Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Calumma on October 04, 2015, 09:35:59 AM
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Just started to dip my toes into Frostgrave. In general I like the concept of the game but find the d20 combat system a bit too random. I'd also like to see more variety in scenarios with objectives other than simply grab the treasure and run.
But like I said, the concept of the game is a good one and I can see it as a system ideally suited to my son and his friends. Particulary given the low cost of entry and limited amount of painting required to put a warband together. With that in mind I decided to have a go at putting together a simple scenario where opposing wizards find that hunting treasure isn't as straightforward as it seems. I've put my ideas on my blog with a few comments on how our first game went.
http://haroldsrevenge.blogspot.co.uk/2015/10/frostgrave-better-with-dm.html
In this game I acted as DM, controlling creatures and introducing events that the players didn't know about in advance. It made for a fun game that the kids thoroughly enjoyed. They started off fighting each other as they tried to collect treasure, but ended the game working as a team to overcome some of the challenges I introduced.
It's also worth noting that they didn't give a stuff about whether the flat statistical distribution generated by rolling a d20 is worse than the bell shaped curve created by rolling two d10s... So I'll probably put that one to bed now!
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Nice, interesting and cool idea (one that I've had myself...) and from what you wrote, a fun game resulted. Also, that game board is absolutely gorgeous :)
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Inspired! Really adds to the 'narrative'!
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Great mod to the game
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Sounds like a bast, great storytelling. Frostgrave lends itself to this style of playing very well IMO.
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That is pretty much how I have been running Frostgrave games - I am acting as the DM/Critter Controller, and the otehr players are running bands of looters, er, adventurers. I generally have at least two 'known' bands of critters on the board wandering around when the players start, and each time the players enter a building or block there is a chance for an encounter, which can result in more critters wandering around if the player flees instead of clearing the spot. And then of course, while a player is occupied with one band of critters, other wandering bands might join in on the fun...
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I was pretty pleased with how the game turned out and especially pleased that the kids were keen to play again. Next time I'll put a scenario together that involves them getting into the city. I like the random encounters aspect with creatures appearing in a structure/piece of terrain rather than just at the table edge. I also like your idea for having creatures already on the board. Looking forward to seeing the new Lichemaster campaign. The bestiary is a bit limited at the moment, so the expansion will be welcome.