and features to the game and is well worth the $8 or so that the PDF costs. http://www.ramshacklegames.co.uk/nuclear/downloads.html
Ramshackle also makes an excellent selection of post-apoc vehicles that really fit the mad-max aesthetic. You can see the AAR's from some of our NucRen games here:
http://chicagoskirmish.blogspot.com/search?q=nuclear

The other ruleset that we used to play quite a bit is Wastelands.  It's also free and gone through quite a few revisions over the years.  You can find the latest version here:
http://s1.zetaboards.com/Post_Apoc_Wargames/forum/996833/
The forum at the like is entirely devoted to post-apoc wargaming and definitely worth a look.

I used to use it to run an Mad Max "Road Warrior" type of scenario game at conventions.  A 14 foot long board made for quite an event.
http://chicagoskirmish.blogspot.com/2012/05/atomic-highway-little-wars-battle.html


(http://3.bp.blogspot.com/--OngV-nmU18/T6Ld_eoqXQI/AAAAAAAABx0/UpgO2u9aByk/s1600/13+Into+the+narrows.jpg)

Post apoc is, IMHO one of the best genres for mix and max DIY kind of gaming.  There aren't many popular minis/rules/fluff package games that really capture the feel, but there are quite a few companies making suitable post-apoc miniatures.
-Ramshackle games (also has the best range of post-apoc vehciles and parts around)
-EM4
-Kalistra
-Lead Adventure
-Reaper
… just to name a few.

Also, the plentiful nature of cheap 1/43 die cast cars means that the options for conversion are numerous. 

I've blogged quite a few of my creations, but my favorite is still my take on the Mad Max V8 interceptor.
http://chicagoskirmish.blogspot.com/2012/04/last-v8-interceptor.html
(http://1.bp.blogspot.com/-iIsR4wkOMqY/T5Q_0fuXm5I/AAAAAAAABuo/1_rnaZeSE94/s1600/V8+Max.jpg)

Lastly, if you'd rather do a smaller scale (Hot wheels are aprox 20mm scale), then the suggestions above such as Car Wars or Warlands are good ones.  For a nice rolling-road kind of game, also check out the rules and vehicle-how-to's at Iron Hands/Necromundicon.
http://www.ironhands.com/roadwolf.htm

Enjoy!

Also, wargames Factory is coming out with a set of plastic bikers and bikes.
http://wargameterrain.blogspot.com/2015/04/wargames-factory-exclusive-plastic.html

I'm pretty excited about this as it reportedly has more riders than bikes so I'll be able to build them up and get some riders on my extra Hot Wheels bikes.
http://wargameterrain.blogspot.com/2015/04/wargames-factory-exclusive-plastic.html

http://chicagoskirmish.blogspot.com/2012/06/post-apocalyptic-cars-and-motorcycles.html
Title: Re: Rules for Mad Max ? at a lost
Post by: Papa Spanky on May 23, 2015, 03:33:58 AM
Axels and Alloys is a great free gameset. The only downside is there are no pedestrian rules. GorkaMorka had a great set of rules for a chase scenario that used moving terrain.
Title: Re: Rules for Mad Max ? at a lost
Post by: owenmp on May 26, 2015, 07:37:46 AM
If anyone is interested in experimenting with Car Wars to game the Mad Max movies, I wrote a blog post that might be helpful.

Mad Max: Fury Road, Car Wars, and Chassis and Crossbow
https://owenmp.wordpress.com/2015/05/24/mad-max-fury-road-car-wars-and-chassis-and-crossbow
Wheels, Weapons and the Wasteland
May 24, 2015
Title: Re: Rules for Mad Max ? at a lost
Post by: nevermore on May 26, 2015, 09:37:16 AM
Thank Owen will check them out :)
Title: Re: Rules for Mad Max ? at a lost
Post by: Papa Spanky on May 26, 2015, 10:44:40 PM
If anyone is interested in experimenting with Car Wars to game the Mad Max movies, I wrote a blog post that might be helpful.

Mad Max: Fury Road, Car Wars, and Chassis and Crossbow
https://owenmp.wordpress.com/2015/05/24/mad-max-fury-road-car-wars-and-chassis-and-crossbow
Wheels, Weapons and the Wasteland
May 24, 2015

Chassis and Crossbows! ahhh that was the name of that one, thanks I couldnt remember.
Title: Re: Rules for Mad Max ? at a lost
Post by: Too Bo Coo on May 27, 2015, 12:24:46 AM
Chassis and Crossbows! ahhh that was the name of that one, thanks I couldnt remember.

It's my preferred version of car wars and lends itself to a smaller table as weapon ranges are much shorter overall.  I HIGHLY recommend C&C over straight CW.
Title: Re: Rules for Mad Max ? at a lost
Post by: Zeebeest on October 25, 2015, 02:46:44 PM
hey,

Maybe I'm a bit late to get in on this. But I am looking for a fast playing car combat game where you can build you're own cars and play on an open table, not on a track or board. It' really doesn't have to include rules for pedestrians or even crews.

I have been looking at wasterland 3 and it looks god, but does anyone have any other (preferably free or cheap) rules that do the trick? oh, and playable with cars like hotwheels :)

It's a big list of preferences, but any help would be grately appreciated

Greetings,
Zeebeest
Title: Re: Rules for Mad Max ? at a lost
Post by: YPU on October 25, 2015, 03:12:55 PM
You could try and hop on the gaslands playtest, at gaslands.com

also, judging by the user name, another dutchy?
Title: Re: Rules for Mad Max ? at a lost
Post by: Zeebeest on October 25, 2015, 05:01:14 PM
Anyone ever tried these rules? It's called death race alfa http://boardgamegeek.com/filepage/45133/project-death-race-alpha-7-rules

Ps: not Dutch but Belgian ;)

Greetings,

Zeebeest
Title: Re: Rules for Mad Max ? at a lost
Post by: zizi666 on October 25, 2015, 08:50:30 PM
Ps: not Dutch but Belgian ;)

 8)
Title: Re: Rules for Mad Max ? at a lost
Post by: YPU on October 25, 2015, 09:09:11 PM
ah, I'm a brabander by birth so we can probably work things out when the rest of em sink in a few years.