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Miniatures Adventure => The Second World War => Topic started by: sotek486 on November 21, 2016, 05:07:51 PM

Title: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 21, 2016, 05:07:51 PM
Just posted up an AAR for a game of Bolt Action 2.0 that I played yesterday.

British Para/Army versus German Heer/Fallschirmjager --- post here:  http://jayswargamingmadness.blogspot.com/2016/11/bolt-action-v20-battle-report-hold-line.html (http://jayswargamingmadness.blogspot.com/2016/11/bolt-action-v20-battle-report-hold-line.html)

A few pictures to get your started:

(https://2.bp.blogspot.com/-8SyFAzqQX-8/WDKL4n1n3AI/AAAAAAAAKGc/-9WHmMpa4Gcfa0UKzMRY_dVIywoekD-hACLcB/s1600/20161120_103332.jpg)

(https://4.bp.blogspot.com/-6bq3ZtzjSrM/WDKL7ifPEXI/AAAAAAAAKGo/PFmaHNeZ8wM7cWhRJ_OJnDmR7fZIJ3t1QCLcB/s1600/20161120_103516.jpg)

(https://2.bp.blogspot.com/-h_ds9GX2JaY/WDKMBdRGJhI/AAAAAAAAKG8/t-4Ei4T0wF07-9BvrKu66KGPIj4iNzz7ACLcB/s1600/20161120_103616.jpg)

(https://2.bp.blogspot.com/-QGV7wjtnaoo/WDKMew_ckcI/AAAAAAAAKI0/6lEMIBKEk0Y60ctmMKy-zCNByVc5pDnlwCLcB/s1600/20161120_151140.jpg)

Enjoy!
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: gamer Mac on November 21, 2016, 05:26:26 PM
Lovely looking table and figures :-* :-* :-* :-* :-* :-*
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Marine0846 on November 21, 2016, 06:12:21 PM
Excellent setup Jay.
Love all the games you do.
Thanks for sharing.
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 21, 2016, 10:42:35 PM
Thanks all :-)

Marine0846 ... always appreciate your kind comments :)
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Rich H on November 22, 2016, 01:00:01 PM
Nice work and great table!
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Andym on November 22, 2016, 01:01:45 PM
That's a brilliant table! :o And some nice pictures too!
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: OSHIROmodels on November 22, 2016, 01:04:44 PM
Looks good  :)

cheers

James
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Engel on November 22, 2016, 02:51:12 PM
Looks great.

Some friends at the club are talking about Bolt Action and I have had some thoughts to test this new edition out...
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 22, 2016, 04:59:21 PM
Wow, thanks everyone!

Some friends at the club are talking about Bolt Action and I have had some thoughts to test this new edition out...

I'd recommend giving it a go ... much improved over 1st edition with the changes.
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Tim Haslam on November 22, 2016, 10:13:03 PM
Awesome table!

Is that a real life bar in your gaming room?
Also 'awesome'
 lol
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 22, 2016, 11:59:05 PM
Awesome table!

Is that a real life bar in your gaming room?
Also 'awesome'
 lol

Lol, why yes, yes it is a full bar :)
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Rich H on November 23, 2016, 09:13:54 AM
Wow, thanks everyone!

I'd recommend giving it a go ... much improved over 1st edition with the changes.

Its definitely worth a try but there is quite a bit of noise in the community about poor play testing which didn't pick up some of the more fundamental impacts of rule changes due to interactions.  It's 80% improvements and 20% cockups at the moment.  It'll get better. 

The core game is still solid though.

Played last night and still enjoyed it!
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: ivor13 on November 24, 2016, 04:42:15 AM
I haven't had a chance to give V2 a go yet, what are "some of the more fundamental impacts of the rule changes due to interactions"  that the community is not happy with?
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Queeg on November 24, 2016, 04:55:13 AM
Lovely looking table and game ....!

cheers
Brent
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 24, 2016, 03:10:47 PM
I haven't had a chance to give V2 a go yet, what are "some of the more fundamental impacts of the rule changes due to interactions"  that the community is not happy with?

One is the new officer activation extra dice.  Not the core rule itself, but it doesn't say that you can or cannot use the extra orders to then activate other officers, cascading/chaining the multiple activations.

To me that is an abuse of the core rule, but it doesn't say anything in the rules about it.

I think there are a few things like this, but IMO they mostly impact the tournament players.  For me and my group we only play for fun with historical or fictional scenarios, so no problems for us.  That being said, there are groups around us that seem to play every game system in such a way that their primary approach is tactics through rule loopholes and obscurity - much of thise loopholes being ridiculous ... letter of the law vs spirit of the law.

One of the several reasons I was so turned away from CoC was that those groups ran games at local cons and I played in a few and it was just laughable how the system played out in that setting.

Anyways ... nuff rambling from me.  I'm extremely happy with v2 for Bolt Action

Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: Tim Haslam on November 24, 2016, 07:03:43 PM
A fully stocked bar eh!

Two good hobbies rolled into one.

Yes, V2 is still fun.
Still playing my games right up to the last turn, and thus still exciting!
Which is what playing games is all about, correct?
Title: Re: Bolt Action v2.0 AAR - Hold The Line
Post by: sotek486 on November 25, 2016, 03:13:47 AM
A fully stocked bar eh!

Two good hobbies rolled into one.

Yes, V2 is still fun.
Still playing my games right up to the last turn, and thus still exciting!
Which is what playing games is all about, correct?

Lol, absolutely :)