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Miniatures Adventure => Fantasy Adventures => Topic started by: Hobgoblin on December 24, 2015, 12:57:21 AM

Title: Dragon Rampant - first few games and thoughts
Post by: Hobgoblin on December 24, 2015, 12:57:21 AM
Dragon Rampant finally arrived today. It was due on Monday from Amazon, who refunded me so that I could re-order it; the original order arrived today, but the second - actually due today - has yet to do so. No matter: I have a copy. The kids and I drew up forces, rolled for a scenario and played our first genuine game (although we've played several using Lion Rampant and the DR Strength Points rules).

We rolled the "ringbearer" scenario, with my son's reptiles acquiring the ring. My daughter and I faced the lizards down with a goblin horde.

The forces were as follows:

The reptiles
1 x Elite Foot* (lizardmen led by a troglodyte) @ 6 points
1 x Bellicose Foot with the armour upgrade (a six-strong Reduced Model unit of lizardmen) @ 6 points
1 x Greater Warbeast (a tyrannosaur) @ 6 points
1 x Scouts (a Reduced Model unit of four small lizard archers led by a snakeman archer) @ 2 points
1 x Lesser Warbeasts (five giant spiders goaded on by a humanoid frog) @ 4 points

The goblins
1 x Elite Foot* (armoured orcs) @ 6 points
1 x Bellicose Foot (orcs) @ 4 points
1 x Light Riders (wolf riders) @ 4 points
1 x Ravenous Hordes (goblin rabble) @ 1 point
1 x Light Missiles (orcish archers) @ 4 points
1 x Light Foot with mixed weapons (night goblins) @ 5 points

A fast and extremely enjoyable game followed. I suspected that the trog-led lizardmen were the likely ringbearers and sent the wolf riders up the right flank to intercept them, with the fierce orcish foot in support. Meanwhile, the tyrannosaur came rampaging through the rocky ground on the other side of the table. The armoured orcs went to meet it, while the orcish archers dug into cover behind a hedge in the centre of the field. The night goblins crept up the far left flank, aiming to get in behind the tyrannosaur, but had to contend with the reptile scouts. The fierce lizard foot came snarling through mire and boulders to bear down on the goblin rabble.

As we weren't using magic, the main novelty was seeing how the warbeast profiles played out. Previously, our tyrannosaur had been a single-model unit of Mounted Men-at-Arms. The Greater Warbeast profile made him significantly more fearsome on the charge, as woods and ruins provided no shelter. But he also acquired a soft white underbelly when caught on the hop. This worked really well, I thought. The spiders - our Lesser Warbeasts - were fun too: fast and fierce. The combination of the Wild Charge rule and the very high movement rate adds a new dimension - uncontrollable but fairly frightening assaults very early on. The spiders initially fared badly, as they were drawn into charging archers in cover and suffered fairly high attrition as a result. But they eventually rallied and returned to the fray.

We also had some pleasures familiar from Lion Rampant. Both Bellicose Foot units hit hard at first, with the fierce reptiles achieving eleven kills in one round when they slammed into the goblin rabble. The surviving goblin, needless to say, took to his scurvy heels immediately, but the reptiles then found themselves withered by archery and cut down by the orcish elite. The bellicose orcish warriors reduced the lizardmen Elite Foot to half strength, but were then themselves cut to shreds. The wolf riders were the first to break, after failing an attempted Parthian shot as the lizardmen charged - with disastrous results.

All of this left the edge of the board clear for the lizardman leader and, I supposed, the ring. But the troglodyte and his surviving henchthings turned towards the other edge of the board - where the rallied spiders and the tyrannosaur (who had munched through the night goblins) surrounded the orcish leader and his guards in a  wood. So if not the lizardmen ... ?

The answer soon became clear. My son had entrusted the ring to the tyrannosaur. It was almost a stroke of genius, as most of my units were keen to keep their distance, but he had reckoned without the Wild Charge rule. This left the tyrannosaur yo-yoing back and forth from the orc leader and guards - until the big reptile, now down to two strength points, failed a Courage test. He was an inch from the edge of the board when he rallied. He managed to survive a half-strength attack from the orc leader (now the sole remnant of his unit and his entire side), before seizing him in his jaws and shaking the life from him. The ring was safe - just.

As to the rules: the warbeasts are excellent additions, and all the fantasy-themed upgrades look very nicely balanced. Overpowered magic is the thing I remember least favourably from my youthful gaming, but it seems unlikely to mar this game.

I had hoped for a few more scenarios, but the six in the new book look good, and these plus the twelve in Lion Rampant give plenty to be going on with. And I've already thought of a couple of my own that I'll be trying out soon.

One house rule that I can envisage introducing is an automatic rally for a battered unit that rolls 12. In Lion Rampant, you don't really care that two or three routed spearmen can't hope to rally. But in this, I wonder whether (for example) a single-model unit should always have the possibility of summoning final reserves of courage and sinew to return to a hero's death. But that's easily experimented with.

Above all, the emphasis on creativity and imagination throughout the book is to be applauded. I loved these lines, in the section introducing the (strictly non-compulsory) sample warbands:

"Let your imagination run free, free like a Druid in a wood, a virgin on a unicorn, or a Troll in a china shop."

And:

"Also remember that it's fine to mix units from different lists: want dwarves and goblins together in your Warband? Go for it, but create a good backstory!"

That reminds me of one of my favourite lines in The Hobbit:

"They [goblins] did not hate dwarves especially, no more than they hated everybody and everything, and particularly the orderly and prosperous; in some parts wicked dwarves had even made alliances with them."

A good omen, I think, for many happy hours ahead. Oh, and the kids loved the game too!
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Malebolgia on December 24, 2015, 07:18:31 AM
Looking good. Also like your lineup of miniatures. Gives me an oldskool feel, which is always good! Hmmm, this game is sounding more and more interesting.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: tomrommel1 on December 24, 2015, 07:23:39 AM
nice report thank you
Title: Re: Dragon Rampant - first game and first thoughts
Post by: beefcake on December 24, 2015, 07:29:56 AM
Nice write up. I'm looking forward to getting it and giving it a go. Looks like you don't need hordes of minis either which is always favourable.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Bodvoc on December 24, 2015, 07:40:00 AM
Sounds like you had a great game, well done for getting your kids to play.
I hope to try the rules out myself over the Xmas period.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Momotaro on December 24, 2015, 09:43:32 AM
Great battle report and good to hear your thoughts on the game - the fantastical special abilities certainly look ok, but it will be interesting to give them a run through in play.

Love it when a game goes down to the last unit/inch/roll of the dice!
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Steam Flunky on December 24, 2015, 10:12:26 AM
Nice AAR.
I got my copy yesterday so i spend some quality time over xmas reading it through (OK, i know quality time  is the time with the family but i am not in the mood for being politically correct and we all know what we really prefer doing).
You have some lovely old figures in the game. I still have a lot of those "Fantasy Tribes " range of orcs (IMO some of the best orcs Citadel ever made)and i think i recognise a couple of even older Citadel red orcs on wolves in one photo. I am still looking for those on the original giant tuskers.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Hobgoblin on December 24, 2015, 12:21:15 PM
Nice write up. I'm looking forward to getting it and giving it a go. Looks like you don't need hordes of minis either which is always favourable.

We had 23 on the reptile side and 60 on the goblin side. I think you could get away with fewer than ten miniatures on one side if you went down the heroic "reduced-model unit" route. Of course, that would only make sense if the other side had larger units - otherwise, you'd be better playing SBH (or Song of Arthur and Merlin!) or another small-scale game.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Hobgoblin on December 24, 2015, 12:26:54 PM
You have some lovely old figures in the game. I still have a lot of those "Fantasy Tribes " range of orcs (IMO some of the best orcs Citadel ever made)and i think i recognise a couple of even older Citadel red orcs on wolves in one photo. I am still looking for those on the original giant tuskers.

Cheers! Yes, the old Perry orcs - from the FF range to the first of the slotta-based ones (the Orc's Drift era) - are terrific. And yes, those are red orcs. They all feature here (http://leadadventureforum.com/index.php?topic=77384.0) at some point.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Bloggard on December 24, 2015, 02:17:15 PM
I still have a lot of those "Fantasy Tribes " range of orcs (IMO some of the best orcs Citadel ever made)...

yes indeed - the dwarves too imo.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: killshot on December 24, 2015, 02:42:55 PM
Thanks for the write up, it sounds like a great game.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: mdauben on December 24, 2015, 11:16:30 PM
Thanks for the great write up!  I've gotten a copy of Dragon Rampant, too, but have not had a chance to try it out yet.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Argonor on December 25, 2015, 05:11:11 AM
Been thinking about getting the rules, and your write-up makes them sound like right up my multi-purposing-everything-principle alley.

Thanks!  :)
Title: Re: Dragon Rampant - first game and first thoughts
Post by: beefcake on December 25, 2015, 08:15:16 AM
We had 23 on the reptile side and 60 on the goblin side. I think you could get away with fewer than ten miniatures on one side if you went down the heroic "reduced-model unit" route. Of course, that would only make sense if the other side had larger units - otherwise, you'd be better playing SBH (or Song of Arthur and Merlin!) or another small-scale game.
That's a nice amount of minis I think. Not like others where you need 20 for just one unit.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Malebolgia on December 29, 2015, 07:19:33 AM
Excellent read and pictures. Found it so inspiring I bought the PDF online! Turned out I bought the .epub file and not a regular PDF. And the epub is a pain in the ass to read. Oh well, will slog on and read it and then time to play a a game :)
But thanks for the inspiration!
Title: Re: Dragon Rampant - first game and first thoughts
Post by: dijit on December 29, 2015, 09:03:06 AM
Been thinking about getting the rules, and your write-up makes them sound like right up my multi-purposing-everything-principle alley.

Thanks!  :)

Im thinking of getting my hands on them too. We might be able to set something in motion here in Dk with them.
Duncan
Title: Re: Dragon Rampant - first game and first thoughts
Post by: affun on December 29, 2015, 10:42:46 AM
Im thinking of getting my hands on them too. We might be able to set something in motion here in Dk with them.
Duncan

Our SoBH group in FROB are talking about having some games of Dragon Rampant here in the new year :)
(Which is great since I am STILL slowly working on that God of Battles/Lion Rampant/Saga army-thing I've been meaning to do for years.)
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Hobgoblin on December 29, 2015, 11:54:33 AM
Been thinking about getting the rules, and your write-up makes them sound like right up my multi-purposing-everything-principle alley.

Multi-purposing everything is very much the way forward, I think! And yes, these rules are great for that. You can mix multi-based and single-based models with ease, for example.

It's also easy to work up towards full-size units while playing the game. If you have three heroic swordsmen rather than six, for example, you can use them as a reduced-model unit of Elite Foot until you have the other three painted up - at which point you could use them as one full-model unit or two reduced ones. If you want to try out the horse-archer rules but only have one horse archer, you can make him a heroic single-model unit. And so on.

Also, the mixed-weapons rule allows you to field a mix of archers and light infantry as one unit (as in Lion Rampant). I've found that useful while working on a unit of archers; half-way through, you can field them as Scouts (Bidowers in LR) or as half of a Light Foot unit with six melee troops. So, the orc archers in the photos above began their Lion Rampant career as Bidowers and mixed-weapon Light Foot, before progressing to Archer status. In the same way, my orcish Elite Foot will soon be a 12-strong unit of Bellicose Foot with the armour upgrade.

All of which goes to say that it's a great game in terms of "time to table" (the most important element in any wargame in my view). It's very easy to survey a collection of miniatures and say, "well, those can be X, and those can be Y with the Z upgrade - and that can be A as a single-model unit."

Title: Re: Dragon Rampant - first game and first thoughts
Post by: Hobgoblin on December 29, 2015, 11:59:33 AM
Our SoBH group in FROB are talking about having some games of Dragon Rampant here in the new year :)
(Which is great since I am STILL slowly working on that God of Battles/Lion Rampant/Saga army-thing I've been meaning to do for years.)

I think SoBH and LR/DR complement each other nicely, as a warband for the former generally makes a suitably sized unit for the latter.
Title: Re: Dragon Rampant - first game and first thoughts
Post by: Hobgoblin on January 01, 2016, 12:53:55 PM
We played our second formal DR game yesterday afternoon/evening. We rolled for a scenario and got Death Chase. Not ideal for a dining table that's three feet wide at most, especially as we'd decided on 30-point warbands. But we persevered all the same.

The sides were as follows:

The goblins (trying to exit by the far side of the table): 30 points
1 x Armoured Orcs (Bellicose Foot* with Shiny Armour) @ 6 points
1 x Orcs (Bellicose Foot) @ 4 points
1 x Wolfriders (Light Riders) @ 4 points
1 x Night Goblin Archers (Scouts) @ 2 points
1 x Trolls (Bellicose Foot - 4 models) @ 4 points
1 x Giants (Elite Foot - 3 models) @ 6 points
1 x Orc Archers (Light Missiles) @ 4 points

The reptiles (trying to stop them): 33 points (by dint of some miscalculation along the way ...)
1 x Mounted Hero (Elite Riders - 1 model) @ 6 points
1 x Lizardmen led by a Troglodyte (Elite Foot) @ 6 points
1 x Lizardmen (Heavy Foot - 6 models) @ 4 points
1 x Cliff Dragon (Lesser Warbeasts + Flying - 1 model) @ 6 points
1 x Ratmen led by Shaman (Light Foot + Wizardling) @ 5 points
1 x Tyrannosaur (Greater Warbeast) @ 6 points

The game began with the cliff dragon swooping down towards the wolfriders and giants. My son kept the ratmen in reserve, positioning them on a hill towards the west end of the board and forming them up into a wall of spears. He also kept the mounted hero back, but sent the tyrannosaur and lizardmen forward.

Meanwhile, I sent the armoured orcs up the middle, with the wolfriders, scouts and trolls on the right flank and the archers and orcs on the left - the orcs poised to advance through ruins, where their fleet-footedness would serve them well.

The cliff dragon smashed into the advancing wolfriders, but though they were driven back, they held firm and wounded him with a volley of arrows the next turn. Further shots from the scouts dispatched him. But in the meantime, the troglodyte-led lizards had taken up a commanding position in the centre of the road down which the armoured orcs and giants were attempting to advance. A flurry of exchanges followed, with the armoured orcs eventually left in a battered and unralliable state and the giants also depleted. The lizards withdrew, at half-strength but in good order, leaving the tyrannosaur to mop up the giants. This he did, but with severe wounds, and he then succumbed to shooting from the archers and wolfriders.

The withdrawal of the lizards gave the wolfriders the freedom to advance with only the lizard hero blocking their way on the right flank, and the scouts and trolls behind them. But a failed evasion of the hero's charge saw them slaughtered to a goblin. On the unarmoured flank, the orcs had moved through the ruins, but this brought them into Wild Charge range of the ratmen. They duly surged up hill towards the rodents, who were now protected both by higher ground and the Stronger Shields spell. The orcs were repulsed with high losses, but their morale held for another charge - only for some extraordinary rolling to spell their end.

At this point, dinner loomed, and we deemed it diplomatic to end the game. None of the goblins remained past the halfway mark, and the lizard-rat alliance had three units remaining to block the way. The goblin archers, scouts and trolls sought an alternative route, and the reptiles claimed the win.

One of the main features of the game was the difficulty of manoeuvring units in cramped conditions. This isn't a complaint - it's a feature rather than a bug of the rules, and the 3" rule brought out the feeling of a force caught on the march rather than in battle order. The game was particularly challenging - and fun - as a result. I'm keen to give the scenario another go - even on our narrow table.

This was also our first experience of the magic rules. These had a limited but effective role, playing a part in boosting the ratmen's Armour to 5 (!) when combined with a Wall of Spears and the advantage of higher ground: not bad for Light Foot!
Title: Re: Dragon Rampant - first and second games, and thoughts
Post by: Hobgoblin on January 02, 2016, 12:59:44 AM
We squeezed in a third game this afternoon, using the "crystal gale" scenario - essentially a treasure hunt. And treasure-hunting, it appears, is the key to engrossing small girls in miniature games: my daughter played the full scenario against my son, before leaving me to take over when we agreed to continue the battle to the death once she had won on crystals gathered.

Our table was probably a bit small for this scenario, as the 3' width allowed the fastest-moving troops to get to the crystals quickly. Nevertheless, it made for a fast, furious and fun game, with the win (on crystals) coming down to a very close call. The "to the death" resolution thereafter went the other way (thought it was equally close), allowing both kids to feel victorious. I've noticed that DR and LR games do tend to be very close - a function, I think, both of the inherent balance in the system (with both sides picking from the same "under the bonnet" rosters) and the fact that most units (Serfs/Ravenous Hordes aside) have different strengths and weaknesses.

We also tried out the magic rules in full for the first time, with my son's reptiles and rats being led by an amphibian sorcerer with some hefty troglodyte henchmen (Elite Foot + Spellcaster). The only spell to feature was Power Bolt, but that had a big - though not unbalancing, given the 10-point cost - impact on proceedings.  
Title: Re: Dragon Rampant - first few games and thoughts
Post by: Hobgoblin on January 02, 2016, 01:12:57 AM
The forces for the above, by the way were as follows:

Goblins
Bellicose Foot* + Shiny Armour (armoured orcs) @ 6 points
Bellicose Foot (orcs) @ 4 points
Bellicose Foot (trolls: 4-model unit) @ 4 points
Scouts (night goblins) @ 2 points
Light Riders (wolf riders) @ 4 points
Light Missiles (orc archers) @ 4 points

Reptiles and ratmen
Elite Riders* (cold-one rider: single-model unit) @ 6 points
Elite Foot + Spellcaster (slann wizard + troglodyte minders) @ 10 points
Lesser Warbeasts + Flying (cliff dragon: single-model unit) @ 6 points
Light Foot (ratmen) @ 3 points
Ravenous Horde (zombies and skeletons) @ 1 point

I see now that the reptile side was once again overpowered by a couple of points: that's what arises from frantic negotiations with small children eager to cram in their favourite models ...
Title: Re: Dragon Rampant - first and second games, and thoughts
Post by: Vermis on January 02, 2016, 02:10:44 AM
And treasure-hunting, it appears, is the key to engrossing small girls in miniature games: my daughter played the full scenario against my son, before leaving me to take over when we agreed to continue the battle to the death once she had won on crystals gathered.

 lol

Nice set of AARs, and nice scenery to play around. Lovin' that cliff dragon.
Title: Re: Dragon Rampant - first and second games, and thoughts
Post by: Hobgoblin on January 02, 2016, 10:13:51 PM
lol

Nice set of AARs, and nice scenery to play around. Lovin' that cliff dragon.

Thanks! The various ruins are "designed" by the kids before each game, explaining their somewhat eccentric layout. I really must finish painting that area of rocks ...

We managed a fourth, much bigger game this afternoon (nothing like a combination of school holidays and Edinburgh weather to encourage such pursuits). This time, the scenario was a straight fight - but with each side consisting of two 24-point warbands. The kids played one each on the same side; I played both sets of opponents. The reason for this was that some of my son's friends are expressing an interest (as are some of their fathers), and I think a multi-player DR game might be the best introduction - probably in a double-header with SoBH. My idea is to have six or eight 12-point warbands arranged into two sides. This was a test for that.

First of all, here are the "teams" awaiting kick-off:

Side 1:
Medusa and followers
Expert Light Missiles + Venomous (Medusa)* @9 points
Greater Warbeast + Flying (Griffin) @8 points
Bellicose Foot (Minotaur, rat ogres and owlbear)   @4 points
Light Foot (Ratmen) @3 points

Reptiles
Elite Foot + Spellcaster* (Slann and troglodyte bodyguards) @10 points
Greater Warbeast (Tyrannosaur) @6 points
Lesser Warbeast + Flying (Cliff dragon) @6 points
Scouts (Snakeman and lesser lizardmen archers) @2 points

Side 2
Orcs:
Bellicose Foot (Orcs) @4 points
Light Foot with Mixed Weapons (Night goblins) @5 points
Offensive Light Foot (Goblin guard) @5 points
Light Riders (Wolf riders) @4 points
Bellicose Foot + Shiny Armour* (Armoured orcs)   @6 points

Chaos warriors, wolves and orcs
Light Missiles (Orc Archers)   @ 4 points
Elite Foot* (Chaos Warriors) @6 points
Bellicose Foot (Trolls - 4 models)   @4 points
Heavy Riders (Wolf riders) @4 points
Lesser warbeasts (wolves) @4 points
Scouts (Orc trackers)   @2 points

The four-player structure worked fine. The game itself swung back and forth, and ended in the very tense finish that we've come to expect from these rules (and enjoy).
Title: Re: Dragon Rampant - first few games and thoughts
Post by: Hobgoblin on January 03, 2016, 12:18:55 AM
The battle in progress. Medusa proved the game-changer in the end. With Expert and Venomous, she was very hard-hitting from the get-go. My attempts to ride her down with wolfriders came to naught - and her position on the flank allowed her to work her way towards the centre of the field, petrifying all who stood in her way. My chaos warriors (Elite Foot) got close at the end, but then were caught in crossfire from the amphibian wizard. I'd have been better to concentrate my efforts elsewhere, forcing her to come in when I could position units to encircle her. A decent attack by a unit of Fierce Foot covered by a wood would have probably wiped her out in a turn (or at least dented her firepower severely), but she ended the game with all 12 strength points intact (much to my daughter's jubilation).

It occurred to me that the "Expert Light Missiles + Venomous" profile would also work very well for Jadis, the Narnian White Witch. Medusa will certainly be returning to the field, and my son now has designs on a cold-blooded equivalent. I have lots of slann with blowpipes lurking in the lead pile ...
Title: Re: Dragon Rampant - first few games and thoughts
Post by: Hobgoblin on January 03, 2016, 12:21:58 AM
And the view from the reptile/gorgon side at the start"
Title: Re: Dragon Rampant - first few games and thoughts
Post by: LCpl McDoom on January 06, 2016, 05:12:54 PM
Thanks Hobgoblin, really enjoyed all of this, and have now purchased the rules. Well done  :)