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Miniatures Adventure => Fantasy Adventures => Topic started by: Old Coast on December 25, 2015, 06:37:55 AM

Title: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on December 25, 2015, 06:37:55 AM
(http://1.bp.blogspot.com/-ilYYNd_xZrk/VnzNDVz9gVI/AAAAAAAAHRo/yWMcsjZUcnk/s640/Raid%2Bon%2BPembroke%2B044.JPG)

(http://4.bp.blogspot.com/-aJp4Ibkt93w/VnzM7Hw_5SI/AAAAAAAAHRg/i_zH7NjAQYc/s400/Raiders.JPG)

(http://1.bp.blogspot.com/-XgevvsNnwyw/VnzM2s0wxoI/AAAAAAAAHRQ/HgsobrSvnhA/s400/Adventurers.JPG)


(http://4.bp.blogspot.com/-qzu5VgebV3U/VnzX29JWGXI/AAAAAAAAHTI/_0qOMxX2xfk/s400/Raid%2Bon%2BPembroke%2B076.JPG)



First of all -a Merry Christmas to all who celebrate it.

I've had some time to dig into this game a bunch since I've been on a hiatus from Frostgrave with the Kids. I do like it alot. I love the narrative nature it creates and while I was somewhat skeptical on some of the rules at first, when I actually played them out  I ended up feeling they are nice fit to what the game is trying to accomplish, a different beast for sure then what I'm used to. I go into great detail on the blog about my first game , its basically a "blow by blow" . with lots of pictures. This is just the first two turns, I plan on doing several more these type reports for this game with various factions and scenarios in the next month or so ...


http://plasticlegions.blogspot.com/2015/12/otherworld-skirmish-raid-on-pembroke.html (http://plasticlegions.blogspot.com/2015/12/otherworld-skirmish-raid-on-pembroke.html)

please let me know what you think, and if you've played the game IF I have screwed any rules up...

Peace and Good Beer to you!
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on December 26, 2015, 12:11:08 PM
lovely looking game - and fun to read your AAR

A few rules clarifications
Fate and activations - it costs TWO fate to purchase an activation
All Activations, including those bought by Fate must be placed before activating your first model

Leader Activations. When you activate a model with Leader or Mob Leader simply place the extra activation tokens alongside the chosen models, this is a free action, then finish the Leaders two actions. The leaders activated models can then be activated in what ever order you want, even after other models have activated (as long as its in this turn). Leader activations are just like normal activations

Adventure tokens require a special action of reveal, moving twice to reach one means you can not flip it over until next turn.

Also I agree that some weapon combo's don't add up - like your axe wielding ogre - as the extra 5GP for the Axe doesn't make sense compared to it's Rend attack.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Gibby on December 26, 2015, 12:33:00 PM
Glad you're enjoying the game. We really love Otherworld! Great figures and terrain, by the way!
Title: Re: Old Coast's Otherworld Skirmish
Post by: SgtHulka on December 26, 2015, 02:21:46 PM
Outstanding, I very much enjoyed it and look forward to more.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Momotaro on December 26, 2015, 04:13:16 PM
Glad you're enjoying the game. We really love Otherworld! Great figures and terrain, by the way!

Seconded there sir, on all counts!
Title: Re: Old Coast's Otherworld Skirmish
Post by: Ray Earle on December 26, 2015, 08:57:18 PM
Great looking report, thanks for sharing.  :)
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on December 27, 2015, 03:07:57 AM
Thanks all-  I've just posted the follow up, Part 2

(http://2.bp.blogspot.com/-WF6d6uLNZuE/Vn9E1PtwTaI/AAAAAAAAHVQ/vqHd_3CHyAw/s640/pembroke%2B2%2B002.JPG])

http://plasticlegions.blogspot.com/2015/12/otherworld-skirmish-raid-on-pembroke_26.html (http://plasticlegions.blogspot.com/2015/12/otherworld-skirmish-raid-on-pembroke_26.html)
Title: Re: Old Coast's Otherworld Skirmish
Post by: m4jumbo on December 27, 2015, 04:16:34 AM
Very nice report that gives a good feel how the rules work.  I've been thinking to pick up this rule set and your "blow by blow" description has given me a better idea how the game would play.

Nice looking village, who makes the two story building with the balcony?
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on December 27, 2015, 05:41:06 AM
Very nice report that gives a good feel how the rules work.  I've been thinking to pick up this rule set and your "blow by blow" description has given me a better idea how the game would play.

Nice looking village, who makes the two story building with the balcony?

Thanks, glad you enjoyed it, I find these walk thru's of the game are fun to do and really teach you the rules by the time your done.

The building you mention is one of mine, inspired by the awesome stuff from Tabletop World,  its a scratch build I did in 2013 . Its foundation starts with Hirst Arts blocks, then a variety of materials for the upper section.
my original blog post on it is here

http://plasticlegions.blogspot.com/2013/02/merchant-house.html (http://plasticlegions.blogspot.com/2013/02/merchant-house.html)

appreciate the interest.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Little Odo on December 27, 2015, 08:55:34 AM
Thanks for sharing such a great AAR and pictures of your board.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Ray Earle on December 27, 2015, 01:15:02 PM
Brilliant. I was looking forward to reading though the second half. Lovely AAR and definitely helped to weaken my resolve to buying the rules.  ;)
Title: Re: Old Coast's Otherworld Skirmish
Post by: PhilH on December 27, 2015, 06:28:28 PM
Great post and very well presented. Lots of inspiration!
Title: Re: Old Coast's Otherworld Skirmish
Post by: Gabbi on December 27, 2015, 07:09:46 PM
Great post, beautiful table and minis. Love the green giant (Ogre).
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on December 28, 2015, 11:13:10 AM
great finish, thanks for posting and look forward to the next one. Love how the goblins got away - sneaky buggers!

Title: Re: Old Coast's Otherworld Skirmish
Post by: Humorous_Conclusion on December 29, 2015, 06:10:58 PM
Thanks for that. It's really useful to have a detailed run through of the game rules.

The town looks great as well.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Galadrin on December 29, 2015, 06:18:57 PM
Thanks for the report, it seemed very deadly! Can you comment about how long a model can be expected to survive in an average game? Was there a significant difference between weaker and tougher models?

Also it seems like there may have been a few rules errors... I was under the impression that you can only Set Traps once per encounter and Activations cost 2 Fate points, not 1...

Edit: Just read part 2 and saw you caught those issues! To answer your question, Otherworld Skirmish calls a single game an "encounter," so no, your Thief can only use the Set Traps ability once per game. The weird naming system in the rulebook threw me off at first... When they say "faction" they mean "your warband," but everyone else on Earth thinks of faction like "the Drow race" or "the Undead Empire."

Part 2 brought up some other rule questions though... It seems there ar several moments where your adventurers attack three times (particularly the constable and the warrior when they charge). How did they get three attacks? I'm seeing the first action to move into melee (with a free attack for charging) and the second action for a normal attack... That should be only two attacks, right..? I thought the only way to get a third attack out of any model is the rage ability (which, along with luck and dodge, might be the best ability in the game).

Also, there's no need to buy extra Activations with Fate points at the beginning of the turn; rather, this should be done by each player at the beginning of their respective action phases (before placing all the activation tokens).
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on December 29, 2015, 08:56:31 PM
Thanks for the report, it seemed very deadly! Can you comment about how long a model can be expected to survive in an average game? Was there a significant difference between weaker and tougher models?

Also it seems like there may have been a few rules errors... I was under the impression that you can only Set Traps once per encounter and Activations cost 2 Fate points, not 1...

Edit: Just read part 2 and saw you caught those issues! To answer your question, Otherworld Skirmish calls a single game an "encounter," so no, your Thief can only use the Set Traps ability once per game. The weird naming system in the rulebook threw me off at first... When they say "faction" they mean "your warband," but everyone else on Earth thinks of faction like "the Drow race" or "the Undead Empire."

Hi Galadrin, thanks for commenting!
I think I am square on the Set Trap thing,  Encounter = per game..makes the ability nowhere as useful IMO- I may house rule that in my own games with additional uses perhaps for more gold.  As far as survivability, I think models are relatively durable it is a D6 game where for the most parts hits and damage are 50% accurate...like other similar games the Defense stat is absolutelykey to sticking around , as well as multiple hits. The stock legend characters seem very tough, let alone the "suped up" one that are allowed. (my next game pits 2 Legends and 2 Companions against a host of nasty monsters we will see how they do!) Things like the Berserkers Def 2, with 1 hit died easily, even Goblins Def 3 with the Shield ability have better chance to stick around although in this game they didn't

Quote
Part 2 brought up some other rule questions though... It seems there ar several moments where your adventurers attack three times (particularly the constable and the warrior when they charge). How did they get three attacks? I'm seeing the first action to move into melee (with a free attack for charging) and the second action for a normal attack... That should be only two attacks, right..? I thought the only way to get a third attack out of any model is the rage ability (which, along with luck and dodge, might be the best ability in the game).

Hmm, I read "charge" as you get a "free" attack...so implying that attack is additional to the normal attack you receive from a single action. So with one action, when you charge. You  get a Free attack at -1 to hit and then your regular attack, Third attack is from the second action, IF you'll notice in part one when I was dealing with the Berserkers and Rage, they got a further additional attack with the won the rage roll off...meaning they had three attacks from in the 1st action.  I mention in Part I during the Berserkers early turns where I had either forgotten to take the second action in One case or just didn't use in another in turn (deciding to stay put)
IF the author meant (which they might have, I am just saying this how I am interpreting it) for a charge to be a single action where your single attack is at -1 to hit, there would be no incentive to charge.
So in the end I read it as if you "charge", you receive 3 attacks if you use both actions, If the character has the "rage" ability there is the potential for Four!

Quote
Also, there's no need to buy extra Activations with Fate points at the beginning of the turn; rather, this should be done by each player at the beginning of their respective action phases (before placing all the activation tokens).

Yep I got cleared up on that after I played Part I as well, I just bought them at top of the turn in part 2 as I am playing both sides..so it was just easier...I'll lay it out correctly next write up!, Thanks.
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on December 29, 2015, 09:42:37 PM
One of the differences between 7th Voyage and Otherworld is Charging. With Otherworld the attack is penalised but you are allowed to attack without spending another action.

As you only get two actions moving into combat costs an action so you'd only get to attack once. Without the Free attack those who initiate melee would be at a disadvantage, and those already in melee can make two attacks. So the free attack (at -1) is there not to penalise too much getting into the fight first.
So you move (get the free attack) and one action then get a second action.

Having played both I prefer Otherworld's take on things
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on December 29, 2015, 11:04:21 PM
One of the differences between 7th Voyage and Otherworld is Charging. With Otherworld the attack is penalised but you are allowed to attack without spending another action.

As you only get two actions moving into combat costs an action so you'd only get to attack once. Without the Free attack those who initiate melee would be at a disadvantage, and those already in melee can make two attacks. So the free attack (at -1) is there not to penalise too much getting into the fight first.
So you move (get the free attack) and one action then get a second action.

Having played both I prefer Otherworld's take on things

I do see what you are saying, I'm used to other games where a charge constitutes a move into combat and an attack as a single action, breaking it down to specific single actions , move into combat, (1st action) and the  attack (2nd action), it make more sense..where'd you'd normally move into combat and get a single attack, by charging you get now two, one being the listed Free one at -1.  I'm adding an extra attack to process.
Although in practice that does seems to play pretty well,  :)
I'll update this for my next round..
Title: Re: Old Coast's Otherworld Skirmish
Post by: Galadrin on December 29, 2015, 11:14:17 PM
Well your setup and painting skills are phenomenal; I can't wait to see the next installment!
Title: Re: Old Coast's Otherworld Skirmish
Post by: m4jumbo on December 30, 2015, 12:32:40 AM
Looking forward to the next installment.
Title: Re: Old Coast's Otherworld Skirmish
Post by: SgtHulka on December 31, 2015, 07:37:16 PM
Looking forward to the next installment.

Me too!

Old Coast, one thing to consider in your upcoming legends versus monsters game...the way morale works strongly favors companions and legends. You're only allowed a morale roll if you have a legend or companion. So if, instead, you have, say, a dragon and a bunch of goblin or kobold minions, a viable strategy is to ignore the dragon and attack the kobolds. If you can kill 1/3 or 1/2 of them you are guaranteed victory.

The solution is to either house rule that any minion over, say, 25 gold counts as a companion for morale purposes, or to add a companion to the monster forces (like a goblin wizard or whatever).
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on January 02, 2016, 08:29:03 AM
(http://4.bp.blogspot.com/-e2ns68tzjq0/Vod4qBxkQSI/AAAAAAAAHX8/tY-ZX7reELc/s640/Header%2Bshot.JPG)

(http://2.bp.blogspot.com/-iQ23vDSzfIw/Vod9v-I--ZI/AAAAAAAAHZM/111X2gYsMt0/s320/T4%2B%25282%2529.JPG)

(http://3.bp.blogspot.com/-eO65aAp2rUE/Vod8nDslTkI/AAAAAAAAHYw/MFUvfA_Nz48/s400/Turn%2B1.JPG)

(http://3.bp.blogspot.com/-I8PNoicfJig/VoeBCMQf8KI/AAAAAAAAHZw/Y0iNa5EkPU4/s400/Burn%2BBaby%2BBurn%2B053.JPG)

http://plasticlegions.blogspot.com/2016/01/otherworld-skirmish-burn-baby-burn-part.html (http://plasticlegions.blogspot.com/2016/01/otherworld-skirmish-burn-baby-burn-part.html)

Hey guys, Part I of the next installment is up, I should have part 2 posted before its back to work Monday...Happy New Year!
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on January 02, 2016, 11:31:52 AM
lovely looking game! that scenario would work well for solo play too
I agree that some of the profiles need reviewing for cost - I hope that the Minion Manual includes updated profiles and an errata, thanks for posting
Title: Re: Old Coast's Otherworld Skirmish
Post by: Galadrin on January 02, 2016, 06:11:26 PM
Very cool, love the Hirst dungeon. I third the weird gold costs, although I'd note that in the case of the Giant Spider the high cost is probably because the model has mutliple hits and Venom is a great attack class. The Web ability looks weak, but it is somewhat useful if you mob a single victim with several Giant Spiders... The first throws down the web and the rest of the attacks are much easier to hit. Web also soaks up one of the enemies actions, so it is a fairly easy way to deny the opponent the full chance to attack back. Still, nine times out of ten you will be going for Venom instead of Web.

Other weird costs include Orcs vs Hobgoblins. The latter is 75% the cost of the former and is otherwise identical, except the Orc has Brutal (best of 2d6 to wound) and Unwieldy (cannot charge) and the Hobgoblin has Onslaught (reroll to Hit) and Thrust (best of 2d6 to hit large/massive). I think the Hobgoblin is the clear winner in that match up, especially against large opponents. It's also kind of odd that there is no option for Orcs to take shields, even though nearly every Otherworld Orc is modelled with one (although I do understand that this option would clash with the two-handed weapon rules and potentially make Orcs too tough).
Title: Re: Old Coast's Otherworld Skirmish
Post by: Ray Earle on January 03, 2016, 07:46:25 AM
Another nice report.  :)

Looking forward to seeing how the battle with the boss goes.
Title: Re: Old Coast's Otherworld Skirmish
Post by: wulfgar22 on January 04, 2016, 05:17:08 PM
Brilliant!  :-*
Title: Re: Old Coast's Otherworld Skirmish
Post by: SgtHulka on January 04, 2016, 08:52:11 PM
I can't wait to see how the fight goes with the behol- erm eye tyrant.

I also really liked how you based the spiders so they're climbing walls.
Title: Re: Old Coast's Otherworld Skirmish
Post by: PhilH on January 05, 2016, 07:33:30 AM
Finally got some time to read your review and it was great fun. Looking forward to part two. Well done :D
Title: Re: Old Coast's Otherworld Skirmish
Post by: m4jumbo on January 05, 2016, 03:13:18 PM
A good read for part one, I do like a good dungeon crawl.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Galadrin on January 06, 2016, 03:07:38 AM
Have to say, I love how space-efficient this game is. It makes collecting terrain and building a board quite reasonable for a small apartment and a grad student's budget.
Title: Re: Old Coast's Otherworld Skirmish
Post by: Too Bo Coo on January 06, 2016, 05:07:38 AM
Have to say, I love how space-efficient this game is. It makes collecting terrain and building a board quite reasonable for a small apartment and a grad student's budget.

Hear hear!  That said, as a post-grad student I had enough to spring for a few sets of Dwarven forge tiles :D
Title: Re: Old Coast's Otherworld Skirmish
Post by: Too Bo Coo on January 06, 2016, 05:26:49 AM
In case you chaps dont know and are on Facebook, I run a very nice group dedicated to the game.  Please feel free to join and I'll be happy to add you in.  We're about 180 strong now!

https://www.facebook.com/groups/otherworld.skirmish.group/
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on January 07, 2016, 06:38:57 AM
In case you chaps dont know and are on Facebook, I run a very nice group dedicated to the game.  Please feel free to join and I'll be happy to add you in.  We're about 180 strong now!

https://www.facebook.com/groups/otherworld.skirmish.group/

I'm a member, I was trying to link these reports on the FB thread but it wasnt letting me for some reason. I figured the folks there would be interested, not sure if was a facebook error, my error or what. but I generally never have any issues posting to FB.

In other news.   

http://plasticlegions.blogspot.com/2016/01/otherworld-skirmish-burn-baby-burn-part_7.html (http://plasticlegions.blogspot.com/2016/01/otherworld-skirmish-burn-baby-burn-part_7.html)

Part 2 of Burn, Baby, Burn is up

(http://2.bp.blogspot.com/-rXImvsLM5g0/Vo3u3Web06I/AAAAAAAAHcM/bkGqGboTKfI/s400/Burn%2BBaby%2BBurn%2Bpart%2B2%2B007.JPG)
Title: Re: Old Coast's Otherworld Skirmish
Post by: Ray Earle on January 07, 2016, 02:18:34 PM
Brilliant stuff.  :D

Great report. Looking forward to the next one.  :D
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on January 07, 2016, 02:41:04 PM
great fun thanks for taking the time to post.

two quick comments, Great Strength - you need to spend your first action doing this to gain the STR bonus for your attack, and Wandering Monster - the defender can (max 3 times) sacrifice any Adventure Token to bring on a wandering monster (on a 4+ if I remember correctly) so your Beholder could have tried to call support rather than wait for the heroes to flip the tokens.

With regard the main fight, a 100 GP creature v's two legends and two companions (about 170 GP worth) would be tough for the denizens, remember that Legends equate to high level D&D characters. That said as OW used d6 it means that lucky rolling can have a HUGE impact on the game with low level minions serving against the odds and heroes or villains dying from slight injuries like the crossbow bolt that killed the beholder.

thanks again for posting, your dungeon looked fab 
Title: Re: Old Coast's Otherworld Skirmish
Post by: SgtHulka on January 09, 2016, 02:44:59 PM
Well done! I found myself rooting for the eye tyrant...
Title: Re: Old Coast's Otherworld Skirmish
Post by: Humorous_Conclusion on January 10, 2016, 09:41:05 PM
After reading those I'm seriously wanting to have a go at this myself.
Title: Re: Old Coast's Otherworld Skirmish
Post by: **GS** on January 13, 2016, 09:07:46 AM
Very nice dungeon!

Cheers
GS
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on March 30, 2016, 05:13:00 PM
(https://4.bp.blogspot.com/-3lYQGJ3K_oI/VvvwcyTU4uI/AAAAAAAAHkQ/q_qPp_sCCP816rq3H4Eg9n3i0Zgl7045Q/s1600/Bait%2B1%2B020.JPG)

My lastest foray into Otherworld Skirmish gaming is posted over on my blog...its a fun one..please check it out.

http://plasticlegions.blogspot.com/2016/03/otherworld-skirmish-bait.html (http://plasticlegions.blogspot.com/2016/03/otherworld-skirmish-bait.html)
Title: Re: Old Coast's Otherworld Skirmish
Post by: psullie on March 31, 2016, 09:51:12 PM
jolly good read - loved how quick some of the characters were dispatched
it's hard to guide the points values with small games as there is so much luck involved (the nature of d6 based games), you could play the same game and get the opposite result
Title: Re: Old Coast's Otherworld Skirmish - Updated!
Post by: Old Coast on April 28, 2016, 10:27:33 PM
While I have a new battle report coming, its taking awhile to complete. In the meantime. I've finally finished building an Inn -so my Otherworld and Reaper Adventurers have somewhere to relax while waiting to be devoured by Purple Worms.

For a run down with details go here

http://plasticlegions.blogspot.com/2016/04/the-wayside-inn.html (http://plasticlegions.blogspot.com/2016/04/the-wayside-inn.html)

If you want just pictures go here

https://goo.gl/photos/zyxhPEzoMFxVXvgy9 (https://goo.gl/photos/zyxhPEzoMFxVXvgy9)

(https://2.bp.blogspot.com/-vLJ-cOU2dRc/VyJ13Xsn9mI/AAAAAAAAHnA/i7U2IhPYpnUosCJdd0kBQOPiXV0tiniIACLcB/s1600/The%2BWayside%2B002%2B-%2BCopy.JPG)

The Wayside Inn.
Title: Re: Old Coast's Otherworld Skirmish
Post by: wulfgar22 on April 29, 2016, 04:24:57 PM
Superb!
Title: Re: Old Coast's Otherworld Skirmish
Post by: dinohunterpoa on April 29, 2016, 04:50:27 PM
Lovely scenery and nice battle, thanks for sharing!  

The inn is superb!  :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*
Title: Re: Old Coast's Otherworld Skirmish
Post by: Teardrop World on April 29, 2016, 06:36:39 PM
Beautiful, I really like your tavern  :-*

Best regards
Title: Re: Old Coast's Otherworld Skirmish
Post by: Old Coast on May 12, 2016, 04:48:29 AM
New Battle Report posted

http://plasticlegions.blogspot.com/2016/05/otherworld-skirmish-green-magic.html

(https://2.bp.blogspot.com/-YEbSGQQm1Sk/VzP08GKRVAI/AAAAAAAAHoo/xW4NoNrbS68lbxTQ_ICIPMCxOlITBF8jwCLcB/s1600/Epic%2B1%2Bwith%2BSky.jpg)

Part 2 should be coming soon as soon as I can find a few free hours to finish up.
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: Too Bo Coo on May 12, 2016, 04:58:49 AM
Lovely mate!
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: psullie on May 13, 2016, 09:30:44 PM
fun read thanks, looking forward to part two!
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: Ray Earle on May 13, 2016, 09:42:18 PM
Another great report.  :D
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: Old Coast on May 25, 2016, 06:12:47 AM
http://plasticlegions.blogspot.com/2016/05/otherworld-skirmish-green-magic-part-2.html

(https://2.bp.blogspot.com/-OKCWhSNKT3c/V0Uv19x64bI/AAAAAAAAHqI/EkPLy33_wbgoGSAAjM914sgtlsGiwkCSQCLcB/s1600/In%2Btrouble.JPG)

part 2 is posted. 
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: psullie on May 25, 2016, 12:40:01 PM
great fun, thanks for taking the time to write these up!
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: wolfkarl on May 25, 2016, 05:48:02 PM
What great eye-candy, I love the undead infested ruin.
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: wulfgar22 on May 25, 2016, 07:40:13 PM
Brilliant!  :-*
Title: Re: Old Coast's Otherworld Skirmish- New Bat Reps
Post by: Old Coast on June 01, 2017, 03:49:53 PM
Wow , I cant believe I havent updated this thread in a year!,  too many sci fi projects/games  I guess

Here are more buildings and terrain for my fantasy set up, for Otherworld Skirmish and some homebrew rulesets.

I have a new batrep coming here soon, but wanted to add some of the buildings, I have been working on the last year.


(https://4.bp.blogspot.com/-URw1Olg_lXs/WS9NtbFmH6I/AAAAAAAAH5A/GX-NW4vMZi8EGf0ZFl7m3x6Lynmkvv6uQCLcB/s640/ONE.JPG)
(https://3.bp.blogspot.com/-6GlRBeEBVDc/WS9NpsBhcwI/AAAAAAAAH40/LYOl1uYLDrsw2ySjV7cWMtxGlN3AzqIpwCLcB/s640/FIVE.JPG)
(https://1.bp.blogspot.com/-tJXa3OQ0E2I/WNnCvf1w0mI/AAAAAAAAH2s/Z-zOXynB-nIxwgZNo_pop3aGQiNhrZKMQCLcB/s400/Blackbarrow%2BCastle%2B12.JPG)
(https://goo.gl/photos/hi7LkBtAg2zm5Mk96)



Galleries

https://goo.gl/photos/CJbnzk2kiYS3Zjy48 (https://goo.gl/photos/CJbnzk2kiYS3Zjy48)


https://goo.gl/photos/dWGRtv3tSsXJ4XLh6 (https://goo.gl/photos/dWGRtv3tSsXJ4XLh6)


Blog Posts

http://plasticlegions.blogspot.com/2017/03/blackbarrow-castle.html (http://plasticlegions.blogspot.com/2017/03/blackbarrow-castle.html)

http://plasticlegions.blogspot.com/2017/05/blackbarrow-farm.html (http://plasticlegions.blogspot.com/2017/05/blackbarrow-farm.html)


Title: Re: Old Coast's Otherworld Skirmish- New Buildings and Terrain
Post by: dinohunterpoa on June 01, 2017, 08:25:35 PM
GREAT scenery, CONGRATULATIONS!!!  :-*

That Hirst Arts castle must weight a TON!  :o  But by the look of it, it is worth its weight in GOLD!  ;)

Loved the farm! A playable interior is the way to go IMHO!  :)
Title: Re: Old Coast's Otherworld Skirmish- New Buildings and Terrain
Post by: Old Coast on November 29, 2017, 01:38:32 PM
(https://1.bp.blogspot.com/-ZdEVpGL6Okk/Wh4yJ8CZVGI/AAAAAAAAH-s/XyIRc0KmCi8z_cIHbyTlEgv9yh_3Ug4YQCLcBGAs/s1600/BLOG%2B3.JPG)

No new bat reps but another building completed, maybe Ill find time to get a game once I get done building all this terrain..

(https://1.bp.blogspot.com/-anFS2eKXkdw/Wh4yPjHTDTI/AAAAAAAAH_A/HA4Mp7C5xtcPyZvhrQU6srYKO1L5rhvGQCLcBGAs/s1600/BLOG%2B6.JPG)

(https://1.bp.blogspot.com/-PB5fHM-VZvA/Wh4yRptcQ5I/AAAAAAAAH_E/CY8MIUChVfo2Z8oNB23ezPED7fevAh4HwCLcBGAs/s1600/BLOG%2B7.JPG)

Blog Post

http://plasticlegions.blogspot.com/2017/11/village-of-blackbarrow-fieldstone-church.html (http://plasticlegions.blogspot.com/2017/11/village-of-blackbarrow-fieldstone-church.html)
Title: Re: Old Coast's Otherworld Skirmish- New Buildings and Terrain
Post by: Elk101 on November 29, 2017, 03:02:05 PM
Nicely done.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on December 23, 2017, 01:23:09 AM
(https://1.bp.blogspot.com/-AocP8dvI_FI/Wj0tSW2mSwI/AAAAAAAAIAs/AvB432dVJcUhHYnaPkxjsahuyYsKdTksACLcBGAs/s640/forge%2Band%2Bbandit%2Bhideout%2B004.JPG)

Couple more buildings

(https://1.bp.blogspot.com/-WkwpoyX_z6A/Wj0suUzKgLI/AAAAAAAAIAA/empmEn3aqYoIP0jZRjniMxmYCT8ayueUQCLcBGAs/s1600/forge%2Band%2Bbandit%2Bhideout%2B029.JPG])

Newest Blog Post
http://plasticlegions.blogspot.com/2017/12/village-of-blackbarrow-blacksmiths.html (http://plasticlegions.blogspot.com/2017/12/village-of-blackbarrow-blacksmiths.html)

Updated Photo Gallery of the Village, at 108 pictures right now, which doesnt include the dungeon or some pieces..working on tying all together of the xmas break here.

https://photos.app.goo.gl/TpiyGgNTUKiS6w1A2 (https://photos.app.goo.gl/TpiyGgNTUKiS6w1A2)



Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Too Bo Coo on December 25, 2017, 02:20:52 AM
Looks awesome!!!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Reed on December 25, 2017, 11:55:32 PM
Woah, quite an extensive work there. I got tired just by looking at all the photos  lol
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Jagannath on December 26, 2017, 11:51:54 AM
This is great mate, some really fantastic stuff here.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on January 05, 2018, 04:08:21 PM
(https://4.bp.blogspot.com/-6wVuisyiMGE/Wk8HVEOU5eI/AAAAAAAAIEI/9UiJD1Tdq-0VUX2sOcci6rxFyg8ZDLYZgCLcBGAs/s1600/battle%2Bat%2Bthe%2Bgraveyard%2B003.JPG)

First in a new series of Bat Reps..using a new rule set (modified version of "the black hack" for miniatures)... planning for this to be a monthly series.

https://plasticlegions.blogspot.com/2018/01/the-blackbarrow-chronicles-episode-1.html (https://plasticlegions.blogspot.com/2018/01/the-blackbarrow-chronicles-episode-1.html)

(https://2.bp.blogspot.com/-1cQMvUxmyn8/Wk8HbVjinhI/AAAAAAAAIEQ/4JLGvyDdP8Ep2edJBOcxx_3eIbgXXQILgCLcBGAs/s1600/battle%2Bat%2Bthe%2Bgraveyard%2B005.JPG)
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: adventure_85 on January 05, 2018, 04:18:12 PM
Awesome looking terrain! Mind if I ask where you get your pine / fur trees from? They look great!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Too Bo Coo on January 05, 2018, 04:46:51 PM
Just magnificent!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Too Bo Coo on January 05, 2018, 04:47:03 PM
Awesome looking terrain! Mind if I ask where you get your pine / fur trees from? They look great!

Ditto here
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on January 05, 2018, 06:20:44 PM
Thanks guys,

the kind of ratty darker big trees are from a grab bag at some hobby train shop like 10 years ago..

The lighter green medium and smaller ones with the resin bases
are this:
http://frontline-games.com/en/terrain/106-medium-tree-rock-set.html (http://frontline-games.com/en/terrain/106-medium-tree-rock-set.html)

I got lucky and found three of these sets at some store close out along while back..youll see the bases and and trees mix and matches with woodland scenics trees
all over the table
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: bazookajoe on January 05, 2018, 06:33:22 PM
This is very impressive. I love Otherworld figures.  They are the reason I started working on a Fantasy skirmish/dungeon crawl project.  You will see the same GW necromancer animating the dead and menacing adventurers in my dungeon.
Title: Re: Old Coast's -The Blackbarrow Chronicles
Post by: Old Coast on February 16, 2018, 04:51:44 PM
(https://4.bp.blogspot.com/-RuIw9qCJpP4/WoJG5QjdgpI/AAAAAAAAIG8/Gw8dGe1ecDIoyxXO98VkxLxZLZMZLH6OACLcBGAs/s1600/Longview%2BFiltered.jpg)

Another update, nothing major till the game goes down but some new pictures,

Blog Post

http://plasticlegions.blogspot.com/2018/02/the-blackbarrow-chronicles-episode-2.html (http://plasticlegions.blogspot.com/2018/02/the-blackbarrow-chronicles-episode-2.html)

Gallery Update

https://photos.app.goo.gl/TpiyGgNTUKiS6w1A2


(https://1.bp.blogspot.com/-rQdLKQ_yEn4/WoJHEoMq-DI/AAAAAAAAIHQ/K6YSwkHAcMgffHXEQvrbJ7SDuR4alS4owCLcBGAs/s1600/Overhead%2Bwith%2BKey%2Bless%2Bbleach.jpg)


(https://2.bp.blogspot.com/-MWaIKyDZMGI/WoJHBIb7YnI/AAAAAAAAIHI/uWlvUswGQ1oByS2APbSTC3vwhh4FJsIngCLcBGAs/s1600/New%2BGuests%2Bat%2BInn.JPG)

plan is we are rolling dice on this over the weeken d should have a fun report within a week or so....
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: OSHIROmodels on February 16, 2018, 05:13:43 PM
Lovely table  :)
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: dinohunterpoa on February 16, 2018, 05:38:48 PM

 :-* :-* :-* :-* :-*
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Elk101 on February 16, 2018, 10:09:28 PM
Lovely table  :)

Yes it is, great table. I really like the photo style too.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Ethelred the Almost Ready on February 16, 2018, 10:38:37 PM
Beautiful table. Very inspiring.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Anselm van Helsing on February 19, 2018, 12:30:02 PM
Love the table, love the idea, love the implementation!

 :-* :-* :-*

I desperately want something like this! Just where to get the time to actually build & paint it?
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Gabbi on February 19, 2018, 05:40:43 PM
WOW. Just WOW!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on February 19, 2018, 09:47:30 PM
Thanks folks, I just posted the follow up to last post , so the actual game...tons of photos..

(https://1.bp.blogspot.com/-w1pOwUFh36s/WostXNrdsGI/AAAAAAAAILw/g6sL99VyjawAKd69UV4kuY7LnHnvszZMwCLcBGAs/s400/Crossbows%2BReady%2Bno%2Bbackground%2Bfiltered.jpg)

(https://2.bp.blogspot.com/-zDBlS7OR-d8/WoslWy_3q2I/AAAAAAAAIKw/Pi89UswltPIVn_o63kaP1HsIgFxqkpK-QCLcBGAs/s640/Reynard%2Btaking%2Bdown%2BMott%2Bfiltered.jpg)

(https://2.bp.blogspot.com/-2InXVBB4HoM/Woskuqi2_KI/AAAAAAAAIKg/6L5UD4GglkEzQcGKWhTN-psSCAqP4haogCEwYBhgL/s640/T6%2B%2Bvictory.JPG)


Report is here

http://plasticlegions.blogspot.com/2018/02/the-blackbarrow-chronicles-episode-2_19.html (http://plasticlegions.blogspot.com/2018/02/the-blackbarrow-chronicles-episode-2_19.html)
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: uti long smile on February 19, 2018, 10:45:45 PM
Magnificent!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Gibby on February 19, 2018, 11:00:18 PM
Beautiful setup; the dream we all have of bringing a D&D style village alive on the tabletop!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on October 30, 2018, 06:08:38 PM
I know its been like 6 months but the weather is turning and we are back in the basement playing on Blackbarrow... AND we are back to using Otherworld Skrimish Rules.

Here is the link to the report

http://plasticlegions.blogspot.com/2018/10/the-blackbarrow-chronicles-episode-4.html (http://plasticlegions.blogspot.com/2018/10/the-blackbarrow-chronicles-episode-4.html)

(https://1.bp.blogspot.com/-0SlNI5mte0g/W9ez02rykNI/AAAAAAAAITQ/Obxn40wBiIwmCUHaMXI1hfPZ5BFfu93xwCLcBGAs/s640/Cults%2BSummons.jpg)

If you've been interested in this at all please stop by , I have got a couple more reports for sure before year end and a couple new hirst projects in the works for the board...


(https://2.bp.blogspot.com/-0N8J6FjB1MA/W9ez0NIyh3I/AAAAAAAAITM/p3vC0KI41Uswq1GM7K5AgGel8wwSFq_UwCLcBGAs/s640/tyr%2Bstart.JPG)
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Ogrob on October 30, 2018, 09:52:28 PM
Nice pics, and good to see some painted terraincrate terrain. Need to get on with some of mine....
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Daniel36 on October 31, 2018, 10:40:40 AM
Blimey, those staircases down into the dark. That is some ominous stuff right there! I absolutely loooove your setup! If I ever end up in a big enough house, I am sure to do something similar! :D
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Bloggard on October 31, 2018, 12:35:31 PM
Beautiful table. Very inspiring.

+1  :-*

Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Psychopomp on October 31, 2018, 03:27:06 PM
How is Otherworld for solo gaming?  Is there any sort of AI mechanic for monsters and baddies?
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on November 01, 2018, 02:38:11 AM
There is no official Solo mechanic discussed in the rules, however with the
 Adventure Card system  and way the game  handles 1wandering monsters. You can easily setup a random dungeon crawl against a group of adventurers . You will have to roll initiative ,distribute fate and roll dice for both sides thou.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Mister Frau Blucher on November 01, 2018, 12:18:21 PM
Great miniatures and terrain, cool storytelling! Looking forward to the followup!
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Psychopomp on November 01, 2018, 04:38:29 PM
There is no official Solo mechanic discussed in the rules, however with the
 Adventure Card system  and way the game  handles 1wandering monsters. You can easily setup a random dungeon crawl against a group of adventurers . You will have to roll initiative ,distribute fate and roll dice for both sides thou.

How does the game handle wandering monsters that would make it solo-friendly?  Do wandering monsters have some sort of AI rules?
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Old Coast on November 01, 2018, 06:33:25 PM
No AI. its just a random deployment via adventure cards mixed with other events like treasure, traps etc,,,it doesnt do what your looking for but it can fake it OK
its definitely not developed as a solo game,  if you go back to report I did a way back called "burn baby burn" I played a solo game when the opposing faction was deployed as a wandering monsters in a dungeon crawl, so I didnt know what or when I going to get hit with what ever. but once the bad guys are on table you have to do everything for both sides
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: sgtshellback on November 02, 2018, 12:32:19 AM
Your stuff is awesome! I've recently started playing Otherworld Skirmish as well and have been really impressed with the rules. I hope they come out with an expansion sometime.
Title: Re: Old Coast's Otherworld Skirmish- Village of Blackbarrow
Post by: Psychopomp on November 02, 2018, 01:32:03 PM
No AI. its just a random deployment via adventure cards mixed with other events like treasure, traps etc,,,it doesnt do what your looking for but it can fake it OK
its definitely not developed as a solo game,  if you go back to report I did a way back called "burn baby burn" I played a solo game when the opposing faction was deployed as a wandering monsters in a dungeon crawl, so I didnt know what or when I going to get hit with what ever. but once the bad guys are on table you have to do everything for both sides

Okay, good to know!  I'm really interested in Otherworld - I understand it's based off an iteration of the 7TV system?  But I'm currently bereft of a gaming group, so I'm focusing on games with solo/co-op mechanics at the moment.  Thanks for the answers!