Lead Adventure Forum
Miniatures Adventure => Future Wars => Topic started by: baldlea on June 20, 2015, 09:21:25 PM
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We recently played some Necromunda mixed with 2nd ed 40k. It was a simple "run from the bugs affair" but we loved it.
You can have a look here: http://crapidfire.blogspot.co.uk/2015/06/ive-not-posted-in-while-but-our-game.html (http://crapidfire.blogspot.co.uk/2015/06/ive-not-posted-in-while-but-our-game.html)
(http://1.bp.blogspot.com/-0wGVjasnZCI/VYV53M725DI/AAAAAAAABGg/7J6iUnTczRk/s1600/DSC_0012.JPG)
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Looks like a fun time was had by all.
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what gang rules did you use for the nids, michael turvey's?
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I think they were taken from "Inquisimunda" and seem largely the same as Genestealers from 2nd Edition 40k.
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hm but in inquisimunda you can buy genestealers or you have to roll a certain number in 2d6?
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The Genestealer game wasn't part of our mini campaign so it didn't use any gang building rules.
Three of us used our gangs as they were at the end of our campaign and the other player picked up a load of stealers. He started with 12 on the table then added d6 (coming from random table edges) each turn.
It was just a narrative muckaround.
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allright it was strange to have so many expensive 'stealers in a gang
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Yes...they are very powerful. Even more so in the cramped environment of a hive where you can't shoot at the things until they are upon you.
Proof that point systems are stupid at worst and a guide at best.