Lead Adventure Forum

Miniatures Adventure => Pulp => Topic started by: Stu on February 05, 2009, 04:21:15 PM

Title: Rules for driving?
Post by: Stu on February 05, 2009, 04:21:15 PM
I've been asked to put on a pulp game for the one of the groups I game with and I'm looking at having a car chase as one of the scenarios, any thoughts on a suitable (simple) set of rules that deals with a Hollywood style chase?
Title: Re: Rules for driving?
Post by: revford on February 05, 2009, 06:01:21 PM
.45 Adventure has rules for it, but you'd need a whole lot of table to stage a decent chase.
Title: Re: Rules for driving?
Post by: Dewbakuk on February 05, 2009, 09:14:55 PM
Rather than go for a massive board, you could always use the movable scenery method. Once the cars reach a certain part of the board, just move the scenery and recycle back onto the other side. Buildings, woods etc can be arranged to form obstacles/street corners to enforce manuevers without actually needing any board space.
Title: Re: Rules for driving?
Post by: revford on February 05, 2009, 09:50:40 PM
That could work well as long as the terrain isn't too dense.
Title: Re: Rules for driving?
Post by: Stu on February 05, 2009, 11:00:55 PM
Rather than go for a massive board, you could always use the movable scenery method. Once the cars reach a certain part of the board, just move the scenery and recycle back onto the other side. Buildings, woods etc can be arranged to form obstacles/street corners to enforce manuevers without actually needing any board space.


Thats what I'm looking at.
Title: Re: Rules for driving?
Post by: Wirelizard on February 06, 2009, 03:32:29 AM
If all your scenery was units (based sets of forests/trees, for example) instead of individual trees you could do good dense scenery and still use the moving background method.

The other method would be to fold the road back and forth across the table - I think one of the 45A books suggests this? Doubling the road back, maybe with a basic backdrop board to seperate the parts, could work well if you don't want to do all the moving-scenery stuff.