Lead Adventure Forum

Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: GuyB on March 03, 2016, 12:54:26 PM

Title: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on March 03, 2016, 12:54:26 PM
I'm writing an FAQ for Osprey Black Ops. If you have any queries, please post them here.

I've also taken note of this previous thread:
http://leadadventureforum.com/index.php?topic=81510.165

Any and all questions you have would be most welcome.

Thanks,

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: c0cky30 on March 03, 2016, 10:47:32 PM
A walkthrough example of a stealth mission on how guards, spotting and reacting as well as raising the alarm works would be extremely helpful.  I know there are examples in the book of some of the actions however some parts can be a little confusing.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: c0cky30 on March 03, 2016, 10:49:23 PM
By the way, these are superb rules.

We have used these for Nam and will be giving them a go for the 'Wild West' as wel for something different.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on March 04, 2016, 08:13:15 AM
Ok I'll include that. Thanks.

Glad to hear you're enjoying them. Wild west eh? There's a cool idea...

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: comet5 on March 04, 2016, 04:42:44 PM
I agree.  A walkthrough of the stealth would be good.  It took me about ages to figure it out and I'm still a little unsure.

Everything else seems to have fallen into place fairly painlessly.  Lovely set of rules.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on March 05, 2016, 07:40:51 PM
Thank you. Perhaps I should do one of those YouTube videos... Hmmm...
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Simon141 on March 07, 2016, 05:31:57 PM
Yes I'd like a walk through of the Observation Tests as well and what can Guards do when they spot something.
Thanks
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Rich H on March 10, 2016, 10:31:23 PM
Yes I'd like a walk through of the Observation Tests as well and what can Guards do when they spot something.
Thanks

Shouts Alarm! +2 noise
If you have control of the guard then you can open fire instead...
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: KaiserFranz on May 22, 2016, 09:45:47 AM
Hi,

read the rules thoroughly and played a few situations against myself - like it very much!!!!

Is there a lethal radius for HE weapons - e.g. if a Grenade hits a Model and let's say scores 3 Hits, how far away in inches are Models potentially hit?
All other Model within 3" of the Target Model?
And what about Mortar Bombs - is there a different range in inches?

Greets
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: KaiserFranz on May 22, 2016, 02:10:08 PM
Hi again,

another question for the "Stealth Game": Does the attacker as well as the defender have to roll on the observation table or the defender only?

Greets
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on June 07, 2016, 11:52:04 PM
Quote
Is there a lethal radius for HE weapons - e.g. if a Grenade hits a Model and let's say scores 3 Hits, how far away in inches are Models potentially hit?
All other Model within 3" of the Target Model?

As I wanted to avoid using templates in the game, I decided to use the concept of 'groups'. Any friendly models within 1" automatically form a group. There are benefits for morale and individual models cannot be targeted in a group. So when a weapon hits a group, the models in that group are affected - the number of hits from HE is the maximum number of models hit.

Quote
And what about Mortar Bombs - is there a different range in inches?

The game only envisages small and medium mortars. There's a good argument for bigger weapons having a greater effect and affecting more than one group - but this is a skirmish game and avoids having to worry about deviation if a shot misses. A cheap 'cop out' I know, but that's why they were ignored to keep the game simple.

For bigger weapons, such as 120mm mortar round or similar I'd say that a 3" grouping sound realistic.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: KaiserFranz on June 09, 2016, 08:34:57 PM
Dear Guy

thanks for the answers - but did I get somethin wrong - the rules on P. 11 say that a Group is all visible allies within 3". You say that it is any friendly figure within 1" of the original target figure - what is correct?


Another question for the "Stealth Game": Does the attacker as (on the Defender's Blinds) well as the defender have to roll on the observation table or the defender only?

Greets Franz
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on June 10, 2016, 02:35:45 PM
Quote
Dear Guy

thanks for the answers - but did I get somethin wrong - the rules on P. 11 say that a Group is all visible allies within 3". You say that it is any friendly figure within 1" of the original target figure - what is correct?

You are correct. In the original version it was 1". In final editing I think Phil queried if 1" was a little too tight so it changed to 3" - which is probably a little generous. The principle is that friendly models together count as a group. Groups can be split up or reformed at will - you are not stuck in a group for the entire game.

Quote
Another question for the "Stealth Game": Does the attacker as (on the Defender's Blinds) well as the defender have to roll on the observation table or the defender only?

The attacker is assumed to have the advantage. He has drones in the air or live satellite feed. So the way I've played it is the attacker knows where the defender is (excluding blinds). With Blinds, he knows something is there but not what. If a 'Blind' is in the open, then yes it may be observed. If it is in a building, then the attacker will have to find a door or window to peer through the uncover the blind.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: KaiserFranz on June 10, 2016, 05:12:13 PM
Dear Guy,

got it, thanks for the answers.

Another question concerning "Barrage Fire" on P13: An area of 3" is set. Every unit who crosses it receives all hits.
Every unit that "Clips" the Zone receives only half hits.
What does "Clips" mean?

Greets Franz
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: shepard88 on August 23, 2016, 06:59:26 PM
Hey

I think, that  close combat fighting rules need some tweaking.
Now, due to relatively short ranges of in-game shooting weapons (comparing to movement distances of figures), there is quite easy to run into close combat which in 21st century warfare should be rare and last resort method. defender should have a chance to either break from charge and flee or lay a defensive fire on charging attacker (maybe with +1 modifier to reflect the stressful effect of being charged)

Greets
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on August 25, 2016, 03:03:35 PM
I wonder if there will come some new stuff from GuyB. Here and in the BlackOp-FB-Group it is becoming very quiet.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: mellis1644 on August 26, 2016, 06:50:26 PM
One thing which threw me and still confuses me is which of the sample stats already include things like armor and abilities and which don't. Making that clear would help. I think we played this all wrong last time and gave people a bad experience of the near invulnerable assault teams - with us having to roll a 1 to be hurt by anything vs. normal needing 5's to save.

Seemed very unrealistic in the game we had which is different than what I hear reading the web so I assume we did it wrong somehow.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on August 26, 2016, 08:54:30 PM
Sorry gents, just been very busy with real life. I am going to get the errata and the questions answered soon.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: comet5 on July 24, 2017, 01:14:01 PM
Sorry to raise this one again but did you publish the errata Guy?
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on August 22, 2018, 08:37:30 PM
Guy, there is some stuff missing. Will you release it?

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Arlequín on August 25, 2018, 02:17:25 PM
Guy was last active 4th Feb, so please don't hold your breath waiting for an answer.  ;)
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on August 25, 2018, 02:30:34 PM
Thanks, did not check it. So, is he still alive?

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Poiter50 on August 25, 2018, 09:32:16 PM
Yes,  I have heard hin on the WSS podcasf and sde him on FB.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on August 25, 2018, 09:36:04 PM
So, I could still have the Hope Black Ops will get some support.

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Arlequín on August 26, 2018, 07:39:59 PM
Magic 8 Ball says "I wouldn't count on it".  ;)
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Poiter50 on August 26, 2018, 08:09:04 PM
Guy tells me he might be able to do something shortly and a V2 may in the offing and not through Osprey.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nandrin on August 27, 2018, 08:15:02 AM
Black Ops seems to be one of Ospreys "fire and forget" rule books. No further support, any support like FAQ etc. is entirely up to the author and had to be done in his spare time.

To my understanding the author was hired to write the book and that´s it. I think he moved on to other projects long ago, but who knows....

It´s a shame because Black Ops is a very good rules set and we play it a lot in our club.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nozza_uk on August 28, 2018, 09:27:29 AM
Black Ops seems to be one of Ospreys "fire and forget" rule books. No further support, any support like FAQ etc. is entirely up to the author and had to be done in his spare time.

To my understanding the author was hired to write the book and that´s it. I think he moved on to other projects long ago, but who knows....

It´s a shame because Black Ops is a very good rules set and we play it a lot in our club.

I've had a similar issue with trying to find a QRS for Broken Legions by Osprey.
Eventually got a response from the author on Twitter stating "Not at present, sorry. Osprey were meant to be putting one together for the website, but it's slipped through the cracks. It's on my ever-growing list of jobs...". So it does sound like any post sales support is best effort provided by the author.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: mellis1644 on August 28, 2018, 01:15:59 PM
Ongoing support (or lack of it) seems to be all from the author with very little input from Osprey. Not really Osprey's fault - they are the publisher not the rules authors after all. As mentions some are fire and forget type games and other seem to be more ongoing projects. Just some like Black Ops are not the focus of the authors as they are busy vs say IHMN and other games are continuing projects for the authors.

However, like any rules you can make them your own easily - in some ways the ones with no author continuing support allow you to do that even more. :)
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Arlequín on August 28, 2018, 01:38:23 PM
Indeed, I'd say 'take the money and run' has been the author ethos in some cases, especially when you look at the IHMN team and Dan 'Rampant' Mersey, where post-publication support is very evident from both author and publisher.

Osprey seem more 'write it and we'll print it', which is not always a good thing of course.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: mellis1644 on August 28, 2018, 02:28:41 PM
I give Osprey a little more leeway in that they look for specific rules subjects and have at least generally decent authors and topics. They don't pay for after publication support but at least generally have done their job. However, the post publication support from various different authors has made me much more likely to buy other games some some authors again.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nozza_uk on August 28, 2018, 05:02:38 PM
I guess I've been spoilt with the post publication support we've received with Frostgrave.
It's just a shame that when Osprey release a set of rules lately, that a QRS is not produced at the same time - which is what I was after for Broken Legions.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on September 05, 2018, 02:03:31 PM
Hi all,

I was alerted to this thread by a friend (Thanks Mark!).

I was initially been put off due to a dispute with Osprey (always read the fine print), but this was immature of me. Whatever my feelings, I have let the fans of my own game down, which was wrong. Recent events have also conspired against me (illness in the family) and being very busy with WS&S.

Thanks for the continued support. I have been the long overdue collating errata and will knuckle down and get it finished. It is true I am working on a version 2, publisher TBA.

Cheers,

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: axabrax on September 05, 2018, 04:03:11 PM
So just so I’m clear: thread was started two years ago by the author and there’s still no FAQ or errata? It doesn’t have to be perfect. Just type up what you have and post it dude. It can be a living document.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on September 05, 2018, 05:03:53 PM
Ok, will do.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on September 10, 2018, 07:36:52 PM
Ok, will do.

Guy
And when will you do it, talked to several Wargames and all say you are very unreliable. So, is it true or will we see something new in the next month???

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on September 10, 2018, 10:43:30 PM
You'll forgive me if the day job and taking care of my mother (who is suffering from Mutiple Myleoma) takes precedent.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: DS615 on September 11, 2018, 02:36:40 AM
I love the rules, very well done.  If you have something, go ahead and post it.
If not, that's fine. We can figure things out and dont need handholding for every little thing. It's what adults do.

Adults also place priority on family.  Take care of your mom, none of this matters.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nandrin on September 11, 2018, 07:48:41 AM
I agree. I love the rules, and we are able to fill the gaps, if we feel it´s necessary.

Best wishes to your mom!
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on September 11, 2018, 11:19:03 AM
Apologies for the outburst. It has been a hard time of late. We are regularly going up to the hospital twice a week, which generally means sitting around for the day while we get the results from the latest blood tests.

I promise you that I will work on something for you very soon. I have put some time aside this week to get the errata finished. Thanks for your support.

Guy
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: mellis1644 on September 11, 2018, 10:43:46 PM

Adults also place priority on family.  Take care of your mom, none of this matters.

+1 on this. Games are fun and all (some may even make be professional off them) but at the end of the day they don't amount to a hill of beans - as the old saying goes. So deal with the personal (and then professional obligations) first - this extra stuff is nice but not important in the grand scheme of things.

All the best to you and the family.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Elk101 on September 11, 2018, 10:56:00 PM
I've had dealings with Guy before and I've always found him pleasant and good to deal with. Let's not be too harsh  :)
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: the_bengine on November 03, 2018, 10:18:02 AM
Only just getting into this game. So many questions before I start but looking forward to it nonetheless, it looks great.

I think a walkthrough of stealth and suppression plus a general FAQ would be amazing. There's a post by someone on the Board Game Geek Black Ops page about when Suppression markers affect models which I'd like to know the answer to (what happens when they receive them during their own turn due to either Reserve fire or movement into a Suppressed Area?) plus I find p30 about guard movement a bit mind boggling.

Anyway, it looks like Guy has far more important things to be doing right now though so I'll check back some time in the future.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Gibby on November 03, 2018, 11:41:07 AM
Apologies for the outburst.

I don't think you need to apologise.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: the_bengine on November 04, 2018, 10:20:19 AM
So I sat down last night for a little solo playthrough and had so many questions, the game kinda ground to a halt. So I set to re-reading everything while trying to solve my own questions, but here are the ones I couldn't find the answers to, most of which involve the guard rules on stealth missions (and a big reason why I started getting into this game). If it turns out I've got the whole system wrong, most of the questions become void.

I suspect many answers do lie within the rulebook  or are a simple matter of misinterpretation by me, it's certainly happened before.


Apologies for anything that's clearly stated in the rules that I've missed. I've spent a good amount of time flicking back and forth and appreciate I'm at a disadvantage due to not having any experience with this type of game before, plus having no idea what UGLs, PDWs and ATGMs are unless they're rotating around a video game selection screen.

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Poiter50 on November 04, 2018, 02:15:17 PM
UGL = Under Slung Grenade Launcher
PDW = Personal Defence Weapon
ATGM = Anti Tank Guided Weapon (I think)
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Ultravanillasmurf on November 04, 2018, 02:32:22 PM
I am sure there are many more knowledgeable players here, but here are my thoughts on this question:
Quote
Page 30 Guards:
Quote
...we only roll for guards who are in potential line of sight to the enemy OR are within 12"
(my emphasis)
So the guard reaction is rolled for if he's close enough to the enemy even if he can't see them. But then it goes on to say
Quote
If a guard is beyond 12" or cannot possibly see the attackers from where he is, he does nothing

So he DOES need to be able to see them to activate but does nothing if out of range. But then...
Quote
Alternatively, any guard out of range can be moved 3" directly forward by the defender

So he does potentially do something when out of range  :?
For the first two quoted pieces of text, they are (at your emphasised text points out), not the logical inverse of each other. One of the condition pairs needs to be And.

My vote is the second one should be And.

My logic is that (assuming clear vision, not night, mist etc), that a guard can spot an intruder if there is a potential line of sight to the intruder, or that the intruder is within 12" and can be heard.

The third quote (a guard can be moved Forward 3") is important, the guard can only move Forward, so if the intruder is beyond 12" and not in potential line of sight and additionally in the other three arcs of the guard he cannot drift closer - potentially into the 12" sense range.

As it states in the text initial positioning is important, you need to have the guard facing the right way. Unless you have a predefined sentry path, you cannot change the direction of facing of your guard.

So yes, if there is nothing to see or hear, he can move, but only forward.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Ultravanillasmurf on November 04, 2018, 02:38:45 PM
UGL = Under Slung Grenade Launcher
PDW = Personal Defence Weapon
ATGM = Anti Tank Guided Weapon (I think)
Yup (Missile but yes).
PDWs are the very short close protection weapons - short M4, MP5K, FN P90 (as used in Stargate TV series).
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: mellis1644 on November 05, 2018, 04:17:35 PM
One thing which confused me was whether stats of pre-build figs include the equipment they have or not...

I remember getting this confused a couple of times.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nandrin on November 05, 2018, 08:22:42 PM
A lot of questions, I will try to answer based on what we did in our games.

1) The 3+ saving throw already includes armor and tough.

2) you are correct.

3) Again, correct.

4) Guards who have no enemy in sight and not in 12" do nothing OR move 3" forward (your choice).

5) The guard reactions are certainly the part that causes most difficulties. Here is what we do:
If a guard is activated and has one or more enemies in sight, he can force one of them to make an observation check. If the enemy fails the check, the guard can fite at him or shout "intruder alert". After this the guard returns to Guard Mode. In future activations he has to dice on the Reaction Table again and can again visible enemies force to make observation checks.
So far you were right. But if he throws an 8+ on the Reaction Table, he comes permanently under full control of the player and can act at will.

6) If a guard has been attacked in CQC, we treat it as activated for the rest of the game.

7) This means a guard in CQC is activated and don' t have to roll on the reaction table any longer. Guards cannot leave CQC voluntarily, they have to fight their way out.

8) when a figure enters a zone with suppression markers, it has to stop and deal with the suppression. It can not pass through and attack etc.

9) You can target a point on the ground and create a zone of suppression with 3" diameter, not 6". If there are any models in it, they have to deal with it when they are activated.


I hope this helps!

Nandrin
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Seret on November 12, 2018, 08:47:30 AM
Thanks for the continued support. I have been the long overdue collating errata and will knuckle down and get it finished. It is true I am working on a version 2, publisher TBA.

Guy, love the game as is, but I'm very intrigued to hear this. I get the impression from things you've posted in the past that there were a few things that didn't make the cut in V1 due to page count issues.

There are a decent number of people out there playing the game, if you need any support from us I'm sure I speak for the others when I say we'd be glad to help. Proof reading, playtesting, whatever.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Seret on November 12, 2018, 09:32:05 AM
One thing which confused me was whether stats of pre-build figs include the equipment they have or not...

I remember getting this confused a couple of times.

Bottom line is everybody starts with a 5+ save. If they've got "tough" or armour that will be modified, so if you see anything other than 5+, then it should already include their armour/tough modifier.

Stuff like ACC and CQC isn't modified by equipment, so that's innate.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: the_bengine on November 16, 2018, 10:18:37 AM
A lot of questions, I will try to answer based on what we did in our games.

Brilliant, thank you. Always good to hear someone else's interpretation.

9) You can target a point on the ground and create a zone of suppression with 3" diameter, not 6".

This is the only point I'd disagree with as the rules state:
''Roll to hit as normal, and place the Suppression counters on the designated location - they will affect any model or unit which goes within 3" of them''
which surely means it has a 3" radius and therefore a 6" diameter, which ends up being quite a significant size!
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Seret on November 19, 2018, 08:31:42 PM
Guy, just spotted one and I'm not sure if it's been brought up: the medic table down the back of the book has nothing for a roll of 4.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Schogun on July 28, 2019, 08:24:41 PM
Suppression -- Retreat choice (pg 13) -- "...It moves directly away from the source of the suppressive fire..." How far of a move? Cautious/Advance/Run?

Thanks

Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: loki77 on August 16, 2019, 09:55:17 AM
Want to attempt this game again.
Has an Errata/FAQ ever turned up anywhere please as promised?

Cheers
Sean
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: nandrin on August 19, 2019, 07:36:19 AM
Unfortunately no. Still a great game.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: shepard88 on April 21, 2020, 07:28:14 PM
Hey

I've dusted Black Ops rules off recently and some uncertainty about some points of the rules arose.
Mainly guards rules are not clear, also regarding previous answers here.

I think that according to the rules you cannot got full control of guard until alarm is raised.

Here is extract of the rules from p. 31:

"As a guard moves around, there is a
chance he will observe the intruders. A
guard won't shoot unless he has identified
a clear enemy target, nor can a guard raise
the alarm until a clear threat is spotted.
Once an enemy has been identified (see
Observation Tests, p.23), a guard may
take offensive action (open fire or shout
'Intruder Alert!').
A guard can only be put in Reserve
when the defender rolls an 8 or higher for
his reaction (as above), placing the guard
under the player's control. Once placed in
Reserve, however, the guard's actions do
not have to be rolled for until the defender
chooses to take a different action."


It is not 100% clear from that, but it rather states that you can only put guard in reserve mode within visual arc.

Also regarding that guards which survived melee or shooting they can only shout "Intruder alert!":

Observation test p. 25:

"A guard who survives a surprise attack (hit but not wounded) is aware of
his enemy and can shout 'Intruder Alert' when activated, whether he can see the
attacker or not!
"

Still not clear, but it is nowhere written that after such attack you get full control of a guard.
Also it is strange idea to me that let's say half of defender team is in guard mode while the other half is fully controlled and engaging enemy which the are aware of (while guards still doesnt know about attackers commando presence).

Any ideas or thoughts :)?
Regards
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: CzarKasm on April 19, 2023, 12:12:00 AM
So we just passed the SEVEN YEAR anniversary of this thread, and over FOUR YEARS since the promises to get it done, and still no errata or FAQ to be found. I know life gets in the way and all, but this is crazy.

Is this the norm for Osprey, or this author?
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: NurgleHH on April 20, 2023, 12:37:49 PM
So we just passed the SEVEN YEAR anniversary of this thread, and over FOUR YEARS since the promises to get it done, and still no errata or FAQ to be found. I know life gets in the way and all, but this is crazy.

Is this the norm for Osprey, or this author?
I think it was a one-shot with no further ideas. Very bad, but not a single experience. I had also the hope to get more, but my hopes are gone..
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: Rich H on April 21, 2023, 10:28:16 PM
So we just passed the SEVEN YEAR anniversary of this thread, and over FOUR YEARS since the promises to get it done, and still no errata or FAQ to be found. I know life gets in the way and all, but this is crazy.

Is this the norm for Osprey, or this author?

From what I recall being told it was an issue of Osprey 'Fire and forget' and then the author then being left very restricted on what he could do sadly.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: shepard88 on April 24, 2023, 05:13:41 PM
Hello

I think waiting for The Author to answer and to make rules clearance here seems to be just an unrealistic expectations with low probability to happen :)

But we are All together here, so lets do it on our own.

Below my 3 years old post about that guard rules confusion - as continuation of earlier questions in this topic.

I guess that some of you play a lot of games of BO, also in gaming clubs with bigger community, so maybe you can give us hints how all that unclear situations were solved in real tabletop battle dust among hundreds of games in a clubs or garages :)

Cheers :)


Hey

I've dusted Black Ops rules off recently and some uncertainty about some points of the rules arose.
Mainly guards rules are not clear, also regarding previous answers here.

I think that according to the rules you cannot got full control of guard until alarm is raised.

Here is extract of the rules from p. 31:

"As a guard moves around, there is a
chance he will observe the intruders. A
guard won't shoot unless he has identified
a clear enemy target, nor can a guard raise
the alarm until a clear threat is spotted.
Once an enemy has been identified (see
Observation Tests, p.23), a guard may
take offensive action (open fire or shout
'Intruder Alert!').
A guard can only be put in Reserve
when the defender rolls an 8 or higher for
his reaction (as above), placing the guard
under the player's control. Once placed in
Reserve, however, the guard's actions do
not have to be rolled for until the defender
chooses to take a different action."


It is not 100% clear from that, but it rather states that you can only put guard in reserve mode within visual arc.

Also regarding that guards which survived melee or shooting they can only shout "Intruder alert!":

Observation test p. 25:

"A guard who survives a surprise attack (hit but not wounded) is aware of
his enemy and can shout 'Intruder Alert' when activated, whether he can see the
attacker or not!
"

Still not clear, but it is nowhere written that after such attack you get full control of a guard.
Also it is strange idea to me that let's say half of defender team is in guard mode while the other half is fully controlled and engaging enemy which the are aware of (while guards still doesnt know about attackers commando presence).

Any ideas or thoughts :)?
Regards
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: GuyB on May 11, 2023, 01:17:04 PM
Hello

I think waiting for The Author to answer and to make rules clearance here seems to be just an unrealistic expectations with low probability to happen :)


Well sometimes you roll a 1, and others a nat 20... :-)


But we are All together here, so lets do it on our own.

Below my 3 years old post about that guard rules confusion - as continuation of earlier questions in this topic.


Anyone who knows me knows what the past four years of my life has been like, I won't bore you with it here, it's not been good. I do plan to return to Black Ops with a new version in the future.

I guess that some of you play a lot of games of BO, also in gaming clubs with bigger community, so maybe you can give us hints how all that unclear situations were solved in real tabletop battle dust among hundreds of games in a clubs or garages :)

Well, let's have a go...

I think that according to the rules you cannot got full control of guard until alarm is raised.

Yep.

It is not 100% clear from that, but it rather states that you can only put guard in reserve mode within visual arc.

Yep.

Also regarding that guards which survived melee or shooting they can only shout "Intruder alert!

Also yep!

"A guard who survives a surprise attack (hit but not wounded) is aware of
his enemy and can shout 'Intruder Alert' when activated, whether he can see the
attacker or not!"

Still not clear, but it is nowhere written that after such an attack you get full control of a guard.


You don't.

Read the reserve rules (the Black ops version of 'overwatch'). The figure can react to enemy actions it can see or to a friendly model moving within 6". I wasn't going to have guards just go "Huh?", forget about it and return to random patrolling.

You can look at it two ways - from a game mechanic or a narrative point of view.

Game Mechanic - Having guards free to activate was too powerful, so the reserve rule was a way to make them very useful but not overpowering (running around after the Black ops team and doing what they liked was too good). So a guard can act on reserve or call out. Normally a good ops team won't leave a guard standing for too long... so when players 'get' the game, it rarely happens.

Narrative - it's cold and dark. Three rounds have zipped past you, one hitting your flack jacket, waking you from aimless thought while on guard duty. You know SOMEONE is out there, and all your concentration is on where the shot came from. You could call out and warn the others or wait to see where the shot came from. What you don't see is the sniper's friend sneaking up behind you.

Hope that helps.

Guy

PS: Thanks to Mark Backhouse for alerting me to this message.
Title: Re: Osprey Black Ops FAQ and Errata - Please add your questions!
Post by: shepard88 on May 15, 2023, 04:05:44 PM
Hello

@Guy_B thank you for your great come back! :)
And thank you for your replies.

Regards