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Miniatures Adventure => Weird Wars => Topic started by: tnjrp on April 13, 2016, 01:11:32 PM

Title: Warlord & CwG: Konflikt '47
Post by: tnjrp on April 13, 2016, 01:11:32 PM
Warlord officially announces the "WWWII version of Bolt Action", Konflikt ’47:
http://www.warlordgames.com/announcement-bolt-action-2nd-edition-konflikt-47/

Actually they say it's just "inspired by" BA. I leave it to people who play both to tell the actual differences. Anyway, should be available come summer. The setting doesn't sound too far removed from Paolo Parente's Dust 1947* but apparently there aren't any aliens involved in K47. Also to be seen what other different speculative changes there'll be.

The minis, at least the WWWII ones, will be produced by Clockwork Goblin as has been evident on their site for a while now:
http://www.clockworkgoblinminis.co.uk/

---
*) which only a month or so ago acquired the same year in it's name: http://leadadventureforum.com/index.php?topic=88124
Title: Re: Warlord & CwG: Konflikt '47
Post by: wolfkarl on April 13, 2016, 06:53:57 PM
I saw this announced on Amazon a few days ago. I'm not a Bolt Action player, but it looks like it's worth checking-out.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Giger on April 14, 2016, 09:44:05 AM
I've had this on pre-order for a while.  Not a BA player myself but as a SOTR player I'm intrigued to see how it will play, obviously I have an army ready and waiting but it'll be interesting to see how easy it will be to use my SOTR army for K47.  At the very least I'll be able to pick up some unit from K47 and use them in SOTR, in fact one of my favourite thing about SOTR is the customisation available and I hope the K47 has something similar.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Chico on April 18, 2016, 03:45:43 PM
I'm quite excited by this, I'm not a BA player but a few at my local Club are and some are interested to give this a bash
Title: Re: Warlord & CwG: Konflikt '47
Post by: streetkern on April 18, 2016, 08:09:44 PM
Really looking forward to the miniatures - especially the armored brits here (https://www.facebook.com/ClockworkGoblinMinis/photos/pb.184385101690500.-2207520000.1461006314./683724621756543/?type=3&theater)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Neonwraith on April 19, 2016, 01:57:25 PM
Salute was great and i got some pics for you.
(https://3.bp.blogspot.com/-UxcNz-x_W4I/VxPFIjhiOdI/AAAAAAAABYc/XttEVufIvKsDGPo3CIrsUJzHtGKBJeTKQCKgB/s1600/20160416_145652.jpg)
Bat-Man  lol
(https://1.bp.blogspot.com/-9UxF1dRWPaA/VxPFIvg3hbI/AAAAAAAABYc/m2unqGa9JrMvpBqrZRysd-TNdmjuLemfACKgB/s1600/20160416_145655.jpg)
Wolf-Man
(https://2.bp.blogspot.com/-IF75a1DxtDs/VxPFIls6ihI/AAAAAAAABYc/RVeJtKe4R10K9ocYV4btranh81C5CcnrgCKgB/s1600/20160416_145704.jpg)
some undead and british robotsoldiers
Title: Re: Warlord & CwG: Konflikt '47
Post by: Chico on April 19, 2016, 03:06:25 PM
Can never have too many Occult Nazi's, :)
Title: Re: Warlord & CwG: Konflikt '47
Post by: rokarege on April 29, 2016, 12:02:07 PM
I think the Achtung Cthulhu miniatures could be used with this ruleset as well, especially the Black Sun Troopers.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Burnin Coal on April 29, 2016, 09:34:13 PM
Am watching this closely...not a BA player but have been tempted by WWW11 for some time and the Clockwork Goblin figures are great....paint table currently loaded with projects to finish so I can...err...start a new one....mechs and zombies...what's not to like ?  :D
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on April 30, 2016, 10:22:44 AM
With this, Achtung! Cthulhu Skirmish Game, the projected revival of Dust (as Paolo Parente's Dust 1947) and the potentially upcoming War of Wonders it looks like there's a bit of a WWWII craze going on.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Chico on April 30, 2016, 12:36:54 PM
Hehe the games not even out yet and I've gone a bought a shedload of bits ready for when it does drop.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Belgian on April 30, 2016, 12:52:08 PM
A couple of days ago I received a bunch of Salute 2016 pictures of the new Konflikt '47 models including rocket troopers, tanks, creatures and mechs. Looking really nice and looking forward in seeing more of them. If of interest you can check the pictures here: http://wargameterrain.blogspot.be/2016/04/warlord-games-and-clockwork-goblin-new.html (http://wargameterrain.blogspot.be/2016/04/warlord-games-and-clockwork-goblin-new.html)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Chico on April 30, 2016, 02:31:37 PM
Great pictures, cheers for posting :D
Title: Re: Warlord & CwG: Konflikt '47
Post by: Burnin Coal on April 30, 2016, 03:19:05 PM
Great link Belgian - Jet Troopers  :o  :-*  :o :-* ....the Castle Wolfenstein gaming possibilities here are endless and this is SO going to take over my paint table...can't wait
Title: Re: Warlord & CwG: Konflikt '47
Post by: General M@yhem on April 30, 2016, 04:30:14 PM
Great link. Some nice looking stuff coming out. I'm a long SOTR player/fan but I think Westwind may have missed the boat(again!) on this one. :(
Title: Re: Warlord & CwG: Konflikt '47
Post by: Glenn on April 30, 2016, 05:20:01 PM
Great link. Some nice looking stuff coming out. I'm a long SOTR player/fan but I think Westwind may have missed the boat(again!) on this one. :(

testify brother

sadly

but...anyway....great to see so many new www2 things popping up and i really really hope we'll see movement from west wind as well
Title: Re: Warlord & CwG: Konflikt '47
Post by: Argonor on May 01, 2016, 04:41:29 AM
" Adding to the core rules that many gamers are familiar with from Bolt Action, Konflikt ’47 allows the addition of completely new types of units and models to existing 28mm Bolt Action armies and the creation of completely new forces set in the alternate future of 1947."

So, apparently the same game, just with additional rules for the 'weird' stuff.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Keeper Nilbog on May 01, 2016, 01:11:54 PM
I have loads of 15-18mm stuff for this already, but i keep seeing the new stuff in the CwG/WL range and wondering if 28-32mm is the way to go.

Also have a few 'AC Black Sun Troopers', but they are nearer true 25-28mm, so will have to see where this leads ( possible NA option with Perry Plastic's).
Title: Re: Warlord & CwG: Konflikt '47
Post by: grendal on May 07, 2016, 04:32:44 PM
Does anyone know how large/heavy infantry will be based? I plan on using a mix of Bolt Action Siberians and SSU for a Soviet force and want to base some werebears...
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on June 28, 2016, 12:25:33 PM
Rulebooks are printed, it appears:
http://www.warlordgames.com/hot-off-the-press-konflikt-47/
Title: Re: Warlord & CwG: Konflikt '47
Post by: Keeper Nilbog on June 29, 2016, 11:44:41 AM
Praying that 'inspired' means it actually uses the 'BtGoA' core rules rather than 'BA', as these are rather good and also inspired by 'BA'. As they have already said they have up'd the assault rules and included reactions from BtGoA, it's possible that a full rules base - using D10 not D6 - may happen.

If not, I can see some upcoming house rulings
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on June 29, 2016, 01:05:57 PM
Folks over at Warlord board seem to be very worried BA and K47 are going to be too compatible so maybe it would be best if K47 would be closer to BtGoA.
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on July 05, 2016, 06:36:21 AM
Oops. Wrong thread. :-X
Title: Re: Warlord & CwG: Konflikt '47
Post by: Tas on July 09, 2016, 12:48:21 PM
More info on the pre-order announcement today, and some nice previews of the Weird mechs and vehicles:

http://www.warlordgames.com/pre-order-konflikt-47-weird-world-war-ii/?utm_source=Warlord+Games+Newsletter&utm_campaign=d31dea53ef-Warlord_Friday_New_Releases_News_8_July_2016&utm_medium=email&utm_term=0_b7e928b4ed-d31dea53ef-132859753&mc_cid=d31dea53ef&mc_eid=0581e0a8eb (http://www.warlordgames.com/pre-order-konflikt-47-weird-world-war-ii/?utm_source=Warlord+Games+Newsletter&utm_campaign=d31dea53ef-Warlord_Friday_New_Releases_News_8_July_2016&utm_medium=email&utm_term=0_b7e928b4ed-d31dea53ef-132859753&mc_cid=d31dea53ef&mc_eid=0581e0a8eb)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Lowtardog on July 09, 2016, 12:55:48 PM
Pre ordered, never played ba or other weird war but have 60 sotr zombies sitting in the lead pile so why not😃
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on July 10, 2016, 07:26:09 AM
I like that they have WWW tanks in the pipeline from the get-go. I suppose that making mechas the main AFV (as in Dust) is a good move from commercial viewpoint but my personal suspension of disbelief works better with them not having replaced tanks in just a few years time.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Ballardian on July 10, 2016, 10:38:28 PM
I'm interested to see how this turns out, I was quite impressed by the demo at Salute & though SOTR is my preferred medium for weird war I'll be happy to pick up the ruleset.
Title: Re: Warlord & CwG: Konflikt '47
Post by: leonmallett on July 11, 2016, 02:10:21 PM
With this....and the potentially upcoming War of Wonders it looks like there's a bit of a WWWII craze going on.

Speaking as a backer of the War of Wonders KS, I would not get your hopes up: they are struggling to communicate with their 69 backers (and only 69, you read that right), and by struggling, I mean abandoning actually talking via Kickstarter through updates per what they say is their final update.

A number of that small band of backers do not have all of their pledged rewards and the fulfilment phase (due January 2016) remains a bit of a mess. Recommendation: caveat emptor.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Predatorpt on July 31, 2016, 01:30:54 PM
And there's a review of the rules already:

http://www.wwpd.net/2016/07/konflikt-47-rulebook-review-and-first.html
Title: Re: Warlord & CwG: Konflikt '47
Post by: Wyrmalla on July 31, 2016, 04:24:36 PM
Judging by that review I'm awaiting further expansions. There's the basis there for the game and special units, but I'd have preferred to see more paper tanks and the like.

Not to put down the game of course, they've included plenty of sci-fi stuff. My own Weird War tastes though are for the "what if" scenarios somewhat tied to reality.

Meanwhile I'm making armoured Panzer Grenadiers riding a Bradley style Panther APC. I may be a bit of a hypocrite. :D

(And yup, it aught to be easy enough to house rule some units based on existing rules)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Predatorpt on July 31, 2016, 04:37:51 PM
...
Meanwhile I'm making armoured Panzer Grenadiers riding a Bradley style Panther APC. I may be a bit of a hypocrite. :D
...

What model are you using as a basis for the APC? A 1/48 one or a 1/56? Always wanted to do something similar  :)

Title: Re: Warlord & CwG: Konflikt '47
Post by: Wyrmalla on July 31, 2016, 09:58:03 PM
I'm pretty much just ripping off this 1/35th scale conversion which I found online using a Warlord 1/56th scale Panther. (1/48th's my preferred scale, but I had the Panther going spare)

(http://i.imgur.com/myjrKbs.jpg)

http://beyondthesprues.com/Forum/index.php?topic=2276.525

I'm considering a Katzchen as well (which would fit in more with the Hanomag rules). That'd take a lot more work though as it'd have to be made from scratch. ...Or I just say screw it and hollow out the hull of a Hetzer (though IIRC the prototypes had a look like a smaller Tiger II, so maybe a 1/72nd one of those would work too).
Title: Re: Warlord & CwG: Konflikt '47
Post by: Predatorpt on July 31, 2016, 10:34:45 PM
Oh, thanks for the link. I didn't remember that particular conversion by Claymore. Nice!

I really hope they include rules for the so called "paper panzer" or scratchbuilt vehicles.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Wyrmalla on July 31, 2016, 10:55:11 PM
Going by the review posted there's only the sci-fi and occult units added, no mention of prototypes.

Yes, I'd like to see a whole book on all the experimental weapons, and the gear which was in development during the war, but didn't see use till a few years later. As things look right now, it seems they're wanting to add just generic weird units. Its not as if its too hard for players to write their own rules though, but I would like an official expansion (to use alongside the regular Bolt Action rules too).

The guys at the Warlord booth at a show I was at a few months back said they're working on some *late* war tanks like the Centurion. Wonder why...

Similarly, I wouldn't mind seeing some Soviet models armed with AK-47s as their Assault Rifles (which were prototyped in 45).

Oh, and not to hijack this thread (I'll just start my own eventually). Here's another Panther APC, which the creator happened to consider adding firing ports too. No idea where the engine's supposed to be though:)

(http://home.versatel.nl/helmigkl/tanks/panzerfoto/PanterAPC/panterAPC01.jpg)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Predatorpt on July 31, 2016, 11:21:37 PM
Going by the review posted there's only the sci-fi and occult units added, no mention of prototypes.

Yes, I'd like to see a whole book on all the experimental weapons, and the gear which was in development during the war, but didn't see use till a few years later. As things look right now, it seems they're wanting to add just generic weird units. Its not as if its too hard for players to write their own rules though, but I would like an official expansion (to use alongside the regular Bolt Action rules too).

The guys at the Warlord booth at a show I was at a few months back said they're working on some *late* war tanks like the Centurion. Wonder why...

Similarly, I wouldn't mind seeing some Soviet models armed with AK-47s as their Assault Rifles (which were prototyped in 45).

Oh, and not to hijack this thread (I'll just start my own eventually). Here's another Panther APC, which the creator happened to consider adding firing ports too. No idea where the engine's supposed to be though:)

(http://home.versatel.nl/helmigkl/tanks/panzerfoto/PanterAPC/panterAPC01.jpg)

I think that in that case the engine is in a similar position to the one on the M113 - on the right side of the driver (there's that big grate near the viewports)
Title: Re: Warlord & CwG: Konflikt '47
Post by: The_Beast on August 17, 2016, 03:20:14 PM
So, I was oblivious to the series until getting a Warlord Newsletter update, then came here, and thought to myself, how long have I been asleep?  lol

Anyway, here's the link. Warlord_Games_Wednesday_News_17_Aug__2016:Upcoming Releases for Konflikt ’47 (http://www.warlordgames.com/upcoming-releases-for-konflikt-47/?utm_source=Warlord+Games+Newsletter&utm_campaign=7cfd223489-Warlord_Games_Wednesday_News_17_Aug__2016&utm_medium=email&utm_term=0_b7e928b4ed-7cfd223489-132988293&mc_cid=7cfd223489&mc_eid=2aa3a2b234)

Doug
Title: Re: Warlord & CwG: Konflikt '47
Post by: mkultra99 on August 18, 2016, 02:29:09 PM
K'47 uses the Bolt Action framework. It has BA FAQ and errata added in and it borrows the close combat and reaction system from Beyond the Gates of Antares. It is "Weird War" but they seem adamant that there is nothing "supernatural" so the wolfmen, bearmen, and flying bat men are all genetic hybrids. The new technology comes from "whispers" from a "rift" that is generated after detonating nuclear/atomic weapons. So, maybe "aliens"? Maybe our future selves? It's not stated. The Allies have separated from Russia, so Russia is their own faction and it's now a 3 way fight. Not a terribly interesting background, but supports the rules in anycase. There are 4 armylists given, US, Germany, Soviet, and UK. All forces have some new wunderwaffe alongside conventional late war forces. Heavy infantry ('power armor'), a new weapon system for each faction (Tesla for US & UK, Gravity beam for Germany, and a Sonic beam for Sovs), jump/flight capable units, genetic hybrids (only Russia and Germany use these), zombies (only Germany), automatons (UK only), and walkers (each faction gets 2 or 3 walkers with the US and UK being the same). There are no 'make your own vehicle/unit' rules.

I feel like they didn't go weird enough or late enough. There are stats for T44 and Russia can have a slightly enhanced unit with assault rifles... but they missed an opportunity to really make it "late late war", no X-7, no e-50s, etc. The walkers all have conventional weapons on them and there is really only a handful of designs. The new weapon systems are only mounted on existing hulls, so the Tesla cannon is available on a sherman or a cromwell, the German gravity weapon is only available on teh PZIV, and the Russian thing only on a T34 or KV1. What they did have tho' seemed well balanced and strictly conventional forces are still "competitive" against a force with a lot of new stuff. So, that's my 2 dings against it #1 it's Bolt Action (which is a fine game but not a wwii game) and although the new assault and reaction rules go a long way in adding depth to BA.. it's still not WWII. In this context tho' (WWWII) I guess I can't hold that against them.. so this is null. But, #2 They missed 2 HUGE opportunities, by not going weird or late enough and by not including a 'build your own thing' system. Having said that, my group is eager to play... so Ill be playing K'47 regularly.


Title: Re: Warlord & CwG: Konflikt '47
Post by: NurgleHH on August 18, 2016, 03:18:27 PM
I feel like they didn't go weird enough or late enough. There are stats for T44 and Russia can have a slightly enhanced unit with assault rifles... but they missed an opportunity to really make it "late late war", no X-7, no e-50s, etc. The walkers all have conventional weapons on them and there is really only a handful of designs. The new weapon systems are only mounted on existing hulls, so the Tesla cannon is available on a sherman or a cromwell, the German gravity weapon is only available on teh PZIV, and the Russian thing only on a T34 or KV1. What they did have tho' seemed well balanced and strictly conventional forces are still "competitive" against a force with a lot of new stuff. So, that's my 2 dings against it #1 it's Bolt Action (which is a fine game but not a wwii game) and although the new assault and reaction rules go a long way in adding depth to BA.. it's still not WWII. In this context tho' (WWWII) I guess I can't hold that against them.. so this is null. But, #2 They missed 2 HUGE opportunities, by not going weird or late enough and by not including a 'build your own thing' system. Having said that, my group is eager to play... so Ill be playing K'47 regularly.

It is not warlords games you play. So make the stats for your games. I was also a little bit disappointed, but I do some stats by my own. The most thing I'm unhappy with is, that Japan is missing and also Italy. Only the big four. So I use my BoltAction Books and make it.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Glenn on August 20, 2016, 05:55:14 PM
It is not warlords games you play. So make the stats for your games. I was also a little bit disappointed, but I do some stats by my own. The most thing I'm unhappy with is, that Japan is missing and also Italy. Only the big four. So I use my BoltAction Books and make it.

my first thoughts are the fluff is good, i actually don't know the BA system but have bought konflikt and like a lot of the units though some of them...i suppose inevitably...are very deriative, i like the rifts idea but can see me co opting the game and its figures into SOTR  ;)
Title: Re: Warlord & CwG: Konflikt '47
Post by: NurgleHH on August 20, 2016, 06:10:33 PM
I think they have forgotten a lot. New ideas for tanks, monsters like castle wolfed stein had, Romanian vampires, Italian ghouls and weired technology. I'm afraid, that they say in the end no one bought the game...
Title: Re: Warlord & CwG: Konflikt '47
Post by: palaeomerus on August 20, 2016, 10:30:06 PM
They have gene spliced bat-men and werewolf things on the axis side. Not supernatural evil but horrors born of Herr Adolf twisting the old helix extra hard or maybe it's more some kind of unthinkable Dr Moreau chimera surgery. Or maybe they have a meteorite that mutates those exposed to its radiation?

(http://www.beastsofwar.com/wp-content/uploads/2016/08/German-Schreckwulfen-394x259.jpg)

(https://3.bp.blogspot.com/-Qm6hXi2OTjk/V1hvnQ696cI/AAAAAAABB64/CIqAsYmnHTwzmTxHBUxQHQOAfkv_2XjRgCLcB/s640/salute-10.jpg)

The Russians get a super-science turret upgrade.

(https://3.bp.blogspot.com/-Pe1cI0dDvQI/VyJYaIUYBUI/AAAAAAABATI/0i0R0Uvewi8ayL6tAum5WoRihXMSDnC9ACLcB/s1600/salute-14.jpg)

British get some robots wi/ doughboy helmets.

(https://3.bp.blogspot.com/-sKSbMV41Dx0/VyJYZQFxdgI/AAAAAAABATA/HdGroXsvPDQEoIIXOT5pLWg8VI1fMh-hgCLcB/s1600/salute-12.jpg)

And a powered armor/heavy armor of their own

(https://1.bp.blogspot.com/-EVzbFLmXu8s/VyJYaRHK-XI/AAAAAAABATQ/9ooqpilC34QsfK5PRm7S4kwMS90f_pJfgCLcB/s640/salute-16.jpg)

Some kind of walker, maybe Russian.

(https://1.bp.blogspot.com/-BGE9EPSotDU/VyJYZUat5aI/AAAAAAABAS4/RoPZEp-L330sLBlr9HrgX_gXUXZldUzWwCLcB/s640/salute-11.jpg)

American rocket trooper

(https://3.bp.blogspot.com/-NiIqQRR7WDc/VyJYcK6VAcI/AAAAAAABATw/3qZVfw1c-8IUHskptiN3EQXl32qUCUKhgCLcB/s640/salute-9.jpg)

Russian Powered Armor/heavy Body Armor guys

(https://3.bp.blogspot.com/-BD0q09hn7FU/VyJYaDUl_FI/AAAAAAABATM/dmleLcHikYwKD1nyp289RzCWus-gZzk3ACLcB/s640/salute-15.jpg)
Title: Re: Warlord & CwG: Konflikt '47
Post by: tnjrp on August 22, 2016, 08:05:54 AM
K47 has indeed gone the pseudoscience route. I don't think they even have paranormal abilities such as ESP, apart from their rifts concept possibly. Not sure if it would help the sales a lot if they went full supernatural, since that' been done too. At least to a point, namely involving occultism if not so much outright far-out supernatural such as divinities.

That said, a bit of departure from the central clichés tenets of WWWII genre might be refreshing once in a while. Not sure how that might be accomplished so that the game would be recognized as a (nonsilly*) WWWII game still tho. In K47 we have at the very least mecha, powered armor, werewolves (or pretty undistinguishable facsimiles thereof) and zombies that are surely in the "top five boxes to tick" when creating a WWWII game.

---

*) for something silly, see https://www.kickstarter.com/projects/hystericalgames/panzerfauste-mechanised-warfare-in-a-mythical-real
Title: Re: Warlord & CwG: Konflikt '47
Post by: YPU on September 19, 2016, 08:43:16 AM
I was watching Beasts of War's unboxing of the K47 starters and the guys from warlord dropped both "Occult" and "supernatural" in relation to the germans. They might just have been referring to the wing thingies and the wolfmen, but I was surprised that they used those words at all, I was under the impression they were Verboten in K47 land.  ::)
Title: Re: Warlord & CwG: Konflikt '47
Post by: Wyrmalla on September 19, 2016, 10:14:33 AM
I find the fantastical elements of their setting to a bit out of place. Hadn't they gone on about how they wanted to have a more realistic take on the setting? ...I suppose their meaning with that is that the weird stuff isn't magic its "Science!". I dunno, those still look like werewolves to me.

I'd hope that Warlord at some point'll just release paper panzer rules for regular Bolt Action (or strip them out of K47 for regular BA use). More of a Wolfenstein like setting would have suited me more, which'd still retain the crazy factor (but I guess I could just do that myself).
Title: Re: Warlord & CwG: Konflikt '47
Post by: Legionnaire Bert on September 19, 2016, 01:43:03 PM
It is more the walkers side of things that appeals to me about werid wars than the supernatural. Zombie Germans isn't a bad concept visually but not the sort of fluff that excites me. Those gorilla things in Dust were a total head scratcher as far as I was concerned! I never did convince any of my cronies to play Dust Warfare, despite investing in two Dust Tactics boxes and the Warfare rules. I love the look of the Dust Walkers I have (especially the Germans) so I am hoping to pursuade my group to give it a go using Konflikt '47. I'm hoping to make it a Konflikt '17 year!

Interesting to see what people make of the rules once they've played games. I like the concept, at least.
Title: Re: Warlord & CwG: Konflikt '47
Post by: commissarmoody on September 19, 2016, 08:57:33 PM
I have the book. All the fluff pretty much states that the zombies and werewolves are made with super since. No magic so far.
Title: Re: Warlord & CwG: Konflikt '47
Post by: Gabbi on September 26, 2016, 07:29:52 PM
To those that have the game, what is the size of a "normal" game? A rough model count or comparison to other games would do, thanks.
Title: Re: Warlord & CwG: Konflikt '47
Post by: commissarmoody on September 26, 2016, 11:08:14 PM
A video showing the game being played.

https://www.youtube.com/watch?v=xfCNIoEn47w
Title: Re: Warlord & CwG: Konflikt '47
Post by: Wyrmalla on September 27, 2016, 02:56:59 PM
I have the book. All the fluff pretty much states that the zombies and werewolves are made with super since. No magic so far.

Maybe its just the werewolves and vampires, but I don't see those as anything but fantasy unfortunately.

Saying that, maybe its just the way which I'm seeing it presented. If the game's aesthetic was more gritty dieselpunk maybe I'd be more into letting that stuff slide like with Vampire or Shadowrun. From what I'm seeing the game's fairly pulpy, to the point some goblins in trench coats wouldn't go amiss, but they're trying to present it a as a bit harder a setting in their marketing oddly.

...Though that's personal tastes. I do cover all my minis in a layer of grime.