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Miniatures Adventure => Future Wars => Topic started by: Bloodaxe on December 03, 2016, 05:11:22 PM

Title: Suggestions for light rules Scifi combat?
Post by: Bloodaxe on December 03, 2016, 05:11:22 PM
Im looking for suggestions on a light rules system for SciFi combat. Skirmish, squads, maybe 20 or so to a side.  I got some of the Jade Throne Alien squads and want to play an Alien Legion game.  Maybe against the Harkilons (assault crabs) or Garns.  These are 15mm.
Title: Re: Suggestions for light rules Scifi combat?
Post by: Bloodaxe on December 03, 2016, 05:20:39 PM
I have 4 squads of 5 troopers each, each squad has a heavy weapon attached. One Captain .(a snake-like alien).  Im not sure on the enemies yet.
Title: Re: Suggestions for light rules Scifi combat?
Post by: gary42 on December 03, 2016, 06:16:07 PM
Pulp Alley is a no-brainer for this sort of thing!
Title: Re: Suggestions for light rules Scifi combat?
Post by: Bloodaxe on December 03, 2016, 07:13:00 PM
Pulp Alley is a no-brainer for this sort of thing!

Ok thanks. I dont really have any knowledge of any small scale rules sets, so looking for suggestions. I'll check it out.

This?
http://store.pulpalley.com/product-p/1000.htm
Title: Re: Suggestions for light rules Scifi combat?
Post by: Hobby Services on December 03, 2016, 07:23:34 PM
Stargrunt from Ground Zero Games, Tomorrow's War from Ambush Alley, GRUNTZ from...I can never remember who publishes GRUNTZ.   :)

Or if you want something with a bit more detail and a touch of roleplaying-skirmish feel, there's Void Pirates or Blasters & Bulkheads from Four Color Figs.
Title: Re: Suggestions for light rules Scifi combat?
Post by: Commander Roj on December 03, 2016, 07:28:23 PM
Pulp Alley is a no-brainer for this sort of thing!

Is it though? Don't get me wrong, I think PA is the brilliant, but it depends if you want an adventure or a a straight military confrontation in my opinion. Rules light could be a bit relative, but the lightest I can think of would be FUBAR with the Sci fi option. And it's free.

Next step up might be one of the sets available from Nordic Weasel available on Wargames Vault (there is such a variety I hesitate to suggest which one...). I would suggest that Stargrunt/Fast & Dirty/Tomorrow's War are all a step up from there. I am not sure if I would put Gruntz at this level of complexity or a bit lower. I have heard it said TW is a bit intimidating.
Title: Re: Suggestions for light rules Scifi combat?
Post by: Commander Roj on December 03, 2016, 07:29:57 PM
Stargrunt from Ground Zero Games, Tomorrow's War from Ambush Alley, GRUNTZ from...I can never remember who publishes GRUNTZ.   :)

Or if you want something with a bit more detail and a touch of roleplaying-skirmish feel, there's Void Pirates or Blasters & Bulkheads from Four Color Figs.

Robin Fitton "Rottenlead" produced Gruntz. I can't recall if it's Rottenlead Publishing or not.
Title: Re: Suggestions for light rules Scifi combat?
Post by: Bloodaxe on December 03, 2016, 09:22:55 PM
I'm thinking 20-25 models to a side. 20 troopers, 4 heavy weapons, 1 or 2 leader types.
I have 4 squads of 5 ( 4 troopers, 1 heavy)
1 Captain and a Sgt.
The other side I have not decided on models.
If that helps....
Title: Re: Suggestions for light rules Scifi combat?
Post by: fergal on December 03, 2016, 09:31:19 PM
I would second Void Pirates or Blasters and Bulkheads.  Both are very fun and light.
Title: Re: Suggestions for light rules Scifi combat?
Post by: gary42 on December 03, 2016, 09:34:47 PM
Those are the Pulp Alley rules,yep!  I think I recall Dave saying that if you want to do a straight military engagement you can just drop the plot points though I would tend to keep one or same as they make great game objectives and allow for a little more strategy as opposed to straight up fight.  We've played Rat Patrol with it and it was great.  Tanks, Jeeps etc..

Free rules here...
http://store.pulpalley.com/product-p/f100.htm
Title: Re: Suggestions for light rules Scifi combat?
Post by: dijit on December 03, 2016, 09:48:24 PM
Pulp Alley wouldn't work for what you want, as it sounds you're more wanting platoon level skirmishes, whereas PA offers adventures with a couple of handfuls of troops. (I do wish people would actually answer the question rather what they think is the question)

Fast and Dirty would work. Clash on the Fringe might, I've not played t personally, but it seems popular at the moment for this sort of game. Blasters and Bulkheads would work too and is rules light. There's also Agis' Victory Decision - Future combat, perhaps not so rules light, but solid. I dare say Wh40k Rogue Trader would work fine enough too if you'd like some old school style. GRUNTZ is another popular option, though I'm not a fan (its basically a re-write of Warmahordes - ruling 2D6 for every shot - no thanks!).

If you were going a step up (i.e. with a larger/reinforced platoon structure) then I'd also consider Stargrunt, Tomorrow's War or Fireteam Andromeda.

If you went a step down (i.e. a squad based game) then Pulp Alley or AE Bounty are what I'd choose.

Hope that gives some idea of whats around.
Title: Re: Suggestions for light rules Scifi combat?
Post by: gary42 on December 03, 2016, 10:02:44 PM
Pulp Alley wouldn't work for what you want, as it sounds you're more wanting platoon level skirmishes, whereas PA offers adventures with a couple of handfuls of troops. (I do wish people would actually answer the question rather what they think is the question)



Sorry for putting my opinion out there idjit.  I've used the ruleset several times for LRDG type platoon sized games.  Each one has come to extremely satisfying conclusions.  Pulp Leagues even has sci-fi genre suggestions. That last sentence above in brackets really feels quite rude to me. 
Title: Re: Suggestions for light rules Scifi combat?
Post by: dijit on December 04, 2016, 05:26:27 AM
Sorry for putting my opinion out there idjit.  I've used the ruleset several times for LRDG type platoon sized games.  Each one has come to extremely satisfying conclusions.  Pulp Leagues even has sci-fi genre suggestions. That last sentence above in brackets really feels quite rude to me. 
I apolegise if you feel insulted. However, I will say that Pulp Alley isnt really designed for the types of games he was asking for. Yes, you might be able to shoe horn and mod the game to fit, but then its not really a 'no brainer' for this sort of game.

Anyway weve derailed this topic enough now.
Title: Re: Suggestions for light rules Scifi combat?
Post by: gary42 on December 04, 2016, 06:40:02 AM
We use multiple leagues.  As in Fire teams or squads.  Any size can be used.  Works perfect.  No shoe horning.  I don't own the Pulp Alley company but simply like it and have found it works well for most uses except big brigade stuff.  Though in all honesty I've never tried it for that and I would hate to give an opinion on something I haven't tried yet.  I have however used it with no adjustments for precisely what you're looking to do.  The basic rules are free. 

Cheers
Title: Re: Suggestions for light rules Scifi combat?
Post by: zemjw on December 05, 2016, 09:56:11 AM
I don't own these, but FiveCore company commander and "Company commander in spaaace" may be worth a look

Wargame Vault links:

company command (http://www.wargamevault.com/product/141387/FiveCore-Company-Command)
supplement (http://www.wargamevault.com/product/146354/Company-Commander-in-spaaace)

Title: Re: Suggestions for light rules Scifi combat?
Post by: baldlea on December 05, 2016, 01:13:30 PM
I'm thinking 20-25 models to a side. 20 troopers, 4 heavy weapons, 1 or 2 leader types.
I have 4 squads of 5 ( 4 troopers, 1 heavy)
1 Captain and a Sgt.
The other side I have not decided on models.
If that helps....

Clash on the Fringe by Nordic Weasel. Absolutely bang on the figure count and includes a system of building stats and abilities for all sorts of aliens.
Title: Re: Suggestions for light rules Scifi combat?
Post by: Froggy the Great on December 15, 2016, 06:12:34 PM
I'm late to the party, but I'm writing FUBAR Heroes, a squad-size unit=single model variant on the platoon-size and well-tested FUBAR rules.
Title: Re: Suggestions for light rules Scifi combat?
Post by: eilif on December 17, 2016, 11:20:55 PM
Three more late-comer suggestions.

1) WarEngine/Shock Force is back as a pay-what-you-like PDF.  I think it would definitely fit the charachter of the pulpy figs you've shown.  You can use the supplied force lists as a starting point for building your own forces with their unit creation mechanic.  It's scaled for exactly the kind of game you are asking about.  http://www.wargamevault.com/product/192892/Shock-Force-Second-Edition

2) Blasters and Bulkheads is a possibility.  Built on the Super/GoalSystem engine, it's a good system if you want to have some powerfull charachters and bands of henchmen.  It's really geared toward heroic movie-like games.  Perhaps not as good if you just want squads of dudes, but worth a look either way.

3) The new edition of Warpath that was just released has a "Firefight" game that is about platoon level.  Maybe just a top end of complexity for "Light Rules" but still more streamlined most other rules out there.  Does not have  unit creation mechanic but has a large number of army lists included.