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Miniatures Adventure => Age of the Big Battalions => Topic started by: flags_of_war on February 26, 2016, 02:45:12 PM

Title: Getting Ready for Sharp Practice
Post by: flags_of_war on February 26, 2016, 02:45:12 PM
Rich has posted details on how to get started with a force for the new Sharp Practice rules. Fingers crossed that the 23rd April (St Georges Day) goes ahead.

http://toofatlardies.co.uk/blog/?p=5457

Title: Re: Getting Ready for Sharp Practice
Post by: shandy on February 26, 2016, 06:09:34 PM
Sounds great! I like the idea of support options, especially the carts. I might have to paint up some more figures, up until now we've played SP with only 4-5 units a side. But who am I to complain about a reason to get more figures and stuff?  ;)

Anyway, I'm really looking forward to getting a hand at the new version. Who else is planning to get SP2, and do you have already plans or projects to go with it?
Title: Re: Getting Ready for Sharp Practice
Post by: flags_of_war on February 26, 2016, 06:56:52 PM
Im starting off with French and Indian war. I then move onto War of 1812 and Napoleonic Pennisular war. AWI and ACW are another two interests for the rules.
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on February 26, 2016, 07:14:23 PM
This sounds like it could be good for Napoleonics in 1812/13 Russia too?
Title: Re: Getting Ready for Sharp Practice
Post by: tomek917 on February 26, 2016, 11:31:26 PM
Oh, and I was excited before  :o

Time to rebase all those Waterloo french then...
Title: Re: Getting Ready for Sharp Practice
Post by: Malamute on February 27, 2016, 07:42:56 AM
We used to play SP a lot usung it for the Alamo and Texas War of Independence. Am interested to see what changes are in the revised edition.
Title: Re: Getting Ready for Sharp Practice
Post by: Sir_Theo on February 27, 2016, 08:15:44 AM
I've got SP but I've never actually played it. The new edition sounds really good, time to resurrect my Napoleon project- looking forward to it 
Title: Re: Getting Ready for Sharp Practice
Post by: flags_of_war on February 27, 2016, 09:46:13 AM
We used to play SP a lot usung it for the Alamo and Texas War of Independence. Am interested to see what changes are in the revised edition.

I don't have a list of the changes but from ive been told by the guys testing that the changes are really good. It takes the game up a level.
Title: Re: Getting Ready for Sharp Practice
Post by: NTM on February 27, 2016, 01:34:53 PM
I have the original version and never played it as although good something didn't seem quite right. Hopefully the new addition will add that je ne sais quoi. ACW, Napoleonic and AWI for me.
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on February 27, 2016, 10:18:24 PM
I am currently on 2 units of ligne Infantry and one grenadier, I just have to find a way to combine spare pairs (each was 10 man strong in my 1st ed games) into new units.
I guess second grenadier and 3rd ligne unit will have an easier start.

I wonder how light infantry will work in Napoleonic period.
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on February 28, 2016, 09:48:13 AM
There's an article about what's been changed for Sharp Practice version 2 at http://toofatlardies.co.uk/blog/?p=5382 (http://toofatlardies.co.uk/blog/?p=5382)

Having played a few games as part of the playtesting I can say that it's all looking very good.  The rules streamlining has worked and you now have a set of rules which are really quite simple, but fun games which have lots of command decisions to be made.  


Title: Re: Getting Ready for Sharp Practice
Post by: SteveBurt on February 29, 2016, 10:47:35 AM
The original set is excellent - we've been playing through all the scenarios in the 'Compleat Fondler', a wonderful set of scenarios starting in India then mostly in Spain and finally ending at Waterloo (Fondler is a gentleman whose career is strangely similar to that fellow Sharpe). Great fun
Title: Re: Getting Ready for Sharp Practice
Post by: Aaron on February 29, 2016, 12:10:43 PM
I have enough painted to play F&I and "pre-Napoleonics" (French and Austrians in Italy circa 1796). I'm looking at my unpainted piles of AWI and ACW to contemplate force lists now.
Title: Re: Getting Ready for Sharp Practice
Post by: gustav on March 01, 2016, 04:03:38 AM
Bought the original, had trouble sorting the cards - went on shelf.  Looking forward to this revised edition with cards.
 
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 01, 2016, 10:19:35 AM
Bought the original, had trouble sorting the cards - went on shelf.  Looking forward to this revised edition with cards.

New version will be playable with chips or cards and both will be available to buy when the rules are launched.  The cards will probably be limited to a single print run. 
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on March 01, 2016, 02:58:36 PM
Making cards (and knowing what to make ) was really painful in the beginning. No wonder it was system-blocker*.

I was convinced only when i started to make cards with players we gamed with - that was fun in itself.
Now I don't want to resign on them (especially when I have my players sorted :)

But remembering when to draw and how to use second deck was worst part of the experience.

Although work very well as activation mechanism-  so well I am experimenting with it with Necromunda.
Title: Re: Getting Ready for Sharp Practice
Post by: SteveBurt on March 01, 2016, 05:59:17 PM
You can use chits (e.g poker chips) instead of cards.
Just print out stickers and stick them on the chips, then draw them from a bag.
Much quicker to make than cards.
I ended up making some SP cards using Artscow which are suitable for peninsular war games.
Title: Re: Getting Ready for Sharp Practice
Post by: shandy on March 01, 2016, 08:11:05 PM
I just got blank card from this shop (which has lots of useful stuff): http://www.spielematerial.de/en/game-components/playing-cards.html

I'm curious about the new card/chit system. I'll probably get the 'official' cards for ACW, but for Haitian Revolution and Wars of the Roses I guess I'll have to do some tweaking… those are my three projects, we've already played these periods with SP1, so looking forward to having a go with SP2!
Title: Re: Getting Ready for Sharp Practice
Post by: mellis1644 on March 01, 2016, 08:30:25 PM
I have the first version and wanted to try it but the combination of the cards and then trying to come up with figures as well as the lack of pick up game interesting forces/scenario's kept it on the shelf.  Now I have got Muskets and Tomahawks and enough figs for that mean at least the figs should be less of a challenge.

Hopefully the new version has more help for scenario's & force as it will need to beat out M&T which does play very well (and comes with all the cards needed as well as some interesting scenario's).
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 01, 2016, 10:07:40 PM
I'll probably get the 'official' cards for ACW, but for Haitian Revolution and Wars of the Roses I guess I'll have to do some tweaking…

You'll be able to use the same cards or chips for any period.  The plan at the moment is that the deck (or whatever the equivalent for chips is) will consist of the following for each side.

6 x Command Cards
10 x Leader Cards (Leader 1 to Leader 10)
1 x Tiffin Card
1 x Blank Card

That's it.  Random events and national characteristics  are no longer handled using cards. 
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 01, 2016, 10:17:21 PM
Hopefully the new version has more help for scenario's & force as it will need to beat out M&T which does play very well (and comes with all the cards needed as well as some interesting scenario's).

There will be force lists similar in style to those found in Chain of Command.  A core element plus supports you choose from a list.  And scenarios in the rulebook.  

Cards or chips will be a separate purchase but will be available when the rules are released.

I make my own chips from painted mdf pill bases and printed sticky labels.  It's easy to make custom chips with names for individual leaders.

(http://s23.postimg.org/yckc73ugb/chips.jpg)
Title: Re: Getting Ready for Sharp Practice
Post by: SteveBurt on March 02, 2016, 12:12:31 PM
The Artscow decks I created are here:
http://www.artscow.com/gallery/playing-cards/sharp-practice-1imdvo3bc26s
and here (the bonus deck):
http://www.artscow.com/gallery/playing-cards/sp-bonus-deck-45dwbewqow7d

They have all the cards needed for the Compleat Fondler scenarios.
Title: Re: Getting Ready for Sharp Practice
Post by: shandy on March 02, 2016, 03:33:15 PM
You'll be able to use the same cards or chips for any period.  [...]
That's it.  Random events and national characteristics  are no longer handled using cards. 

Cheers Derek, that's interesting and good to know! Then I'll definitely get the official cards, we've so gotten used to cards & really like how they handle.
Title: Re: Getting Ready for Sharp Practice
Post by: mellis1644 on March 02, 2016, 04:07:41 PM
Glad to hear the forces are in the book etc. I guess this is on the April buy list. :)
Title: Re: Getting Ready for Sharp Practice
Post by: geoffb on March 02, 2016, 04:56:30 PM
I played (and lost) a game of new version at the Penarth Crusade show.
I never got around to playing the first version myself but I can confirm that the new one is smashing.

I played an ACW game and really liked how it went, lots of subtlety with the usual Lardy friction that keeps you on your toes.
It also quite rightly punished my rather rash generalship although my dice rolling really rubbed it in.

I've started putting together my own ACW troops in anticipation of the rules release.
Now just got to work out what colours to paint them!
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on March 02, 2016, 09:08:34 PM

Now just got to work out what colors to paint them!

Duh.. blue or gray :P

I wrote this as a struggling Napoleonic Sharps practice painter - Those are pain in the .. bayonet..
I am wondering just now how to paint 3 strips connecting mantelsack and coat on my dragoons that i convert from Perry late plastics to pre 1800 Italian campaign ones..
 o_o o_o o_o
Napoleonic problems

Anyone who saw the rules
Can you give example what is in suport lists
Ex - Cavalry troop, cannon, or some non military stuff watercart shown on lardies blog or some wagons ?
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 02, 2016, 09:25:35 PM
s
Can you give example what is in suport lists
Ex - Cavalry troop, cannon, or some non military stuff watercart shown on lardies blog or some wagons ?

All of the above.  Plus - musicians, extra leaders, artilliery, extra infantry (line or light) , engineers with a cart or wagon, mule train, ammunition wagon.  
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on March 02, 2016, 10:04:26 PM
All my games so far were strictly scenario based, but that will make casual gaming much much easier.
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on March 03, 2016, 01:01:59 PM
One more question- sorry for double post but I want to bump the thread.

Thanks Derek, one more thing dealing with Getting ready for Sharps Practice:

How many men cavalry units have?
Is there standardization like with infantry and how many models strong would be good quality regular cavalry?
Ex:  Dragoons
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 03, 2016, 04:47:53 PM
Eight men in a mounted group for all cavalry.  Six plus two horse holders when Dragoons dismount. 

Title: Re: Getting Ready for Sharp Practice
Post by: AWu on March 03, 2016, 05:59:58 PM
Thanks Derek
I know how many i have to convert for old uniforms

Damn, two model short for 2 groups from on Perry box :>
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on March 03, 2016, 06:47:44 PM
I'm not overly familiar with Sharp Practice other than some tweaked versions at various BLAM games,  but as I have no knowledge of the core rules I'm not sure what the differences were. I'd be interested in using this for Peninsula War and Russia Campaign games for Napoleonics, and for ACW. Are the unit numbers quoted (8 for a mounted unit, for example) absolute or can you have half strength units? Almost all my ACW and Napoleonic cavalry are in units of 12, which is fine if I have a couple of the same units but by and large I don't.
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 04, 2016, 12:30:08 AM
I'm not overly familiar with Sharp Practice other than some tweaked versions at various BLAM games,  but as I have no knowledge of the core rules I'm not sure what the differences were. I'd be interested in using this for Peninsula War and Russia Campaign games for Napoleonics, and for ACW. Are the unit numbers quoted (8 for a mounted unit, for example) absolute or can you have half strength units? Almost all my ACW and Napoleonic cavalry are in units of 12, which is fine if I have a couple of the same units but by and large I don't.

You could use six man cavalry units, but they'd be rather fragile and become ineffective quicker than the recommended eight man units.  Four man cavalry units would  be pretty useless.    
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on March 04, 2016, 06:57:12 AM
You could use six man cavalry units, but they'd be rather fragile and become ineffective quicker than the recommended eight man units.  Four man cavalry units would  be pretty useless.    

Thanks, very useful. I suppose it doesn't actually matter If I have 4 figures left over thinking about it! Does artillery feature at all?
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 04, 2016, 08:36:08 AM
Does artillery feature at all?

Yes.  And it can be really effective.  Probably gun plus five crew and one leader type, though I'm not sure if that's finalised. 

Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 04, 2016, 08:37:50 AM
Thanks, very useful. I suppose it doesn't actually matter If I have 4 figures left over thinking about it!

And don't forget you'll probably be needing some NCOs as Leaders.  . 
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on March 04, 2016, 04:27:33 PM
Thanks again. I'm getting quite interested in the idea of picking this up now.
Title: Re: Getting Ready for Sharp Practice
Post by: Goliad on March 05, 2016, 12:42:17 PM
Does anyone know if the guideline of five units of eight would apply to all cavalry forces? Or does using cavalry mean fewer units? I am interested in actions between cavalry screens but 40+ cavalry a side might be a bit much in 28mm.
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 05, 2016, 01:21:18 PM
Does anyone know if the guideline of five units of eight would apply to all cavalry forces? Or does using cavalry mean fewer units? I am interested in actions between cavalry screens but 40+ cavalry a side might be a bit much in 28mm.

Where did you see that guideline? 
Title: Re: Getting Ready for Sharp Practice
Post by: Goliad on March 05, 2016, 02:07:22 PM
Hi Derek H, the link in the original post that started this thread went to a force guideline discussion on Lard Island news. As a guideline the article suggested 5 x 8 regular foot plus 1 x 6 skirmishes/lights.

http://toofatlardies.co.uk/blog/?p=5457
Title: Re: Getting Ready for Sharp Practice
Post by: Derek H on March 05, 2016, 03:26:27 PM
Hi Derek H, the link in the original post that started this thread went to a force guideline discussion on Lard Island news. As a guideline the article suggested 5 x 8 regular foot plus 1 x 6 skirmishes/lights.

http://toofatlardies.co.uk/blog/?p=5457

Sorry, I misunderstood what you were saying.  I haven't seen any guidelines for all cavalry forces and wouldn't be surprised if they've not been written yet.   A cavalry group is on a higher support list than infantry of equivalent class, so I'd expect all cavalry forces to be slightly smaller than all infantry ones.  Not much smaller though.  And I might be wrong.  

And of course you can do what you like in your own scenarios.  


As I understand it the rules mechanics are now just about finalised and Richard is working on brushing up the text and writing force lists.  
Title: Re: Getting Ready for Sharp Practice
Post by: flags_of_war on April 06, 2016, 02:31:06 PM
The pre order bundles are now online :)

http://toofatlardies.co.uk/index.php?main_page=index&cPath=6&zenid=3897bff2d781a4250b7399c307261088
Title: Re: Getting Ready for Sharp Practice
Post by: shandy on April 06, 2016, 06:36:55 PM
And there are also two videos explaining force composition and deployment:

https://www.youtube.com/watch?v=fwH6-2K9voc
https://www.youtube.com/watch?v=S-fl0ddqud4
Title: Re: Getting Ready for Sharp Practice
Post by: Marine0846 on April 07, 2016, 03:28:53 AM
Have been watching news of the game.
May have to pick up a copy.
Looks like it would be fun to play.
I find that I am playing more and more 'large skirmish' games.
Title: Re: Getting Ready for Sharp Practice
Post by: guitarheroandy on April 07, 2016, 01:14:36 PM
Rich from TfL came over to the Peterborough club on Monday and put on a 'participation demo' using AWI forces. It was a large scale game (cos there were about 8 interested players) which still fitted a 6x4 table, although 6x6 would have been better.

I watched, as there were too many of us to all play and I was converted on the spot! The rules mechanisms seemed excellent, with lots of vital command decisions to keep players thinking and the force sizes, even at a fairly large game scale, were not prohibitive. I'm already in the midst of ordering Indian Mutiny forces for the game.

From memory, the forces on Monday were:

British:

1 x status 3 leader commanding 3 groups of 8 British line, plus a sergeant (status 1)
1 x status 1 leader commanding 2 x groups of 8 Hessian line infantry
1 status 1 leader commanding 1 x group of 8 Loyalist cavalry
1 status 1 leader commanding 1 x group of 6 Loyalist Ranger skirmishers
1 status 1 leader commanding 1 x group of 6 Hessian Jaeger skirmishers

1 x support option of a cart containing  ammunition

Rebel Colonists:

1 x status 3 leader commanding 2 groups of 8 Continental line
1 x status 1 leader commanding 2 x groups of 8 Continental militia
1 x status 1 leader commanding 2 x group of 8 Continental militia
1 x status 1 leader commanding 1 x group of 6 American Riflemen skirmishers
1 x status 1 leader commanding 1 x group of 6 American Riflemen skirmishers
1 x status 1 leader commanding 1 x 3pdr cannon with 5 crew

1 x support option of a cart containing water and ammunition.

I may have got the status levels of some of the leaders wrong, but you get the idea.

The game played out really well. All the troops performed as one would expect.

Highly recommended.
Title: Re: Getting Ready for Sharp Practice
Post by: tomek917 on April 07, 2016, 02:10:28 PM
How do you guys think Sharp Practice would work for the Cape Wars?

I was planning on using The Men Who Would Be Kings but Sharp Practice sounds better and better...
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 07, 2016, 02:52:13 PM
The Men Who Would be King sounds absolutely great.  Dan really does a great job.

Funnily enough, I was looking at the Cape Wars stuff just now on PMT and I do plan to do the period.  We will be producing a Colonial supplement for Sharp Practice which will include all sorts of wars including this one. 

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 07, 2016, 02:55:24 PM
Just to comment on Andy's post about the game we ran at Peterborough.  I had planned a normal size game of about six or so groups, but we had a big turnout so I shovelled a whole load of additional toys on the table to try to accommodate the numbers.  A normal force starts off at about 40 figures, so no need for huge armies.  I find that helps motivate me when painting, knowing that I can see the light at the end of the tunnel.

Rich   
Title: Re: Getting Ready for Sharp Practice
Post by: gringo on April 07, 2016, 04:58:40 PM
just bought bundle five for Sharp practice two as I could not
resist the de-luxe versions! :D
pleased Rich is bringing out a Garibaldi and the War of 1860 list
as this means I can now game my own range....! :-*

Regards
Ged
www.gringo40s.com
www.gringo40s.blogspot.com
Title: Re: Getting Ready for Sharp Practice
Post by: guitarheroandy on April 07, 2016, 05:38:16 PM
Just to comment on Andy's post about the game we ran at Peterborough.  I had planned a normal size game of about six or so groups, but we had a big turnout so I shovelled a whole load of additional toys on the table to try to accommodate the numbers.  A normal force starts off at about 40 figures, so no need for huge armies.  I find that helps motivate me when painting, knowing that I can see the light at the end of the tunnel.

Rich   

Yeah, but the key point I didn't make was that even though Rich threw extra toys onto the table, the game still worked really well. It scaled up really easily and I thought was a really great size game - felt like a small battle.

Regarding Dan Mersey's rules, I'll no doubt use my figures for both SP2 and TMWWBK. The style of both games is very different but each is very satisfying and great fun in its own way.
Title: Re: Getting Ready for Sharp Practice
Post by: tomek917 on April 07, 2016, 05:56:28 PM
The Men Who Would be King sounds absolutely great.  Dan really does a great job.

Regarding Dan Mersey's rules, I'll no doubt use my figures for both SP2 and TMWWBK. The style of both games is very different but each is very satisfying and great fun in its own way.

Yeah I'll probably get both sets too! Thanks for your answers!
Title: Re: Getting Ready for Sharp Practice
Post by: flags_of_war on April 08, 2016, 09:29:42 AM
just bought bundle five for Sharp practice two as I could not
resist the de-luxe versions! :D
pleased Rich is bringing out a Garibaldi and the War of 1860 list
as this means I can now game my own range....! :-*

Regards
Ged
www.gringo40s.com
www.gringo40s.blogspot.com


So can many others too :)
Title: Re: Getting Ready for Sharp Practice
Post by: gringo on April 08, 2016, 09:34:45 AM
flags of War..................fingers crossed eh? :D

regards
Ged
www.gringo40s.com
www.gringo40s.blogspot.com
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 08, 2016, 12:47:58 PM
Well, I should have been filming more Sharp Practice videos today but I have a FILTHY cold and the thought of mumbling my way through Command & Control filled me with dread.  Instead, I thought I'd pen a piece about my new Sharp Practice project on Lard Island News.  Not much to see yet, but some ideas forming.

http://toofatlardies.co.uk/blog/?p=5622

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/04/Meckel-Sample.jpg)
 
(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/04/IMG_2381.jpg)

Serious question at the foot of the article about names.  Any help appreciated. 

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 12, 2016, 12:11:30 PM
Just a quick heads up to say that the third video in the Sharp Practice series is now up on YouTube.  This one stars Fat Nick who is talking about the movement and firing mechanisms.

https://www.youtube.com/watch?v=7--0Ryt0810

I hope some of you find it useful.  We tried to keep these sections very intuitive so that they merge into the background and don't require any thought or reference to the rules during play.  This allows the players to focus on the command decisions and not on the rules.

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: Morgan on April 12, 2016, 01:23:32 PM
I'm finding the videos very useful. I've not played SP1 nor had any contact with the SP2 playtesting so this "absolute basics" approach is a very handy introduction to the game.
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on April 12, 2016, 02:44:39 PM
You sold me Chain of Command with those videos.

As I am waiting for SP2 I cant be persuaded more, but many other will be :)
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 12, 2016, 03:09:06 PM
Thanks chaps

We had great feedback about the Chain of Command videos helping people understand the concepts of the rules.  As a result we plan to do similar videos for all of our new releases. 

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: Mr.Thurston on April 12, 2016, 10:12:32 PM
I have a question. I'm brand new to the Lard and was wondering what exactly deployment markers are meant to represent? I have an idea but I am looking for specifics. The reason is that  I want to prepare some diorama styles markers. I'm not sure what I should put on them in terms of models and terrain.
My friend and I are going to be doing Austerlitz era skirmishes between the French and the Russians/Austrians.
Title: Re: Getting Ready for Sharp Practice
Post by: guitarheroandy on April 12, 2016, 11:11:47 PM
I have a question. I'm brand new to the Lard and was wondering what exactly deployment markers are meant to represent? I have an idea but I am looking for specifics. The reason is that  I want to prepare some diorama styles markers. I'm not sure what I should put on them in terms of models and terrain.
My friend and I are going to be doing Austerlitz era skirmishes between the French and the Russians/Austrians.

if you go to the Lard Island youtube channel and seek out the second SP2 video, it's all explained there. Here's the link:https://www.youtube.com/watch?v=KsBr65COAsQ

Essentially, they represent the point(s) from which your troops are allowed to deploy and through which they would withdraw if it all goes wrong.
Title: Re: Getting Ready for Sharp Practice
Post by: AWu on April 12, 2016, 11:35:42 PM
In older TFL ruleset - opening moves of the battle (and FOG) were worked by using blinds. - An area markers that you moved on the table (some of the real units some empty blinds) outside of eye view of the enemy forces. Enemy must been seen to be deployed on table.

Deployment markers have same function in newer TFL rules (Chain of Command and after).
They are abstract points around where your army is deploying - but the army stays off table, and you have to enter each unit and leader during the game.

In WWIi they are mostly visualized as an assembly point from which commander sends units into fields - so people  use some for of forward ammo dump and such.

Its al little harder to imagine those abstract points in Napoleonic terms.
I am using wooden discs with nationality etched on them and they work perfectly well for me in WWII.  But little dioramas can eliminate markers and improve game visuals.

If I would be proposing  commander writing orders at the table (Perry makes Napoleonic models for such) or field hospital - would be best options.
Or simple bals of marching dust.

If I understand correctly SP2 will be using less of deployment points than Chaoin of Command - normalny one or two vs 3 or even 4 of CoC.
Title: Re: Getting Ready for Sharp Practice
Post by: sjwalker51 on April 13, 2016, 02:44:37 PM
Or maybe just use a marker featuring appropriate typical battlefield clutter with a red or blue edge to the base so it's clear that scarecrow/dead cow/pile of rocks has a practical use rather than just being decorative.
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 13, 2016, 03:28:49 PM
The main deployment point represents both where troops arrive in the table and also their line of communication, so it becomes something they must protect.  Any secondary deployment points represent things like flank marches or sneakier troops making their way forward unseen.  They can be as decorative as you like.  Personally, I think a little vignette looks attractive.  For my Government Army for the '45 my main Deployment Point planned is a gallows to signifiy the arrival of "the Butcher" Cumberland.  For the Seven Years War I have gone more scenic with wells and young ladies consorting with soldiers.  In an entirely tasteful way, of course! 

Unlike Jump-Off Points in Chain of Command, Deployment Points are more likely to be on or near the table edge, but it is the distance from them you can deploy which allow troops more flexibility and more dashing opportunities.

Rich   
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 13, 2016, 03:30:43 PM
Oh, I nearly forgot.  Part 4 in the Sharp Practice epic is now on YouTube.  This one is quite important as it covers command and is really at the heart of the game.

Please excuse my bunged up voice.  Not quite got over a filthy cold yet.

https://www.youtube.com/watch?v=DaUhyhxGvno

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: shandy on April 13, 2016, 04:13:17 PM
I've made some scenic deployment points for my ACW project - those are the Union versions, Confederates will follow…

The primary deployment points represent a somewhat puzzled commander pouring over a map:

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xft1/v/t1.0-9/13012851_1710226102550702_3477819382167382863_n.jpg?oh=7af69c986a573c029939e1f077d5a33e&oe=57722E23&__gda__=1472158530_e5b07393e1cfb4c06f2f0d3ef3dea32e)

(https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-9/12985379_1710226089217370_2833577850136273927_n.jpg?oh=8e09c410d3be953e3c7ad984fcdd908a&oe=57B7F445&__gda__=1471925198_c4777df6911c92d6f7c18734d3815519)

The secondary represents an officer and his sergeant questioning an escaped slave (my games revolve around the 1st and 2nd South Carolina Volunteers, one of the first African-American regiments, and their operations in South Carolina and Florida):

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/12985420_1710226079217371_2274425732519323440_n.jpg?oh=4c22fb13205eb26f83a20bf00e76a99c&oe=57797FDA&__gda__=1467748205_6da67a0e37e2635189609bd3a54d38d9)

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xtf1/v/t1.0-9/13006610_1710226272550685_6843768081971006377_n.jpg?oh=c614190d5b53c39dfd6f09e06b2dc98e&oe=5774B0B4&__gda__=1471702556_c9ba4655b2a451892549febf687c4495)

The figures are mainly Peter Pig, in the second scene the officer and the slave are from QRF/Freikorps15.
Title: Re: Getting Ready for Sharp Practice
Post by: robh on April 23, 2016, 12:54:07 PM
Got my pdf of the rules (from the pre-order deals) this morning. 
Not played v1 so have no input on the changes but v2 is a very well presented and well structured book. I was surprised to see the Indian Mutiny force lists and units stats in there, that is a real bonus.

Having seen the YouTube videos it all falls into place nicely, I like the risk/reward command card mechanism which will really force some thought on what to play and when.

I picked this up with a view to filling the game size gap between Triumph and Tragedy and Victorian Steel for my 1st Afghan/Baluchi Wars but could well get drawn into  other eras it supports too.
Title: Re: Getting Ready for Sharp Practice
Post by: Kommando_J on April 24, 2016, 03:39:51 PM
Never played Sharp Practice but seeing this has started to sway me towards buying a set of the rules.

I'm especially interested by the big men and objective markers aspect, I love painting up and customizing leaders and other specialists/vignettes but many rule sets don't have much scope for them, this set encourages me...now to choose a period...
Title: Re: Getting Ready for Sharp Practice
Post by: Lardy Rich on April 25, 2016, 11:40:44 AM
Kommando

I know what you mean.  I've just completed a couple of Deployment Point markers for my Imagi-Nations Seven Years War Freikorp force.  They were fun to do.

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/04/IMG_2804.jpg)

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/04/IMG_2807.jpg)

Actually, I've just shoved some photos of my completed force on Lard Island News, here:  http://toofatlardies.co.uk/blog/?p=5745

Some other thoughts here:  http://toofatlardies.co.uk/blog/?p=5731

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/04/IMG_2780.jpg)

I absolutely hate painting, but these Foundry figures have been a joy to paint.

Rich
Title: Re: Getting Ready for Sharp Practice
Post by: flags_of_war on April 25, 2016, 11:48:23 AM
Played my first game yesterday with Brian Phillips and Pat Connor giving us a walk through of the game. Was great fun and now it's to the drawing board, for what forces i want :)
Title: Re: Getting Ready for Sharp Practice
Post by: Sir_Theo on April 25, 2016, 12:05:05 PM
Fantastic to see some imaginative DPs. That's something I'm very keen to make a start on.
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on April 27, 2016, 10:36:44 PM
Having had a good read through of the rules I think I can say that they're typical TFL, well thought out, characterful, full of nice tactical choices and they look like fun.

They're definitely going to get me to crack on with some Napoleonics and ACW stuff. I may even dabble with some Russia 1812 lists.
Title: Re: Getting Ready for Sharp Practice
Post by: sespe on April 28, 2016, 05:06:20 PM
Characterful, yes.

After a couple read-throughs I set up a simple scenario.  I was going to skip the leader characteristics but went ahead and tried it anyway.  Suddenly, instead of a generic "level 1 leader", I have Sergeant Slaughter, from an impoverished military family, who is a thorough rotter and leads the skirmishers only so he can get first pick of the looting.  And opposing him you have the militia Captain who can't stop telling everyone how great he was in the last war.  His men hate him, but when you own half the town you get to be Captain...

Definitely worth the few extra minutes to turn your figures into people.
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on April 28, 2016, 05:44:07 PM
I think that sums it up perfectly Sespe! It may actually make me get back into painting. I don't think I've touched a brush for about three months.
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on May 04, 2016, 07:57:13 AM
I see a few draft lists appearing on the TFL forum now and a Garibaldi list has been released by Rich. I may well have missed this,  but how are people calculating the points costs?
Title: Re: Getting Ready for Sharp Practice
Post by: tomek917 on May 04, 2016, 10:10:17 AM
This was just posted on the blog, the sharpulator  :D

http://toofatlardies.co.uk/blog/?p=5789 (http://toofatlardies.co.uk/blog/?p=5789)
Title: Re: Getting Ready for Sharp Practice
Post by: has.been on May 04, 2016, 01:06:03 PM
Any word of a QRS (Quick Reference Sheet)?
Title: Re: Getting Ready for Sharp Practice
Post by: olyreed on May 04, 2016, 01:27:45 PM
The problem I have with SP2 is that I am using it for the Boshin war, I have ACW stuff ordered and am now looking at the perrys AWI plastics ! I think there is to many period options in the rules, and my wallet is not happy about it
Title: Re: Getting Ready for Sharp Practice
Post by: axabrax on May 04, 2016, 04:35:14 PM
Thank god on the Sharpulator! This is just what we need!  I have been going crazy trying to reverse engineer the lists and now I can really get cracking!  Awesome!
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on May 04, 2016, 04:37:41 PM
Brilliant,  that will come in useful.

I'm sure I read on the TFL forum that a Quick Reference Sheet will be available shortly.
Title: Re: Getting Ready for Sharp Practice
Post by: SteveBurt on May 04, 2016, 05:02:54 PM
There are at least 3 QRSs now available via the Yahoo group files section
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on May 04, 2016, 11:04:39 PM
With the aid of the Sharpulator I finally got a first draft done for 1812 Russians.  Just need to type it up. I also joined the TFL forum as there's some good discussion going on there. The only problem now is I have no painted opponents!  My French were always intended to be painted up as Italians. I'm guessing the French list would largely be fine for the Italians with the addition of the various Guard units, who saw a fair bit of action in Russia?  They were effectively part of the French military structure and they performed pretty well from contemporary accounts so I would not think they'd be any worse than the French?
Title: Re: Getting Ready for Sharp Practice
Post by: gringo on May 05, 2016, 08:05:19 AM
Elk101

The Italian troops of 1812 were for the most part en-par with the
French..their Guard units and artillery were excellent ..though the
fifth corp was wrecked in Russia. The uniforms were wonderful looking
whats not to like about the colour combinations!!

now as to scuipting their commander.................tempting ;)

cheers
Ged
www.gringo40s.com
www.gringo40s.blogspot.com
Title: Re: Getting Ready for Sharp Practice
Post by: TWD on May 05, 2016, 11:12:58 AM
Is there a SP Morale Tracker downloadable anywhere yet?
I've got a nicely laminated CoC one, and would like an SP one to match.
(Please don't make me sign in to a Yahoo group to get it though...  ;))
Title: Re: Getting Ready for Sharp Practice
Post by: SteveBurt on May 05, 2016, 11:19:01 AM
There's a force morale tracker in the file section of the yahoo group.
Maybe Rich can put it on the downloads section of the TFL website as well.
Title: Re: Getting Ready for Sharp Practice
Post by: Elk101 on May 05, 2016, 12:14:30 PM
Elk101

The Italian troops of 1812 were for the most part en-par with the
French..their Guard units and artillery were excellent ..though the
fifth corp was wrecked in Russia. The uniforms were wonderful looking
whats not to like about the colour combinations!!

now as to scuipting their commander.................tempting ;)

cheers
Ged
www.gringo40s.com
www.gringo40s.blogspot.com

I've read a number of accounts that really rate their performance in Russia, particularly at Maloyaroslavets (or various other spellings!).You know you want to sculpt the Italian's Big Man!
Title: Re: Getting Ready for Sharp Practice
Post by: gringo on May 05, 2016, 12:19:54 PM
yep.they were good................just bought the memoires of General Delzons
who perished leading Italian troops into that unpronounceable village....
in French but fascinating as he was "overlooked" by Napoleon who rated the Italian troops..being of that ILK himself.......... 8)

you may not know but I have a soft spot for the Italian army..... :D

cheers
Ged
www.gringo40s.com