Lead Adventure Forum
Miniatures Adventure => The Conflicts that came in from the Cold => Topic started by: c0cky30 on July 30, 2016, 03:47:53 PM
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For any interested parties I have just started a blog to cover Vietnam War wargaming.
Check it out here http://carportgaming.blogspot.com.au/
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Looks like you are off to a good start.
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U.S Army list added.
http://carportgaming.blogspot.com.au/2016/08/next-stop-is-vietnam.html
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There's some great stuff on your blog. It's bookmarked!
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Viet Cong Main Force list added.
http://carportgaming.blogspot.com.au/2016/08/grab-them-by-belt-buckle.html
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ANZAC Army list added.
http://carportgaming.blogspot.com.au/2016/08/god-help-me-i-was-only-19.html
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ARVN Army List added.
http://carportgaming.blogspot.com.au/2016/09/marvelous-marvin.html
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Hollywood NAM.
A light hearted look at running a "Platoon" force.
http://carportgaming.blogspot.com.au/2016/09/hollywood-nam.html
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I like the Platoon list for Chain of Command. It looks like fun to run.
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I like it, well done. :)
'Ranking Junior Leader' for the LT? Junior Leaders can only activate the section/squad they belong to and nothing else, while Senior Leaders can activate any. Unless it's a typo, I see where you're going with that, but it might be better to have an 'Inferior Senior Leader' with just two CI if you want to represent a 'Green LT'. That would also result in Barnes doing the heavy lifting as an ordinary SL.
*Edit*:- You could class Red O'Neil as just a rifleman too, and have his squad as leaderless. It would balance against Elias's SL status and reflect the time O'Neil spent keeping himself safe and leading from the rear.
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Nice work!
A few quibbles.
Your Australian platoon is missing a signaller and a batman/runner at PHQ. The runner might be omitted but the platoon signaller wouldn't.
Nine man section was more typical than 10. Delete No4 rifleman.
Not sure the Carl Gustav was used operationally* and would have been field by the AT platoon in support company. There was some use of the US 90mm but mostly either as a defence asset at fire bases or more rarely on operations against known bunker systems. The AT platoon was more often used to field tracker teams with sniffer dogs.
I'm not sure how CoC deals with engineering assets or labels them but the most common engineering support would be engineer splinter teams, anywhere between 2-4 men and kitted for whatever the task was at hand typically mine clearance or demolition. Flamethrower use was quite rare and apart from burning off scrub to clear fields of fire, I can only think of the example of Coral/Balmoral where they were used in an offensive sense.
There were no snipers as part of any battalion structure in Vietnam. They are a late 1970s/'80s addition.
*Allegedly Sweden refused to supply ammunition as it was opposed to the conflict in Vietnam.
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Thanks for the feedback/suggestions gents.
Always appreciated.
Firstly Arlequín,
Inferior Senior Leader is definately what it should have been. Details updated. I have also adjusted Red to an Inferior Junior Leader with 1 command initiative.
Secondly Carlos,
The Gustav was supposed to be removed as you stated no ammo was available. Sniper has also been removed.
I have left the platoon size as 10 however players can drop this if they wish.
I have also left the 90mm as it can only be used for base defense. The flamethrower is also conditional.
Re: Signaler and Batman, these are deemed to be included as part of the HQ leaders in the rules which is why they were left out. Engineer teams in the game are only available to complete engineering tasks.
Thanks again gentlemen for the suggestions.
Cheers
Jason
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I thought that was likely to be the case... it seemed off in comparison to the other stuff you've done.
CoC typically does leave out runners, but the radio op is a combatant. From a game point of view a 'team' of Lt and Radio Op makes the platoon leader less vulnerable when he's not actually with a squad. If the team took a 'hit' the Lt becomes the casualty on a roll of '1' (the number of hits the team takes), otherwise its the Radio Op; obviously the Lt on his own is automatically the casualty. So it does make sense to have him.
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US Infantry painted
http://carportgaming.blogspot.com.au/2016/10/tour-of-duty.html
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Have been reading your blog, i think its very interesting, Vietnam have always been my main interest, but just started with CoC, had just tried it a few times.
But no doubt i will try your rules, when i get hold of the rules:)
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A couple of After Action reports.
http://carportgaming.blogspot.com.au/2016/12/war-what-is-it-good-for.html
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Looking really good (and added to my "favourites").
I have to ask - where did you get your trees from?
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Details in the below link.
http://carportgaming.blogspot.com.au/2016/08/its-jungle-out-there.html
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9amfree is a great trader and has a great collection of scenery.
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Details in the below link.
http://carportgaming.blogspot.com.au/2016/08/its-jungle-out-there.html
Thanks - appreciated
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The Latest Installment from NAM.
Local Force VC Guerillas for Chain of Command.
http://carportgaming.blogspot.com.au/2016/12/farmers-by-day-soldiers-by-night.html
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The images that you are posting there althought on your blog are no joke. Those people had a really hard time.
It was no game for them.
No ofense
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Chain of Command NAM
Two After Action reports using VC Local Force Guerillas.
http://carportgaming.blogspot.com.au/2016/12/going-up-country.html
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CHAIN OF COMMAND Vietnam.
Blog Update.
Chain of Command - DMZ rules supplement. (Unofficial)
All of the rules changes and Army lists from my blog in a downloadable PDF.
http://carportgaming.blogspot.com.au/2017/03/letters-from-vietnam.html
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Well done!!! I'm sure there are plenty of us out there who will appreciate all your hard work. Thank you!!!
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That looks really good.
Question. How come helicopter transport is only a "Hollywood" option?
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Because the area of battle is around 300m x 200m and the action is platoon level any sort of attack helicopter was outside the scope. The Hollywood rules ignore this because it is Hollywood. Feel free to add them in for regular gaming if you like. Transport helicopters are not included as the patrol phase covers this.
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That is an awesome village layout!
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Further Victory Conditions to add to your Chain of Command - DMZ Scenarios.
http://carportgaming.blogspot.com.au/2017/04/there-is-more-than-one-way-to-skin-tiger.html
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Excellent photos.
Enjoy reading your blog.
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Fantastic project and thank you for the Chain of Command Vietnam modified rules. Cracking job.
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Latest After Action Report.
http://carportgaming.blogspot.com.au/2017/07/que-sera-sera.html
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Latest After Action Report
https://carportgaming.blogspot.com.au/2017/10/playing-beanball-dmz-style.html
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I think you’ve really managed to capture the “feel” of Vietnam with your terrain. Really impressive. Small details as seemingly insignificant as your choice of trees shows you’ve really put some thought into this - where did you get them from? (I want to copy!)
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https://carportgaming.blogspot.com.au/2016/08/its-jungle-out-there.html
Details about the trees are in the above link.
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Thanks - appreciated!
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The Latest from the DMZ
https://carportgaming.blogspot.com.au/2018/01/im-gonna-knock-on-your-door.html
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Free World Casualties in the Vietnam War
http://carportgaming.blogspot.com.au/2018/01/i-dont-need-no-doctor.html
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Some Muddy River Terrain
https://carportgaming.blogspot.com.au/2018/02/vietnamization.html
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Indeed. Very good job on the muddy rivers. ;-)
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Chain of Command - DMZ After Action Report
http://carportgaming.blogspot.com.au/2018/02/gimme-shelter.html
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Inspiring stuff as always!
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Excellent report.
Really like your terrain mat.
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Hi. Very great work
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Latest from the DMZ
http://carportgaming.blogspot.com.au/2018/03/where-have-all-flowers-gone.html
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Latest from the DMZ
https://carportgaming.blogspot.com/2018/10/the-times-they-are-changin.html
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Excellent AAR.
Another great looking game.
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Enjoyed that. From the Da Nang to Ia Trang, you rock
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CHAIN OF COMMAND DMZ VERSION 2 OUT NOW!
Check out the details here:
https://carportgaming.blogspot.com/2019/09/on-road-again.html