Lead Adventure Forum
Miniatures Adventure => Fantasy Adventures => Frostgrave => Topic started by: Davies on April 21, 2016, 10:35:15 AM
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As the title says...
I'm just started to read it, but seems it will give a lot of deep to our game. It contains a mini-campaign, three new creatures and a new (and extensive) list of potions. My favourites at the moment: the shrinking potion, to put your treasures in a pocket, and the bottle of dreams and nightmares, to win (or lose) experiece points.
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This is a great start for a campaign and a sweet intro. Love it. It also makes potions less of a throw away roll on the chart :-)
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Anyone got any thought on figures for the new monsters?
Alchemical Monstrosity, Fire Flingers & Burning Skeleton.
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There are plenty of tentacled nightmares kicking around I have a few dreamblade minis that fit the bill for the alchemical thing. Burning skeletons are fairly easy just paint some skeletons on fire or use the flaming skeletons d&d models. The fire throwers I'm thinking flamer of tzeenich from gw.
Another thought:
Bases and dark alchemy.
I would say you can't choose a base until after the mini campaign for a starting warbands. Otherwise everyone would just take a lab and get 60 free xp then at the end choose the base you actually want.
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As this new potion tables are meant to replace the ones in the main rulebook... it means no more Demons in a Bottle? and for the alchemical monstrosity I might use a beholder or something cthulhu-mythos like... not sure what to use for the fire throwers...
Andres
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The skaven monstrosity suits well too...
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For fire flingers, I picked up a box of these a couple of months back for £1. Soft plastic, but they paint up really nicely.
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As this new potion tables are meant to replace the ones in the main rulebook... it means no more Demons in a Bottle? and for the alchemical monstrosity I might use a beholder or something cthulhu-mythos like... not sure what to use for the fire throwers...
Andres
No more demon in a bottle is I think a good thing. Though I might consider bringing it back as an advanced potion That has summon and bind demon along with the summoning circle as prerequisites plus say a 100-200gp cost for components. I'd also have the creator roll for the summon and modify the diff to make the potion by the strength of the demon 0 for imp, +2 for minor, +4 for greater (-1 if the greater demon is large).
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I literally just started playing the game, and I only recently got into these games to begin with, so my mini selection is limited. However, when I was reading the description of the first scenario, it made me think of the rats from Myth, since those are the only ones I have.
I'll use this as the monstrosity and the giant rats:
(https://s3.amazonaws.com/ksr/assets/002/127/226/c08e123d02ea6484f12a88e6c8c2f750_large.jpg?1402418527)
I realize it's not really a Alchemical monstrosity but hey, I'm limited and it fits the rat theme for me.
While I was writing this, I remembered another Myth mini I could use maybe use for the monstrosity instead. It's actually a bit larger than the rat boss:
(http://assets.megacongames.com.s3.amazonaws.com/wp-content/uploads/2015/05/Cyclops_Boss_PAINTED_OUTLINE_8ccbbafe-b11c-4dc1-b7da-fa0b6304f149_1024x1024-1-250x250.jpg)
However, I could get the rat boss painted to the table MUCH faster than the Scylopt boss.
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I am looking forward to seeing other expansions geared to each of the schools of magic.
We currently have:
Litch lord: Necromancy
Golem: Enchanter
Dark Alchemy: Witch
We still need:
Summoner one for different demon types to summon.
A Cronomancer one to fix how the upper end spells work and maby add some more utility.
A soothsayer one for ???? Soothsayers are pritty good :-)
An Illusionist one for more tricks
An elementalist one for ??? again pritty good.
Sigilist for new scroll and grim rules
Thamaturge for not sure better healing stuff?
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I'm not sure Into the Breeding Pits really leans to any particular school of magic, but Forgotten Pacts is definitely for the Summoners...
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As this new potion tables are meant to replace the ones in the main rulebook... it means no more Demons in a Bottle?
No more bottled demons? Ah nuts! :'(
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Bummer. Nothing like saving them up amongst your war band and then dropping 5 or 6 bottles in a game. = )
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There was an encouragement in the foreword to come and talk if additional solo material is wanted or needed.
While I'm not sure how interesting solo wargaming is going to be, I thought that getting solo play rules for Thaw of the Lich Lord could be a thing. Most of the scenarios have different npc challenges on the board already anyway and the story arc would fit solo campaign just about perfectly. I can almost see a two page pdf as a free download, which functions double duty as a teaser for the campaign.
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I have not had a chance to play the solo or co-op game but I know that these rules are what brought me into the game. I've been making terrain with my sons for about a month now, in anticipation of this release.
So I for one, would love to see even more solo / co-op content.
On a different note, I've found my monstrosity for scenario 1:
(http://cautionsmallparts.com/wp-content/uploads/2012/01/P1020260-1024x768.jpg)
It's from the board game Wrath of Ashardalon. While I find the game quite boring, I am getting a ton of mileage out of the minis. They make up a good chunk of my warband and the monsters.
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Well I'm looking forward to this - just waiting for it to appear on iBooks!!
I think that Cthulhu can provide a lot of inspiration for the monstrosity!
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Just printed it off and love the new potions set-up - very good Joe!
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For fire flingers, I picked up a box of these a couple of months back for £1. Soft plastic, but they paint up really nicely.
What size are these miniatures? You can do photo?
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Can you print off the kindle version?
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This book is really well done by the way! I like that the mini-campaign is intended for new warbands that might be behind others, seems very useful for catching up!
And then there are the awesome new potions! Very flavorful (pun intended)!
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The only issue with the mini campaign is in scenario 2. A well built wizard can farm it for endless skeletons. I would put a 10 turn limit on it(at most) and any figures that don't make it off the board roll on the injury chart having nearly been overwhelmed by skeletons. Otherwise it's nearly perfect. And it's lots of fun solo. I really want to see how it plays co-op.
I did a story like battle report and commentary for the campaign in my Frostgravery thread if anyone wants to check it out.
http://leadadventureforum.com/index.php?topic=85175.45
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For fire flingers, I picked up a box of these a couple of months back for £1. Soft plastic, but they paint up really nicely.
(http://leadadventureforum.com/index.php?action=dlattach;topic=89598.0;attach=45432;image)
Out of curiosity, how do these toy line scale up with 28mm(ish) minis? I kinda like the look of those things and I could imagine them roaming around Frostgrave :)
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What's the ETA on a print release? Spring this year ...or Spring next year? I'm considering buying all the rules to date in .pdf format (including the magazines), but if there's a print copy coming out soon I'd wait.
Also woo, Forgotten Paths. An excuse to make more Daedra models to go along with my Elder Scrolls stuff. :D
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IIRC Spring next year... there a few other "online" supplements not yet released that are going to be part of the compendium.
Andres
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I'm guessing there will be at least 3 more small online supplements before they are compiled next spring.
Given to very affordable pricing of these rules, in general, I have no issue at all buying them twice.
Who knows, maybe Osprey will offer some sort of deal if you got all the pdfs from them.
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Out of curiosity, how do these toy line scale up with 28mm(ish) minis? I kinda like the look of those things and I could imagine them roaming around Frostgrave :)
They're about 35mm scale, so about a head taller than man-sized. They look great as medium constructs, and at 3p per figure I'm certainly not complaining.