Lead Adventure Forum
Miniatures Adventure => Medieval Adventures => Topic started by: Patrice on November 21, 2015, 11:51:05 PM
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A game we played one month ago at the "24 heures du Jeu" games festival in Theix (Brittany, France).
It was another adventure in a campaign (mid-14th century, at the beginning of the Hundred Years War; there was a war of succession in Brittany, some Bretons were allied with the French, others with the English).
Players:
Ehouarn: "Auffret de Cosquer" a pro-English knight; enters table from the hill at NW corner. Secrets orders: go to town, take all available food, and bring it back where you entered, the army is hungry.
Laurent: "Guilo Clec'h" a pro-English knight; enters table from NE corner. Secret orders: block the paths between the dyke (south of table), the town, and the enemy tower.
Malo: "Guillaume de Malestroit" a pro-French knight; enters table from the east. Secret mission: hamper the moves of the enemies as much as possible; if necessary, retreat to the tower.
Nicolas : "The Bastard of Quimerc'h" a pro-English petty nobleman; badly wounded in our last game http://leadadventureforum.com/index.php?topic=78115.msg955736#msg955736 he is hidden with a few survivors of his troop in a rural village, north of table. Secret orders: contact a group of English longbowmen who come to help you and to bring you some money that the Earl of Lancaster sends to reward you for the damage you suffered; then act as you must.
Patrice: GM referee, and moving the NPCs (with three pro-English players and only one pro-French player, the game was voluntarily unbalanced but some NPCs made a difference.)
Somewhere in southern Brittany. All is quiet (not for long). We can see the southern coast, and a small town not far from a tower; and, in the north, some hills and a small rural village.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/a.jpg)
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/b.jpg)
"There is a lot of people in town!"
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/c.jpg)
A pro-French knight (NPC) owns the tower; the townsfolk are willing to support him, but the peasants at the other end of the table don't like him.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/d.jpg)
Malestroit (pro-French) enters table (right of picture), not far from a old stone dolmen.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/e.jpg)
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/f.jpg)
It is a bad surprise for Cosquer, who had thought he could pass east of the (pro-French) tower without taking risks.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/g.jpg)
After some time, Cosquer understands that he cannot pass there without a very bad and uncertain fight; he decides to go west.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/h.jpg)
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There, on the west side of table, the men of Guilo Clec'h, marching south, hear insults from some (pro-French NPC) ribalds who were hiding in a forest.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/i.jpg)
Guilo Clec'h ignores them, but a slingshot kills one of his sappers. A short while later, Quimerc'h who was following him sends some men to kill these brigands.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/j.jpg)
In the south, the English longbowmen sent by the Earl of Lancaster have reached the place where they have been secretly ordered to meet Quimerc'h: an old ruined tower.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/k.jpg)
they like the beautiful Breton seaside... and they set up their tent for holidays (as many English tourists often do!)
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/l.jpg)
The men-at-arms of Guilo Clec'h meet them first; they talk with them, and they take time to stop and to control some NPC travellers and pilgrims.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/m.jpg)
The three pro-English Breton troops approach the town from the west and south. Malestroit (the pro-French knight) hastily rides from the north and tells the villagers to build barricades (he knows that he is outnumbered, but he wants to gain time).
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/n.jpg)
After a long fight on the barricades, Malestroit must retreat to the tower; the pro-English Bretons then pillage the town.
(http://www.argad-bzh.fr/argad/sk/theix-oct-2015-med/o.jpg)
One player (acting as "Quimerc'h") posted other pictures on his blog:
http://euthanasor-wargamesetmodelisme.blogspot.fr/2015/11/les-anglais-entrent-dans-la-danse_21.html
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Cool! Thanks for sharing!
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Sounds like fun.thanks for sharing
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The Argad rules seem very user friendly I am still eager to give them a try. Any pros and cons and or advise would be appreciated...
Great looking game. A ship would have made for a lovely addition methinks.
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Lovely board. Great write up, thanks for sharing.
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The Argad rules seem very user friendly I am still eager to give them a try. Any pros and cons and or advise would be appreciated...
The rules need a game organizer/referee who can act as an RPG GM (and who's not afraid by all the unfinished extensions of the rules), and RPG-minded players who want to imagine adventures not to calculate and argue about small details.
Great looking game. A ship would have made for a lovely addition methinks.
A scratch-built ship (which still needs improvements!) appeared in a similar role in our previous game
http://leadadventureforum.com/index.php?topic=78115.msg955736#msg955736
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Looks like a stonking game.
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Indeed, it is a grand looking game :-*
Darrell.
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Looks like a lot of fun