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Miniatures Adventure => Future Wars => Topic started by: Genghis on June 30, 2016, 06:32:54 PM

Title: Genghis' Inq28 [Daughter Superior Virginia added 20 Apr 24]
Post by: Genghis on June 30, 2016, 06:32:54 PM
Having ditched 40K several years back, I've recently staged a bit of a return to sci-fi figures for an Inquisitor campaign with 28mm figures.  Whilst I suck at painting faces, I'm still quite pleased with how the figures turned out, so thought I'd share them here.

(https://i.imgur.com/s88Lgxw.jpg)

L-R: Erin the sniper (Statuesque Minis), Rogue Trader Lady Simone Grey (x2, because I couldn't decide between the figures, Hasselfree - with head, pistol & sword swap, and Raging Heroes) and Bethan the bodyguard (Statuesque Minis).

(https://i.imgur.com/qcjmvhU.jpg)

L-R: Kaylee the mechanic (Bombshell Minis), Sola the Xenos bodyguard (Space Vixens from Mars - with added shotgun) & Hanna the shuttle pilot/ex-smuggler (Hasselfree)

(https://i.imgur.com/cS87B6G.jpg)

L-R: Hanna (Dark Sword), Lady Simone (Dark Sword) & Bethan (Reaper) ready to go under cover at the Governor's Ball - lots of space under Lady Simone's skirt for concealed weaponry.

Title: Re: Some Inquisitor 28 Figures
Post by: Wachaza on June 30, 2016, 09:06:54 PM
Good stuff. Impressive. Off to try and find the Green Martian.
Title: Re: Some Inquisitor 28 Figures
Post by: Genghis on June 30, 2016, 09:35:36 PM
I wanted one of the Tin Man Minis ones, but they seem to have disappeared as a company.
Title: Re: Some Inquisitor 28 Figures
Post by: Grimmnar on July 01, 2016, 03:58:49 AM
Whilst I suck at painting faces,
Yep, I wish I sucked at painting faces that badly myself.
Love email all, especially the four armed pink shotgun toting fella.

Grimm
Title: Re: Some Inquisitor 28 Figures
Post by: Dr Mathias on July 01, 2016, 07:36:59 AM
Very cool. I really like the well-dressed lady acolytes.

I wanted one of the Tin Man Minis ones, but they seem to have disappeared as a company.

Interesting, the webstore appears to messed up. Tin Man makes some crisp miniatures, among my favorite to paint.
Title: Re: Some Inquisitor 28 Figures
Post by: galatea77 on July 01, 2016, 03:39:57 PM
Inspiring work ! Great vivid colours. The faces look good too.

I sometimes don't bother painting the eyes, it seems to detract sometimes from the 'whole' of the figure. I read once that the eyes are the most important part as our gaze naturally gravitates to the eyes. So by not painting the eyes maybe that can be mitigated. Down to personal taste I guess. Yours look good, carry on !!
Title: Re: Some Inquisitor 28 Figures
Post by: Genghis on July 02, 2016, 11:47:59 AM
Thank-you for the compliments.  I guess maybe the faces aren't too bad, although the 3 in ball gowns were the most recent ones I finished, and they're definitely not as good as some of the others.  I do find faces odd in that sometimes they come out quite well, and other times not so much, but I'm not really sure why.  They all pass the 2 ft test though, so they'll do for gaming.
Title: Re: Some Inquisitor 28 Figures [New photo added 14 Aug 16]
Post by: Genghis on August 14, 2016, 08:12:28 PM
My latest sci-fi figures: (L-R) Sister Naomi Kutschera, Parson Nathaniel Lynott & Capt George Ericson. Holy warriors spreading the Emperor's light in a dark universe.

(https://i.imgur.com/1gFtYQh.jpg)

Parson Nathaniel Lynott, an honourably discharged ex Imperial Guard Sgt who found religion in a big way and is spending his retirement spreading the Emperor’s word.  At the end of a chainsword if need be (having cut a deal with the QM, he managed to keep several bits of his issue equipment upon retirement).  Being the charismatic chap that he is, the good parson has accrued a couple of followers, both looking for redemption in the Emperor’s eyes.

Sister Naomi Kutschera was an Ecclesiarchy admin clerk who was the sole survivor of an attack upon the frontier world outpost at which she was stationed.  Somewhat traumatised by the attack, and feeling guilty at having hidden in the stationary cupboard during the attack, she pledged herself to bring death to all who spurn the Emperor’s light.  Scavenging bits of armour and weaponry from the fallen Sororitas section that had defended the church to the death, she set off into the universe(via an extensive training montage).

Capt George Ericson was the captain of the corvette Compass Rose, stationed on picquet duty at the edge of the system when the Genestealer cult revealed itself and launched the coup.  Almost 2/3 of the system’s navy had been infiltrated and joined the plotters.  The Compass Rose was too far away to join with the rest of the loyalist fleet that rallied together and engaged the rebel ships in a heroic, yet doomed action.  Faced with the choice of a suicidal attack that would achieve nothing, or fleeing the system to bring news of the coup to the Imperial Navy, Ericson reluctantly opted for the later.  By the time an Imperial Task Force assembled, the Cult had become so established across the system that it was decreed Exterminatus was the only viable option.  With their homeworld now dead, Ericson’s crew transferred into the Imperial Navy, but Ericson himself chose not to.  Crippled with guilt at having failed to do anything to stop the Cult, and surviving the death of his world, he hit the bottle.  A chance encounter with an itinerant preacher was to be his salvation.  Filed with the Emperor’s light by Parson Nathaniel’s words, he retrieved his uniform, sword and sidearm from the steamer trunk he’d never quite managed to throw away, and set off with the Parson.
Title: Re: Some Inquisitor 28 Figures
Post by: Hobby Services on August 14, 2016, 08:57:23 PM
Very cool. I really like the well-dressed lady acolytes.

Interesting, the webstore appears to messed up. Tin Man makes some crisp miniatures, among my favorite to paint.

Bit late, but Tin Man is back, and running a 35% off sale till the end of today.
Title: Re: Some Inquisitor 28 Figures
Post by: AWu on August 14, 2016, 09:00:42 PM
Great job - I especially like that you used Non-GW miniatures.

I have lot of fun converting some from Warmachine and Hasslefree for my warbands although I went more 40kisation road.

But I like your style.

Best feature is combat and ballroom miniatures for important characters. Idea I will surely steal :>
Title: Re: Some Inquisitor 28 Figures
Post by: Genghis on August 15, 2016, 05:50:49 PM
Bit late, but Tin Man is back, and running a 35% off sale till the end of today.

Cheers for the heads up. I don't need anything right now, but it's good to know they're back up for future reference.

AWu, I'd be lying if I said lack of skill was not at least partly responsible for not going down the full 40Kisation road.  That said, whilst we like the 40K backdrop - not least because everyone in my club is at least passingly familiar with it - we're content to play fast and loose with some aspects of it.  In practice we're probably playing 40K meets generic fringe of civilised space sci-fi.  Overall though, the amount of choice out there once you take that step beyond GW is pretty cool.

The ballgowns sprang from stumbling across a figure, thinking 'that looks cool and different - is there any way I can use it?' and bullying the GM to include a Governor's Ball scenario.  One of the other guys also got involved and his arbites left the body armour and shotguns at home and came dressed in suits with concealed sidearms.  Even the Judge put on his best dress uniform...
Title: Re: Some Inquisitor 28 Figures [New photo added 14 Aug 16]
Post by: AWu on August 15, 2016, 06:41:37 PM
Well, once you have chainswords.. you are strongly 40kized  ;)

I am doing Cults in different social strata, and I wanted to have different Inquisitor with team facing each.
I sculpted my Countes Cut Leader but failed to produce appropriate high societe Inquisitor.

But your option is much more attractive model wise. Although more difficult to take.
You got me thinking about greenstuff cacting faces of my combat models and heavily converting others.. something will happen one of these days for sure  :)
Title: Re: Some Inquisitor 28 Figures [New photo added 14 Aug 16]
Post by: Storm Wolf on August 15, 2016, 09:47:15 PM
I get the Jeff Wayne WOTW reference and very good stuff by the way, I have got to do something like this!
Title: Re: Some Inquisitor 28 Figures [New photo added 14 Aug 16]
Post by: galatea77 on August 16, 2016, 12:06:17 AM
Loving those recent three, great choice of figures and fun bio's, the Sisters training montage sounds ace !
Title: Re: Some Inquisitor 28 Figures [New photo added 14 Aug 16]
Post by: Genghis on August 17, 2016, 07:33:48 PM
AWu, if you're after upper class source figures suitable for conversion, some steampunk or Victorian historical figures might work - many already have swords and/or pistols that could be replaced with 40K weaponry to fit them into the setting.

I get the Jeff Wayne WOTW reference and very good stuff by the way, I have got to do something like this!

I was wondering if anyone would spot the reference.  The other 2 are also references to other things, although the Sister's is probably harder to spot after I changed her forename from Maria to Naomi (after the admin clerk in my office).

...the Sisters training montage sounds ace !

Even Rocky had a montage...
Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: Genghis on September 05, 2016, 07:28:17 PM
Some more figures finished… 

(https://i.imgur.com/vPT2rsw.jpg)

First up we have some slightly generic Space Cops (or Kosmos OMOH in Cyrillic – it seemed appropriate to name them after OMON, which used to be one of the more paramilitary arms of the Russian police).  There’s no background to these chaps yet, I’ll wheel them out when I need cops.  I envisage that the shotgun guys will have stun rounds (& are carrying shock batons), whilst the grenade launcher has non-lethal incapacitant gas of some sort.  Meanwhile, the las gunner & snipers are ready to bring the pain if required.  And there’s a mini-UAV for spotting (loaded with 4 flash-bangs).

(https://i.imgur.com/mk8xBSZ.jpg)

Amelia probably belongs more in the VSF board than this one, but seeing as she was actually painted for my current Inq28 campaign, I’ve included her in this thread.  Again, no real background – she’s actually a celebrity stunt double for a new member of my gaming group to use until she’s painted some figures of her own (the guy who had lent her some figures has moved away, so I needed appropriately equipped substitutes).

It doesn’t really show in the photo, but I think this is one of the best figures I’ve painted – I managed to nail the face & eyes, and I’m pretty pleased with her stockings.
Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: galatea77 on September 07, 2016, 10:23:04 PM
Nice work dude ! The Amelia figure has a good 40K future past feel to it.
Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: Genghis on September 11, 2016, 11:18:50 AM
Thanks.  Some of the VSF/Steampunk figures I've got do cross over surprisingly well into 40K.
Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: Suber on September 12, 2016, 11:07:51 PM
You are doing a nice work all along this thread! Give us more!
Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: Mason on September 12, 2016, 11:10:18 PM
You are doing a nice work all along this thread! Give us more!

Indeed you are.
 8) 8)

More?
Yes, please!
 :D

Title: Re: Some Inquisitor 28 Figures [New photos added 05 Sep 16]
Post by: Genghis on September 17, 2016, 11:23:45 AM
You are doing a nice work all along this thread! Give us more!

The might be a bit of a pause on the more as I switch fire to Flames of War for a bit to finally get my panzers painted.  There shall be more at some point though...
Title: Re: Some Inquisitor 28 Figures [Frateris Militia added 25 Feb 17]
Post by: Genghis on February 25, 2017, 02:01:22 PM
Well, that was a bit more of a pause than I anticipated, but here're my latest Inq28 figures:

Parson Nathaniel's flock who have taken up arms in the Emperor's name to bring his good word to the masses and offer salvation to heretics at the barrel of a gun.  The figures are the old GW Frateris Militia with the 2 on the left having weapon swaps for a bit of variety.

(https://i.imgur.com/TJbgdnR.jpg)
Title: Re: Some Inquisitor 28 Figures [Frateris Militia added 25 Feb 17]
Post by: white knight on February 26, 2017, 10:42:46 AM
The one on the left looks a lot like Bruce Campbell... ;D
Title: Re: Some Inquisitor 28 Figures [Frateris Militia added 25 Feb 17]
Post by: Dr Mathias on February 26, 2017, 05:38:08 PM
The one on the left looks a lot like Bruce Campbell... ;D

I thought so too, I converted him into a chainsaw armed Ash :)
Title: Re: Some Inquisitor 28 Figures [Frateris Militia added 25 Feb 17]
Post by: War In 15MM on February 26, 2017, 06:51:40 PM
Good stuff!
Title: Re: Some Inquisitor 28 Figures [Frateris Militia added 25 Feb 17]
Post by: Genghis on February 27, 2017, 06:23:37 PM
The one on the left looks a lot like Bruce Campbell... ;D

That's it!  At the back of my mind I'd had a vague nagging feeling that he looked familiar, but couldn't place it.
Title: Re: Some Inquisitor 28 Figures [Colony 87 CIVPOP added 15 Mar 17]
Post by: Genghis on March 15, 2017, 08:31:59 PM
Joining in with the current spate of the rather splendid Colony 87 figures, here are my first 2, along with the new kid and 'Barry' the cyborg (to be used for a couple of the scenario complications in Rogue Stars), and someone's sweet ride.

(http://i935.photobucket.com/albums/ad191/Genghis_666/Toy%20Soldiers/IMG_20170315_201311.jpg)
Title: Re: Some Inquisitor 28 Figures [Colony 87 CIVPOP added 15 Mar 17]
Post by: Muzfish4 on March 22, 2017, 04:42:38 AM
Lovely work.

I'm sure those paramilitary Russian police will be surprised to see how their shields read (in English) if they see themselves in a mirror. Well played, Sir. Well played.  lol
Title: Re: Some Inquisitor 28 Figures [Colony 87 CIVPOP added 15 Mar 17]
Post by: Genghis on March 22, 2017, 05:56:53 PM
Lovely work.

I'm sure those paramilitary Russian police will be surprised to see how their shields read (in English) if they see themselves in a mirror. Well played, Sir. Well played.  lol

Thanks.  The mirror translation is actually a complete accident, but it wouldn't surprise me if that was one of the reasons why Putin disbanded the real OMON...   ;)
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: Genghis on May 14, 2017, 07:45:31 PM
My latest figures, the Grymn trader Mikhail Askimov (snappy dresser, smooth-talker and all-round ladies’ man) and his crew: Drack the faithful Ogryn bodyguard (who shows his sensitive side by wearing a rainbow bracelet – just because he’s the type of person who will rip your arm off and beat you to death with it, doesn’t mean he isn’t in favour of minority rights), Flt Capt Jon Bowles the pilot (lured away from an under-funded military by the prospect of the excitement and credits to be had as a private contractor) and Brody the tech specialist (who is also quite handy in a firefight – proving the point that just because you wear pink, doesn’t mean you can’t be a cigar-smoking badass).

Edit: For those catching up on this thread, Mikhail Askimov's fluff has evolved somewhat and he's now an underworld boss rather than a trader.

(https://i.imgur.com/BsirBIF.jpg)

Also, some more CIVPOP in the form of the lovely Colony 87 figures.  Another nameless worker, a lord and lady (ripe for rescue/escort/capture missions) and an anonymous functionary.  I haven’t decided yet if the lady is the daughter, or much younger trophy wife of the lord – if the later, then she’s definitely having an affair with the dashing Captain of the Guard (I have no idea if any of that will be relevant to whatever games I use them in, but it’s there just in case).  As an alternative idea for the anonymous functionary, he could also be The Auditor, backed up by four Tech-Thralls with Las-Locks, programmed to obey his every command; he cuts about doing his thing, wielding the power of life or death over those he has weighed and found wanting.

(https://i.imgur.com/oGqfvx3.jpg)
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: Ultravanillasmurf on May 14, 2017, 09:28:23 PM
Nice paint jobs.
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: matthais-mouse on May 15, 2017, 07:27:56 PM
Really nice looking stuff going on here.
Always wanted to play inquisitor, but as per the norm, the group of gamers I know arent interested so its another one of my painting porjects that will almost certainly not get used. ever. haha  lol

Glad to see someone else pumping out some great models :)
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: Genghis on May 16, 2017, 08:20:44 PM
Thanks.  Truth be told, I'm not sure how many of these will actually see the gaming table, but it's good to dream.  Whilst my return to the grimdark is a result of an Inquisitor campaign (hence the original title of this thread) I think in practice I'm more likely to end up using another set of skirmish rules for my narrative gaming.  (I've tried Rogue Stars, which is good fun, but I want to give Pulp Alley & Starport Scum a try, and then there's always the classic Inquisimunda.)
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: blacksoilbill on May 17, 2017, 12:39:11 PM
Love the idea for the Auditor: that could be a lot of fun. Very tempted to steal it myself!

Oh, and I can highly recommend Pulp Alley for these kinds of games. It has given our group loads of fun over the last couple of years: http://preacherbyday.blogspot.com.au/search/label/Sinastras%20IV%20campaign (http://preacherbyday.blogspot.com.au/search/label/Sinastras%20IV%20campaign)
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: Genghis on May 18, 2017, 09:07:20 AM
I've played one (non-sci-fi) game of Pulp Alley at a wargaming show and enjoyed it, I can see how it could work for 40K.  I'll have a proper look through your blog when I get the chance.  The thing I like about it is that the RPG-y plot point elements are already built in to the game mechanics, so there is validity in the game of taking non-combat characters (with high Cunning/Finesse, but low combat skills).
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: blacksoilbill on May 19, 2017, 06:01:21 AM
Yes! I love that I can use all manner of civilian models (all the extras from the GW witch hunter range are some of my favourites, and here they become central to the game).
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: axiom on May 19, 2017, 05:55:17 PM
Lovely to see the C87 figures! You've got a great collection of civilians.
Title: Re: Some Inquisitor 28 Figures [Grymn Traders and more CIVPOP added 14 May 17]
Post by: Genghis on May 22, 2017, 07:55:23 PM
Thanks.  I'm looking forward to expanding them with C87 Wave 3.
Title: Re: Some Inquisitor 28/Inquisimunda Figures [more CIVPOP added 30 Oct 17]
Post by: Genghis on October 30, 2017, 02:21:25 PM
Well, it's been a while since I last painted anything, but I'm on a short break from my current deployment, so have eased myself back into painting with another pair of the rather splendid Colony 87 CIVPOP figures.  No particular story for these chaps yet, although I can envisage a scenario involving trying to get some exotic flora from the botanist.

(https://i.imgur.com/2WJDZ3q.jpg)
Title: Re: Some Inquisitor 28/Inquisimunda Figures [more CIVPOP added 30 Oct 17]
Post by: chickenbane on October 30, 2017, 04:30:12 PM
This is another one of those "I must comment to keep subscribed" threads. Excellent work. I love it.
Title: Re: Some Inquisitor 28/Inquisimunda Figures [yet more CIVPOP added 31 Dec 17]
Post by: Genghis on December 31, 2017, 10:10:37 AM
Now work has stopped preventing me from modelling, I'm easing back in with the final couple of the thoroughly splendid Colony 87 figures (and a random lost explorer - something completely different - destined to be stuck to the top of my monitor at work, hence no  gaming base). 

The lady in the centre is tentatively named Mrs Slocombe (with her pussy, Bagpuss).  Whilst the elderly priest looks innocuous enough, carrying his symbol of office around with him, the eagle-eyed adventurer might pass the appropriate check to notice the subtle indications of a power source in what is actually a shock maul of some sort.  (The un-eagle-eyed adventurer will get a surprise when the priest turns out not to be as helpless as initially assumed.)

(https://i.imgur.com/tnRKbph.jpg)
Title: Re: Some Inquisitor 28/Inquisimunda Figures [yet more CIVPOP added 31 Dec 17]
Post by: Ultravanillasmurf on December 31, 2017, 10:59:59 AM
Nice.
Title: Re: Some Inquisitor 28/Inquisimunda Figures [yet more CIVPOP added 31 Dec 17]
Post by: Mason on December 31, 2017, 05:16:12 PM
Nice work.
Gotta love Bagpuss.
 :-*

Title: Re: Some Inquisitor 28/Inquisimunda Figures [yet more CIVPOP added 31 Dec 17]
Post by: tim in saskatoon on January 04, 2018, 04:50:46 AM
This is a wonderful collection of figures you've put together here!
Title: Re: Some Inquisitor 28/Inquisimunda Figures [yet more CIVPOP added 31 Dec 17]
Post by: BlackWidowPilot on January 04, 2018, 05:19:34 AM
Now work has stopped preventing me from modelling, I'm easing back in with the final couple of the thoroughly splendid Colony 87 figures (and a random lost explorer - something completely different - destined to be stuck to the top of my monitor at work, hence no  gaming base). 

The lady in the centre is tentatively named Mrs Slocombe (with her pussy, Bagpuss).  Whilst the elderly priest looks innocuous enough, carrying his symbol of office around with him, the eagle-eyed adventurer might pass the appropriate check to notice the subtle indications of a power source in what is actually a shock maul of some sort.  (The un-eagle-eyed adventurer will get a surprise when the priest turns out not to be as helpless as initially assumed.)

(https://picload.org/image/ddadcior/20171230-civpop.jpg)

Most excellent brushwork, except that being the inveterate kitbasher that I am and utterly shameless about using proxies, I would have given the nice young lady on the left a bolt pistol in place of the primitive slugthrower... Hmmm... going to have to steal this...  :D
Title: Re: Some Inq28/I-munda Figures [Grymn Mobsters & Xenos added 04 Jan 18]
Post by: Genghis on January 04, 2018, 11:11:03 AM
Firstly, thank-you for the compliments.

Most excellent brushwork, except that being the inveterate kitbasher that I am and utterly shameless about using proxies, I would have given the nice young lady on the left a bolt pistol in place of the primitive slugthrower... Hmmm... going to have to steal this...  :D

The lady on the left is only meant to adorn my monitor at work, so I was content with the revolver - had I wanted to include her in my sci-fi setting you're right - a weapon swap would have been on the cards (it's generally an easy win to put a figure into the setting).  The figure is from Lucid Eye if anyone is looking for her.

Now for the latest update (I've had a productive Christmas), a couple of Hasslefree Grymn & a Tin Man not-Thark.

Big Rob & Claire are both Grymn mobsters, part of Mikhail Askimov's crew - Since I originally posted him (at the foot of page 2), he's evolved from an honest(ish) trader into a mobster.  There're still a few more figures to do to finish his crew off, at which point, the daft combats some of them are wearing will make more sense. 

Sola is a new version of Lady Simone's Xenos compadre/bodyguard (top of page 1).  At the time I got the original, Tin Man Miniatures had briefly disappeared, so I made do with another not-Thark sculpt.  With Tin Man's shop being back up I got one of their High City Warriors, which I think is a much better sculpt.  She's still carrying her signature pink shotgun, now with a laser pointer - on the basis that her lower arms can't bring the weapon into the aim.  The laser pointer is set to a frequency visible to Tharks, but not un-augmented human vision.  (The shotgun & lower arms are Anvil Industry.)

(https://i.imgur.com/t98s3Zu.jpg)

And another angle of Claire, showing her face - she's a cracking sculpt & I'm rather pleased with how she came out.

(https://i.imgur.com/YO0KBUG.jpg)
Title: Re: Some Inq28/I-munda Figures [more Grymn mobsters added 29 Jan 18]
Post by: Genghis on January 29, 2018, 02:40:13 PM
Reinforcements for Mikhail Askimov’s burgeoning underworld enterprise.  L-R: Johno, Motherf***er Jones, Andrei Sweenikov & Barker.  Sweenikov is A Statuesque Miniatures Pulp Alley figure, with a bionic eye & hand, and an Anvil Industry shotgun.  The others are all Hasslefree, with the muzzles of their P90s being converted to classic GW-style las muzzles and Jones getting a new head (the original peaked hat didn’t seem very grimdark to me).

(https://i.imgur.com/oYEOhr6.jpg)

Sweenikov (aka the Sween-Dog/Sween-Sobaka) is Mikhail Askimov’s right hand man, the 2 have been thick as thieves (literally) since their youth and rose together to head up the local mob.  Sweenikov has picked up a few injuries along the way, necessitating a new eye and hand, and is armed with ‘Shannon’, his HK Signature Edition Negotiator pattern shotgun.  Because Askimov (see foot of page 2) is a less-combat oriented character (a former bare-knuckle boxer, he is tough & strong, but refuses to carry a weapon), unless in a more narrative-driven scenario he’d be a bit of a liability as leader (that said, Tiny - his Ogryn bodyguard - would go some way to minimising the liability).  Therefore, in a straight scrap, Sweenikov is likely to get rolled out as the leader.

Johno, Jones & Barker form the professional/merc element of Askimov’s crew, with previous military/police experience.  They are all armed with the mob’s signature P90 model lasguns; due to the original Brody figure (pink DPM, foot of page 2) & the Grymn Spec Ops figure I used for Johno having P90s, I made a virtue out of necessity and laser P90s became their ‘thing’.  (Jones’ nickname came about because the original Hasslefree figure is called Deano, & I know a Deano Jones who, thanks to the film Horrible Bosses has adopted the nom de guerre of Motherf***er Jones.)
Title: Re: Some Inq28/I-munda Figures [more Grymn mobsters added 29 Jan 18]
Post by: Hupp n at em on January 29, 2018, 03:23:30 PM
Motherf***er Jones

That's a reference right?  The source is escaping me at the moment, but I know I've heard that before.  Love the P90 conversions!
Title: Re: Some Inq28/I-munda Figures [more Grymn mobsters added 29 Jan 18]
Post by: Genghis on January 29, 2018, 06:51:40 PM
That's a reference right?  The source is escaping me at the moment, but I know I've heard that before.  Love the P90 conversions!
It's Jamie Foxx's character in Horrible Bosses, which lead to my mate acquiring that nickname, in who's honour I've named the character.
Title: Re: Some Inq28/I-munda Figures [Very fatal femmes added 15 Feb 18]
Post by: Genghis on February 15, 2018, 05:27:30 PM
(L-R) Jane, Jessica & Anna: all associated with diminutive mobster Mikhail Askimov. Anna's another mob enforcer, Jessica is the star singer at Askimov's club & Jane doesn't really have a back story yet. (She's more of a scenario-driven NPC for situations where the immediacy of laying down some suppressive fire trumps stopping to put some clothes on.)  Jane is Copplestone with a Mad Robot laspistol, Jessica is Statuesque with a Mad Robot Laspistol & Anna is Hasslefree.

(https://i.imgur.com/g1tjvt1.jpg)
Title: Re: Some Inq28/I-munda Figures [Ladies with shotguns added 25 Feb 18]
Post by: Genghis on February 25, 2018, 03:13:58 PM
My latest figures: Two new versions of Bethan, bodyguard to my Rogue Trader, Lady Simone Grey (at the top of page 1), and a thus far nameless NPC for when circumstances call for armed civilians.

(https://i.imgur.com/8yC8qiU.jpg)

The NPC is Copplestone (from the same pack of Gun Molls that Jane came from) with a Statuesque head.

Bethan is Hasslefree’s Dakota, with one version armed with an old school Eldar Shuriken Catapult (and wasn’t that a fiddly conversion – having cut the shotgun away, I was then dealing with a separate left hand that I had to drill/file the bit of shotgun away to clear the grip so as to fit it to the shuri-cat, all the while making sure everything lined up). 

When scoping Lady Simone’s original crew, this figure was out of stock, so I opted for one of the Statuesque resistance fighters, which is a good figure, but for reasons I couldn’t pin down, never quite sat right with me in this context.  Having crossed the Rubicon of re-doing characters with a new figure for Sola (the 4-armed xenos at the top of this page), I figured I’d revisit Bethan with the figure I originally wanted.  On the basis that the more heavily armed/armoured version of Lady Simone has a shuri-pistol I figured she’d be able to get a shuri-cat for her principle bodyguard.  (I plan to follow this theme further by adding one or two Eldar to her crew at some point.)

Having updated Bethan, I’m now considering updating her sister, Erin (Lady Simone’s sniper) with an option for a carbine for those CQB situations where a sniper rifle is too unwieldy.  The female merc from the Fate of the Eidolon Kickstarter should fit the bill, with the rifle positioning making it easy enough to swap out/convert to a lascarbine & sniper rifle: https://www.kickstarter.com/projects/1036171223/fate-of-the-eidolon-a-32mm-sci-fi-miniature-range (https://www.kickstarter.com/projects/1036171223/fate-of-the-eidolon-a-32mm-sci-fi-miniature-range)
Title: Re: Some Inq28/I-munda Figures [Ladies with shotguns added 25 Feb 18]
Post by: Sinewgrab on February 25, 2018, 03:50:34 PM
How did I miss this gem of a thread?  I love what you're doing here. Ace!
Title: Re: Some Inq28/I-munda Figures [Ladies with shotguns added 25 Feb 18]
Post by: Ultravanillasmurf on February 25, 2018, 09:17:46 PM
Excellent.
Title: Re: Some Inq28/I-munda Figures [Misc figures added 02 Apr 18]
Post by: Genghis on April 02, 2018, 05:13:03 PM
Some more figures: Mad Arthur the mob enforcer, a gribbly xenos beastie & Alfie the Kroot Hound.

(https://i.imgur.com/Iovmk5k.jpg)

In retrospect, I've done the genestealer's carapace a little too purple, but I'll live with it.  It's only ever meant to be a singleton for when I need a single, very dangerous xenos beastie.

Alfie the Kroot Hound belongs to Johno (the Grymn merc working for the mob, near the top of page 4).  Mostly because Johno's real life namesake had a lovely Golden Retriever called Alfie, so I wanted miniature Johno to also have a (space) dog.  Of sorts.

Arthur Scargill followed his father into the asteroid mining trade; coming from one of the poorer regions of the planet, and with little in the way of education, there were few other choices open to him.  It was dirty, dangerous work, but at least it was honest.  Unfortunately, he was to lose both his arms in a mining accident.  The Jupiter Mining Corp (JMC) covered his immediate medical expenses and paid for replacement bionic limbs (admittedly, one of which was a mining drill), however, the company’s altruism only extended so far…  The cost of the bionics was deducted from his future pay, effectively making him an indentured labourer.  To add to Arthur’s misfortune, he became addicted to the space morphine he was prescribed during his recovery and became angry and somewhat unstable.  Whilst JMC recognised Arthur’s unsuitability in the asteroid mining business, they were loath to lose their investment in him.  Fortunately an elegant solution to their little pickle was presented in the form of diminutive space mob boss, Mikhail Askimov who agreed to buy out Arthur’s contract.  Now ‘Mad’ Arthur works as one of Askimov’s mob enforcers where his ‘delicate’ temperament, bionic strength and proclivity towards extreme violence make him a somewhat persuasive figure to have in the background whenever the mob needs to have a little chat with anyone.
Title: Re: Some Inq28/I-munda Figures [Misc figures added 02 Apr 18]
Post by: Storm Wolf on April 02, 2018, 06:23:04 PM
Love them and the backstory cracking good stuff sir!
Title: Re: Some Inq28/I-munda Figures [Pilot, Astropath & Navigator added 12 May 18]
Post by: Genghis on May 12, 2018, 07:31:41 PM
It's been a while, but here're my latest efforts, L-R: Sqn-Maj Nicholson DSC* (Hasslefree), ex-military pilot for hire (& her faithful hound, Toby), an as yet un-named Astropath (GW) and Nescio Ubi Sim the Navigator (Trolls Under the Bridge, with a new head on his staff).

*Distinguised Space Cross

(https://i.imgur.com/lTC9QYe.jpg)

Title: Re: Some Inq28/I-munda Figures [Misc figures added 02 Apr 18]
Post by: Mason on May 13, 2018, 08:58:34 AM
Nice work.
Some lovely painting on some very characterful figures.
 :-* :-*
Title: Re: Some Inq28/I-munda Figures [Misc figures added 02 Apr 18]
Post by: Genghis on May 15, 2018, 04:48:50 PM
Thank-you.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Genghis on July 26, 2018, 10:35:52 PM
Wow, it's been a while since I finished anything sci-fi...  However, with Bring Out Your Lead looming, my plucky Space Mobsters needed a set of wheels to get around the expanse of Helsreach, so I had to pull my finger out and get something built and painted.

I think the HLBS Alvis Stalwart cuts the mustard as a generic space truck, suitable for a variety of tabletop roles ranging from static scenery to take cover behind, via a supply truck laden with objectives, to a sweet ride for the Space Mobsters to cruise around in, getting up to no good amongst the mean streets of Helsreach.

(https://i.imgur.com/t0FXII4.jpg)
Space Mob Boss Mikhail Askimov checks the contraband manifest, whilst a brace of mercs keep watch.

(https://i.imgur.com/UxyGEyv.jpg)
I just threw some stores in the back for the photo, nothing is glued down in the back to permit gaming flexibility.

(https://i.imgur.com/VGJ0NHi.jpg)
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Mason on July 26, 2018, 10:39:58 PM
Very effective.
I love how you have done the windows.
 :-* :-*

Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: tim in saskatoon on July 26, 2018, 10:41:14 PM
That looks great! Definitely fits the bill for a generic space truck.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Predatorpt on July 26, 2018, 11:12:12 PM
And I really like to see those GW barrels/boxes stacked on the Stalwart. Maybe I can use the truck with my IG!  :o
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Ultravanillasmurf on July 27, 2018, 08:24:25 AM
Nice, especially the windows.

It is a nice vehicle, very tempting. How did you find assembly?
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Genghis on July 27, 2018, 03:18:13 PM
Thank-you.  The neat fit of the GW crates and barrels is happy coincidence, but does mean that I can have it heavily laden with supplies very easily.

I was a little unsure how the windows would turn out, as the base mid colour was the same I used for the body, but fortunately the black wash for the body contrasted just enough with the layered light and dark on the windows.

Assembly was a bit tricky - I'd probably class it as a medium difficulty build.  The cab needed a bit of trimming and filing to sit properly.  The main side walls needed trimming along the contact edges to sit flush (ish).  The rear bits of the side walls needed a lot of trimming/filing to fit properly.  (And of course, working with resin requires care for dust, etc.)  It's by no means perfect and certainly not up to large scale military modelling standards, but as a wargaming model it's eminently suitable and I'm happy with the overall result.  (Especially given the paucity of suitable civilian(ish) sci-fi trucks available.)   One of the touches I really like though, is that the low pressure (off road) tyres bulge at the bottom - although that does mean you need to be careful to orient them correctly when gluing the wheels in place.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Predatorpt on July 27, 2018, 04:39:48 PM
Thanks for all the tips on building the model, I've already ordered it.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Ultravanillasmurf on July 28, 2018, 06:50:01 PM
Thanks as well.

I have a Spartan I keep taking out of the box and peering at then putting back, and a Ferret which I have just found some suitable period photographs so may assemble.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Genghis on July 28, 2018, 09:08:08 PM
I have a Spartan I keep taking out of the box and peering at then putting back, and a Ferret which I have just found some suitable period photographs so may assemble.

I've got tentative plans for the (probably quite distant) future to use a Saracen & Ferret to go with the Victoria Miniatures Victorian Guard I will get around to getting at some point.  A lot of the slightly off-piste AFVs have potential applicability in a 40K(ish) environment; the Spartan would make a good Rhino substitute.
Title: Re: Some Inq28/I-munda Figures [Space Truck added 26 Jul 18]
Post by: Ultravanillasmurf on July 28, 2018, 10:22:12 PM
I can definitely see the Saracen in use in the future (Judge Dredd and stuff by Masamune Shirow are examples).
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: Genghis on August 12, 2018, 06:07:01 PM
I was going to wait until I’ve finished all of these little chaps (or possibly chapesses – it’s hard to tell under that body armour & those sinister masked helmets), but it’s been ages since I last finished any sci-fi figures (as opposed to a Space Truck).  With an impending holiday rudely interrupting my hobbying, it’ll likely be a while before I finish their compadres, so I figured I’d post the first batch.  May I present some nameless PDF Goons.  These guys don’t even have name badges; their sole purpose in life is to die under the swords and guns of our protagonists, making them look suitably heroic in the process.  As AWu recently noted in tomrommel1’s thread, new heads can prove surprisingly effective on the old Cadian plastics.

(https://i.imgur.com/fEjmX9h.jpg)
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: Suber on August 12, 2018, 09:51:56 PM
Well, they look more than ready to die ehm, I mean to serve. That is. I like the colours, proper villains ;)
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: blacksoilbill on August 13, 2018, 12:30:04 AM
Nice! Those heads, together with you colour scheme, really do change them up.
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: AWu on August 13, 2018, 11:44:51 AM
Most of the alternative heads make cadians looks cool again :)
Good job with these
What is the source of the heads ?

And  I have to agree that those are proper villainous colours..
Most of my opfor is Slaneshian in nature so overly bright..
I will have to try some with your scheme :>
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: Predatorpt on August 13, 2018, 01:20:24 PM
Most of the alternative heads make cadians looks cool again :)
Good job with these
What is the source of the heads ?...

I think the heads are these ones: http://anvilindustry.co.uk/Infantry-Heads-Helmets/PASGT-gasmask-heads

Anvil is great for IG conversion bits.
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 1) added 12 Aug 18]
Post by: Genghis on August 13, 2018, 05:53:22 PM
Thank-you.

Yup, Predatorpt knows his 3rd party heads.  I originally got them to use with some Scions/Inquisitorial Sturmtruppen, but that project evolved in a different direction (they'll be getting painted in probably a few months' time at the current rate, so I'll tell the full tale then).  In the meantime, those heads and a spare couple of boxes of Cadians lit the inspiration touch paper.  Anvil is, indeed, great for IG conversion bits.

I'm pleased with how the colour scheme came out in the end.  Originally the weapons were plain black, which wasn't quite working.  After a good deal of discussion on my gaming WhatsApp group, someone suggested the light metallic drybrush over black, which it turned out was exactly what they needed to 'pop' without compromising the sinister, dark, limited palette uniform.
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 2) added 27 Aug 18]
Post by: Genghis on August 27, 2018, 10:21:31 PM
Due to a short-notice change of plans, I found myself at a loose end this bank holiday weekend, so put that unexpected free time to good use by finishing off the second batch of nameless PDF Goons a lot earlier than I’d anticipated.  (Whilst browsing the Anvil site, I discovered their assorted officer heads sprue, one of which had the same mask/respirator as the heads I’d used with my goons, which was just all too convenient not to add an officer to make those important Goon command decisions and get in the Sgt’s way.)  This also marks the first time I've finished a legal(ish) 40K squad in about 7 years.
(https://i.imgur.com/3p9acmQ.jpg)
(https://i.imgur.com/adBJs8B.jpg)
Title: Re: Some Inq28/I-munda Figures [PDF Goons (batch 2) added 27 Aug 18]
Post by: Ultravanillasmurf on August 28, 2018, 08:49:31 AM
Nice job.
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Genghis on October 14, 2018, 10:32:55 PM
I’ve finally managed to make some progress with my first actual Inquisitorial retinue.  May I present Inquisitor Kraller of the Ordo Xenos and her Inquisitorial Sturmtruppen:

(https://i.imgur.com/WS18Dqe.jpg)
(https://i.imgur.com/G9laG5G.jpg)
(https://i.imgur.com/nw08Vie.jpg)

The Inquisitor is based on GW’s Inquisitor Greyfax with a Statuesque head and a weapon swap to give her a Tau Pulse Blaster (and crikey, isn't she tall!).  The original plan had been to use the GW Tempestus Scion models for the Sturmtruppen, but I wanted to add stocks to their weapons (stockless rifles look a bit daft to my eyes).  However, with the way the arms are posed, it turned out my artistic inspiration was writing checks my hobby skills couldn’t cash.  Whilst faffing around trying (and failing) to make this work to a standard I was happy with, I had a flash of inspiration that Anvil’s Regiments range might help.  I was initially only looking at the armoured arms, but a test fit with some arms I did have showed they wouldn’t fit over the bulky Scion chest plates.  This prompted a bit of a rethink and I ultimately ended up using the Medium Armoured torsos, Armoured legs & arms, Heavy Angular Shoulder Pads and various accessories.  The only bits of the original Scion kit that survived were the heads and hot shot weapons.

Here’s the (quite extensive, as it turns out) fluff for them:

Inquisitor Kraller

Manuela ‘Manu’ Kraller is an Inquisitor within the Ordo Xenos.  As committed to protecting humanity from the xenos threat as the next woman, she doesn’t interpret that as implying all xenos must therefore be purged at the barrel of a gun.  She is more than willing to make use of xenos technology (especially of the high-powered weaponry variety) where it is demonstrably better than its Imperial analogue; whilst this alone would raise eyebrows in certain circles, it is her choice of employee in her retinue that places her firmly within the more radical wing of the organisation.  She not only consorts with xenos, but actually invites them into her confidence and incorporates them into her retinue.  Although there are many that would disagree with her (to wit, she has charges of heresy pending against her in several sectors), she reasons that where deals can be made, and mutual interests coincide, then her unconventional companions can play their part in protecting humanity. 

As with many Inquisitors of all stripes, she takes a somewhat broad interpretation of her remit to protect humanity.  Over the years fighting the xenos threat in the shadows, she has observed that in practical terms, the more mundane abuse of authority and misfeasance by those in positions of power and responsibility often poses a far more immediate threat to the average Imperial citizen than the more distant xenos menace.  To this end, she will often broaden her investigations (and resultant sanctions) to take in the more egregious examples of corrupt and despotic Imperial governance.*

A very flamboyant woman, Manu sports a highly distinctive suit of pink power armour with stylised boob plate and 7” stiletto heels.  The latter add to her already imposing height and, due to the gyro-stabilisation of her armour, infer none of the impaired mobility more traditionally associated with such footwear.  The boob plate is purely cosmetic, being soft composite shaping over a sensible (flat) armoured chest plate.  Since she took a Tau Earth Caste engineer into her employ, she has gained access to a small pool of Tau weaponry, of which her favourite is a Pulse Blaster (if you favour the close-range fight, who wouldn’t want a plasma shotgun?).  The weapons required modification for human physiology and, to compensate for less efficient human battery technology, are charged from backpack-mounted power sources (they also received sweet new paint jobs).

The remainder of Inquisitor Kraller’s retinue will follow in due course (hopefully before Christmas, but I’m not making any promises – least of all to myself).  They will include several xenos, including the afore-mentioned Tau Earth Caste.

* This being a shameless bit of fluff to permit her use in my very human-centric Inquisimunda setting that is not exactly replete with xenos plots and threats.

Sturmtruppen

Maj Alissa White-Gluz & her Sturmtruppen are the sole surviving members of the elite Sturmtruppen Kompanie of the 324th Grenadier Regiment that was raised by the Imperial world of Weltraum Deutschland IV.  The Regt was raised in the aftermath of the The Word of the Emperor incident, during which the Adeptus Ministorum came to be aware of certain failings in the planetary governor’s interpretation of the Imperial Creed.**  As part of the reparations imposed upon the planet, a Regt (above the standard tithe to the Imperial Guard) was raised and seconded to the Adeptus Ministorum, which promptly dispatched it as part of a much larger force embarking on a crusade to liberate a Shrine World from a Waaagh in the adjacent sector.

As with all Grenadier Regts from their world, the 1st Kp was the elite Sturmtruppen, heavily armed and armoured assault troops usually tasked with spearheading assaults and exploiting any subsequent breakthrough.  However, the rather than employ them in that role, the military leadership of the crusade detached them from their Regt and tasked them with providing security for the HQ personnel.  It made the leadership feel safe and important, but was an utter waste of the Sturmtruppen’s military capabilities.

When the main crusade fleet began its assault on the Shrine World, which first necessitated an orbital fight with the Ork fleet, the Sturmtruppen were held back on the command ship, rather than spearheading the landing.  Whilst the fleets engaged above the planet, the command ship was held well back (justified by the commander as to give him a proper perspective on the battle).  Unfortunately, the ship was so far back from the fleet that a brace Eldar Pirate ships that happened upon it felt confident enough to take it on and launched a boarding action with such numbers that they would inevitably seize the ship in the end.  The Crusade’s commander dispatched the Sturmtruppen to hold off the boarders for long enough to enable the HQ’s evacuation, with promises to give the fall back signal when they were ready to depart.  With the Emperors name on their lips, the Sturmtruppen joined the fray, ready to sell themselves dearly to buy the time for the HQ staff to evacuate.  The Sturmtruppen fought well, but the numbers were against them, and as the casualties mounted they were slowly forced to cede ground, all the while wondering when the fall back signal would come.

Eventually, despite clearly having the tactical and numerical advantage, the Eldar began to disengage and fell back to their ships, being harried all the way by the few remaining Sturmtruppen.  In an attempt to ascertain why their foe had retreated at the point of victory (and what the deuce had happened to the HQ staff), Maj White-Gluz cautiously led the survivors of her company to the bridge, whereupon she encountered a very tall lady in ostentatiously pink power armour, accompanied by two dozen Naval Armsmen. 

It transpired that Inquisitor Kraller had been on the trail of these pirates in a requisitioned Imperial Navy corvette for several weeks and had finally brought them to heel while they were assaulting the command ship and destroyed both pirate vessels.  As for the HQ staff, they had evacuated on their shuttles barely 10 minutes into the fight – Inquisitor Kraller’s corvette picked them up on long-range sensors, but was too far away to prevent their destruction by the pirate vessels.  Given that the command ship’s comms systems were still fully functional there was no reason for the fall back signal not have been given, and Maj White-Gluz’s kompanie had died because the Commander didn’t give enough of a damn about them to send the signal as he fled.

Whilst inspecting the Eldar dead to see what could be learned and/or usefully salvaged for exploitation, the Inquisitor got the measure of the fight and how well the Sturmtruppen had acquitted themselves.  Knowing that she would at some point need to give the corvette and its armsmen back, she decided to make the Sturmtruppen an offer.

Official Imperial records list the 1st (Sturmtruppen) Kp of the Weltraum Deutschland IV 324th Grenadier Regiment as having died to a man during the attack on the command ship.  Maj White-Gluz and the handful of survivors of her kp now serve as Inquisitorial Sturmtruppen in the employ of Inquisitor Kraller.  Operating off the books, they fight in the shadows to keep humanity safe.

Two are armed with the Sturmtruppen’s standard Höllengewehr (one with a UGL), one has a Schwere Höllengewehr (with a sidearm in the form of a Pulse Pistol), the marksman has a Pulse Rifle and the Maj is armed with her trusty chainsword, “Nemesis”, and a Pulse Pistol.  (Making good use of the small stock of Tau weaponry available to them.)

** This incident was the subject of an Inquisitor campaign in my gaming group a few years ago.  Whilst planning the Sturmtruppen, I thought it would be a nice fluff touch to tie them into the campaign and make the Maj the daughter of one of the player’s characters (Brigadeführer Wilhem White-Gluz, head of internal security).
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Mason on October 14, 2018, 11:31:51 PM
Nice work!
 :-* :-*

I love the fact that the good lady has colour-coordinated her Xenos weaponry too.
 :D ;)

Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Ultravanillasmurf on October 15, 2018, 09:49:01 AM
Very creative work and nice painting.
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Genghis on October 15, 2018, 06:59:27 PM
I love the fact that the good lady has colour-coordinated her Xenos weaponry too.
Cheers.  I originally planned to paint the Tau weaponry in more standard Tau colours, but then figured that the work to adjust the stocks and pistol grips for human use was so extensive, they'd probably get a factory-fresh level re-paint in the process.
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: AWu on October 18, 2018, 08:09:14 PM
I love your Inq but I am not sure about the colour.. Is she radical ? She would fit with my Emperors children  :-*

Tau weaponry was a genius stroke. I wonder how to make that interesting and crossbow free on mine  :?
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Genghis on October 19, 2018, 04:35:54 PM
She's hella radical, as will become very apparent when I start getting the rest of her retinue done.  As for the colour, I figured that if she's going to be cutting around in power-armoured stripper heels and boob plate, she's probably pretty ostentatious; as such a ridiculous powder pink seemed appropriate.  (Plus, it was an opportunity for a somewhat different take on the model.)
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: AWu on October 19, 2018, 06:46:52 PM
This is nun clothing in 40K  :-*

But she definitely has flamboyant style :P
Title: Re: Some Inq28 Figures [Inquisitor & Sturmtruppen added 14 Oct 18]
Post by: Genghis on October 20, 2018, 06:29:54 PM
This is nun clothing in 40K 
lol lol lol
Title: Re: Genghis' Inq28 [Robot & Space CIVPOP added 17 Feb 19]
Post by: Genghis on February 17, 2019, 11:42:51 AM
I've been busy working on non-40K stuff for a while now, but my local club's painting challenge this month was a robot, so I used that as an excuse to knock up a few more Inq28 figures in the form of a robot and some more Space CIVPOP.  The painting on the two ladies ended up being a bit rough and ready, but it'll do for NPCs.  (All figures are Ramshackle Games.)

At some point I'll get round to finishing off the radical Inquisitorial retinue...

(https://i.imgur.com/bAARXRn.jpg)
Title: Re: Genghis' Inq28 [Spindle Drones & Ur-Ghuls added 31 Mar 19]
Post by: Genghis on March 31, 2019, 02:23:49 PM
I've finally managed to make a start on some of the Blackstone Fortress baddies (starting with the easiest ones to give the illusion of rapid progress - the Beastmen are going to take considerably longer methinks).  Between the three of us with the game at my local club we may just about manage a completely painted set between us by the time we finish the campaign.   ;)

(https://i.imgur.com/0R1fhRR.jpg)
(https://i.imgur.com/6XdjASf.jpg)
Title: Re: Genghis' Inq28 [Spindle Drones & Ur-Ghuls added 31 Mar 19]
Post by: Ultravanillasmurf on March 31, 2019, 05:30:04 PM
More nice work.
Title: Re: Genghis' Inq28 [Blackstone Beastmen added 11 Jun 19]
Post by: Genghis on June 11, 2019, 08:28:29 PM
Crickey!  It’s been quite a while since my last update, the real world really seems to have got in the way of my hobby time of late.  I’ve finally finished the Blackstone Fortress Beastmen, which are rather nice models.  I took inspiration from someone else on this forum (apologies, I forget who) with regard to swapping the hands at the wrists on 2 of them so there aren’t duplicate arm/weapon poses –a simple trick but it makes them look a little more varied.  I also removed most of the spikes, which looked a little over the top for my tastes.  The colour scheme is the result of a flash of inspiration with regard to the traitor guardsmen… 

We’ve been playing Blackstone Fortress at my local club, using any suitable already painted proxies whilst we (slowly) paint the actual figures.  For the guardsmen, we’ve been using my PDF Goons (see page 5 of this thread), with the full intent of painting the actual models at some point.  However, I realised that with their sinister colour scheme and masked helmets, my goons work pretty well as bad guys (albeit perhaps more as renegade rather than outright traitor guard – they’re still sporting aquilas) and with all the detail on the traitor guard models, they were going to take a lot of painting time for essentially just another unit of guardsmen.  Thus, I found I’d talked myself into using the goons in lieu of the traitor guard fulltime.  With that decision, I decided that it would look nice for the Beastmen and psykers to have a similar uniform to the goons, such as I could use them as if they all came from the same brigade – both in Blackstone Fortress and my wider Inq28 gaming. 

Next up are some more goons to add the pistol/melee weapon options and a grenade launcher (proxy for the second flamer) to round out the goons to match the traitor guard options.

(https://i.imgur.com/YjOFv47.jpg)
Title: Re: Genghis' Inq28 [Blackstone Beastmen added 11 Jun 19]
Post by: Dr Mathias on June 11, 2019, 08:32:36 PM
Another great group, well done. They look bestial!
Title: Re: Genghis' Inq28 [Blackstone Beastmen added 11 Jun 19]
Post by: Hobby Services on June 11, 2019, 08:55:16 PM
Looking good.  Love that pink power armor, and the fluff explaining why the stiletto heels aren't a crippling drawback.

How are you liking Blackstone Fortress so far?  Planning on picking up the new set that's coming out?
Title: Re: Genghis' Inq28 [Blackstone Beastmen added 11 Jun 19]
Post by: Genghis on June 12, 2019, 07:14:06 PM
Thanks

How are you liking Blackstone Fortress so far?  Planning on picking up the new set that's coming out?

It's good fun for a once-a-month game at the club to scratch that itch for something a bit different.  I'll be getting the expansions in due course - they have some rather lovely figures.
Title: Re: Genghis' Inq28 [Blackstone Beastmen added 11 Jun 19]
Post by: Hobby Services on June 12, 2019, 11:19:36 PM
Thanks

It's good fun for a once-a-month game at the club to scratch that itch for something a bit different.  I'll be getting the expansions in due course - they have some rather lovely figures.

That's been my draw to it as well.  These are the kind of quirky, personality-filled figs that I still associate with 40K despite it being decades since "Rogue Trader" was properly appended to the name.  Wish they'd been around when I was playing the FFG roleplaying games a few years back, they would have been very handy for NPCs.
Title: Re: Genghis' Inq28 [More PDF Goons added 08 Jul 19]
Post by: Genghis on July 08, 2019, 07:31:35 PM
As promised, here are some reinforcements for my faceless, nameless PDF Goons, loaded out to operform double duty as traitor (renegade?) Guardsmen in Blackstone Fortress (with the grenade launcher proxying as the second flamer).

The figures are GW Cadians with Anvil heads, axes, grenade launcher and some arms (with the seperate shoulder pads from the Cadian tank commander to make the Anvil arms look the part).  I could have just used the stock Cadian grenade launcher, but I like the more conventional grip on the Anvil one.

(https://i.imgur.com/Z5EwiO5.jpg)
Title: Re: Genghis' Inq28 [More PDF Goons added 08 Jul 19]
Post by: Grimmnar on July 11, 2019, 01:02:20 AM
The axes from Anvil as well?
Really like the final product.  Very A O K.

Grimm
Title: Re: Genghis' Inq28 [More PDF Goons added 08 Jul 19]
Post by: Dr Mathias on July 11, 2019, 04:23:13 AM
Excellent conversions, the components look like they work together really well.
Title: Re: Genghis' Inq28 [More PDF Goons added 08 Jul 19]
Post by: Genghis on July 11, 2019, 07:43:05 PM
Thank-you.

The axes from Anvil as well?

Yup, Anvil axes.

Excellent conversions, the components look like the work together really well.

They fit pretty well.  The heads are a bit fiddly - I have to both drill out the neck hole in the torso, and trim down the neck on the head.  The arms go on nice and easy, and the wrist/hand swaps need a little bit of the GW wrist drilling out to make a slight indent for the Anvil hand to snuggly fit.
Title: Re: Genghis' Inq28 [BSF Black Legionnaires & a Gyrinx added 07 Oct 19]
Post by: Genghis on October 07, 2019, 01:00:28 PM
Slowly working through the Blackstone Fortress baddies, I’ve now finished the two Black Legionnaires.  Inspired by Agis’ conversion with a Mk II helmet and backpacks, I’ve shamelessly stolen the idea.  (I’ve not painted Obsidius Mallex yet as I’ve got my eye on a new Hasslefree sculpt to use as a substitute once he gets released.)
 
I’ve also hastily painted up Babou the Gyrinx (one of the Colony 87 critters) as my Necromunda campaign has thrown up a free Gryinx for my gang, so I needed a suitable miniature.  In the first game where he appeared (using a proxy), I rolled the weapons jinx psychic power and he ran around causing havoc with the opposition’s sentry guns – to the extent that he is now known as “that bastard cat”.
 
Next in the queue are the Blackstone Fortress rogue psykers and a “Chaos Planetary Noble” whom I need for a narrative Kill Team campaign my club is currently playing.
 
(https://i.imgur.com/mvPq63k.jpg)

(https://i.imgur.com/JLqZq3p.jpg)
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: Genghis on October 23, 2019, 02:35:26 PM
Here are my Blackstone Fortress Rogue Psykers (which between my gaming group that’s been slowly working through the campaign means that we’re actually going to have a fully painted set of baddies in time for the last vault).  I’m pleasantly surprised with how well they came out, I think it’s the addition of veins on their heads that really makes them pop, although I really struggled to get them to come out in a photo.  At some point I really ought to get around to painting the heroes – but that’s probably a job for next year…

(https://i.imgur.com/zfjAieP.jpg)
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: Mason on October 23, 2019, 08:03:04 PM
Nice work, especially on their veiny, bobbly heads.
 8) 8)

Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: AWu on October 23, 2019, 08:14:16 PM
Very nice
I love the psykers.
And the cat is just mean beast - his intentions are plainly evil  lol
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: Elbows on October 24, 2019, 10:43:31 PM
It is entirely impossible for me to look at that cat and not see Smarf from the epic "Too Many Cooks" hilarity.

(https://external-preview.redd.it/93YyQxz1m3ut4acV8sGEHkKBd2reE856oCQ00XPZFzU.jpg?auto=webp&s=6185748c6883b1d14b7232d5d3c6b5233dc62fc1)

For fans of 80's-90's TV shows, if you haven't seen this...bizarro world video, it may be worth a watch:

http://www.youtube.com/watch?v=QrGrOK8oZG8
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: Genghis on October 25, 2019, 11:09:51 PM
Thank-you. 

I'm not familiar with Too Many Cooks, the colour was based off the old fluff of Gyrinx colours, although with the latest plastic one GW seem to have retconned that bit of fluff (which does mean I can paint that one like the Space Ocelots from Archer 1999). 

He has come out looking rather malevolent, possibly even the full on fox-eared asshole of his namesake.
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: blacksoilbill on October 26, 2019, 11:53:41 AM
That gyrinx does look like a piece of work!
Title: Re: Genghis' Inq28 [Possibly Chaos-worshipping lady added 01 Nov 19]
Post by: Genghis on November 01, 2019, 04:17:42 PM
(https://i.imgur.com/Q2OCamq.jpg)

Bathsheba is a young lady with several identities… My initial intent when I got the figure was that she’d be a mercenary in my loose “scum & villainy” collection of mercs, bounty hunters, guns for hire and ne'er-do-wells (the sort of people that make my space mobsters look like fine upstanding citizens).  I haven’t painted any of the others yet, so the idea is still a bit loose, but I figure they can either band together, or act as onesies and twosies supporting other characters and warbands in my Inq28 setting.  In this guise, there is nothing overtly tainted about Bathsheba, but her weapon is most unusual and she has a reputation for scandalous hedonism that’s a bit too niche even for her scummy and villainous acquaintances.  Is she actually a one-woman cult dedicated to the god of pleasure and bearing a daemonically-possessed weapon, or just a confident young woman who really likes to party that has got her grubby little mitts on an exotic xenos weapon…?

The reason why she got escalated to the top of the painting queue was that I ended up rolling a Khornate human noble with an exotic/legendary assault* weapon to support my Eldar kill team in my club’s Kill Team narrative campaign.  (This was the same night I also rolled an Ordo Xenos Inquisitor to support the same Eldar – thankfully the Inquisitor is radical, but the Exarch’s going to have a headache keeping his two monkeigh allies from ever finding out about each other.)  Knowing that this rather niche character was only ever going to be used a handful of times (if I was going to make a proper human disciple of the blood god, they’d have dirty great melee weapons, not a 2-handed gun), I rifled through the lead pile for something close enough that would have wider utility.  For the purposes of the Kill Team campaign, we’ll gloss over the fact that she’s wearing pinky-purpley clothes rather than a nice deep red; she has at least got a suitably exotic assault weapon, and is clearly a baddie.

Her final guise is a lady’s maid to the mistress of a fallen noble house of Necromunda, and a significantly more overt disciple of the god of pleasure.  I’m using my PDF Goons (see earlier in this thread) as fallen house militia in my club’s Necromunda campaign.  I’d initially kept the background to exactly why my house was fallen a little vague (I was being lazy).  However, the last game I played I won a territory that gives me a free xenos weapon, and the Neural Flayer looked both interesting/fun to play and a lot like the weapon my (prepped, but as yet as yet unpainted) ‘Khornate’ noble was toting.  This happy timing made my mind up as to her colour scheme and, as one of the other players remarked, pretty much singlehandedly wrote the backstory to my fallen house.

So there we go, a happy coincidence of campaign requirements, the perfect figure already in the lead pile and just enough time to paint her before battle calls.  Next up are a variety of Christmas present figures, some of which are sci-fi enough to feature here when done (probably not the badger druid though, he’ll go on the fantasy board).

*”Assault” in 40K terms, ie a close range gun rather than an assault/melee weapon.
Title: Re: Genghis' Inq28 [BSF Rogue Psykers added 23 Oct 19]
Post by: hubbabubba on November 01, 2019, 08:45:48 PM
It is entirely impossible for me to look at that cat and not see Smarf from the epic "Too Many Cooks"

For fans of 80's-90's TV shows, if you haven't seen this...bizarro world video, it may be worth a watch:



Wtf. Lars Von Trier as pie!
Title: Re: Genghis' Inq28 [Possibly Chaos-worshipping lady added 01 Nov 19]
Post by: commissarmoody on November 24, 2019, 07:59:38 AM
She looks pretty cool.
Title: Re: Genghis' Inq28 [Kroglogg family added 20 Dec 19]
Post by: Genghis on December 20, 2019, 06:51:39 PM
My latest project is a Christmas present for my mum: A nest of filthy xenos renagades (or possibly a heartwarming Kroglogg family reunion).

(https://i.imgur.com/tPKxJPA.jpg)
Title: Re: Genghis' Inq28 [Kroglogg family added 20 Dec 19]
Post by: von Lucky on December 20, 2019, 10:47:09 PM
lol love it.
Title: Re: Genghis' Inq28 [Kroglogg family added 20 Dec 19]
Post by: Genghis on December 23, 2019, 10:14:52 AM
Thanks.
Title: Re: Genghis' Inq28 [Kroglogg family added 20 Dec 19]
Post by: Dr Mathias on December 23, 2019, 02:53:38 PM
Nice scene, I like the color you picked for the Krogloggs. I have no idea how I want to paint mine yet.
Title: Re: Genghis' Inq28 [Kroglogg family added 20 Dec 19]
Post by: Genghis on December 23, 2019, 04:23:15 PM
Thanks.  I was originally thinking a 'standard' brown-ish fur for them, but then saw a couple of people on the interwebs had painted theirs blue, which I liked.  The kid ended up a little more purple than planned, but I wanted the nipper to obviously stand out from mum - I figure they lose the purpley tinge as they reach adulthood.
Title: Re: Genghis' Inq28 [Blackstone Negavolt Cultists added 26 Jan 20]
Post by: Genghis on January 26, 2020, 11:35:04 AM
Here are the Negavolt Cultists, which means I've almost painted all the core Blackston Fortress baddies (the only one outstanding is Obsidius Mallex, but I'm waiting for Hasslefree to release their power-armoured not-Trump figure to substitute for Mallex).  I've stolen Agis' idea for removing the cables on the heads as I wasn't a fan of that look.  Next up are a couple of the heroes.

(https://i.imgur.com/ChtMyND.jpg)
Title: Re: Genghis' Inq28 [Blackstone Negavolt Cultists added 26 Jan 20]
Post by: Exiledadmiral on January 26, 2020, 04:04:33 PM
All the Blackstone Fortress stuff is looking great! Those Anvil conversions are pretty sweet too, I think I've got some of those helmets that I never used, I'll have to dig them out!
Title: Re: Genghis' Inq28 [Blackstone Negavolt Cultists added 26 Jan 20]
Post by: Genghis on January 31, 2020, 04:28:45 PM
Thanks.  I was pleasantly surprised just how much a head swap can change the look of the plastic Cadians.
Title: Re: Genghis' Inq28 [Blackstone Taddeus & Vorne added 10 Feb 20]
Post by: Genghis on February 10, 2020, 06:01:02 PM
With the core baddies mostly done, I figured I ought to do at least some of the Blackstone Heroes.  As I didn't have even half-suitable proxies for Taddeus the Purifier and Pious Vorne I figured I'd start with them.  I wasn't entirely sure how Taddeus was going to work out, but I'm really pleased with how he came together in the end.  I'm working on his servo skull seperately - as I'm primarily a skirmish gamer I wanted it to be able to be used (and killed if need be) independently of Taddeus.

(https://i.imgur.com/3BN74yK.jpg)
Title: Re: Genghis' Inq28 [PDF Goons, a Commissar and a Servo Skull added 07 Mar 20]
Post by: Genghis on March 07, 2020, 01:18:47 PM
Here are some more PDF Goons, Commissar Lavrentiy Beria and Taddeus the Purifier's servo skull:
(https://i.imgur.com/Do6qp5P.jpg)

I figured I've got enough Goons now that a second Sgt wouldn't go amiss (plus it means the officer doesn't have to cover for the second Sgt in Blackstone Fortress, leaving him free to devote his time to important officer stuff); whilst I was at it, a couple of special weapons seemed like a good idea.  The sniper will fit in well with my Inq28 setting where exotic weaponry is somewhat less common than normal, whereas the plasma gunner is more for regular Kill Team, where I might face people in serious armour (and/or as a GM I ever need to give the Goons something really scary).

Commissar Beria is a substitute figure for the Blackstone Fortress Traitor Commissar who can also fit in with the PDF Goons in my Inq28 setting (which the official figure is far to Chaosy for).  He's a mixture of bits from Anvil (including the adorably cute mini-power fist), with a GW bolt pistol.  (The varnish seems to have toned down the already subtle highlights on his black uniform and coat, and the photo has further masked the effect, but it's there if you look closely.)

Finally, the servo skull is cut straight from Taddeus so that I can use it in other games as an independent figure (keg from Ramshackle).  Getting the angle right for the pinning wire in the keg was a right pain in the proverbials - it took about half a dozen goes and two wrecked kegs to get right, but was worth it for the elevation it gives the skull.
Title: Re: Genghis' Inq28 [Blackstone Chaos Ogryn & X-101 added 16 Mar 20]
Post by: Genghis on March 16, 2020, 08:28:22 PM
I seem to be experiencing an unexpected burst of productivity at present, here are the Blackstone Chaos Ogryn and X-101.  They're both straight builds and I'm quite pleased with how the painting's turned out, particularly the blending into the ogryn's mutated claw.

(https://i.imgur.com/EathT5B.jpg)
Title: Re: Genghis' Inq28 [Blackstone Chaos Ogryn & X-101 added 16 Mar 20]
Post by: Blackwolf on March 16, 2020, 08:48:54 PM
Great thread :-*
Strangely I'm doing a similar thing, Furballs,Above and Beyond  ;)
Title: Re: Genghis' Inq28 [Blackstone Chaos Ogryn & X-101 added 16 Mar 20]
Post by: Genghis on March 18, 2020, 05:40:57 PM
Thanks.
Title: Re: Genghis' Inq28 [Arco-Flagellants added 24 Mar 20]
Post by: Genghis on March 24, 2020, 05:08:09 PM
I seem to have been quite productive of late, here's a pair of arco-flagellants (which now gets me back in the black this year for figures painted vs figures acquired).  I wanted one to use as the retinue character for Blackstone Fortress, and figured whilst I was at it, a second wouldn't go amiss should Taddeus step out in my Inq28 setting.

(https://i.imgur.com/ANCZggx.jpg)
Title: Re: Genghis' Inq28 [Arco-Flagellants added 24 Mar 20]
Post by: Mason on March 24, 2020, 07:41:23 PM
I really like the colour palette you use.
It is very effective and gives some lovely results.
 :-* :-*

 
Title: Re: Genghis' Inq28 [Arco-Flagellants added 24 Mar 20]
Post by: Genghis on March 25, 2020, 10:45:30 AM
Thanks.  A few years ago when I was getting back into 40K/into Inq28, I wanted to achieve that grimy Blanchitsu-esque look, but my natural style seems to be much cleaner and brighter.  I've settled into it now though and am especially happy with some of my more recent work.

(Of note, I keep painting notes for most things I paint, so can share the processes if anyone is interested how I achieved any particular look.)
Title: Re: Genghis' Inq28 [Heavy Combat Servitor added 25 Mar 20]
Post by: Genghis on March 25, 2020, 07:46:46 PM
Day 2 of the pandemic painting productivity period and another figure finished, may I present Heavy Combat Servitor serial DJ4539.  The Planetary Defence Force (PDF) goon is just there for scale, this fella’s a big boy.  The goon’s going all fan boy over the servitor’s plasma cannon, whilst his comrades are all giving him a double thumbs up and shouting “plasma friend” at him.  The servitor will serve as a proxy UR-025 in Blackstone Fortress, a big bad guy in my Inq28 setting (for when I’m being a very bad GM - this guy's going to be ridiculously overpowered for the average adventuring warband) and may form a part of my AdMech forces when I get around to doing them.

The servitor is Wargames Exclusive/Grimskull, with a GW plasma cannon grafted on to the original plasma cannon and (although not visible in this photo) a pair of Space Marine backpack vents/exhausts on his back in lieu of the original ones.  Relatively subtle changes, but I think they tie him into the 40K setting a little more.

(Of note, I haven’t just painted him in a day, he was already about half finished.  Next in the painting queue is a little something that seems kind of apt for the times we’re in; hopefully she’ll be done in a few days.)

(https://i.imgur.com/mPvZEBP.jpg)
Title: Re: Genghis' Inq28 [Heavy Combat Servitor added 25 Mar 20]
Post by: Dr Mathias on March 25, 2020, 09:25:36 PM
Day 2 of the pandemic painting productivity period and another figure finished, may I present Heavy Combat Servitor serial DJ4539.  The Planetary Defence Force (PDF) goon is just there for scale, this fella’s a big boy.  The goon’s going all fan boy over the servitor’s plasma cannon, whilst his comrades are all giving him a double thumbs up and shouting “plasma friend” at him.  The servitor will serve as a proxy UR-025 in Blackstone Fortress, a big bad guy in my Inq28 setting (for when I’m being a very bad GM - this guy's going to be ridiculously overpowered for the average adventuring warband) and may form a part of my AdMech forces when I get around to doing them.

The servitor is Wargames Exclusive/Grimskull, with a GW plasma cannon grafted on to the original plasma cannon and (although not visible in this photo) a pair of Space Marine backpack vents/exhausts on his back in lieu of the original ones.  Relatively subtle changes, but I think they tie him into the 40K setting a little more.

(Of note, I haven’t just painted him in a day, he was already about half finished.  Next in the painting queue is a little something that seems kind of apt for the times we’re in; hopefully she’ll be done in a few days.)

(https://i.imgur.com/mPvZEBP.jpg)

Excellent, he looks brutal :)
Title: Re: Genghis' Inq28 [Space Covid Team added 02 Apr 20]
Post by: Genghis on April 02, 2020, 02:25:51 PM
Given the current shenanigans it seemed apt for this little grouping to undertake a spot of queue jumping: Nurse Florence and her machines will see you now.  Florence and the two servitors with legs are Anvil, and the tracked servitor is from the old GW objective set, converted to a mobile unit by mounting it on the even older Space Hulk CAT chassis (idea stolen from someone on this forum, but I'm not entirely sure who - possibly Agis, I seem to steal a lot of his ideas).  I'm not completely happy with how the legged servitors have ended up, I think they're missing something colour-wise, but am not quite sure what; in the end I decided to stop agonising over it and just call them done.

(https://i.imgur.com/FI7Tnc8.jpg)
Title: Re: Genghis' Inq28 [Space Covid Team added 02 Apr 20]
Post by: Storm Wolf on April 02, 2020, 04:52:28 PM
Given the current shenanigans it seemed apt for this little grouping to undertake a spot of queue jumping: Nurse Florence and her machines will see you now.  Florence and the two servitors with legs are Anvil, and the tracked servitor is from the old GW objective set, converted to a mobile unit by mounting it on the even older Space Hulk CAT chassis (idea stolen from someone on this forum, but I'm not entirely sure who - possibly Agis, I seem to steal a lot of his ideas).  I'm not completely happy with how the legged servitors have ended up, I think they're missing something colour-wise, but am not quite sure what; in the end I decided to stop agonising over it and just call them done.

(https://i.imgur.com/FI7Tnc8.jpg)

They are Fab well done, may I say though could they be missing the ancient Terran medical symbol of the Red Cross, whose beginnings have been lost to the mists of time.

If the Nurse and the servitors had a red cross on the forehead or somewhere else it would tie them all together?

Just my 2P, still fab though :-*

Kind regards

Glen
Title: Re: Genghis' Inq28 [Space Covid Team added 02 Apr 20]
Post by: Dr Mathias on April 02, 2020, 05:07:19 PM
Given the current shenanigans it seemed apt for this little grouping to undertake a spot of queue jumping: Nurse Florence and her machines will see you now. 

Good work! I'm amazed at the similarity of our projects sometimes, I have all those figures (except the CAT) on my to do list :)

A contrast 'warm tone' on the servitors might be good?
Title: Re: Genghis' Inq28 [Space Covid Team added 02 Apr 20]
Post by: Genghis on April 03, 2020, 04:01:59 PM
Thank-you.  Rather than the red cross, I'm using the Rod of Asclepius symbol (https://en.wikipedia.org/wiki/Rod_of_Asclepius (https://en.wikipedia.org/wiki/Rod_of_Asclepius)), which Florence has sculpted as a broach and the tracked servitor has painted on its chest (although not visible from the angle I photographed it); my previous Ramshackle nurse also had that symbol on her (see page 6).  I was debating putting it on the other servitors, but other than a knee (which seemed a bit low), there wasn't anywhere obvious to put it.  I'd wanted to put some red on the servitors somewhere, but couldn't think of somewhere that would make sense, rather than just being an arbitrarily red cable or suchlike.

@Dr Mathias, we do indeed seem to have a lot of overlap in our figures, it's always a pleasure to peruse your updates and see cool ideas to steal take inspiration.
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Apr 20]
Post by: Genghis on April 04, 2020, 04:33:19 PM
Seemingly back into my stride with the pandemic painting productivity period, here is a first batch of Chaos Cultists I've managed to get knocked out rather rapidly; despite the quick and dirty paint job, I think they've turned out okay.  I was aiming for a look that would plausibly pass muster as being either Slaaneshi or Tzeentchian, giving me options when using them in a more narrative Inq28 setting, which I think I've achieved without being too clashingly garish.  Incidentally, I'm loving the purpley hue I've achieved on them, that's going to end up being a shade quite a few of my female figures will be sporting methinks.

(Next up are some wild west figures, so it may be a little longer before I return to this board with the rest of the cultists.)

(https://i.imgur.com/98hKACq.jpg)
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Apr 20]
Post by: Ockman on April 05, 2020, 09:13:27 PM
Well, this was a lovely thread!
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Apr 20]
Post by: twrchtrwyth on April 07, 2020, 02:35:08 PM
Superb.
Title: Re: Genghis' Inq28 [More Chaos Cultists added 13 Apr 20]
Post by: Genghis on April 13, 2020, 06:50:29 PM
Thank-you.  Via a brief diversion into the Old West (on the appropriate bit of the forum), here are some cultist reinforcements.  I'm particularly pleased with the branding on the two right hand cultists.

(https://i.imgur.com/ThXZKEF.jpg)
Title: Re: Genghis' Inq28 [More Chaos Cultists added 13 Apr 200]
Post by: manic _miner on April 13, 2020, 10:54:23 PM
 Very nice work in this thread.

 Just put some Cultists together this Week.Great inspiration for getting mine painted.
Title: Re: Genghis' Inq28 [More Chaos Cultists added 13 Apr 200]
Post by: von Lucky on April 18, 2020, 06:00:51 AM
I agree, nice branding.
Title: Re: Genghis' Inq28 [Chaos Cultist Leadership added 22 Apr 20]
Post by: Genghis on April 22, 2020, 06:06:58 PM
Thanks.

A month into the Pandemic Painting Productivity Period and here's the third (of four) batches of Cultists, adding some leadership and support weapons (it's really hard to find a good angle to photograph the Firebrand from).  Just the final four Blackstone cultists to add now and that'll be a reasonable little force of cultists I'll have painted up.

(https://i.imgur.com/Ypogwiz.jpg)
Title: Re: Genghis' Inq28 [Yet more Chaos Cultists added 05 May 20]
Post by: Genghis on May 05, 2020, 06:15:49 PM
My final batch of Cultists, this lot all from Blackstone Fortress: Escalation.  That's a reasonable force of 14 plus the Firebrand I've got now, plenty for Blackstone, and would give me some options for 'straight' Necromunda and/or my Inq28y gaming.  I'll probably add a psyker, sniper, and a couple of weapons options at some point, but that's for the future.  Next up are some servitors...

(https://i.imgur.com/PNjvqiD.jpg)
Title: Re: Genghis' Inq28 [Yet more Chaos Cultists added 05 May 20]
Post by: Exiledadmiral on May 05, 2020, 09:01:08 PM
Great looking cultists! I really like that blue and burgundy colour scheme, I may have to pay it homage in a future project  :D They look like really nice sculpts, are they nice to paint?
Title: Re: Genghis' Inq28 [Yet more Chaos Cultists added 05 May 20]
Post by: Ockman on May 06, 2020, 10:14:19 AM
Awesome minis and paintjobs!

Keep up the good work!
Title: Re: Genghis' Inq28 [Yet more Chaos Cultists added 05 May 20]
Post by: Genghis on May 06, 2020, 10:47:43 AM
...are they nice to paint?

Yup (getting in under the skirt/tabard thing can be a bit of a pain, although because it's not really visible you can get away with paying it lip service).  Otherwise, they're a good balance of enough detail to be interesting, but not so busy that you feel like you're spending too much time on disposable mooks.

I plumped for the blue and burgundy scheme to try to make them plausibly either Tzeentchian or Slaaneshi giving me narrative flexibility.  I wasn't entirely sure I could make it work initially, but I'm quite pleased with how it's worked out.  Feel free to borrow my ideas, I've stolen plenty of inspiration from this forum...
Title: Re: Genghis' Inq28 [Servitor Children added added 08 May 20]
Post by: Genghis on May 08, 2020, 09:12:05 PM
What kind of a sick, twisted individual turns children into servitors?  This guy, it turns out.  (In model terms at least – turning actual children into servitors is a bit morally dubious even for me.  And we don’t have the technology yet.)

The two young girls I’ve so cruelly disfigured are Statuesque’s Lillie Poots and Hasslefree’s Rose, making use of a bunch of assorted parts from the bits box.  These girls are tiny; Rose (the shorter one) is only 17mm to the eye.  I envisage them primarily as NPCs, but they do have certain hardware and programming that may make them of use to a player under the right circumstances (or a threat in the wrong ones).

**The last time their mum saw Lillie and her little sister Rose was six months ago when she sent them out on an errand to the shops.  It was only to the corner of the sector, and this was supposed to be a safe part of the Hive, but they never came home. 

Two months ago, a series of break ins began, targeting the homes of the minor nobility of several of the Great Houses up-hive.  The victims have been reluctant to talk to the Enforcers, but the bodies of several house militia and security personnel have been seen on the streets outside, or through open gates at the houses concerned; all either burned to a crisp or with necks crushed by servo claws.  None of the victims have admitted to anything being stolen, claiming their top of the range security programming to be nigh on uncrackable, but that’s exactly what they’d say had their security been bypassed…  No eyewitnesses have seen anything or anyone suspicious in the vicinity of the break ins, the only seemingly common factor being some reports of the presence of a pair of young children out a bit late, one of them holding aloft a brazier to light their way as they skipped into the darkened alleyways singing “Ba Ba Black Grox”.  These reports have been dismissed as spurious coincidence.**

(https://i.imgur.com/GANc4y8.jpg)
Title: Re: Genghis' Inq28 [Servitor Children added added 08 May 20]
Post by: Ockman on May 08, 2020, 09:14:49 PM
Horrible!

Wonderful!
Title: Re: Genghis' Inq28 [Servitor Children added added 08 May 20]
Post by: Dr Mathias on May 08, 2020, 10:33:04 PM
Excellent conversions, very creative. Top painting too :)

Reminds me of the Advice Techpriest "Servitor Compatible Children" meme.
Title: Re: Genghis' Inq28 [Servitor Children added added 08 May 20]
Post by: Mason on May 09, 2020, 12:02:20 PM
Wonderful additions to your collection.
 :-* :-*

More creepy kids?!?
They seem to be all the rage at the moment!
 :D

Title: Re: Genghis' Inq28 [Servitor Children added added 08 May 20]
Post by: Genghis on May 10, 2020, 09:11:45 PM
Thanks

Reminds me of the Advice Techpriest "Servitor Compatible Children" meme.

Just looked that up, it raised a chuckle.
Title: Re: Genghis' Inq28 [Maintenance and Cleaning Crew added 18 May 20]
Post by: Genghis on May 18, 2020, 08:37:10 PM
This has been a fun little set of figures to paint – even in the grim darkness of the 41st Millennium someone has to do the general maintenance, cleaning and tidying up.  I feel particularly sorry for the far right one – if you’re going to be mind-wiped and have your limbs removed to be replaced with augmetics as punishment for heinous crimes (such as misfiling your tax return or lollygagging), you’d at least hope to be fitted with a big gun or melee weapon.  Not only does this dude not get the substitution prize of industrial strength servo claws, he’s not even trusted with the bucket…  (Figures from Wargame Exclusive/Grimskull.)

(https://i.imgur.com/bXxGnQd.jpg)
Title: Re: Genghis' Inq28 [Maintenance and Cleaning Crew added 18 May 20]
Post by: Mason on May 18, 2020, 09:07:53 PM
These are great!
Love the window cleaner.
 :-* :-*

Title: Re: Genghis' Inq28 [Maintenance and Cleaning Crew added 18 May 20]
Post by: Dr Mathias on May 19, 2020, 12:55:16 AM
This has been a fun little set of figures to paint – even in the grim darkness of the 41st Millennium someone has to do the general maintenance, cleaning and tidying up.  I

Very nice, they really pop. I have those myself. Not on my short list but they're lurking :)

Title: Re: Genghis' Inq28 [Maintenance and Cleaning Crew added 18 May 20]
Post by: Genghis on May 19, 2020, 11:52:21 AM
Thanks.  Unlike my medicae servitors, which I couldn't quite figure out how to add a warmer colour too, I'm really pleased with how these came together.  (I so like the orangey shorts they're wearing that I'll use that as a labourer's boiler suit colour in my citizens militia/rabble at some point - possibly in the not-too-distant future when my Void militia arrive.) 

I have those myself. Not on my short list but they're lurking :) 
They're very nice to build - minimal flash and tidying required, and have enough detail to pick out that one can get away with most of the base metal being all the same colour.
Title: Re: Genghis' Inq28 [Scatter terrain added 19 May 20]
Post by: Genghis on May 19, 2020, 08:28:35 PM
I've taken advantage of a day off to knock out some surprisingly rapid painting of a bit of scatter terrain.  The pipework gubbins is from Kill Team: Rogue Trader and the quad is Anvil (from a bits bag last Salute without wheels/steering wheel, which I sourced elsewhere).

(https://i.imgur.com/zPQx8ff.jpg)
Title: Re: Genghis' Inq28 [Horrors of Tzeentch added 31 May 20]
Post by: Genghis on May 31, 2020, 09:18:30 PM
The latest instalment of the pandemic painting productivity period: a Pink Horror and it's stages of death.  Still somewhat scarred by my encounters with plague bearers and daemonettes whilst playing Inquisitor, I subscribe to the theory that even a "lesser" daemon should be a terrifyingly tough opponent, so a single suitably stat-buffed pink horror is plenty enough of a GM-controlled baddie, especially when killing it won't be the end of the matter as it splits into two blue horrors, etc.

(https://i.imgur.com/IljbcOO.jpg)
Title: Re: Genghis' Inq28 [Horrors of Tzeentch added 31 May 20]
Post by: Ockman on June 01, 2020, 07:33:27 AM
These last posts are really great! Keep up the good work!
Title: Re: Genghis' Inq28 [Mutant and Chaos Spawn added 04 Jun 20]
Post by: Genghis on June 04, 2020, 10:07:41 PM
These last posts are really great! Keep up the good work!

Thanks.

Next up is Jedidiah “Torso” Jones (Diehard Miniatures), a member of my loose scum & villainy faction, and a chaos spawn (Wyrd/The Other Side Breachling).  Jones was fun to paint, having a face that big to work with was different.  The Breachling was a little disappointing; I love the sculpt, but it comes pre-assembled and riddled with mould lines that are in awkward places to remove.  I gave up trying in the end, but they’re not that apparent now it’s painted (from a distance at least).

(https://i.imgur.com/7SJbxZ5.jpg)

Jedidiah was 13 when the accident happened.  He was travelling with his family when the ship’s Gellar Field suffered a partial failure.  The captain dropped the ship out of the warp immediately, and the armsmen quickly tracked down and killed the handful of warp creatures that had broken into the ship.  Initial casualties were mercifully light, but many others were left changed by their exposure to the warp.  The lucky ones went mad and had no concept of their fate.  Those less fortunate were fully aware of their mutations and the fate they faced as they were rounded up by the authorities; “Suffer not the mutant to live” would be the last words many of them heard.

At first, there were no signs that anything was amiss and Jedidiah and his family were permitted to continue their journey after the ship docked in high orbit.  However, over the next several weeks, his head slowly sank into his body and his face grew to cover his entire chest.  Whilst his parents were able to keep him hidden from public view as the changes wracked his body, they knew there was no way they could keep their son’s mutation a secret indefinitely and were faced with a stark choice: hand him over to the authorities and his certain death; continue to hide him, with a near-certainty of discovery which would condemn the whole family, or smuggle him to the edge of the wastelands and abandon him, where he at least had a slim chance of survival.

Somehow, beyond the eye of civilised Imperial society, Jedidiah not only survived, but prospered, earning a reputation across the wastes as a capable mercenary/bounty hunter/gun for hire.  Despite his warp-induced mutation, he is not a worshipper of the dark gods, just an innocent(ish) unfortunate, pushed to the margins of society by the fact that large swathes of the Imperial populace would shoot him on sight.  However, unbeknownst to Jones himself, ever since he was exposed to the Warp, a daemon has been watching him, whispering into his thoughts, guiding him...  Whether for the daemon’s idle amusement, or to some greater purpose is as yet unknown.  Maybe all will become clear in the fullness of time…
Title: Re: Genghis' Inq28 [Rogue Trader & Psyker added 03 Jul 20]
Post by: Genghis on July 03, 2020, 12:54:31 PM
It's taken a while, but I've painted another brace of Blackstone Fortress heroes: Neyam Shai Murad and Aradia Madellan.  Further to the comments on Dr Mathias' wonderful thread, these two can definitely be filed under the 'very busy GW miniatures' heading; they've got a lot going on, but I'm rather happy with how they've turned out.  Next up are a whole bunch of armed Civilian rabble who should be refreshingly simpler to paint after these.

(https://i.imgur.com/VCfc3Hs.jpg)

(https://i.imgur.com/0efLsoe.jpg)
Title: Re: Genghis' Inq28 [Rogue Trader & Psyker added 03 Jul 20]
Post by: axiom on July 03, 2020, 01:36:24 PM
That's a lovely colour scheme on your psyker - the magenta with the dove grey is a gorgeous combination.
Title: Re: Genghis' Inq28 [Rogue Trader & Psyker added 03 Jul 20]
Post by: Suber on July 03, 2020, 10:12:26 PM
I agree, I like them both!!
Title: Re: Genghis' Inq28 [Rogue Trader & Psyker added 03 Jul 20]
Post by: Genghis on July 05, 2020, 01:52:52 PM
That's a lovely colour scheme on your psyker - the magenta with the dove grey is a gorgeous combination.

Thanks.  I can't take credit for the idea though, I found it on the interwebs somewhere (I can't remember where though) when looking for colour scheme inspiration and pretty much copied it wholesale.
Title: Re: Genghis' Inq28 [Armed Rabble added 09 Jul 20]
Post by: Genghis on July 09, 2020, 09:40:32 PM
After discovering the Void Militia courtesy of Dr Mathias' thread a little while ago, I got a couple of packs to use with my then-planned expansion to my Frateris Militia/Armed Rabble.  They're cracking figures, although I've given most of them weapon swaps for a bit more variety (and some las-weapons to make them obviously 40K).  I also took the opportunity to use some of the Anvil Industry Militia bits I had in the bits box.  This is the first of four batches of rabble I've put together.  As much as I like Dr Mathias' cohesive, limited palette look for his militia, I favour the uncoordinated mish mash of colours for my rabble.  (Shotgun dude initially had a jacket in the same shade as his shoes and hair; that's when I established that there is such a thing as too much colour.)

(https://i.imgur.com/6nqHz0e.jpg)
Title: Re: Genghis' Inq28 [Armed Rabble added 09 Jul 20]
Post by: Mason on July 10, 2020, 12:20:56 AM
Nice.
Always good to have some armed civilian types.
 8)

But those Blackstone Fortress characters!
 :o :o

They look amazing, great colour choices on both.
 :-* :-*

Title: Re: Genghis' Inq28 [Rabble Rabble added 16 Jul 20]
Post by: Genghis on July 16, 2020, 09:36:41 PM
Here's the second batch of armed rabble.  A pair each of the Void Militia (with Anvil weapons) and Anvil Militia (with a Victoria Lewis Gun), and one Copplestone (centre, I'm quite pleased with my efforts to make her not look like a 1920s Bolshevik Heroine).  Maybe they're a public vigilance committee defending their corner of the Hive from a chaos cult, perhaps they're an angry mob ready to storm the Governor's palace, or possibly they're an itinerant preacher's flock, incited into a fervour and about to be unleashed upon whoever they've been told has turned from the Emperor's light.

(https://i.imgur.com/PmOJ8CF.jpg)

...and the backs of the two ex-guardsmen; if you squint a bit the leather waistcoat sort of says SAMCROW.

(https://i.imgur.com/fBZTeOA.jpg)
Title: Re: Genghis' Inq28 [Rabble Rabble added 16 Jul 20]
Post by: Mason on July 16, 2020, 10:32:22 PM
Lovely additions to the mob.
Great jackets.
 8) 8)

Title: Re: Genghis' Inq28 [Rabble Rabble added 16 Jul 20]
Post by: Dr Mathias on July 18, 2020, 03:41:36 AM
Excellent, great jackets. I wasn't aware of the Anvil militia, they fit really well. Nice job!
Title: Re: Genghis' Inq28 [Rabble Rabble added 16 Jul 20]
Post by: Genghis on July 20, 2020, 06:09:13 PM
Thanks.  It's been quite fun pulling together the various different figures that comprise the rabble.
Title: Re: Genghis' Inq28 [Rabble Rabble Rabble added 24 Jul 20]
Post by: Genghis on July 24, 2020, 04:52:58 PM
The third wave of armed rabble: two more Void Militia (with weapon/arm swaps) an Anvil Militia figure and another sci-fi'd Copplestone Bolshevik Heroine.  Lots of laser P90 action with this group.

(https://i.imgur.com/uYvZwH8.jpg)
Title: Re: Genghis' Inq28 [Rabble Rabble Rabble added 24 Jul 20]
Post by: Mason on July 26, 2020, 02:16:50 PM
More great conversions.
Love the skull shirt!
 8) 8)

Title: Re: Genghis' Inq28 [Rabble Rabble Rabble Rabble added 02 Aug 20]
Post by: Genghis on August 02, 2020, 11:30:57 AM
That's the last of my armed civilian rabble finished.  Unnamed exo-lifter dude (Maelstrom's Edge Epirian Master Handler - with a cut down backpack), Annie (Bad Squiddo), and Hansel and Gretel (Scotia Grendel/Void), the latter three have all had weapon swaps.

(https://i.imgur.com/4oqgOTc.jpg)
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Genghis on November 29, 2020, 11:08:36 AM
Wow, It's been a good old while since I last finished any sci-fi figures, real life most definitely got in the way.  However, I'm back in the game now, so here are some critters I've just finished.  They're from Krakon Games, each species a single sculpt that I managed to bend a bit with hot water to add some variety.  The Vent Dragons came with little wings, but I decided the return for the faff of attaching and painting them wasn't worth it, and they looked great without them - in fact, they way I envisage these little beasties as predators that inhabit dark vents and crawl spaces, the wings would actually be a hindrance.  I've also decided that my Vent Dragons are fully grown and 'see' by some sort of innate psychic awareness.

A Grox trader hawking his wares.
(https://i.imgur.com/TmhLPQG.jpg)

Some Vent Dragons running amok; cleaning servitor 0427RS86XX has no idea of it's impending demise
(https://i.imgur.com/0PC5Jkb.jpg)

While I was taking the photos with my new backdrop (not quite finished - I need to add some posters) I had a play with some of my lockdown figures, here are the Vigilance Committee defending their corner of the hab block from a chaos cult.
(https://i.imgur.com/oW2CDQd.jpg)
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Earther on November 30, 2020, 12:48:41 PM
Lovely, gribbly additions and a fantastic backdrop.  :o

Splendid stuff!  :-*
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Mason on November 30, 2020, 04:34:50 PM
Lovely, gribbly additions and a fantastic backdrop.  :o

Splendid stuff!  :-*

I have to agree, it all looks great!
 :-*

Good idea with the wing removal, I think I shall steal that as I have not touched my Vent Dragons yet.
 :)

Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: OSHIROmodels on November 30, 2020, 04:37:34 PM
Very cool  :)
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Genghis on December 02, 2020, 07:43:19 PM
Thank-you
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Bullshott on December 05, 2020, 04:47:58 PM
Lovely stuff. Very inspiring  :-*
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Dr Mathias on December 05, 2020, 05:27:09 PM
The vent dragons look good, I like the wingless look. Mine are in the queue still- probably will show up next year.

I really like the backdrop too, nice and big so you can zoom out.
Title: Re: Genghis' Inq28 [Grox and Vent Dragons added 29 Nov 20]
Post by: Genghis on December 08, 2020, 09:21:31 PM
I really like the backdrop too, nice and big so you can zoom out.

Thanks.  It's based on a 12" square terrain tile, I wanted it large enough to allow photos from multiple angles for a bit of variety in the backdrop.  Once I've added the posters I'll do a post showing the whole thing, and maybe a couple of WiP shots.
Title: Re: Genghis' Inq28 [Santa and Elves added 19 Dec 20]
Post by: Genghis on December 19, 2020, 01:46:37 PM
That's probably the last figures I'll get finished this year, finishing with something seasonally appropriate in the form of Anvil's Bad Santa and elves.  Next up, a bunch more Blackstone Fortress stuff.

(https://i.imgur.com/eeTHKbw.jpg)
Title: Re: Genghis' Inq28 [Santa and Elves added 19 Dec 20]
Post by: Warboss Nick on December 19, 2020, 01:55:26 PM
Wow, now that’s true heresy  :-* Time to send the inquisition after Santa...
Title: Re: Genghis' Inq28 [Santa and Elves added 19 Dec 20]
Post by: Mason on December 20, 2020, 02:27:11 PM
 lol

Quality!
 8) 8)

Title: Re: Genghis' Inq28 [Santa and Elves added 19 Dec 20]
Post by: Genghis on December 21, 2020, 10:04:05 AM
Thank-you.
Title: Re: Genghis' Inq28 [Ogryn added 21 Jan 21]
Post by: Genghis on January 21, 2021, 06:42:19 PM
My first figure of the year: Iapetus the ogryn.  He is one of Mortian’s Heavy Ogres, with a bit of re-profiling to his helmet, shoulder pads and thigh guards to better match the lines of the Cadians I used for the rest of the PDF goons.  I also added a couple of winged skulls (carefully sliced away from spare Cadian weapons) to his shield and body armour to match the goons.

(https://i.imgur.com/fbQguZP.jpg)

(https://i.imgur.com/9mw6WyC.jpg)

In figuring out how Iapetus came to be serving in the PDF, I accidentally ended up naming and developing a backstory for the PDF officer, thereby slightly undoing my intent that they all be nameless, faceless goons.

Horatio Wodehouse-Walpole the third is the 6th son of a middling-senior noble house.  Nobel families don’t let their children join the meat grinder that is the Imperial Guard, but a low-risk, largely ceremonial, role in the PDF has a certain cachet.  Consequently, highborn sons and daughters too junior to take over the family business or go into politics (and temperamentally unsuited to the Ecclesiarchy) often have commissions purchased for them in the PDF.  The general understanding is that such officers are largely kept away from any real work and occupy the profusion of ceremonial roles established for them.  Capt Walpole, however, has shown a surprising aptitude for the more regular PDF officer roles and it is a source of minor societal scandal that he gets his hands dirty doing actual soldiering.  Nonetheless, he’s really thrown himself into it and enjoys the opportunities for oppressing the populace protecting the populace from malcontents and ne'er do wells.

Whilst he enjoys getting out on the streets with his soldiers, Horatio doesn’t shy away from flaunting his wealth.  As such, he pays for his own bodyguard*; drawn from the Wodehouse-Walpole’s stable of ogryn staff** Iapetus is not technically on the PDF’s books, but the Wodehouse-Walpoles are powerful enough that no one’s going to say anything.  Initial attempts to arm Iapetus with a 0.5 bore sawn-off shotgun resulted in him invariably forgetting to fire and just using it as a club (often going off in the process with sometimes “hilarious” results).  Giving up on firearms, Horatio tried giving Iapetus a variety of heavy sabres and maces, but he would keep ‘losing’ them on patrol and reverting to an old spade he used to use as a garden labourer on the family estates.  Despite the old spade lacking suitable military bearing, sometimes it’s just not worth trying to take away an Ogryn’s favourite toy.  Besides, with Ogryn strength behind the swing, the spade is about as an effective a melee weapon as one could wish for.

(Iapetus wears appropriate PPE so he remains Covid secure, even at punching distance from someone outside his household bubble.)

* Well, his family pay.
** Indentured servants.
Title: Re: Genghis' Inq28 [Ogryn added 21 Jan 21]
Post by: blacksoilbill on January 22, 2021, 10:44:56 AM
He's a hefty boy! Looks good.
Title: Re: Genghis' Inq28 [Jokaero, Cultist Psyker and Civilian added 24 Jan 21]
Post by: Genghis on January 24, 2021, 10:07:19 PM
He's a hefty boy! Looks good.

Thanks.  I'm not entirely keen on the gigantic size ogryns seem to have evolved towards over the last couple of decades, but as I wanted one with a shield and melee weapon and that would fit in reasonably well with my PDF goons, my choices were somewhat limited.  I do like the model though, despite it's size.

I've clearly been having a productive week, and have finished another three figures.  A Jokearo weaponsmith, primarily for Blackstone Fortress as a retinue character, but can also pop up in my wider Inq28 setting.  A Chaos Cultist psyker, for double duty in Blackstone Fortress (for those times we draw more than two psykers) and to support my cultists in either Necromunda or Inq28; the figure is a mix of Anvil bits and the head and hands/weapon spare from the Blackstone psykers.  And finally, Carl the longshoreman, who I built and painted for the 28 Mag "Downtrodden" challenge (https://28-mag.com/2021/01/12/the-28magchallenge-for-2021/ (https://28-mag.com/2021/01/12/the-28magchallenge-for-2021/)); he's a GW Frateris Militiaman, with a Mad Robot head and Victoria Miniatures arms. 

(https://i.imgur.com/QjOzRxz.jpg)

Carl works as longshoreman in the starport warehouses owned by the Wodehouse-Walpole family.  It’s long hours of heavy labour, moving crates around the warehouse complex, but it pays him enough to get by and support his family in their cramped hab-block.  However, the stipend he receives from Mikail Askimov’s mobsters for leaving discrete chalk marks on certain crates provides for the little luxuries.  This doesn’t trouble his conscience, it’s not like he’s the one stealing the goods.  And besides, Askimov looks out for the little guy, unlike the gilded Wodehouse-Walpoles, who get fat exploiting their workers’ labours. 

Carl didn’t always work in the warehouses; in his youth he joined up with an Ecclesiarchy militia, filled with religious fervour by a street preacher.  The militia was deployed to an agrarian moon at the edge of the system that was plagued by pirate raids.  Taught to place their faith in the Emperor for protection, for Carl, it almost worked.  In one engagement, he took an axe blow to the shoulder that nearly severed his arm.  It took weeks of reconstructive surgery and years of rehab, but he eventually regained the full(ish) use of his arm, albeit with a shoulder that will never be quite right.  In many ways, he was the lucky one; shortly after he’d been medevaced, his unit was hit by a large force of pirates, leaving no survivors. 

This experience shook his faith in the Emperor’s light and removed any desire to serve the greater good.  Carl settled down to a quiet life of low-paid, but relatively safe labour, working several jobs before becoming a longshoreman.  The job itself is no better or worse than any other he's had, but he is at peace with being the tiniest of cogs in a vast machine.  The money from the mob allows him to treat his family to nice things occasionally, and he knows this is as good as life will get for him; he is content with that.

Pict Capture: Wodehouse-Walpole warehouse #047, routine workforce monitoring, nothing significant to report.

(https://i.imgur.com/JZJQUe1.jpg)

(https://i.imgur.com/4dsdgJJ.jpg)

Title: Re: Genghis' Inq28 [Jokaero, Cultist Psyker and Civilian added 24 Jan 21]
Post by: blacksoilbill on January 25, 2021, 02:21:15 AM
Loving these: they're all excellent in their own way. The jokaero is such a fun figure. The longshoreman looks great and will be good for all sorts of scenes. I really like the chaos psyker conversion too: simple idea, but very effective. I'll have to look for a figure to stick one of my psyker heads onto.
Title: Re: Genghis' Inq28 [Jokaero, Cultist Psyker and Civilian added 24 Jan 21]
Post by: Mason on January 25, 2021, 12:30:01 PM
Lovely new additions.
 :-*

Now I feel the need for more simians...
 ;)

I share your feelings regarding HUGE Ogryns, but sometimes needs must and he looks great and fits in well.
 :)

Title: Re: Genghis' Inq28 [Jokaero, Cultist Psyker and Civilian added 24 Jan 21]
Post by: Genghis on January 28, 2021, 07:02:37 PM
Thank-you.
Title: Re: Genghis' Inq28 [Rogue Trader and Eldar Outcast added 08 Feb 21]
Post by: Genghis on February 08, 2021, 04:40:14 PM
I've finished another couple of figures:

On the right is a new version of Lady Simone Grey, the Rogue Trader that started my embrace of Inq28 about five years ago.  When I saw the Artel W Rogue Skipper, I knew she was cool enough to justify redoing Lady Simone.  I had to put a Shuriken Pistol in the holster, which required a little bit of greenstuff to widen it enough to look like it would accept the barrel.  I also swapped the sword blade for a chainsword blade, which is a carefully thinned down old-school plastic Eldar chainsword.  This is the first Artel W figure I've painted, whilst quite a delicate model, the detail is lovely and a joy to paint - I think I've done it justice.

On the left is Linnéa Vikström, Eldar Outcast from Ulthwé Craftworld, who has joined Simone's retinue (and sourced the Eldar weapons that Simone and her bodyguard, Bethan - halfway down p4 of this thread, have).  Linnéa maintains her loyalties to Ulthwé, and also has close ties to another group of Outcasts and a Corsair crew that I will be adding to my collection in due course (the Outcasts fairly soon, the Corsairs not so much).  Travelling with a Rogue Trader allows Linnéa to gather Intelligence and feed it back to her Craftworld, and her advice to Simone can steer her in directions advantageous to Ulthwé (she's mostly - but not always - transparent about this). 

The figure is Hasselfree's Liralith, with the spider carefully cut away from her shoulder and greenstuff hair sculpted over to cover up the mess I made doing so.  It's no master sculptor's work by any means, but is just about adequate - especially at tabletop distance.  I carefully cut her right hand away from her leg and added the shuriken pistol which, along with the spirit stone on her chest, firmly cements her as Craftworld Eldar.  Finding a suitably sized hand to grip the pistol required a bit of a search, but in the end a spare hand from an Artel W Space Cop did the job.

(https://i.imgur.com/4rsJE8W.jpg)

(https://i.imgur.com/vphwf49.jpg)
Title: Re: Genghis' Inq28 [Rogue Trader and Eldar Outcast added 08 Feb 21]
Post by: Ockman on February 19, 2021, 10:49:13 AM
Love the purple on that last mini!
Title: Re: Genghis' Inq28 [Bedraggled Captives added 27 Feb 21]
Post by: Genghis on February 27, 2021, 08:48:22 PM
Love the purple on that last mini!
Thank-you.

My latest figures are a set of Ramshackle's Bedraggled Captives.  I've given them a relatively quick and dirty paint job, but it'll suffice for the objectives/set dressing these unfortunate chaps and chapesses are destined to be.  (They got shunted up the painting queue in order to quickly get the numbers up after I brought a few figures in New Year sales and my figures brought vs figures painted ratio was a bit in the red.)

(https://i.imgur.com/ky84tzR.jpg)
Title: Re: Genghis' Inq28 [Black Legionnaires added 07 Mar 21]
Post by: Genghis on March 07, 2021, 03:10:42 PM
I've finished another pair of Black Legionnaires, partly for when we roll up more than 2 when playing Blackstone Fortress, and partly to give me a small force for wider skirmish gaming (using hero stats so that they are suitably tough to reflect the fluff a little more).  I got 4 chaos marines off a friend and swapped out the helmets and backpacks for Mk III ones to match my original pair, which were inspired by Agis' work; I like the subtle change it gives them, and tones down the excessive amount of spikiness that I'm not mad keen on.  Picking out all the metal trim is a right pain in the proverbials (but worth the effort for the small number I have), hence doing the four in two pairs.

(https://i.imgur.com/G0Nm3J3.jpg)
Title: Re: Genghis' Inq28 [Black Legionnaires added 07 Mar 21]
Post by: blacksoilbill on March 07, 2021, 11:08:27 PM
Nice work: that's a great colour scheme. The skin tone is especially good.
Title: Re: Genghis' Inq28 [Black Legionnaires added 07 Mar 21]
Post by: Timotl on March 08, 2021, 03:06:56 AM
Really cool thread. Those Black Legionnaires look GREAT!
Title: Re: Genghis' Inq28 [Black Legionnaires added 07 Mar 21]
Post by: Genghis on March 09, 2021, 06:57:08 PM
Thank-you.
Title: Re: Genghis' Inq28 [Photo Backdrop and more Black Legionnaires added 20 Mar 21]
Post by: Genghis on March 20, 2021, 12:07:17 PM
Here's the second extra pair of 'regular' Black Legionnaires finished. Next up is a brace of Greater Possessed (for the mission from the 2019 Blackstone Fortress Annual) all the intricate trim of the regular dudes, but with added mutations to paint - these guys might take a while to get done.

(https://i.imgur.com/xWYf6rP.jpg)

I've also finally got round to finishing off my photo backdrop by adding some posters and light staining.  I started planning this a couple of years ago and picked up a terrain tile from Uncertain Scenery at Salute in 2019 that had conversion potential.  In the end I got carried away with plasticard and surface texture - it was a lot more conversion than originally anticipated.  In the intervening two years, some better options for the basic structure have been released (Uncertain have a nice 2-level set with gantry walkways, and there's the Necromunda plastic terrain), but it does the job.  In hindsight, I wish I hadn't added the railings - they look cool, but get in the way of taking photos of any figures up on the gallery; plus the stairs get a little in the way.  Overall I'm happy with it though, it makes for much better photos of my figures than the plain blue backdrop I was using.

(https://i.imgur.com/wbjbm4F.jpg)

(https://i.imgur.com/SzRSmAz.jpg)

(https://i.imgur.com/j7DDXGi.jpg)

(https://i.imgur.com/Gt17hG2.jpg)

Title: Re: Genghis' Inq28 [Playing with Photo Backdrop added 29 Mar 21]
Post by: Genghis on March 29, 2021, 07:29:19 PM
Needing to take some photos for an article about my armed rabble (see p11) I'm writing for the International Plastic Modellers' Society magazine, I had a play with my rabble and my now finished photo backdrop.  I'm quite pleased with how it's turned out.
 
(https://i.imgur.com/w4PBp9m.jpg)

(https://i.imgur.com/2sW9EOS.jpg)
Title: Re: Genghis' Inq28 [Playing with Photo Backdrop added 29 Mar 21]
Post by: Seditiosus on March 30, 2021, 09:50:05 PM
looks fantastic. well worth the years or work! ;)
Title: Re: Genghis' Inq28 [Eldar Ranger added 02 Apr 21]
Post by: Genghis on April 02, 2021, 02:43:57 PM
Thank-you.

I was briefly distracted from the Greater Possessed I'm currently working on (so much detail to paint on those little tinkers) by rushing through an Eldar ranger.  This came about having realised with a week to go that my modelling club's online theme competition this month is "Scouts" and that I could just about paint one of the Artel W not-rangers I had already built and undercoated.

This is Simuna Häyhä, part of a unit of Rangers from Ulthwé Craftworld (as are/will be all the other Eldar in my Inq28 setting).  I got the Artel W not-rangers initially thinking I'd do one as an Amallyn Shadowguide substitute for Blackstone Fortress and that I'd sell the rest (on the basis that five Eldar snipers is not the most fun unit to run in a relatively low-powered Inq28 setting).  However, a bit of thinking, some rooting around in my bits box and subsequent fiddling led to three of the unit having alternative weapons that would make for a unit I could reasonably use.  Full details will follow when I have painted them, but for now, the assembled photo is below.

It's been a funny old process getting to this colour scheme. My initial thinking was that I wanted urban camouflage (possibly even with cameleoline active camo effects) rather than greeny-brown traditional ranger colours.  However, without quite meaning to, I seem to have ended up with a greeny-brown end result, which works and I'm quite happy with.  I abandoned the cameleoline idea in the end on the basis that the trenchcoats didn't cover enough of the figure for it to make sense that that would be cameleoline and not the other bits of clothing armour that are clearly visible.

(https://i.imgur.com/VX9vv9k.jpg)

(https://i.imgur.com/AOcgGiT.jpg)

(https://i.imgur.com/XEjMDz9.jpg)
Title: Re: Genghis' Inq28 [Eldar Ranger added 02 Apr 21]
Post by: LiamFrostfang on April 03, 2021, 09:31:46 AM
 :o wow!!!! fab!!!
Title: Re: Genghis' Inq28 [Eldar Ranger added 02 Apr 21]
Post by: blacksoilbill on April 04, 2021, 07:12:44 AM
That ranger is subtle but superb!
Title: Re: Genghis' Inq28 [Greater Possessed added 01 May 21]
Post by: Genghis on May 01, 2021, 07:31:50 PM
Okay, I'm probably stretching the term Inq28 with these two little tinkers, but I'm not starting a whole new thread just for them.   ;)  They've taken a loooong time to paint, there's so much detail on them (all the fiddly little bits of trim of the regular Black Legionnaires, plus a ton of mutations); there may have been much swearing and dispirited mutterings early on as it seemed like I just wasn't making a dent in them, but I knew it would all come together in the end, and so it has.  I got them for the Blackstone Fortress quest in the 2019 Annual, and will try to use them in Kill Team at some point (possibly in a hybrid traitor Astartes/Denzims of the Abyss - or Whatever the Blackstone baddies are called - warband), but they're way too OP for my Inq28 setting (where just a single 'regular' Astartes is a force to be reckoned with).

Also included is a team photo of my Black Legion warband, which I somehow seem to have accidentally acquired as it grew out of my Blackstone Fortress baddies.

(https://i.imgur.com/vmjLPcv.jpg)

(https://i.imgur.com/LPb4vuq.jpg)

(https://i.imgur.com/KgiiZsG.jpg)

(https://i.imgur.com/dVprxrO.jpg)
Title: Re: Genghis' Inq28 [Greater Possessed added 01 May 21]
Post by: aliensurfer on May 02, 2021, 01:31:30 AM
Very nice  :)
Title: Re: Genghis' Inq28 [Guardian Drones added 05 May 21]
Post by: Genghis on May 05, 2021, 07:53:29 PM
Thanks.

After the Greater Possessed that seemed to take forever, I've knocked out a pair of Guardian Drones for the final Blackstone Fortress expansion in a mere few days.  Despite being big buggers (see unfortunate bedraggled captive for scale), their colour scheme is very simple and quick to paint.

(https://i.imgur.com/sq8TxZx.jpg)
Title: Re: Genghis' Inq28 [Guardian Drones added 05 May 21]
Post by: blacksoilbill on May 06, 2021, 04:19:26 AM
I love your work on the carapace of the drones!
Title: Re: Genghis' Inq28 [Guardian Drones added 05 May 21]
Post by: Genghis on May 07, 2021, 05:41:08 PM
I love your work on the carapace of the drones!

Thanks.  It's a fairly easy combination of drybrushing and a wash, I guess the trick was finding the right interplay of metallics and greens.  In case you want the specific combination it's a base of Warplock Bronze; drybrush Brass Scorpion/Kabalite Green, drybrush Brass Scorpion/Kabalite Green/Leadbelcher; wash with Biel-Tan Green and a final drybrush of Leadbelcher.
Title: Re: Genghis' Inq28 [Eldar Rangers added 07 Jun 21]
Post by: Genghis on June 07, 2021, 06:43:46 PM
A slightly slower turnaround time on this next batch of figures than I'd hoped for - real life's really been getting in the way of my hobbying of late.  ;)  Here's the remainder of the Rangers to accompany Simuna Häyhä (first posted a few months ago) 

Amallyn’s Shadowguides

L-R: Amallyn Shadowguide, Viljam Pylkäs, Lauri Törni, Elina Siirala & Simuna Häyhä.

(https://i.imgur.com/ucn4NM1.jpg)

A Ranger unit of Outcasts from Ulthwé Craftworld, the Shadowguides often find themselves operating without external support.  As such, they eschew the exclusively long rifle armament typically associated with Rangers and have adopted a more balanced loadout across the squad.  A brace of the traditional long rifles are supplemented with the close range firepower of Avenger pattern shuriken catapults and Lauri’s pistol and sword for when things get really up close and personal. 

For many years they have been operating discretely in the backwaters of Imperial space, in an area where a measure of pragmatism has led to (the right kind of) xenos being (relatively) tolerated.  Whilst they maintain the traditional Eldar disdain of the Mon-keigh as a species, they have made something approaching friendly contacts, and established a level of mutual respect, with a number of humans in the sector.  Principal amongst these are the Rogue Trader Lady Simone Grey, their close relationship in no small part being down to Lady Simone having another Ulthwé Outcast, Linnéa Vikström, in her retinue.

(https://i.imgur.com/XtHFVE0.jpg)

The figures are the @artel_w Outcasts Reconnoitre Team, which I initially got solely for a less gigantic and flamboyant Amallyn Shadowguide for use in Blackstone Fortress.  However, after a flash of inspiration, I realised that a bit of converting would give me a useable warband for my Inq 28 setting.  (Five snipers would be really dull, not to mention substantially suboptimal in a cramped urban/interior setting.)  After a bit of rooting around in my bits box, I ended up giving a pair of them the newer plastic Guardian arms and shuricats, and a third got the old-school arms and weapons to give a sword and pistol.  In order to tie the converted figures in to the original pair, and mask the uneven shoulder joins, I carefully* cut away the shoulder pads from the unused sniper rifle arms and put them over the new plastic arms.  Another change required was to swap out the rocks two of them are leaning on for something a little more fitting for my predominantly urban setting.  A further rummage through the bits box yielded an ammo box and flamer/pressurised flamer tanks that were just the right height.

* Well, 2/3 were carefully cut away, I messed up on Lauri’s arms and cut the shoulder pads too badly to really use them.  A spare pair of Anvil shoulder pads, whilst not ideal, were the least bad option under the circumstances.  All painted up, they don’t look too bad.

(https://i.imgur.com/z2Kh0SH.jpg)

(https://i.imgur.com/HissnjD.jpg)

(https://i.imgur.com/Z92tmet.jpg)

(https://i.imgur.com/qRbVRps.jpg)
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Genghis on September 04, 2021, 05:53:05 PM
Crikey!  It's been almost three months since I finished painting any figures - a combination real life really getting in the way, and spending about a month getting a whole load of figures built.  On the plus side, I should be able to bang out a fair few of these reasonably simple figures in pretty quick time now (these only took a week and a half).

In anticipation of running a Helot Chaos Cult in Necromunda, I needed a few more weapons options to add to my hitherto stock Cultists.  A mix on Anvil Industry bits, some head swaps and an autogun given a new muzzle and magazine to make it a lasgun.

(https://i.imgur.com/3XTpLl3.jpg)
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Dr Mathias on September 05, 2021, 02:25:45 PM
Good work blending all the components together, I really like the 3rd guy with the gasmask.
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Mallo on September 05, 2021, 03:16:11 PM
fantastic work, just been over the whole log and its wonderful. I love the colour palette of everything, I'm really preferring this style for inquismunda stuff over the more commonly seen style.
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Ockman on September 08, 2021, 10:18:55 AM
Lovely work on those cultists!
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Genghis on September 09, 2021, 08:24:32 PM
Thank-you.

fantastic work, just been over the whole log and its wonderful. I love the colour palette of everything, I'm really preferring this style for inquismunda stuff over the more commonly seen style.
Funnily enough, for a few years I longed to be able to paint in the Blanchitsu style, but just couldn't get it to work.  I'm now quite happy with my natural style, which is more a case of just being how I've ended up painting than a conscious choice.  (Besides, if I suddenly got the hang of Blanchitsu now it wouldn't match everything I already have.)

Meanwhile, I've been super-mega-turbo productive and painted another four cultists; these are all the old GW ones, with head and/or weapon swaps.  One of the shotgunners has got Anvil arms, and the flames are from Trolls Under the Bridge.

(https://i.imgur.com/3YA7lhr.jpg)
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: blacksoilbill on September 10, 2021, 02:47:55 AM
Nice conversions. That shotgun really looks the business!
Title: Re: Genghis' Inq28 [Chaos Cultists added 04 Sep 21]
Post by: Mallo on September 11, 2021, 03:54:25 PM
Thank-you.
Funnily enough, for a few years I longed to be able to paint in the Blanchitsu style, but just couldn't get it to work.  I'm now quite happy with my natural style, which is more a case of just being how I've ended up painting than a conscious choice.  (Besides, if I suddenly got the hang of Blanchitsu now it wouldn't match everything I already have.)

Meanwhile, I've been super-mega-turbo productive and painted another four cultists; these are all the old GW ones, with head and/or weapon swaps.  One of the shotgunners has got Anvil arms, and the flames are from Trolls Under the Bridge.

(https://i.imgur.com/3YA7lhr.jpg)

I was exactly the same! Tried for years to get something close to the blanchitsu style that I was comfortable with, without it looking like I'd just done a rubbish job. Eventually got sick of not being happy with the style and having too much backlog so just went back to painting to a more comfortable style and now quite like that Necromunda/Inquisitor actually suits the more upbeat style!

These new cultist are great! I've got some T'zeentch cultists to do for my other half, I do the like the blue/deep purple style of these!
Title: Re: Genghis' Inq28 [Heretek added 15 Sep 21]
Post by: Genghis on September 15, 2021, 08:24:16 PM
The cultist's colour scheme came about as an excuse to let rip with a bold colour scheme that wasn't going to suit most of my 'sensible' factions.  I wanted a bit a of flexibility between Slaanesh and Tzeentch, so plumped for colours that would sort of work either way.

My latest figure is Nyx, the second member of my loose 'scum and villainy' faction of guns for hire and general ne’er-do-wells (the first being Bathsheba – see page 7).  She’s been escalated up my painting queue since I became aware of Hereteks being a thing in Necromunda and realising that one could be a nice supporting figure for my chaos cult in the forthcoming campaign at my local club.  She’s a Heresy Lab figure I’ve had kicking around for a while that fit the bill for a Heretek perfectly.  (In hindsight, I’ve probably made her top far too close to her skin tone, but I can live with that.)

(https://i.imgur.com/qiGNSuT.jpg)
Title: Re: Genghis' Inq28 [Heretek added 15 Sep 21]
Post by: hubbabubba on September 15, 2021, 08:45:55 PM
Looking good.
Title: Re: Genghis' Inq28 [Heretek added 15 Sep 21]
Post by: Bloggard on September 16, 2021, 10:50:27 AM
great work in this thread  :-*
Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Genghis on September 20, 2021, 03:42:26 PM
Next up is a set of servo-skulls.  Three of them are from Anvil (the smaller ones) and two are old GW ones (the larger pair) that I got as part of a set of Inquisitorial acolytes that I picked up on eBay a while back.  I wanted at least one each that would fairly obviously pass muster as gun, sensor and medi skulls for Necromunda purposes, which would require a bit of light converting.

On the left, the sensor skull received Anvil gunsights on either side of the skull and a bit of fuse wire as a cable from one of the sights at the rear.  Next is the medi skull, which had a manipulator claw added (made from the loop antennae from a Cadian comms backpack, with a section cut out) and a fuse wire syringe added to the left hand tool.  The brazier skull and small gun skull are straight Anvil.  The right hand skull had a new muzzle added to its gun and an Anvil hat (with the head below it cut off and hollowed out) fitted to make it a bit different.  The two GW skulls also had trailing cables added (de rigueur for the fashionable servo-skull about town) from the offcuts I removed from my Blackstone Negavolt Cultists.

I then got slightly carried away with the background story as to why servo-skull 86-RH13 is sporting a hat.  “My name’s Genghis and I have a narrative 40K problem.”  (Story below.)

(https://i.imgur.com/DtkqVCX.jpg)

(https://i.imgur.com/P0OaEtW.jpg)

Other than the physical skull itself, nothing remains of the person that was.  Be they a mighty hero of Imperium, honoured with the opportunity for service even in death; or the lowliest of criminals, whose corpse was to hand when a new servo-skull was required, the skull is separated from the body, thoroughly cleansed, polished and fitted with whatever sensors, tools or cogitators it’s future role demands.  But that’s all the skull is, a vessel for its manufactured components.  The idea that something of the individual remains, a trace of their soul perhaps, or a fragment of memory, is ludicrous.  One might as well suggest that servitors are sentient beings with a right to liberty.  But how else to explain servo-skull 86-RH13?

In life, Jon Pine was unremarkable.  He was a night watchman at a mid-rise hab block in a respectable enough workers habclave.  A middling man, doing a middling job in a middling location.  One night, whilst confronting a Spook dealer pushing his product in the lee of the hab block, things escalated and Pine took two shotgun blasts to the chest, dying almost instantly (he went down fighting, however, the dealer was found half a block away having bled out from stub gun wounds).  Other than with his family, and those few residents who stopped to pass the time of day with him (or, more aptly, night), Pine’s life left no imprint upon the world.  In death, however, he is most remarkable, an enigma whose mystery excites debate far beyond the planet where he spent his life in worthy anonymity.

Servo-skull 86-RH13 was built as a standard pattern light security/patrol system, with a basic sensor suite, compact autopistol and general purpose manipulator arm.  Assigned to roving security patrol duties at a series of largely unimportant locations that only warranted the most minimal of protection, the similarity to the skull’s former owner’s duties went entirely unnoticed and unremarked.  At first, 86-RH13 carried out its duties within acceptable parameters, but after a few months, it began deviating from its patrol routes and, upon investigation, its internal records covering most of those periods were discovered to be corrupted beyond recovery.  They tried bringing 86-RH13 in for servicing, and even scrubbed and reprogrammed its cogitator, but the aberrant behaviour persisted.

One night, at the end of its designated patrol cycle, 86-RH13 returned to the servo-skull sheds with an old night watchman’s hat atop it.  The duty maintenance adept assumed it had been put there as a joke by some kids playing a very dangerous game, or perhaps some sort of gang initiation – by rights, such interference should have triggered the self-defence protocols, but 86-RH13’s autopistol remained unfired.  She removed the hat and threw it on the top of a charging station, out of the way.  The next night, the same adept was somewhat bemused to see 86-RH13 return sporting a similar-looking hat – was this about to turn into an ongoing joke with whoever was putting the hats on the servo-skull?  If they could figure out why the self-defence protocols weren’t activating, it would come to a stop very quickly.  She removed the hat and made to throw it up with the other, but it was no longer there.  Puzzled, she instead locked it in the adepts’ office, and made a mental note to ask the day shift if they’d moved the hat.

The next morning at shift changeover, she was walking through the service area, handing over to her relief, who’d denied any knowledge of moving the hat.  As they neared the adepts’ office, she could hear a rhythmic thumping; rounding the corner, they were met with the sight of 86-RH13 bumping against the locked door.  They shooed it away and made to enter the office, but as she opened the door, the servo-skull darted past them towards the shelves where the hat sat.  It proceeded to grab the hat with its manipulator arm and put it on, whereupon it bobbed about, gave a couple of merry beeps and then hovered there, somehow managing (despite its lack of expressive features) to look smug.

Puzzled by this behaviour, the adepts tried to grab the hat, but 86-RH13 drew away from them and started cycling through the warning phases of its self-defence protocols, prompting them to hastily back off.  A subsequent diagnostics check showed nothing unusual with the servo-skull, other than the, now standard, blank periods in its records for the previous few nights.  Not wanting to cause a fuss, the two adepts agreed to just pretend this had never happened and ignore the fact that one of their patrol skulls was now sporting a night watchman’s hat.  That particular unit had already caused quite enough work for them with its erratic behaviour and theirs was a quiet servo-skull servicing unit that management rarely graced with its presence, there was nothing to be gained by drawing attention to themselves.  This decision seemed to have been vindicated by the fact that, since finding the hat, 86-RH13 stopped deviating from its patrols, and the blank periods in its internal records ceased.  Everything was back to normal.  If you ignored the servo-skull wearing a night watchman’s hat.

In hindsight, relying upon that last caveat was a bit of forlorn hope; eventually someone was going to notice, and care enough to report, a servo-skull wearing a hat.  Questions were asked, investigations made, experiments conducted - all gave the same result.  Attempts to remove the hat triggered 86-RH13’s self-defence protocols if it was active.  If the hat was removed whilst it was dormant, it ignored all commands until it had retrieved the hat.  Scrubbing and reinstalling its programming would buy a few weeks’ normal operation, but eventually it would start looking for the hat again, and ignore similar-looking substitutes presented to it.  Even wholesale replacing of the cogitator engines within it only gave a couple of months of normalcy, before the aberrant behaviour reasserted itself.  (Throughout these experiments, without ever being discussed, it was tacitly agreed that no one would actually throw the hat away – after all, 86-RH13 operated normally when it wore the hat.)  The upshot was much the same as the shift adepts’ original decision, the servo-skull was doing its job, so why not just stop asking awkward questions.

Eventually, on a wild hunch, someone dug into the skull’s history and made the connection to Jon Pine.  Asking the new night watchman at the hab block, it emerged that they’d kept Pine’s hat behind the desk as a mark of respect, but that it had gone missing a few years previously.  Thankfully, the Imperium never knowingly deletes surveillance data, and the pict-recording of the hab’s watch desk was still in the system.  Pulling the feed from the night 86-RH13 first returned with the hat revealed a grainy clip of a standard pattern patrol servo-skull following the night watchman into the building as he returned from a patrol, then hiding until he went back out.  The servo-skull then briefly disappeared behind the desk, reappearing wearing an old night watchman’s hat; it then discretely followed a resident out of the door and disappeared into the night.  All this was deemed very interesting, but there was no definitive proof that the servo-skull in question was 86-RH13; there were thousands of servo-skulls of that pattern in this city, with no distinguishing features that could be made out on the grainy pict images.  This was just a coincidence.  To imply otherwise, would be suggesting that the servo-skull somehow retained memories of its former life, and that’s impossible.

To this day, servo-skull 86-RH13 still conducts its assigned security patrols within acceptable parameters.  The adepts stopped trying to understand it, or take away the hat, long ago.  The unit’s output was acceptable, so this was filed away as one of those mysteries the Omnissiah was not ready to shed light upon yet.  Occasionally this tale rears its head, both on and off-world, but is generally dismissed as a myth.  Everyone knows that other than the physical skull itself, nothing remains of the person that was.  Right? 

Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Storm Wolf on September 20, 2021, 04:04:33 PM
Excellent servo skulls and even better fluff - I salute you  :)

Makes any model so much more interesting and satisfying.

Glen
Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Chief Lackey Rich on September 20, 2021, 04:38:42 PM
Two thoughts:

1) Given the way the Warp-as-afterlife works, a human with undetected (very) minor psychic potential might very well have enough of its spirit lingering about its mortal remains to influence the behavior of a servo-skull.  We know chaotic scrap code can infect even the most sophisticated of cogitators, so it's not a great stretch to believe that the instinct to be properly uniformed while performing one's duties could be similarly imprinted onto the simplistic cogitation engine of a servo-skull by a lesser psychic entity.  Meddling with the situation might well make things worse, there are many (classified) records of similar human soul-echoes being empowered by interference, sometimes even to the point of attracting true demonic attention.  In other words, don't mess with the hat.  Seriously.

2) Necromunda desperately needs a scenario where the primary objective is to see which gang can hang the most hats on patrolling servo-skulls.  Just the kind of deranged and dangerous fad that would sweep a proper hive city, on par with rat-biting contests, snake-knotting and stealing Enforcer helmets as a prank.
Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Genghis on September 20, 2021, 08:35:15 PM
Thank-you Storm Wolf.

Chief Lackey Rich, that's a solid explanation and is now part of the [classified] addendum to 86-RH13's tale (not that any of the adepts will ever know that).  Even better though, I roared with laughter at your point 2. I totally need to figure out how to make that work as a game.  I figure something thus:

This could indeed be the next big thing in the underhive - until servitor-tipping becomes the new thing...
Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Bearwoodman on September 21, 2021, 11:06:47 AM
Good job Genghis, nice painting and I enjoyed the writing.

I also like the servo skull hat hanging idea. Although personally if I was in charge of the hive I would issue all the security/patrol servo skulls with official looking hats. It looks smart and adds a touch of gravitas in my view which might help them when dealing with unruly juveniles and be reassuring to pensioners. It also differentiates them from all those private/civilian servo skulls floating about delivering groceries and reading meters.
Title: Re: Genghis' Inq28 [Servo-Skulls added 20 Sep 21]
Post by: Genghis on September 25, 2021, 09:17:39 PM
A hat certainly adds an air of gravitas to a servo-skull, but would then give rise to the game of 'knock the hat off a servo-skull', which is a lot more accessible (and way less dangerous) than hanging hats on servo-skulls.
Title: Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
Post by: Genghis on September 28, 2021, 05:30:35 PM
My latest figures are a pair of chaos familiars for my chaos cult (with the psyker for scale).  The gribbly little chap on the left is from Meridian Miniatures and the teeny-tiny naked lady daemon is from RN Estudio, via an Etsy printer who scaled her down to 18mm tall for me.  She’s stood atop a keg of finest Grail Ale (advertising slogan: “A beer so pure, even the Emperor drinks it”).

(https://i.imgur.com/R2gxv3r.jpg)
Title: Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
Post by: Mason on September 28, 2021, 06:05:48 PM
Those Servo-Skulls are great, but that wibble you wrote about 86-RH13 was very entertaining.
Thanks for taking the time to write it.
 :D :D

Title: Re: Genghis' Inq28 [Chaos Familiars added 28 Sep 21]
Post by: blacksoilbill on September 29, 2021, 02:45:44 AM
Liking the new additions!
Title: Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
Post by: Genghis on October 03, 2021, 02:14:45 PM
Thank-you.

My latest figures are an Engineering and Maintenance Crew comprising Steph Austin the servitor, Jill Munroe (cutting torch), Sabrina Duncan (data pad), Kelly Garrett (pneumatic drill) and Muffin the robo-mule.  There’s no fancy fluff for these girls as yet, they’re just your standard run-of-the-mill general duties engineering and maintenance crew.

The girls started life as Bad Squiddo’s WAAF Engineers, who were then converted to a greater or lesser extent.  Jill and Sabrina received head swaps (from Statuesque) and a minor equipment swaps in their hands from the bits box.  Kelly was a little more extensive, losing her head, left arm and the HMG carried over her left shoulder.  The remaining HMG was turned into a drill, a Victoria Miniatures left arm carrying a crate fitted nicely and another Statuesque head fitted well enough next to the drill after a bit of trimming and fettling.

Steph had the most work as I needed to cut away the belts of ammo she had draped over her shoulders, losing her arms and chest detail in the process – I figured servitorisation was the simplest way to cover up the resulting mess.  A slightly modified GW tank commander head and a bunch of Anvil parts (chest pouches and automata arms) comprised the bulk of the work, plus a bit of cabling on her back.

Muffin is Anvil’s Big Dog (based upon the Boston Robotics robot of the same name); other than adding a pair of fuel canisters, he’s a straight build.

(https://i.imgur.com/A66lM9B.jpg)

(https://i.imgur.com/ias1BlJ.jpg)

And the before photos:
(https://i.imgur.com/H0Rt8Bb.jpg)

The Great WAAF Massacre:
(https://i.imgur.com/VweHmNv.jpg)

We can rebuild them, we have the technology:
(https://i.imgur.com/ksTALlY.jpg)

I've also knocked up three data loot tokens for Stargrave.  One's a GW servo-skull with the Anvil servo-skull 'tail' (which seemed a better look for collapsed on the ground), and a Cadian comms backpack cut in two with aerials added.
(https://i.imgur.com/LoRT9ru.jpg)
Title: Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
Post by: blacksoilbill on October 03, 2021, 02:38:04 PM
Those conversions have come off nicely. I like the loot tokens too.
Title: Re: Genghis' Inq28 [Eng & Maintenance Crew added 03 Oct 21]
Post by: Genghis on October 07, 2021, 09:52:32 AM
Thank-you.
Title: Re: Genghis' Inq28 [Bigby Crumb added 12 Oct 21]
Post by: Genghis on October 12, 2021, 07:58:36 PM
No fancy fluff or converting here, it's just Forge World's Bigby Crumb - ratling slopper to the discerning underhive gourmand.

(https://i.imgur.com/ffrsAmt.jpg)
Title: Re: Genghis' Inq28 [Bigby Crumb added 12 Oct 21]
Post by: Chief Lackey Rich on October 12, 2021, 08:50:05 PM
That's his other boot floating in the slop-pot, isn't it?  "For flavor!"  :)
Title: Re: Genghis' Inq28 [Chaos Cult Demagogue added 18 Oct 21]
Post by: Genghis on October 18, 2021, 05:54:28 PM
That's his other boot floating in the slop-pot, isn't it?  "For flavor!"  :)
Yup.  I loved that little detail when I spotted it.  It's totally daft, but great.

Meanwhile, here is Elron Hubbard: chaos cult demagogue.  Very much a leading from the rear kind of chap, gesturing his followers forward with an imperious wave of his sword.  The figure is from one of Meridian Miniatures' Black Crab Kickstarters, with a new head and hands/weapons (all GW), and an armoured plate on his arm from the bits box (Anvil, I think).

(https://i.imgur.com/1yXetu5.jpg)
Title: Re: Genghis' Inq28 [Chaos Cult Demagogue added 18 Oct 21]
Post by: Chief Lackey Rich on October 18, 2021, 06:10:23 PM
Yup.  I loved that little detail when I spotted it.  It's totally daft, but great.

Perhaps he lost his boot after a narrow escape from the, ah, "active ingredient" in the stew?  I sure wouldn't go fishing to get it back afterward, at least not until a good long boiling took some of the fight out of it.
Title: Re: Genghis' Inq28 [Chaos Cult Demagogue added 18 Oct 21]
Post by: blacksoilbill on October 19, 2021, 01:18:13 PM
That's a very effective conversion. Never would have picked the base figure.
Title: Re: Genghis' Inq28 [Chaos Cult Demagogue added 18 Oct 21]
Post by: Genghis on October 19, 2021, 06:57:17 PM
Perhaps he lost his boot after a narrow escape from the, ah, "active ingredient" in the stew?  I sure wouldn't go fishing to get it back afterward, at least not until a good long boiling took some of the fight out of it.
That would explain things.

That's a very effective conversion. Never would have picked the base figure.
Thanks.  The base figure was a flash of inspiration after seeing someone else converting one of those figures into a 40K preacher.  I had a rifle through my figure box and realised that this one ought to work with the Imperial Guard tank commander (I think) sword I had.  I was pleasantly surprised how well it all came together once I'd found the right bits.
Title: Re: Genghis' Inq28 [Psyber Squires added 31 Oct 21]
Post by: Genghis on October 31, 2021, 06:43:34 PM
What to do when you want to use some of your favourite Inq28 characters in Stargrave, but the pistol and melee weapon look that is de rigueur in the 41st Millennium kinda sucks in the Stargrave region of space?  Simply bring along your trusty psyber squire bearing a laser carbine/rifle for their master/mistress.  For Stargrave they're really just be tokens to show a Captain/Mate has a carbine, but I figure they can serve some sort of purpose in their own right in an Inq28y game.

The little chap on the right is a Wargames Atlantic halfling (that I got free with Miniature Wargames) with a head and right arm from an Anvil servo-skull, and a random right hand from the bits box.

(https://i.imgur.com/qSrpJrv.jpg)
Title: Re: Genghis' Inq28 [Psyber Squires added 31 Oct 21]
Post by: blacksoilbill on November 01, 2021, 05:59:27 AM
What a great idea. They look great too: real little characters.
Title: Re: Genghis' Inq28 [Zoat added 26 Nov 21]
Post by: Genghis on November 26, 2021, 07:38:42 PM
It's taken me a long time, and I've struggled with motivation a few times (plus real life has been getting in the way), but I've finally finished the Blackstone Fortress zoat.  He's got a lot going on, with plenty of detail to pick out, but I'm quite happy with how he turned out.  Next up is the Ambull, let's hope he comes together a bit quicker.


(https://i.imgur.com/UQkSys1.jpg)
(https://i.imgur.com/ogOrqMQ.jpg)
(https://i.imgur.com/fDugOuG.jpg)
Title: Re: Genghis' Inq28 [Zoat added 26 Nov 21]
Post by: Codsticker on December 03, 2021, 05:42:47 AM
Fantastic painting on that zoat- love the skin colour.
Title: Re: Genghis' Inq28 [Ambull added 19 Dec 21]
Post by: Genghis on December 19, 2021, 05:50:48 PM
Probably my last figures for the year (next up is a batch of scatter terrain and one or two spaceships) - the Ambull and Borewyrms from Blackstone Fortress.  They'll also serve duty in Necromunda, Stargrave (as a Porigota substitute) and general Inq28 shenanigans when a big bug requires hunting and/or is intent upon complicating what should otherwise have been a simple mission.

(https://i.imgur.com/bzAQ9jI.jpg)
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Genghis on December 31, 2021, 10:45:42 AM
After unexpectedly receiving a pair of figures a few days ago, I found my figures in Vs figures painted ratio for the year back to breaking even; whilst this is better than being in the red, I am trying to achieve at least a modest net reduction in the size of my pile of shame opportunity each year.  With not much time left, I needed something that would be quick and simple to paint.  Whilst pondering on what I had that might fit the bill, the crazy attack squirrel that had been terrorising Buckley was in the news; this prompted me to remember the Dire Squirrels I had from Krakon Games' Frills and Fauna Kickstarter a few years ago.  These furry little critters were spot on for a quick and easy extra four figures on the painted side of the ledger (leaving my final tally for the year being 56 in and 60 painted).

They looked quite cute at first, with those fluffy white bellies just asking to be tickled.  Once I painted the eyes and teeth, however, they took on a far more malevolent aspect – just the sort of furry little dickweeds that would gang up on, kill and eat you if given half an opportunity.  I’ll get them statted up for Stargrave to add to my custom random encounter table and they’ll also fit nicely into Inq28/Necromunda.

(https://i.imgur.com/qA8ITTF.jpg)

(https://i.imgur.com/W4CqpdV.jpg)
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Muzfish4 on January 01, 2022, 02:06:42 AM
Lovely work, as ever.

furry little dickweeds

Best band name of 2022.
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Cacique Caribe on January 01, 2022, 02:31:31 AM
Love it!

Dan
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: blacksoilbill on January 01, 2022, 02:56:59 PM
Those are fun!
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Mason on January 01, 2022, 03:36:01 PM
Lovely additions to the menagerie!
I really like what you did with the Ambull.
 :-* :-*

You shame me by posting those Squirrels as I still not got any further t5han my Grox from my own Flora and Fauna haul....
 ::)

Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: 3Fingers2 on January 02, 2022, 03:46:23 PM
Great idea on the halfling/servo skull kind of reminds me of the servants of the vampire in van helsing?
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Genghis on January 04, 2022, 06:11:51 PM
Thank-you all.

Great idea on the halfling/servo skull kind of reminds me of the servants of the vampire in van helsing?
Thanks, I'm not familiar with the Van Helsing TV series, I wasn't conscious of any inspiration for him (although there's undoubtedly some sub-conscious inspiration at work) - it was more a case of making something gribbly and grimdark (well, at least as gribbly and grimdark as my relatively bright and clean painting style will permit).

Lovely additions to the menagerie!
I really like what you did with the Ambull.
 :-* :-*

You shame me by posting those Squirrels as I still not got any further than my Grox from my own Flora and Fauna haul....
 ::)
Thanks - it took a couple of goes to get the right skin/carapace contrast on the ambull - after getting as far as trying several ways to do the carapace, I ended up having to redo the skin.  (I'm slowly chipping away at my F&F haul; I didn't go all in, so only have three globrats left, which I'll do to accompany some Necromunda marketplace terrain later in the year.)

Best band name of 2022.
lol lol lol

Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: 3Fingers2 on January 04, 2022, 08:36:34 PM
Thanks, I'm not familiar with the Van Helsing TV series,

It’s the 2004 film 👍
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: Genghis on January 05, 2022, 10:25:14 AM
It’s the 2004 film 👍
Ah, I've seen that a while ago, but have no recollection of the vampire's servants in it.
Title: Re: Genghis' Inq28 [Dire Squirrels added 31 Dec 21]
Post by: 3Fingers2 on January 09, 2022, 04:53:21 PM
By the power of a search engine  lol
Title: Re: Genghis' Inq28 [Ryakans and Warp Hounds added 23 Jan 22]
Post by: Genghis on January 23, 2022, 02:26:52 PM
Even that's not jogged my memory, I've got absolutely no recollection of them.   ;)

Meanwhile, I've painted some more critters: Ryakans and Warp Hounds for use as NPC complications in Stargrave, and in wider Inq28 gaming as required (the Warp Hounds are possibly a bit exotic for the underhive, but the Ryakans will fit right in).  The Figures are Reaper, and the doggies are huge (they’re on 40mm bases).  It’s not massively obvious in the photo, but the Warp Hounds are in the translucent Bones resin and I’ve kept some of that translucency for their skin, I’m quite pleased with how it came out.

(https://i.imgur.com/8IFMRwG.jpg)

(https://i.imgur.com/YS9H0KB.jpg)
Title: Re: Genghis' Inq28 [Smuggler's Shore Party added 05 Feb 22]
Post by: Genghis on February 05, 2022, 10:19:17 AM
May I present a Smuggler’s Shore Party: Amanda Lorien the Cold Trader, Bad Alice the Bosun, and Chunk and Sloth the Void Born Scum.

This started when I was given a surplus pair of Malifaux Executioners by a friend; originally I thought they’d make great generic gene-hanced ‘muscle’ or servitors, but then some chat about starting a Necromunda campaign at my local club prompted the realisation that they’d be spot on for a brace of Void Born Scum. After that, a rummage through my lead pile yielded a suitable Cold Trader (Heresylab) and Bosun (Hasslefree).  All required a bit of converting, with the Void Born Scum receiving some Goliath guns (and an arm), bionic legs from some Wild West Exodus robodogs that I got free with a magazine a while back, and the spare head from the Blackstone Fortress Chaos Ogryn. The Cold Trader got some Dark Eldar arms, a knife-wielding hand and a shuriken catapult (sling gun), and the Bosun got an Anvil shotgun and a Statuesque head.

(https://i.imgur.com/8nV4Ysg.jpg)

(https://i.imgur.com/KLZIY3u.jpg)

(https://i.imgur.com/3xnpESh.jpg)

(https://i.imgur.com/GmCTL90.jpg)



Title: Re: Genghis' Inq28 [Smuggler's Shore Party added 05 Feb 22]
Post by: Dr Mathias on February 05, 2022, 01:29:51 PM
Great looking group :)
Title: Re: Genghis' Inq28 [Smuggler's Shore Party added 05 Feb 22]
Post by: NotifyGrout on February 05, 2022, 07:17:52 PM
The guy on the far right looks like a wrestler who had to get into more dangerous work to earn a living  :)
Title: Re: Genghis' Inq28 [Smuggler's Shore Party added 05 Feb 22]
Post by: snitcythedog on February 05, 2022, 09:36:50 PM
I saw a post on another forum referencing Demented Games steampunk line that make me think about your thread.  Have a look at their catalogue.  There is a bunch of stuff that would easily fit in the grim-dark universe. 
https://www.dementedgames.com/collections/all-products (https://www.dementedgames.com/collections/all-products) 
They are based in Australia so there is that, but they have nice figures.
Title: Re: Genghis' Inq28 [Smuggler's Shore Party added 05 Feb 22]
Post by: Genghis on February 07, 2022, 08:16:34 PM
Thank-you.

The guy on the far right looks like a wrestler who had to get into more dangerous work to earn a living  :)

 lol lol lol  Necromunda wrestling - that's a whole new mini-game, or at the very least an interestingly themed gang.

I saw a post on another forum referencing Demented Games steampunk line that make me think about your thread.  Have a look at their catalogue.  There is a bunch of stuff that would easily fit in the grim-dark universe. 
https://www.dementedgames.com/collections/all-products (https://www.dementedgames.com/collections/all-products) 
They are based in Australia so there is that, but they have nice figures.

Looking at the catalogue, it turns out I got a few of their figures years ago for VSF gaming,* but I've totally overlooked their obvious 40K potential - thanks for the pointer.

* In fact, one of them (Zara Craft) is on page 2 of this thread.
Title: Re: Genghis' Inq28 [Stargrave Loot Tokens added 21 Feb 22]
Post by: Genghis on February 21, 2022, 08:06:58 PM
Some Stargrave loot tokens.  Having made my first batch a few months ago, I was awaiting the latest Colony 87 Kickstarter, which included some little objective items that make great loot tokens.  Whilst I’d planned to use all the items, I ended up keeping a couple of them back to incorporate into my Necromunda marketplace when I get around to it.  I bulked the C87 bits out with some assorted gubbins from my bits box to give me a total of five each data and physical loot tokens.  Whilst I’ve gone for items that are (somewhat) intuitively either data or physical in nature, I’ve used different floor surfaces on the bases (tread plate and rockcrete respectively) to aid easy differentiation.  They will also work for objectives in other games, and the little robot could even serve as an NPC if required (Be-boop).

(https://i.imgur.com/i0gSEWs.jpg)
Title: Re: Genghis' Inq28 [Stargrave Loot Tokens added 21 Feb 22]
Post by: blacksoilbill on February 22, 2022, 06:47:50 AM
Nice collection of doodads!
Title: Re: Genghis' Inq28 [Stargrave Loot Tokens added 21 Feb 22]
Post by: Seal on February 22, 2022, 07:21:20 AM
Your work is inspiring. The loot tokens are fantastic.
Title: Re: Genghis' Inq28 [Stargrave Loot Tokens added 21 Feb 22]
Post by: Genghis on February 23, 2022, 07:41:09 PM
Thank-you.
Title: Re: Genghis' Inq28 [Stargrave Loot Tokens added 21 Feb 22]
Post by: Bergil on February 24, 2022, 03:13:11 AM
Please sir, can we have some more?

Really inspiring and fun thread.
Title: Re: Genghis' Inq28 [Sanctioner added 08 Mar 22]
Post by: Genghis on March 08, 2022, 07:17:06 PM
Sanctioner Dick: She is the law!  My gaming group is slowly easing its way into Necromunda and we’re trying the Gang Raids mini scenarios next, one of which requires a corrupt enforcer.  I have a load of the rather lovely Artel W Law Enforcement Unit figures I hope to get around to later this year, so bringing one forward in the painting queue for this scenario was an ideal opportunity to figure out their colour scheme.  I had a couple of false starts with some of the colours, but I’m quite pleased with how she’s turned out – and it means all the hard thinking is already done when I get around to the rest of the precinct.

(https://i.imgur.com/n05mEcf.jpg)

(https://i.imgur.com/KzeL7NI.jpg)
Title: Re: Genghis' Inq28 [Sanctioner added 08 Mar 22]
Post by: blacksoilbill on March 09, 2022, 11:52:19 AM
She certainly looks the business. Nice figure, and a really fitting paint job.
Title: Re: Genghis' Inq28 [Defence Servitor added 11 Mar 22]
Post by: Genghis on March 11, 2022, 08:03:47 PM
She certainly looks the business. Nice figure, and a really fitting paint job.

Thank-you.

Meanwhile, here's Defence Servitor 27RS8440.  Further to my last post, another NPC required for the Necromunda Gang Raids scenarios is a Defence Servitor.  The main body is a Kataphron Servitor, with a variety of other bits added (including the front end of the grav gun, and the servo claw at the end of the left arm), and the plinth is an Oshiro Models “Medium Cargo D” terrain piece.  It’s been a fun figure to kit bash and paint; the grimy, used and abused look isn’t my normal style, so I’m quite pleased with how it all came together.

(https://i.imgur.com/zN6gLqp.jpg)
(https://i.imgur.com/7MKNf7v.jpg)
(https://i.imgur.com/6BopHRm.jpg)
(https://i.imgur.com/BqW110z.jpg)
Title: Re: Genghis' Inq28 [Defence Servitor added 11 Mar 22]
Post by: zrunelord on March 11, 2022, 09:00:29 PM
Just found this thread.
Quite a super & unique collection of minis.
That ogre in shorts is a great addition.

Z
Title: Re: Genghis' Inq28 [Defence Servitor added 11 Mar 22]
Post by: Wachaza on March 12, 2022, 09:54:43 AM
Defence servitor Oscar the Grouch. Love it.
Title: Re: Genghis' Inq28 [Defence Servitor added 11 Mar 22]
Post by: blacksoilbill on March 12, 2022, 12:14:07 PM
That's brilliant! Such a fun build.
Title: Re: Genghis' Inq28 [Defence Servitor added 11 Mar 22]
Post by: Genghis on March 13, 2022, 03:59:41 PM
Thank-you all.
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: Genghis on March 20, 2022, 01:27:18 PM
Moaning Myrtle and Quasimungo the Sentry Servitors. 

When I got the two "living signposts" from the second Black Crab Miniatures KS I didn’t really have a plan as to how to use them, I just knew they looked cool.  Eventually, the idea to servitorise them as some sort of sentries occurred, albeit with no solid idea of how I’d do it.  When I started making the Defence Servitor (for the Gang Raids scenario), I fished them out of the lead pile and had a bit of a play with my bits box to see if inspiration would strike.

Eventually, a couple of old 40K scenery bits provided the core structural inspiration and everything else kind of fell into place from there.  In hindsight, I wish I’d mounted Quasimungo lower down the lamppost so the ‘Storm Lasgun’ doesn’t obscure him quite so much, and that I’d made more effort with the hanging hook for Myrtle’s reliquary.  That aside, I’m pretty pleased with how they came out.

(These now bring my figures painted to 13 this year, against 24 brought so far [courtesy of the Colony 87 KS delivering] - with the new Kill Team box in the post and Necromunda Ash Wastes coming later, I fear I may finish this year with a significant deficit in my painted Vs brought figures.)

(https://i.imgur.com/KVQt0Rt.jpg)

(https://i.imgur.com/imbk6KY.jpg)

(https://i.imgur.com/TmPiSqe.jpg)

(https://i.imgur.com/q5ZByEp.jpg)

(https://i.imgur.com/b4dufYf.jpg)
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: Dr Mathias on March 20, 2022, 03:58:04 PM
Really cool great idea to use those Black Crab sign-people for 40K! I like the color choices too, sweet outcome :)
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: Bergil on March 20, 2022, 10:33:34 PM
Getting a blanchian vibe from these living posts.
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: blacksoilbill on March 21, 2022, 01:15:31 PM
These are very clever! I passed on getting those figures because I didn't know what I'd ever use them for. Now I wish I'd gotten them!
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: Genghis on March 28, 2022, 08:18:10 PM
Sorry, real life dragged me away from hobby-related internetting.  Thank-you for the nice comments.  This is one of those rare instances where my hobbying skills and bits box inspiration have lived up to the vague conversion aspiration in my head.
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: swiftnick on April 03, 2022, 03:02:34 PM
Some very cool figures and very inspiring!
Having just rediscovered sci-fi gaming I am being drawn more and more to the darkside.
Title: Re: Genghis' Inq28 [Sentry Servitors added 20 Mar 22]
Post by: Bloggard on April 03, 2022, 06:42:49 PM
crikey, those are well done.
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Genghis on May 29, 2022, 07:36:32 PM
Belated further thank-yous for the nice comments.  My latest output is a pair of spaceships and a pilot for one of them. 

Amy Johnson is the second daughter of an incredibly wealthy noble family.  Having discovered she had both a taste and aptitude for racing, she set about acquiring a very rare (and technically illegal) de-fanged Alpha Class fighter, suitable for the popular intra-system single seat racing classes (as long as no-one asks too many questions about her unusual yacht’s providence).  As well as making it slightly less illegal, the weight saved from removing the original’s lascannon has improved Slaying the Dreamer’s speed, acceleration and manoeuvrability.  Amy is Anvil Industry, with an Artel W pistol (from the female Law Enforcement Unit senior officer) and the A Wing is a Revell click-fit kit.

(https://i.imgur.com/0BvUJX7.jpg)

(https://i.imgur.com/r4HeS9G.jpg)

(https://i.imgur.com/7P7PUQu.jpg)

(https://i.imgur.com/qP4O9PK.jpg)

Dream of Mirrors is a trans-atmospheric light freighter, of a rugged design used by large merchant combines and independent operators alike for surface-to-orbit transfers and intra-system shipping.  Originally an Avengers Quinjet toy.

(https://i.imgur.com/OFbVYNz.jpg)

(https://i.imgur.com/kwb0SYq.jpg)

Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: diehard on May 30, 2022, 01:28:57 AM
The ships are excellent choices, and the painting on the miniatures is top notch but I really like the hanger bay set up you used to display them, most excellent. Thanks for sharing and I'll be looking forward to seeing what you come up with next.
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Raedwald on May 30, 2022, 11:02:32 AM
What a fantastic set up, it looks amazing! Great weathering on the ships and a beautiful array of miniatures.
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Genghis on June 03, 2022, 02:04:29 PM
Thanks.  The hanger bay is from Battle Systems' terrain - it was quite fun putting the setting together and populating it from my collection.

(Next up is some space cops for Necromunda.)
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: eilif on June 03, 2022, 06:08:58 PM
Those ships are great.  I think I've got the Avengers one somewhere in my toybashing bin.  I had no idea the A wing was so close in scale for 28mm. May have to pick that one up!
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Grumpy Gnome on June 03, 2022, 07:03:17 PM
Lots to love in this thread! Brilliant work! 👏🏻
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Daeothar on June 03, 2022, 08:40:37 PM
Awesome work! The painting really adds to the models  8)

I have the same Quinjet (it came with Captain America on a motorcycle) almost done, as a dropship. It retains the wings and had some stuff added to it though...

And indeed: the A-wing is an excelent find!

Oh, and the cleaning droid is hilarious! Where is it from?
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Dr Mathias on June 04, 2022, 04:27:02 AM
That's a really cool scene- love the pilot. Excellent  :-*
Title: Re: Genghis' Inq28 [Space Ships added 05 Jun 22]
Post by: Genghis on June 04, 2022, 05:03:59 PM
Awesome work! The painting really adds to the models  8)

I have the same Quinjet (it came with Captain America on a motorcycle) almost done, as a dropship. It retains the wings and had some stuff added to it though...

And indeed: the A-wing is an excelent find!

Oh, and the cleaning droid is hilarious! Where is it from?

The absence of the outer wings from the Quinjet was because that's how it came from eBay.  ;)  This one was just a (relatively) quick and dirty one.  I've got another, larger Quinjet that I'll put more work into at some point.

The cleaning servitor is Wargame Exclusive, part of a lovely little set: https://wargameexclusive.com/shop/mechanic-adepts/mechanic-maintenance-servitors/ (https://wargameexclusive.com/shop/mechanic-adepts/mechanic-maintenance-servitors/)
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: Genghis on June 09, 2022, 08:59:23 PM
The Sanctioners of Bastion 99, Part 1.  A new Necromunda campaign has prompted me to get my Sanctioners (Enforcers) built and painted up, so here’s the first batch.  Having already figured out the colour scheme with Sanctioner Dick a few months ago, it’s been quite nice to focus on the painting and not worry about thinking the colours through.  The figures are the rather lovely Artel W Law Enforcement Unit.  More to follow…

(https://i.imgur.com/kXiUSX7.jpg)

(https://i.imgur.com/QDCEoqx.jpg)
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: OSHIROmodels on June 09, 2022, 09:00:33 PM
I like them  8)
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: Pattus Magnus on June 09, 2022, 11:52:59 PM
I like the pattern on the sniper’s cape - it looks plausible and fits the scene. The rest of the team look excellent, too.
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: blacksoilbill on June 10, 2022, 09:02:24 AM
These look really good: figures and paintwork.
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: Genghis on June 10, 2022, 11:37:06 AM
Thank-you.  The camo scheme was a flash of inspiration as I tried to think of a way to make it look sufficiently different from my PDF Goon sniper (page 8: https://leadadventureforum.com/index.php?topic=91726.105 (https://leadadventureforum.com/index.php?topic=91726.105)).  It was surprisingly easy to do, mostly being a lot of vertical streaks with thinned down colours, and a black wash in the middle of the process.
Title: Re: Genghis' Inq28 [Sanctioners added 09 Jun 22]
Post by: Mallo on June 11, 2022, 08:08:38 PM
I'd missed quite a few updates to this thread!

Those Artel W Law Enforcement Unit are amazing, I'd consider getting some for my own collection only I think half of it is the superb paint job on them! And that hanger bay is a superb background!
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: Genghis on June 16, 2022, 09:18:03 PM
The Sanctioners of Bastion 99, Part 2. After a surprisingly productive weekend of painting, the next batch of space cops are done.  The lady in the dramatic pose (with concussion carbine and shock stave) is Capt Yvonne Fletcher, the commander of my sanctioners, with the bastion’s hardcase cyber mastiffs Kaiser and K-Nein.

I had to convert the concussion carbines, as the Artel W figures don’t come with a suitable weapon.  I’d initially intended to swap the weapons in whole, but the Artel figures are less heroically proportioned than the GW hand on the concussion carbine (especially the female figures, with their dainty little wrists).  In the end, I spliced the concussion carbine upper weapon body on to the shotgun stock and lower body and added the cable underneath.  Quite apart from getting around the hand mismatch, this also had the massive bonus of not requiring me to separate the supporting left hands from the weapons they were clutching.

More to follow…

(https://i.imgur.com/u5bI6hN.jpg)

(https://i.imgur.com/vVF2aZF.jpg)

(https://i.imgur.com/s6iFgdw.jpg)

(https://i.imgur.com/jIotrh9.jpg)
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: Ray Rivers on June 17, 2022, 01:50:47 AM
Super thread!

Lovely painting and conversions.  :-*

Your stuff keeps getting better and better. Nice work!
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: Grumpy Gnome on June 17, 2022, 06:58:32 AM
Great work!
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: Blackwolf on June 17, 2022, 07:45:56 AM
Great stuff  :-*
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: blacksoilbill on June 18, 2022, 07:21:17 AM
Very effective conversion work on those guns. And of course, wonderful painting as always!
Title: Re: Genghis' Inq28 [More Sanctioners added 16 Jun 22]
Post by: Genghis on June 21, 2022, 08:52:17 PM
Thank-you.
Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Genghis on July 16, 2022, 11:59:41 AM
Wow, that's a whole round month since I last finished anything - longer than hoped for, but still better than the figure a week rate I am for as a minimum average.  (And just in time, as I finally earned enough creds in a campaign this week to recruit Patrolwoman Edith Smith and arm her with a Heavy Concussion Ram.)

This is the last of the Sanctioners for the time being, giving me two each of the main weapon options (Bolter, Combat Shotgun, Grenade Launcher, Concussion Carbine, and Shock Stave & Shield), and a Capt, Sniper, Heavy Concussion Ram and Rookie fresh out of the academy, plus a brace of Hardcase Cyber Mastiffs.

As with the Concussion Carbines, the Heavy Concussion Ram needed converting, but it turned out that the Artel heavy weapon body hand grips are in the same relative positions as the GW HCR, so it was a simple, if delicate, conversion to marry the Artel hands up with the GW HCR.

Next for the cops is sorting out a set of wheels for them so that they can venture out into the Ash Wastes at SumpCon.  I have something in mind, but am awaiting getting the rule book before committing.

(https://i.imgur.com/M1ejgOT.jpg)

(https://i.imgur.com/EAfllqm.jpg)

(https://i.imgur.com/OIzBmdU.jpg)
Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Genghis on July 16, 2022, 09:53:59 PM
Hot on the heels of my last batch of Sanctioners, I’ve knocked out a brace of the Reaper Giant Leeches.  Originally intended as Bileworms for Stargrave, they can also pop up in the Underhive, probably counting as Monosaurs (using the profile from https://www.instagram.com/carl_r_johnston/ (https://www.instagram.com/carl_r_johnston/)'s Book of Life).

(https://i.imgur.com/VJjzhbL.jpg)
Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Raedwald on July 17, 2022, 09:48:56 AM
Great stuff, I especially like the Sanctioners. I’d not heard of Artel W before to be honest, they do some interesting alternatives.

Very effective conversion work, and should be very satisfying gaming with them!
Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Dr Mathias on July 17, 2022, 07:46:36 PM
Sanctioners look tough and gritty, very cool models. Good work on them- Artel can have some pretty fine details!

That poster in the back makes me want to join the guard, but something tells me that might be false advertising! 
Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Mason on July 18, 2022, 01:43:45 PM
Love the new additions, especially those Sanctioners, but the beasties look great too and run them a close second.
 8) 8)

That poster in the back makes me want to join the guard, but something tells me that might be false advertising! 

 lol lol
Steady on, old bean! Don't be doing anything too rash now.
 ;)

Title: Re: Genghis' Inq28 [Further Sanctioners added 16 Jul 22]
Post by: Genghis on July 18, 2022, 06:50:42 PM
Thank-you.

I think I've probably got enough Beasties to run some sort of pest control cooperative Necromunda scenario with Space Hulk blips, and maybe an Ambull and/or Ur-Ghul creeping about.

...but something tells me that might be false advertising!

A scurrilous accusation Sir!  The Imperial Guard is all about looking fabulous whilst wearing bearskin hats and tailored jackets; supply issues may prevent the issuing of trousers, but practical boots will keep your lower legs warm at least...
Title: Re: Genghis' Inq28 [Sanctioner Patrol Vehicle added 02 Oct 22]
Post by: Genghis on October 02, 2022, 01:52:41 PM
With orders to extend her Bastion’s patrols beyond the Underhive and out into the Ash Wastes, Capt Fletcher has indented for a Tigr Armoured Patrol Vehicle (APV) for the Bastion’s MT pool.  The APV has two standard turret fits, the lascannon variant (as seen here) primarily for anti-vehicle capability in the more open environments of the ‘Wastes, and a stormbolter variant for anti-personnel duties (more common in the urban/Underhive environment).  (The stormbolter turret will come later, right now the key thing was to get the Tigr done with a lascannon in time for SumpCon2 next weekend.)
   
The Tigr is by Empress Miniatures, with a Chimera turret fitted in lieu of the open top hatch of the base vehicle.  The Gunner is a based on a random figure from the bits box (with arms in about the right pose) with a spare Artel W LEU head and shoulders to match the rest of my Sanctioners.  The lascannon is magnetised, so can be swapped out in the future if required.

I don’t really know what I’m doing with vehicles out in the ‘Wastes, so have spent all my creds on a 505 cred heavy vehicle with space for six dismounts and a punchy weapon.  We’ll see how well this works for me.  (I’d love to add some bikes, but my conversion skills are not really up to doing justice to the job, so I’m hoping Artel release some LEU bikers in the fullness of time.)

(https://i.imgur.com/rYJamE0.jpg)

(https://i.imgur.com/Eh34TJY.jpg)

(https://i.imgur.com/FC3yrEL.jpg)

(https://i.imgur.com/qypSWHI.jpg)
Title: Re: Genghis' Inq28 [Sanctioner Patrol Vehicle added 02 Oct 22]
Post by: blacksoilbill on October 02, 2022, 02:25:58 PM
That looks the business! The Chimera turret works really well on it.
Title: Re: Genghis' Inq28 [Sanctioner Patrol Vehicle added 02 Oct 22]
Post by: eilif on October 10, 2022, 08:24:16 PM
Agreed.  The Chimera turret looks very natural atop the Tigr.  Excellent work.
Title: Re: Genghis' Inq28 [Sanctioner Patrol Vehicle added 02 Oct 22]
Post by: Genghis on October 14, 2022, 10:37:56 PM
Thank-you.  The Chimera turret was inspired by a real-world variant of the Tigr with a 30mm cannon turret.  (Plus, I had creds to burn on my SumpCon vehicle allowance.)  I was rather pleased with how it turned out.
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: Genghis on October 20, 2022, 07:28:52 PM
Some relatively quick and simple figures for my latest batch - two Space CIVPOP (Crooked Dice/Colony 87) and Flt Capt Natalya “Ghost” Meklin (late of the 588th Bomber Regt, the famous Nachthexen, now a pilot for hire) (Victoria Miniatures).

(https://i.imgur.com/xDrCf36.jpg)

(https://i.imgur.com/BDVHqGp.jpg)
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: Pattus Magnus on October 21, 2022, 03:26:15 AM
Those look excellent, as does the backdrop. Great to see civilian figures.
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: Grumpy Gnome on October 21, 2022, 07:00:20 AM
Those civvies look ace! 👍
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: blacksoilbill on October 21, 2022, 02:25:06 PM
Nice! Crooked Dice do make some awesome stuff!
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: Genghis on October 25, 2022, 07:31:04 PM
Thank-you for the nice words.
Title: Re: Genghis' Inq28 [Space CIVPOP added 20 Oct 22]
Post by: axiom on October 26, 2022, 04:45:36 PM
Excellent new additions. Really love seeing how people paint up civilians. I like the mix of muted and primary colours on these.
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: Genghis on November 18, 2022, 10:50:35 PM
My latest batch of figures is the first of a set of Necromunda hangers on, most of whom can also serve as NPCs.  L-R: Mikhail, purveyor of cheap electronic trinkets; “Throat” Dibbler the slopper – for all your sausage in a bun needs; and Walker the connected trader.  Mikhail is Crooked Dice’s Colony 87 range, but with a head swap, Dibbler is from the Lead Adventure Astropolis range, and Walker is from Artel W’s Hydrophilia range, with a lasgun added slung over his shoulder.

(https://i.imgur.com/PZbjhuK.jpg)

(https://i.imgur.com/LniH8hl.jpg)

Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: Grumpy Gnome on November 19, 2022, 05:03:32 AM
Looking good mate, loads of character!
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: Pattus Magnus on November 19, 2022, 07:46:47 AM
Agreed, those civilians look great and add a lot of character to scenes.
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: sir_shvantselot on November 19, 2022, 08:01:09 AM
They look awesome.
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: Wachaza on November 19, 2022, 11:47:04 AM
Love Dibbler with the mustard and ketchup bottles. Not too sure on what he's selling though. ;)
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: uti long smile on November 20, 2022, 09:52:03 AM
Wonderful stuff!
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: JollyBob on November 20, 2022, 04:35:50 PM
Excellent additions, wonderful characters.

I think Walker might struggle to sell that floppy disc, mind, unless he also deals in restricted archaeotech....
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: ithoriel on November 20, 2022, 06:26:31 PM
Love Dibbler with the mustard and ketchup bottles. Not too sure on what he's selling though. ;)

Neither is he!  lol
Nice figures right enough.
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 18 Nov 22]
Post by: eilif on November 21, 2022, 02:20:45 AM
Love those street vendors.  What fantastic flavorful( ;)) additions!
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 28 Nov 22]
Post by: Genghis on November 28, 2022, 08:10:44 PM
Thank-you all.

Love Dibbler with the mustard and ketchup bottles. Not too sure on what he's selling though. ;)
Neither is he!  lol

Some questions are best left unasked, and even better unanswered.

I think Walker might struggle to sell that floppy disc, mind, unless he also deals in restricted archaeotech....

The perfect hack-proof message technology that the Sanctioners can’t de-encrypt – Walker will swear on your mother’s grave that the only two cogitators in the whole hive that can read this advanced floppy disc technology are the two that he just sold you.

Meanwhile, here's another three Necromunda supporting cast/NPCs, L-R: a Caryatid, Ezekiel the Relic Trader and MJ the Dome Runner.  The Caryatid was a bonus figure with one of Axiom’s pre-Crooked Dice Colony 87 Kickstarters.  Ezekiel is the Mayor of Helsreach figure from Ramshackle Games that was given away as an event special figure at Bring Out Your Lead in 2018 (I can only apologise to Curtis for taking so long to paint him).  (I must also acknowledge the colour scheme inspiration from Asslessman's interpretation of this figure.)  Finally, MJ is a pilot from the Crooked Dice Colony 87 range, with her helmet cut away and replaced with an axe, and her right hand cut clear from her hip and a holster put in place.

(https://i.imgur.com/76ZJrqo.jpg)

(https://i.imgur.com/JHGZWJN.jpg)
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 28 Nov 22]
Post by: OSHIROmodels on November 28, 2022, 09:50:09 PM
Very cool  8)
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 28 Nov 22]
Post by: axiom on November 29, 2022, 12:58:50 PM
Fantastic group of figures (not that I'm biased@). Really like the skin tattoos on the little blue guy. Neat work on the holster on the pilot :)
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 28 Nov 22]
Post by: Genghis on November 30, 2022, 09:21:00 PM
...Really like the skin tattoos on the little blue guy. Neat work on the holster on the pilot :)

Thank-you.  I was pleasantly surprised how they turned out for just some neat thinned purple squiggles followed with a glaze over the whole figure.
Title: Re: Genghis' Inq28 [Necromunda Hangers' On added 24 Dec 22]
Post by: Genghis on December 24, 2022, 09:51:51 PM
As the year winds down, I’m in a sprint to get as close as possible to breaking even on the figures in vs figures out for the year.  With another 10 still to go after these I’m unlikely to make it, but I’ve got to try (now standing at 59 in, 49 painted).  (Kill Team Nachmund and the Colony 87 Kickstarter at the start of the year made it an uphill struggle from early on.)

Anyway, I’ve finished the last of my current batch of Necromunda hangers on, L-R: An as yet unnamed Bullet Merchant (rocking the Sláva Ukrayíni! look), Steph Irwin the Beast Wrangler and Judge Arnaud Beltrame of the Adeptus Arbites, operating alone, requisitioning whatever support he requires (not always the local Enforcers) to shine the light of the Emperor’s justice into the darkest reaches of the Underhive.

(https://i.imgur.com/4TkGytE.jpg)

(https://i.imgur.com/hZ6Ks6d.jpg)

The Bullet Merchant is an old Macrocosm Space Elf Corsair with new hands and head (the latter from Anvil), and the knife held across his body cut away and cleaned up; I’m quite pleased with how he came out, and loving his strong hat and moustache game. 

Steph is the free figure from Salute a few years ago, with a new pistol (for a more 40K look) and the chain disappointingly snapped off her left hand (it would be too fragile if glued back on, so I just left it).

Judge Beltrame is the original Artel W Chastener with a new head (again, Anvil), giving the Bullet Merchant a run for his money in the hat and ‘tache stakes.  My original plan was to have him as another Enforcer/Sanctioner Capt, but his iconography and stylings don’t quite match the later Artel LEU figures I used.  The simple answer was to make him actual Arbites, rather than a local Enforcer.  He’ll probably get used as a Bounty Hunter, or Arbitrator-supplied character for special scenarios.  (If you’re unfamiliar with his namesake, google him – the man’s a hero.)

The final figures are a trio of Globrats from Krakon Games Games, knocked out in the interests of an easy three figures painted as the clock ticks down.  From Krakon’s fluff: Globrats are small, docile critters. They gorge on huge amounts of food and store it in their stomachs to digest. Their metabolism is incredibly slow, so they spend most of their time asleep or inactive. This trait has been abused by other species, who use them to store fuels or prohibited substances.

(https://i.imgur.com/gT8V0nJ.jpg)

Merry Christmas everyone.
Title: Re: Genghis' Inq28 [Robots added 29 Dec 22]
Post by: Genghis on December 29, 2022, 11:08:16 AM
My latest figures are Lot and Abe, a brace of robots from Imitation of Life that I was lucky enough to win at SumpCon 2 – thank-you to both IoL and SCR.  Whilst perhaps not directly Necromunda/40K, they were fun to paint (and could always serve as helpful automatons/abominable intelligences – depending whether they’ve put an aquila badge on).  I took the opportunity to experiment with the The Painting Phase’s Dirty Down Rust techniques, which initially gave some fantastic results, but then I struggled to seal/fix the Dirty Down Rust and it reactivated and diluted when varnished.  I ended up leaving Abe as less rusty (he’s destined for my wife’s monitor at work and she preferred the grimy vice rusty look), but Lot got some paint to bring back the vibrancy to the rust.  (Whilst the robots are ageing and rusty, they keep their weapons clean.)

(https://i.imgur.com/tXOl0cV.jpg)
Title: Re: Genghis' Inq28 [Robots added 29 Dec 22]
Post by: blacksoilbill on December 29, 2022, 01:03:08 PM
Those are cool sculpts: I'd very happily field them in an Inq28 setting. Your colour scheme is striking too.
Title: Re: Genghis' Inq28 [Robots added 29 Dec 22]
Post by: Raedwald on December 29, 2022, 03:14:30 PM
A beautiful selection of minis lately, I’ve been loving the NPCs, and these robots look great.

Don’t know if we should expect more in the next couple of days, but in any case it’s been an impressive and inspiring output this year, as always, thanks!
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Genghis on December 31, 2022, 09:42:30 AM
Thank-you, it's nice to know my hobbying efforts are appreciated.  The robots' colour scheme was one of those lucky flashes of inspiration I occasionally get, and even more occasionally manage to successfully execute.  Funnily enough, one of my friends has just invited me to a co-op sci-fi dungeon crawl game with a single character each, built using the Stargrave First Mate rules; that's the ideal opportunity to take advantage of the ability to designate a Stargrave figure as a robot and take Lot as my character.  (Bending the rules a little as, strictly speaking, neither Captains nor First Mates should be robots, but is it it really gaming if you haven't house-ruled at least something?  ;) )

There's been just enough time for one last addition to this year's output, rounding things off with a trio of Ogryn ground crew from Crooked Dice’s Colony 87 range.  They’re a little short by contemporary GW ogryn standards, but it’s a big old galaxy with space for a lot of ogryn variety (or maybe they were just malnourished as nippers).  They were lovely figures to paint – good clean resin casts with nice chunky detail that responded well to careful drybrushing.  Since painting these I’ve found out that some Army Air Corps Regt groundie crew chiefs wear blue vests, so by happy coincidence there’s a nice real world nod – although hopefully the real AAC crew chiefs aren’t flummoxed by a vending machine.

That brings me to 54 figures painted this year vs 59 acquired, leaving me five in the red; I’ll have to be a little more disciplined in my buying next year.

(https://i.imgur.com/C6YUMFv.jpg)

(https://i.imgur.com/rfEajAk.jpg)

(https://i.imgur.com/rljUIVG.jpg)
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Mason on December 31, 2022, 11:44:49 AM
Quality!
 8) 8)

Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: OSHIROmodels on December 31, 2022, 11:57:11 AM
Brill  8)
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Grumpy Gnome on December 31, 2022, 01:08:18 PM
Great work as always mate, both the figures and the brilliant, characterful details in the background. 👏🏻
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Pattus Magnus on December 31, 2022, 05:00:16 PM
Always good to see Ogryns in gainful employment! Your figures and backdrops are always a viewing treat.
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Dr Mathias on December 31, 2022, 09:18:26 PM
Great looking trio :)
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: blacksoilbill on January 01, 2023, 12:23:23 PM
Ogryns are looking good.
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: uti long smile on January 01, 2023, 02:30:50 PM
Top job!
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Genghis on January 03, 2023, 01:31:00 PM
Thank-you.

Always good to see Ogryns in gainful employment!

I figure that surely not every abhuman is either a soldier or a criminal, some have to have legal(ish) work and integrate into society.

Meanwhile, by way of something different, my latest figures are over in the Fantasy Adventures page - some of the lovely Burrows and Badgers anthropomorphic moles: https://leadadventureforum.com/index.php?topic=113686.30 (https://leadadventureforum.com/index.php?topic=113686.30)  (I've had a productive Christmas break.)

Next up are some reinforcements for my PDF goons (rounding out to a couple of full-strength sections, and adding some options so I can use the in Kill Team at some point).
Title: Re: Genghis' Inq28 [Ogryn Groundies added 31 Dec 22]
Post by: Metternich on January 05, 2023, 09:12:27 PM
What a wild and wonderful station you have there.  Just found your posts - love the imaginative universe you have created.
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Genghis on February 17, 2023, 09:56:01 PM
Okay, not the PDF reinforcements I promised, but a sale at Imitation of Life brought forward a plan for later in the year.

In hindsight, maybe opening a petting zoo in Sump City wasn’t the smartest idea, but it drew the crowds and brought creds to a rundown corner of town.  Locals and passing travellers alike were keen to spend a few creds to see some of Necromunda’s famous fauna up close in a safe(ish) environment.  Until, that is, some eejit left the millisaur paddock gate unlatched and a veritable swarm of the little tinkers absconded into the night.

I’ve painted up a few small groups of assorted critters over the last few years, but have had half a hankering for a full-on swarm of something gribbly.  Then I was lucky enough to win one of Imitation_of_life’s Rock Worms at the Sump City Radio SumpCon2 event (plus getting one of their Rock Grubs in my welcome pack).  The little gribbly critters were rather wonderful (both the sculpts and print quality) and would work perfectly as millisaurs and young millisaurs (as featured in The Book of Life).  A small purchase from IoL later and I had a total of 16 little ‘uns and three big ‘uns – perfect for when I need a swarm of critters backed up by something a bit bigger and meaner.

(https://i.imgur.com/jHWuhYn.jpg)

(https://i.imgur.com/063JuID.jpg)

(https://i.imgur.com/cnkL0nF.jpg)

(https://i.imgur.com/oAfzH51.jpg)
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Major_Gilbear on February 17, 2023, 11:38:06 PM
Very nice! I really like this style of Milliasaur personally. :)
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Daeothar on February 18, 2023, 11:14:14 AM
Cool!  8)

I was not familiar with this range; I especially love the big guys.

Early last year I did a similar, if smaller, project, using some original Milliasaurs and a Reaper Bones worm thing as a big guy. But I think your larger grubs look more coherent with the style of the originals...

My Milliasaurs (https://leadadventureforum.com/index.php?topic=117635.msg1735945#msg1735945)
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Freddy on February 18, 2023, 11:18:01 AM
I just went through this thread, I really like your collection, especially the figure conversions.
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: blacksoilbill on February 18, 2023, 01:37:21 PM
Aargh!! Way too many critters there! I love the action shots.
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Scarper on February 18, 2023, 10:18:05 PM
Great gribbly minis.

I'm especially impressed with the photography - proper sense of terror with the camera behind the hapless guy that one of these things has burst out on!
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Ockman on February 21, 2023, 08:48:45 AM
Amazing pictures, really awesome!
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Raedwald on February 22, 2023, 07:14:59 AM
They look great, what perfect minis for millisaurs, and the original colour scheme takes me right back. They’re fantastic in such a big swarm, and with the big fellas too - awesome! I’m very envious.
Title: Re: Genghis' Inq28 [Millisaurs added 17 Feb 23]
Post by: Genghis on February 24, 2023, 05:41:28 PM
Thank-you.  It's been quite fun painting these as a: they're relatively quick and simple and b: there was a nice payoff as the numbers reached critical mass for a proper swarm of the little blighters.  (Playing around with the action shots was fun too.)

Early last year I did a similar, if smaller, project, using some original Milliasaurs and a Reaper Bones worm thing as a big guy. But I think your larger grubs look more coherent with the style of the originals...
My Milliasaurs (https://leadadventureforum.com/index.php?topic=117635.msg1735945#msg1735945)

That's a nice little millisaur family there, that Reaper one is a big bugger - suitably terrifying.
Title: Re: Genghis' Inq28 [Sanctioners added 26 Feb 23]
Post by: Genghis on February 26, 2023, 03:12:17 PM
Reinforcements have been assigned to Bastion 99 in the form of a couple more Sanctioners, a shiny new gun for a third and an urban pacification turret for the Bastion’s Tigr Armoured Patrol Vehicle.

(https://i.imgur.com/9gcex25.jpg)

The new turret for the Empress Miniatures Tigr is an Empress HMMWV turret (they were kind enough to sell me the turret separately) with an Artel W LEU gunner (with old Cadian gunner arms/hands) and the storm bolter from the Munitorium container set.  This is probably more for narrative/Inq28/Arbitrator use as I’m not sure a storm bolter is the optimum weapon for a regular gang in the Ash Wastes.

(https://i.imgur.com/sKKmL57.jpg)

Having gained a bit of experience playing with the Enforcers list, I wish I’d given a few of my Sanctioners some Trading Post weapons, rather than solely using the Enforcers’ list ones.  I had a few figures left unbuilt, but limited arm/weapon options.  One easy fix was to go back to one of the grenade launcher-armed figures, prise the grenade launcher front end off and replace it with the webber front end that was an option in the original Artel set. 

(https://i.imgur.com/qJ8YxgR.jpg)

(https://i.imgur.com/W2Gxlu4.jpg)

Less easy was adding a plasma gunner, which would require converting as Artel didn’t do one.  I went through several iterations of plamsa gun, but third time was a charm when I spliced a GW plasma pistol with an Artel bolter, which gave me a nicely proportioned weapon that was clearly a ‘classic’ plasma gun.  As a backup for the Scarce plasma gun, I gave her a Lasgun slung over her back, using a Hasslefree P90 with the silencer shaped into the classic las-muzzle shape (The P-90L is an established Lasgun pattern in my particular corner of the grimdark future) and a wine foil strap.

(https://i.imgur.com/t3WSTPm.jpg)
Left is my first attempt, which looked okay in isolation, but was comically oversized in comparison to the Sanctioner.  The middle was take 2, which worked (and could double as either a plasma gun or cannon as required), and I was happy with it until I had the epiphany of trying the first version again, but with a plasma pistol as the basis, which ended up much more in proportion.

The final new figure is a basic shield and shock stick lady.  I’m quite torn about using the shock batons/staves – they’re really thematic for the cops, but kinda suck on a cred-for-cred basis in comparison with chainswords, or even regular swords.  (I guess I’m a martyr for fluffiness though, so will stick with the shock staves.)
Title: Re: Genghis' Inq28 [Sanctioners added 26 Feb 23]
Post by: blacksoilbill on February 27, 2023, 08:05:35 AM
Clever work on the plasma gun. And kudos for picking fluff over optimisation!
Title: Re: Genghis' Inq28 [Sanctioners added 26 Feb 23]
Post by: NotifyGrout on February 27, 2023, 04:20:01 PM
I love this stuff.

Where did the "is your neighbor a Genestealer Hybrid?" poster come from? lol
Title: Re: Genghis' Inq28 [Sanctioners added 26 Feb 23]
Post by: Pattus Magnus on February 27, 2023, 04:28:45 PM
The posters are pretty cool. I find myself reading each of them whenever a new set of pics is added to the thread.
Title: Re: Genghis' Inq28 [PDF goons added 06 Mar 23]
Post by: Genghis on March 06, 2023, 09:24:16 PM
Thank-you.

Where did the "is your neighbor a Genestealer Hybrid?" poster come from? lol

IIRC correctly it was from a series of Warhammer Community articles with 40K posters included, but I can't find it now to link - either it's gone, or my Google Fu is failing me.

The posters are pretty cool. I find myself reading each of them whenever a new set of pics is added to the thread.

They're a fun way to add a bit of colour and character to the background, it was surprising just how much my backdrop popped when I added the posters to it.

Meanwhile, I’m revisiting my PDF goons, who started life as a nameless, faceless OPFOR for the Arbitrator to break out when required, but have also found a life as a fallen house militia in the Necromundan underhive.  I’m now adding some reinforcements to bring them up to two full sections and a platoon command squad with various options (including those to field them in Kill Team).  Here are a pair of shotgunners (including a Cpl section 2IC) and a pair of lasgunners.  The figures are the (now old) Cadians with Anvil Industry heads and shotguns.

(https://i.imgur.com/HkoXnfp.jpg)
Title: Re: Genghis' Inq28 [PDF goons added 06 Mar 23]
Post by: Scarper on March 10, 2023, 12:15:30 AM
I like the PDF! It's fun when what starts out as generic side-forces develop a character of their own. Do you have much of a backstory for them?
Title: Re: Genghis' Inq28 [PDF goons added 06 Mar 23]
Post by: Genghis on March 25, 2023, 01:39:03 PM
I like the PDF! It's fun when what starts out as generic side-forces develop a character of their own. Do you have much of a backstory for them?

The original intent was that they have absolutely zero backstory - they are the nameless, faceless goons for the heroic protagonists to test their mettle against (I was playing a fair bit of Inquisitor at the time).  Since then they've also served as a fallen house militia in a Necromunda campaign for a little while, although that was a branch story.  When I did the officer's ogryn bodyguard though, I ended up having to name both to explain the ogryn's presence, but that's the extent of backstory these guys and girls (or whatever the heck they identify as) have.  Even the Colour Sgt below doesn't have a name, just an acknowledgement that they've been around long enough to swipe some 'spare' kit from the QM.  (The officer and ogryn's story is on page 12 of this thread: https://leadadventureforum.com/index.php?topic=91726.msg1636231#msg1636231 (https://leadadventureforum.com/index.php?topic=91726.msg1636231#msg1636231))

Anyway, on to the new stuff - first up we have a batch of servo-skulls; the immediate impetus for doing them was the need for a vox-skull and medi-skull to accompany my PDF comms operator and team medic.  The vox-skull is scratch built from an old WHFB ‘90s skeleton skull and the medi-skull is converted from a plastic GW piece.  Whilst doing those two, I got a little carried away and converted a gun-skull and threw in another two as is.

(https://i.imgur.com/dlTI8vo.jpg)

Next up is the final (for now) batch of PDF goons, rounding out the specialists I’ll need should I ever dip my toes into 2nd ed Kill Team, and giving me a bolter Sgt option to lead the Lasgun section in Necromunda/Inq28 gaming.  I decided to make the more exotically-armed “Sgt” for Kill Team purposes a Colour Sgt, who’s been around a while and managed to get their hands on some slightly non-standard kit (thus justifying why they have a plasma pistol and power sword).  Also, noting the Kill Team equipment option to give one figure carapace armour, I gave the CSgt subtly different body armour, that could plausibly sort of be carapace if needed.

This now gives me two full 10-goon sections and a command element with assorted specialist options.  In due course I’ll round the platoon out with a 3rd section, but that’s for the future.

(https://i.imgur.com/FJE7cyf.jpg)

Comms and team medic couples' photo shoot:

(https://i.imgur.com/BB0E9JO.jpg)

Showing off their rank badges (some of the platoon NCOs seem to have formed a Genesis tribute act):

(https://i.imgur.com/mUvjyK3.jpg)
Title: Re: Genghis' Inq28 [PDF goons added 06 Mar 23]
Post by: blacksoilbill on March 26, 2023, 10:33:39 AM
I love those servo skulls: a nice variety there.
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Genghis on April 16, 2023, 03:54:46 PM
At first, people were mildly bemused by Roger the Shrubber's guerrilla rewilding project in Sector 03, but when he started introducing barbed venomgorse thickets to the main thoroughfares it was generally agreed that he was taking things too far.

After the millisaur infestation earlier in the year, I’ve added to my portfolio of perils with a thicket of barbed venomgorse (or maybe grapple weed if required).  This was a flash of inspiration whilst rifling through several boxes of sprues in a bits sale: Tyranid Infestation Nodes with slightly cut down Venomthrope tentacles.  They’ve gone together rather well and I’m quite chuffed with the end result.

(https://i.imgur.com/YkT8vxu.jpg)
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Scarper on April 16, 2023, 07:03:49 PM
Those look fantastic! Really gribbly, and kind of uncomfortable to look at. A case of the sum of parts looking better than the originals.

Love the colour shift to their terminal ends too.
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Dr Mathias on April 17, 2023, 02:14:42 AM
That's an inspired combination, really like the look of those.
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: blacksoilbill on April 17, 2023, 05:49:48 AM
They do look great: clever build and I do like the colours.
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Grumpy Gnome on April 17, 2023, 07:52:43 AM
They do look great: clever build and I do like the colours.

I quite agree. Inspirational work yet again! 👍
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: hubbabubba on April 17, 2023, 09:07:04 AM
Awesome
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Freddy on April 17, 2023, 08:03:53 PM
Looks great, an idea might worth to steal :)
Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: Mason on April 20, 2023, 02:49:05 PM
Now THAT is a cracking idea!
 8)

Title: Re: Genghis' Inq28 [barbed venomgorse added 16 Apr 23]
Post by: snitcythedog on April 20, 2023, 03:29:58 PM
Very nice addition. Properly creepy
A case of the sum of parts looking better than the originals.
My thoughts exactly. 
Title: Re: Genghis' Inq28 [Brute Handler and Mutie added 08 Jun 23]
Post by: Genghis on June 08, 2023, 08:46:31 PM
Crikey!  I seem to have got distracted and forgot to thank you all for the nice comments about my shrubbery, apologies.

Meanwhile, I've got another couple of figures done - presenting Malakili the brute handler (who, judging from all those bionics has clearly learnt some lessons the hard way) and a nameless mutie.  I’m not sure if I’ll ever actually get enough rep and creds to warrant recruiting a brute handler for a gang, but I loved the figure and that’s all I needed.  The mutie was a freebie thrown in by Imitation of Life with my rock worm/grub order (see my 17 Feb post); I haven’t any particular gaming use lined up for the mutie, but it’s a fun little figure that can add to the eclectic collection on my monitor at work.

(https://i.imgur.com/izJ4bYY.jpg)

(https://i.imgur.com/aOYp6kN.jpg)

(https://i.imgur.com/tnpTbj0.jpg)

(https://i.imgur.com/SbVWiI1.jpg)
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: Genghis on June 24, 2023, 03:30:02 PM
Albrecht’s Guild-Sanctioned Trading Company:  Temenos – Trazior – Sump City

(https://i.imgur.com/XJrdtbP.jpg)

My latest batch of figures is a delegation from the homebrewed Necromundan Mercator Negotiatoris (Guild of Wholesale Traders), led by the Guilder Henrik Albrecht.  If I ever get as far as actually fielding them on the tabletop, I'll cobble some rules together (basing Ripper on the Corpse Grinder profile from the Corpse Harvesting Party for example), although I've had a bash at some suitably thematic powers for Clara the illusionist below.  The figures are a mixture of Heresy Lab, Bad Squiddo (Clara) and Void (Mr Pond).  Clara had the eldritch flames added to her hand and a couple of 40K greeblies on her jacket, and Mr Pond had his pistol swapped for a bolt pistol.

(https://i.imgur.com/LRjQScz.jpg)

Henrik Albrecht.  Henrik is a junior member of the Mercator Negotiatoris, although as a Guilder the term ‘junior’ is relative – he’s impossibly wealthy by the standards of most underhivers.  A shrewd businessman*, Henrik has clawed his way up from the bottom, starting his career collecting ‘night soil’ from the local settlements and selling it on to the slime farms as fertiliser.  At each level of business, he has made enough creds to buy into the next level up, moving on to more profitable produce and/or expanding his reach.  Eventually, his business empire enabled him to buy his way into the Mercator Negoiatoris and finally pin on that coveted Guilder’s Seal.
 
* Henrik does genuinely have sound business acumen, but his rise has been somewhat facilitated by a ruthless streak a mile wide, a certain moral flexibility with regards to cheating those he deals with and a willingness to (have others, on his behalf) resort to lethal violence when necessary advantageous, although he keeps his soul pure by donating a suitable percentage to the Ecclesiarchy.  Despite being (to use the vernacular) an utter bastard in his professional life, Henrik dotes on his wife and children and ensures they are kept in blissful ignorance of the more unsavoury aspects of his business dealings.

(https://i.imgur.com/9ylcs8A.jpg)

Mr Pond.  Cobbs Pond first met Henrik when they were both young and he tried to hold Henrik up at knifepoint.  A persuasive dealmaker, Henrik convinced Cobbs that, whilst he could take Henrik’s creds and leave him for dead, that was very short-termist in outlook.  It would be better by far to hitch his fortunes to Henrik’s and share in the spoils of rinsing creds from people via legitimate(ish) business activity.  Although slight in stature, Mr Pond (as he known now that he is a ‘respectable’ businessman) is a very dangerous man who will escalate a confrontation rapidly and let his bolt pistol do the talking.  He has become Henrik’s right hand man, ensuring his protection and engaging with the less legal aspects of the business, allowing Henrik to affect an air of innocence.
 
Ripper.  As unsubtle as a bolt pistol round to the face is, sometimes you really want to make an impression.  For such situations, Henrik bought out the contract for “Ripper” Larsson.  No one knows, nor cared to ask, his origins, but he was most likely gene-engineered by House Goliath before being somehow sold via slavers into the fighting pits, where they fitted a combat conditioning chip to his brain.  Ripper’s mere presence in the background is often enough to deter any violence or threats to Henrik, but at the utterance of a trigger phrase, he will unleash bloody mayhem with his twin bionic chainsword arms; reverting just as quickly to childlike passivity upon hearing the stand down phrase.

(https://i.imgur.com/BlozXfH.jpg)

Clara.  Clara is a Wyrd Telepath with illusionist powers.  Luckier than many of her kind, she was spared a brutal death at the hands of a mob or transportation aboard one of the Black Ships, and was instead sold as a child into the service of an up-hive noble family.  Although granted semi-sanctioned status (at least as far as the Lex Helmawr went) and thus spared a fate worse than a fate worse than death, she lived a life of abusive servitude, forced to submit to the debased whims of the gilded.  Able to conjure someone’s wildest fantasies somewhere between their eyes and their brain, she was brought out as a novelty for entertaining guests at parties, and used by her masters whenever they wanted.
 
It was whilst at one of these parties, where she met Henrik (who was present riding on the coattails of a senior guilder).  Learning from his servants of his background and criminal connections, she approached him to see if he could free her from the noble family.  Immediately recognising the benefits of having an illusionist in his employ, Henrik agreed to help and had Mr Pond use his contacts to smuggle her into the underhive, beyond the reach of those who owned her.  Although still not a free woman, Clara is pragmatic about her lot in life, and at least indentured servitude to Henrik (as the cost of her ‘freedom’) doesn’t include having to share his bed.  For Henrik’s part, the money spent acquiring Clara is the best investment he ever made.  It’s amazing what contracts people will sign (in front of witnesses of unimpeachable character) when a wyrd is making them see something else altogether on the parchment in front of them.

Klynveld.  During his rise up the greasy pole, Henrik’s business interests became complex enough that he needed a savant/numbers man; Klynveld is that man.  He probably won’t make the cut for the on-table Guild Delegation, although, I am half considering giving him some sort of combat prediction capability that would buff the others in the crew, but haven’t thought it through properly yet.  (This may just be overcomplicating an already diverse 4-strong Guild delegation.)

(https://i.imgur.com/t1xjnIt.jpg)

Here are my draft wyrd powers for Clara:

Illusory Firebolts (Basic): (Telepathy Discipline)  The wyrd appears to hurl a ball of eldritch green fire which explodes upon impact, wreathing those nearby in burning flames.  Except, none of it is real.  Place a 3” Blast template centred within 24” of this fighter.  Any fighters at least partially under the template are pinned as if they had been hit by a shooting attack (no damage is done, skills/abilities to negate the effects of pinning function as normal). 

(I’m not sure whether to add a rule whereby from the third (successful) use onwards in a fight, anyone affected by it ignores being pinned if they pass an Int check, although that may tone down what is already quite a restrained power a bit too much.)

It Burns (Basic), Continuous Effect: (Telepathy Discipline)  The wyrd reaches into that space between the nerve endings and the brain to convince someone that they are aflame.  Choose a single enemy fighter both within 12” and LoS of this fighter.  That fighter becomes subject to the Blaze condition with the following changes: no damage is taken (they’re not really on fire); and attempting to put the ‘fire’ out requires a successful Int check (with no bonuses for assistance – no one else can see the flames). 
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: Dr Mathias on June 25, 2023, 02:10:01 AM
Great looking group :) Great background too!

I had some trouble printing the guilder model, the file I have has a void inside it and the cloak is very thin. In fact if it hadn't ripped as I was removing supports I'm not sure I would have ever known it had a hollow area inside. I ended up curing it and sculpting the cloak anew.
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: OSHIROmodels on June 25, 2023, 02:27:35 AM
Love the new additions  8)
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: blacksoilbill on June 25, 2023, 11:30:07 AM
That's a really characterful crew. Albrecht in particular is a fantastic figure.
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: Genghis on June 25, 2023, 04:17:34 PM
Thank-you all.

I had some trouble printing the guilder model...

Mine was (I think) a resin cast rather than printed, so I didn't have to face/worry about that thankfully - just a little bit of cleaning up what was a pretty neat cast.
Title: Re: Genghis' Inq28 [Mercator Negotiatoris Delegation added 24 Jun 23]
Post by: Freddy on June 25, 2023, 05:54:49 PM
Great additions!
Title: Re: Genghis' Inq28 [Zombies added 27 Aug 23]
Post by: Genghis on August 27, 2023, 04:59:36 PM
You've got red on you! 

Wow, it's been a while since I last posted here!  In my defence, I was partially distracted by a handful of Burrows and Badgers woodland critters (over on the Fantasy page), and I made a start on the Corpse Harvesting Party, but I was struggling with the mojo with them (there's a lot of fiddly detail). In the end, rather than force it, I've parked them for the time being and finally made a start on the the long-awaited Project Zombie (that's been at least 2 years in the planning).

The first three are done; these three were to test/prove a couple of painting and converting methods before I start on the whole hoard.  I think I've finally got the hang of quick and simple rusty bases (with Dirty Down Rust) and the Tamiya Clear Red (after varnishing) works a treat.  I'm happy with the exposed bone on the middle one; less happy with the falling out guts of the left one, but I now know to make them droopier, and maybe add more. 

Right, back to building/converting another 20 odd of the little tinkers.

(https://i.imgur.com/1o5OIPo.jpg)
Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: Genghis on September 23, 2023, 02:00:25 PM
I’ve come back to my PDF goons again, this time adding the options to field them as a Blooded Kill Team.  Listening to the Once Upon A Kill Team podcast, they posited the idea of running Blooded as a still loyalist (albeit a bit wayward and brutal) force.  This gave me the idea that, given that I already had many of the options (including, most importantly, the ogryn and Commissar/Enforcer), another five additions would give me all the options.  I have yet to actually play the current version of Kill Team, but it’s good to have a full team with all the options when I eventually do so.  They also expand the weapons options to field the goons as Venators/Outcasts (fallen house militia) in Necromunda.

The figures are the (now old) Cadians with Anvil Industry heads, and the weapons are from the bits box (including Anvil and a Necromunda/Cawdor hammer).

(Next up is getting back to the horde of zombies.)

(https://i.imgur.com/gSy52Te.jpg)
Group shot

(https://i.imgur.com/diZHRTY.jpg)
Brimstone Grenadier, Thug and Trench Sweeper

(https://i.imgur.com/PIfjkW5.jpg)
Butcher and Flenser


Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: Freddy on September 24, 2023, 11:34:14 AM
Great looking zombies and soldiers! It is fantastic what a headswap can do to those old Spaceballs Cadians.
Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: Genghis on September 26, 2023, 11:41:00 PM
Thank-you.  Yeah, I was pleasantly surprised when I did the first ones how much better they looked with some alternative heads from Anvil.
Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: blacksoilbill on September 27, 2023, 12:28:22 PM
That's quite a crew you've amassed there. Looking good!
Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: axiom on September 27, 2023, 03:53:32 PM
I've missed the last few posts, but loving all of these character figures. The brute handler and mutie are a great pair!
Title: Re: Genghis' Inq28 [Kill Team Blooded added 23 Sep 23]
Post by: Elbows on September 27, 2023, 03:55:22 PM
Excellent stuff.  I really like the Imitation of Life line, but I couldn't find a US printer for them last I looked.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde added 08 Oct 23]
Post by: Genghis on October 08, 2023, 09:18:13 PM
Thank-you.

After learning lessons with the first three, here’s another 17 zombies, rounding out the initial 20.  With 13 more built and undercoated, that will give me a nice little shambling horde. 

(https://i.imgur.com/r0kJPFc.jpg)

(https://i.imgur.com/yXDZVE3.jpg)

(https://i.imgur.com/SxTsQM0.jpg)

Mantic Plague Zombies (which, in hindsight, I’m really not a fan of – but they’ll do to bulk out the numbers).

(https://i.imgur.com/3gsFyC5.jpg)

GW old Cadians/Cultists (with Anvil Industry heads & arms); I like the idea of having a handful of zombie versions of my gangs, hence the chaos cultists and PDF goons. 

(https://i.imgur.com/sg19U3D.jpg)

Straight up Anvil figures.  (Mostly cobbled together with bits from some B-grade bits bags I've bought over the years, with the specifically-purchased zombie arms and heads.)

(https://i.imgur.com/ao8utSL.jpg)

GSC (with the cult icons crudely removed and Anvil heads & arms).  Rather liking this scheme, I’ve decided that the Necromundan Archeotech & Sump-salvage Administration (NASA) is now a thing in my little cell of the great honeycomb that is the Underhive.  (I have a vague idea about using the Mercator Nautica Syphoning Delegation as the core of an Outcast gang, using NASA GSC figures as the Hive Scum – we’ll see if I ever get around to it.)

Title: Re: Genghis' Inq28 [Shambling Zombie Horde added 08 Oct 23]
Post by: Freddy on October 08, 2023, 11:57:53 PM
Great zombies, I really like how you connected them to your other gangs.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde added 08 Oct 23]
Post by: twrchtrwyth on October 09, 2023, 01:18:01 AM
Nice work on the zombies.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde added 08 Oct 23]
Post by: Grumpy Gnome on October 09, 2023, 07:38:22 AM
Great example of how to excellently zombifie minis.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde added 08 Oct 23]
Post by: Genghis on October 10, 2023, 08:31:28 PM
Thank-you all.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: Genghis on November 12, 2023, 03:43:49 PM
With the final 13 finished, here’s the whole 33-strong zombie horde, all ready for the Meeeeeeeeeat! Scenario at the Watford Wargames Club Necromunda Christmas bash (link below if anyone is local is and fancies some ‘Munda in the post-Christmas void).  This batch are a mix of Wargames Atlantic Cannon Fodder and Dark Age Irish, and Fireforge Games Living Dead Peasants.  The Cannon Fodder and Dark Age Irish were converted a bit with some Anvil Industry heads & arms, and spare heads and arms from the Living Dead Peasants.  As low-rent NPCs, I figure I can get away with the straight up ye olde peasant’s clothing without too much sci-fi-ing up because: a. 40K is down with the retro stylings and b. amidst the wider horde of more sci-fi-y looking zombies, they don’t stand out too much.

Watford Wargames Club Necromunda Christmas bash: https://www.facebook.com/events/1028116291730202?ref=newsfeed (https://www.facebook.com/events/1028116291730202?ref=newsfeed)

(https://i.imgur.com/cUnkOCc.jpg)

(https://i.imgur.com/94qllVI.jpg)

(https://i.imgur.com/8Q75SSV.jpg)

(https://i.imgur.com/phbNpiC.jpg)

(https://i.imgur.com/OHQcwrZ.jpg)
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: hubbabubba on November 12, 2023, 09:25:25 PM
Gribbly hoard, nicely done.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: blacksoilbill on November 13, 2023, 03:19:01 AM
That is quite the hoard now: good job!
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: Spinal Tap on November 13, 2023, 06:44:24 AM
What a hoard! They look brilliant.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: Freddy on November 13, 2023, 06:09:35 PM
I really like them, those Necromunda bases properly 40k-ify peasant zombies too.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: Genghis on November 15, 2023, 09:16:04 PM
Thank-you all.

...those Necromunda bases properly 40k-ify peasant zombies too.

Yes, I was a little surprised how much the bases helped, but the peasants fit right in.
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: mikedemana on November 16, 2023, 01:47:42 AM
Wow...those look amazing!

Mike Demana
Title: Re: Genghis' Inq28 [Shambling Zombie Horde expanded 12 Nov 23]
Post by: Ultravanillasmurf on November 17, 2023, 09:49:10 PM
Very good work on those zombies.
Title: Re: Genghis' Inq28 [Mercator Pallidus Corpse Harvesting Party added 28 Nov 23]
Post by: Genghis on November 28, 2023, 12:35:18 PM
It’s been a bit of an epic journey getting 5/6 of the Mercator Pallidus Corpse Harvesting Party done.  I’d got part way through them and began losing my mojo – they’re lovely sculpts, but there’s soooo much detail it was starting to become a chore to paint.  In the end I decided to put them on hold and get stuck into Project Zombie, which turned out to be just the palate cleanser I needed, and was able to return to them all refreshed and enjoyed finishing them off.  The Pale Consort is briefly on hold to be done alongside Lady Credo – but before I tackle those two young ladies, next up are the Imitation of Life Hivescum Steve and Chris “Underhiver” Iddon figures from SumpCon3.

(https://i.imgur.com/IURMqEu.jpg)

I love this little fella:
(https://i.imgur.com/vNSKkTW.jpg)

(https://i.imgur.com/La0ZUnb.jpg)

For some reason I want to call these two little tinkers Itchy and Scratchy:
(https://i.imgur.com/P5F8TlU.jpg)

Enough detail to warrant a back shot:
(https://i.imgur.com/QjFrkiB.jpg)
Title: Re: Genghis' Inq28 [Mercator Pallidus Corpse Harvesting Party added 28 Nov 23]
Post by: blacksoilbill on November 28, 2023, 12:47:36 PM
I love the short guy - so much character!
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Genghis on December 22, 2023, 12:46:05 PM
I was one of the fortunate few to secure a ticket to this quarter of the great cycle’s hottest event in the Underhive, SumpCon3, hosted by Sump City’s favourite radio station.  A pleasant surprise* this year was the attendee gift pack including a brace of rather lovely Imitation of Life sculpts of the hosts (along with rules to use them as Dramatis Personae).  They’re absolutely lovely sculpts, chock full of character and nice details to pick out (but not feeling as ‘fussy’ to paint as some of the Forge World sculpts occasionally can).  The Steve figure also comes with a great sprue of five alternative pistols that is useful bits box fodder.  (When I finally start seriously addressing terrain,** I’ll need to include an SCR broadcast shack for these two to hang out at.)  Anyway, without further ado, may I present Hivescum Steve and Chris “The Underhiver” Iddon. 

(Now all we need is some Guilders Ford Radio figures and we’re all set for an Anchorman-style radio hosts fight.)

* Much more pleasant than, say, that time my opponent rolled a 6 on his Threadneedle Worms and proceeded to Seriously Injure all but one of my gang on turn two.  (In the words of Pvt Hudosn: “Game over man!”)

** Looking at how much I have planned for next year, terrain may be a 2025 thing.


(https://i.imgur.com/wpqofK8.jpg)

(https://i.imgur.com/shdVPrG.jpg)
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: blacksoilbill on December 22, 2023, 01:40:26 PM
Those are fun figures, very nicely done too.
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Raedwald on December 23, 2023, 08:12:30 AM
They look really good.
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Freddy on December 23, 2023, 10:30:34 AM
Nice additions!
Title: Re: Genghis' Inq28 [Beast's Lairs added 24 Dec 23]
Post by: Genghis on December 24, 2023, 11:10:16 AM
Thank-you all. 

I've squeezed in a quick little project before family Christmas starts and finally painted up the trio of Beast’s Lairs I made way back in May.  The bases/grates are from somewhere on Etsy (with one of the grate covers being cut and bent apart with the assistance of my wife’s hairdryer) and the tentacles are from Bad Squiddo Games.  Between these, the milliasurs, venomgorse and zombies, this has been a good year for adding to my GM’s toolkit.  (I also knocked out a scrap pile as an experiment in Contrast paints over a black/drybrushed Leadbelcher base – it’s worked well enough and was quite quick by my standards.)

(https://i.imgur.com/zyeL758.jpg)
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: blacksoilbill on December 24, 2023, 01:30:24 PM
Those are cool!
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Kourtchatovium104 on December 24, 2023, 01:39:51 PM
Very useful for many games settings  :)
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Grumpy Gnome on December 24, 2023, 02:00:37 PM
Very useful for many games settings  :)

I quite agree!

Great work!
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Dr Mathias on December 27, 2023, 07:27:47 PM
Nicely done, it sure helps to have an assortment of random beasts, props, and scatter on hand.

Looks like those grates are Hirst Arts castings, good work on the bending mod :)
Title: Re: Genghis' Inq28 [Hivescum Steve and Chris “Underhiver” Iddon added 22 Dec 23]
Post by: Genghis on December 29, 2023, 11:14:23 AM
Thank-you all.

Looks like those grates are Hirst Arts castings, good work on the bending mod :)

Now you say it, Hirst Arts sounds familiar. 

I was originally just going to cut a hole for the tentacle, but then thought about how that hole could have got there, so had a play with bending the bars instead, which has worked rather well.
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Genghis on January 14, 2024, 04:07:58 PM
Presenting my last figure of 2023, and the first of this year: A Mercator Pallidus Pale Consort and Lady Credo respectively.  These two were quite tricky to paint, as they needed to be done in sub-assemblies to ensure I could get the brush into the right places.  However, despite having a good fit prior to painting, I struggled to get the Pale Consort’s cape and the left side of Lady Credo’s dress to fit snuggly.  With a bit of (very) careful filing back of painted sections, I managed to get a reasonable fit for both of them – it’s certainly fine at tabletop distance, although if one looks closely (such as in these photos), the gaps can be made out.  Despite all that though, I’m very happy with how they tuned out.  (The next job is figuring out how best to secure Lady Credo in a foam tray for storage/transport – she’s got a lot of delicate sticky out bits going on.)

I got Lady Credo because I liked the figure before her role in the Aranthian Succession was revealed – it seems I’ve been led astray into rebellion against the lawful authorities by the allure of a lady flashing her stockings and acres of décolletage (a tale as old as time).

(https://i.imgur.com/6Cjggcq.jpg)

(https://i.imgur.com/FjE2ark.jpg)

(https://i.imgur.com/QAqsBVJ.jpg)

(https://i.imgur.com/aa31GbZ.jpg)

(https://i.imgur.com/707qseR.jpg)
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Dr Mathias on January 14, 2024, 05:17:29 PM
Great job! These two are on my 'to do" list. Very characterful.
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: blacksoilbill on January 15, 2024, 02:18:52 PM
Very nice figures, done beautifully.
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Genghis on January 15, 2024, 08:18:57 PM
Thank-you.

Great job! These two are on my 'to do" list. Very characterful.

Assuming you paint them in some element of sub-assembly, be very wary of the fit as you build and paint; otherwise, they're very rewarding figures to paint.
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Belligerentparrot on January 16, 2024, 09:20:42 AM
Lovely brushwork, the guild lady in particular is really impressive. I love the sculpt anyway, but yours is one of the best painted versions I've seen.
(And bravo for the posters on the walls, too!)

I don't own Lady Credo partly because I'm not sold on the pose, but mostly because I don't want to be constantly glueing all the brittle bits back on. Very best of luck with storing her safely  :)
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Genghis on January 17, 2024, 07:48:10 PM
Thank-you.

I don't own Lady Credo partly because I'm not sold on the pose, but mostly because I don't want to be constantly glueing all the brittle bits back on. Very best of luck with storing her safely  :)

Yeah, I'm kinda dreading taking her anywhere other than my display cabinet.  I remounted the servo skull with the censer on a wire stalk to address the most egregious fragile bit, but I'm taking a chance on the hair bow servo skull.
Title: Re: Genghis' Inq28 [Lady Credo and Pale Consort added 14 Jan 24]
Post by: Ockman on January 18, 2024, 03:17:38 PM
Amazing work, once again!
Title: Re: Genghis' Inq28 [Cawdor trio added 13 Feb 24]
Post by: Genghis on February 13, 2024, 01:40:24 PM
I’ve finished the first trio of my new Cawdor gang, the Daughters of the Damned.  L-R: Novitiate Theresa, Daughter Suella and Deaconess Eugenia.  That’s one each of juve, Cawdor & Redemptionist concepts proven, so now I can get cracking with the rest of the gang.  They’re an all-female Cawdor gang, united by having fled parents who strayed from the Imperial Creed and are thus irrevocably damned; the Redemptionist members (including their leader) having murdered/saved the souls of* their parents before fleeing to the Underhive to escape retribution.  (I’m committed to weapons WYSIWYG wherever practicable, so Daughter Suella’s reclaimed autogun is magnetised, ready to be attached to the sling mid-campaign once I have a spare 10 creds to give her some ranged capability.)

* delete as one’s faith in the God-Emperor dictates.

(https://i.imgur.com/RZLkYSD.jpg)

(https://i.imgur.com/hAovKho.jpg)

(https://i.imgur.com/gtpcRAg.jpg)
Title: Re: Genghis' Inq28 [Further Cawdor trio added 12 Jan 24]
Post by: Genghis on April 12, 2024, 08:35:09 PM
In the words of Staind, “it's been a while”.  But after a disappointingly long time, I’ve got the next three members of my nascent Cawdor gang, the Daughters of the Damned, finished.  L-R: Firebrand Kemi, Daughter Penny and Daughter Priti.  Daughter Penny’s rocking a magnetised slung autogun, Daughter Priti also has a sling/magnet, but I’ve only got one autogun so far (as a mid-campaign purchase, it’s lower down the painting priority).  Next up is the gang leader, Daughter Superior Virginia.

(https://i.imgur.com/eVFBuDp.jpg)

(https://i.imgur.com/FsplTGG.jpg)
Title: Re: Genghis' Inq28 [Further Cawdor trio added 12 Jan 24]
Post by: Basementboy on April 13, 2024, 08:10:34 PM
Fantastic! Very distinctive characters, and I love the posters in the background too :D
Title: Re: Genghis' Inq28 [Further Cawdor trio added 12 Jan 24]
Post by: Genghis on April 15, 2024, 08:15:55 PM
Thank-you.  (Yup, the posters in the background really make the backdrop pop.)
Title: Re: Genghis' Inq28 [Daughter Superior Virginia added 20 Apr 24]
Post by: Genghis on April 20, 2024, 05:22:47 PM
Daughter Superior Virginia is the Priestess of my nascent Cawdor gang, the Daughters of the Damned.  She’s based on a Sister Novitiate figure with the Redemptionist Brazier added to her head (it’s a perfect fit for the Novitiates, and thankfully saved me from trying to figure out how to fit one of the actual pyromantic mantles to her).  The chain axe head was added to one of the novitiate melee weapons and the autopistol arm is magnetised so I can upgrade her weapons mid-campaign if I get the creds.  (Although, realistically, by the time I’ve forked out for a brace of cherubs and the pyromantic mantle – which is just for show in my 1000 cred starting list – there probably won’t be much campaign time left.)

(https://i.imgur.com/uXjpYgv.jpg)

(https://i.imgur.com/7nxS93b.jpg)

(https://i.imgur.com/aslBlKh.jpg)

Daughter Superior Virginia

Her parents had always known Virginia had an addictive personality, really, really embracing whatever the current focus of her attention was, but invariably latching on to something else in due course.  However, in her young teens, her addiction to the pict-cast series “Seraphim Squad Sanctus” endured far longer than anything before it.  Her incessant demands for the latest toys, the perpetual insistence of pretending to be one of her heroines, acting out her favourite adventures, and the tantrums that ensued whenever they tried to watch a different pict-cast as a family taxed her parents’ patience to breaking point. 

In the end, in a bid to break her out of her addiction to the series, they enlisted the help of their local Ministorum preacher.  They reasoned that Virginia was fixated on the glamour of the Adepta Sororitas, but overlooking the austere life of penitence and prayer that occupied them when not protecting us all from heretics, mutants and xenos.  At the preacher’s suggestion, they sent Virginia on a Schola Progenium junior camp to give her a flavour of the austere life of service to the Ecclesiarchy, assuming her materialism and love of comfort would shake her out of her current addiction.

This intervention was successful, in that after she returned from the camp, she never watched an episode of “Seraphim Squad Sanctus” again.  However, in place of her addiction to a pict-cast, Virginia turned her intense focus to studying the Imperial Creed and applying its tenets to her life.  In hindsight, the way she gathered up her “Seraphim Squad Sanctus” toys and burnt them in a pyre in their mansion’s grounds should have been a warning sign that her embrace of the Imperial Creed was not going to involve any half measures.  At first, her adoption of a more ascetic life simply meant she abstained from some of the more material luxuries the rest of the family enjoyed and attended church more frequently.

However, after attending a sermon by a visiting House Ko’iron Prima Materis, Virginia became more fundamentalist and began proselytising her faith.  This got tiresome.  Very quickly.  Virginia’s parents were part of a wealthy merchant family in the upper reaches of mid-hive (they lived below The Wall, but had contacts above it and occasionally had permission to travel up to the Spire for social and business functions).  They attended church every week, donated to the Ecclesiarchy and believed in the God Emperor of mankind, but weren’t going to sacrifice their lifestyle or adopt the more austere interpretations their daughter was now espousing. 

Virginia’s new, more fundamentalist approach to her faith was further fed by her attendance of Ecclesiarchy study sessions at their church.  These were led by a visiting preacher who’d spent time as a missionary in the Underhive, and was sponsored by House Ko’iron to hold weekly sessions at the churches in that sector of the hive.

Things reached a head when Virginia flew into a righteous rage at a party her parents were hosting for some business contacts, including a Spire Noble.  Denouncing the materialistic display of wealth as an affront to the Emperor, she accused all present of being little better than heretics, paying lip service to the Imperial Creed whilst looking only to their own comfort.  Virginia’s outburst ended up costing her family several contracts, millions of creds and considerable social standing.

As a consequence of Virginia’s actions, her parents confined her to her rooms and banned her from going to church, or attending the study sessions.  Despite the strength of her faith, and her ascetic interpretation of its requirements, she had hitherto shied away from the more militant exhortations of the Ko’iron missionary.  Therefore, whilst Virginia initially raged against her confinement, she eventually sought solace in quiet prayer and contemplation.  Eventually, she was given free rein of the house, but still bared from leaving (and locked back in her rooms whenever guests called).  As Virginia’s confinement stretched into months, she eventually began to hear the Emperor answering her prayers and offering her guidance.  Whether this truly was the God Emperor himself choosing to speak to one of his most loyal followers, or Virginia’s fragile mind beginning to crack will never be known.

Be they were divine words whispered into her ear, or the imagined voices of a mad woman, after months of acquiescence, Virginia was driven to act.  Convinced that her parents’ actions were a betrayal of the Emperor, she saw no choice but to do what she must to save their souls from the fires of eternal damnation.  Thus, one night, when the household was fast asleep, she took a can of promethium from the garage and snuck into her parents’ room.  Her parents awoke as she doused their bed in promethium – the shock of the cold liquid seeping through the bedding and the acrid smell rousing them from their slumber.  The last thing either of them ever heard (other than their own screams) was their daughter condemning them:

“You have shied from the Emperor’s light, and tried to draw me into your heresy.  By your actions have you damned your souls for eternity; only the cleansing purity of holy flames can rid your souls of the taint of sin.  I hereby grant you the Emperor’s peace!” 

With that, she flicked a lho-stick lighter onto the bed and the room went up in flames.

The sound of her parents’ screams echoing in her ears, Virginia fled the house and made for the only sanctuary she knew.  On any other night of the week, Virginia would have found the parish preacher at the church.  Whilst he admired her faith, he was wary of the more fundamentalist interpretations of it, would absolutely have condemned Virginia’s actions and called the Enforcers.  That night though, the Emperor smiled upon his daughter, and she encountered the Ko’iron missionary first.  Unbeknownst to the parish preacher, the missionary had Redemptionist sympathies (developed during his time in the Underhive).  Knowing the fate that awaited Virginia if the authorities found her, and being not entirely unsympathetic to the burning of the faithless, he arranged to have her smuggled down-hive into the care of House Cawdor.

As a novitiate in a Cawdor gang, the Sisters of Mercy, Virginia finally found her spiritual home.  Despite her sheltered upbringing, her burning faith granted her the strength to prosper amidst the violence of the Underhive and she soon rose to the status of Cawdor Sistren.  Over the years, she became battle-hardened and her faith was honed into a burning fury; it was inevitable that she would eventually don the (pyromantic) mantle of the Redemption. 

Eventually branching out on her own, she drew kindred spirits to her banner and established her own gang, the Daughters of the Damned – women united by having fled parents who strayed from the Imperial Creed and are thus irrevocably damned.  In a slight break from traditional Cawdor/Redemptionist delineation, Daughter Superior Virginia only grants the red of the Redemption to those Daughters who have purged their parents’ damned souls by granting them the Emperor’s peace.  The Daughters of the Damned now control their own little corner of the Underhive, bringing the Emperor’s cleansing flames to the heretic, the mutant and the insufficiently pious alike.  LET IT ALL BURN!