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Miniatures Adventure => Age of the Big Battalions => Topic started by: Lardy Rich on March 06, 2016, 12:29:37 PM

Title: Sharp Practice 2 Playthrough
Post by: Lardy Rich on March 06, 2016, 12:29:37 PM
Afternoon all.

We've been busy bunnies on Lard Island over the past nine months, working on the second edition of Sharp Practice.  We are now getting this ready for the printers so we thought you might be interested in a bit of a breakdown of play so you can see the rules for the first time, or see the differences if you are familiar with the first edition. 

You'll find the playthrough on Lard Island News, here:  http://toofatlardies.co.uk/blog/?p=5479


And here are some snaps of the game in play as we all like pretty pictures...

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/03/4.jpg)

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/03/10.jpg)

(http://toofatlardies.co.uk/blog/wp-content/uploads/2016/03/24.jpg)

Cheers

Rich
Title: Re: Sharp Practice 2 Playthrough
Post by: Gibby on March 06, 2016, 12:48:25 PM
Fantastic! Very much looking forward to this!
Title: Re: Sharp Practice 2 Playthrough
Post by: OSHIROmodels on March 06, 2016, 01:56:27 PM
as we all like pretty pictures...

We do and they are  :D

Will be getting a copy at Salute. Who will be stocking it, do you know?

cheers

James
Title: Re: Sharp Practice 2 Playthrough
Post by: Derek H on March 06, 2016, 01:59:43 PM
Will be getting a copy at Salute. Who will be stocking it, do you know?

Richard has announced a release date of St George's Day (April 23rd) so it might not be available at Salute.  
Title: Re: Sharp Practice 2 Playthrough
Post by: OSHIROmodels on March 06, 2016, 02:04:43 PM
Fair enough  :)

cheers

James
Title: Re: Sharp Practice 2 Playthrough
Post by: Lardy Rich on March 06, 2016, 03:56:57 PM
No.  it won't be available at Salute as they wont be ready. 

Rich
Title: Re: Sharp Practice 2 Playthrough
Post by: olyreed on March 06, 2016, 04:20:33 PM
Just had a read through, very much looking forward to this. I will need to work on a Boshin war force lists though
Title: Re: Sharp Practice 2 Playthrough
Post by: Malamute on March 06, 2016, 06:35:35 PM
Looks interesting , I will definitely pick it up. :)
 It look s like  it's moving away from the character driven narrative of the original game?
Title: Re: Sharp Practice 2 Playthrough
Post by: Captain Blood on March 06, 2016, 06:38:39 PM
Looks interesting , I will definitely pick it up. :)

As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)
Title: Re: Sharp Practice 2 Playthrough
Post by: OSHIROmodels on March 06, 2016, 07:03:49 PM
As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)

That was such a long time ago I'm surprised that you remember...

 ;)
Title: Re: Sharp Practice 2 Playthrough
Post by: Malamute on March 06, 2016, 07:07:42 PM
That was such a long time ago I'm surprised that you remember...

 ;)

It clearly has had a lasting effect on him.  lol

Bad generals always blame the rules/dice/cards etc  lol
Title: Re: Sharp Practice 2 Playthrough
Post by: AWu on March 06, 2016, 07:42:23 PM
Very nice and very interesting. I like how flag mechanic works.
Pity mule train support was useless in this game as i wonder how it would work in practice.
Title: Re: Sharp Practice 2 Playthrough
Post by: Derek H on March 06, 2016, 07:58:17 PM
Pity mule train support was useless in this game as i wonder how it would work in practice.

There are random events that leave units short of ammunition or in need of water to clean out their muskets/rifles.  They operate at reduced effectiveness until they get their hands on some ammo or some water.  The mule train carries one dose of each.  
Title: Re: Sharp Practice 2 Playthrough
Post by: Gibby on March 06, 2016, 08:18:04 PM
As long as it's still got the Tiffin card, that'll be fine and dandy...  ::)  >:(  ;D 

(Six fecking rounds standing there in the open getting shot to pieces and unable to move - not that I'm bitter... )
;)

That's why, by the looks of it, the new command flag cards/chips are so good - save up enough of them and when the Tiffin is drawn you can activate those units who have been unable to move thus far that turn. Great stuff. I love Sharp Practice but I too have felt the sting of a game where my cards just don't come up, and my men are a bumbling mess!
Title: Re: Sharp Practice 2 Playthrough
Post by: shandy on March 06, 2016, 08:36:07 PM
I love Sharp Practice but I too have felt the sting of a game where my cards just don't come up, and my men are a bumbling mess!

Haven't we all? Sometimes I feared I might be a secret masochist for liking Sharp Practice so much…  lol

I'm very much looking forward to this, the improvements sound really cool!
Title: Re: Sharp Practice 2 Playthrough
Post by: Lardy Rich on March 06, 2016, 10:00:30 PM
As noted, the second edition will allow you that choice - do I get an immediate benefit for unit A, or do I leave that Command card there for unit B which is on its own.  It's now not normally a random event, but a choice you have made to do other things. 

Rich
Title: Re: Sharp Practice 2 Playthrough
Post by: Elk101 on March 06, 2016, 10:26:26 PM
That read through made me even more interested in the rules. Was the 65 point game was a larger sized one? What would be a decent total for an evening's game?

One of the things that sounded very interesting was the way the deployment rules cut down the initial game element where not a great deal often happens. Very slick.
Title: Re: Sharp Practice 2 Playthrough
Post by: Lardy Rich on March 09, 2016, 11:15:37 AM
Morning all,

Just to let you know that I have put up another game report, this time for the Indian Mutiny.  I've shoved it on a different board a it is colonial, so you can see it here:

http://leadadventureforum.com/index.php?topic=88130.0

Cheers

Rich
Title: Re: Sharp Practice 2 Playthrough
Post by: sepoy1857 on March 10, 2016, 01:05:40 AM
I will definitely be buying a copy! :)
Title: Re: Sharp Practice 2 Playthrough
Post by: Marine0846 on March 10, 2016, 01:22:45 AM
Sweet battle report.
I have started painting some AWI.
Another set of rules to think about.
Title: Re: Sharp Practice 2 Playthrough
Post by: Poiter50 on March 10, 2016, 03:16:30 AM
Damn! That made me go searching Ebay for Indian Mutiny figures but I stayed strong!  lol

I did check my British and French Napoleonic forces yesterday and I think I have sufficient to play small games of SPv2.

Morning all,

Just to let you know that I have put up another game report, this time for the Indian Mutiny.  I've shoved it on a different board a it is colonial, so you can see it here:

http://leadadventureforum.com/index.php?topic=88130.0

Cheers

Rich