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Miniatures Adventure => Post-Apocalyptic Tales => Topic started by: Manchu on January 31, 2017, 11:18:43 PM

Title: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on January 31, 2017, 11:18:43 PM
KS LINK

https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits


(http://wreck-age.net/images/VKS.JPG)

Quote
Included in the upcoming range are two cars, one pick-up truck, two motorbikes, and an ATV. There will also be optional extras to create unique vehicles, and faction specific add-ons. Hyacinth Games has a number of great pledge levels planned, including a $75 pledge that nets you three vehicles of your choice and access to add-ons and stretch goals.

Get your free 2E Beta Quick Start Rules here:

http://www.wreck-age.net/index.php/forum/3-news/947-wreck-age-2nd-edition-basic-rules-beta

Hyacinth is looking for feedback through February 11, 2017.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on January 31, 2017, 11:19:14 PM
Also check out this upcoming hulk for the ARKH Corporation faction:

(https://scontent.fsnc1-1.fna.fbcdn.net/v/t31.0-8/16143827_1349061141782846_2360084232613816552_o.jpg?oh=2fed073edc719153eb5376b68af1a82a&oe=590F6C62)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: robh on February 01, 2017, 10:55:06 AM
I am really disappointed in the direction that Hyacinth have taken Wreck Age with Shangri LA and the later releases.
 
It was a superb "low tech" character based apoc setting with real personality and a distinct flavour. But has lost that in favour of following the mass of other apocalyptic games into Mad Max style vehicles, Power Armour and big guns.

:-[
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on February 01, 2017, 02:38:00 PM
IIRC, the Wreck Age setting is not as simple as pre- and post-apoc like many other settings in the same genre. Rather, Wreck Age portrays both societal resilience as well as societal fragility: the timeline involves cycles of collapse and recovery that affect various regions and institutions differently. As I understand it, Shangri LA is a comparatively built-up region dissimilar to anything we've seen in Mad Max movies, which are more rural-oriented. The older stuff was actually more Mad Max-ish, while Shangri LA is more original IMO.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on February 01, 2017, 05:52:31 PM
Some pics for scale - I posted a lot more with descriptions on my blog:

http://lifeonjasoom.blogspot.com/2017/02/gallery-wreck-age-and-broken-contract.html (http://lifeonjasoom.blogspot.com/2017/02/gallery-wreck-age-and-broken-contract.html)

(https://2.bp.blogspot.com/-ajRNZ7psOf4/WJIX48PF6VI/AAAAAAAAANk/vgqAtnpO92ALG-rMpJuKbQKu7GnGSjqDACLcB/s640/A1.jpg)

(https://2.bp.blogspot.com/-6KsZiW1Jfmc/WJIX5f4kD1I/AAAAAAAAAOU/ziHcJmJdV0A1GlZAQVJ05-Rqlysxe5MtQCEw/s640/B1.jpg)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Cait Sidhe on February 03, 2017, 10:33:12 AM
I supported the orginal kickstarter for some minis but I never realised how much the rules swing toward tabletop skirmish, I thought it was more of a pure RPG. I got excited for a bit but reading the rules... dice based movement is just terrible, why would anyone even do that...

The beta vehicle rules seem really arbitrary as well, light buggies can have various types of turrets equipped while cars and trucks can't have any... really odd.  :-I
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: dinohunterpoa on February 03, 2017, 04:46:15 PM
Do these rules were actually playtested????  :o
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: robh on February 04, 2017, 12:32:13 AM
Movement in Wreck Age is not by dice, there are tests for actions like jumping from rock to rock over a toxic pool or running across a beam between 2 buildings but those are for the characters agility not the movement.
Characters in WA have a base move (usually 3" or 4") per action that can be modified by traits and skills.

They are a superb set of rules, playable as a tabletop skirmish by only using the standard Archetype characters or as a pen and paper rpg with full on unique character generation by skills and resource points. Between those extremes you can add in as much or little extra character detail as you want.
They are a fairly involved and quite complicated set of rules but have a distinct feel and are well worth trying out.

The vehicle rules are a stand alone expansion that is not part of the main game (nor should it be IMHO)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Cait Sidhe on February 04, 2017, 02:56:13 AM
Movement in Wreck Age is not by dice, there are tests for actions like jumping from rock to rock over a toxic pool or running across a beam between 2 buildings but those are for the characters agility not the movement.
Characters in WA have a base move (usually 3" or 4") per action that can be modified by traits and skills.

Movement is 3" but running is 3 + d6" and sprinting is 3 + 2d6". Vehicle rules are a beta yeah but currently they're going with dice for that too... at full speed a motorbike moves 14d6, anywhere between 14" and 84" which is mental...

The rules might well be good but those movement rules are not great. I'm actually looking at them cause they sounded like they could be perfect for what I want but I would definitely want vehicles for post apoc and not random movement (or at least to that extent, perhaps as a result of failed skill rolls etc) so I would need to change that.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: dinohunterpoa on February 04, 2017, 04:39:49 AM
Movement is 3" but running is 3 + d6" and sprinting is 3 + 2d6". Vehicle rules are a beta yeah but currently they're going with dice for that too... at full speed a motorbike moves 14d6, anywhere between 14" and 84" which is mental...

That's why I seriously doubt the rules were REALLY playtested! lol
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on February 10, 2017, 03:51:44 PM
That's why I seriously doubt the rules were REALLY playtested! lol

The rules have about 500 hours of playtesting, and that's not actually how the vehicle movement works.

We're certainly open to suggestions, since we're in Beta for a few more weeks on it, so feel free to drop an email to: info at wreck-age dot net with your suggestions.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on February 10, 2017, 04:02:14 PM
Movement is 3" but running is 3 + d6" and sprinting is 3 + 2d6". Vehicle rules are a beta yeah but currently they're going with dice for that too... at full speed a motorbike moves 14d6, anywhere between 14" and 84" which is mental...

The rules might well be good but those movement rules are not great. I'm actually looking at them cause they sounded like they could be perfect for what I want but I would definitely want vehicles for post apoc and not random movement (or at least to that extent, perhaps as a result of failed skill rolls etc) so I would need to change that.

I know a lot of people don't like random movement, but to me, it leads to a lot more excitement and risk/reward analysis. If you know you can move or charge 8", and you've played games for years, you know exactly how close you need to be to your target or goal. That doesn't take into account your character having a good or bad day: tripping, having an excellent charge, or just being middle-of-the-road.

The dice average it out to 7+3 on a charge... 10". If you use that as a baseline, and you plan accordingly, the roll can go your way, or maybe not. The best laid plans of mice and men, and all of that....

In regards to vehicle movement, you can control the spread and get a lot closer to the exact speed you want from the RAW. A speed of 5 has you roll 5 dice +/-5... for a total of 0-35... if you roll a 17, you can choose to move 12-22, which is quite a bit of control. If you have other strong opinion on movement, feel free to adjust them yourself to whatever works for you, or if you think you have some ideas, send us an email! But please try it out first as we've intended before making a final judgement.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Cait Sidhe on February 10, 2017, 04:12:16 PM
I know a lot of people don't like random movement, but to me, it leads to a lot more excitement and risk/reward analysis. If you know you can move or charge 8", and you've played games for years, you know exactly how close you need to be to your target or goal. That doesn't take into account your character having a good or bad day: tripping, having an excellent charge, or just being middle-of-the-road.

The dice average it out to 7+3 on a charge... 10". If you use that as a baseline, and you plan accordingly, the roll can go your way, or maybe not. The best laid plans of mice and men, and all of that....

In regards to vehicle movement, you can control the spread and get a lot closer to the exact speed you want from the RAW. A speed of 5 has you roll 5 dice +/-5... for a total of 0-35... if you roll a 17, you can choose to move 12-22, which is quite a bit of control. If you have other ideas on movement, feel free to adjust them yourself to whatever works for you, or if you think you have some ideas, send us an email! But please try it out first as we've intended before making a final judgement.

Apologies, I missed the part where the 1" leeway was per die but yeah I'm still not a fan of it being so random even if I understand your argument. I can't stop picturing a bad-ass post apoc raider buggy sputtering and lurching forward as it's speed constantly changes.  lol

As for the limited customisation of vehicles, I guess it's just balance reasons? It just seems odd stuff like a buggy gets more options than a car or truck.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on February 10, 2017, 04:22:33 PM
Apologies, I missed the part where the 1" leeway was per die but yeah I'm still not a fan of it being so random even if I understand your argument. I can't stop picturing a bad-ass post apoc raider buggy sputtering and lurching forward as it's speed constantly changes.  lol

As for the limited customisation of vehicles, I guess it's just balance reasons? It just seems odd stuff like a buggy gets more options than a car or truck.

There are more options for customization that we're planning, and if you have anything you'd like to see in specific, now's the time to let us know! The sculpts are currently being worked on, and we're going to have a lot of options for each of the 3 chassis' that we're doing for the kickstarter (car, truck, and buggy). We also have some motorcycles, an ATV, and some horse riders in the works too.

If you like the rules, but can't get over the variable movement, feel free to modify that, we certainly don't mind! It's all supposed to be fun and we certainly don't want to tell you how to have fun!

Try it out though, and see if it feels right. If not, do it however you'd like. We've played some really big games (with 10-15 vehicles on the table at a time, and up to 100 miniatures in addition) and even at that scale it all ran fairly smoothly. If you have a firm handle on the rules, it all goes very quickly, and nobody is sitting around doing nothing (we've had up to 12 people playing in one game before, each with different crews). With that many people, you definitely need a dedicated narrator though, to help make sure things run smoothly.

We're going to have some videos posted soon with gameplay, so people can see how it all works in more detail. Also, I seriously want to encourage you (and everyone else) to get in touch with ideas of what works best and what will make the game as good as it possibly can be. We'll keep refining it to make it better, clearer, and more user-friendly, while maintaining some teeth and individuality that help portray the setting that we're trying to build (bleak and desperate, with slight tinges of hope).
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 13, 2017, 07:49:57 PM
Launching up at the end of the week! So far, 3 car chassis, 1 truck chassis, 2 bikes, an ATV, some horse riders, and 2 buggies will be rolling off of the assembly lines, with your help!

What kind of post-apocalypse vehicle would you want to see on your painting table?

(http://wreck-age.net/media/kunena/attachments/47/WA-KickstarterComingSoonV4.jpg)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on March 13, 2017, 09:10:02 PM
How about armor and weapon kits to customize existing vehicles?
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 14, 2017, 05:17:01 AM
How about armor and weapon kits to customize existing vehicles?

If we get enough pledges, those are included in the plan. Stretch goals cover 3 add-ons for the car chassis, and 3 add-ons for the truck chassis.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Grimmnar on March 14, 2017, 05:30:16 AM
Why 1/43 if this will be vehicles that will be designed and made?

Like the idea first weapons and armor for existing cars and the like.
Though, for this size they are easily made yourself. Surprising what you can do with an old discarded pen and a For Sale sign with a sharp blade.

Grimm
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 14, 2017, 06:05:35 AM
Why 1/43 if this will be vehicles that will be designed and made?

Like the idea first weapons and armor for existing cars and the like.
Though, for this size they are easily made yourself. Surprising what you can do with an old discarded pen and a For Sale sign with a sharp blade.

Grimm

I'm not clear on what your question is Grimm.

We're making cars and accessories for the game that we've spent 5 or 6 years of our life designing, playing, and working on.

Not sure why there would be any harm in that!
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: dinohunterpoa on March 14, 2017, 08:34:13 AM

OMG!!!  lol lol lol lol lol
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: SerialMoM on March 14, 2017, 07:43:09 PM
I never received my full pledge in the first kickstarter (no book, no promised stretch goals and even the limited security guard was missing). After many emails I received some parts and ended with half a game without rule book and had  a very unpleasant customer experience.

I just say thank you no way I give you another cent of my money.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 14, 2017, 08:08:20 PM
I never received my full pledge in the first kickstarter (no book, no promised stretch goals and even the limited security guard was missing). After many emails I received some parts and ended with half a game without rule book and had  a very unpleasant customer experience.

I just say thank you no way I give you another cent of my money.


I thought we resolved this issue after refunding your pledge?

We refunded your money after sending you 3 packages (the original, and 2 replacements). We lost hundreds of dollars on your pledge. For a small company, that's a beating. Sorry you were unhappy, but we took care you the best we could, and there's nothing else we could have done.
 
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 14, 2017, 09:00:14 PM
By contrast - I have ordered hundreds of dollars of product from Hyacinth and not only did they ship very quickly, they even threw in some free stuff.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: dinohunterpoa on March 14, 2017, 10:25:10 PM
I never received my full pledge in the first kickstarter (no book, no promised stretch goals and even the limited security guard was missing). After many emails I received some parts and ended with half a game without rule book and had  a very unpleasant customer experience.

I just say thank you no way I give you another cent of my money.

There are some threads in other forums from customers telling the same bad experience with them... From what I've seem, not a serious company and a sad loss for the hobby as a whole. As a very wise post-apoc lady used to sing: "We don't need another wanna-be heroes!"  ;)

(https://johnkennethmuir.files.wordpress.com/2010/12/thunderdome31.jpg)


Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 15, 2017, 01:22:24 AM
Quote
not a serious company
lolno

Sucks that SerialMoM didn't get his (her?) backer rewards but Hyacinth sent replacements twice plus refunded the pledge ... so in effect SerialMoM ended ip with free stuff. Seems to me like those are pretty serious attempts to do right by their customers ... which is what a serious company would do.

So why would I just believe Hyacinth? Well, like I said, I have done business with them myself and they were total professionals.

Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: msears on March 15, 2017, 03:06:45 AM
I am really disappointed in the direction that Hyacinth have taken Wreck Age with Shangri LA and the later releases.
 
It was a superb "low tech" character based apoc setting with real personality and a distinct flavour. But has lost that in favour of following the mass of other apocalyptic games into Mad Max style vehicles, Power Armour and big guns.

:-[

Hey Rob, hope you been well man. So you think we went too high tech? We kinda always had lasers. Would be happy to start up our old email conversations if you had some ideas for the sandbox.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: robh on March 15, 2017, 02:18:15 PM
Hi Matt, yeah, I think you lost something in the setting moving away from a limited tech, animal powered, distant apocalypse world to a gasoline rich "Fury Road" asthetic.

I guess where you are now could be a Post Exodus pre Dark Age version of the WA world hence the prevalence of vehicles and tech, but I really liked the 4th generation post Dark Age world of the original.
Something unique about resurgence clans with limited equipment fighting over a few cattle, boars or horses that made the WA experience different from all the other High Octane Post Apoc games that are around. The fact that there were no vehicles in WA is what so appealed to me at the beginning.

But hey, it is your game, I am really glad to see it moving forward again and pulling in new players. Now if you could just get a damned European distributor sorted out so that those of us over here can actually buy stuff it would be great. I still need some of the Church of Fun guys and the rules for them (I have some proxy GW Flagellant conversions on the go somewhere around here to finish up).

..........From what I've seem, not a serious company............

I have to disagree totally with this comment, My experience has been exactly the opposite.
Yes, there were problems with production and distribution of Wreck Age pieces (particularly outside USA) after the first KS but I have always found the guys at Hyacinth to be approachable, honest and trying really hard to sort out the problems that have come up.
I think they take what they do seriously and very much care about the gamers who support them. No complaints from me about the many orders I have had from them.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: AlexM on March 15, 2017, 02:41:57 PM
I really have to chime in, in defense of Hyacinth. My buddies and I have had nothing but phenomenal experiences dealing with them, and they recognize us each year as the crazy Torontonians that booted all the way down to Adepticon to say hello...

I've dealt in person, and online with their webshop, and nothing but top notch things to say...
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 15, 2017, 04:52:24 PM
Oh man - I heartily second the request for Church of Fun miniatures.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: joshuaslater on March 15, 2017, 04:53:24 PM
I got the last box of Church of Fun models from Noble Knight.  Word on the street is you can email Hyacinth and request them.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 15, 2017, 06:36:46 PM
You guys are warming my heart!

Rob: we always kind of had the smattering of high tech throughout a low-tech world, and that's not going to change. Basically vehicles are our way of getting into bigger games (500+ RU), in regular sized games, you might see a bike or two, but at 150 RU base costs, a car is going to be out of reach for most crews, and if you've got it, it's definitely going to have a target painted on it (figuratively, but I guess you could literally paint one on there if you wanted). I think the goal is to have cars be something fought OVER as much as something that is fought against.

We're not shying away from the low tech stuff, but we have a lot of the higher tech stuff, and in the future, we'll even have some advanced tech... Since Church of Fun is being brought up:

As for CoF: We've got a sculptor working on 6 models right now. We weren't totally happy with the initial 5, but we turned that into a blister of 2 which we'll have at Adepticon, and on our web store soon. Beyond that, we really need about 15 to launch that faction, even with alternate weapon options. It's slower going than I'd like, and we have a lot we haven't shown yet there. I'm really really anal about having our miniatures fit together, and we've ditched a good number of casts that I didn't think were up to snuff, CoF unfortunately being one of them. That said, if you place an order and send us a nice message you might get a few of them sent along... just saying!
;)

CoF will definitely have that limited tech, (human) animal powered aesthetic to them, on drugs! They're going to be our only "mob" faction, with a lot more models in a crew than the others. We'll have play test ready rules for them sometime this summer, along with the ARHK, who are also a squad-based faction, but are on the smaller end of the scale (usually 5 models per crew). The goal is to give everyone a faction choice for their playstyle: shooting, melee, large mob, small squad, high tech, low tech, etc... If you think we're missing something, let us know. It doesn't take a lot for us to turn on a dime, since it's a really small operation, but some ideas (like cars) take a while to come to fruition.

European distribution has been tough for us to break into, but we're hoping this kickstarter gives us enough money to get our retail ready packaging done (with UPC codes and all that fancy nonsense) that will make that more of a possibility. We've reached out to a lot of distros in europe, and with only one or two exceptions, we haven't gotten orders, and very little response, but we'll keep trying!
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: msears on March 16, 2017, 12:32:29 AM
What Anton said! Thanks for the kind words people.

Rob I hear your concerns, and am thinking up a few nice and dingy low tech scenarios because of it. If the Stitchers vs Reclaimers batrep we just did shows anything, playing high tech might not be my strength... https://www.youtube.com/watch?v=-aU4_6qU0bE&t=753s (https://www.youtube.com/watch?v=-aU4_6qU0bE&t=753s)

I'll send you an email once we launch this Kickstarter and the dust settles a bit. We chatted a lot when we launched this game and I am sure a little of your DNA ended up in there. Glad to hear you are still invested in PA gaming.

Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Grimmnar on March 17, 2017, 04:15:30 AM
I'm not clear on what your question is Grimm.

We're making cars and accessories for the game that we've spent 5 or 6 years of our life designing, playing, and working on.

Not sure why there would be any harm in that!
Why 1/43?
I say make the cars, please.
Why 1/43 though?

Grimm
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 17, 2017, 06:47:11 AM
Why 1/43?
I say make the cars, please.
Why 1/43 though?

Grimm

Ah, I totally misunderstood the question, my mistake.

The scale is designed for 28mm-32mm models (and even 35mm depending on their actual size). Some people say this is 1:43, and other say it's 1:56. As we were planning this campaign, we had some people who were VERY opinionated that this is 1:43 scale, and so that's what we decided to call it. Now, we've had some other people who are also very opinionated since we've announced it, that the "correct" scale for 28mm is 1:56. To me, scale is very important, but 1:56 or 1:43 doesn't really tell the story, since what's important is the size of the details, the height to the roof, the size of the seats inside, etc... Those things are scaled for our line of 28mm models, but it fits well with 32-35mm GW heroic scale imperial guard for example as well.

The size of the 1st car chassis is 92mm x 38mm. We'll try to put some scale pictures up, and you can see the sizing once the kickstarter launches. We don't have prints of the renders done yet, but this is definitely scaled with 28mm in mind.

The roads that we're doing are also scaled to 28mm, as is everything else in the campaign. We don't have anything in our line of miniatures that is out of scale, and this won't be an exception to that. I hope that makes some sense.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: dinohunterpoa on March 17, 2017, 08:14:00 AM

1:43 seems like a good idea for me, because gamers can have a huge lot of die cast and plastic model vehicles from several manufacturers available for conversions. 

West Wind designed their Road Kill line of 32mm miniatures to go well with 1:43 vehicles, and they do!  ;)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: AlexM on March 17, 2017, 01:35:09 PM
SOOOO..big day, big question - when does this go live :)
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 17, 2017, 03:37:42 PM
SOOOO..big day, big question - when does this go live :)

Let The Good Times Roll!

https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 17, 2017, 06:41:07 PM
In for $85. Considering another $35 for some Stakers. Wish I could afford that road!
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: joshuaslater on March 17, 2017, 06:51:33 PM
I'm in too.  I am going crazy for post apoc.  It's a good time for it.  I'm going to start with TINAT, get Wreck Age, and Scrappers.  That should keep me busy for a long time.......
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 17, 2017, 07:01:53 PM
These vehicles will also be perfect for Gaslands, to be published by Osprey in October.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: joshuaslater on March 17, 2017, 07:20:32 PM
These vehicles will also be perfect for Gaslands, to be published by Osprey in October.

The post apoc rabbit hole goes deeper?!.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 17, 2017, 10:46:20 PM
Head's up, new Add On:

"You can also do a 4 piece add-on of just straight pieces. Mix and match the regular straights, or the crumbled straight road sections. $45 for the set of 4!"
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on March 18, 2017, 01:41:24 PM
More than $10 a section is pretty expensive.   They do look nice though.  I would like to see one of the cars on one of the road pieces. 
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 18, 2017, 02:59:46 PM
The $45 set is slightly cheaper per piece than the $80 set (I am counting the two cap pieces as a single piece). At $11 and some change per piece, they are certainly not cheap by any measure. But on the other hand they are the best looking 28mm asphalt roads I have seen.

Second the request for a pic of one of the cars on the road.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: robh on March 19, 2017, 12:55:42 AM
Campaign is off to a really good start. Congrats guys!
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 19, 2017, 01:41:51 AM
More than $10 a section is pretty expensive.   They do look nice though.  

Our cost on them is around $10.44 each, in the quantities we're expecting the kickstarter to bring in (50 sets),  just to let you know what we've got wrapped up into them. We are doing them because we love the aesthetic, and no car game is complete without some awesome roads. These are the only ones on the market that I've seen, and if they don't sell well, we probably won't be doing more of them down the line. So this may be your only chance to grab them, depending on how well they do.

I would like to see one of the cars on one of the road pieces.  

I'd like to see that too! That's why we're running the campaign.

;)

Unfortunately, we didn't have money to do a bunch of expensive non-production prints of the cars prior the the campaign. The styles will change in the course of the next few weeks as we do the modifications to the designs, and each print is very expensive. I know it would have helped tremendously to have them for the start of the kickstarter, but we simply didn't have the means. Small companies like ours don't rely on kickstarter as pre-order sytem like many of the big companies treat crowdfunding. Instead, we use kickstarter to actually accomplish do what we're promising. That's why everyone's support is so important to us, and we want to make sure we meet and exceed everyone's expectations.

If we're lucky, we'll have some funds from Adepticon to pay for some 3d prints to get done, but don't expect that until the 3rd or 4th week of the campaign. At that point, we're hoping to be well beyond our initial goal, so we should have some really cool stretch goals unlocks as well.

If you like the campaign, please share it with your friends, we depend on that support to make this one a success!

Thanks for all the support everyone. It's been a great ride so far!
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 19, 2017, 01:44:25 AM
These vehicles will also be perfect for Gaslands, to be published by Osprey in October.

I'm super psyched about Gaslands... Scrappers too. I'll be picking that up at Adepticon, and hopefully getting a demo in, if they're doing some.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Grimmnar on March 19, 2017, 04:19:52 AM
Now, we've had some other people who are also very opinionated since we've announced it, that the "correct" scale for 28mm is 1:56.
Well I am this group if I have to pick. For 28mm 1/48 has been proven time and again to be too big. 1/43 will be even bigger.
But if yout moving to 32mm or even 35mm that I have seen companies do I guess 1/43 will fit I guess.
Problem is the industry doesnt normalize on scale.
Where do you measure from?
When matching a fig to a car no one puts the car on bases.
Is 1/72 20mm or 25mm?
What MM is N-scale?
These are some questions for example I see asked alot.
Is 28mm 1/56 scale? Maybe or maybe not. It is somewhere in there. My belief/opinion it is not 1/43.
But with that tiff I am eager to see what you all bring out and excited to see another KS become successful. Truck on.

Grimm
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on March 19, 2017, 12:45:48 PM
I'd like to see that too! That's why we're running the campaign.

;)

Unfortunately, we didn't have money to do a bunch of expensive non-production prints of the cars prior the the campaign.

So show us a diecast 1:43 car on the roads.   Or some vehicle...   
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Deathwing on March 19, 2017, 07:44:39 PM
The roads are pretty epic.  I like that they are bendy and the cracks and rips are spot on.  I make my own, so no need to splurge, but what the man says is true. If you want more stuff from small companies, you got to be in it to win it. 

On a side note, I also prefer 1/43 scale for vehicles. While 1/48 would be preferred, there just is not a lot of vehicles out there in that scale beyond some military and construction vehicles.  1/43 is much more prevalent and looks good with 28mm with GW style proportions.  So good call on that gents.

Joey
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 20, 2017, 02:02:36 PM
So show us a diecast 1:43 car on the roads.   Or some vehicle...   

We'll take some pictures of them on Wednesday when we have them set up at Adepticon.
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 20, 2017, 02:16:21 PM
I make my own, so no need to splurge, but what the man says is true. If you want more stuff from small companies, you got to be in it to win it.  

This is the conflict of the cottage wargames industry in a nutshell.

We all make our own. We all want options to buy more products. If we don't spent money on the products that already exist, there won't be more options. You vote for there to be more options with your hard-earned dollars. Kickstarter is a great stop-gap, and fantastic for small companies that want to put stuff out that they don't have money to develop, but it doesn't keep a small company going. It barely pays for what the next project is, even if you make 3x, 4x the goal, the stretch goals have to be developed, molded, cast, etc...

Everyone should make their own. But everyone should also consider buying from all of the small mini companies out there too. As often as they can. Without that financial support, there are no small mini companies, and then you're left without all that new eye candy. If you can't afford to buy it... spread the word, tell people about it. Give feedback and comments on stuff. Work collaboratively. Offer your assistance. Build community. All of those things go a long way.

Everyone I know who is in this industry does it out of sheer love and passion. There is no money in minis. We can all make money at our day jobs. To keep things going, support the little guys... like TINAT, Scrappers, Gaslands, etc...

/rant
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 21, 2017, 12:52:58 PM
We have some really cool tutorials up on Youtube, please check it out!


Here's one on how basic gameplay works:

https://www.youtube.com/watch?v=85-_cZb0-gs
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Manchu on March 21, 2017, 04:01:05 PM
Any news on further configurations of road packs?
Title: Re: Upcoming [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 21, 2017, 05:04:24 PM
Any news on further configurations of road packs?

We're talking about it, but the general idea is to let you pick and choose the road sections that you want with some restrictions. We've got to go over costs and we should have a better idea tomorrow or Thursday as to specifics. I just posted an update pretty much about that very subject! Great minds!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on March 27, 2017, 01:15:06 AM
(https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-9/17522954_1428835590472067_7999987385010576538_n.jpg?oh=010ecabbdae59bc9acac9919c1a9a6b6&oe=595F3617)

Thanks to everyone for your support!

Now, on to the stretch goals!!!!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Arcturus on March 27, 2017, 05:19:58 AM
Congrats on funding! Still plenty of time for SG's to be unlocked.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: robh on April 02, 2017, 10:56:37 PM
Campaign is slowly growing. Basic car models are funded so now onto creating extras and add on stretch goals.

For other "low tech" apocalypse fans there is now an add on** for a couple of Horse and rider combos which look good from the WIPs.... need a lot more baggage and packs but a good start. Would make neat outriders for a wastelands Trader convoy.

https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits/description (https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits/description)

** Or there will be when the front page gets updated...check the latest update for details.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 04, 2017, 01:30:52 AM
Campaign is slowly growing. Basic car models are funded so now onto creating extras and add on stretch goals.

For other "low tech" apocalypse fans there is now an add on** for a couple of Horse and rider combos which look good from the WIPs.... need a lot more baggage and packs but a good start. Would make neat outriders for a wastelands Trader convoy.

https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits/description (https://www.kickstarter.com/projects/hyacinthgames/wreck-age-post-collapse-vehicle-kits/description)

** Or there will be when the front page gets updated...check the latest update for details.

Don't catch the flu in the middle of a kickstarter, that's my advice!

There will be some more horses coming, if these do well, along with other pack animals. Donkeys/mules are on the agenda.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on April 04, 2017, 01:29:04 PM
Seems a bit unfocused to be thinking of adding more horses and pack animals when much of the basic motor vehicle stuff isn't hit yet.   Maybe figuring out how to get things like the truck and buggy available would be better?
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 04, 2017, 02:33:58 PM
Seems a bit unfocused to be thinking of adding more horses and pack animals when much of the basic motor vehicle stuff isn't hit yet.   Maybe figuring out how to get things like the truck and buggy available would be better?

The horses were already paid for and finished. By offering them as freebies as we get closer to our stretch goals, that's a further incentive to get us there. If you've pledged, thank you, please share with your friends, and we'll meet the stretch goals. The way to get the truck and buggy available is to have your support and the support of people you know. Help spread the word! With your help, we can get there.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: joshuaslater on April 05, 2017, 03:38:00 AM
The horses were already paid for and finished. By offering them as freebies as we get closer to our stretch goals, that's a further incentive to get us there. If you've pledged, thank you, please share with your friends, and we'll meet the stretch goals. The way to get the truck and buggy available is to have your support and the support of people you know. Help spread the word! With your help, we can get there.


Cars, roads, horses, all post apocalyptic.  If the focus is on separating me from my money, it's spot on.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: msears on April 14, 2017, 05:31:50 PM
Prototype prints are in!

(https://ksr-ugc.imgix.net/assets/016/258/137/4140c3c1d8c5c021163a88e04f868d2e_original.jpg?w=639&fit=max&v=1492179845&auto=format&q=92&s=92faa78ebc386e663f231f94ecb6d7f9)

(https://ksr-ugc.imgix.net/assets/016/258/150/106d55177153d54c796e31bbb46e4d60_original.jpg?w=639&fit=max&v=1492179962&auto=format&q=92&s=f5d11ad1904e16209a591ad6b18295e6)

(https://ksr-ugc.imgix.net/assets/016/245/860/fab3e739621130dd608080577a26ab33_original.jpg?w=639&fit=max&v=1492096899&auto=format&q=92&s=05857d1b73a39392030fa6bcd8c11c5d)

(https://ksr-ugc.imgix.net/assets/016/258/141/2249debcacfd379a05ca895c4aad411d_original.jpg?w=639&fit=max&v=1492179869&auto=format&q=92&s=8ba981678df4f51ffb4c284329210a6a)
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 14, 2017, 07:34:12 PM

Cars, roads, horses, all post apocalyptic.  If the focus is on separating me from my money, it's spot on.


Guilty as charged!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on April 14, 2017, 07:45:23 PM
The horses were already paid for and finished. By offering them as freebies as we get closer to our stretch goals, that's a further incentive to get us there. If you've pledged, thank you, please share with your friends, and we'll meet the stretch goals. The way to get the truck and buggy available is to have your support and the support of people you know. Help spread the word! With your help, we can get there.

If the horses are already paid for and finished, why do they need to be unlocked?

Also saw where you commented on the KS that you're selling the roads under cost.  So every road pledge detracts from getting the vehicles funded?

 ???
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 14, 2017, 07:50:43 PM
If the horses are already paid for and finished, why do they need to be unlocked?

Also saw where you commented on the KS that you're selling the roads under cost.  So every road pledge detracts from getting the vehicles funded?

 ???

The horses don't need to be unlocked. They're going to be given away for free if we hit those stretch goals. They are also available as add-ons now.

We have had a lot of complaints about the road costs, so we wanted to be transparent about what it costs us to make. They are add-ons, so we don't see that as taking away from anything... and we hope that people will support and pledge what they can to help us to keep making all of this stuff.

Let's keep it all positive! We're really excited to have funded, and we'll be rolling out all of the chassis and prints in the near future. Everything else is icing on the cake.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: CptJake on April 14, 2017, 08:08:29 PM
(https://ksr-ugc.imgix.net/assets/016/112/538/a58ea1f88fb396d77279ad317f9a266b_original.jpg?w=680&fit=max&v=1491216833&auto=format&q=92&s=f7aaa32add77c733623f681b1c79c610)

(https://ksr-ugc.imgix.net/assets/016/112/542/1326c5bd29afa1b305f551f61585aa7c_original.jpg?w=680&fit=max&v=1491216854&auto=format&q=92&s=9fb9a5742e9a00b6dcd4b313293164c9)

Says locked, and WILL be available.

Maybe they should update that...

EDIT:   They are also missing from the Add On graphic, but are mentioned in text below that graphic.   So, excuse me for being confused about it.   
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 14, 2017, 08:19:02 PM
You're talking about two things... the unlock of a free rider, and the rider being available. The rider is available as an add on now. When we hit those stretch goals, the free riders will unlock.

Spread the word, and post about it wherever you can, and we'll hit the goals no problem.
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Original Timmy on April 15, 2017, 08:12:28 PM
Last 48hrs!

(http://i.imgur.com/9Y5QPxo.jpg)

(http://i.imgur.com/XD5zC4J.jpg)

(http://i.imgur.com/uYx1H1j.jpg)
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 16, 2017, 01:18:48 AM
Thanks Timmy!

Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 16, 2017, 05:49:24 PM
Less than 24 hours left to pledge!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: Original Timmy on April 17, 2017, 12:23:55 AM
Thanks Timmy!



No worries


Last 24hrs.

Getting very close to unlocking a free vehicle upgrade pack for pledges of $55+.

After myself and another backer enquired, Multi-car pledges can now swap 1x car for 3x horses + riders or 3x bikes + riders!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 17, 2017, 04:46:56 AM
No worries


Last 24hrs.

Getting very close to unlocking a free vehicle upgrade pack for pledges of $55+.

After myself and another backer enquired, Multi-car pledges can now swap 1x car for 3x horses + riders or 3x bikes + riders!

We really appreciate all of the support, comments, shares, and kind words, Timmy. I'm looking forward to getting you all of your stuff and hope you can paint it up soon!
Title: Re: Live [Kickstarter] for Wreck Age VEHICLES + Free Beta 2E Quick Start Rules
Post by: therepoman on April 17, 2017, 07:04:44 PM
Thanks to everyone for the support! It was an awesome campaign. We'll be posting updates as we get more info, but 3 cars will be rolling off of the post-collapse assembly lines soon!