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Miniatures Adventure => Future Wars => Topic started by: nic-e on March 21, 2016, 11:57:01 PM

Title: Tell me tales of laserburn!
Post by: nic-e on March 21, 2016, 11:57:01 PM
I'm really interested in picking up the rules for laserburn as a way to ply some narrative skirmish games with the 15mm miniatures i've been sculpting, but i can't really find too much about the actual mechanics online. I know it has alot on common with rogue trader, but my memory of rogue trader consist of one very hashed game about 7 years ago .

So ,on a scale of 1 to gurps, what am i in for?
Is it still a good system or would i be better with something else?
Are there any house rules i should consider?
Title: Re: Tell me tales of laserburn!
Post by: sukhe_bator on March 22, 2016, 09:04:11 AM
I played a handful of games of Laserburn back in my Uni days. It kinda worked but I found the rules too clunky and cumbersome dealing with all the tech. My most innovative move was detonating a distortion field grenade when badly wounded so that noone could target me with energy weapons. I got some kudos thinking of that one. Mind you my KO'd mechsuit wouldn't function in those conditions, but I reckoned I wasn't going anywhere anyway!
It seems with rules you can go all out with the futuretech and have far too many bolt-ons and too much to remember or go so generic you lose sight of the Sci-Fi element. Its a shame really because it killed the genre for me and I ended up selling all my Sci-Fi stuff.
I was really inspired by the near-future Sci-Fi like Jerry Pournelle's Falkenberg series, but more recently I really like Neal Asher's Prador as the ultimate bad-ass baddies, but the hi-tech possibilities of his Polity would be quite difficult to wargame I would imagine. The troop types alone would confuse with all manner of boosts, augs and golem chassis! 
Title: Re: Tell me tales of laserburn!
Post by: Dr DeAth on March 22, 2016, 10:25:37 AM
If you're after narrative games I'd take a look at Gruntz.  Mechanisms give a good fast game and the traits/perks of units allow for a great level of individualisation.  It's possible to use single figure specialists as characters too if you're looking for a detailed, scenario based skirmish. 

Take a look here for a brief AAR using Gruntz  http://leadadventureforum.com/index.php?topic=71705.msg942837#msg942837 (http://leadadventureforum.com/index.php?topic=71705.msg942837#msg942837)
Title: Re: Tell me tales of laserburn!
Post by: Asslessman on March 22, 2016, 04:51:07 PM
Laserburn doesn't have much to do with Rogue trader gaming wise but it was directly transcribed to make confrontation the prototype for Necromunda.
It's very RPG oriented so you'll want to avoid too much models on the TT but it's got precision to do a lot of stuff. I've used the confrontation rules but had to simplify things as there are modifiers for absolutely everything which can make the game heavy to play. With just a couple of things simplified it's quite quick and the action points system and initiative driven turns mean you can have a reall cool narrative aspect in your game (not just move-shoot-hit).
Title: Re: Tell me tales of laserburn!
Post by: nic-e on March 22, 2016, 10:08:36 PM
It's possible to use single figure specialists as characters too if you're looking for a detailed, scenario based skirmish. 



This is exactly what i'm after, a system where i can have several individual characters each customisable to a degree. 

I had a look at gruntz a couple of years ago but couldn't get on board with it, perhaps it's time for another read through of the rules! :)
Title: Re: Tell me tales of laserburn!
Post by: capthugeca on March 24, 2016, 07:31:15 AM
Have you looked at Five Parsecs from Home? They seem to have what you're looking for.