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Miniatures Adventure => Gothic Horror => Topic started by: nicknorthstar on September 30, 2016, 11:08:00 PM

Title: Arkeo Obskura, new Horror game
Post by: nicknorthstar on September 30, 2016, 11:08:00 PM
Have you seen this new game: http://northstarfigures.com/prod.php?prod=8746
It's written by the same author best known for the WW2 game Operation Squad. I can't tell you much about the rules right now because we've just got them in, and we weren't involved in the development. Hopefully someone will post a review here soon.

Look fun, the solitaire play is an interesting part of the rules and the photos are well done.
Title: Re: Arkeo Obskura, new Horror game
Post by: Ballardian on October 02, 2016, 03:43:26 PM
Looks interesting, a bit of detail when you've had a chance to look over the rules would be great (would you say it's closer to something like Strange Aeons or more like a monster heavy IHMN for instance).
Title: Re: Arkeo Obskura, new Horror game
Post by: dinohunterpoa on October 02, 2016, 07:43:41 PM
There's two very nice adventures of Arkeo Obscura for free download from the author's website here:

http://www.torrianimassimo.it/arkeo/download_eng/AVVENTURE%20Eng.pdf (http://www.torrianimassimo.it/arkeo/download_eng/AVVENTURE%20Eng.pdf)

I particularly don't care about the rules system, but I may buy the rulebook for ideas! ;)

From the author's website: "You and your friends are the only ones that can stop these terrible plans… Will you succeed or will you die trying? In Arkeo Obskura a handful of heroes (from the Modern or Victorian eras or even from the early 1900s) face incredible adventures populated by zombies, witches, mummies, ghosts, the forgotten, aliens… The game system is easy to lean and intuitive and you don't need a Master. You can play solitaire or with friends in cooperative or competitive mode. You will see your characters grow, buying new characteristics and equipment from one game to the next."


Title: Re: Arkeo Obskura, new Horror game
Post by: ballistic_bro on October 03, 2016, 03:23:11 PM
Looks interesting. :)
Title: Re: Arkeo Obskura, new Horror game
Post by: axabrax on October 06, 2016, 03:47:47 PM
The adventures look interesting, and I'll definitely be picking up the necromancer set. I do find it a bit odd, however, that the game is meant for "modern or Victorian"  as it seems to water down the potential for figures, artwork, and theme if they try to cater to both.  I get trying to appeal to a wide audience, but I personally hope they stick to the Victorian theme at least for the first few figure releases as that's what I will be buying into.

Title: Re: Arkeo Obskura, new Horror game
Post by: RAD on October 06, 2016, 09:06:32 PM
Don't know about the game but the minis are cracking. I couldn't resist buying and they are wonderful.
Title: Re: Arkeo Obskura, new Horror game
Post by: Argonor on October 07, 2016, 01:53:07 AM
Don't know about the game but the minis are cracking. I couldn't resist buying and they are wonderful.

Link, please; I can only find the rules?
Title: Re: Arkeo Obskura, new Horror game
Post by: Steve F on October 07, 2016, 06:27:01 AM
Link, please; I can only find the rules?

Listed under "Horror Stories", for some reason:
http://www.northstarfigures.com/list.php?man=231&page=1 (http://www.northstarfigures.com/list.php?man=231&page=1)
Title: Re: Arkeo Obskura, new Horror game
Post by: Argonor on October 07, 2016, 06:49:37 PM
Listed under "Horror Stories", for some reason:
http://www.northstarfigures.com/list.php?man=231&page=1 (http://www.northstarfigures.com/list.php?man=231&page=1)

Ah, OK, nice! Thank you!
Title: Re: Arkeo Obskura, new Horror game
Post by: Sterling Moose on October 08, 2016, 05:14:13 PM
Both figures and rules will be on my Salute shopping list  :D
Title: Re: Arkeo Obskura, new Horror game
Post by: tomcat51 on December 05, 2016, 02:42:20 PM
I picked up a PDF copy of the rules, they seem simple enough, but the points system is confusing. It says in the Building Groups section that the game is designed for 500 point groups, but there does not appear to be any way of allocating a points cost to the creatures or characters other than shown in a few example groups. It is clear that the rules are designed, like Song of Blades and Heroes, in a way that allows you to build whatever you want, but there is no clear point system, or limit to the stats and characteristics you can apply. I may be thick, but so far I don't get it.  :?
Title: Re: Arkeo Obskura, new Horror game
Post by: eMills on December 05, 2016, 05:50:24 PM
I picked up a PDF copy of the rules, they seem simple enough, but the points system is confusing. It says in the Building Groups section that the game is designed for 500 point groups, but there does not appear to be any way of allocating a points cost to the creatures or characters other than shown in a few example groups. It is clear that the rules are designed, like Song of Blades and Heroes, in a way that allows you to build whatever you want, but there is no clear point system, or limit to the stats and characteristics you can apply. I may be thick, but so far I don't get it.  :?
Where'd you find a PDF copy at?

~Eric
Title: Re: Arkeo Obskura, new Horror game
Post by: tomcat51 on December 05, 2016, 08:14:32 PM
Where'd you find a PDF copy at?

~Eric
Its on the Wargames Vault, $14.99 or about £12
Title: Re: Arkeo Obskura, new Horror game
Post by: eMills on December 06, 2016, 01:16:40 AM
Its on the Wargames Vault, $14.99 or about £12
Thanks!
~Eric
Title: Re: Arkeo Obskura, new Horror game
Post by: dinohunterpoa on December 10, 2016, 11:08:56 AM
A couple of new scenarios for Arkeo Obscura, from North Star Magazine:

http://nstarmagazine.com/ARKEO_OBSKURA_1.htm (http://nstarmagazine.com/ARKEO_OBSKURA_1.htm)

Title: Re: Arkeo Obskura, new Horror game
Post by: supervike on December 11, 2016, 08:10:43 PM
I've been looking for a ruleset for Modern Monster Hunting. 

I'm really interested in the solo play of this one.  Anyone have any experience with it?
Title: Re: Arkeo Obskura, new Horror game
Post by: Governor General on December 12, 2016, 09:49:56 PM
This is my take on Dr. Everett, Lich, one of the figs sculpted for the game. A treat to paint and quite fearsome!
Title: Re: Arkeo Obskura, new Horror game
Post by: tomcat51 on December 13, 2016, 10:56:21 AM
I've been looking for a ruleset for Modern Monster Hunting. 

I'm really interested in the solo play of this one.  Anyone have any experience with it?
I haven't had the chance to play it yet, actual gaming time is few and far between for me, but it does seem like you could build anything with it. It reminded me of A Song of Blades and Heroes and Pulp Alley. FYI, Pulp Alley would also work as a modern monster hunting game, as would the horror version of SoBaH, Fear & Faith.

As for the solo play, it looks quite simple. The NPC's have a reaction table and respond to set actions with set responses. Not had the experience yet to see how robust this is. I'm also confused by the points system and how it relates to building characters.
Title: Re: Arkeo Obskura, new Horror game
Post by: supervike on December 13, 2016, 08:09:46 PM
I haven't had the chance to play it yet, actual gaming time is few and far between for me, but it does seem like you could build anything with it. It reminded me of A Song of Blades and Heroes and Pulp Alley. FYI, Pulp Alley would also work as a modern monster hunting game, as would the horror version of SoBaH, Fear & Faith.

As for the solo play, it looks quite simple. The NPC's have a reaction table and respond to set actions with set responses. Not had the experience yet to see how robust this is. I'm also confused by the points system and how it relates to building characters.

Thanks!  I did ask for Fear & Faith for Christmas (my kids were complaining they never know what to get me).  I'll see how that holds up, but that Solo thing really appeals.  As most of my gaming time would be solo.  I may have to check into this further in the new year.  Much appreciated info!
Title: Re: Arkeo Obskura, new Horror game
Post by: Argonor on December 13, 2016, 09:53:27 PM
Thanks!  I did ask for Fear & Faith for Christmas (my kids were complaining they never know what to get me). 

If you get it, you will find that very handy for playing horror games with your kids!
Title: Re: Arkeo Obskura, new Horror game
Post by: dinohunterpoa on December 13, 2016, 10:34:30 PM
If you get it, you will find that very handy for playing horror games with your kids!

What about Pulp Alley + Horror Deck? 
Title: Re: Arkeo Obskura, new Horror game
Post by: Argonor on December 13, 2016, 10:57:35 PM
What about Pulp Alley + Horror Deck? 

Haven't got the Horror Deck, only Standard + Perilous Island cards. I need to get the Solo Play Deck, at least, but I would also like to get the Horror Deck. Must prioritize, though, cannot happen until after Christmas, somewhen.
Title: Re: Arkeo Obskura, new Horror game
Post by: dinohunterpoa on December 13, 2016, 11:44:09 PM
Haven't got the Horror Deck, only Standard + Perilous Island cards. I need to get the Solo Play Deck, at least, but I would also like to get the Horror Deck. Must prioritize, though, cannot happen until after Christmas, somewhen.

 lol
Title: Re: Arkeo Obskura, new Horror game
Post by: gruulgor on December 14, 2016, 04:49:26 PM
I picked up a PDF copy of the rules, they seem simple enough, but the points system is confusing. It says in the Building Groups section that the game is designed for 500 point groups, but there does not appear to be any way of allocating a points cost to the creatures or characters other than shown in a few example groups. It is clear that the rules are designed, like Song of Blades and Heroes, in a way that allows you to build whatever you want, but there is no clear point system, or limit to the stats and characteristics you can apply. I may be thick, but so far I don't get it.  :?

Anyone else has this problem? I'm interested in getting the pdf copy, but, after reading this I don't know what to do.
Title: Re: Arkeo Obskura, new Horror game
Post by: RAD on December 18, 2016, 05:23:05 PM
What I would like to know is the name of the sculptor of the minis related to this game and if more minis are expected. They are beauties (so to say talking about zeds...)
Title: Re: Arkeo Obskura, new Horror game
Post by: Banderium on December 20, 2016, 01:43:56 PM
What I would like to know is the name of the sculptor of the minis related to this game and if more minis are expected. They are beauties (so to say talking about zeds...)

The sculptor name is Giorgio Bassani. He has a facebook page with his work, but that is all I know about him.
Title: Re: Arkeo Obskura, new Horror game
Post by: psyberwyche on December 20, 2016, 03:02:47 PM
The sculptor name is Giorgio Bassani. He has a facebook page with his work, but that is all I know about him.

Giorgio worked for Citadel for a while, and did some great work on the Vampire Counts range a few years back. I think he was subsequently one of the GF9 Dungeons & Dragons designers.
Title: Re: Arkeo Obskura, new Horror game
Post by: Gabbi on December 29, 2016, 03:52:07 PM
I picked up a PDF copy of the rules, they seem simple enough, but the points system is confusing. It says in the Building Groups section that the game is designed for 500 point groups, but there does not appear to be any way of allocating a points cost to the creatures or characters other than shown in a few example groups. It is clear that the rules are designed, like Song of Blades and Heroes, in a way that allows you to build whatever you want, but there is no clear point system, or limit to the stats and characteristics you can apply. I may be thick, but so far I don't get it.  :?
Anyone else has this problem? I'm interested in getting the pdf copy, but, after reading this I don't know what to do.

I've just purchased the game. I'm waiting to print it out to properly read it (I don't enjoy reading on screen very much) but I've skimmed through the "Building Groups" section and it seems to me that there's no option to build profiles from scratch, but there is a quite long list of "variants" with associated point costs that allows for customization. The lists (two, actually, one for modern and one for "old town" settings) are one page long and look pretty exhaustive, so I'm confident I will be able to customize the given profiles (more than 15 per setting) to match my model collection.
All the above, considering I have NOT read yet the whole book - just had a quick look to the "Building Groups" section to check if I could find an answer to the forementioned question - so I could have missed something.

This said, I'm very hyped by this game. I tend to buy more rules than I have time to play, and most of the times it's difficult to justify yet another one, as most of them simply overlaps in so many aspects (setting, conflict size, etc) but this one is quite different: looks very focused on playing vs the system, a type of game I have previously experienced in boardgames only. But recently I've played a couple of Frostgrave's Dark Alkemy scenarios, and I have to say I've enjoyed them a lot. Playing cooperatively with a friend against the minions handled by the game mechanics has proven to be as fun as playing against him. This is a whole game created to be played this way, so I'm really looking forward to give it a try.
Title: Re: Arkeo Obskura, new Horror game
Post by: dinohunterpoa on December 30, 2016, 11:57:44 AM
Anyone else has this problem? I'm interested in getting the pdf copy, but, after reading this I don't know what to do.

I've just purchased the game. I'm waiting to print it out to properly read it (I don't enjoy reading on screen very much) but I've skimmed through the "Building Groups" section and it seems to me that there's no option to build profiles from scratch, but there is a quite long list of "variants" with associated point costs that allows for customization. The lists (two, actually, one for modern and one for "old town" settings) are one page long and look pretty exhaustive, so I'm confident I will be able to customize the given profiles (more than 15 per setting) to match my model collection.
All the above, considering I have NOT read yet the whole book - just had a quick look to the "Building Groups" section to check if I could find an answer to the forementioned question - so I could have missed something.

This said, I'm very hyped by this game. I tend to buy more rules than I have time to play, and most of the times it's difficult to justify yet another one, as most of them simply overlaps in so many aspects (setting, conflict size, etc) but this one is quite different: looks very focused on playing vs the system, a type of game I have previously experienced in boardgames only. But recently I've played a couple of Frostgrave's Dark Alkemy scenarios, and I have to say I've enjoyed them a lot. Playing cooperatively with a friend against the minions handled by the game mechanics has proven to be as fun as playing against him. This is a whole game created to be played this way, so I'm really looking forward to give it a try.

Gabbi, thank you very much for the info! That "Players vs. System" game mechanics seems to be a very nice idea to be considered!  ;)

I am looking for other miniatures of the line as well!  :)
Title: Re: Arkeo Obskura, new Horror game
Post by: FRAPED on December 30, 2016, 02:14:27 PM
I picked up a PDF copy of the rules, they seem simple enough, but the points system is confusing. It says in the Building Groups section that the game is designed for 500 point groups, but there does not appear to be any way of allocating a points cost to the creatures or characters other than shown in a few example groups. It is clear that the rules are designed, like Song of Blades and Heroes, in a way that allows you to build whatever you want, but there is no clear point system, or limit to the stats and characteristics you can apply. I may be thick, but so far I don't get it.  :?

I don' agree. There isn’t confusion. You can build up a squad of heroes choosing between different typology (adding, eventually some gadget) until you reach 500 points. There is not a player that will do the bad guys…The scenario suggest a selection of Bad guys of 400 points but you can adapt the list with other of your collection. The bad guy are moved by a mechanism of reaction that will tell you in which way they will react compared with the action of the heroes. Eventually a master can move the bad guys but only for add some detail at the story.

For that reason  the bad guys cannot improve between the various scenarios.

The Idea is that this game is not competitive but a sort of RPG with clues and investigation simulated with token... You can play it as a solitary game or with your friends but always against the plot...

I have played the second scenario some times and was ever very funny... The clues  made each game different compared with the previous one. Actually I have just downloaded the new scenario with Special forces and I will play it during this Holiday... I will tell you my sensation after.
Title: Re: Arkeo Obskura, new Horror game
Post by: Manchu on December 30, 2016, 06:55:02 PM
It sounds a bit like Strange Aeons. I bought the rules from Brigade during Lon's birthday sale, so I guess I will find out soon enough!
Title: Re: Arkeo Obskura, new Horror game
Post by: Manchu on January 12, 2017, 06:43:51 AM
Well, it's really nothing like Strange Aeons.

At first glance, I believe the game is written primarily for cooperative/solo play against the game. I will try to digest it further and maybe write up a proper overview.
Title: Re: Arkeo Obskura, new Horror game
Post by: Sir_Theo on January 12, 2017, 07:18:04 AM
Well, it's really nothing like Strange Aeons.

At first glance, I believe the game is written primarily for cooperative/solo play against the game. I will try to digest it further and maybe write up a proper overview.

Ah you may have just sold these to me.  Always on the look out for solo playable games!
Title: Re: Arkeo Obskura, new Horror game
Post by: Manchu on January 12, 2017, 07:21:45 AM
Hmm, might want to hang back on that purchase until you get more details. Not sure if it is just how the rules are written/organized/translated - or maybe I just haven't really grokked it yet - but my initial impression is these rules might be a tad clunky.
Title: Re: Arkeo Obskura, new Horror game
Post by: Sterling Moose on January 12, 2017, 11:40:12 AM
Pdf is 40% off here if you get in quick:

http://theminiaturespage.com/news/?id=443029648
Title: Re: Arkeo Obskura, new Horror game
Post by: Manchu on January 13, 2017, 05:35:48 PM
I spent a few more days with the rules and decided they just aren't what I am looking for right now so I won't be writing up a proper overview.

The quick and dirty is, this game appears mostly intended to be run by a referee or played solo with "programmed" bad guy moves. The good guy player picks a fig to activate and then must specifically declare what that fig wants to do, including stuff like end facing. The ref then gets to declare what any reacting bad guys intend to do. Then the good guy player can declare counter-reactions with other good guy figs. Once no other figs can or choose to react/counter-react, the players roll for initiative for each fig and then they perform the declared actions in that order. Then the good guy player moves onto his next fig, and so on. Any bad guy figs that didn't react in that phase can act in a later phase.
Title: Re: Arkeo Obskura, new Horror game
Post by: Harwood Hobbies on January 13, 2017, 09:32:41 PM
Manchu wrote up a good summary of the combat.  Seems like it would be good for solo play mainly.  The good guys seem to be the focus, as well as narrative, and the referee if just there to provide a good game for the good guys.

There are points for the forces listed on the right side of the tables provided.  There is NO way to create your own characters, all are pre-made.

No magic system is present in the rules.

Title: Re: Arkeo Obskura, new Horror game
Post by: aro on April 26, 2020, 11:20:18 PM
Hello
I have the game and after a while I will try to play it. Excuse my English is very low, I write with a translator. It is not easy to find a community of players for this game and I have some doubts, surely due to my difficulty in reading and understanding the language. Maybe they can help me. I hope I can explain myself properly

Are there two opportunities to rally? Before the actions and with the action "move and rally"?

In one section it states: "If a model is shaken before it can perform any declared Action then that Action can be changed into Move & Rally". But when describing "Shaken" it indicates that actions of carefully movement or fast movement can be made. Can or cannot they be done?

A hero can move and engage an enemy with a move action, but not fight with it. The bad guy if he can attack when he gets engage with a move action, is that so?

Do fatigue markers only affect melee and swimming?

Can I throw a grenade at an enemy behind a wall or window without having seen it in the game or carrying out a discovery test? Is it attacked by intuition?

Thank you very much in advance
Greetings
Title: Re: Arkeo Obskura, new Horror game
Post by: robh on April 27, 2020, 12:44:13 AM
Sadly Arkeo Obskura is pretty much the worst written rulebook ever to get printed, I get the impression it was really rushed or only playtested by people who knew the original Survival Heroes rules as there is so much confusing.  The rules are made much more complicated and difficult to read than they need to be. The mechanisms are actually very simple and it is a great co-op game.

These are my suggestions on your questions.

Quote
Are there two opportunities to rally? Before the actions and with the action "move and rally"?
Yes. Rally phase before any activations and as a specific type of activation. You can try and rally the same model in both phases.

Quote
In one section it states: "If a model is shaken before it can perform any declared Action then that Action can be changed into Move & Rally". But when describing "Shaken" it indicates that actions of carefully movement or fast movement can be made. Can or cannot they be done?
If a model is shaken before it can be activated but after it has declared then its declared Action can be changed into Move & Rally (not must be changed to Move and Rally). If it does not want to try and Rally then it's only other allowed activations are move carefully or move fast, both back towards its own base area or nearest cover.

Quote
A hero can move and engage an enemy with a move action, but not fight with it. The bad guy if he can attack when he gets engage with a move action, is that so?
Engage is used to describe holding the opponent ready to fight without actually coming to blows.
If the action is move & fight the hero moves and actually fights the enemy. If the action is move fast the hero moves into contact with the enemy but does not fight, just engages. (It is very complicated if you declare to move more than one character into combat with the same enemy).
The same applies to the bad guy reaction. If close enough (within 6") he will move & fight otherwise he will move fast and engage.

Quote
Do fatigue markers only affect melee and swimming?
Only Melee I think.

Quote
Can I throw a grenade at an enemy behind a wall or window without having seen it in the game or carrying out a discovery test? Is it attacked by intuition?
You must pass a spotting roll to target the hidden model. If you hit him he can demand a "re-roll" on any damage because he was hidden (Can re-roll not Must re-roll).

Title: Re: Arkeo Obskura, new Horror game
Post by: aro on April 27, 2020, 12:33:56 PM
Thank you for your answers. I see in your profile that you are from Spain, like me (hahahahahaha!), so I write you a private