Lead Adventure Forum
Miniatures Adventure => Call of Cthulhu => Strange Aeons => Topic started by: necromorph on August 17, 2015, 03:52:13 PM
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So my gaming club wants to start playing VUK. I've been reading the rules but a little stumped on why some have split stats. Can anyone help?
I understand that a Rogue Agent would have a split stat for when they're wearing armour and not, but I dont get why a Fishman, Deadly Spawn, Snakeman etc would get a split stat if they don't have equipment that would effect it.
Sorry if it's a dumb question, I just couldn't see it anywhere in the rules.
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The higher value represents the natural skin "armor" (or something like that) of the figure. So unless you have a weapon that has Armor piercing, you use the higher value.
Lem :)
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Sorry, what is VUK that you are referring to????
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"Von Unausprechen Kulten" (About Unspeakable Cults) which is the Cult vs Cult game rules based on Strange Aeons put out by Uncle Mike's World.
Lem
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The higher value represents the natural skin "armor" (or something like that) of the figure. So unless you have a weapon that has Armor piercing, you use the higher value.
Lem :)
Ah I get it. Thanks! So if I'm reading it right, the Horror: Con 6/8 has effectively Armour +2. So an AP1 weapon wont have any effect against it, but an AP2 weapon will drop its Con to 6 as it's equal to the +2 Armour bonus.
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Not exactly right. The Horror's armored value is reduced by 1 with an AP 1 weapon, so its values will now be 6/7. Let us say you had an AP 3 weapon, that would negate only the 2 armor, but no further. So, it would be a 6/6 value.
Lem