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Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: rufus sparkfire on August 06, 2015, 12:51:47 PM

Title: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 06, 2015, 12:51:47 PM
Firstly, my new Frostgrave miniatures: ice toad, chronomancer and apprentice, snow leopard
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/frostmage1_zpssq8wz7sx.jpg)

My plastic soldiers are assembled and waiting to be painted. In the meantime, here are various models I've had for ages that seem to fit the game nicely.

Barbarian, templar, knight, warhounds! Though I think this barbarian might look implausible in a frozen city, unless he's unnaturally cold-resistant
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/henchmen1_zpsurda9mxw.jpg)

Sigilists
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/sigilist_zpstbh0gihj.jpg)

A boar and some wild dogs
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/boardogs_zpsyjzo74q4.jpg)

Small constructs
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/constructs1_zps3o612itx.jpg)
Title: Re: Rufus's expedition to the frozen city
Post by: JohnDSD2 on August 06, 2015, 01:51:37 PM
If your barbarians are from Yorkshire or further north, not a problem.
After all its grim up North and winter is coming.
 :D
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 07, 2015, 11:49:16 AM
That's a good point! He's probably fine then.
Title: Re: Rufus's expedition to the frozen city
Post by: tyrionhalfman on August 07, 2015, 03:30:36 PM
Yeah as a Yorkshireman I can confirm that you know when it gets really cold up north coz we wear socks under our sandals.
Nice looking collection of miniatures.thanks for sharing
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 15, 2015, 02:16:48 PM
Thanks! Also, I do in fact live in Yorkshire.

I've just found out that Wargames Emporium in Sheffield is starting a weekly Frostgrave night, so I need to get on with painting my plastic henchmen. I might try something like this as a starting band: chronomancer, apprentice, treasure hunter, thief, 2 thugs, dog, infantryman, 2 archers.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 19, 2015, 11:33:10 AM
I've finished five of my henchmen:

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/hench2_zps3jhfyefe.jpg)


So, with a couple of stand-in archers, I have a completed warband to use tonight (assuming someone will actually play me!):

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/band2_zpswt4hm5he.jpg)

I'm intending to have my chronomancer use fast act, fleet feet, time store, reveal secret, bone dart, elemental ball, leap, and heal.
Title: Re: Rufus's expedition to the frozen city
Post by: tyrionhalfman on August 19, 2015, 06:47:31 PM
Nicely done.I'm just loving the varieties coming from this one kit and how even without kit bashing with other sets no two warbands need ever look the same due to different combinations of weapons, heads and equipment and different paint jobs.thanks for sharing
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 20, 2015, 12:16:57 PM
Thanks! I found them time-consuming to paint, due to all the different layers of clothing. But they turned out quite nicely.

I played my first two games last night at Wargames Emporium. Thank you to my opponents and to the shop. I really enjoyed it, though unfortunately I made some major rules errors - wizards can't cast spells in combat! I was sure that I'd read on this forum that you could, but it's right there in the rulebook. I must have mixed it up with talk of casting spells into combat. So, while it was amusing, my wizard couldn't actually leap out of combat onto the roof of a nearby building.

[Photos borrowed from the Wargames Emporium facebook page]

(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtp1/v/t1.0-9/11892229_10153609592340559_5316613864669182555_n.jpg?oh=416aa704b9c5de2b928a3b8f8ecf37df&oe=563D2F16)

My wizard did quite a lot of lurking behind buildings...
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11921694_10153609600970559_8423986917751101339_n.jpg?oh=20652dd9f1ea1050ac4c3aaaf8cca41f&oe=56796810)

...as did my apprentice.
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10671218_10153609601155559_6036761619123104493_n.jpg?oh=0be15f9c25ee1694efcf16e64bb8b6f1&oe=567BD185)

I used bone dart a lot more than my chronomancer spells. I should have chosen a necromancer! Though, for some reason, I found myself buying the illusionist models after the games.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 21, 2015, 01:04:08 PM
The shop is planning to start a campaign in a couple of weeks, and I think I need to reassess my spell choices before it starts (I have so far used fast act, fleet feet, time store, reveal secret, bone dart, elemental ball, leap, and heal).

I don't think I made good use of the chronomancer spells. Fleet feet is an obvious choice, and I feel as though fast act could be powerful if used at the right time - it's also the only 8 on the list, which gives my apprentice more of a chance to be useful. As for time store: I have this fantasy of using it, and then later in the game unloading two bone darts into an enemy wizard's face. But at 14 it's too unreliable to begin with. Perhaps I should take decay instead. I wish there was an out of game spell on this list.

I'm happy with leap and reveal secret (even though I failed to cast secret in the two games I played).

Taking bone dart and elemental ball was a bad idea, because bone dart on 10 was always more appealing than elemental ball on 14, even if there was a group of enemies suitable for fireballing. But do I replace these with raise zombie and elemental bolt, which means giving up on having an easy damage spell? Or keep bone dart and take something like wall, which is easier to cast and might be useful in a lot of situations? I'm not sure.

I think I'll replace heal with familiar, which has the advantage of being an out of game spell.


Or I could change to the Illusionist school. I like the idea of taking glow, transpose, illusionary soldier, write scroll, reveal secret, shield, animate construct and raise zombie.
Title: Re: Rufus's expedition to the frozen city
Post by: JohnDSD2 on August 21, 2015, 02:43:24 PM
I've been on the receiving end of Decay and found it most annoying. I suspect it is a good choice for early in a campaign when there are no/few magic weapons about.
It can reduce any of the high cost soldiers to unarmed (and tears) and make them look like a waste of money on a roll of 8 or more and no save.
Why don't these guys carry backup weapons?  ;)
Title: Re: Rufus's expedition to the frozen city
Post by: Harry on August 21, 2015, 03:29:01 PM
Good stuff. Some nice mini choices.
Where are your wild dogs from?

I have that exact pair of sigilists lined up waiting for some attention. :D
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 26, 2015, 12:17:39 PM
Thanks for the comments! The wild dogs are from Crusader's dark age Irish range. I think they contrast nicely with my more heavily-built warhounds. The sigilists used to be scroll caddies in my Warhammer Empire army.

I think I will try decay for my Chronomancer. But first I'm going to try out an Illusionist warband, to see if I like it better.


Illusionists! The photo is a bit dark, but I'm quite pleased with these. I thought the wizard looked a bit odd with two empty hands, so added a walking stick... that will surely turn out to be a sword!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionists_zpsm0fzyxhu.jpg)

Zombies and a tracker.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/zombtrack_zpsxdvjunyo.jpg)

These are old Heroquest zombies, which didn't come out too badly considering the detail on the models is rather soft. The tracker is a Copplestone Tibetan who was included with a pack of baggage yaks. I only wanted the yaks, but by adding a bow and quiver he's quite suitable as a tracker.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on August 27, 2015, 11:34:51 AM
Last night was Frostgrave night. I found the illusionist much more enjoyable than the chronomancer - transpose was amusing and useful, while glow greatly boosted my shooting power. I also enjoyed having five out-of-game spells, even though my cunning plan to use write scroll/animate construct to call up a large construct failed. I actually failed illusionary soldier and raise zombie too, but I still prefer that to having eight in-game spells when I'm only likely to use three or four of them at most.

Highlights of the game: one-shotting the enemy necromancer with an archer while he was trying to hide behind his zombie friend; the small construct teaming up with a thug to defeat a treasure hunter, while the wizard and tracker defeated a bear; the apprentice and a thug transposing each other to quickly move treasure around; after the necromancer's apprentice used leap to escape to the top of a building, casting glow on him and then shooting him down.


Expedition from the College of Winterhold:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionband_zpsnwzglcvu.jpg)

Possible minions - small construct, large construct (having now seen the size of the official large construct model, I think mine is far too big), illusionary knight, zombie):
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/minions_zpse72ygkmf.jpg)

Illusionists again, along with the trusty walking book construct:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/illusionists2_zpsifr15tyz.jpg)

The campaign is due to start next week, so I need to decide on a starting lineup. I think I will go for the illusionist. I'm just wondering if I need to take bone dart instead of raise zombie, so that I have an attack spell available.
Title: Re: Rufus's expedition to the frozen city
Post by: bandit86 on August 27, 2015, 11:41:54 AM
I like the guy with the scrolls
Title: Re: Rufus's expedition to the frozen city
Post by: sunspear on August 27, 2015, 11:58:32 AM
Nice looking minis! really like them. I am wainting on the rulebook. Cant wait to get a game in.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 02, 2015, 01:20:22 PM
Thanks!

I've been looking through my collection for wandering monsters, and I have nearly all the options covered. I'm just missing a bear, gorilla and worm.

Toads, leopard, wolves, wild dogs, boar, giant rats (which seem to have died!), spiders (with unfortunate holes on the top to plug the goblin riders in), jabberwock (stand-in bear).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/animals_zpssutcnknq.jpg)

Skeletons, armoured skeletons, zombies, ghouls, wraith, vampire.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/undead_zpssx9llnv4.jpg)[

Trolls and a (smallish!) giant.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/trolls_zps7yanm4y0.jpg)

Small, medium and large constucts
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/consts_zpsrxmctrlm.jpg)

Imp, minor demon, major demon.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/impdemons_zpsk9ghyyei.jpg)
Title: Re: Rufus's expedition to the frozen city
Post by: tyrionhalfman on September 02, 2015, 06:05:02 PM
Impressive collection of minis.what I like most about frostgrave is being able to pull together so many diverse elements of your collection.thanks for sharing
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 04, 2015, 03:53:44 PM
Thanks! Yes, it's nice to find a use for my random things. Skirmish games are great for this, since you don't need entire units.

I bought a bear the other day, and have found a suitable werewolf model. The jabberwock might play the gorilla role.


Campaign log

Professor Mira Lund has held the post of Chair of Intangible Wonders for many years, during which she has never - as far as anyone can remember - left the grounds of Icefall College. When word reached the college that the frozen city of Frostgrave had begun to thaw and was now passable, Professor Lund was the first to submit an expedition proposal. So surprised were the funding council that they approved the request immediately. Within a week, the professor had selected a student as her assistant, hired a group of guides and bodyguards, and set out for the lost city.

Professor Lund is skilled in a variety of useful magical techniques, but has no experience of battle magic. However, she is a noted fencer, favouring the sword-and-dagger technique.


Professor Mira Lund [Illusionist] - glow, transpose, illusionary soldier, reveal secret, shield, write scroll, raise zombie, animate construct.
Sword and dagger.
Ysolda [apprentice] - sword and dagger.
Froki [tracker]
Gunmar [crossbowman]
Erik [archer]
Torvar [archer]
Garthar [thief]
Vorstag [thug]
Stenvar [thug]


The Professor's first foray into the city was a quest for the mysterious Living Museum. She was to face a rival band of dwarfs, led by an enchanter. I began by casting my five (!) out of game spells. I failed to write a scroll or to reveal a secret, but did manage to build a small construct (a walking book), raise a zombie, and create an illusionary knight. The enemy enchanter built a medium construct.

I only took two pictures. This one shows the Living Museum, with its statues that come to life when the treasure is disturbed. The shop had set this table up, using only four statues instead of six.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game1c_zpsktkdwr11.jpg)

The other two treasures were placed on their own on the other side of the board.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game1b_zpsvh5wdqux.jpg)

Some events from the game:

- An enemy thug ran for a treasure token on the left side of the board. My zombie and thief charged in before he could pick it up. In the resulting battle, the thug and thief killed each other in a single shot. The zombie was left standing by the treasure... had it possessed a brain, it would have been confused.

- My book construct took a treasure token, waking a statue that pounced on it. My wizard transposed the book construct with my tracker, allowing the book to escape with the treasure.

- My apprentice cast glow on the enemy enchanter... then my crossbowman shot him down!

- In fact, glow => shoot happened rather a lot. I also took out his apprentice this way.

- In the museum, my wizard carelessly got too close to the action and was charged by the last remaining enemy model - a man-at-arms on one wound. He took my wizard out of action! I shot him in revenge.

The game ended, since no enemies remained. My opponent had claimed one treasure, while I had five (two removed during the game, three left on the board). Five of my models had been taken out of action: the tracker, an archer, the thief, a thug, and my wizard. The wizard survived, but lost her items (just a sword and dagger, which I could replace for 10 gold). The thief survived unharmed. The thug was injured and would miss the next game. The tracker and archer were dead!

However, I had five treasure tokens. All five consisted of gold and a spellbook. The spells were: call storm (from my opposed school, so too hard to cast), spelleater (also not useful, since it's a neutral school while the superior 'dispel' is allied), wizard eye (useful, and from an allied school), beauty (illusionist spell!), write scroll (had already). Since I already had write scroll, that book could be sold for 250 gold. Together with the other gold I'd collected, this made a total of about 750.

My wizard gained three levels: I chose to increase her fight stat by one, decrease the casting number for write scroll by one, and learn a spell (beauty).

For my base, I chose the inn. I bought the kennel upgrade and some carrier pigeons.

So, I have four warband slots open, one of which is for a dog. I'm not sure if I should replace the tracker and archer, or buy better shooty soldiers instead - rangers or marksmen. For the last slot I either want a knight, templar or barbarian. I'm not sure which. I have more than enough gold.

Possibly a healing potion for the wizard would be nice too.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 05, 2015, 12:20:29 PM
These are the sample models I was given by Westfalia miniatures:

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/hobbitsoldiers3_zpslsvvihzr.jpg)

They're fantastic. I'm thinking about using some in my warband, but can't decide if they fit the theme or not.
Title: Re: Rufus's expedition to the frozen city
Post by: tyrionhalfman on September 05, 2015, 03:30:36 PM
They look great.I think they'd fit in really well, it'd be interesting to see a halfling in a more soldierly role instead of always being cast as the thief.Thanks for sharing
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 16, 2015, 12:25:51 PM
I'd like to make a full halfling warband. Perhaps when the Westfalia range is available.


Campaign log: game two.

I'd replaced my lost archer with a ranger and added a barbarian (taking advantage of the extra slot from my inn). So, my warband was:

Illusionist (now with a crossbow as well, since she lacked a damage spell)
apprentice
ranger
tracker
archer
crossbowman
barbarian
thug
thief
small construct
dog
(and one more thug who had to sit this game out due to injury)


Frostgraving in action!
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/11050866_1184016331625313_4102663316389626618_n.jpg?oh=7cc86fdcf7a7e6a38f8ea93b8a2a63d3&oe=5667D102)

The table I played on. More scenery this time... and a giant worm! (for the scenario 'the worm hunts')
(https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12004008_1183938298299783_849965975267992082_n.jpg?oh=81a6b15d7cb05b859655cdda66e948d8&oe=566B4F67)

Pregame spells went badly: no scrolls, no revealed secrets, no illusionary soldier, no new constructs. Just a zombie!

Some events:

- the enemy wizard threw a fireball that hit my book construct, zombie and barbarian, taking out the book and the zombie. The barbarian was shot soon after.
- I tried to cast glow several times, but kept failing. I switched to shield, which worked much better. Stupid dice!
- his apprentice ate a crossbow bolt.
- my ranger ambushed his wizard and took him down to one health point. Unfortunately, his archer fired a risky shot into the combat and killed the ranger! The wizard subsequently killed himself by failing to cast a fireball.
- I used transpose to swap his thug (carrying a treasure token) for his knight, which was in combat with two of my models.
- The worm appeared in the middle of the board! I shot it, causing some damage. It charged an enemy knight, who was already fighting my thief and thug.
- I used transpose again to swap my apprentice (carrying a treasure token) for my crossbowman. But, the enemy wizard used a transpose scroll to swap my crossbowman for his knight (the one fighting the worm!).
- I raised a new zombie, and sent it to join the worm fight. After a couple of rounds, the zombie finished off the massive creature. 100 bonus experience!
- the zombie then killed his (injured knight), and my wizard ducked out of hiding to crossbow the remaining enemy archer. Game over!

Bad results for me: my new barbarian and ranger both died. The thief was injured and will miss a game. Everyone else recovered (including my walking book construct! Hurrah). I hired a new ranger, and selected a knight instead of the barbarian.

I recovered three treasure tokens, which translated into two spellbooks, three scrolls, and some gold (Professor Lund continues to be very good at tracking down spell books - she's found seven so far). My wizard gained four levels: I chose to improve her fight stat again, and her health stat. I improved her ability to cast write scroll (I'm hoping it will actually work at some point), and learned bone dart. Icefall College disapproves of Necromancy, but they're a long way away.

I'm trying to decide whether to upgrade my base with a scriptorium or a crystal ball first. I need both really.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 26, 2015, 01:28:11 PM
Campaign game three:

On a 4 by 4 table this time. All the treasure either in the large tower or in the temple on the left.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3a_zpskldzpaqz.jpg)

I failed all my out of game spells, except reveal secret (helped by a crystal ball at my base). Then both my wizard and apprentice failed most of their spells throughout the game. It was up to the soldiers to do the work.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3b_zpswucfjtmj.jpg)

Both sides clash in front of the tower, while Professor Lund hides behind a shed.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game3c_zpsgj3qwrdl.jpg)


End result: 4 treasure tokens to me, 3 to opponent. My dog died, and my archer and crossbowman would have to miss a game. My opponent's apprentice died outright and had to be replaced at some expense.

My treasure tokens translated into two spellbooks, three scrolls, gold, and a ring of slowfalling. I gained two wizard levels, increasing fight to 5 and reducing bone dart's cost by one. I bought a scriptorium for my base (+1 to write scrolls). 



Campaign game 4:

Starting lineup:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4a_zpsruxjb9zm.jpg)

To this I added a zombie and an illusionary knight from my pregame spells, for a total of fourteen models (ten is the normal limit - I have an inn with a kennel for an extra soldier and dog).

This time I was playing a three-player game on the 4 by 4 table. My opponents, both enchanters, chose their corners first (adjacent to each other). I chose a corner on the far side of the table, and deployed my huge warband (marksman in the tower above, revealed secret treasure counter nearby).

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4b_zpsdqcdz1d3.jpg)

Professor Lund's goals:

1) avoid all danger
2) obtain treasure
3) kill enemies if necessary


Enchanter A went first, moving out into the open and casting telekinesis to move a treasure token towards himself. Enchanter B used a teleport potion to beam to the top of skull tower, where there were four treasures (the shop guy had set up the table and treasure tokens, so they weren't spaced according to the normal rules). My warband advanced, leaving the professor and her apprentice to hide behind their home tower. They stayed there, casting defensive spells.

Enchanter B's player opened hostilities by shooting at the exposed enchanter A... knocking him out of the game on turn one. While this is a bit harsh, standing in the open in front of several bows isn't very sensible. B continued to shoot at A's warband, since skull tower blocked line of sight to mine. B's wizard used telekinesis to levitate treasure tokens from the tower and drop them down to his troops below.

My tracker and treasure hunter ran to the two nearest treasures and claimed them. The others moved towards skull tower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4d_zpsna2hbon1.jpg)

While B and A continued to clash, I sent two rangers and a knight into skull tower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4e_zpsg9jcc4pn.jpg)

The leading ranger attacked enchanter B, but lost the fight (the ranger wasn't harmed however). The wizard chose to push the ranger away, and then leapt from the battlements onto the external stairway! This cost him some health.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game4f_zpsb0g4zp5c.jpg)

While my rangers took the remaining two treasure tokens, my knight burst out of the tower and attacked the fleeing wizard. Enchanter B was cut down.

After some minor skirmishes, my treasure carriers made it to the board edge and escaped. I had secured five treasures (four normal ones, and a revealed secret), and only a thug and the dog had been knocked out. I gained enough experience for Professor Lund (who spent the whole game hiding) to advance to level 12.

Enchanter A rolled to see what happened to his injured wizard... and got a one. The wizard was dead! The player, rather upset, announced that he was quitting until the lichlord campaign. I felt bad about this, even though I had nothing to do with his wizard dying. But perhaps he'll change his mind and keep going.

B's wizard was also hurt, and I think rolled 'badly wounded' (the wizard misses a game or pays 100).
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on September 30, 2015, 02:46:30 PM
My newly-complete treasure tokens:

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/treasuretk1_zpsxblcawop.jpg)

The book at the front has a tentacle reaching out from the page, but it doesn't show up well on the photo.
Title: Re: Rufus's expedition to the frozen city
Post by: joe5mc on September 30, 2015, 02:58:13 PM
Really enjoying your thread. Keep the reports coming.
Title: Re: Rufus's expedition to the frozen city
Post by: tyrionhalfman on September 30, 2015, 05:31:07 PM
Lovely tokens.thanks for sharing
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 03, 2015, 12:27:48 PM
Thanks!

Campaign game 5

Professor Lund was to face a summoner. While he was only level 6 compared to her level 12, wizard level matters much less than warband composition. The summoner already had a full warband of treasure hunters, trackers and a marksman. He could also, thanks to demons in bottles, the summon demon spell, and the imp spell, field far more models than I could (two minor demons from potions, up to two summoned demons, up to two uncontrolled imps. He also had a zombie, and tried to cast illusionary soldier).

We played on a 4 by 4 table.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5a_zps6wu1vmxe.jpg)

I successfully cast reveal secret, illusionary soldier and raise zombie, but again failed to write any scrolls (five games, zero scrolls). I chose to advance towards the treasure. My apprentice cast beauty on herself, rolling a 20 - this would make it extremely difficult for the enemy to target her.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5b_zpsqeqcfn5k.jpg)

Enemy marksman: a frog wielding a giant wasp.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5c_zpsfac37f6i.jpg)

I continued to advance. I hadn't realised how significant the enemy numbers were. The summoner threw imps to slow my advance.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5d_zpsor8y5omq.jpg)

Closer still. The treasure hunter on the left was carrying an explosive potion that he planned to throw into the enemy group. Unfortunately, he was hit by an unexpected elemental bolt and knocked out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5e_zpsn5mrpqdm.jpg)

Woodland animals lurking in a grove. All of these are treasure hunters (well, one might be a minor demon).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5f_zpsuekdxy0t.jpg)

The angry animals sweep in, destroying everything.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5g_zpso5pdo4ry.jpg)

Two rangers battle the animals. I got in two shots on the wizard, but did only minor damage. After this, the rangers were overwhelmed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game5h_zpspsvblhoj.jpg)

The professor was ambushed by two treasure hunters. She won the first round (she has fight +6), but more enemies were incoming. Her apprentice therefore transposed her with the marksman (who was subsequently knocked out). She and the apprentice retreated, throwing bone darts (these kept failing to cause damage). She was again attacked by a treasure hunter, but won combat and forced him to retreat. After trying another bone dart (no effect), she and her apprentice left the battle.

End result: I only managed two treasure tokens, one of which was my bonus one from reveal secret. Most of my warband had been knocked out. The tracker and dog died, while a ranger and the treasure hunter would miss a game. The professor gained two levels. The treasure amounted to some money, a couple of scrolls (immediately sold) and some boots of speed (+1 movement).

What I should have done in this game is hold back and shoot at the enemy, rather than advancing and allowing them to surround me. However, my opponent rolled very high for all his attacks, which didn't help.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 08, 2015, 01:32:26 PM
Campaign game 6

Professor Lund's last expedition into Frostgrave resulted in her warband being driven off by a gang of animal people. Two soldiers would be missing this game due to injury: a ranger and a treasure hunter. Two existing members (thief and thug) were replaced by a ranger and an apothecary.

The professor's pregame spells resulted in a zombie, a revealed secret, no illusionary soldier... and a scroll! After six games, improving the spell three times, and buying a scriptorium, I finally had a single scroll to show for it. I chose a scroll of restore life, as insurance against my apprentice dying. I'm sure I can expect two scrolls per game from now on.  :icon_razz:

The game would take place on a 4' by 4' table. Treasure was hidden in each of the six buildings. Dotted around were four medium constructs and two large: these would animate randomly when a treasure was picked up. Destroying them was worth 25 EXP for medium ones, and 50 for large.

Sideways view of the board. Professor Lund on the left, rival enchanter on the right. The constructs can be seen in the middle.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6c_zpsje7ft6mj.jpg)

The warband split into two groups. Here we see Professor Lund, a zombie, a book construct, a dog, a knight, an apothecary, and the revealed secret token. Oh, and also my unworn shoes under the table. Shoes and wargaming don't mix.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6a_zpspq9vf97h.jpg)

On the other side are the marksman, two rangers, a treasure hunter, and the apprentice (Ysolda).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6b_zps3r1lduqm.jpg)

Rival group a: knight, apprentice, dog, thief, thug.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6d_zpsnlkywp78.jpg)

Rival group b: enchanter, knight, medium construct, archer.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6e_zpsyw4xpmuj.jpg)

That seems to be only nine models on my opponent's side, so presumably he had some missing due to injury. With my zombie, I had eleven models.

My opponent won initiative on the first turn, and had both his wizard and apprentice cast fog spells among the treasure-houses. He did this to give his soldiers cover against my missile fire, though after casting he realised that I'd put all my missile units on one side. What he didn't know, however, was that Professor Lund had been practicing bone dart heavily in between games, so was now a serious ranged threat (not the case when I'd played this opponent before). So both fogs were useful. He advanced both his groups towards the houses, and I did the same. I had my wizard and apprentice cast defensive spells (beauty and shield), with the usual limited success (I had to empower them to get them to work). My apothecary collected the revealed secret token, then lurked around to see if anyone needed his healing potion.

We both arrived in the treasure zone (the glass counters are the fog spell). My book construct and knight (who wore the boots of speed I found last time) rushed into two of the buildings, ready to claim the treasure. On the other side, my treasure hunter did the same. The treasure hunter was the first to actually pick up a token, which woke a construct on the other side of the board. It attacked my dog, taking it out of action. My marksman shot at it, causing some damage.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6f_zpsfr4s7oae.jpg)

Professor Lund, with her zombie shield, lurks behind a building while the enchanter moves in.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6g_zpsjbp9xzcs.jpg)

On the other side of the board, my treasure hunter makes off with a treasure. My two rangers were hit by an elemental ball spell from the apprentice. This injured one, but the other was unharmed. He went into the building to collect the treasure, while the injured one gave covering fire.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6h_zpslelmbfee.jpg)

My marksman shot at the construct again, destroying it. With the way clear, the book and knight started to escape with their treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game6i_zpsl7ojvrxz.jpg)

I didn't take any more pictures. By now, all the constructs had woken up, and were moving towards the nearest targets. At this point, Professor Lund noticed she had clear line of sight to the rival apprentice, who was some three feet away on the other side of the board. Bone dart has no range limit, so she cast it... and hit... and took him out. Boom!

While the constructs mainly attacked the enchanter's warband (they were closer to them!), my soldiers withdrew. The injured ranger was knocked out by a construct. The other ranger, carrying treasure, was attacked by a construct, but won combat and pushed himself away. He was then able to flee through the fog, causing the construct to turn back towards the other warband.

Back on the other side, the enemy archer took out the professor's cover-zombie. The enchanter then cast elemental ball at her. He failed the dice roll, but empowered it with a magic item. At this point, I revealed that Professor Lund has fight +6.  :icon_razz: She dodged the spell. In response, she launched a bone dart at him... and took him out. Double boom!

The remaining enemy soldiers battled constructs while moving their two treasure tokens off the board. I moved my five off, taking a few bone dart/crossbow shots at the combatants. The professor bone-darted an archer.

So, at the end of the game I had five treasure tokens (four normal ones and the revealed secret). Two models had been knocked out: the dog and a ranger (and the zombie, but they only last one game anyway). The dog died, but the ranger recovered. My opponent had two treasures, but had lost several warband members including his wizard and apprentice. The apprentice recovered, but the wizard suffered a permanent injury: his arm was hurt, causing -1 fight. However, he had destroyed five of the six constructs, so gained a reasonable amount of EXP.

Professor Lund had personally defeated the enemy wizard, apprentice and an archer, which means a total of 270 bonus EXP! Adding the points for five treasures, one construct destroyed, and eleven spells cast, she gained a massive 655 EXP! This took her to level 21, which is an increase of seven levels!  :::cheers:::

I decided to increase her health and will by one each, improve bone dart, shield, write scroll and reveal secret, and learn one new spell (undecided which).

My treasure tokens were: 560 gold, a magic staff (+2 damage), a magic two-handed sword (+2 damage), 2 scrolls (not useful spells, but can be sold for 100 each), 3 potions (toughness, speed, explosive), and a spellbook for write scroll (the third one I've found! Since I know the spell, it can be sold for 250).

My warband list now:

Professor Mira Lund, Illusionist level 21 (sword, dagger, crossbow, healing potion, ring of slowfalling)
Apprentice Ysolda (sword, dagger, healing potion)
Marksman Gunmar
Ranger Kjeld
Ranger Torvar
Ranger Garthar
Treasure hunter Surrak (explosive potion)
Treasure hunter Vorstag (explosive potion)
Knight Torwald (boots of speed)
Apothecary Doktor Vitellius
Dog Sparky
Small construct Ex Libris.

I'm not sure what to do with the magic weapons or the other potions. Maybe the professor should use the two-handed sword! She'd only be fight 5 then, but would cause +4 damage in combat. Spell-wise, I can learn either telekinesis, fog or wizard eye.
Title: Re: Rufus's expedition to the frozen city
Post by: Timbor on October 08, 2015, 06:51:48 PM
Sounds like a fun game, but it seemed pretty sparse in terrain!  ;D

My vote is to use fog... I always have fun with that spell... waiting for someone to carefully set up a marksman and then shrouding him in fog!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 12, 2015, 12:19:13 PM
Well, the shop sets the terrain up, so I just play on whatever's there! I agree that it was a bit sparse, though since all the action was taking place among the buildings it didn't matter much.

Fog does seem useful. I'll have to make some templates.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 16, 2015, 01:33:10 PM
Campaign game 7

Pre-game team photo:
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7a_zpsmjekvj5h.jpg)

My wizard had now reached level 21, which was significantly higher than anyone else in the campaign. A player with a level 5ish wizard agreed to play me even so, which was nice of him! I suggested using the wandering monsters optional rule (I've been bringing monsters with me for the last few games, but kept forgetting about them).

We used a 4 by 4 table scattered with stone pillars and withered trees. After rolling my pregame spells (I passed 'raise zombie' and one 'write scroll' only) I deployed in several groups.

Wizard, zombie, knight, apothecary, marksman, ranger, treasure hunter, construct.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7b_zpswy4l64q5.jpg)

Ranger, apprentice, treasure hunter, ranger, dog.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7c_zpsdh3hzoyv.jpg)

Professor Lund, as usual, used her zombie as a personal shield.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7e_zpsxykps8zq.jpg)

My opponent's wizard was a necromancer with a fondness for bears and skeletons.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7f_zps3g1hh3fy.jpg)


Both sides advanced towards the treasure tokens. I cast defensive spells (shield and beauty) while my opponent tried to cast wizard eye - he had bad luck with his spells throughout the game. The warbands exchanged missile fire as they drew closer. The necromancer cast a bone dart at the professor, but her high fight value and zombie cover made her difficult to hit. She responded in kind, wounding him.

A bear bears down on my treasure hunter.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7g_zpsksm4cyks.jpg)


Picking up the treasures caused the arrival of three wandering monsters over consecutive turns. An imp arrived on the left side, followed by a ghoul. On the right side, a boar appeared next to my treasure hunter, who was already facing the necromancer's pet bear. The imp defeated my opponent's zombie, then attacked his apprentice. The apprentice eventually killed it. The boar was killed by the efforts of my treasure hunter and ranger.


My living dog fights his skeletal dog while everyone else circles warily. The dead dog was eaten!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7h_zpsdwwp2zgh.jpg)

The random ghoul gives a bear a friendly stroke. The bear subsequently ate him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game7i_zpssclpehvc.jpg)

On the right side of the board, the necromancer made another attempt to bone-dart the professor, but was unsuccessful. My soldiers killed his bear, before trapping him in combat and knocking him out.

On the left, a frantic battle for the last treasure token took place. While Sparky the dog contested the token in the face of heavy bowfire, my rangers moved up to support him. Unfortunately, one of them was shot down on the way, and the other was heavily wounded. The other enemy bear began to chase my apprentice.

Professor Lund, after finishing her business on the right side of the board, began to move left. She used transpose to swap an enemy archer in combat with my ranger for the (wounded) enemy apprentice. The apprentice was soon defeated. Before long, the only enemy remaining on the board was the bear, still in pursuit of my apprentice.

I had my apprentice cast teleport (empowered by 7 health!) to escape the bear. It then pounced on my knight, winning several rounds of combat and almost eating him. However, I eventually moved a second model into the combat, and slew the beast.


At the end, I had four treasure tokens to my opponent's two. I'd found a ring of power, a magic bow with +2 damage, potions of strength and invulnerability, a grimoire of animate construct (which I already have, so I can sell it for 250 gold), and 250 gold. All my casualties recovered. Professor Lund gained 380 EXP (4 treasures, 10 spells cast, 2 soldiers defeated), which took her to level 25. I may have to start a new warband until someone else reaches a similar level.

Even though there was a substantial level difference, the game didn't feel like a walkover. Had my opponent's dice rolls gone better, things could have been very different.
Title: Re: Rufus's expedition to the frozen city
Post by: Timbor on October 16, 2015, 01:47:41 PM
Another nice writeup.  It is also nice to hear that a fun game can be had even when there are level discrepancies.

My favourite picture is the one of the ghoul giving the bear a friendly stroke.  lol
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 16, 2015, 03:19:11 PM
Yes, I was also amused by the ghoul's attempt to make friends. It's too bad the bear wasn't interested.

I feel a bit bad about being so far ahead of everyone else, level-wise. I'll probably start a new warband next time. Perhaps an all-halfling group!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 27, 2015, 01:20:57 PM
Campaign game 8

Since Professor Lund was now level 25, I decided to start a new warband until such a time as someone else caught up a bit.

Jhoira (chronomancer): sword [spells: fast act, fleet feet, time store, elemental bolt, raise zombie, reveal secret, leap, brew potion]
Rufus (apprentice): sword
Sven (barbarian)
Erik (archer)
Torvar (archer)
Garthar (thief)
Vilkas (thug)
Stenvar (thug)
Vorstag (thug)
Ulf (thug)

Jhoira was expelled from Icefall College several years ago (or possibly sometime quite soon) as a result of her reckless experiments with time. She returned to her home town of Innswatch on the edge of the Crescent Sea, where she became court wizard to the Hetman. Now she has traveled to Frostgrave in search of the rumoured Infinite Archive, where every possible future is described.

The first rival she faced was a level 6ish witch with a fondness for bears (bear-themed warbands are popular). The two warbands met in a small but relavatively open area of ruins.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8a_zps8swppq9k.jpg)

The enemy warband, which included three barbarians and two huge bears, lurks out of sight. Jhoira's archers claim the high vantage points, while the others take cover.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8b_zps2dlg0kpz.jpg)

The time-wizard and two of her northmen guards. A bear appears in the distance!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8c_zps9hrgk3gn.jpg)

Rufus the apprentic directs his men as the bear starts to move forward.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8d_zpsx3mk9ut3.jpg)

The bear is swept up in a leap spell, and lands very close to Jhoira's band. She sends her men in to attack it, and the mighty beast is overwhelmed by numbers. A second bear races across open ground, coming under arrow-fire from above.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8e_zpsvq7ftwtp.jpg)

An enemy tracker teleports (with the aid of a potion) onto the steps of the tower. Stenvar the thug heads for a treasure token, but is attacked by a warhound.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8f_zpsbh2qglmg.jpg)

Sven and Vilkas claim a treasure, but Sven is hit by a blinding light spell!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8g_zpsodtdfnn4.jpg)

A pair of ice toads arrive!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8i_zpsdvktra38.jpg)

The toads hop towards the enemy treasure hunter, who thought he only had to deal with Garthar the thief.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game8j_zpshslaxj1j.jpg)

However, the toads were no match for the hunter... and neither was Garthar. As the game continued, the bear cult wore down Jhoira's warband. Eventually, the time wizard and her remaining followers withdrew, leaving the ruins to the bears. However, she'd managed to claim three of seven treasure tokens, which included an orb of power, a magical dagger, and a grimoire of elemental ball. She gained two levels, which she used to increase her health by one and to reduce the casting value of elemental bolt by one. Vilkas died, while Garthar would miss the next game. Not a bad result!

Game in progress (from the shop's facebook page):
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameinprog1_zpsajazdpxp.jpg)

Frostgrave dress code: shirt required, shoes optional.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameinprog2_zpssiklh89x.jpg)

There was time for a second game. See next post!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 27, 2015, 03:29:17 PM
Campaign game 9

Since I didn't want to waste time, I made no changes to my warband other than re-buying Vilkas and Garthar (Jhoira manipulated the time-streams so that neither was actually harmed in the last battle!). My opponent was a summoner of level five or so, with a reasonable number of the more expensive soldiers. The warbands met at a village just outside Frostgrave.

The summoner, a trafficker in things that should not be disturbed by mortal man, lines up his troops.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9a_zps5v9hiskx.jpg)

Jhoira, whose bold experiments in temporal mechanics are certainly worth any trifling risks they involve, leads her men forward.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9b_zpsdsyx5z92.jpg)

Rufus does the same.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9c_zpsedyuvjjh.jpg)

Twas Brillig! A jabberwock (using the gorilla stats) burbles onto the scene. Unfortunately, it appeared on my table edge, uncomfortably close to my treasure-carrying zombie. The monster pursued the zombie, until (with a surprising level of reasoning power) the zombie chose to duck behind a tree, breaking the jabberwock's eye contact. With no targets in sight, it moved randomly instead.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9d_zpseczeerl6.jpg)

Ulf and Stenvar find treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9e_zpsyd0vhlt6.jpg)

A wild snow leopard appears!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9f_zps8uak0tkt.jpg)

Sven and Torvar face off against a demonic fishman and an infantryman.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9h_zpsfvldwndt.jpg)

Jhoira casts leap on Vilkas, lifting him and his treasure token over the tower and away from the jabberwock.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9i_zpsuh1jhwbh.jpg)

The jabberwock wiffles along in the vague direction of the enemy warband. Missile fire from the tower injures it. It eats an imp, but is then killed by another arrow volley.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game9j_zpsrzm9vda6.jpg)

Rufus has been using his leap spell to speed treasure-carriers to safety, but now finds himself under attack from the enemy warhound. He and the dog land simultaneous strikes, and both are seriously injured. Some distance away, Jhoira faces a difficult choice: does she use her leap spell to get Vilkas and the treasure away, or does she use it to save Rufus from the dog?

After weighing up the options, she chooses to cast the spell on.... Rufus. It works, and he vaults away from the surprised beast. Vilkas is left to walk; he is hit by a bone dart from the summoner's apprentice, which takes him out. Jhoira is now alone. She considers picking up the treasure before withdrawing, but decides the risk is too great. She hurries away from the battle.

Even so, she has managed to retrieve four of the seven treasure tokens, finding another magic dagger, spellbooks of mud and circle of protection, two potions, and some money. She has gained two levels, which she uses to improve elemental bolt and leap. The only real casualty is Vilkas, who has died for a second time (unless a past version of him can be pulled out of the time stream again).
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on October 31, 2015, 12:32:45 AM
Campaign game 10: quest for the golem, part 1

Vilkas did, in fact, survive... or rather, Jhoira was again able to reach into an alternate future and draw out a version of him that survived. Of course, this is precisely the sort of thing that caused her to be expelled from Icefall College, and with good reason. If she ever encounters Professor Mira Lund in Frostgrave, the professor will doubtless have something to say on the matter.

Jhoira and her warband took over one of the frozen city's many derelict inns, renaming it 'The Tolarian Academy.' A pigeon loft was installed to allow for easy communication with outlying settlements, and a second barbarian warrior - with the extremely common name of Ragnar - was hired. A short while later, Jhoira's divinatory skills revealed that a strange and powerful artifact was active not too far away. She set off at once.

The warband arrived to find a scene of devastation: bodies were strewn among the ruins, dismembered or simply pounded into the stones. All of them were fresh. No less than three other warbands had also been drawn to this aftermath of slaughter, each led by a necromancer. Could they have been responsible? If not them, then what?


The warband cautiously lurked behind the fallen pillars, trying to avoid attracting the attention of the necromancers. Rufus the apprentice had been practicing his alchemy back at the inn, and had succeeded in creating a demon in a bottle. It should serve as a useful distraction.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10a_zps5dnv4yuq.jpg)

Two of the necromancers were substantially more experienced in the art of sorcery than Jhoira, though the third was a novice.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10b_zpsfkhyz44u.jpg)

All four warbands had the same goal: to examine the twenty corpses for signs of what killed them (oh, and to rifle through their pockets for loot too).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10c_zpsarrcyxn2.jpg)

At the center of the area was this oddly-futuristic ruin. To Jhoira's practiced gaze it crackled with temporal energy.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10d_zpss1mz6cyn.jpg)

Jhoira, drawing on her orb of power, sent Vilkas hurtling onto a rooftop with a leap spell. Once there, he examined a dead body... there were no clues, but the man's undamaged backpack was full of treasure! Looking down from the tower, Vilkas saw one of the necromancers leading his group of dead men and - incongruously - bears through the rubble. They too were searching corpses, and discovered a peculiar set of papers [the golem notes!].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10e_zpsurccu7yj.jpg)

Meanwhile, Garthar the thief searched a dead horse while Erik and Torvar covered him with their bows. Sure enough, a man at arms from the novice necromancer's warband began to hurry towards them. He was wounded by bowfire as he approached, then overwhelmed in combat.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10f_zpsvk3en5kq.jpg)

The bottled demon had been entrusted to Vorstag the thug, who released it as soon as he could. The entity within proved to be a rather traditional beast with bat-wings and a tail. While the barbarians searched another body (finding more treasure), the demon raced ahead and attacked the bear-necromancer. The two combatants injured each other, but neither was able to gain the upper hand until one of the necromancer's thugs intervened. The demon was swiftly banished.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10g_zpsldzrqmdh.jpg)

Stenvar searched yet another body, only to find that the man was still alive! But he was horribly wounded, able only to mutter, "The great metal devil! It killed us all!" before expiring.

Perhaps there was some existing animosity between the necromancers, or perhaps it was simply fate, but the chronomancer warband was largely ignored. While Jhoira's men searched bodies and retrieved treasure, the necromancers fought bitterly against each other. Bears fought treasure-hunting ghouls.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10h_zps02nrblz0.jpg)

Jhoira and Rufus remained at a safe distance, using leap spells to speed their hirelings across the ruins (though not without injury, since their spells needed considerable amounts of life energy to succeed. No doubt the sheer number of necromantic spells being cast was unbalancing the aether).

Erik felled an enemy marksman with a single arrow, while Vostag, Stenvar and Ulf examined another corpse.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10i_zpssr7kseki.jpg)

As bear fought demon, Jhoira and her warband withdrew from the field. While they had learned little about what had occurred here (only that some monstrous construct was on a rampage), they had found a considerable amount of treasure [five treasure tokens].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game10j_zpsjyxi53vb.jpg)


Jhoira advanced to level 8, improving fight, health, elemental bolt and leap. The warband had taken no casualties apart from the temporary demon.
Title: Re: Rufus's expedition to the frozen city
Post by: Knightofspades on November 01, 2015, 09:31:24 AM
Very fun and detailed battle reports I enjoyed reading them.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on November 11, 2015, 12:34:59 PM
Thank you very much!


Campaign game 11: hunt for the golem, part 2

The granite golem, an ancient war machine responsible for the scene of slaughter we discovered last time, had been sighted! The deadly machine had been tracked to a remote area of the ruined city, among nine of its lesser comrades. This would be an opportunity to observe the golem in action... without damaging it!

The mission was to recover treasure as normal, while also observing the granite golem. Bonus experience points would be awarded for getting close to the golem, for casting non-damaging spells on it, and for engaging it in combat... but destroying it would cause the campaign to end in failure (with no EXP for anyone!). There were also nine minor constructs scattered around the area.

Jhoira and two of her necromancer rivals from last time would face the golem (the third necromancer wasn't available).

Team photo. Also pictured is a lesser demon, ready to be summoned from a bottle... except that I failed the 'brew potion' rolls, so didn't get one.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11a_zpsxn4b0ft8.jpg)

Aerial shot of the board.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11e_zpslmezzcya.jpg)

Jhoira's warband skulks in the blighted woodland.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11f_zpsfhclada4.jpg)

Necromancer who likes bears.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11b_zpsyitvt9y3.jpg)

Necromancer who likes spiders.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11c_zpsj6mo5ya4.jpg)

The part of the granite golem was played by Sauron.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11d_zpsrtjrmeig.jpg)

The golem sees a dog, and charges.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11g_zpszdwvuxyp.jpg)

Ragnar the barbarian attacks a minor construct while Garthar grabs the treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11h_zpsxg6s7boa.jpg)

Bear-necromancer secures treasure while trying not to get too close the the golem.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11i_zps4hufsyix.jpg)

Spider-necromancer does the same on the other side.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11j_zpsnf0gnvsz.jpg)

Rufus the apprentice leads from the rear.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11k_zpstp3hkuam.jpg)

Ghoul strokes a bear, part 2.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11l_zpszf7agszl.jpg)

While the necromancers clash, the golem is locked in combat with a man-at-arms. Spider-necromancer has his marksman shoot into the combat, hoping to hit the man-at-arms, sure that the golem would be unharmed if it was hit instead. He promptly caused 10 damage to the golem, reducing it to only 6 health. The next time the golem fought, the man-at-arms won... and caused 6 damage.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11m_zps4iculs0e.jpg)

Since the destruction of the golem would end the campaign immediately, it was decided that 'the dice was cocked' and needed to be rerolled. Disaster averted!

All sides decided to retreat from the field to prevent and further accidents. On the way off, Jhoira sniped an enemy apprentice with an elemental bolt, and two of her bored barbarians ambushed a bear.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game11n_zpsjuqs0ecb.jpg)

At the end of the game, Jhiora's warband had recovered three treasure tokens: a spellbook for 'possess', a ring of power, and approximately 350 gold.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on November 13, 2015, 03:36:43 PM
Campaign game 12: the hunt for the golem, part 3.

After the field encounter, the three warbands tracked the granite golem to a crumbling factory complex. The receding ice had left the ruins in a dangerously unstable state, but the lure of arcane technology was too great to ignore.

This was the final part of the mini-campaign. The golem was here, ready to attack any intruders. Additionally, it was possible for walkways to collapse or for rubble to fall on soldiers' heads. Any treasure tokens found can contain special items instead of standard ones.

View from above (standing on a chair).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12a_zps3keymesu.jpg)

Yes, it's 40K terrain!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12b_zpsiwrrgkti.jpg)

Jhoira lead her warband into the factory. Her followers were a mixture of pragmatic soldiers and crazed, under-dressed northmen. Oh, and a zombie.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12c_zpsr1hyjzgm.jpg)

The opposition was the same: one necromancer who likes spiders...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12d_zpswrzl6xrv.jpg)

...and one who prefers bears.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12f_zpssffxebfb.jpg)

The granite golem looked different this time.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12e_zpsgnnfdycf.jpg)

An enemy treasure hunter, supported by a bear, went after a collection of tomes.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12g_zpshjyyho1z.jpg)

The golem appeared from its lair. Jhoira attempted to hit it with a lighting bolt, but rolled a 1. Rufus the apprentice also tried, and also rolled a 1. Enraged, the golem launched a rock at Jhoira's zombie-shield, but it missed.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12h_zpsrpinez0u.jpg)

Spider-necromancer moves his troops forwards, taking shots at the treasure hunter.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12i_zps1ls9rr26.jpg)

Jhoira's band skirt around the edge of the complex, shooting arrows at the golem.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12j_zpsffu2hqxx.jpg)

Bear-necromancer moves half his warband towards Jhoira.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12k_zps7ipvddl7.jpg)

The golem had sighted enemies closer to its lair, and moved to attack them. After a prolonged fight, the treasure-hunter-ghouls destroyed it... resulting in an explosion that knocked one of them out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12l_zpsp0rz3hrb.jpg)

After some magical leaping to speed things up, the chronomancy warband had three treasures secured.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12m_zpsxw2fayko.jpg)

Bear vs spider (the spider is also a bear, stat-wise). The bear won!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12n_zpsodhnhjbd.jpg)

Spider-necromancer had left the board with three normal treasures and a revealed secret. Bear-necromancer had three in his possession, but some of Jhoira's men decided to mug one of the carriers! Jhoira herself launched a lightning bolt at the necromancer's apprentice, knocking her out. This treasure was taken by the chronomancy band, bringing their total to four.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game12o_zpstac3mhwa.jpg)
This was quite a mean thing to do, really!

The game, and the mini-campaign, was over. The golem had been destroyed, and the secrets of the factory had been raided. Jhoira gained three more levels, taking her to level 14. The only casualty was Garthar the thief, who would miss the next game.

As for the treasures... well, there wasn't time to roll for those. It will happen next week!
Title: Re: Rufus's expedition to the frozen city
Post by: Devoted of Slaanesh on November 13, 2015, 07:05:07 PM
Amazing mate! Enjoyed your posts and models a lot!!! Keep them comming!  :D
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on November 16, 2015, 01:13:30 PM
Thanks! I'm glad you like the posts!
Title: Re: Rufus's expedition to the frozen city
Post by: Knightofspades on November 16, 2015, 01:29:04 PM
Very cool battle reports! Great work.
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on November 24, 2015, 03:54:00 PM
Thanks!


Campaign game 13

The loot from the golem factory turned out (unsurprisingly) to consist of mechanical upgrades for metal men. Unfortunately, enchantment is the opposition school to chronomancy, so Jhoira was unable to put them to use. She decided it was time to leave the frozen city and return home to study the various treasures she'd discovered.

However, on the outskirts of Frostgrave, she encountered a sigilist and his warband, several of which were weird creatures constructed from books! A conflict was inevitable.

[note: we had the likelihood of monsters arriving increase by one for each treasure token that was picked up.]

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13a_zpszglrhia6.jpg)

The battlefield, viewed from above.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13f_zpsy6slksrd.jpg)

Jhoira split her warband into groups and had them advance cautiously.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13b_zps68hblpoi.jpg)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13c_zpsv5xrrccj.jpg)

The sigilist did the same.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13d_zpskmpwjkwm.jpg)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13e_zpshwa47rkq.jpg)

The book-golems crept around the side of a watchtower.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13g_zpsyo0bj2f2.jpg)

Jhoira launched an elemental bolt, sending the enemy scurrying for cover.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13h_zpssv2f0kdr.jpg)

A pair of giant, skeletal rats arrived on the scene.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13i_zpsvijzi7nn.jpg)

Jhoira's men reached some of the treasure, but the sigilist's soldiers were massing for an attack.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13j_zps4dgcnax6.jpg)

Erik the archer shot an arrow at the enemy apprentice, which struck home. The young mage was unable to continue the fight. A moment later, a sleepy bear was roused from its lair, and attacked!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13k_zpszizycmnn.jpg)

Ulf bravely took on the bear, so that Stenvar could escape with the treasure. The bear knocked him down. Rufus the apprentice began to fear for his safety.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13l_zps7gvf4clk.jpg)

Ragnar and Torvar were outnumbered by their enemies. After a few rounds of combat, both were defeated.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13m_zpsndmqsqp8.jpg)

Jhoira had used Time Store to save an action, and now used it to cast two elemental bolts at the enemy wizard! Unfortunately, neither did any damage. [I've been wanting to do the time store/double elemental bolt combo for ages now, so it was nice to finally have the opportunity. It's too bad it didn't work though.] A turn later, Jhoira sent a single bolt at him, and took him down!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13n_zpsvoqyimvw.jpg)

A troll arrived! It spent the game wandering around in circles, since no one was willing to risk going near it.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13o_zpsvltq3jjo.jpg)

The bear caught up with Rufus, and attacked him! He was forced to play dead [knocked out].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13p_zpsxsq0ortb.jpg)

The rats caught up with a sigilist soldier, and defeated him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13q_zpsg7fcj8p2.jpg)

The rats went after a book-beast. While he was busy fighting them, the wandering bear charged in.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13r_zpsnqet5mxh.jpg)

With the rats and the book-beast defeated, Jhoira sent her zombie after the dropped treasure. She fired off an elemental bolt, intending to hit the bear, but fried the zombie instead.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13s_zps78nzxqnb.jpg)

A sigilist book-golem completed a lengthy escape with a treasure token. Only Jhoira (and the bear and troll) remained on the field, so the game ended. Jhoira's warband had taken four treasures to the sigilist's two.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/game13t_zps3z47vjlj.jpg)

Rufus the apprentice survived his encounter with the bear, but Ulf and Vilkas had died. Erik and Ragnar were injured. This was the greatest number of casualties the chronomancer band had suffered for quite some time, which only strengthened Jhoira's belief that it was time to leave.

She left the city only days before the first signs appeared of a new power rising in Frostgrave...

[I'm starting a new warband for the lich lord campaign]
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on November 26, 2015, 03:14:54 PM
Thaw of the Lich Lord game 1: Total eclipse

Oskar Hollowhill, gentleman explorer and scientist, was visiting the library at Icefall College when word arrived from Professor Mira Lund's expedition to the ancient ruins of Frostgrave. Mr. Hollowhill was astonished that the professor - whom he knew as a theoretician who rarely left the east wing of the college - had dared to make such a perilous journey... and he was even more astonished by the secrets she'd uncovered there. He resolved at once to travel to the frozen city.

After retrieving his lazy apprentice Rufle from the college refectory, Mr. Hollowhill set out at once for the estate of his old traveling companion, Baron Edwinicus Stoutwallow. The Baron was as excited about the venture as Mr. Hollowhill had hoped. It took only a couple of days to assemble the necessary provisions, and to equip a small party of the Baron's retainers for the journey.

While on the road to Frostgrave, they met other groups who were fleeing the city, speaking of a nameless evil that had thawed out among the demon-haunted tombs. Undeterred, Mr. Hollowhill pressed on.


Oskar Hollowhill, an enchanter [level 0]: sword
[Spells (casting number): enchant weapon (8 ), embed enchantment (12), telekinesis (8 ), write scroll (14), brew potion (14), elemental bolt (14), leap (12), restore life (24)]

Rufle Sparkfoot, an apprentice: sword

Baron Edwinicus Stoutwallow, a templar
Jimmy Quicknap, an archer
Jonny Quicknap, an archer (brother of the above)
Fredrik Aleborrow, a javelineer (actually armed with a crossbow pistol)
Willbur Brandymire, a javelineer (actually armed with a sling)
Sammie Overglen, a thug
Fang, a warhound
Bessie the Yak, a pack-mule (actually, in fact, a yak)

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1a_zpsmgqmfmzh.jpg)

Before the game, Oskar and Rufle each made a 'bottled demon' potion. Sammie was given one, while the other was stored in one of Bessie's bags. Oskar wrote a scroll of 'restore life.'


Mr. Hollowhill and the baron led their expedition into a suburb of the city dominated by five great towers. Several treasures, freed from the retreating snow, had been sighted.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1b_zpsxngr8zo0.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1b_zpsxngr8zo0.jpg.html)

A pair of elementalists and their bodyguard of uniformed soldiers had also spotted the treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1c_zpshantkj4n.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1c_zpshantkj4n.jpg.html)

But as the two warbands arrived on the scene, a shadow fell over the face of the sun. Though it was midday, the world grew dark. Mr. Hollowhill recognised the phenomenon of the moon eclipsing the sun... but he was quite certain that no such eclipse was due.

As the growing darkness hid the rival band from view, Mr. Hollowhill led Bessie forward.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1d_zpsubl7gsgr.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1d_zpsubl7gsgr.jpg.html)

Rufle and the baron urged the nervous halflings to advance. Fang, normally a fearless guard-dog, whined piteously at the unnatural darkness.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1e_zps7hwkibtl.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1e_zps7hwkibtl.jpg.html)

The halfling wizards used telekinesis to drag the two treasures beside the tower closer.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1f_zpsieiroqri.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1f_zpsieiroqri.jpg.html)

Bessie and the baron carried their treasure to safety.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1g_zpsbhyavicm.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1g_zpsbhyavicm.jpg.html)

With the darkness preventing any long-ranged attacks, the halflings rushed forwards to claim four of the treasures. In each case, the halfling (or yak!) collecting the treasure was screened by one of his fellows. Bessie, the baron, Fredrik and Sammie each picked up a treasure and began to retreat with it. Willbur, guarding Sammie, was alarmed by several crossbow bolts that thudded into the dirt near his feet.

While the wizards used leap spells to speed Bessie and the baron, Fang charged an enemy crossbowman. However, he had failed to notice a construct lurking nearby, which joined the fight. Fang was defeated.

Some missile fire was exchanged despite the darkness. The halfling archers knocked out a crossbowman, while another crossbowman (his weapon empowered by a elemental hammer spell) took down Jimmy Quicknap.

Willbur was attacked by two soldiers, but held his own. Though wounded at first, he was able to push himself away from the combat (after winning a round) and then flee the table.

The enemy elementalists, each protected by a ward of crackling energy, decided to withdraw from the field. Their soldiers had secured two treasures, but had no way to stop the halflings leaving with the other four.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL1h_zpsyvoivbzq.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL1h_zpsyvoivbzq.jpg.html)

After the game, Oskar and Rufle attempted to make two of the temporary weapon enchantments permanent with 'embed enchantment.' Both failed.

The baron commandeered an old inn as the expedition's base.

Jimmy Quicknap and Fang the dog had been knocked out during the game. Fang was unharmed, but Jimmy had a sprained ankle and would have to spend the next game in the pub with his feet up.

Among the treasures recovered, Mr. Hollowhill found a hideous tome that contained the blasphemous ritual required to become an undead lich! Disgusted, he destroyed the vile book [+50 EXP for destroying the Lichdom grimoire instead of keeping it]. The other treasures were a ring of teleportation, three scrolls [one was restore life, which he kept, while the other two were sold for 100 gold each] and a total of 350 gold.

Mr. Hollowhill and Rufle had cast ten spells during the game and recovered four treasures. Additionally, 50 bonus EXP were awarded for being on the table at the time of the total eclipse, and a further 50 for destroying the lich book (as mentioned above). This was a total for 400 EXP, taking Mr. Hollowhill to level 4. He increased his fight and health stats by one each, and improved the casting values of elemental bolt and brew potion by one each.


Next time: wrecked ships on a frozen river may hide clues to the identity of the dark power rising in Frostgrave!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gameLL2table_zpsv4mmljse.jpg) (http://s48.photobucket.com/user/sparky_sparkfire/media/Frostgrave/gameLL2table_zpsv4mmljse.jpg.html)


[warband status after the game]

Oskar Hollowhill, an enchanter [level 4]: sword, ring of teleportation
[Spells (casting number): enchant weapon (8 ), embed enchantment (12), telekinesis (8 ), write scroll (14), brew potion (13), elemental bolt (13), leap (12), restore life (24)]
Fight +1, Health +1

Rufle Sparkfoot, an apprentice: sword

Baron Edwinicus Stoutwallow, a templar
Jimmy Quicknap, an archer  [missing a game]
Jonny Quicknap, an archer
Fredrik Aleborrow, a javelineer
Willbur Brandymire, a javelineer
Sammie Overglen, a thug: bottled demon
Fang, a warhound
Bessie the Yak, a pack-mule: bottled demon

Base: inn
Gold: 550
Vault: 2 scrolls of restore life

[no money spent yet!]
Title: Re: Rufus's expedition to the frozen city
Post by: jp1885 on November 26, 2015, 09:54:18 PM
Great stuff - bravo!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on December 08, 2015, 11:11:16 PM
Thank you!


Thaw of the Lich Lord game 3: loot the cart

[As I expected, the frozen river table was already taken. So I played scenario three instead, and will do two next time.]

Mr. Hollowhill took another sip from his glass of port, and sighed. The singing from downstairs was starting to irritate him - especially since his apprentice, Rufle, was clearly leading it. He could hear the boy's strident voice belting out a song about a young lady and a curious donkey. Choosing to restore an old inn as the expedition's headquarters in Frostgrave had been a mistake. Still, it had been the Baron's choice, and Mr. Hollowhill knew better than to question his judgement on logistical matters. He took a bite of the pork and stilton pie the Baron had sent up to him, and closed his eyes, savouring the taste. The inn - the Baron had named it 'The Bothered Badger' - wasn't an ideal place for study, but at least it had a proper kitchen.

He returned his attention to his astronomical tables. He was correct that the eclipse had not been a natural one. So what had caused it? He thought of the hateful book he'd discovered in the ruins, with its vile formulae for trapping a living, thinking soul inside a dead body. When he'd touched it, he'd felt every single hair on his feet stand on end. Even the smoke it produced as it burned had stung his eyes and turned his stomach. Evil forces were rising in this ancient, broken shell of a city.

Downstairs, Rufle had forgotten the words to his song, so was loudly la-la-la-ing away. Mr. Hollowhill pulled his woolen cap down over his ears, and picked up his pen. Whatever the morning brought, he intended to be ready for it.


Since the last game, the halfling expedition had acquired a new member: Hugo Kettlewood, a crowmaster. Hugo's crows, however, were not living birds, but complex mechanical constructs. He took over a room at the Bothered Badger as his workshop, where he spent hours grinding gears and coiling springs.

Sammie Overglen, meanwhile, had been provided with new equipment and was now a treasure hunter.

Rumours had begun to circulate of a new power rising in Frostgrave, whose coming had been announced by the unscheduled eclipse. Whoever this wizard was, he already had a great many followers. These people - fanatical cultists - hid their faces with hoods. Word reached the Bothered Badger Inn that a supply cart belonging to these cultists had thrown a wheel in a nearby part of the ruins. The halflings set out at once, arriving in the area to discover that a sigilist warband had also come to investigate.

The cart (my model) full of treasure, guarded by four death cultists (models belonging to my opponent).
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3a_zpstf2oetcn.jpg)

Mr Hollowhill, the Baron, the pack-yak, treasure hunter, archer and crowmaster.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3b_zpsl0zwbzck.jpg)

Rufle the apprentice and the two javelineers.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3c_zpsnisn5mpn.jpg)

Mechanical crow and Fang the dog.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3d_zps36vvdrdr.jpg)

The broken-down cart sheltering in a ruined building, and the larger area around it.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3e_zpsv1jraube.jpg)

Thieves and an apprentice. An archer lurked behind a building nearby.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3f_zpscakkrsps.jpg)

Sigilist, knight, men-at-arms, archer and crossbowman.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3g_zps3zzjwnqd.jpg)

The book-golem thieves made for the nearest treasure.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3h_zpsv8ik2xka.jpg)

The halflings advanced cautiously towards the cart, shooting at the cultists and wounding one. They were unsure if the sigilist warband was here to help battle the cult, or if they would prove hostile.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3i_zpsn2jpbdqj.jpg)

The sigilist band advanced. Their crossbowman took a shot at one of the halfling javelineers. It missed, but their intentions were now clear!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3j_zps4ekjmo4p.jpg)

The sigilist used a push spell to send a death cultist hurtling towards the approaching halflings!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3k_zpsoulihuwa.jpg)

The Baron, Sammie the treasure hunter, and Bessie the yak attacked the cultist. The fight was a stalemate at first, despite the numbers. The sigilist crossbowman took the disreputable action of shooting into the combat, but fortunately failed to hit anyone. The halflings soon triumphed over the cultist. But before they could move on, the sigilist cast a blinding light spell at Sammie. The spell failed to affect him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3l_zpsokadg4ip.jpg)

Bronze Bob, the mechanical crow, attacked the book-golem thieves. Fang the dog had moved up to join the fight, but the enemy archer shot him.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3m_zpsbm8z0r0e.jpg)

In response to the sigilist's continued hostility despite the presence of a common threat, Mr Hollowhill launched an elemental bolt at him! The spell hit the enemy wizard, knocking him down to a single point of health. He quickly withdrew to a safe position, playing no further role in the action.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3n_zpsthyi7skx.jpg)

The four death cultists were dead, but their reinforcments had arrived: four ghouls.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3o_zpswzupe1p1.jpg)

Hungry ghouls!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3p_zpstksr9uqo.jpg)

A potion carried by Bessie the Yak was opened by the halflings, releasing a meta-dimensional entity that was bound to their service. The entity moved to engage one of the sigilist's men-at-arms. The other man-at-arms charged the entity, but was immediately struck down. The first, however, struck the creature with his huge hammer and so caused it to dissolve into etheric protoplasm. Meanwhile, Sammie and the Baron each took a treasure from the wagon. The Baron proposed a gentlemen's agreement to the rival warband: each band would take two treasures from the wagon, agreeing not to hinder the other. Both warbands would concentrate their attacks on the ghouls. This bargain was accepted.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3q_zpsl8pjiq2c.jpg)

Both sides held to the agreement. Now they directed their aggression towards the roving ghouls. Before long, the sigilists had accounted for three of the ravening monsters, while the halflings destroyed the fourth.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell3r_zpsjqvj5wsq.jpg)

The halflings left the field with three treasures. These contained 160 gold, grimoirs of the spells heal and beauty, and a pair of magical spectacles. Mr. Hollowhill elected to wear these, since their fine crystal lenses were of surpassing quality, far better than those he wore already.

Fang and Willbur had been injured in the conflict, but turned out to be unharmed. Mr. Hollowhill had gained 290 experience points, bringing him to level six. He improved his elemental bolt and leap spells.

The halflings used their gold (including an unspent 250 from last time) to install a new kenel for Fang at the inn. They also hired a new man: Flynn Dazzlebrush, a musician, singer and raconteur!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on December 14, 2015, 05:09:19 PM
Thaw of the Lich Lord game 2: battle on the river.

[back to game 2 in the campaign sequence!]

The Baron had learned that the ice on the great River Meregile had retreated far enough to make dozens of ancient vessels accessible. These boats had once carried exotic goods to and from the city's bustling docks, but had been trapped for a thousand years under the snow. Surely they would be packed with treasures!

Mr. Hollowhill agreed with the Baron's suggestion to visit the river. The halflings, along with their new bard, soon reached the banks of the Meregile. Pathways of thick ice ran here and there across the surface, while in between the water was covered only by soft slush. There were many wrecked boats scattered around, but of particular interest was a strange craft of metal that lay at the river's midpoint. This iron ship was undamaged, at least on the outside.

As so often happened, a rival wizard had brought his warband on the same mission. There would no doubt be a battle.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2a_zpswuoxgfyf.jpg)

The metal ship was lodged firmly in the ice. Its lack of visible masts or oars was puzzling.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2b_zpshaskcbam.jpg)

On the far side of the river, a necromancer had split his followers into two groups.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2c_zpsiztrxxyi.jpg)

The halflings were more spread out.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2d_zpsv4wyzbab.jpg)

Both sides stepped onto the ice. In places the surface was slick enough to cause a few warriors to slip and fall over. The intense cold, too, was uncomfortable for the barefoot halflings, despite their thick soles.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2e_zpszgews274.jpg)

The necromancer's minions filed along a narrow gangplank between wrecks [the zombie appears to be pushing the templar!].
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2f_zpsgsfnlit5.jpg)

Bessie the yak encountered the necromancer's bear...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2g_zpslatjys29.jpg)

...and charged! Bessie won the combat, causing seven points of damage to the bear. But when a hostile templar arrived to assist, Bessie was defeated.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2h_zpsqedhi3rz.jpg)

While halfling and necromancer groups faced each other across a gap in the ice, a wizard suddenly appeared from a hatch on the strange vessel! This wizard wore the sinister symbols of the death-cult, and carried a bag bulging with treasure. Sammie, the halfling treasure hunter, moved to intercept the wizard, only to be beaten back by a heavy staff-blow.

The mechanical crow, Bronze Bob, flew at the distant crossbowman and began to peck at him mercilessly. The combat continued for some time (which prevented the crossbowman from providing ranged support to his colleagues) and in the end, it was the bird that was victorious!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2i_zpsk878dfia.jpg)

Before the other halflings could reach the wizard, one of the necromancer's warband sprung at him. This man, known as Litchfield Tony, cut down the wizard with contemptuous ease. The sack containing whatever had been looted from the ship fell onto the ice.

At the same time, the second bear rounded the ship and attacked Fang the warhound. The beast was huge, but the valiant dog defeated it immediately!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2j_zps8jh3otdh.jpg)

Tony was attacked by the Baron, Sammy, Flynn the bard, and Fang, but fell only after injuring his massed opponents. An evil knight moved up to take his place: this fiend defeated Flynn and the Baron himself! The remaining halflings pushed him into the freezing water, but he hauled himself out and continued to fight.

The necromancer's apprentice stepped onto the iron ship, where she was shot and incapacitated by Freddy Aleborrow. At the same time, Jimmy the archer shot the necromancer, wounding him badly enough to make him withdraw to a safe distance.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2k_zps0frnayal.jpg)

The halflings eventually defeated the knight, only to face the bear and templar who had arrived from the other side of the ship. Fang was defeated... but this bought Sammie the time he needed to open a heavy bottle he carried. Smoke gushed out, condensing rapidly into an entity Mr. Hollowhill called 'The Burning Swordsman.' This demon attacked the templar, and though gravely injured itself, defeated him. Only the bear was left, and a charge by the demon and the remaining halflings saw to that.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell2l_zpsza4jddm6.jpg)

It had been a grueling struggle, but the halflings had won the day. They had claimed two normal treasures, plus the special treasure from the iron ship. The necromancer had carried away the other two normal treasures.

The Baron's injuries would take time to heal, so Mr. Hollowhill insisted he rest at the inn for the next few days at least [missing the next game]. The other injured halflings were quite restored after a hefty meal, several pints of ale and a pipe-full of Old Furfoot's best tobacco. Bessie the yak, on the other hand, was unable to continue with the expedition [dead! but don't tell the halflings that].

The special treasure [worth two rolls on the lich lord treasure table] turned out to be a grimoire of the new spell 'revenant,' which Mr. Hollowhill resolved never to use, and a pair of intricate amulets. According to their inscription in Pre-Morphelian Runes, these were the 'Eyes of Amoto,' which allow the wearer of one amulet to see through the eyes of whoever wears the other.

The normal treasures were a staff of power (2 power points), a grimoire of the spell 'invisibility,' and a total of 60 gold.

Mr. Hollowhill had gained 305 experience points, taking him to level 9 [5 EXP from level 10, actually]. He improved his casting numbers for elemental bolt, leap and brew potion.
Title: Re: Rufus's expedition to the frozen city
Post by: wolfkarl on December 14, 2015, 05:46:17 PM
What a great improvised board! Thanks for sharing your games. Who makes the "knarly" trees you used in the earlier games?
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on December 15, 2015, 11:16:06 AM
I can't take credit for the board - it's the work of Dave at Wargames Emporium, where I play! Though the ironclad model is mine. I agree that he did an excellent job of filling the challenging terrain requirements of the scenario.

I think the tree models are Games Workshop ones. They look nice, but tend to get snared on tape measures and sleeves!
Title: Re: Rufus's expedition to the frozen city
Post by: Eric the Shed on December 15, 2015, 11:50:49 AM
Love the board....
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on December 21, 2015, 04:47:11 PM
Thaw of the Lich Lord game 4: the storm of undeath

With the Baron restored to full health, Mr Hollowhill and the halflings set out for one last expedition into the ruins before settling down for the Midwinter Pie Festival. As they walked, the weather declined steeply; snow began to fall, the rising wind swirling it into blinding, silencing tides. Overhead the thick clouds crackled with unearthly light. Mr Hollowhill swore he could hear a dry, whispering voice beneath the wind.

[note: the storm limits line of sight and serious impairs all ranged attacks.]

The halflings reached a clearing in the ruins, marked out by four pillars.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4a_zpshe5ei9ay.jpg)

Inside were scattered treasures, along with the skeletal remains of ancient soldiers.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4b_zps5caizshx.jpg)

The halflings pressed on. Once they were close enough, Mr Hollowhill and Rufle used telekinesis to drag treasures away from the pillared square. Meanwhile, a warband commanded by a thaumaturgist appeared out of the snowstorm on the opposite side. They advanced, the wizard casting a great many protective and enhancing spells over his men.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4g_zpscyr7lp8y.jpg)

Some missile fire was exchanged, but the storm made it ineffective.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4h_zpsochhikt5.jpg)

The thaumaturgist's soldiers moved in force into the square, while the halflings waited cautiously on the edge.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4i_zpsluemuql0.jpg)

Lighting struck each of the four pillars. Immediately, the skeletons animated and attacked!

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4j_zpseznubaxm.jpg)

They were quickly destroyed. The halflings handled three, while the thaumaturgists took out the others.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell4k_zpsa1cav18n.jpg)

Both warbands now decided to withdraw. The thaumaturgist's soldiers had so many spells on them (shield, possess, strength) that the halflings had no desire to fight in melee. But neither did the enhanced soldiers dare advance towards the halflings. Even in the poor weather conditions, elemental bolts remained a threat, as Rufle demonstrated by blasting a knight with his firebolt.

Mr Hollowhill's group had recovered three of the six treasures, which he considered more than sufficient. These turned out to be a collection of books: there were grimoires of awareness, bone dart... and another containing the hideous lich-creating spell! As before, Mr Hollowhill destroyed the cursed lich-tome [+50 EXP]. Along with the books were 190 gold pieces.

Mr Hollowhill had gained 300 EXP [150 from treasure, 70 from spells cast, 30 from skeletons destroyed, and 50 for burning the lich book] which advanced him to level 12 [still 5 from the next level!]. He improved his health, and his elemental bolt and brew potion spells.

Only Fang the dog had been injured, but turned out to be fine. The halflings fortified their inn before taking a well-earned rest for the pie festival.
Title: Re: Rufus's expedition to the frozen city
Post by: jp1885 on December 21, 2015, 08:21:42 PM
Love it - bravo!
(Midwinter pie festival - excellent!)
Title: Re: Rufus's expedition to the frozen city
Post by: skip on December 21, 2015, 10:03:19 PM
another great writeup, thanks, i have enjoyed reading your campaigns, gives a good insight on how to play mine
after christmas

brian
Title: Re: Rufus's expedition to the frozen city
Post by: Bane on December 22, 2015, 08:44:58 PM
What wonderful write ups of your games and such great scenery to play amongst too. Thanks for sharing!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on December 24, 2015, 11:48:59 AM
Thanks guys! It's really nice to know that people like the reports!


(Midwinter pie festival - excellent!)

Being in a haunted, ruined city is no reason not to celebrate!
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on February 03, 2016, 11:31:19 AM
Thaw of the Lich Lord game 5: Run of the Rangifer

Now that the Midwinter Pie Festival was over, it was time for the halflings to venture back into the heart of the city. Several miles from their basecamp, they came across a set of peculiar tracks in the snow. The footprints were like those of deer, but the spacing was unusual - almost as if the animal walked upright on two legs.

Following the tracks, the halflings discovered the creatures that had made them.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5a_zpsfrfk0akt.jpg)

They were hoofed and antlered like beasts, but they walked upright and wore primitive clothing. Surely these were intelligent beings.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5b_zpst1bamdgq.jpg)

Artifacts of ancient Frostgrave lay on the ground beside them. Did they guard these treasures deliberately? Or were they uninterested in the artifacts that littered their lair?
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5c_zpsc8etjxie.jpg)

[note that the goal of this scenario is to avoid killing the rangifers, which is extremely difficult!]

As Mr Hollowhill observed the creatures, he became aware that he was not the only wizard in the area.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5e_zpsr7xfzxf3.jpg)

The bear-loving necromancer was here, along with his dangerous henchman Litchfield Tony!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5f_zpsbcwuakdt.jpg)

The thaumoturgist they had encountered during the storm of undeath was here also...
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5h_zpsshxdb2l6.jpg)

...as was a second thaumoturgist Mr Hollowhill had not seen before.
[(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5g_zpsqs9zmrcy.jpg)

Still, the area was unusually rich in artifacts. Provided the creatures could be avoided, there should be enough for everyone.

The halfling's crowmaster sent his mechanical bird off to the left, trying to draw the nearest beastmen away from the treasures.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5i_zpsmjhvgmpy.jpg)

The other wizards were more ruthless, preferring to attack the beastmen head on.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5j_zpslod7yjdo.jpg)

While Mr Hollowhill's plan worked to some extent, the beastmen unfortunately remained too close to some of the treasures. Using telekinesis, he and his apprentice Rufel were able to draw some of the artifacts towards the halfling adventurers, but others were still beside the stamping hoofs of the creatures. It began to look as if a fight was unavoidable.
[(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5k_zpsssh8qfzy.jpg)

Just then, a shadow fell across the low and feeble sun. Something hideous had arrived: an ancient, twisted shade arrayed in the armour of a millennia past. This long-dead knight moved directly towards the beastmen, passing through broken walls and piles of rubble as though they did not exist. For whatever reason, the wraith had been sent to kill the creatures.

One of the thaumoturgists, reacting instinctively, hit the shade with a 'push' spell, the magical blast knocking it far from its target.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5m_zpskiev53av.jpg)

Meanwhile, the other warbands were doing the shade's work for it: the beastmen were falling.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5n_zpsenchr8x6.jpg)

Worse still, Litchfield Tony was advancing on the halfings!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5p_zpsrpdpn4hw.jpg)

They attempted to defeat him with an age-old trick of halfling combat: weight of numbers. But the drunken ex-pirate knocked down one halfling after another. He was invincible!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell5q_zpspkbgfchk.jpg)

But as the halflings retreated before him, a hail of missile-fire from one of the other warbands put Tony out of action. At the same time, the wraith knight was dispatched by a knight armed with a magical sword. In the resulting confusion, Mr Hollowhill ordered a retreat. The halflings left the field with four treasures secured: given the opposition, this was a good haul indeed! Disappointingly, among the treasure was yet another copy of the despicable lich-transformation spell. Were they being printed somewhere?

It was only afterwards that Mr Hollowhill found a reference to the strange creatures in one of his books. They were called 'rangifers,' and were known to nurture a furious hatred of all undead things. No wonder the wraith had been sent to destroy them. All the signs now pointed to the rise of some terrible undead force within Frostgrave. Mr Hollowhill was determined to oppose it.


I've fallen behind on writing these, so I have two more games still to report.
Title: Re: Rufus's expedition to the frozen city
Post by: jp1885 on February 03, 2016, 01:53:47 PM
Excellent batrep! Not too stuffed from the pie festival I trust?
Title: Re: Rufus's expedition to the frozen city
Post by: Timeshadow on February 03, 2016, 03:42:38 PM
I love the fact that you tryed to not kill the Rangifur, and the thamaturges were like just killing them, The necromancer I can see killing them too. Nice Bat Rep I'm hoping to have a few more soon as well. We are starting a new campaign. 
Title: Re: Rufus's expedition to the frozen city
Post by: rufus sparkfire on February 25, 2016, 11:38:08 PM
Thanks! Yes, I appealed to my opponents to keep the rangifers alive, but they didn't care!


Thaw of the Lich Lord game 6: the House of Longreach

Mr Hollowhill sighed contentedly. He had a full mug of ale, a pipe of fine tobacco, an interesting book on the use of ensorcelled clockwork in surveying devices, and a good fire in the hearth to warm his feet. But best of all, his annoying apprentice Rufle was out. The lazy little pest had gone with some of the others to a new tavern that had opened near the western gate. He was unlikely to return until late, which left Mr Hollowhill with nothing to do except read his book.

He'd barely reached the second sentence before he heard the front door burst open downstairs. A moment later, Rufle ran into the room (tracking in the snow that had stuck to his feet) and began to talk rapidly. A terrified man had come into the tavern and declared that everyone should flee the city while they still could - the Lich Lord was coming! The man claimed to have overheard the plans of a group of Death Cultists to raid the mysterious House at Longreach for some treasure their undead master desired. Of course, since stories of the house and its treasures had been circulating for months, the tavern's patrons were very interested in hearing about its location. The man obliged before he fled the city. Moments later, the tavern was empty: the race to reach the house had begun.

Mr Hollowhill put down his book, telling Rufle to gather the others for an immediate expedition. He put out the fire, regretfully, and a moment later stepped in some of the snow Rufle had accidentally brought in. He shuddered. Why did this wretched city have to be so cold? It was almost enough to make a halfling wear shoes... but that would never do. He was a gentleman, and he had to maintain a certain image. He put on his scarf, crammed a cap onto his head, and went downstairs to supervise the preparations.


(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6a_zpsqftp7jsd.jpg)


The halflings were speedy travelers, reaching the house at the same time as only one other warband. The 'house' - really an ancient palace complex - proved to be in a state of considerable decay. Few buildings remained standing. However, its most famous feature endured. Scattered around the ruins were six free-standing archways. These were magical portals which allowed for instantaneous travel between them. Mr Hollowhill knew from his books that one of the doors would lead to an underground treasure chamber... but which door? And would the system still function?

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6b_zpsusmmzj6h.jpg)

Lesser treasures were scattered about the ruins, but the most interesting items would be in the hidden chamber. Braving the portals would be a priority. The halflings spread out to begin the search.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6e_zpsefoluqeg.jpg)

Not far away, the rival warband did the same.

(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6f_zpsqkqqwac1.jpg)

It soon became clear that the portals were no longer in proper working order. Whenever a soldier stepped through an arch, he would be teleported to another arch... at random.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6g_zpsmvic7mbz.jpg)

Or worse, the portal might fail to transport him at all, instead zapping him with a painful jolt of energy. Before long, both warbands were scattered around the ruins. The expedition seemed futile.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6h_zpsvy5ewbzj.jpg)

That is, until Bronze Bob, the halflings' robotic crow, vanished through a portal and appeared in an underground room. There was no secret method needed to reach the room - it was just a matter of luck! Fortune favoured the halflings more than it did their rivals. Flynn the bard and the Baron both found themselves in the hidden room.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6i_zpsdpo7iinu.jpg)

The treasure-chamber was revealed. Few of its ancient secrets remained. Those that did were guarded.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6c_zps5h1pftwy.jpg)

Frost Wraiths! These curious spectral entities are partly material.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6d_zpsoiygyzpq.jpg)

Bronze Bob flew into the treasure room, and was immediately attacked by the two wraiths. The creatures froze his mechanical body, causing him to crash to the ground.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6j_zpsjoy7ihed.jpg)

Flynn and the Baron took advantage of the distraction by circling around the room in the other direction. Meanwhile, Mr Hollowhill and Sir Wilton had both found the room.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6k-001_zpsduw5ylj5.jpg)

The Lich Lord's minions had arrived at last. The sinister wizard had dispatched four cultists and a monstrous undead troll. He'd also given them a magical key that would allow them to transport directly to the treasure room. The cultists hurled themselves through the nearest door, leaving the troll to mill around in a state of confusion.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6l_zpsnbidzgdm.jpg)

Meanwhile, the Baron engaged one of the wraiths in combat. He swung his polaxe and shattered the creature like it was made of glass.
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6m_zpsckhdxr70.jpg)

Some of the rival warband had finally reached the treasure room. One of them destroyed the second wraith. Flynn and the Baron moved to secure the treasure. Mr Hollowhill and Sir Wilton were attacked!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6n_zps7ecm2z7x.jpg)

Mr Hollowhill was a skilled swordhobbit, armed with a weapon he had enchanted himself. He rapidly vanquished his opponent. Sir Wilton, facing two enemies at once, was in difficulty. And the cultists were about to arrive!
(http://i48.photobucket.com/albums/f207/sparky_sparkfire/Frostgrave/gamell6o_zpse1mp7ibc.jpg)

Sir Wilton was knocked out by a heavy blow to his helmet. Barely a moment later, the cultists arrived and attacked the rival soldiers. Mr Hollowhill, withdrawing from the fight, used his leap spell to propel the Baron (and the treasure he carried) though the portal to safety.

At this point, the game ended due to lack of time (all the random teleportation rolls made this scenario take longer than a normal game). The halflings had secured the special treasure item - the Fireheart gem - and so claimed victory!

Sir Wilton would recover, though he would have to miss the next game. Bronze Bob would be rebuilt, as usual!

I enjoyed this scenario a lot. I'd rank it at the same level as the frozen river (scenario 2).

Mr Hollowhill sat by the fire, his feet starting to warm up again, staring into the depths of the beautiful gemstone. The way it caught the firelight was breathtaking. But it was more than just a decorative item - his researches had shown that it could absorb harm that would otherwise befall the bearer, provided he had the mystical skill to use it. Too much damage, of course, and it would break.

A loud crash and a rapid stream of curses told him that Rufle had knocked over the bookcase again. Mr Hollowhill shook his head. He fantasized briefly about giving the stupid boy a good beating, but he supposed that would be undignified. Perhaps the Baron would do it for him.
Title: Re: Rufus's expedition to the frozen city
Post by: Plus Four on March 11, 2016, 07:09:57 AM
When are we going to see the next AAR?

I'm missing my regular fix of the adventures of Mr Hollowhill & gang!