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Miniatures Adventure => Fantasy Adventures => Topic started by: Chesh on June 28, 2015, 09:01:58 AM

Title: Skirmish fantasy rules
Post by: Chesh on June 28, 2015, 09:01:58 AM
Hi all

Wondering if anyone can point me. In the right direction

I'm looking to try and find a set of rules that would cover small groups of 5-10 miniatures a side ( although maybe more for an evil sided played). Which includes multiple races and monsters.  I am also looking for something that includes fighting in buildings and magic in is part of.

I really like the 4ground Mordenburg buildings and want to create a board using them so looking for something that would fit in with the

Thanks in advance
Title: Re: Skirmish fantasy rules
Post by: Hobgoblin on June 28, 2015, 09:41:47 AM
The various Song of Blades titles from Ganesha Games cover that set-up nicely. In particular, the new Fightin' Fungi has a greatly expanded magic system from the original Song of Blades and Heroes.

The rosters in Fightin' Fungi tend to have more detailed profiles than the Song of Blades ones (more special rules per figure), which boosts the points cost and reduces the numbers per side.

But all the variants allow you to (quickly) create any profile you fancy, with an appropriate points cost. And there are countless examples to use as starting points if you wish.
Title: Re: Skirmish fantasy rules
Post by: julesav on June 28, 2015, 10:35:08 AM
The forthcoming 'FrostGrave' from Osprey might be what you're looking for?

Other contenders are 'Brink of Battle' and it's fantasy supplement. Then there's always good old 'Mordheim' itself, still available relatively cheap on Ebay last time I looked.

It might be worth giving Crooked Dice's '7th Voyage' a look over too!

Cheers

Julesav
Title: Re: Skirmish fantasy rules
Post by: Arthadan on June 28, 2015, 11:15:44 AM
Don't forget the upcoming Otherworld rules!
Title: Re: Skirmish fantasy rules
Post by: robh on June 28, 2015, 11:37:44 AM
Skulldred (if it ever gets beyond the eternal playtest stage) or Iron & Honor (which is available) will cover the type of games you want.

skulldred.blogspot.com (http://skulldred.blogspot.com)  Skulldred
http://redturbanpress.com/shop/  (http://redturbanpress.com/shop/) Iron & Honor

Skulldred possibly better if you want to go really monster heavy in your warbands.
The published release of Iron & Honor has improved a lot over the playtest versions from last year (I really like the magic system) and is a great skirmish ruleset. (Still not my perfect D&D Battlesystem replacement but close)
Title: Re: Skirmish fantasy rules
Post by: Arundel on June 28, 2015, 01:29:16 PM
I think they are OOP, but The Lord of the Rings Strategy Battle Game is a great system which could fit your requirements. They come up on e-bay all the time, if interested.
Title: Re: Skirmish fantasy rules
Post by: Chesh on June 28, 2015, 02:21:18 PM
Thanks everyone just ordered a copy of Songs of blades and Heroes
Title: Re: Skirmish fantasy rules
Post by: Luddite on June 28, 2015, 02:47:21 PM
SoBaH is ok.

There's always Mordheim.  A google search will find the rules and so much more now available for free.
Title: Re: Skirmish fantasy rules
Post by: Arundel on June 28, 2015, 03:01:00 PM
I like the Song Of series of games very much. I don't think you'll be disappointed. Let us know how you get on!
Title: Re: Skirmish fantasy rules
Post by: Faust23 on June 28, 2015, 04:35:37 PM
Depending on the level of detail/crunch you are looking for, you might consider Epic Heroes. Its the Fantasy supplement to Brink of Battle. We have both pdfs on sale through the summer. You can read more here:

http://leadadventureforum.com/index.php?topic=79994.0

You can also go to our website www.brinkofbattle.com and learn more. The 'About' tab has fact sheets for both books.

Title: Re: Skirmish fantasy rules
Post by: NurgleHH on June 28, 2015, 04:44:59 PM
There is also "Open Combat" from secondthunder. Simple, but good.
Title: Re: Skirmish fantasy rules
Post by: robh on June 28, 2015, 07:15:06 PM
As stated above SoB&H is......OK.  But on its own it is a bit limited.

You will need to look out for a few of the expansions also if you want to include a decent selection of monster types, terrain variants and campaign/character advancement.

http://www.rpgnow.com/browse/pub/2502/Ganesha-Games (http://www.rpgnow.com/browse/pub/2502/Ganesha-Games)
Title: Re: Skirmish fantasy rules
Post by: dadlamassu on June 28, 2015, 08:21:14 PM
We use our own well developed set of fantasy rules where magic is important but not overpowering.  They were written by a medieval historian with a fascination for magic. We use all sorts of figures and once you've played a few games you can easily design your own stats for any model creature, create heroes, villains etc.

They are free and a short trial version is here http://www.morvalearth.co.uk/me_simple_abridged_rules.htm (http://www.morvalearth.co.uk/me_simple_abridged_rules.htm)
Background http://www.morvalearth.co.uk/me_brief_history.htm (http://www.morvalearth.co.uk/me_brief_history.htm)
Sample actions http://www.morvalearth.co.uk/me_games.htm (http://www.morvalearth.co.uk/me_games.htm)

If you want the full rules PM me you e-mail address.  They are in S Word format but I can convert to PDF if thta helps.

Alan
Title: Re: Skirmish fantasy rules
Post by: Hobgoblin on June 28, 2015, 11:08:59 PM
As stated above SoB&H is......OK.  But on its own it is a bit limited.

You will need to look out for a few of the expansions also if you want to include a decent selection of monster types, terrain variants and campaign/character advancement.

http://www.rpgnow.com/browse/pub/2502/Ganesha-Games (http://www.rpgnow.com/browse/pub/2502/Ganesha-Games)

I'd agree that the expansions add a lot to SBH. But you can get a lot of mileage from the basic book alone.

As for a decent selection of monster types, there are more than 200 profiles in the basic book, including 10 or so for most of the standard humanoid fantasy races and a broad range of "beastmen", plus a very wide range of monsters - everything from dragons (of various sizes), golems and elementals to moulds, shrieking fungi and giant insects. Kobolds and minotaurs are missing, but you can get them for free here (http://www.ganeshagames.net/index.php?cPath=2_39&osCsid=b40eb1n5o8m8rujcefo30uekb2).

I'd wager that the monsters in the basic book would outweigh the variety in the average miniature collection (even for the likes of us ... ;)). And - importantly - the online generator (or the formula at the back of the rulebook) allows you to put together a profile for whatever creature you like in seconds. So if you want, for example, to stat up each and every one of Citadel's old chaos goblins individually, you can do it in a few minutes (I did it here (http://leadadventureforum.com/index.php?topic=77284.0)). And it's just as easy to do for anything else. My son and I pitted some Mantic "Orx" and a genestealer against a host of ratmen in one game; I confess that we used the submachine gun rules from the Mutants and Death Ray Guns variant for the Orx, but the genestealer was simply Q2, C4, Long Move, Combat Master, 100 points - and very deadly he was too!

That said, there are many more profiles in the expansions. What's interesting about them is the way they've been put together. So, for example, hobgoblins (in Songs of Gold and Darkness) share their stats with orcs, but get both the Gregarious and Evil special rules, which gives them a different twist - much better disciplined and effective if they have a leader, and sufficiently callous to risk shooting their own comrades if they're in combat with a foe. To my mind, it's a perfect profile for Tolkien's Uruk-hai, and a warband of them will have a very different flavour to standard orcs.

Of the supplements, I'd recommend Fightin' Fungi as a kind of "advanced SBH", as it includes the reaction rules (a brilliant way of breaking up the turn sequence still further - so that your opponent is hovering over your every dice roll looking for advantage) and a fully fleshed-out magic system. It also has interesting rosters that show some of the possibilities for making more complex characters (I like the "Orc Mercenary" profile that adds the Dashing trait to the basic orc to make it harder hitting on the charge, but balances it with the Coward trait. Throw in the Heavy Armour and Heavy Weapon traits, and you've got a really flavoursome warband member). Fightin' Fungi is standalone, but works really well as a supplement too and is well worth getting for the magic system alone. I volunteered to playtest it and have really enjoyed it.

Title: Re: Skirmish fantasy rules
Post by: Hummster on June 29, 2015, 12:57:18 PM
One more option is Two Hour Wargames rules, they even have a free set for this Swordplay http://www.twohourwargames.com/swordplay.html (http://www.twohourwargames.com/swordplay.html).
Title: Re: Skirmish fantasy rules
Post by: Hobgoblin on June 29, 2015, 01:00:14 PM
At the risk of hijacking the thread, I'd love to hear what people feel the respective strengths of the various skirmish systems are.

Title: Re: Skirmish fantasy rules
Post by: api on July 14, 2015, 02:20:39 AM
I would add Pulp Alley. It fits very well to fantasy style and is in my opinion the best skirmish game i ever played.

PA brings the perils and fortune cards which create a very pleasant dynamism in games. Initiative given as a reward is fun. Combat played in opposition are intense and engaging. All games are fun, fast, well balanced and meaningfull.

League creation is even simpler than SoBH (no maths) and very customizable too. You can also play big monster as a One Man League.

You could find free ruleset on their site : http://store.pulpalley.com/category-s/1823.htm
Title: Re: Skirmish fantasy rules
Post by: BigB on July 14, 2015, 02:41:38 AM
My group uses and loves Ares by Majestic Twelve Games.  Great set of rules
Title: Re: Skirmish fantasy rules
Post by: Brandubh on July 14, 2015, 02:42:23 AM
I will also chime in with Epic Heroes (part of Brink of Battle).
 I'm currently learning how to play and it's very good so far also having the ability to use whatever minis you want to with different magic 'levels' depending on how you like your fantasy.

Already mentioned SoBH is okay-ish on its own, but the expansions make it much better.

ymmv

-Patrick
Title: Re: Skirmish fantasy rules
Post by: Neldoreth on July 14, 2015, 04:15:03 PM
The Lord of the Rings Strategy Battle Game.

It's a good one that you should be able to find cheap at used game/book stores these days. It has enough profiles to fit pretty much any army, includes magic, and has good/solid rules for fighting inside buildings and cities. I've used it for light-magic Viking-based skirmishing, and for various other skirmishing not specific to Middle-earth.

The rules themselves are technically simply but tactically deep. It's likely the best game GW ever made (although I haven't read the Sigmar rules).

Thanks
n.
Title: Re: Skirmish fantasy rules
Post by: DS615 on July 14, 2015, 05:14:41 PM
My group uses and loves Ares by Majestic Twelve Games.  Great set of rules
I and my group could not agree more!
It's a magnificent set of rules that doesn't get nearly the love it should.

I personally place it as one of the "perfect" sets, along with Full Thrust for space battles.
Title: Re: Skirmish fantasy rules
Post by: deathjester25 on July 14, 2015, 06:28:25 PM
The Lord of the Rings Strategy Battle Game.

It's a good one that you should be able to find cheap at used game/book stores these days. It has enough profiles to fit pretty much any army, includes magic, and has good/solid rules for fighting inside buildings and cities. I've used it for light-magic Viking-based skirmishing, and for various other skirmishing not specific to Middle-earth.

The rules themselves are technically simply but tactically deep. It's likely the best game GW ever made (although I haven't read the Sigmar rules).

Thanks
n.

I agree with this 100%. I use it all the time and I don't own any miniatures from the range.
Title: Re: Skirmish fantasy rules
Post by: api on July 14, 2015, 06:30:14 PM
The Lord of the Rings Strategy Battle Game.

The rules themselves are technically simply but tactically deep. It's likely the best game GW ever made (although I haven't read the Sigmar rules).


100 times better than AoS

I agree with this 100%. I use it all the time and I don't own any miniatures from the range.

How do you create your miniatures profiles, you just pick ones you like?
Title: Re: Skirmish fantasy rules
Post by: deathjester25 on July 14, 2015, 07:17:30 PM
Yeah I kinda just use counts as. A goblin is a goblin after all.  I do have a lot of the old citadel lotr charters too.
Title: Re: Skirmish fantasy rules
Post by: BlackWidowPilot on July 14, 2015, 08:14:48 PM
Well, you might consider a tried and tested system that is right in the midst of a reboot/update... Bladestorm:

https://www.facebook.com/pages/Bladestorm-Tabletop/1629498853933750 (https://www.facebook.com/pages/Bladestorm-Tabletop/1629498853933750)


The original boxed set contents are available as a PDF, and that is chocked full of material and a three-tiered rules system (Basic/Intermediate/Advanced) for fantasy skirmish and larger scale battles of small units:

http://www.metal-express.net/what-is-bladestorm (http://www.metal-express.net/what-is-bladestorm)


Fun stuff to say the least, with both a myriad of fantasy human and non-human factions, critters, and a design system so you can pretty much adapt your favorite fantasy miniatures to the game without too much time or effort.

Hope this helps! 8)