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Miniatures Adventure => Fantasy Adventures => Topic started by: Schrumpfkopf on July 06, 2016, 04:09:38 PM

Title: Kobolds - update 20/01/ - Guards!
Post by: Schrumpfkopf on July 06, 2016, 04:09:38 PM
I am planning a little range of Kobolds and the one thing I am struggling with is to find proper allied creatures. We were pondering with giant rats, bugs that can be herded into battle and such, but none of it felt quite right.

Does anyone here have a good idea?
Title: Re: Kobolds
Post by: JollyBob on July 06, 2016, 04:15:39 PM
Kobolds are mine goblins, right?  ???

So a tunnelling creature, maybe some kind of battle-mole? Those ones with the star shaped noses would look freaky, or the naked mole-rat....

Big hands and gnashy teeth!
Title: Re: Kobolds
Post by: Khadrin Stonetooth on July 06, 2016, 04:20:51 PM
If I remember well when described in Dee and Dee Kobolds had wild boars if living in dark forests or giant weasels if living in subterranean settings.
Title: Re: Kobolds
Post by: PhilH on July 06, 2016, 04:27:53 PM
Beetles sound good, especially the rhino versions. Or cockroaches too?
Title: Re: Kobolds
Post by: Skyven on July 06, 2016, 04:47:31 PM
Rock eating worms and mobile, exploding, poison fungi. And slime molds and giant woodlice (trilobites).
Title: Re: Kobolds
Post by: Cubs on July 06, 2016, 05:12:06 PM
Salamanders!
Title: Re: Kobolds
Post by: Diablo Jon on July 06, 2016, 05:43:13 PM
Early D&D they were yappy dog men so perhaps something canine. I noticed the more modern D&D incarnations of Kobolds are Lizard/draconian types like so maybe a big old dragon  :D or some drakes.
Title: Re: Kobolds
Post by: Vermis on July 06, 2016, 05:54:30 PM
Huge cave cockroaches, feasting on enormous piles of bat shit and any creature that falls dead to the cave floor. Or any creature unlucky enough to fall to the floor and succumb to the toxic gasses emanating from the generations-old heaps of effluence.

And that's before you fantasy it up.
Title: Re: Kobolds
Post by: Khadrin Stonetooth on July 06, 2016, 06:13:36 PM
Sorry Diablo Jon but they always been described as reptilian even in D&D 1st ed. They were described as scaly and laying eggs. ;)
Title: Re: Kobolds
Post by: Hobgoblin on July 06, 2016, 06:35:15 PM
Sorry Diablo Jon but they always been described as reptilian even in D&D 1st ed. They were described as scaly and laying eggs. ;)

I don't think that's quite right. In the first edition of D&D, the only description is "Treat these monsters as if they were Goblins except that they will take from 1-3 hits". And in Chainmail, on which D&D was built, they seem to be the same thing as Goblins (which, etymologically, makes sense).

All the scaly, egg-laying stuff came later, I think - as did the resemblance to dogs.
Title: Re: Kobolds
Post by: Khadrin Stonetooth on July 06, 2016, 06:52:28 PM
Never played Chainmal (to me it's not D&D but its father lol) but in the monster manual 1st ed they are. Well anyway, that's not really an issue. Let's go back to Schrumpfkopf's request.
Title: Re: Kobolds
Post by: Hobgoblin on July 06, 2016, 06:58:20 PM
Never played Chainmal (to me it's not D&D but its father lol) but in the monster manual 1st ed they are. Well anyway, that's not really an issue. Let's go back to Schrumpfkopf's request.

Nor me! Yes, I think it's AD&D where the doggish/reptile thing comes in. In the illustrations to first-edition D&D, a goblin has a long beard (and why not?) as does an elf, a gnoll has no resemblance to a hyena and an orc is devoid of any porcine features.

Yes, indeed: how about some blind - indeed eyeless - albino trolls that have evolved that way at the roots of the mountains and which are quadrupedal for the most part? I imagine the kobolds prodding them into battle with pointed implements. Also, giant grubs!
Title: Re: Kobolds
Post by: Diablo Jon on July 06, 2016, 07:15:49 PM
Sorry Diablo Jon but they always been described as reptilian even in D&D 1st ed. They were described as scaly and laying eggs. ;)

Dungeons and Dragons red book Dungeon Masters guide circa 83 (OK not the earliest reference)

These small, evil doglike humanoids.

AD&D 2nd edition complete book of humanoids

they have two small horns atop their dog like heads

also

dog-like voices

you can see why I might have thought they were dog like  :D

As an aside the second book mentioned has kobold characters down as having non-weapon proficiencies for animal training giant weasel and animal training wild boar...
Title: Re: Kobolds
Post by: Schrumpfkopf on July 07, 2016, 10:48:53 AM
Thanks for the fantastic feedback. To me Kobolds are cold blooded creatures and the similarities to dogs are mere coincidence.
That said am I not particulary keen on fiding something that comes from the same gene-pool.
I think rather large insects fit the bill. A proper Centipede comes to mind.

Anyway - thanks again. It's interesting to see the development of the Kobolds.
Title: Re: Kobolds
Post by: Timbor on July 07, 2016, 07:35:04 PM
I think something like a pillbug would be awesome as a mount, or a warbeast...

(http://bugguide.net/images/cache/J0W/QRS/J0WQRS9QD07KNKSK9KKKOK5KAKHKBKAQRS8KHS2QEKQKT06QD0GQD0ZKT0SKNKQKC0SKDKUQY0BQJ0BQAKMKZSAQDK.jpg)
Title: Re: Kobolds
Post by: Vermis on July 07, 2016, 10:06:56 PM
I think rather large insects fit the bill. A proper Centipede comes to mind.

Here's a proper centipede. :D

https://m.youtube.com/watch?v=UROVfmY3NTA
Title: Re: Kobolds
Post by: Schrumpfkopf on July 08, 2016, 11:04:20 AM
That's one mean beast. I think we have a winner.
Title: Re: Kobolds
Post by: Schrumpfkopf on July 08, 2016, 02:56:14 PM
And here are some images... This guy is smaller than my thumbnail.

(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13576811_540552232797562_4179647218788074319_o.jpg)
(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13603793_540552196130899_4148821434352193219_o.jpg)
(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13558975_540552246130894_7323288770201591240_o.jpg)
Title: Re: Kobolds - update: first sculpt
Post by: The Dozing Dragon on July 08, 2016, 03:09:38 PM
Love it!
Title: Re: Kobolds - update: first sculpt
Post by: beefcake on July 09, 2016, 01:36:23 AM
Very cool. I like that guy a lot.
What about one of those cave spider type creatures for a mount. It would be too spindly but I think they look freaky and would fit kobolds very well.

http://www.youtube.com/watch?v=teOF5iUrcHw
Title: Re: Kobolds - update: first sculpt
Post by: Schrumpfkopf on July 09, 2016, 01:37:59 PM
Very cool. I like that guy a lot.
What about one of those cave spider type creatures for a mount. It would be too spindly but I think they look freaky and would fit kobolds very well.

http://www.youtube.com/watch?v=teOF5iUrcHw

What a fantastic beast! Never seen that before.
Title: Re: Kobolds - update: first sculpt
Post by: Vermis on July 09, 2016, 02:54:39 PM
That's nicely done! Man, its tiny...

What a fantastic beast! Never seen that before.

Amblypygids (https://en.wikipedia.org/wiki/Amblypygi), More easily remembered as (as mentioned) cave spiders, tailless whipscorpions, and in spanish-speaking countries, cankles. (Which I would prefer if it wasn't already terrible slang for swollen ankles) Though they're not spiders (order Aranaea) or scorpions (order Scorpiones) but their own separate order, Amblypygi, within Arachnida. They're called tailless whipscorpions because their whips are their first pair of extremely (http://dancingsnakenaturephotography.com/wp-content/uploads/2014/07/IMG_7276-Male-Tailless-Whip-Scorpion-Amblypygi-%C2%A9Dancing-Snake-Nature-Photography.jpg) long (http://www.bumblebee.org/invertebrates/images/HeterophrynusElaphus.jpg) legs, adapted into feelers, as opposed to the whipscorpions of order Thelyphonida (https://en.wikipedia.org/wiki/Thelyphonida), which have their 'whips' at the end of their abdomens. :D

I used to have a couple of small ones, back when I kept things with too many legs. They sit still most of the time but move like lightning. You can barely see it, almost like teleportation.

Khurasan used them as the model for their 'Arachnian' aliens (http://khurasanminiatures.tripod.com/28mmscifi.html), though while I don't blame them for leaving off the spindly parts, I think there's still room for a few different gaming-miniatures interpretations...
Title: Re: Kobolds - update: first sculpt
Post by: Cubs on July 09, 2016, 03:04:16 PM
Weeeell ... that's my nightmare for tonight sorted then.
Title: Re: Kobolds - update: first sculpt
Post by: Schrumpfkopf on July 12, 2016, 12:16:45 PM
As much as I like these creeps - I somehow think that they might be a bit to fiddly as a model to be honest.
For the first 'allied monster' I've settled on a centipede.

(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13662017_542582229261229_8461590830184853198_o.jpg)
(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13640802_542582242594561_1281058907954906311_o.jpg)
(https://scontent-amt2-1.xx.fbcdn.net/t31.0-8/13668861_542582265927892_1939396178913509473_o.jpg)
Title: Re: Kobolds - update: bug attug
Post by: Tordenskjold on July 12, 2016, 04:43:53 PM
It's already giving me the creeps - looking forward to seeing what else you might come up with!
Title: Re: Kobolds - update: bug attug
Post by: VoidValue on July 12, 2016, 05:02:09 PM
http://www.youtube.com/watch?v=CSemARaqGqE
Title: Re: Kobolds - update: bug attug
Post by: joshuaslater on July 12, 2016, 05:02:18 PM
If these Kobolds are cast in metal, I'm throwing some money at you.  Looking great!
Title: Re: Kobolds - update: bug attug
Post by: beefcake on July 12, 2016, 11:18:56 PM
Very nice. I sculpted a mutant centipede a while ago. Ended up looking quite good and vicious.
Title: Re: Kobolds - update: bug attug
Post by: Schrumpfkopf on July 13, 2016, 12:46:11 PM
Very nice. I sculpted a mutant centipede a while ago. Ended up looking quite good and vicious.

Please share!
Title: Re: Kobolds - update: bug attug
Post by: DeafNala on July 13, 2016, 04:18:19 PM
I didn't comment earlier simply because I've never had occasion to paint a Kobold or see one in a RPG...they are just too twinky/fragile. HOWEVER, your Little Dog Faced Guy is JUST TOO COOL to maintain my prejudice. AND the centipede has potential to be just as cool. OUTSTANDING WORK!
Title: Re: Kobolds - update: bug attug
Post by: joshuaslater on July 13, 2016, 04:40:03 PM
Kobolds in large numbers with good tactics, traps, and tricks, can bring down even higher level parties.  One of my favorite foes.
Title: Re: Kobolds - update: bug attug
Post by: PhilB on July 13, 2016, 04:45:46 PM
Speaking of pillbugs...

I knew I'd seen some somewhere. This one was used as a mount for fungus-guys, but hey, why not kobolds, too. Use a really big one as a siege engine transport.

(http://4.bp.blogspot.com/-yWtjBvoY1sM/VdRGd1Vz2OI/AAAAAAAACNs/EcLSLcBn5I8/s1600/ff20.jpg)
Title: Re: Kobolds - update: bug attug
Post by: beefcake on July 13, 2016, 09:16:43 PM
Here's the sculpt I did. Mutant so I didn't have to have it anatomically correct and allowed me to sculpt poorly (I'm happy with it)
For some reason I didn't take photos after changing the mandibles at the front (or whatever you call that part)
http://leadadventureforum.com/index.php?topic=74651.msg916919#msg916919

Really like that pillbug. Looks good for a non-threatening type mount.
Title: Re: Kobolds - update: first painted Kobold
Post by: Schrumpfkopf on July 26, 2016, 06:37:13 PM
I received a couple of dollies and I couldn't keep myself from painting one up. They're really small (like proper lvl1 monsters should be) and yet really well detailed.
The centipede is almost ready too, and more spears with proper armour, and bows and the champion and the shaman.

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13725098_548554865330632_5046598450784466846_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13765957_548554315330687_650099046384005366_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13782141_548418018677650_6792567618426257400_n.png?oh=1b0cdca16bb22296b3363394b52deb1f&oe=581C1D9C)
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13781811_548418032010982_5650945556958048615_n.png?oh=8be8cb3e3dd712433eee10021e269966&oe=5813E460)
(https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/13781927_548418005344318_7031109625605218451_n.png?oh=0cbbba40a93f5dff9f39af164248b76b&oe=5812CC57)

More pics of everybody soon.
Title: Re: Kobolds - update: painted test Kobold
Post by: Hobgoblin on July 26, 2016, 06:44:28 PM
Looks great - and would make a terrific 15mm lizardman too!
Title: Re: Kobolds - update: painted test Kobold
Post by: SBRPearce on July 26, 2016, 08:21:28 PM
You'd need to field a horde of them for a proper challenge...

So how much will a horde cost?

(Kobolds need bows, or blow-guns. Some sort of missile troops - I've always played 'em as leery of getting into melee with "Biggers" unless they seriously outnumber their foe.)
Title: Re: Kobolds - update: painted test Kobold
Post by: beefcake on July 26, 2016, 08:49:34 PM
Very nice. Really level one as you say. I could imagine a hero just wading through them with wild swings.
Title: Re: Kobolds - update: Fogfroog's Raiders
Post by: Schrumpfkopf on August 02, 2016, 07:40:39 AM
I now have an initial set of minis, and I like them so much that I'll certainly keep expanding this range.

Lvl1 - wars - here I come!

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13640744_551261625059956_3858162175943031407_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13653442_551261655059953_5561363254209382142_o.jpg)
(The big guy obviously needs his feet)
(https://scontent-lhr3-1.xx.fbcdn.net/v/t35.0-12/13838231_10153665356336440_136796372_o.jpg?oh=b23ee1760269828ca15cf4bf5883e380&oe=57A1E28D)

More soon!
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: VoidValue on August 02, 2016, 09:15:52 AM
These are excellent! When are you releasing them?
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: Schrumpfkopf on August 02, 2016, 09:47:02 AM
These are excellent! When are you releasing them?

Glad you like them. I am planning a crowd funding campaign that features, Kobolds, Halfling raiders and a small set of rules written by that Mersey guy. I think the campaign will go live in Oct./Nov.
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: YPU on August 02, 2016, 09:49:50 AM
All of them are lovely but that centipede really does it for me.
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: Brummie Thug on August 02, 2016, 10:34:23 AM
Really liking the Kobolds. Looking forward to October then near my birthday :)
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: YPU on August 02, 2016, 10:43:16 AM
For some reason I feel like those kobolts would look great in a very dark skin colour with skull face paint.
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: beefcake on August 02, 2016, 11:06:04 AM
Very nice. Centipede looks great too!
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: Nord on August 02, 2016, 12:59:42 PM
Nice, looking forward to October.
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: Harry von Fleischmann on August 03, 2016, 08:39:23 PM
Yup, lovely little critters. Question is - what can you tell us re the KS project? Is it some form of skirmish in the upper levels of a dungeon?
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: Schrumpfkopf on August 03, 2016, 09:23:53 PM
THanks everybody! I really like this range a lot.  :)

Yup, lovely little critters. Question is - what can you tell us re the KS project? Is it some form of skirmish in the upper levels of a dungeon?

The fluff is in it's early stages, but dungeons and dark dense forests are on the table.
THe amount of models is rather low, but can be scaled. I will post an AAR sometime soon.
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: DeafNala on August 04, 2016, 12:43:24 PM
The Little Rogues turned out WONDERFULLY...the Watchman is really cool as well.  OUTSTANDING WORK as always!
Title: Re: Kobolds - update: Fogfrog's Raiders
Post by: BaronVonJ on August 05, 2016, 04:53:19 PM
Great thread, sorry I just found it. Kobolds in several early D&D adventures always had a giant Weasel or two. Lost some good characters to those...
Centipedes work too.
Title: Re: Kobolds - update: color patters
Post by: Schrumpfkopf on August 08, 2016, 01:20:14 PM
The rules are coming along well and I started doing some art for the booklet. One thing that still isn't clear to me is if I want more traditional colors or possibly something that has more of a recent feel to it.
I tried both, orange and reptiloid and was adding a bloke with skull face since that suggestion was pure gold. The graphics are still a bit unfinished and blocky, but it's getting there.

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13963069_553712644814854_8328558798817707761_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13962811_553712658148186_927752311701902205_o.png)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13923387_553712664814852_6545466906932940046_o.png)
Title: Re: Kobolds - update: color patterns
Post by: Nord on August 09, 2016, 08:47:46 AM
I like the little orange guy myself, though I guess it depends on where you think they live. I would possibly paint mine to be cave dwellers and maybe go for a vary pale, gollum palette. I would avoid green, don't want to get them mixed up with goblinoids!
Title: Re: Kobolds - update: color patters
Post by: YPU on August 09, 2016, 10:05:08 AM
a bloke with skull face since that suggestion was pure gold.

I'm glad we agree.  :D Looking at them I think the skull face paint would make for a nice shaman to any tribe, though I will probably do my entire group like that.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on August 20, 2016, 12:40:55 AM
Almost there!

(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/13988144_10209241141281920_7697608774837930830_o.jpg)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: beefcake on August 20, 2016, 12:57:20 AM
Okay, I'll take the bait. What's the other critter in there? Part of the upcoming release?
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on August 20, 2016, 01:21:56 AM
Okay, I'll take the bait. What's the other critter in there? Part of the upcoming release?

Kobolds, giant centipedes, rust monsters and stirges so far. I am really tempted to do a range of gnomes as well...
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: DeafNala on August 20, 2016, 01:33:57 AM
FANTASTIC ILLUSTRATIONS! The Kobolds & Company are looking better with each new post.  OUTSTANDING WORK!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: beefcake on August 20, 2016, 02:15:46 AM
Kobolds, giant centipedes, rust monsters and stirges so far. I am really tempted to do a range of gnomes as well...
I didn't see the feathery bits out front. Now I see it.
Looks great. Gnomes could be interesting, although I'm more into the bad guys.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on August 20, 2016, 02:16:46 PM
I didn't see the feathery bits out front. Now I see it.
Looks great. Gnomes could be interesting, although I'm more into the bad guys.

Me too.

The point is that buying the old 3rd edition gnomes to field a proper force will be about as expensive as having new ones made. :--)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: MattW on September 12, 2016, 12:40:23 PM
Can you give any more info about the rules? Will there be a solitaire mode?
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 12, 2016, 03:29:59 PM
Can you give any more info about the rules? Will there be a solitaire mode?

No single player i'm afraid. I will ask Dan M. to write an introduction once the're close to completition.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: MattW on September 12, 2016, 08:09:59 PM
No single player i'm afraid. I will ask Dan M. to write an introduction once the're close to completition.

Ah well. Still looking to launch next month?
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 13, 2016, 07:48:28 AM
Ah well. Still looking to launch next month?

I'll have to release the 2nd wave of the Halflings first.
The Kobold ranges and the booklet will hit KS by the end of the year.
I will soon start to send Kobold samples out however, so feel free to PM me if you like some.

Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: beefcake on September 13, 2016, 08:36:07 AM
Is that offer up for everyone or just good painters lol
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 13, 2016, 08:49:43 AM
Is that offer up for everyone or just good painters lol

Anyone who's keen! There's a little bowl of critters and they like you as much as the best painter in the world for as long as you get them painted. :--)
I'd have to ask for P&P tho.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: tomrommel1 on September 13, 2016, 09:28:49 AM
Very nice indeed !!!! Would paint one or two for you if you want?
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 13, 2016, 09:53:27 AM
Very nice indeed !!!! Would paint one or two for you if you want?

Klaro :--)

Please send me a PM - I can't really mingle this with the KS stuff. (it's really surprisingly demanding to keep things tidy)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: MattW on September 13, 2016, 09:58:12 AM
Would love to paint as many of the little buggers as you're willing to send. PM sent!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: aiteal on September 13, 2016, 02:20:41 PM
The Kobolds look fantastic, but my main interest would be in those human guard minis, please say they will be part of the KS.
Pretty pretty please.

Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 13, 2016, 04:26:12 PM
The Kobolds look fantastic, but my main interest would be in those human guard minis, please say they will be part of the KS.
Pretty pretty please.



Which ones are you talking about? I have two full sculpts and that project with different bodies and arms.

Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: aiteal on September 13, 2016, 07:05:13 PM
Which ones are you talking about? I have two full sculpts and that project with different bodies and arms.

The ones that Cubs painted and posted here recently (if that narrows it down), they have wonderful faces, would fit in perfectly with my oldhammer humans, just the right side of 'goofy' for my tastes.
The human watchman/guard in this thread is wonderful too :)


edit: these fellahs
http://leadadventureforum.com/index.php?topic=92191.msg1138890#msg1138890 (http://leadadventureforum.com/index.php?topic=92191.msg1138890#msg1138890)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 13, 2016, 08:10:56 PM
Right. Yes, I think I can safely include these two (and a couple more).
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: aiteal on September 13, 2016, 08:18:34 PM
That is good news :)
Looking forward to the campaign.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: tomrommel1 on September 14, 2016, 08:51:59 AM
me too
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: MattW on September 14, 2016, 12:29:03 PM
Right. Yes, I think I can safely include these two (and a couple more).

So... does this mean we're looking at a dungeon-crawl? :)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: LeadAsbestos on September 14, 2016, 01:02:28 PM
Can't wait to get a set of those kobolds. Really nice work! I'm thinking a dungeon will be the project for this winter.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 14, 2016, 01:45:02 PM
So... does this mean we're looking at a dungeon-crawl? :)

No, they're mostly skirmish rules. :--)

A little run down of what happened:

1. I wanted a very small set of Kobolds as a give away in the upcoming Halfling KS.
2. God, they were so damn cool.
3. We decided to make a set of spears, bows and a champion
4. Repeat 2
5. We asked Dan M. if he'd up for writing a little set of rules to include in the campaign.
6. The original campaign grew out of proportion and we decided to cut the Kbold stuff off.
7. The rules were extended beyond the initial scope (some comment here in LAF about heroes wading through a sea of critters while swinging their blades got noticed)

Our plan is to have a classic set of RPG/Adventurer type of characters, some henchmen (the guards) and many different Kobolds and other critters to face them. I went as far as to talk to Matt from Model Earth about doing some Kobold themed dungeon tiles (with eggs, traps etc..)
Anyway - the rules will still be small and affordable and something to fluff out on rather than the holy grail of perfect mechanics. The order system is really clever tho, but I guess it will be best to ask Dan to talk about the rules.

Anyway, here's a centipede from that range. Michaels clean sculpting really works well here.
 
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14249890_568752879977497_4743672400433894327_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14290067_568752923310826_475162052149456591_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14324375_568753029977482_7859393419832968900_o.jpg)
(https://scontent-lhr3-1.xx.fbcdn.net/t31.0-8/14311256_568753056644146_5537661822202207980_o.jpg)
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: YPU on September 14, 2016, 02:21:23 PM
I would love that centipede as a huge leader monster for my 6mm project.  :-* :-* :-*
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Timbor on September 14, 2016, 08:52:35 PM
Wow, that looks great! A lot of legs there... how many pieces will that figure be???
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: MattW on September 14, 2016, 11:05:54 PM
No, they're mostly skirmish rules. :--)

A little run down of what happened:

1. I wanted a very small set of Kobolds as a give away in the upcoming Halfling KS.
2. God, they were so damn cool.
3. We decided to make a set of spears, bows and a champion
4. Repeat 2
5. We asked Dan M. if he'd up for writing a little set of rules to include in the campaign.
6. The original campaign grew out of proportion and we decided to cut the Kbold stuff off.
7. The rules were extended beyond the initial scope (some comment here in LAF about heroes wading through a sea of critters while swinging their blades got noticed)

Our plan is to have a classic set of RPG/Adventurer type of characters, some henchmen (the guards) and many different Kobolds and other critters to face them. I went as far as to talk to Matt from Model Earth about doing some Kobold themed dungeon tiles (with eggs, traps etc..)
Anyway - the rules will still be small and affordable and something to fluff out on rather than the holy grail of perfect mechanics. The order system is really clever tho, but I guess it will be best to ask Dan to talk about the rules.


The centipede is a beauty. I'm really looking forward to seeing the Rust Monster, too.

Those rules sound excellent. I'm sure that I'm not the only one who rarely finds the time to put together a 'proper' RPG campaign, but this sounds like something that would scratch the itch without necessarily having a large time commitment!

Given that Dan Mersey is doing the rules, I'm sure it'd be fairly easy to modify according to our whims. I love his rules.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: beefcake on September 15, 2016, 05:12:02 AM
Yep. That Centipiede!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 15, 2016, 08:06:57 AM
The centipede is a beauty. I'm really looking forward to seeing the Rust Monster, too.

Those rules sound excellent. I'm sure that I'm not the only one who rarely finds the time to put together a 'proper' RPG campaign, but this sounds like something that would scratch the itch without necessarily having a large time commitment!

Given that Dan Mersey is doing the rules, I'm sure it'd be fairly easy to modify according to our whims. I love his rules.

Thank you. I am about to send out play test versions, if this would be of interest to you.

Wow, that looks great! A lot of legs there... how many pieces will that figure be???

Michael is doing a proper version with attached legs cut into 4 pieces.
I am pondering with a 'pro' version made of 1 big body part and 100000000 little feet. It would likely be a good bit more expensive since the casting would be a right nightmare.

Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Tordenskjold on September 15, 2016, 08:10:16 AM
Urgh, that centipede just makes my skin crawl. Great looking minis all round!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Hobgoblin on September 15, 2016, 10:32:10 AM
These look fantastic! If kobold samples are still going or if any more playtesters are needed, I'd love to get involved. I'll send a PM.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: LeadAsbestos on September 15, 2016, 01:48:57 PM
Playtest and/or painting , I'm available!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 15, 2016, 06:56:17 PM
Thanks guys - I am happy to send Kobbos to anybody who voiced intereset so far, same goes for the rules proto type.

Cheers!
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: YPU on September 20, 2016, 04:47:44 PM
I received my sample kobots today. LOVE The sculpts, the quintessential kobolts imho. Painting them right now, I'll get some pictures when the light is a bit better.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: beefcake on September 20, 2016, 08:40:22 PM
They are very nice aren't they. Small but so well detailed. I'll definitely be getting some more.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Geckilian on September 21, 2016, 03:45:03 PM
I've likely just missed it, but were you planning to have any Kobolds in robes or heavier armour? The little guys seem to be known for their sorceror inclinations after all, and a big boss would be great!

Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 22, 2016, 12:21:52 AM
I've likely just missed it, but were you planning to have any Kobolds in robes or heavier armour? The little guys seem to be known for their sorceror inclinations after all, and a big boss would be great!



Yep, A shaman, some armoured elite and a Kobold king on Dragon skull throne are in the planning.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: tomrommel1 on September 22, 2016, 07:09:58 AM
Just got the Kobolds you send me. Very nice sculpts!  :-* :-*
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Garanhir on September 26, 2016, 12:58:12 PM
I've just come across this thread and, well, I'm a little bit in love. Those have to be some of the most nasty little kobblies I've ever had the pleasure of clapping my eyes on. Such neat, clean sculpts.
Title: Re: Kobolds - update: Some finished CG with Centipede, Rustmonster & Co.
Post by: Schrumpfkopf on September 26, 2016, 06:17:48 PM
I've just come across this thread and, well, I'm a little bit in love. Those have to be some of the most nasty little kobblies I've ever had the pleasure of clapping my eyes on. Such neat, clean sculpts.

Thanks! :--)
Title: Re: Kobolds - update: Beta rules and minis are in.
Post by: Schrumpfkopf on September 27, 2016, 12:22:16 PM
I received the latest set of the rules as well as a nice bag of Kobolds.
I know I spoke to a few that were interested in testing the engine and painting up a few lads.

Please pm me again!
(It really makes it so much easier to me than working my way through a mountain of PM's)

Thanks :--)
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Geckilian on September 27, 2016, 09:54:49 PM
PM sent again and glad to hear about the robed and armoured elite guys! Any concepts for them around?
Title: Re: Kobolds - update: Rules and Minis are in
Post by: LeadAsbestos on September 27, 2016, 11:28:47 PM
PM sent!
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Geckilian on September 29, 2016, 10:27:15 PM
Wahey, the samples arrived! Thanks again. I'll paint them up pretty soon, just need to obtain some more flagstone bases to fully finish them once I start.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: MattW on October 02, 2016, 11:35:39 AM
Got my little sample fellas too, here they are with a splash of paint:

(http://i.imgur.com/OrgIxHj.jpg)

Not sure about the green to be honest, but its growing on me.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Hobgoblin on October 02, 2016, 11:47:16 AM
Those look great!

Here are mine - many thanks for them, Schrumpfkopf! They're delightful little miniatures.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Schrumpfkopf on October 02, 2016, 12:03:15 PM
Glad you like them guys, they look really cool!

PM sent again and glad to hear about the robed and armoured elite guys! Any concepts for them around?

Yes, this will be layered armour. I'll need to work more on the graphics. Especially helmets seem a pita.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: MattW on October 02, 2016, 12:29:13 PM
Hobgoblin, yours look fantastic! Blue was my second choice, but I think I'll take the green up a shade or two. Yours remind me of the need to paint them like you would 10 or 15mm- nice, bright colours.

Schrumpfkopf, they really are fantastic little figures. My only other experience with resin was 'finecast'- these are better by a long, long way. Great detail, easy to paint, and full of character.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Geckilian on October 02, 2016, 07:05:34 PM
Edit: My first attempt wasn't great and the darker colours obscured a lot of the detail for such a small mini, so I did another test this time using much lighter tones. An improvement I think, and the little guy looks the part.

(http://i.imgur.com/gX9OUhM.jpg)
Title: Re: Kobolds - update: Rules and Minis are in
Post by: emosbur on October 02, 2016, 08:22:38 PM
Very nice minis!! Where can I buy them?
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Helen on October 02, 2016, 09:37:52 PM
Lovely models Kawe. Love the Kobolds. I remember painting up a number of Kobolds for Michael Broadbent when he sculpts some for The Goblin Factory some years ago.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Schrumpfkopf on October 03, 2016, 09:02:04 AM
Lovely models Kawe. Love the Kobolds. I remember painting up a number of Kobolds for Michael Broadbent when he sculpts some for The Goblin Factory some years ago.


Thanks Helen, I'd be very happy to send you some of these if you like.

Very nice minis!! Where can I buy them?
Only next year I'm afraid.

Edit: My first attempt wasn't great and the darker colours obscured a lot of the detail for such a small mini, so I did another test this time using much lighter tones. An improvement I think, and the little guy looks the part.

(http://i.imgur.com/gX9OUhM.jpg)

Fantastic painting. That skin tone is brilliant.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Helen on October 03, 2016, 09:33:08 AM
Thanks Helen, I'd be very happy to send you some of these if you like.


Thanks Kawe, that would be lovely. Many thanks for your kindness.
Title: Re: Kobolds - update: Rules and Minis are in
Post by: m4jumbo on October 03, 2016, 02:42:40 PM
Very nice! These are exactly the small stature Kobolds I'm looking for.  The scale of other commercially available Kobolds always seem to large for my taste. Can't wait for these!
Title: Re: Kobolds - update: data cards are in!
Post by: Schrumpfkopf on October 13, 2016, 08:48:32 PM
I was sending a link to everybody who got the rules - please contact me if I forgot you. :--)
Title: Re: Kobolds - update: data cards are in!
Post by: ZeroTwentythree on October 26, 2016, 07:42:11 PM
WIP kobolds. Should be done soon & based in a few days.

(http://i11.photobucket.com/albums/a195/ZeroTwentythree/0multiplog/kbtst01_zpsebibwhyb.jpg)

I initially didn't have much interest in these, but after they sat on my desk for a few weeks, I had to paint them! They've really grown on me, and I like them quite a bit. I may "need" more... lol

Title: Re: Kobolds - update: data cards are in!
Post by: Schrumpfkopf on January 20, 2017, 04:14:20 PM
We now started the guard minis. And then there's that shaman. WE discussed whether he should be more new age D&D with proper wizard hat vs. little sparky grotto witcher.
Anyway - There's some sort of uber champion coming and a bit more of the guards/henchmen stuff.

Fun times!
(http://westfaliafantasybattles.com/preview/2s1.jpg)
(http://westfaliafantasybattles.com/preview/2s2.jpg)
(http://westfaliafantasybattles.com/preview/witcher01.jpg)
(http://westfaliafantasybattles.com/preview/witcher02.jpg)

I was also painting some more stuff for that cross-eyed little set of rules.
(http://westfaliafantasybattles.com/preview/kobolds.jpg)
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: djbii on January 20, 2017, 10:50:47 PM
really like your work on the wizardy guy :-)
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: handle on January 21, 2017, 11:12:49 PM
Absolutely love these, brings back happy memories of playing Baldur's Gate :)
Title: Re: Kobolds - update: Rules and Minis are in
Post by: si2 on January 25, 2017, 12:57:51 PM
"Only next year I'm afraid."


It's next year now...
Title: Re: Kobolds - update: Rules and Minis are in
Post by: Schrumpfkopf on January 25, 2017, 07:28:43 PM
"Only next year I'm afraid."


It's next year now...


And they're ready.

I am just wrapping up the guards and the rules and then it's all Kickstarter and ice cream. :--)
Title: Re: Kobolds - update: Rules and Minis are in
Post by: aiteal on January 25, 2017, 08:02:53 PM
And they're ready.

I am just wrapping up the guards and the rules and then it's all Kickstarter and ice cream. :--)

Cool, I'm really looking forward to the guards in particular :)
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: tomrommel1 on January 26, 2017, 08:42:35 AM
very nice indeed
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: Daemon on February 24, 2017, 11:24:50 PM
You promise to tell us when the KS goes live, right?  I mean, you've got one guaranteed backer right here.
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: Schrumpfkopf on February 25, 2017, 11:45:13 AM
You promise to tell us when the KS goes live, right?  I mean, you've got one guaranteed backer right here.

Absolutely - I think it'll take another 2 months, but won't make promises unless I have the paper work sorted.
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: Evil Dave on March 30, 2017, 04:24:18 PM
Any updates on the ice cream?
Title: Re: Kobolds - update 20/01/ - Guards!
Post by: Schrumpfkopf on March 30, 2017, 05:30:25 PM
Any updates on the ice cream?

It seems like all goes live in May. Die Minis are 90% ready. :--)