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Miniatures Adventure => Age of the Big Battalions => Topic started by: Battle Brush Sigur on April 19, 2017, 03:07:04 PM

Title: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 19, 2017, 03:07:04 PM

Hullo, here's yet another historical plog.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/codexconfederaceh.jpg)
Codex: Confederaceh

So what's this all about then? In early 2014 I had an amazing game of 28mm scale American Civil War stuffs. Hundreds of figures per side, huge, beautiful table. A real shame I didn't have my camera with me. Anyways, this was the first time I got into touch with wargaming the ACW. I have to admit that it did look really good. To be honest it's a period that never really grasped my attention and I'm still trying to work up a real enthusiastic interest in the conflict. No all that dashing uniforms, no all that exotic formations, hardly any proper cavalry, one side seemingly overwhelmingly superior in morality, manpower, equipment and infrastructure. Have I mentioned that I collect a Confederate army? All that being said, as I started reading stuff, researching stuff and so on things slowly started to get more interesting.

(http://i.dailymail.co.uk/i/pix/2012/05/29/article-0-0E0FD93A00000578-256_634x493.jpg)
Throwing Rocks

Why did I start the whole project then? Well, a bunch of the local historical wargaming guys are getting something ACW set up in 28mm. There is an overabundance of Union troops around already so the rebels needed some support which is where I came into play. And it's not like I'd turn down an opportunity to buy new toys. ;)

The rules sets are manifold: Foundry's Bull Run to Gettysburg, Generale de Brigade based Guns at Gettysburg, Black Powder and the then recently released Longstreet by Sam Mustafa. The first one we used with the one ACW game I had and it works rather well. Since then we tried many more.

(http://i775.photobucket.com/albums/yy40/SigurSquirrel/longstreet.jpg)


The arrival of the first slew of models also helped the enthusiasm for the whole project a fair amount:

(http://i775.photobucket.com/albums/yy40/SigurSquirrel/boxes.jpg)

Of course I'm going with the Perry plastics because if you get the option you got with Perrys. Unless it's Napoleonics, in that case Victrix are worth a look of course. ;) Anyway, I got two boxes of their generic ACW infantry and two boxes of their ACW cavalry, starting out small for starters. I got those rather cheaply second-hand which is nice. That's also the reason why I went for the generic ACW infantry rather than the Confederate infantry box. For dismounted cavalry I got the Perry metals and snuck in some converted plastic figures. The big argument in favour of 28mm ACW of course is that you can get almost everything you need in plastic. I'm by no means someone who will automatically go for plastics over metals or think that plastics are generally superior minis to metals, beause we all know that this is just bullhockey. That being said, Perrys plastics usually are really nice.

So right after the arrival of the first bunch of models I put together two units and started painting them (because I know no restraint what so ever):

(http://i775.photobucket.com/albums/yy40/SigurSquirrel/wip1-6.jpg)

The general plan for units was thus: infantry on 40x40mm bases (4 models to a base) and 6 bases to a regiment, cavalry on 50x50mm bases with 2 models to a base and also 6 bases to a unit. Artillery bases as seen fit, one gun plus crew to a base.

The painting on the first two units proceeded quickly....

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/reb1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/reb2.jpg)

(http://i775.photobucket.com/albums/yy40/SigurSquirrel/bwip2.jpg)



...and a few days later they were done proper! After a bunch of reading I had somehow developed an interest in Louisiana particularly. Of course this has a bit to do with the famous Louisiana Tiger Zouaves, but in large parts with the fact that Louisiana had one of the big urban centres of the South with an important harbor and all those French and Spanish influences. Also: they got a pelican for their coat of arms. So I ended up with these:

14th Louisiana Regiment (a.k.a. "1st Polish Brigade". In fact it was a wild mix of all kinds of foreign types from around the New Orleans area. There were Polish, Italians, Germans, Russians and so on, many of them having been seamen or dock workers prior. They were an unruly bunch and Col. Victor Sulakowski kept morale somewhat intact with a heavy hand. I read episodes of some guys from his camp who, after drunken rioting, were on their way to a nearby jail, overpowered their guards, came after them to some hotel in which they were barricaded up. The men proceeded to pile up furniture and lumber in front of the locked door to set the hotel on fire. Just in time Sulakowski turned up, pistol in each of his hands, threatening to shoot every single one of them if they proceeded. Another situation had him hacking at drunk rioters [again] from his regiment with a sabre from horseback. Following such incidents an ad-hoc disciplinary commission was set up, including "the great woman spy, Miss Belle Boyd", looking into the number and circumstances of all those cases of executions and unruly behavior of the men. Sulakowski and some of his officers who were also on trial were found to have acted correctly and honourably and things went on from there):

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/14thlouisiana2schrift1.jpg)



3rd Louisiana Regiment (Col. Hebert's. Certainly less colourful than the above, which also is reflected in their outfits and pose. As I plan to base my bunch loosely on Hay's Brigade these don't quite fit in but oh well. They got the right state flag and fight northern aggression so they'll be fine. I'm also planning to have a fictional brigade commander too for campaigns and suchso things get a bit fantasy-ish anyhow):

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/3rdlouisianaschrift1.jpg)


So yeah, that's the start of it all and I'll post some more updates soon! Hope you enjoy it so far and stay tuned.
Title: Re: Sigur goes South - The American Civil War
Post by: Andym on April 19, 2017, 03:40:46 PM
That is a great start! 8)
Title: Re: Sigur goes South - The American Civil War
Post by: Jeff965 on April 19, 2017, 05:35:05 PM
Outstanding work :o
Title: Re: Sigur goes South - The American Civil War
Post by: Lowtardog on April 19, 2017, 05:36:27 PM
Fantastic work :-*
Title: Re: Sigur goes South - The American Civil War
Post by: Mason on April 19, 2017, 05:38:49 PM
Outstanding work :o

Indeed it is.
 :-* :-*

Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 19, 2017, 08:21:12 PM
:D Thanks very much, guys!

I'll proceed swiftly, so we get up to date with this.

Here's the mounted cavalry:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cav1schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cav3schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cav4schrift1.jpg)

Until further notice those are the 2nd Louisiana cavalry, depicted by company K, the "Alligator Rangers". Because I liked the name. Problem with ACW cavalry of course is that you need to paint each unit mounted and dismounted because in that war cavalry basically was all dragoons in their traditional role or maybe a hybrid of light cavalry and dragoons: Travel on horse, fight dismounted, scout, secure flanks, raid. These guys certainly were not shock or battle cavalry and cavalry charges against infantry in battles were extremely rare (and usually resulted in the cavalry unit being reduced to bits.).

Apart from that of course mixed brigades were also pretty much nonexistent after the initial time of the war. Still - gotta have cavalry. :p

Speaking of things which don't necessarily should be high up on the to-do list, but hey...

(http://www.firstbullrun.co.uk/Assets/Gallery/11.jpg)

Yar, gotta have Zouaves, all in proper uniform! These of course are the famous Louisiana Tiger Zouaves, one of the South's few Zouave formations. The Union had more of those (but they didn't look as fancy :p ).


Major Wheat's 1st Special Battalion, Louisiana Volunteer Infantry 'Louisiana Tiger Rifles':

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/tigers1schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/tigers2schrift1.jpg)


One of the if not the most famous and oft-depicted unitsof the Confederate army. Similar to the 14th Louisiana which I painted earlier, the men of the 1st Special Battalion (Wheat was always on the lookout for more volunteers to turn his formation into a full regiment but never quite made it so settled for the 'Special Battalion' designation) were mostly recruited around New Orleans' docks. More than half of the men were of Irish decent, Germans being the second largest group amongst the ranks. In total there were men from 17 nations to be found in Wheat's Battalion. The famous Tiger Rifles uniforms were only worn by one of the companies and were phased out in favour of Confederate regulation dress (if available) as the war progressed but they make for a great looker on the table and you can't really play a Confederate army without those guys. The Zouave style (after the French light infantry troops) uniforms were very fashionable and especially so in and around New Orleans (due to the great French influence on the city and the whole state of Louisiana) where several Zouave units were raised. The red fezzes were part of the uniform and probably were worn in camp while in the field straw hats (probably because they used to be seamen's usual headgear at the time) were worn. The miniatures (Perrys ACW Zouaves plastics, the officer's a Perrys metal mini) only come with a variety of fezzes and at that point I had run out of hats so only about a third of the models are converted to wear the hats. It also would have been a shame not to have them wear fezzes of course.

(http://img.photobucket.com/albums/v145/Lexandro/Wheat.jpg)
Major Roberdeau Chatham Wheat (looking a little like Paul Bearer)

Wheat's Special Battlaion were commended for their performance at the first battle of Bull Run and got a reputation for fearless shock troops. The name Louisiana Tigers was later applied to the whole Battalion and subsequently to all troops from Louisiana serving in the army of Northern Virginia.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/tigers1close.jpg)

Hope that you like them!. Next on the list: some artillery!
Title: Re: Sigur goes South - The American Civil War
Post by: shandy on April 19, 2017, 09:06:28 PM
Great work mate! Looking forward to having a game with them (or against them)  ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Gangleri on April 20, 2017, 02:49:09 AM
Really sharp-looking units.  Keep 'em coming.

I believe Wheat's Tigers bleached their uniforms to differentiate themselves from the Yankees, so for a time their jackets were brown with pink trim.
Title: Re: Sigur goes South - The American Civil War
Post by: Elk101 on April 20, 2017, 07:41:08 AM
Great work on these. Your painting style is very impressive.
Title: Re: Sigur goes South - The American Civil War
Post by: Khmorg on April 20, 2017, 09:20:23 AM
I really liked your skill as an artist. Tell me please how did you make herbs and flowers on the bases ????
Title: Re: Sigur goes South - The American Civil War
Post by: flags_of_war on April 20, 2017, 01:19:08 PM
Outstanding works on these  :-* :-* :-*
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 20, 2017, 03:32:46 PM
@shandy: Seeing as how things are actually proceeding and how ACW talking is getting more prevalent each day I'm sure it's just a matter of time. ;)

@Gangleri: Cheers! Yeah, I've seen paintjobs like that on the guys. Never knew how that came to be. Interesting.

@Elk101: Thanks very much. It's boggling the mind, but a few months ago my style was described as "old-school" by some juve.  o_o

@Khmorg: Thanks, Sir. That's very kind. It's all bought really. Army Painter, MiniNatur (same stuff as Army Painter's, but more to each pack) and Tajima1. You can make flower tufts from grass tufts yourself too though. I recently saw a tutorial in which people used regular flock, drenched it in paint, once it's dry apply some glue to grass tufts and then dunk them in the coloured flock.

@flags_of_war: Oh, thanks mucho!


Right, let's proceed swiftly to the artillery!

Those were hot off the moulds when I got them - the much anticipated plastic ACW artillery.

Here's my review:

http://www.battlebrushstudios.com/2014/08/review-perry-miniatures-american-civil.html (http://www.battlebrushstudios.com/2014/08/review-perry-miniatures-american-civil.html)


(http://1.bp.blogspot.com/-vrULjFWhjY8/U6jBykX08NI/AAAAAAAAE3s/X8eD3LvYY5U/s1600/boxfront.jpg)


...and here's the Washington Artillery of New Orleans:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/washart9schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/washart11schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/washart7schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/washart6schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/washart3schrift1.jpg)

The gun barrels are all magnetized, so I can switch them between games (or during the games if the opponent doesn't pay attention. :p ).



And here's the 2nd Louisiana cavalry dismounted:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/dismountedcav3schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/dismountedcav2schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/dismountedcav1schrift1.jpg)

Those are mostly Perrys metals. I smuggled in three plastic infantrymen (one of them converted to hold a shotgun), trying to hide the fact that most of the cavalrymen brought twin brothers to the unit because there are just six different sculpts in the Confederates cavalry on foot set. I also like the serene smile on the face of the horse holder. In case things go badly he knows he'll just take off with the horses and sell them on the way home.


Last but not least here's my as of yet unnamed brigade commander:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/commander2schrift1.jpg)


Hope you like them! :)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 21, 2017, 01:45:26 AM
Here's a shot of my colourful little brigade from back then:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/1schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/8schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cavalryschrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cavdismountedschrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/commanderschrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/tigerriflesschrift1.jpg)


...and that was the state of things for quite a while.
Title: Re: Sigur goes South - The American Civil War
Post by: Andym on April 21, 2017, 06:50:14 AM
Wow! 2014 was a busy year for you! :o Do you manage to complete an army a year? ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 21, 2017, 01:34:25 PM
@Andym: :D Especially those older Perrys plastic ACW infantrymen paint up really nicely and fast. The new ones take much longer to assemble and also to paint I think.

Hey, just because it was just published today - here's my review of the new-ish Perrys Union infantry in sack coats (skirmishing):



http://www.battlebrushstudios.com/2017/04/review-perry-miniatures-union-infantry.html (http://www.battlebrushstudios.com/2017/04/review-perry-miniatures-union-infantry.html)

(https://3.bp.blogspot.com/-8wpvpmkZcYo/WOI7LpghAbI/AAAAAAAAJXM/HfHLz6qGR3Uh6px0ioOONUeMlKrm3TsPACLcB/s1600/boxfront.jpg)






As I was done with at least the minimal requirements for gaming my boys' baptism of fire in a test game of Bull Run to Gettysburg was in order.

(http://3.bp.blogspot.com/-xqHrsbuuv_Y/Tl_e_Hn_uKI/AAAAAAAACPQ/dGwY8Eslw7Y/s1600/Bull+Run.png)


Both me and the Unionist players didn't know the rules too well, so the host offered to not only serve drinks and provide the location, table and most of the terrain but also to umpire the whole affair.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/23_1.jpg)


It was basically just setting up our armies in a somewhat linear fashion and give it a go to learn if the rules are any good and to get a game going.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/3_3.jpg)

Early on the Union troops on their side of the table of course took the opportunity and got into an abandoned farm, I tried with my guys to charge it frontally, got shot up rather badly.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/37_1.jpg)

My Louisiana guys ...
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/10_2.jpg)
Title: Re: Sigur goes South - The American Civil War
Post by: Duke Donald on April 21, 2017, 04:05:31 PM
Fantastic painting as always, and your productivity is astounding!
Title: Re: Sigur goes South - The American Civil War
Post by: fantail on April 21, 2017, 05:57:45 PM
Lovely stuff, any tips on how you get such great results seeming so quickly?
Title: Re: Sigur goes South - The American Civil War
Post by: marrony on April 21, 2017, 07:32:43 PM
Brilliant painting! :o
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 21, 2017, 09:50:54 PM
@Duke Donald: Thanks very much. :) Yeah, just think of all the things I SHOULD HAVE DONE while I was painting ACW minis. :D

@fantail: Thanks muchly. Err.. stay in school, drink your milk, say your prayers and take your vitamins? Nah, it's really all about motivation, practice and not looking for painting guides. Those I'm rather sure spoil a LOT of painters these days. Look at the colour plates and then work out something to replicate that on minis. Once you got a recipe it goes rather fast. Oh, and having a deadline helps of course. Also, never play with unpainted minis.

@marrony: Thanks, Sir! :)

Bull Run to Gettysburg Game Part 2

My Louisiana boys got some help from their friends of the South Carolina Zouaves and infantry and some artillery from North Carolina and Tennessee.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/9_2.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/8_2.jpg)


On the right flank I had my cannon and a unit of cavalry who dismounted and took position in a small forest.
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/7_2.jpg)

However, that didn't really scare the two Unionist cavalry squadrons off and in one of the most horseless but still fierce cavalry battles the 2nd Louisiana cavalry was kicked out of their cover and were shoo'd off the table. Whilst racing (still on foot) the union cavalry broke through the Confederate lines. One of the units ran by my artillery, but the cannon crews were fast enough to at least catch the second unit with a hailstorm of shrapnel and they had to withdraw.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/19_1.jpg)


 In the meantime the first unionists cavalry unit had shoo'd my cavalry off the table and reformed for charging up the hill and at my artillery battery.

For the most times of the game my artillery battered the enemy artillery but only to little effect. First one of the southern batteries had a horse killed. In return my artillery killed two of their crewmen and one of the limbers.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/5_3.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/26_1.jpg)

I really like that limber model by the way. Excellent minis on that one. :-D

Towards the end the Louisiana Tigers also made it into range of the enemy lines and fired a salvo. I rolled really well too but trying to hit infantry sitting in a building at long range and counting as loose formation still was rather ambitious. I'm sure the enemy was impressed with the trousers still.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/34_1.jpg)

Yeah, so it went on up until I had to leave due to having to appear at a friend's wedding early the next day.
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/35_1.jpg)

It was rather clear though that the day and the first Battle for Ramshackle's Barn was won by the Union.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/2_4.jpg)


Well, maybe next time...
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/30_1.jpg)

More pictures can be found here:
http://sigur.tabletopgeeks.com/games/?nggpage=24 (http://sigur.tabletopgeeks.com/games/?nggpage=24)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on April 21, 2017, 10:33:06 PM
Your Battlebrush is accurate as a Parrot gun and effective as a 12lb Napoleon canister!
Very prolific work, indeed!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 22, 2017, 12:50:10 PM
@DintheDin: :D Thanks very much, Sir! This helps me a lot getting over the fact that everyone but me seems to be at Salute today.

Just two weeks later mi amigo de juego and I took a trip to Mr.Constable for a gaming weekend in the far South of Austria. Saturday we had a big game of Ronin. The next day was dedicated to playing ACW things, namely give Longstreet the long overdue test run. We actually got two games in. First my rebels and I were up against constable's Unionist troops, then Mr.Gaming Pal had a go at comandeering the rebels against constable's Union troops. The advantage of doing this was that this way we always had an umpire to look up things for the players because it was the first game for all three of us with the Longstreet rules. That being said, after turn three or so we pretty much knew what we were doing.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/northandsouth.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/northandsouth.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/northandsouth.jpg)

This is less of a complete AAR of both the games, rather than that I'll just post some impressions.

Union lines:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines3.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines3.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines3.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/zouavescharge.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/zouavescharge.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/zouavescharge.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines_0.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines_0.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines_0.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines2.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines2.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionlines2.jpg)

Confederates:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/confederatelines.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/confederatelines.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/confederatelines.jpg)

Column move:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/column.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/column.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/column.jpg)

Some battle impressions:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw4.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw4.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw4.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw3.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw3.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw3.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/cavcharge2.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/cavcharge2.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/cavcharge2.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw2.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw2.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw2.jpg)
Look at that cavalry charge. :D This is why we do what we do, right?

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw_0.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw_0.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/acw_0.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/combat_0.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/combat_0.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/combat_0.jpg)

Well, so much for the pictures. The first game was won by the Union, the second one by the rebels. The second game especially was interesting as the rebel general on his first move had most of his army face  left and march off behind a hill in column. It worked really fiendishly well too, forcing the Union left flank to spend most of the game running after the rebel army. The second game, without being a very one-sided affair, i must add, took something like 100 minutes for the guys to play. It's amazing. And it was a full ACW battle. All of us were highly impressed with the Longstreet rules. More so than with Bull Run to Gettysburg. Next on the list to try out was: That General de Brigade ACW game and of course Black Powder (but with a few Pike&Shotte games under our belts we know that this one will be a good one anyway). Hope you like the pictures!
Title: Re: Sigur goes South - The American Civil War
Post by: Gangleri on April 22, 2017, 03:14:17 PM
Lovely battles and helpful descriptions of the rulesets.  (Not that I ever get to use any.)  Also, the shotgun conversion is great.
Title: Re: Sigur goes South - The American Civil War
Post by: GamesPoet on April 22, 2017, 05:02:28 PM
Looks like a wonderful project going on here, congrats!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 23, 2017, 02:10:08 PM
@Gangleri: Thanks very much. :D

@GamesPoet: Thank you. Yeah it's weird how this conflict which initially didn't interest me at all turned out to becoming my largest 28mm collection of historicals. :)



Few weeks after that very lovely trip we had yet another ACW game. This time it was at Greymouse's. It was planned to be a 2on2 game, me of course playing on the rebels' side, the other Confederate commander was to turn up later but when he did he was too tired after a busy work week and doing family stuff on that day he stuck to watching.

The rules played are Guns at Gettysburg which of course are from the General de Brigade family of rules. I had participated in two games of Die Kriegskunst (7 years war version of General de Brigade) and a GdB Napoleonics game before but never quite grasped the command and control aspect of the game.

(http://www.caliverbooks.com/Partizan%20Press/partizan%20pics/GaGa.jpg)

None of us had played them before but we had an umpire to guide us through the game with a firm hand.

Here's the table setup and a nondescript number of my fingers:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/setup-table-deploymentzones.jpg)

You can see the border of my "deployment zone" by the units I deployed. The year is 1862, the Union army is on the attack and my two brigades were left behind with the job to keep the unionist troops who were advancing along the road from doing so for as long as possible. The Union's mission naturally was to break through.

The Union's division consisted of 3 infantry brigades, each with two bases of cannon, troops are of mixed quality (Green, Regulars, Veterans). They also brought a rather large cavalry brigade along. My boys were made up of two infantry brigades (four regiments of infantry and two bases of cannon each), also of mixed quality, and a small elite cavalry detachment. I Might have had more veteran troops than the Unionists but I'm not sure. In general the equipment was in reverse proportion to the quality of the troops - green and regular troops mostly had rifled muskets, veterans came with their older smooth-bores.

Here's another picture of my deployment (the Union was to move onto the table). The centre and left:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/setup_2.jpg)

Two units I had set up in and around the far left barn to secure the flank in case the enemy would make use of their superior numbers and attack on two sides.

The right, with veteran Louisiana Tiger Rifles at the front, the world's smallest cavalry brigade to support them and a smaller regiment having set up in the farm (probably searching the place for edibles or valuables):
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/setup-farm.jpg)

My brigades were basically set up in two lines, the first line being the first brigade made up mostly of my Louisiana boys, supported by their pals from the South Carolina regiment. The second line was the less experienced second brigade. The cannons were concentrated in the middle with a slightly narrow but nice look down the road the enemy was approaching on.

The orders of both my infantry brigades were to hold their positions, the cavalry brigade's order was to support the right flank. Guns at Gettysburg uses a command and control system based on set orders given out to each brigade at the beginning of the game. Sometimes written down on little markers or just told to the umpire if one is present. The orders - Hold [terrain feature, position, etc.], engage [enemy unit, any enemy by terrain feature X, etc.], Retire, Assault [enemy unit, any enemy by terrain feature X, etc.], Move [terrain feature], Support [friendly brigade, flank, etc.] - only allow for specific behavior for a unit. If say a brigade has the order to hold a position they may not charge out of it to engage an enemy or advance to another position (or even leave their position voluntarily) unless the brigade order is changed at the beginning of the turn. Either the overall commander may change one order per turn (having to roll for it) or one brigadier per turn may attempt to change his brigade's orders. If the rolls are failed the order can not be changed. If the brigadier attempting to change the order himself and rolls badly though the men lose confidence in his plans and their order changes "one level down" in aggressiveness. So a "Hold" order is changed to "Retire", Attack is changed to Engage (I think) and so on. Good old double one will mean that the brigadier decides that all is lost and retreats, with devastating effects to his brigade. I'm not 100% sure on any of this but that's how I picked it up during the game.

So the command and control aspect is pretty important (which I'm all for) and you get a feel for how maybe it's not that easy to make a division of dudes in a life or death situation do exactly what you tell them.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/southcarolina2.jpg)

The cannons weren't my models but from other collections. Which of course must be the reason why on turn 2 and 4 respectively I rolled two ones for their shooting which meant that they were low on ammo and would only fire to half effect for the next four and five turns each. A highly unwelcome turn of events. The low ammo rule actually is rather fun. Each time you roll two 1s on your firing dice (almost everything is done via rolling 2d6, add/substract some modifiers and then look the results up on a table) your unit is low on ammo and will only fire to half effect. Each game you can have new ammo delivered to up to three units (according to the rules you then deploy an ammunition cart on the table which moves towards the unit and throws new ammo at them but we house-ruled that we roll 1d6 and that's the number of turns it takes for the ammo cart to arrive and do their job), after that the ammo will be low for your whole army or something for the rest of the game or the unit can't fire any more at all. Something bad at least.

On came the hordes in blue:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/overwhelming3.jpg)

As was to be expected, the first Union brigade attempting to break through got badly pummelled but my opponents (in their devious ways) mostly sent their green troops into the meat grinder to soften the Confederate defences whilst the second brigade snuck up in the far right behind a hill. At this point my second brigade got the order to leave their positions on the left and all march over to support the right flank, including their cannons which were low on ammo anyway so wouldn't so much for the next few turns anyway.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/overwhelming.jpg)

At this point the Union's second brigade had reached the fences. My elite cavalry which I had placed to support the Tigers in their attempt to hold back the overwhelming force of northern aggression had gotten decimated badly and retired. Another horrible display of my tendency to burn elite units without any tactical merit.

To be fair though, the second Union brigade did scary things. They marched up as one nasty old block, unloaded a horrifying salvo the first time they fired by rolling double 6s. Which not only means a lot of casulties on the receiving end but also forces the unit that got hit to do a morale check AND (as any roll of double 6s) it allows the lucky player to roll on a special table for "special events" which rarely are bad but often will result in a "token" which the brigadier can use later during the game to enhance his brigades abilities for a turn. Which is also a neat little touch. Actually, I could see this being used in 40k or WHFB on double 1s on Leadership checks and such.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/ironbrigade.jpg)

In this case it didn't amount to much but the next turn the brigade's commander changed the order, rolled ANOTHER double 6, resulting in a token he could use on one salvo his brigade fires in the future to enhance the result.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/reinforcements.jpg)

The Tigers at this point had taken quite a beating, mostly lying down whilst being fired upon by one to two units and two bases of cannon firing canister in their faces for several turns. But reinforcements were on the way to patch the hole in the Confederate lines.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/endoverview.jpg)

Above you can see an overview of the game when we decided to call it a night. 2nd brigade had arrived at the right flank, cannon deployed, the Union soldiers were still chewing away at the Tigers and their pals from 2nd brigade, ready to cross the fence.

It was clear that the Union troops were about to break through on the right and they even deployed their cavalry to cross the river and start to get in my left flank. That said, the lines held at this point, a second line of defence was built up in the right so I'm sure my boys could have held the farm for a fair amount of time longer. Of course the numbers on the union side would have crushed my guys in the end but that was basically the mission.

Good game though. I like Guns at Gettysburg's order system (and I'm glad that I finally played a full game of a rules set of the GdB family and finally somewhat 'got it'). The point that  it's fitting for the SYW and Napoleonics but may too restrictive for the ACW was raised and it can be a little frustrating to see one of your units being in an excellent position to charge an enemy but not being able to because they got different orders but that's the game and it offers some very interesting challenges. The whole firing procedure may look a bit daunting at first but really is rather fast once you get the hang of it.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/end-hold-the-line.jpg)

Once again I think we could call it a Union victory. After the game we did some more testing about how well enfilades work and such. Good times were had, thanks to the umpire and my opponents.
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on April 23, 2017, 02:40:47 PM
This AAR is so descriptive as a battle report written by an ACW general! Good job! The pics are all the money!
Title: Re: Sigur goes South - The American Civil War
Post by: Breazer on April 24, 2017, 09:55:40 PM
Even though I'm not a cowboy guy I love seeing this though. I really enjoy seeing your forces on the table. They really stand out and feel very alive.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 25, 2017, 01:02:50 PM
@DintheDin: Cheers! Glad you like the AAR. :)

@Breazer: Thanks very much! All the nicer that you drop by and leave a comment.


After this I did some ACW commission stuff with Foundry minis (very, very good ACW ranges sculpted by the perrys. Bit older, but perfectly fine.):

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/einheit1.jpg)

(http://img.photobucket.com/albums/v145/Lexandro/einheit2.jpg)

(http://img.photobucket.com/albums/v145/Lexandro/chars1.jpg)
(the officer on horse and the color sergeant are newer Perry minis)

(http://img.photobucket.com/albums/v145/Lexandro/lee1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/officer2schrift1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/flagsschrift1.jpg)

Hope you like them! I wasn't allowed to base the chaps, but oh well. At least I got to put on the flags, which adds tremendously to any ACW formation.




Then a new plan arose - a big ACW battle table participation/demo game at Austrian Salute 2016.

The battle to depict was the battle for Perryville (or Chaplin Hills if you prefer. ACW battles always have two names, depending on the Northern or the Southern view. The Confederates usually named them after nearby cities/towns, Union troops named them after terrain features such as hills or rivers. I once heard that was because in the Northern states more of the officers and men were from urban areas and thus found natural landmarks to stand out more or to be more impressive and Southeners who were used to cities and man-made landmarks to be more sparse found those to stand out more. Not sure if that's true though.).

So yeah, Perryville. Between us five we split up the work of getting the minis done, virago was so good as to organize the whole thing and do the table. It was a very good occasion to get a list together of minis we got for 28mm ACW things in general too and of course for getting more done.

Of course I, with my fixation on Louisiana regiments, ran into problems. Well, in fact that very brigade my boys are very, very loosely based on was present on the day of the battle, but not at the flank we depicted in our game. So I had to turn my regiments into generic regiments. The whole "carrying the stars and bars AND a state flag" thing very extremely rare in Southern regiments anyway and I got called out for it several times.

So first I finished my fellas in butternut uniform (from the Perrys plastic Confederate Infantry box):

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/butternut3.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/butternutweis4.jpg)



Here's the review of those minis, released on 2012:

http://www.battlebrushstudios.com/2017/03/review-perry-miniatures-confederate.html (http://www.battlebrushstudios.com/2017/03/review-perry-miniatures-confederate.html)

(https://1.bp.blogspot.com/-ZcIwF-fmmeg/WNW_XdctlSI/AAAAAAAAJUU/HJSEcEQfwH8mjRvpRX9jYzw1DZuOUe-PwCLcB/s1600/boxfront1.jpg)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on April 25, 2017, 03:46:56 PM
By the way, obsessed with Louisiana Tigers as well, I found an interesting article about Chatham Roberteau Wheat

The Saga of the original Louisiana Tiger

http://www.myneworleans.com/Louisiana-Life/May-June-2013/The-Saga-of-the-Original-Louisiana-Tiger/

 

Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 25, 2017, 11:22:43 PM
@DintheDin: Thanks very much for the link. I hadn't seen this article before. Cool to read something on Wheat's bio and that picture is splendid. :D

As the day of the big demo battle was drawing closer I hasted to finish the first bunch of skirmishers (perrys metals):

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/skirmishers2.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/skirmishers1.jpg)

Those, like the dismounted cavalry, suffer from only having 6 different sculpts. Of course you can use a mix of the Confederate and Union Skirmishers, upping the total number to 12 sculpts.


In the end I even got a limber for the Washington Artillery (who actually were present in the battle, so at least those guys didn't have to pose as generic artillery unit) done!

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/limber2.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/limber1.jpg)


It's one of the limbers from the plastic ACW Artillery boxed set by the Perrys plus crew, horses and riders from an additional pack to go with these plastic limbers. I really love those minis. Not really "useful" as such, but certainly looking nice on the table.

For the very last thing (and with a bleeding heart) I tore one of the flag bearers off the base of the "command base" for the 3rd Louisiana (which I had finished as the very first regiment of my little brigade) and replaced him with a bored looking musketman:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/newcommand.jpg)

The right base in this picture is a fully new painted command base for another regiment. I figured it was more productive to finish those rather than tearing up yet another command base.

...and thus my force for the big battle at Austrian Salute was finished. :)
Title: Re: Sigur goes South - The American Civil War
Post by: Oldgamer on April 26, 2017, 08:39:57 AM
It is an absolute pleasure to follow this thread as l am building up my own Perry ACW armies and find this very inspirational.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 27, 2017, 02:52:11 AM
@oldgamer: Cheers, thanks for looking and commenting! :)


On the day the battle looked much like this. Hop onto the linkytrain to see my article on Austrian Salute 2016 and more pictures of the game (and many other games and tables):

http://www.battlebrushstudios.com/2016/03/show-report-austrian-salute.html (http://www.battlebrushstudios.com/2016/03/show-report-austrian-salute.html)

(https://4.bp.blogspot.com/-JWc2675NR5M/VuVz0-LQRXI/AAAAAAAAIRI/aJCNzbJYgc4aULtw3H7cgE7GU0iPirliA/s1600/acw4.jpg)
Title: Re: Sigur goes South - The American Civil War
Post by: Sunjester on April 27, 2017, 07:16:34 AM
I like the corn!  :)
Title: Re: Sigur goes South - The American Civil War
Post by: Larry R on April 28, 2017, 08:28:57 PM
I really like your painting style. It has been a pleasure to read this thread for the first time.
Title: Re: Sigur goes South - The American Civil War
Post by: Gangleri on April 28, 2017, 11:17:40 PM
I don't know whether to be more impressed by the quality of the painting, the rate of production, or the battles!

I don't recognize the mounted flag-bearer and the officer with field glasses, however, nor could I find them on the Foundry or Perry sites.  Could you tell me where to find them?


The battle to depict was the battle for Perryville (or Chaplin Hills if you prefer. ACW battles always have two names, depending on the Northern or the Southern view. The Confederates usually named them after nearby cities/towns, Union troops named them after terrain features such as hills or rivers. I once heard that was because in the Northern states more of the officers and men were from urban areas and thus found natural landmarks to stand out more or to be more impressive and Southeners who were used to cities and man-made landmarks to be more sparse found those to stand out more. Not sure if that's true though.).


This explanation has been circling around for a long time (the citations always seem to point to Shelby Foote, but I don't believe he ever said where he learned this, and it may just be his supposition).  I'm pretty sure it's false.  For one thing, the percentage of rural and "urban" soldiers in both armies was about equal (over 80%), since the whole country was still overwhelmingly rural and even many of the cities were still fairly small.  Even if it were true that Secesh were more rural, then it would be just as likely they would name fights after the natural features they were allegedly more attuned to.  And in any case, there are just as many mountains, rivers, etc. above the Mason-Dixon as below, so I don't see why they would be more remarkable to one side than to the other.  Maybe buried in the army regulations of each side is some stipulation that battles be named in one way or the other.  Also of interest, however, is that battles sometimes bore several names even within the same army that defy these conventions.  For example, Federal soldiers, even years after the war, typically referred to Second Bull Run as the Battle of Groveton (the nearest town).  And there were of course many battles that shared the same name, or type of name (Kernstown, Yellow Tavern, Seven Pines/Fair Oaks, e.g.).



Title: Re: Sigur goes South - The American Civil War
Post by: Pol on April 29, 2017, 08:40:15 AM
Excellent report back from Austrian Salute. Many thanks. 
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 29, 2017, 10:51:36 PM
@Sunjester: Yeah, it's rather lovely. It's made of paper and bought like that off ebay IIRC.

@Larry R: Thanks very much! It's basically an abridged version of my project log on this topic from Warseer and other forums. I try to get it up to date pretty quickly without omitting anything.

@Gangleri: Thanks very much. As I said, it's the "fast forward" version of this project which started over 3 years ago. :D Not sure where the officer and the mounted flag bearer are from. When I'm in contact again with the gentleman I painted these for (I painted a variety of other units for him since. Highlanders for the Crimean War, 1940 Highlanders, Napoleonic Light Dragoons and now British Paras. I guess he likes Brits. ;) ). Thanks for the info on the names of the battles indeed. Very interesting stuff.

@Pol: You're welcome. ;) Feel free to have a look at my report of Austrian Salute 2017 as well (or any of my show reports. :D ): http://www.battlebrushstudios.com/search/label/Shows (http://www.battlebrushstudios.com/search/label/Shows). Austria's wargaming scene isn't that big and many people (despite the country being small) are slightly unwilling to travel, but we do manage to put together some pretty cool things every now and then (40k/Warmahordes/Malifaux/Bolt Action tournaments and all that aside).


Along came Sharp Practice 2:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/wp_20160503_14_10_36_pro.jpg)

Before the release the interwebs was buzzing with anticipation. It's TFL's flagship rules after all, and them getting a new incarnation is pretty big.

The rules cover large skirmish games set in the 18th and 19th century, with a big focus on leaders and the narrative of a game, replicating the exploits of literary heroes of the time.


Of course I'm bubbling with ideas for all kinds of things to do with these rules, but the period that would be the easiest and quickest to put on the table turned out to be the American Civil War. So I placed an order with Old Glory to get my hands on some of the 28mm ACW minis from the Sash and Saber range, just to see what they're like. I was cautious, so I just got a pack of dismounted cavalry and dismounted cavalry command. Very, very good prices on those. The minis themselves are pretty okay. The molds probably are a bit worn and the metal used isn't the best. Well, there's only one word to describe it: soft. Not a huge problem, but you gotta be a bit careful with gun barrels. The thing is that the Perrys only do 6 different sculpts for dismounted cavalry, and that can be a bit repetitive over time, so it's nice to have additional poses and such. And the minis mix well with Perrys, so things are cool. The dismounted Confederate cavalry troops pack is 10 models (armed with a mix of shotguns and carbines. Some of them wear regular shoes and no sabers, so they can double as skirmishers or raiders), the command pack is 4 models (officer, sergeant, musician with bugler and a dude to hold the flag).

Here's a WIP shot of the chaps along with a then almost fully painted officers from the Perrys Confederate infantry plastics box:
(http://img.photobucket.com/albums/v145/Lexandro/wip3_15.jpg~original)


For Sharp Practice you need a bunch of leaders (a.k.a. Big Men) of various ranks to lead the boys into battle. Here the Big Men I assembled from my collection  are all finished:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/bigmen.jpg)

From left to right: 2 Corporals, 2 Sergeants, 1 1st Lieutenant and the guy with the yellow feather on his hat is ranked Dashing. I also finished a random skirmisher and a marksman with a target rifle (note the scope).



...and with this my boys are ready for Sharp Practice. :)

(https://c2.staticflickr.com/4/3007/2696892841_e71c3cc45e.jpg)



As civilians and 'minor characters' play a big role in Sharp Practice I ordered these fine people here from Redoubt Enterprises:

(http://www.redoubtenterprises.com/shop/shop_image/product/6d7caf76ddd24e7d713394f02f118a68.jpg)

...along with a civilian coach. I'd been waiting for 3 months, but eventually they arrived. :D
Title: Re: Sigur goes South - The American Civil War
Post by: Axebreaker on April 29, 2017, 10:51:56 PM
A wonderful thread and your confederates look superb!  :-*

Christopher
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 29, 2017, 10:53:33 PM
@Axebreaker: Ha, slipped in the update mere seconds before your comment! :D Thanks very much, Sir.


By the way, here's my review of Sharp Practice 2:

http://skirmishwargaming.com/sharp-practice-rules-introduction-review/ (http://skirmishwargaming.com/sharp-practice-rules-introduction-review/)

(http://skirmishwargaming.com/wp-content/uploads/2016/09/sharp-practice-logo.png)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 01, 2017, 01:35:02 PM
Hey, happy 1st of May!

Here's my review of the 2012 Confederate plastics:

http://www.battlebrushstudios.com/2017/03/review-perry-miniatures-confederate.html (http://www.battlebrushstudios.com/2017/03/review-perry-miniatures-confederate.html)

(https://1.bp.blogspot.com/-ZcIwF-fmmeg/WNW_XdctlSI/AAAAAAAAJUU/HJSEcEQfwH8mjRvpRX9jYzw1DZuOUe-PwCLcB/s1600/boxfront1.jpg)



In other news, I painted figures from the "Union Infantry in Sack Coats Skirmishing" box:

(http://www.tabletopwelt.de/uploads/monthly_2017_04/3.jpg.a0d285ffc2d01513ad17af943a400c8d.jpg)


In other news the Longstreet campaign somehow became a thing again and sheer horror filled me when I went back to check the basic campaign forces required. Somehow I had memorized "I got that sorted" when in fact my infantry units have 6-7 bases each and my cavalry unit has 6 bases. For campaign play I require 3 regiments of 10 bases each and a cavalry unit of 8 bases. The only requirement I barely fulfill is artillery (3 bases - two 6pdr guns and a howitzer).

(https://anspessade.files.wordpress.com/2014/06/longstreet-couv.jpg)

So what I need to do is ramp up three of my units to 10 bases each. As these Perrys plastics boxes are crammed with minis I still had some spares lying around. This allowed me to (over a horrifyingly long timespan) to add four bases to the 3rd Louisiana infantry:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/3rdlouisiananeu1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/3rdlouisiananeu2.jpg)

It's the four bases in the front rank (apart from the command base). You know what? I really, really like these older plastic ACW infantrymen the Perrys do. They aren't as much work to put together as the new ones and they just 'paint up' really, really well. Details on the new ones are sharper, they're a bit taller and have more army specific gear and all, but I really like the older ones. Perfectly fine models.

That's one out of three regiments sorted. I also assembled four horsemen to add to my cavalry to bring them up to the required 8 bases and started working on four more bases of Confederate infantry in slightly butternuttier looking uniforms. Of course I also have to get four dismounted cavalrymen done after that. Then I have two choices - I could add three more bases to the Tiger Zouaves (I painted 7 bases of those chaps in the past PLUS another dude, so I'd have to paint just 11 models) and make them a proper full regiment OR I do nothing and cobble together a 10-base regiment from five Tiger Zouaves and 5 bases from my beloved 14th Louisiana infantry regiment.

Considering this campaign won't happen for a while (or maybe never at all) I still have time to think about it. But you never know. My mate just did the painting equivalent of an insane forced march and painted 70 Union infantry.


Next on the list: four more bases for the Butternut confederates you've seen in the Confederate Infantry box review (see above).

(https://3.bp.blogspot.com/-dArdPfJYXo0/WNW_XjFYlxI/AAAAAAAAJUY/ICt9nAvZJQIne9sgeI2659yzP9wF6E87ACLcB/s1600/butternut1.jpg)



As far as Sharp Practice plans go: I'm all set for that. All I need for that is deployment points and support choices.

(http://skirmishwargaming.com/wp-content/uploads/2016/09/support-list.jpg)

I actually bought a bunch of ACW camp accessories which I intend to use for deployment points (and I can just use my general as a deployment point as well). I bought a covered wagon which can double as water/ammo/medic's wagon/whatever if need be, so that'll cover quite a lot. I even got a preacher model and some general civilians for scenarios which I should finish some time. He's not an army priest, but oh well. It's a start. I actually had someone ask for a demo game of SP2 at the local club, so that may happen sooner rather than later. I'll just use the same minis I use for battle games. That's 4 infantry models to a base, in Sharp Practice 2 groups of line infantry consist of 8 models, so that'll work. Skirmishers are 6 to a group if I remember correctly, but at this point I got plenty of those single-based (something like 4 groups in total). Concerning Big Men I'm sorted, so all I really lack for SP2 is those deployment points. Of course markers can be used for that, but where's the fun in that?

I guess I also should make some more terrain. Somehow I really want to have a lot of split rail fences. You know, the zig-zaggy ones. Well, let's see about that. God, that reminds me I still got that US farmhouse kit lying around...
Title: Re: Sigur goes South - The American Civil War
Post by: Larry R on May 01, 2017, 06:39:34 PM
I'd love to read a tutorial on your painting technique! Hint, Hint!! lol
Title: Re: Sigur goes South - The American Civil War
Post by: Gibby on May 01, 2017, 10:12:51 PM
Bloody amazing work. You'll love Sharp Practice. It's easily my favourite black powder era game, and 2nd Edition pretty much perfects the ruleset.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 02, 2017, 12:41:31 AM
@Larry R: Thanks very much. ;) I used to do Painting tutorials between 2010 and 2012-ish, but these day I don't have time for them any more unfortunately. I did two for Wargames, Soldiers and Strategy Magazine in the past years, but that's it really. My technique really is just plain old painting. Which it always is (unless we're talking about the people who made it their 'thing' to paint Space Marines in ever faster ways entirely taken from car/scale modelling. Because it's the same thing really. :D ). Especially now with youtube 'personalities' and painting videos there seems to be a weird dependence in some people on these things. And this is what these videos lead to eventually. It's really odd to see people asking for tutorial videos on every little thing these days on facebook. This isn't directed at you, of course, it just reminded me of what's going on. How I paint these ACW minis really is: apply grey primer (or dusting stylee primer. I think they call it zenithal pre-shading now and people made up 20 other names for it, but it doesn't matter.), apply base colour, highlights, a wash, highlights, paint details. It's really banal how I paint. :D I was actually surprised when at a show recently someone called my painting style "old-school". Maybe fantasy-sci-fi-centric peeps view it that way because I do a lot of historicals. Not sure.

@Gibby: Thanks very much! Indeed I already had the honour to play an introductionary game to SP2 (last game last year actually). ACW, but 15mm. I have yet to publish the battle report, but my esteemed colleague Frank Shandy put up an AAR of the game. So far (apart from the ACW thing in 28mm) I've been roped into 15mm FIW. I'd also like to do 28mm Napoleonics (Tirolean Insurgency was in talks; Bavarians vs. Tiroleans. Anything but bloody Penninsular or Waterloo.). Of course someone in the area is planning 15mm Penninsular. I think that 15mm makes more sense, BUT 28mm looks nicer in some regards.



Come to think of it, I should post it here for everyone to see. I played a test game of Sharp Practice with Frank Shandy late last year. Of course my own AAR of the game is still in the making, but Mr.Shandy put his own AAR up:

https://wargamingraft.wordpress.com/2016/12/02/encounter-at-gaps-crossing-sharp-practice-aar/ (https://wargamingraft.wordpress.com/2016/12/02/encounter-at-gaps-crossing-sharp-practice-aar/)


(https://wargamingraft.files.wordpress.com/2016/11/table-deployment-points.jpg)

Findings:
.) Sharp Practice 2 is as great as expected and then some.

I strongly suggest having a look at his blog in general. He's a seriously well-read dude in terms of the American Civil War and wargames in general. He also does all kinds of other miniature gaming (even though his main thing is 15mm skirmishing). Two special things to check out I think are his "Women in War" posts and that glorious ACW balloon.



Back to 28mm ACW and getting units ready for Longstreet:

The reactions to the 3rd Louisiana in its boosted-to-10 state was overwhelmingly positive on the interweb, which really helped my motivation getting another regiment to 10 bases:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/butternutweisneu1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/butternutweisneu2.jpg)


Neato. :) Hope you like them!
Title: Re: Sigur goes South - The American Civil War
Post by: Larry R on May 02, 2017, 03:14:53 PM
Thanks for the reply. I think its your pre-shading that makes your figures pop! That and your color choice! Thanks again.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 02, 2017, 03:30:04 PM
Thanks for the reply. I think its your pre-shading that makes your figures pop! That and your color choice! Thanks again.

Cheers, hope I didn't come across as stand-offish. :D I firmly believe that it's all about experimenting, working out a recipe that works for oneself and keeping on tweaking that, try out new things and so on. It's not the fastest way to get things done, but I think it's the right way because this is how I prefer to learn painting.


Title: Re: Sigur goes South - The American Civil War
Post by: Larry R on May 02, 2017, 04:10:54 PM
No you didn't. I think I just got lazy lately. Time to go back to old ways and take more time experimenting instead of charging through projects!
Title: Re: Sigur goes South - The American Civil War
Post by: Treebeard on May 02, 2017, 05:54:38 PM
Inspiring. Wonderful minis, great box and rules review.
Thanks for the effort you put into that.

I'll keep watching.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 03, 2017, 01:09:22 AM
@Larry R: Yah, tell me about it. :D Last time I experimented was on the last mini in the world one should experiment on (resin master for an unreleased mini for a collector :D ). It worked out really well though. Phew.

@Treebeard: Thanks very much! Glad you like the stuff I do.


Here's the cavalry with the two more bases added. Or rather three bases as I cheekily decided to cut the second base in half. Just in case I want to do something with casualty removal.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cavneu1.jpg)

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/american-civil-war/cavneu2.jpg)


Hope you like them!

Next on the list: get 4 dismounted cavalry dudes done and then I want to bump up another infantry regiment to 10 bases.


...and with this we're up to date on how far I am on my ACW things in 28mm. :)
Title: Re: Sigur goes South - The American Civil War
Post by: Oldgamer on May 03, 2017, 08:23:56 AM
Your output is amazing, how do you paint so many figures to such a high standard in such a short time?
Have you cloned yourself?
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 03, 2017, 04:28:58 PM
@Oldgamer: Thanks very much. Well, I do make full use of my third nipple, but apart from that I'm just a lowly paintmonkey. ;) Nah, as I said, this is the abridged version of the project which so far has run for over three years. The latest pictures of units just show the same regiments I posted before, just with some bases addded. So it's all smoke and mirrors really. I got loads of really cool feedback when I posted the 3rd Louisiana (in its 10 Bases form) online, which I hadn't gotten in a while as lately I've been painting 15mm 17th century stuff which I'll all base in one big go in the end so it's not quite pretty yet, 25mm Minifigs from the early 1980s (in a very 1980s style) which is an acquired old-school taste not everybody's into and unreleased/resin masters/3up models for a collector, most of which I'm not allowed to show online. :D  So that feedback got me all motivated to get the other ACW dudes painted fast. So yeah, I really appreciate feedback. Apart from that I really got to appreciate those old Perrys ACW plastics again. The infantry is just fun to paint and put together. The newer kits (whilst having their advantages) really are more of a bother to work with. But yeah, that's multi-part plastics for ya.

So here are the plans for the most immediate future: Get another game of Longstreet on the way, do a Sharp Practice 2 day at the local club, possibly with multiple tables, get a third infantry regiment up to 10 bases (probably the Tiger Zouaves. Doesn't make much sense, but it's the least work.), get the civilians and some deployment points done. Above all: don't get distracted. :D
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 21, 2017, 11:36:26 PM
Bit of an update - did a bit more work on the cilivians:

(http://www.tabletopwelt.de/uploads/monthly_2017_05/civswip2.jpg.e44e1587ee437ea373db483f82087686.jpg)

These four are finished now. Still left to do: a fancy lady and the priest.



Also - I got the Zouaves models now to bump up the Tiger Rifles to 10 bases.
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on May 22, 2017, 11:07:52 AM
Haven't read the words in this thread - because I'm too distracted by the pretty pictures. Keep up the good work.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on May 25, 2017, 12:44:48 PM
@von Lucky: :D Fair enough. But the words are BRILLIANCE. I have the best words. Look at this: protuberance! Woo!

Update!

(http://www.tabletopwelt.de/uploads/monthly_2017_05/twip1.jpg.a7ea80187bc1ba8f18d1c35a9d20eadb.jpg)

Got to workin' on the 11 Zouaves I need to bump up my Louisiana Tigers to 10 bases. :)
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on May 26, 2017, 12:48:05 PM
protuberance!

Not sure what that means, I guess with the Zouaves it means acting like a real professional potato, right?  :D
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 13, 2017, 11:41:09 PM
@von Lucky: Hey, I know know words, not what they mean! :D


The Zouaves are finished!

(http://www.tabletopwelt.de/uploads/monthly_2017_06/tigersNEU2.jpg.9cdb3603207b46cb2bd8393532943784.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_06/tigersNEU1.jpg.95035247aa35284a361b49e88c445b80.jpg)

Most of these minis (Perry plastics, some converted to wear hats, metal officer by the Perrys) I painted back in 2014. I just added three more bases to bring them up to 10 bases required for playing the Longstreet campaign game.


And here's a little extra thing - WIP shot of the last two civilians (Redoubt Enterprises):

(http://www.tabletopwelt.de/uploads/monthly_2017_06/civswip3.jpg.570e784a86f64c0fc6bedd889b95733f.jpg)

The chap in the right is finished really - just requires basing. I can also use him as a Holy Man in Sharp Practice 2. The lady in the left is more WIP. I'm really glad I could save the face though. Either she'd fallen on her face or there was a casting mistake. Either way, her nose was a big old mess. So much so that I had to take a knife to her face. I'm really pleased with the mischievous look she ended up with though. I guess I'll paint the umbrella light blue. What do you think?


Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on June 14, 2017, 05:51:20 AM
Awsome Zouaves!  :-* Excellent work!

...So much so that I had to take a knife to her face...
It is true that a good modeller has to have the qualities of a plastic surgeon  :)
at least the subject doesn't need anaesthesia  lol

How do you think about an umbrella in red wine color
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on June 14, 2017, 09:02:52 AM
Looking good. I think the blue will work. Reminds me of Cora from Last of the Mohicans.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 26, 2017, 12:51:51 AM
@DintheDin: Thanks muchly, Sir. :) I'm not sure about the wine red. Would that work with the pastel-like colours on the rest of her dress? Probably. Not sure which colour I'll go with in the end, but I'm leaning towards light blue. Seems to be the safe bet.

@von Lucky: Cheers! :)


Right, of course I didn't proceed with anything: :D But! We played Longstreet last Friday. It was an introductionary play for Frank Shandy, who is an ACW afficinado. Not so much a 28mm gamer or gamer of battles, but we were rather sure that this set of rules would win him over. Virago and I also hadn't played in 2 years, so we had to re-learn the rules anyway.


This is what the table looked like. We didn't faff about much and just set up 4 infantry regiments on each sides and each of us got a battery of 2 cannons (Napoleons). The additional stuff I (playing the Confederates) put on the table - horse-drawn limber, commander base, etc. - was all just for show. In Longstreet you don't need commander models to be present, but of course it looks nice.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/overview2.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/overview2.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/overview2.jpg)

 
The Federal army set up in line, one regiment in column, ready to march into the town. I had 2 regiments with the same plan. My other two regiments were sitting on the right flank and in between I had my artillery battery on a hill. The year the battle would take place was chosen to be 1863.

I started by rushing my two columns into the town.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/earlycolumns.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/earlycolumns.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/earlycolumns.jpg)

 
Of course this was of great symbolic value, but the actual result was that I had wedged two columns in a tight spot, in front of me the same number of Northeners, the buildings giving cover but reducing my regimental volley fire to much less effective skirmish fire, so no real use in sitting in the houses. Crap. So my regiments were put in reverse and clumsily retired back behind the church and made their way to the centre of the battlefield.

The civilian population is overwhelmed by the showcase of perfect drill.
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/civs.jpg)


The Union army - other than my chaps - elected a different tactic than hare-brained advances and since my cannons couldn't see a thing (and because I had painted the bloody limber thing!) they limbered up to move to the right flank where enemy artillery bombarded my dudes.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/limbering-up.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/limbering-up.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/limbering-up.jpg)

After having set up on the right flank my cannons fired maybe two times during the course of the rest of the game, because bad things kept happening (bad fuses, bad powder, bad weather, what ever else).

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unlimbered.jpg)



(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/rightflank_1.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/rightflank_1.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/rightflank_1.jpg)

Above: The right flank. In the background: Firing Union artillery. Even this flank was a bit of a shambles because I lacked the conviction (and the support) to attack due to "Operation Senseless Town Liberation" at the left flank.

... and I was still busy maneuvering my two regiments through the middle of the table. The central Union regiment advanced and a firefight emerged.

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionfiringline.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionfiringline.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/unionfiringline.jpg)

In the back you can see column of northern Agressioneers who in rank and file butcher and loot their way through the poor town.

This resulted in this nasty situation:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/end-ouch.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/end-ouch.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/end-ouch.jpg)


Here's an overview of the end:

(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/endoverview_1.jpg)
http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/endoverview_1.jpg (http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/endoverview_1.jpg)


My cannons had been destroyed, same with one regiment, the two regiments in the centre were being reduced badly and especially the one in the left was looking at grim prospects.

...and that's it! Frank Shandy seems to like the set of rules; same with me. It's got everything you look for in an ACW game. Of course it's abstracted. Sam Mustafa (the author) tends to do that quite a lot, but he still finds ways to work out a very quick, fun and efficient game and still have all these aspects in there. For example there is no morale as such. In theory it's horrible. In practice: 1.) enemy fire also includes morale deterioration, not just physically incapacitated soldiers. The number of bases lost through such casualties though fire or combat may be reduced by dropping hand cards (each player has a hand of 6 cards which may be played for this purpose, for a special effect or to initiate movement/fire/charges). But of course if you want to do that your options for your own turn are reduced drastically. Your officers are busy keeping the units together and in commandable shape. The harsher things get the harder it will be to get your units to do what you want. Once units get in small arms range the cards tend to just melt away and it gets rather hard doing fancy extra stuff.

It reminds me of similar things happening in other games I like a lot (Chain of Command, Sharp Practice). So yeah, it's all there: morale, friction, command&control. The big three things that make rules sets good and interesting.

Clever rules, that Longstreet, and the cards throw in heaps of 'period flavor'.


Hope you enjoyed my little battle report!
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on June 26, 2017, 10:37:39 AM
You fit right in with the rest of the generals of the time. Lovely looking table.
Title: Re: Sigur goes South - The American Civil War
Post by: diflin on June 26, 2017, 12:46:27 PM
Such excellent work just one small detail I see some Union units are carrying their national flag on wrong  side: the national flag is always to the right, similar to when Austrian regiments carried the Leibfahne on the right. Also the eagle was normally on top of the national flags staff only, I found a manufacturer who makes separate eagles to put on. I never use the plastic ones or the soft metal ones that are supplied with the metal Perry colour packs. This period is one of my favourites, I have also re-enacted it, hence my pickiness. Years ago I wargamed it in 20mm using Airfix, but have returned to do in 28mm basing my troops on the 2nd Corps, using Perry Miniatures, they are the best and have a great period 'feel', for the American Civil War.   
Title: Re: Sigur goes South - The American Civil War
Post by: Breazer on June 26, 2017, 11:24:00 PM
I still dont like cowboys but your stuff looks so good on the table. Excellent report.
Title: Re: Sigur goes South - The American Civil War
Post by: shandy on June 27, 2017, 05:34:50 PM
Thanks for the great report, Sigur! It was a fun game and I indeed enjoyed the rules very much - you might get me converted to big battle games  ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 27, 2017, 05:56:07 PM
@von Lucky: :D I dearly hoped someone would point that out. Cheers.

@diflin: Thanks for the feedback! Yeah, I also always replace the wobbly plastic poles with copper wire ones and keep the Perrys metal poles in their nifty little black boxes as well. Saves so much trouble. The thing is that, despite all the disadvantages 28mm minis mean in terms of space, storage (storage of terrain too!), transport, table size and so on, the Perrys ones are just so pretty and with everything you really need in plastic it's hard to resist. The ACW is a funny thing in so far that a few years ago I named it one of the few periods I have no interest in playing. Now it's my biggest historical 28mm collection. And my gaming accomplices virago and especially cpl.shandy are even more into it than I am.

@Breazer: :D Thanks, Sir. I still appreciate the comment.

@shandy: thanks for the comment, glad you enjoyed the game. I usually let people win the first time; makes it much easier to sell them on the rules. :p


virago (who did the umpiring and rule-looker-upping) supplied some more pictures of the game:

(http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35440806321_o.jpg.a00bbf6124c7fbfe2113c4f8f255ba4b.jpg)
http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35440806321_o.jpg.a00bbf6124c7fbfe2113c4f8f255ba4b.jpg (http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35440806321_o.jpg.a00bbf6124c7fbfe2113c4f8f255ba4b.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532244216_o.jpg.a2c8f8fa0a7abb2f059bccdebc9d4b25.jpg)
http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532244216_o.jpg.a2c8f8fa0a7abb2f059bccdebc9d4b25.jpg (http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532244216_o.jpg.a2c8f8fa0a7abb2f059bccdebc9d4b25.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532248376_o.jpg.bfc1d822d5020142b46ce191ac46ea9a.jpg)
http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532248376_o.jpg.bfc1d822d5020142b46ce191ac46ea9a.jpg (http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532248376_o.jpg.bfc1d822d5020142b46ce191ac46ea9a.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532251516_o.jpg.f5166e0b45036b312a30ad4a5afbe3f6.jpg)
http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532251516_o.jpg.f5166e0b45036b312a30ad4a5afbe3f6.jpg (http://www.tabletopwelt.de/uploads/monthly_2017_06/longstreet_35532251516_o.jpg.f5166e0b45036b312a30ad4a5afbe3f6.jpg)

Hope you like them and I'm looking forward to the next game!
Title: Re: Sigur goes South - The American Civil War
Post by: shandy on June 30, 2017, 10:11:00 AM
You definitely sold me on the rules! My AAR is now online and features some more images (made with my mobile, so not as nice as the ones Sigur has posted)
https://wargamingraft.wordpress.com/2017/06/30/learning-to-love-longstreet/ (https://wargamingraft.wordpress.com/2017/06/30/learning-to-love-longstreet/)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on July 03, 2017, 11:56:02 AM
With rules this good they sell themselves. I call it 'passing on a betterment in life quality'.  8) That's the Mustafa guarantee.




 o_o o_o o_o
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on July 03, 2017, 12:33:46 PM
...Sigur had played a card which allowed him to place a piece of heavy going in front of my units, and we reasoned that the road had been swept away by heavy rain...

Whenever my opponent puts this card down... Aaaaargh! I want to eat my hat, my moustache, this card, whatever!  lol
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on July 03, 2017, 07:12:03 PM
It is a rather interesting card, but my official army list (written by me) does allow for 1-3 lvl4 Voodoo priests... :p
Title: Re: Sigur goes South - The American Civil War
Post by: Marine0846 on July 04, 2017, 04:09:44 AM
First time looking at this thread.
All I can say is, WOW, love the figures,
so well painted."
Excellent battle reports.
Great terrain.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on July 09, 2017, 10:51:07 PM
Thanks muchly, Marine0846!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on December 02, 2017, 12:22:58 PM


G'day, ladies and gentlemen!

Last Wednesday we had the annual pre-christmas meet-up of the historical wargamers to have a big old game set in the American Civil War. We chose the Black Powder rules (as a sort of lowest common denominator, in the best sense of the word ;) ). I hadn't played BP up to that night before, so it was a good occasion to dust off the rulebook and have a go.

We played a scenario from the Glory Hallelujah supplement. 3 big Confederate and 3 smaller Union brigades on the table; the rebels got a cavalry brigade as reserve at turn#4, the Union has a big brigade as reserve popping up from any table edge after turn#2. The Tabletop Wien West dudes were present, as always when it comes to historical wargaming and one after another the other usual suspects trickled in as well. I was late myself (because I'd met with a customer before that and we chatted.), so none of my minis made it on the table. The cool thing is that in our general area a lot of people have a LOT of 28mm ACW stuff.

(http://www.tabletopwelt.de/uploads/monthly_2017_12/wargaming.jpg.885c22fdf80a546f594b1a856b220ba5.jpg)

On the other tables there was the usual club business (warmahordes, star wars armada, a bit of x-wing, a bit of 40k), but our ACW table of course was the big eye catcher.


The cool thing is that we tested Black Powder in the perfect BP-situation: multiplayer club game with the goal of getting a satisfying game in before the pub closes.


A few impressions:

(http://www.tabletopwelt.de/uploads/monthly_2017_12/battle.jpg.23d5cfafd30e84124c86335963e4646f.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_12/wargaming3.jpg.9b89841acfb8b573135a5c70b82ba4ca.jpg)

(http://www.tabletopwelt.de/uploads/monthly_2017_12/5a21dec046aaf_confederatecentre.jpg.7df469bdd939f61a2f2fe95e57aa1a50.jpg)
The rebel army center

(http://www.tabletopwelt.de/uploads/monthly_2017_12/rightflank.jpg.af39a7499a977a4fa691021e423b7483.jpg)
At the rebels' right flank brigade general Nikfu's Ne'er-do-Wells advance en masse.

(http://www.tabletopwelt.de/uploads/monthly_2017_12/rightflank2.jpg.cec3944a0a93f378f5ef91442e4e0941.jpg)
The same situation from the other side of the table. Spoiler: it was quite a bloodbath. Also, look at that huge siege mortar in the back (at the centre of the table :O ).

(http://www.tabletopwelt.de/uploads/monthly_2017_12/battle.jpg.23d5cfafd30e84124c86335963e4646f.jpg)
The other end of the Union lines was held (at that point) by Cpt.Shandy and his slightly understaffed brigade.

(http://www.tabletopwelt.de/uploads/monthly_2017_12/shandyflank2.jpg.be6a683d07daa5f0c2250f3aab75d847.jpg)

Due to me basically just standing around I got to command the 4th union brigade. The one that was supposed to pop up as reserve and save the day. Prestigious!

A picture of what my brigade would have looked like:
(http://www.tabletopwelt.de/uploads/monthly_2017_12/4thbrigade.jpg.88f2831456c3ec44340f6fdd586205f6.jpg)
Everything's there: 4 regiments of infantry, a battery of 6 guns and even a small squadron of cavalry!

A picture of the hill I should have stormed across to help out Cpt.Shandy at his flank and unto glory:
(http://www.tabletopwelt.de/uploads/monthly_2017_12/4thbrigadehill.jpg.4a59ffb65eb5a16897af1aba3c67ef7c.jpg)

A visual representation of what actually happened on the table:
(https://static1.squarespace.com/static/55a09cd9e4b0858890805225/55fb68cfe4b0ab77d50c62ff/55fb68d3e4b0d78d7a7df720/1442539732875/Tumbleweed+Mongolia1.jpg)

For 2 turns after my brigade was to show up I messed up command rolls, so until the end of the game not a single one of my units showed up. To be fair, James' centre command of the rebels' army did barely a thing all game long either. That's Black Powder and this is why we love it. :)


(http://www.tabletopwelt.de/uploads/monthly_2017_12/wargamingf2.jpg.cff4e0a25341b2014b2fac06b3674c12.jpg)
The Union's commander in chief observing the problematic situation at his left while Cpt.Shandy's flank to his right is about to collapse. Oh, and the reserve (see above) decided not to show up at all!  The things commanders have to put up with...

In the end Virago's rebel cavalry brigade popped up, stormed up a hill, destroyed the Union's artillery battery  and sealed the fate of Cpt.Shandy's flank. At that point it was time to call it a night and pronounce the Confederates the victors!

(https://cdn3.volusion.com/mexwq.hxrfd/v/vspfiles/photos/WGBK-BP-01-2.jpg?1500414140)

Black Powder is good, good fun and works perfect for such multi-player games. Sure, it's written specifically for the table the Perrys have. No idea how people play this game with 28mm figures of all things on 6' by 4' tables. I just can't see it making a lot of sense.

Either way, good game, fun times, fast and fun.


Lateron I spent all my penned up energy (after not getting to do anything on the table) to finish painting and basing the last few dismounted rebel cavalrymen (Sash&Saber miniatures) and the civilian lady (Redoubt)!

(http://www.tabletopwelt.de/uploads/monthly_2017_12/dismountedcavneu3sschrift1.jpg.a398362f9a2a7bfdba03706084947ac7.jpg)

Initially I wasn't a huge fan of going blue with the umbrella, but some people suggested it online. And I have to say that you were right. Looks very pleasing I think.

(http://www.tabletopwelt.de/uploads/monthly_2017_12/dismountedcavneu2schrift1.jpg.6b212e4426f6d5cf787a671ecde8c0fa.jpg)

Hope you like them!


Oh, and in January we'll do a big Longstreet demo too. Just to check out how that works with multiplayer games. Because in a regular 1-on-1 it surely is the rules of my choice for ACW battles.
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on December 02, 2017, 09:14:30 PM
Good looking game - lots of eye candy (even if it's not all there ;)). And the blue on the umbrella does look good - the white highlight makes it look like the parasol it's supposed to be.
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on December 02, 2017, 09:25:34 PM
Oooh! Very lively these dismounted rebs, first rate paintjob! And the lady is gorgeous! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: shandy on December 04, 2017, 06:57:09 PM
Great report! Although you really should have come to my rescue...  :)

It was a fun evening, I'm looking forward to the big Longstreet game, I didn't even know it could be played with multiple players.
Title: Re: Sigur goes South - The American Civil War
Post by: Gargobot on December 12, 2017, 11:11:41 AM
[...]the rebels got a cavalry brigade as reserve[...]
Surely you mean the Defenders against Northern Aggression? ;)
Good battle rep, shame you didn't actually get to play. But your side won, so all is well that ends well.
Great club you guys have over there btw, surely with a Blood Bowl banner on the wall this must be a gathering of only the finest gentlemen.  :D
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on March 28, 2018, 12:33:26 AM
@von Lucky: Thanks very much!

@DintheDin: Cheers, Sir! Much appreciated.

@shandy: :D Well, I tried my best to roll not entirely useless results but it seems like my dicing hand is Southern at heart! :P (which is a weird anatomical concept in itself).

@Gargobot: That goes without saying. ;) Bloodbowl still is quite a thing at the club I think. They also got a Hall of Fame and all.


Heya, I'm back!

 I had a game of Kugelhagel! (German; meaning somehting like "Hail of Bullets", companion set of rules to Steinhagel ["Hail of Rocks"], released in 2014)

Maybe you read about the Tabletop Wien West guys in my show reports and elsewhere. For the past few years they've been very active in promoting these two sets of rules from Germany. The fact alone that there is an original German-language set of historical wargames rules is remarkable in itself. There are a few German fantasy sets of rules, but historicals have been very much out of fashion since... well, 1945 really. At the very latest with the generation raised by the 1968 folks. There is a whooole lot to say about wargaming in German-speaking areas, but I'll spare you my weird theories.

So - Kugelhagel!

(https://www.tabletopwelt.de/uploads/monthly_2018_03/Regeln_Kugelhagel_Front.jpg.010fd45a34de5c4dd4a572171b003e49.jpg)

In the past few years the guys of the Tabletop Wien West club/gaming group have been really active in terms of demo'ing this rules set. Their chosen period, from the timespan Kugelhagel covers, the 19th century, is the American Civil War in 28mm. Last Friday GandAlf of Tabletop Wien West invited Cpt.Shandy, Martin and me to the club to introduce us to the rules first hand. Each of us 4 players got a brigade of 3 infantry regiments, a regiment of skirmishers, and an artillery battery of two guns. No specific special rules, terrain was basically just for looks, pitched battle; very basic setup so we get a good grasp of the core rules.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/Regeln_Kugelhagel_Muster_B.jpg.a9820e24d34acf434055628801bf8109.jpg)

I managed to take a little peek at the rulebook and the newly released ACW supplement book. A4 size, full colour, many nice photographs (of 28mm minis of course, because it's 2018 and 28mm is the only thing deemed sexy) and diagrams.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/fullgame.jpg.0cd24b253e33f60f6d6fa7befc46127b.jpg)
In the back left we got GandAlf who, along with me, commanded the Union army while Martin (bottom right) was my direct opposite on the Confederates' side and Cpt.Shandy's brigade was to face off against GandAlf's.

Here you can see my magnificent little brigade march towards the enemy at full speed:
(https://www.tabletopwelt.de/uploads/monthly_2018_03/5ab983b53ce9f_myfinebrigade.jpg.dc24963c4f0a9a3a1ff56aaf9d078ffb.jpg)


My cunning plan was to trust in my men (= luck at drawing activation cards) and quickly hit the enemy lines with my line infantry. And hard, at that. Before my opponent was able to get all his stuff on the table. Try to exploit my numerical superiority while I got it. What helped my in that was that Martin brought his artillery on the table early on, but set it up (quite wisely) right next to Cpt.Shandy's artillery in the centre to form a central big battery. They aimed it at the bigger threat of the much more experienced GandAlf rather than my brigade, which made me work out that cunning plan of rushing ahead before the cannons get swiveled in my direction.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/artillery.jpg.7cfb87f41aeee5f041dc5988c3a546f9.jpg)

A quick rules overview: In the photos you can see some playing cards (all suits; of each 7, 8, 9, 10, Ace). Each brigade in play is represented by a suit of cards. My brigade was the Spades, GandAlf's was Clubs, Cpt.Shandy's brigade was heats, Martin's brigade was diamonds. At the beginning of each turn the deck is shuffled and the cards get turned up one after another. A 7 or 8 means the player may activate a unit and carry out one action, a 9 and 10 means two actions, and an ace means the activated unit may carry out a whopping three actions.

Example: So my brigade is represented by Spades. Let's say an 8 of Spades is drawn. This means I may activate a unit (= 1 regiment of infantry, battery of artillery, or squadron of cavalry) and it may carry out one action. If the card had been a 9, a unit of my choice may have carried out two actions.

Actions usually are movement, change of formation, or Rally a unit (= basically healing one point of damage, but the unit may not do anything else in this activation). Morale damage and physical damage are rolled into the concept of these Fatigue damage points, as in so many modern battle games. Shooting happens automatically as soon as you get in range. So to go back to the example above, my unit, having been activated with an 8 of Spades (allowing for one action) may use this action to move once. This gets them into musket range to an enemy unit, thus my unit fires at the end of their activation. This doesn't cost an action; they do it on their own initiative.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5ab98ad353db1_turncounters.jpg.46bcf84e6108dc7cacd6cc4495ac6e4a.jpg)
A very pretty turn counter.


That's a pretty fast, clear and fun activation system. I'm a big fan of card activation in general (or drawing chips from a bag, if you prefer that. It's the same thing in the end.), because you can do a LOT of clever stuff with that kind of activation to throw in factors like scenarios, one side being well or badly led, in especially good or bad shape and so on. In addition to this Kugelhagel allows for units to be activated twice per turn. This means that sometimes you'll forfeit to activate on a card which gives you only fewer actions and trust to get a card that allows you to do more, whereas especially later in the game it becomes very important to activate faster, even if you get fewer actions. Which is a very nice poker-like element. In general the game gives the players a lot of decisions to make. Each turn lasts until either all cards have been turned up. This makes activation still slightly random, but ultimately a bit more predictable than other fog of war systems.


On the left flank things were a bit less rushed and played out more traditionally as both sides advanced in line:
(https://www.tabletopwelt.de/uploads/monthly_2018_03/leftflank.jpg.58b1fe9dfa702e94a0823bf3275a7db4.jpg)


Then something odd happened at my right flank. By some very inventive (but legal, according to the rules) maneuvering I managed to get two combined regiments in position to charge my opponents' two combined regiments in the back.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/kerfuffle2.jpg.65d681fb00cde9014b92e69b248ce6b6.jpg)

THEN my opponent brought his third regiment on the table who immediately charged my two regiments in the back. To round it all off I sent my third regiment in to charge the front of the whole thing. What followed was a big old kerfuffle with an odd setup. I drew up a diagram to make it more clear (but no less odd).

(https://www.tabletopwelt.de/uploads/monthly_2018_03/diagram.jpg.d48994cba3f580e342e8c19da6850b12.jpg)

On a more realistic level it probably looked more like this:
(https://www.tabletopwelt.de/uploads/monthly_2018_03/fisticuffs-zoom02.gif.1bc0aae83dc2a07b1cbdbd7c769c1710.gif)

My opponent and I rolled dice for two turns. In the end his three regiments were either stomped or driven off the table swiftly. There is no casualty removal in Kugelhagel, by the way. Each unit may accumulate up to three points of Exhaustion/Fatigue (that combined concept of losses, fatigue and morale). On top of that shooting may cause Disorder (the next activaiton of that unit has to be used to bring order into the ranks again).

If more than half a brigade's units (artillery and skirmishers don't count for that) are killed or shoo'd off the table the brigade counts as Broken, Deleted, Made Obsolete, call it what you will. This means that remaining units of that brigade may pretty much do nothing any more for the rest of the game. They may sit in place and shoot if opponents are in range and they may retire towards their table edge, but that's it.

In our game my direct opponent's brigade was broken; all he had left was his skirmishers and his artillery (still aimed at my ally's brigade and firing at it). My regiments were still standing, but two had taken quite some damage. Then my opponent's horrible skirmishers started taking shots at them, managed to cause two more points of Exhaustion/Fatigue, and thus my brigade was broken as well! Still standing, but too exhausted to push on. So us two on the right flank had managed to neutralize each other's brigade in record time. :D Because I had whipped my infantry to the front at fast past pace I hadn't had any activations to get my artillery and skirmishers anywhere, so they were still basically sitting at my table edge with no chance to get any enemies into range (or to unlimber in the artillery's case). All I had left to do was to retreat my infantry in order as to avoid additional casualties by the hands of these weirdly capable skirmishers. In a last effort they had managed to turn the tide on a seemingly lost cause (or flank). However, my opponent Martin didn't have many options left either. His artillery kept on firing at my ally's units, but that was about it. Otherwise our half of the gaming table got very, very quiet and we got us drinks.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5ab991c8da266_backhome.jpg.e5292e924b49d02cb115fbfb7320b95a.jpg)
"About turn, march!" (in the back you can see the nasty skirmishers and my opponent's artillery)

After a struggle my ally managed to get the upper hand on the left flank and drove off the rest of the Confederates. The day was won by experience and the Union army!



So what is my first impression of Kugelhagel?


The game feels very much like Black Powder. The approach to many concepts clearly were inspired by Black Powder, especially how damage is handled, the morale rule sin general, Disorder, movement (more on this later).

What I like most is the activation system. It's fast, it gives the players decisions to make, and it's less all-or-nothing than in Black Powder. The rulebook also has rules for using blinds (= "hidden deployment/movement", recon and such and includes dummy blinds I presume), which makes everything more historically sound and more interesting.

My main point of criticism from the game that we played is the movement. For battles in the 19th century movement is MUCH too free-form I think. This isn't just in terms of infantry (who may move around extremely flexibly even in unison with another attached regiment). Artillery also felt extremely fast and free-flowing. Limbering up and down is so fast that our ACW artillery behaved more like horse artillery or mechanized assault guns. With three actions you may limber up, move, unlimber and then fire, all in the same activation. That was a bit wild. The movement rules certainly require the application of some common sense.

Apart from that the game is very playable and a lot of fun with the right people (always a prerequisite). And we had a lot of fun that evening. I probably won't run out and buy the rules now. I have too many other ACW rules sets (most of all Longstreet). However, I think that especially in a club or multiplayer enviroment Kugelhagel has a lot of potential. It's a not too heavy, well-flowing game in which there are few down times and lots of decisions to make. Perfectly fine.


After this game I was in the mood to do something for my own collection of ACW figures (Confederates; you might remember them). In the past games of Kugelhagel and a scenario playtest game of Sharp Practice I'd played Union all the time, so I felt bad for my rebels. :P Another reason for this: On the 14th of April we'll do a Gettysburg Games Day at the club, showcasing and demo'ing snippets of the famous battle on various tables, across all scales, tactical levels and several different sets of rules. My friend Virago and I will demo Longstreet of course and do a first-day-noon-northern-part-of-the-front kind of thing.

So I had a look at what I still had unpainted. This led to a weird, sneaking act of mitosis. A while back I decided to paint up a regular 6 bases unit of the then new-ish Confederate plastics:

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5aba63c5a4e3b_butternutwei3.jpg.8b4b17f1dfef4cb3e116054d53e1e0e5.jpg)



...then, late in 2017, signs were on us playing a Longstreet campaign, requiring some infantry regiments of 10 bases each, so I 'bigged it up'. No big deal, just add four more bases, right? Just 16 dudes.

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5aba642767ee9_butternutweineu1.jpg.d3aaa10e8e6b4060c6f7066611146a93.jpg)


...then, on Saturday, I realized I still had just enough figures to make up another command base and another base of regular infantrymen, so I turned the second rank (or 3rd and 4th, if you will) into another unit of 6 bases!

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5aba63c2c8c3c_butternutneu2018twounits2.jpg.459ad0098bbdd922bc03588789544a23.jpg)


To round it all off, I took a photo of all my ACW rebel infantry (sans skirmishers) at this point in time:

(https://www.tabletopwelt.de/uploads/monthly_2018_03/5ababe1ad5906_infantrymarch2018.jpg.df2eb613ff9555dc2ad33d22cf4f5f39.jpg)

Hope you like them! :)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on March 28, 2018, 09:26:46 AM
...Hope you like them! :)

Yes, we do very much!  :-*
It's great to see you caming back in this so exciting period!
Kugelhagel sounds very interesting, very nice report!
Are the rules available in English?
Title: Re: Sigur goes South - The American Civil War
Post by: Ray Rivers on March 28, 2018, 12:00:36 PM
...Hope you like them! :)

Yes, we do very much!  :-*

This.

Great work.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on March 28, 2018, 02:37:10 PM
@DintheDin: Thanks very much. :) And that's a very good question about Kugelhagel. :D It was reviewed in Wargames, Soldiers and Strategy Magazine, so I kinda assumed that there was an English version. I asked the author and it seems like it's only available in German at the moment.

@Ray Rivers: Thanks, Sir!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 09, 2018, 01:42:11 PM
Right, the past weekend I've been to the Tabletop Knights' Gaming Day 2018 (spring edition). Here's my report:


http://www.battlebrushstudios.com/2018/04/show-report-tabletop-knights-gd-spring.html (http://www.battlebrushstudios.com/2018/04/show-report-tabletop-knights-gd-spring.html)

(https://www.tabletopwelt.de/uploads/monthly_2018_04/afternoon4.jpg.f48c71af00e451b75453ee17267bccf4.jpg)


A good day out; hope you like the photos!



The upcoming Saturday we'll do the big Gettysburg day at the club in Vienna. A good excuse to paint up yet another ACW thing to put on the table for sheer prettiness:

(https://www.tabletopwelt.de/uploads/monthly_2018_04/wagonwip1.jpg.821b44bb35e7d9810b4e31946acbc10e.jpg)

This one's still rather WIP of course, but getting there in time I hope. Good brother virago and I will demo Longstreet. Wednesday evening we meet to have a game so I get a grasp again on the rules I'll demo. :D
Title: Re: Sigur goes South - The American Civil War
Post by: Flashman14 on April 10, 2018, 02:40:26 PM
Gorgeous - nice high-contrast highlights!

Even the darker ones are great - these Reb units especially:
(http://sigur.tabletopgeeks.com/wp-content/blogs.dir/18/gallery/games/35_1.jpg)


I'm greedy and noticed a fair amount of pics from last year didn't load to my regret.

Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 10, 2018, 05:31:59 PM
@Flashman14: Thanks very much! :) I'll pass the praise about these rebel units on to my compangon Virago. They're from his collection. :D

Did some more work on the wagon last night:

(https://www.tabletopwelt.de/uploads/monthly_2018_04/wagonwip3.jpg.5c393efef3ef1381eda2f2f7e493edda.jpg)


Hope you like it. :)



edit: Jeepers, no idea why I haven't thought of it earlier, but here we go: https://www.youtube.com/watch?v=VM5-xFenaZI&feature=youtu.be&t=20 (https://www.youtube.com/watch?v=VM5-xFenaZI&feature=youtu.be&t=20)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on April 10, 2018, 08:44:58 PM
@Flashman14: Thanks very much! :) I'll pass the praise about these rebel units on to my compangon Virago. They're from his collection. :D

Did some more work on the wagon last night:

Hope you like it. :)


Yes, we do!  :-* :-* :-*
Cracking job Sigur! The colors pop! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 10, 2018, 09:02:43 PM
@DintheDin: Thanks indeed! :D So far I thought the thing looked very drab. Anyway, once grass and such is on the base it'll look nice enough. I SHOULD write something onto the tarpaulin, but I'm not sure I dare to at this point as making the tarpaulin was a right pain in the rear. :D Let's see...
Title: Re: Sigur goes South - The American Civil War
Post by: Arthur on April 10, 2018, 10:49:29 PM
The tarp looks very effective as it is : what did you use for it ? Tissue paper ?

I must confess this is the one detail that's been putting me off this particular set : the lazy sod in me baulks at the idea of having to add a home-made canvas top. A resin one would definitely have been preferable.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 11, 2018, 02:45:02 AM
@Arthur: Thanks very much! Yeah, paper tissue. Usually things in such pretty simple modelling go rather fast, but not this time.

Took me two gos really. First I tried using a single layer of the tissue, measured everything, cut the thing to fit exactly, then I used small dabs of PVA glue at the ends of each of the struts(?) to put the piece of tissue in place, and then sprayed on a mix of water and PVA glue. Turned out the layer was way too thin (and a bit too big, to boot!). It shrivelled up, I tried to spread it out proper again, it tore (of course).... things were pretty annoying.

The next time I took a very unsuble approach: I used two layers (the tissue paper's three-layered), put a pool of PVA/water mix on the top of a static grass container on top, pulled the tissue through it so it's soaked, just put it around the struts, the paper was strongly soaked, so PVA/water mix ran everywhere over the painted model, the tissue was much too big, I used way too large scissors to cut the soaked tissue to size (the front and back I just roughly cut to size and just kind stuffed them into the wagon), more PVA/water ran everywhere, it went into the scissors, the ends I cut to fit were jagged like hell because soaked tissues really aren't easy to hold without tearing them up, then I noticed I'd cut a wee bit too much... it SHOULD have been a complete horror.

I stuck to it (it was deep into the night then already), did my best to save the thing, turned the jagged edge around a bit (it's the side toward the viewer in the photo above), "sculpted" it to look like it's affixed to the ends of the struts, just so the edge is more uneven and helps hide the jagged side. In between I sometimes used a brush full of PVA/water to keep the stuff wet and manipulated it a little. Usually that just made matters worse and I think it was entirely unnecessary. :D anyway, I just let it dry and on the next day I gave it a basecoat, drybrush, some highlights and shades, and done.

The only thing I think I really messed up is the frontmost strut having bent back a little. Would look much nicer if it (and the hindmost one) would bend a bit to the front and back respectively, so the canvas'd top is a bit longer than the actual wagon. Oh well. For how chaotic the second go was it turned out OK I think.

So in general I think it's really not that hard to do. It's annoying if you have to do it again. I'm sure there are better materials to use than a paper tissue, but that's what I had at hand at 2am. :p

Here's an ad page on TMP posted in 2008 with a bunch of Perrys releases including this wagon, with a very nice photo of two of these Michael Perry built and painted.

http://theminiaturespage.com/news/922597/ (http://theminiaturespage.com/news/922597/)

He used these jeweller's chains to connect the mules, which looks rather nice. I got some of these chains lying around somewhere. As soon as I can be bothered I'll see that I can find'em and put them on the model too.



On there they say that they considered a resin top, but that would have made the kit too expensive. Speaking of prices, check out the prices listed on this page. :D Dang. 12 quid for the ACW plastic infantry box...
Title: Re: Sigur goes South - The American Civil War
Post by: Arthur on April 11, 2018, 09:15:12 AM
The twins changed their mind in the meantime and went with a very nice resin top for their French Napoleonic baggage wagon. Cheers for the modelling tips in any case.

As for Perry prices, it's interesting to note that over a period of ten years they have gone up 20 to 25% for the metal codes and 66% for the plastic sets.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 13, 2018, 11:19:32 AM
@Arthur: I guess since 2008 they realized that people will pay very much for minis. :D I don't mind doing a little bit of proper modelling. At least there's a sense of achievement in that. Yeah, the price increases are rather interesting, aren't they.




Basing things done:

(https://www.tabletopwelt.de/uploads/monthly_2018_04/wagonwip4.jpg.02464035fdfa9b0dbf231c2a320497bf.jpg)


Well, the Longstreet game for Wednesday got called off, so I have to re-read Longstreet in preparation of tomorrow. Hope to get the rules right by then. :D
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 19, 2018, 11:19:39 AM
Here finally is my report of our Gettysburg Gaming Day:

http://www.battlebrushstudios.com/2018/04/show-report-gettysburg-gaming-day.html (http://www.battlebrushstudios.com/2018/04/show-report-gettysburg-gaming-day.html)

(https://www.tabletopwelt.de/uploads/monthly_2018_04/earlygame1.jpg.a2924f0487b61df785b646215315e49a.jpg)


Hope you like the report. I'll go off to painting nurgly tentacles and other *******' details again...
Title: Re: Sigur goes South - The American Civil War
Post by: Ray Rivers on April 19, 2018, 05:13:42 PM
That is some really super eye candy.

I think your 28mm folks need a bigger table though.

Looks like you have quite a few camp followers. That makes for a great climate for gaming and allows projects to move quite quickly from the idea phase to the let's get lots of troops on the table phase.

Fantastic report!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 26, 2018, 12:20:51 AM
@Ray Rivers: Thanks very much! Yeah, you know what people are like. In the club enviroment tables sometimes are smaller than they should be, and people want to put all of their collection on display if possible. ;) It's really impressive how much 28mm ACW stuff we got here in and around Vienna. And people constantly add to their collections! The games we could set up... :D
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 05, 2018, 12:29:11 AM
The blogpost about the Mule Wagon is up now:

https://www.battlebrushstudios.com/2018/06/showcase-american-civil-war-mule-wagon.html


(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://2.bp.blogspot.com/-63THYbl1IqE/WxVExCUUHZI/AAAAAAAAKlU/qiVlrhV7HZYeIjx8zcYKtTOtQJd0VObPQCLcBGAs/s1600/wagon%2Bbackground.jpg&key=6e6e0429330cc6db338e1490a507564b94003f9d841834b191fc1118fbc4df72)

Even got out the old image fakey software to throw the title picture against some nice backdrop. Fun fact: this actually is a Gettysburg landscape in the background.
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on June 05, 2018, 08:08:31 AM
Cracking job, Sigur! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 17, 2018, 09:55:53 PM
@DintheDin: Thanks very much for dropping by and leaving a comment. :) Always appreciated.


Right, now for something different for a bit. Yesterday I had my first game in our Longstreet Campaign!

Here's Col.Herbert P.Soup's Brigade. Before deploying to the front lines a pastor preaches sermon and reads from The Good Book.

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b267c19b4d03_soupsbrigade.jpg.225ba33b9de71657ef359ac6ae0e6c80.jpg)

Then it's off to the front. First we drew Biography Cards for our brigade commanders. These depict character traits of our commanders in the shape of special rules. Virago and I each drew three such cards and were free to discard one and keep the other two.

Virago, in this campaign to take the role of Union Col. Hiram O'Goedel, chose the following:
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26802657379_unioncol.jpg.e610509dfca1a9f26f5a2f2e37e0b353.jpg)

O'Goedel plays the long game. From 1863 on things would get very interesting indeed.


Whereas I, in my role of Confederate Col. Herbert P.Soup, chose these:
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26802539012_confederatecol.jpg.1795f77a10abe5ea0b5acf4d7489bb2f.jpg)

I chose a personal physician (never a bad thing), and for Col.Soup to be a veteran of the Mexican War, giving an option for additional dice in close combat (along with the danger of getting wounded, but that's what a physician is for).


The campaign itself is rather simple. We play the full length of the way. One game for 1861, two games for 1862, three in 1863, two in 1864, and one final game in 1865. The winner isn't necessarily determined by winning games, but by building legacy. A brigade (which is the force each of us commands) won't change the course of the war. It's about accumulating Epic Points (EP). These are gained from:

.) Participating in a battle
.) Winning a battle
.) Achieving Mission Objectives during a battle
.) Grand bayonet charges or repelling bayonet charges without taking any causalties
.) Spezial scenario specific situations
.) EP may also be granted via special situations if both players agree on it.


The first scenario:
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b269a3a7391a_cornfieldsscenarioheader.jpg.946b26a069888cfc5820eb796d658613.jpg)

The middle of the table is full of high-standing crops which reduce sight and firing effectiveness to just a few inches. After terrain setup and deploying the figures the table looked as such:

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b269ab8b4c7a_setupoverview1.jpg.0d14f92cb17f9da96357b365efce9848.jpg)


...and here with a ton of explanatory text:

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b269ab3594ab_setupoverviewterrain1units.jpg.75af82376fdf442ffa039eb4bd162bf0.jpg)


Col.Hiram O'Goedel's Union Brigade (defenders):
69th New York Infantry (10 Bases, Eager Recruits)
39th New York Infantry, the Garibaldi Guard (10 Bases, Eager Recruits)
63th New York Infantry (10 Bases, Eager Recruits)
7th Pennsilvania Cavalry (8 Bases, Eager Recruits)
Battery G, 3rd New York Light Artillery (2x 6pdr Smoothbore Guns, 1x Howitzer)


Col.Herbert P.Soup's Confederate Brigade (attackers):
9th Louisiana Infantry / 1st Louisiana Special Battalion "Tiger Zouaves" (10 Bases, Eager Recruits)
3rd Louisiana Infantry (10 Bases, Eager Recruits)
8th Louisiana Infantry (10 Bases, Eager Recruits)
2nd Louisiana Cavalry, "Partisan Rangers" (8 Bases, Eager Recruits)
Moody's Company, Madison Light Artillery (2x 6pdr Smoothbore Guns, 1x Howitzer)

Each side has an objective in their deployment zone as well. Controlling those by the end of the game grants extra Epic Points.

My rebels deployed in marching column, the artillery was limbered.
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b004c6415_setupcsasetup.jpg.6631439a435b25451012a58b3b8ba0d9.jpg)


The union brigade was deployed in line and with guns deployed:
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b0031df94_earlygameunionline.jpg.0180527b630d95b228fb000dbaadadda.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b001a5cb2_earlygamegaribaldiguard.jpg.46943fe93f5d501e02229f2daa3c34bf.jpg)
Garibaldi Guard in their snazzy uniforms


Below you will find an overview of what happened during the first few phases of the game: Union cavalry, screened by infantry to their side, advances swiftly at my right flank and threatens my artillery. At the centre the Garibaldi Guard advances steadily to meet the 3rd Louisiana infantry. My cavalry stays at the left flank while 8th Louisiana turns face and marches towards the centre.

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b12c5a881_earlygameoverviewarrows.jpg.8bfd41670d9ad9f74275219401946baf.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b279ce7b5_earlygamecentre.jpg.7861c4f1554b6512c87a29c1ba696288.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b2958c405_earlygamegaribaldiadvance.jpg.865c9773f6688c064280088a114316e8.jpg)


As a result 3rd Louisiana charges Garibaldi Guard who under light losses fall back. After this the Louisiana boys sit right in front of the Garibaldi Guard infantry and Union artillery.

(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b355c049d_midgameoverview.jpg.8491e48e1781d9d659f4a941d8721f9f.jpg)

At my left flank Union soldiers (mostly Irish actually) advance in a wide line. My Cavalry can do little to stop them, so they slowly give way. At my right flank my Tiger Zouaves fanned out i line to cover the limbered artillery from the Union cavalry. 8th Louisiana hangs back for reserve.

The Zouaves start an attack against the 63th New York to stop their advance. At the other flank my cavalry charges the Union regiment to their front head on. This generally never is a good idea, but it's 1861, we're rebels / Southern Chivalry, Eager Recruits and I had a slightly helpful card to play. Of course I forgot about making use of my Mexican War Veteran trait which would have given me extra dice to roll. Shame. Either way, the whole operation didn't go too well. The Tiger Zouaves did minimal damage and the cavalry even had to take losses and retreat.

In the mean time 3rd Louisiana is still stuck  at the centre and tied up by fire, starting to take losses.
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b3f345595_lategame3rdunderfire.jpg.15cb646adea17cbcabd5a285f26fab4a.jpg)

Now the Union mount a counter attack.
(https://www.tabletopwelt.de/uploads/monthly_2018_06/5b26b3f562739_lategamechargeouch.jpg.c5a9a7cbbfb4ba68f251563f1f522ead.jpg)

Infantry and cavalry attack my Zouaves at once. I had gambled away a potentially very helpful card at that point. On top of that the dice rolled very well for my opponent. Green dice are my successes, red and white are successes of the Union player. Ouch. The Tigers were completely broken.

At this point orderly retreat became a viable option. Not possible though, as the 3rd Louisiana was still stuck in their predicament. The game went on a tiny bit longer until my brigade reached the break point and the game ended.



Campaign Phase


In the end both of us had gained 5 Epic Points. We immediately did the post-game campaign stuff. From experience we know that if we don't do it immediately after the game it will never happen. We started with the most important thing - promotions. Longstreet makes use of an abstract ranking system for brigade commanders (1, 2 and 3 Eagles). Those can be equalled to historical ranks or not. As both of us started as Colonels and got our promotions both our characters now are Brigadier Generals (= 2 Eagles rank).

Then we went on to recovering wounded and fled troops. The Tiger Zouaves of course had taken bad, bad casualties, the rest was kinda OK. But then Cholera and camp fever struck the rebels. This cost me quite a lot of bases. Those additional losses were lighter on the Union side. The Elan rating of my Zouaves and the 3rd Louisiana got reduced from Eager to Seasoned. On the Union's side all troops stayed Eager.

(https://www.tabletopwelt.de/uploads/monthly_2018_06/Ambulance-2.jpg.acb7f3c3b72b02cc0c72e58c352a5468.jpg)

The next step was drawing campaign event cards and replacements. The union brigade regained a few bases lost to cholera. On top of that raiding cavalry had gotten my brigade's marching orders in hands, which would be of help to my opponent for the next game. I got a few nice cards, allowing me to advance the 3rd Louisiana to Veterans and from the next game on the veteran 14th Louisiana (also known as the "Polish Brigade" of New Orleans) would be part of my brigade.

(https://www.tabletopwelt.de/uploads/monthly_2018_06/14thLouisiana2schrift1.jpg.5a806616b93a2c59614c589dc41c9482.jpg)

The 5th New York Infantry would joint my opponent's brigade from the next game on. Apart from that us both got the Sabotage card, which would also come into play at the start of our next game.


Post-Game Musings

Well, this didn't go that well. I don't play Longstreet often enough. Must be that, right? No, of course I made mistakes. At one point I made a bad decision, and the Union counter attack was pretty ghastly. Never mind, now I got veterans on my side and there's always another battle (well, for most). Apart from that I got that promotion and that's what it's all about, right? :P


For our next game the brigades look as such:

Brig.Gen. Hiram O'Goedel's Union Brigade:
69th New York Infantry (8 Bases, Eager Recruits)
39th New York Infantry, the Garibaldi Guard (8 Bases, Eager Recruits)
63th New York Infantry (8 Bases, Eager Recruits)
5th New York Infantry (6 Bases, Eager Recruits)
7th Pennsilvania Cavalry (8 Bases, Eager Recruits)
Battery G, 3rd New York Light Artillery (2x 6pdr Smoothbore Guns, 1x Howitzer)

Total: 41 Bases


Brig.Gen. Herbert P.Soup's Confederate Brigade:
9th Louisiana Infantry / 1st Louisiana Special Battalion "Tiger Zouaves" (6 Bases, Seasoned Recruits)
3rd Louisiana Infantry (7 Bases, Seasoned Veterans)
8th Louisiana Infantry (6 Bases, Eager Recruits)
14th Louisiana Infantry, "Polish Brigade" (6 Bases, Seasoned Veterans)
2nd Louisiana Cavalry, "Partisan Rangers" (4 Bases, Eager Recruits)
Moody's Company, Madison Light Artillery (2x 6pdr Smoothbore Guns, 1x Howitzer)

Total: 32 Bases


Well, let's see how that'll go. Longstreet is a solid, solid set of rules and the campaigh rules included are real good fun. Hope you liked this first campaign report!


Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on June 17, 2018, 10:10:14 PM
A comprehensive AAR, a real advertisement for Longstreet rules, I'd like to play the sooner possible!
And a nicely set up table, full of beautiful figures, an exciting game! What more a wargamer could want?
...And I suspect you are painting more ACW troops!  ;)
Eager to read your next Longstreet AAR! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Breazer on June 17, 2018, 10:37:17 PM
Your minis are so rich in detail
even from a distance. It is awesome!
Title: Re: Sigur goes South - The American Civil War
Post by: Gargobot on June 17, 2018, 10:39:11 PM
It must be so rewarding to play a long and in-depth campaign like this. And even with great looking minis... good thing for the Union that the better painted army doesn't get any boni. :D
Title: Re: Sigur goes South - The American Civil War
Post by: von Lucky on June 18, 2018, 01:53:29 AM
Agree, lovely looking and well written up AAR. Thanks for sharing.
Title: Re: Sigur goes South - The American Civil War
Post by: Jabba on June 18, 2018, 12:34:31 PM
Great looking game and AAR, looking forwards to this campaign going forward. Did the 69th NY loose Epic Points for flying their regimental flag upside down?  lol

Tony.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on June 19, 2018, 03:05:12 PM
@DintheDin: Believe it or not, I'm out of ACW figures! :D However, I've been eyeing at the Perrys ACW field hospital and maybe the campaign at some point will make it necessary for me to paint some more infantry and maybe a gun or two, so let's see. And yes, the Longstreet rules really are fun. :)

@Breazer: Thanks very much! Those Perry ACW minis just are very, very pretty.

@Gargobot: Cheers! Yeah, well, so far we haven't finished a single campaign. :D Furthest we got was probably in Chain of Command or Dux Britanniarum. Well, the Union army looks really, really nice, so I'd say our armies are on par in terms of prettiness.

@von Lucky: Thanks for commenting!

@Jabba: Thank you very much. You know, I never noticed the flag being upside down. :D Maybe they're protesting something. Or the flagmaster is drunk. They are an Irish regiment after all... :P ;) But then if we were completely correct about flags I'd have to give up on all my pretty Louisiana State flags, so I'll keep my mouth shut about this. :D
Title: Re: Sigur goes South - The American Civil War
Post by: Ray Rivers on June 28, 2018, 05:02:46 PM
What a gorgeous battlefield.

Wish I was your neighbor...  ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on July 15, 2018, 12:02:39 PM
@Ray Rivers: :D Thanks. It's all virago's terrain I have to admit. I do have a bunch of fitting terrain as well, but not that nice a mat.

(https://www.tabletopwelt.de/uploads/monthly_2018_07/sharp-practice-logoklein.png.6908ed21f22e396b838991287d281953.png)

Last weekend I had another game of Sharp Practice with Cpt.Shandy and his great collection of 15mm ACW figures.

Here's my battle report:
http://skirmishwargaming.com/sharp-practice-defence-in-depth/ (http://skirmishwargaming.com/sharp-practice-defence-in-depth/)

..and here's my opponent's:
https://wargamingraft.wordpress.com/2018/07/13/rearguard-action-a-sharp-practice-aar/ (https://wargamingraft.wordpress.com/2018/07/13/rearguard-action-a-sharp-practice-aar/)

(https://www.tabletopwelt.de/uploads/monthly_2018_07/table5background.jpg.fb47fe0606923e755971518f97330b30.jpg)

Hope you enjoy the battle reports!
Title: Re: Sigur goes South - The American Civil War
Post by: Flashman14 on July 30, 2018, 09:28:09 PM
Beautiful use of lichen too!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 13, 2018, 10:46:41 AM
@Flashman: Oh yes, lichen are just great stuff. Throw them across a table for instantly improved looks, use them to cover up terrain piece borders, etc.


Right, last Friday I had another game of Sharp Practice. Sadly I can't write a full battle report because it was a playtesting thing of sorts. All I can say is that Sharp Practice is good fun.

Also - Over the past 2 days I started working on a new ACW thing:

(https://www.tabletopwelt.de/uploads/monthly_2018_08/mediwip1.jpg.ae7b6649928a6507a3b7797cf93b2895.jpg)

It's a horse-drawn ambulance wagon without the horse-drawn ambulance wagon. :)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 17, 2018, 03:28:18 PM


Herbert P.Soup's Brigade assembles for the second game of our Longstreet campaign.

(https://www.tabletopwelt.de/uploads/monthly_2018_08/brigade.jpg.755e64902b21844b35c17aefd1ace4a2.jpg)

Dem Boys had taken a bit of a battering during their battle in 1861. But that was last year, now it's 1862 (the game tonight will be the first of 1862, then there'll be another one in 1862, three in 1863, two in 1864 and a final game in 1865). The regiments are set up as lean, flexible, smaller units (mainly because SOMEONE had stuck bayonets in parts of my regiments and camp fever has also struck pretty badly). However, the rascals of the 14th Louisiana, "1st Polish Brigade" (6 bases, Seasoned Veterans), have joined our ranks, and just last night an odd band of mostly Germans and Italians showed up in the camp as well. Their commander, Cpt.Myke, introduced them as his hand-picked Mechanics Guard Volunteers (4 Bases, Eager Recruits). They don't have any written orders, but seem to be eager to fight.

Thus, the brigade for tonight's game is set up as such:
2nd Louisiana Cavalry "Partisan Rangers" (4 Bases, Eager Recruits)
1st Louisiana Special Battalion "Tiger Zouaves" (6 Bases, Seasoned Recruits)
3rd Louisiana Infantry (7 Bases, Seasoned Veterans)
8th Louisiana Infantry (6 Bases, Eager Recruits)
14th Louisiana Infantry "1st Polish Brigade" (6 Bases, Seasoned Veterans)
Mechanics Guard Volunteers (4 Bases, Eager Recruits)
Moody's Company, Madison Lt.Artillery (3 Bases)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on August 17, 2018, 03:47:48 PM
Irritatingly interesting!  lol
I mean I was always searching for a buddy to create the regiments storyline of a campaign...
But this was always finishing ingloriously...

I'll be following for the continuation!
Cheers! 
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 20, 2018, 10:57:16 PM
@DintheDin: :D Cheers!



Right, the AAR of the second campaign game...

Last Friday we proceeded on our Longstreet campaign. After the first battle which took place in 1861 it's time for the first of the two battles in 1862.


Once more Brig.Gen. Hieram O'Goedel (my mate virago) and Brig.Gen. Herbert P.Soup (me) would meet in battle. After O'Goedel's Yankee brigade had only taken few casualties in the first game they deployed en masse and eager for another victory. His three infantry regiments were each reduced to 8 bases, and a whole new regiment of recruits had joined their ranks since: the 5th New York, Duryee's Zouaves (6 bases).

My chivalrous defenders of the South's Freedom to do horrible things on the other side has gone through some personnel change: Instead of three large infantry regiments I had five smaller ones and my cavalry has been reduced to half. On the other hand I had two regiments of veterans at hand now: The 3rd Louisiana and the 14th Louisiana (the "1st Polish Brigade").

We met around 7pm and got to it. First we rolled for a scenario and who would play defender and attacker.

(https://www.tabletopwelt.de/uploads/monthly_2018_08/5b7aa94fa2b62_BloodyAnglePaintingtitle.jpg.0cfe28c987f4a82c59734fe6f1ce3f87.jpg)

This one would see Union troops attack two hilltops held by rebels.
After that we placed terrain based on the rulebook's nice little terrain card system. Pretty neat and quick. After that I deployed my troops first, then virago deployed his attacking troops.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/qNOdOWV.jpg&key=def2bb45998436958850f5d23e62e1ff0941058cd51f88fd3db1e31dd80d2284)

Basically I put my veterans right behind the hilltops. On the right side I deployed the main part of my brigade. Artillery at the centre of the hill, a forward line of defence (behind a wall and a small forest) I placed the 8th Louisiana and the small Mechanics Guard to their flank. Behind them veterans (as mentioned above), the Polish Brigade.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/wl7lsPg.jpg&key=537693cc9bbe07658657739057cb2a0a73e8df3e4fa57ce967cc1193b0d44aa7)

Behind the hill to my left I deployed the 3rd Louisiana veterans and next to them in column, and right along that nasty swamp, the Louisiana Tiger Zouaves. My shrunken cavalry I deployed at the centre in the small forest. So well hidden in fact that I forgot to put their location in the overview.
 
(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/hinUJ5j.jpg&key=ed8c0ff03ae1345ec30bc04a469fa96e29eaeb3bf927c351b27ea2d192c38601)

Not losing a step my opponent identified the left hill as the more attractive target. So he deployed most of his infantry right in front of it in the cornfield. In the centre he deployed his artillery (limbered and on their way to taking the position behind the wall), with the 63rd New York and his cavalry as flank guards.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/2OgvGt2.jpg&key=0f4b24c930cb4e97dd4728d7bc7f057c5090138f126cac6a40f51dfc5e278462)

The game starts and all the Yankee infantry at my left start advancing, the artillery goes in position...

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/JZp9mm8.jpg&key=e43d79eefb6ed4f5bc0b30cb1e666646affd03b6bda8fb0dbe6dbf65c376ef0b)

...and the Union cavalry at my right also advanced and dismounted behind the small forest right in front of my troops.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/pdADYvf.jpg&key=addd01eb467952320cc589e360707df2ad158076855bb35ed9e393125a47f37e)

This is not to be. Brig.Gen. Herbert P.Soup personally takes command of the 8th Louisiana and leads them and the Mechanics Guard to shoo them away.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/c1RYElV.jpg&key=3e23ace58675c9e28d9658fd6a33e3dbb9b0cdcd41f2f9358b197a01dff1c0c4)

Of course that had been the plan all along. After a not too impressive bayonet charge and only few casualties the Yankee cavalry retreated, quickly saddled up, and took off toward their own artillery. Even worse, during the charge through the forest Brig.Gen.Soup got lightly wounded. Of course the personal physician was no where to be found.

The Union cavalry (in the far lower right in the photo below; recognizable by the horse bums) takes off in the cover of their artillery who in the mean time had limbered up to turn towards any pursuers (my infantry, left, recognizable by their short legs and cursing officers).

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/hAD3tos.jpg&key=f6ad04580d8c79799ae84d579d3b303f51043f124873e337c369063c241d99a4)

In the mean time at my left flank...

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/1dLSHMO.jpg&key=7d3c6f4f9c4e0a8876ddea43fda6cc4837843bd054ebdfe02a9b21ca0e372c6a)

Something's brewing. My dismounted cavalry is swiftly repulsed from their position (similar situation as with the enemy cavalry at the other flank), and the 63th New York deployed at the centre. The rest of the union troops prepare for storming up the hill which at this point is pretty much only defended by the 3rd Louisiana.

Originally my plan had been to have the 3rd hold the hill and for the Louisiana Tiger Zouaves and artillery to shoot the snot out of any assailants.
Didn't work out for several reasons, so the Zouaves had to watch as the 3rd Louisiana were faced with a combined attack of the New York Zouaves and the 69th New York. Despite the advantage in position my guys were swiftly kicked off their hill.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/x87C20U.jpg&key=8ef92ffe83f02826ec3d8af036dabb0afbd9031a21fb6967be277212fd6b8a76)

An overview:

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/0EhPYB4.jpg&key=5507368446444ff830baa6f4bce8d66437f8f0ad6bf0b7941adb5bddec23a33a)

All the units I had wanted to redeploy to the left took way too long to do so and had little impact on the game.

After the left hill had been taken not much more happened. A little skirmishing between the Tiger Zouaves and the 63th New York in the small forest, the union army rallied to meet a possible attack by the remaining rebel troops. It didn't happen though, my guys retreated, and we proceeded to the campaign phase.


Post-Game Campaign Phase

There were surprisingly few casualties. The 3rd Louisiana infantry just got routed, apart from that some regiments had taken a single base of damage.
 
First, as always, Epic Points (the one thing that counts in the campaign) were calculated. Virago got 5 EP for showing up, victory, holding an objective, and a heroic charge up the hill. I got 2 EP for showing up. Neither of us got promoted.

Unit attrition by desertion and various forms of tummy bugs hit the Union camp pretty hard this time; not as bad on the rebels. My cavalry got halved again (to two bases), and the 8th Louisiana shrunk down to 4 bases. Of the formerly routed 3rd Louisiana 5 bases returned, but they changed from Seasoned Veterans to Cautious Veterans. Then we went on to drawing campaign cards, starting with virago:

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/ml3T2es.jpg&key=a983645d14db43462ef56dc6f3ddca76acab7bf27e7d098f220e506daca767c2)

He drew New Artillery (and thus will get new state of the art rifled guns next game. Yikes.), a unit of infantry of his would 'level up' to veterancy and one would get the special status of Old Reliables (making the immune to some "Fog of War" things I may throw at them). On top of this O'Goedel's himself got some recognition: He got another biography card (Cavalry Commander), and got a promotion. This is where he showed his status as the good guy in the whole affair: He skipped the promotion to instead help his men to recover and add back one base to a unit.

Here's my campaign cards:
(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/i0eoZmp.jpg&key=25a5b274f8a6e9b34f65323a8c7f98636f65446ee6d49a80c3b4569231de8839)

Broken Code (allegedly a chap from Winnipeg broke the code and thus saved us) gives me a bonus to the roll to determine attacker and defender next time (I'd need it, as my cavalry's barely in a state to scout any more), and two of my units gained veterancy. So that's good. The Tiger Zouaves and the Mechanics Guards. Lovely. On top of this I used the New Artillery card to add another base to the Mechanics Guards (because the card's not all that good for confederates anyway). Also: I may add a company of sharpshooters to one of my units.

On top of that I'll get another new unit of Eager Recruits (5 bases) for the next game. An order to Perry Miniatures has been dispatched yesterday. :p
 
Yup, that's it. Quick, well-flowing game. I made mistakes. Could have been better. Oh well, next game will be the second battle of 1862, and things will be better. At least I got to fire my artillery once this time. :P


Hope you like the report!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 20, 2018, 10:58:55 PM
Oh, and this is something I'm currently painting on the side:

(https://www.tabletopwelt.de/uploads/monthly_2018_08/ambulancewip1.jpg.8be1f0c90adf56c060c6c728a73b854d.jpg)

Two-wheeled ambulance wagon by the Perrys. Lovely kit.
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on August 21, 2018, 06:41:43 AM
Fantastic report!  :-* This campaign is getting more and more thrilling!

The formerly invisible  lol  ambulance wagon is in place!
And a diorama - proof of your top drawer paintjob it is!
Title: Re: Sigur goes South - The American Civil War
Post by: shandy on August 21, 2018, 02:46:52 PM
Great report, sounds like a fun game! And I love that ambulance!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 22, 2018, 12:54:44 PM
@DintheDin: Thanks for reading and commenting! Yeah, in the end I decided to add the wagon anyway, otherwise it may really have been too confusing. :D


Okay, this is all the time I can spend on the ambulance wagon. Hope you like it!

(https://www.tabletopwelt.de/uploads/monthly_2018_08/5b7d4e4de3df7_ambudone4.jpg.4d288df2696baaf0f04d7b8e68808afd.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_08/5b7d4e4c78f3b_ambudone3.jpg.6909f8709f3af4987ec9a252a9e623d2.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_08/5b7d4e4b1a2c0_ambudone2.jpg.f22727f980bb24067f9149387caa032d.jpg)

Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on August 22, 2018, 01:10:57 PM
Now that you finished the groundwork, it is a real beauty!
You could even spend some more pictures for some closeups, highlighting parts of the diorama, you made the postures of the figures look so realistic!
Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 22, 2018, 01:43:06 PM
Thanks very much! To be honest, I'm not all too proud of this paintjob, hence the lack of close-ups so far. It's just for myself, so each hour spent on this one I know that I should have spent on other stuff really (it's the curse of being a paintmonkey for hire I guess). The casting is also a bit rough, which hurts the paintjobs a little. I mean I know it'll look nice on the table and all. Maybe I'll do close-ups once it's on the table. The plain white background is the least forgiving possible. For this reason I usually prefer it over scenic shots, black backgrounds or textured ones. It shows the paintjob/modelling/whatever the best and it's really hard to hide things. As with everything I naturally like, it's less "sexy" and marketable, I guess. :D But at least to me it feels more proper. Also: I'm really lazy and got the white sheet setup all the time.

As for the poses themselves - I think that's the Perrys' work, I just arranged them in a way that seemed to make sense. :)
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on August 22, 2018, 04:27:11 PM
Be sure it made sense  lol Much.
As for the when and where of the close-ups, you are the player and we are the audience  ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Gargobot on August 24, 2018, 11:42:47 AM
Seems like you could put #mood over those ambulance pics. :P
Good read. The campaign rewards are really intriguing. I wonder though, won't the campaign become more and more lopsided if the winning side loses fewer models and gets more points continuously?
Title: Re: Sigur goes South - The American Civil War
Post by: virago on August 25, 2018, 10:46:47 AM
Now that the upside down flag is pointed out, I feel a litte stupid. Oops!
Title: Re: Sigur goes South - The American Civil War
Post by: virago on August 25, 2018, 10:50:24 AM
Seems like you could put #mood over those ambulance pics. :P
Good read. The campaign rewards are really intriguing. I wonder though, won't the campaign become more and more lopsided if the winning side loses fewer models and gets more points continuously?

That's not happening in this system, because both sides get filled up with new troops after losses from all causes have been tallied up. So you never fall below a certain threshold, keeping motivation up.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on August 26, 2018, 10:41:09 AM
Guys, guys, watch out!

(https://i.imgur.com/nwQgrjP.jpg)

Oh, he's here already. :D 'Ello. Don't mind the upside down flag. They're going through a rebellious phase. :p
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on September 04, 2018, 10:16:49 PM
Hooray! Reinforcements have arrived!

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/yY0ZcF6.jpg&key=d283b970b756fed7d877d4c0aed9909d03d70a10b2fc71292bd18dc1ea27c6c3)

Also: The Perrys announced a highly anticipated release - more dismounted cavalry for everyone! And some new Confederate cavalry. And a new horse holder! Seriously good stuff. Shame I just got an order from them. :P And I already got a bunch of dismounted cavalry (even though I "misplaced" my initial 6 bases). And still got another unit of plastic cavalry on sprues. Oh well. But the new ones look seriously rad, especially the Confederates. Nasty looking dudes.

Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on September 04, 2018, 10:19:12 PM
Hooray! Reinforcements have arrived!

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.imgur.com/yY0ZcF6.jpg&key=d283b970b756fed7d877d4c0aed9909d03d70a10b2fc71292bd18dc1ea27c6c3)

Also: The Perrys announced a highly anticipated release - more dismounted cavalry for everyone! And some new Confederate cavalry. And a new horse holder! Seriously good stuff. Shame I just got an order from them. :P And I already got a bunch of dismounted cavalry (even though I "misplaced" my initial 6 bases). And still got another unit of plastic cavalry on sprues. Oh well. But the new ones look seriously rad, especially the Confederates. Nasty looking dudes.

This is very good news!
Eager to see these dudes painted by your hand! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on September 05, 2018, 08:44:11 PM
@DintheDin: Cheers. I guess I'll have to finish them quickly for our next campaign game!

Hello, friends!

Here's a WIP shot of the new Confederates regiment (it's probably going to be the 22nd Louisiana):

(https://www.tabletopwelt.de/uploads/monthly_2018_09/22ndwip.jpg.01d352022ac0b4a3c4739df75870830a.jpg)

Horrible cellphone shot, but it's just an early WIP, so justified I thought. :) Hope you like them so far?
Title: Re: Sigur goes South - The American Civil War
Post by: Flashman14 on September 05, 2018, 09:25:14 PM
That's a days work? Damn you are fast!
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on September 05, 2018, 09:57:44 PM
Very nice shirt colors and the shading is perfect! Congrats!
Title: Re: Sigur goes South - The American Civil War
Post by: OSHIROmodels on September 05, 2018, 10:08:37 PM
Great thread mate  8)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on September 06, 2018, 11:06:48 AM
 @Flashman14: Nononononono, actually the first pic of the guys was taken Friday night, after I had received the models earlier that night and after having cleaned them. So no worries. ;)

@DintheDin: Thanks very much!

@OSHIROmodels: Many thanks, Sir. For some reason ACWhas probably become my mainly played (and probably painted too) of periods I play.


Last night I forced myself to put as many dudes as possible in their final positions and glue them down. Surely a good move, because I can't really spend much more time playing around with highlights and shading and whatnot. Possibly. Let's see

(https://www.tabletopwelt.de/uploads/monthly_2018_09/22ndwip2.jpg.30737ac7bb438deb30c9a795fe17c1e3.jpg)

The goal of course was to get away from two neat rows with these guys, and get the impression that they advance in a cloudy formation. After all they're depicted charging, many of them rebel-a-yellin'.
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on September 06, 2018, 11:50:52 AM
 ...many of them rebel-a-yellin'...

I almost hear them!
You have done something with your color palette, I can't take my eyes off of them! Cheers!
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on September 07, 2018, 11:32:37 AM
@DintheDin: Thanks very much! :D The cellphone camera keeps on messing with colours. The following shots represent the figures much better:


Heyhey, the 22nd Louisiana is done now:

(https://www.tabletopwelt.de/uploads/monthly_2018_09/5b91b2350bbbd_22nd1.jpg.f715e5963092e8091a553b5ae3a86575.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_09/5b91b23628e7c_22nd2.jpg.eacd26ebbf4d2296c8a9f9a8ea2ed2f8.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2018_09/5b91b23744805_22nd3.jpg.08755e2e0282dee61632906a4327e27a.jpg)

I really couldn't dedicate any more time to them right now, and also didn't want to put them aside for a while until I have some more time again, because I know I wouldn't have done that. :D So I just finished details, put them on the bases (as seen above) and added flags. Yup, flagS. Two. That's OK, but technically it's not. From 1862 on rebel units usually only carried the Battle Flag of the Confederacy.

(https://cootersplace.com/shop/images/17366/R6567.jpg)

Union troops, as you can see in the battle reports, carried these huge, elaborate US flags as well as state flags in all kinds of variants or their very own ones. Confederate units did the same initially, but after a year or two only carrying the smaller Battle Flag was adapted to by most of the formations. Before that they carried a vast array of different flags. Early on of course most of the fighting units consisted of volunteer militias with colourful names, colourful uniforms and colourful flags. Of course that's confusing, especially as many states carried their white-sybols/lettering-on-blue-background flags; the same colours as all the other Union states carried as well.

Louisiana officials were very aware of this fact. They also didn't like to have the pelican on their war flags (in an official statement the bird was called out for his perceived cowardice and simple-mindedness), so when Louisiana seceded they also got themselves a new state flag.

The old (and current) state flag...
(https://www.licenseplates.tv/images/fla00la.gif)

...and the new one:
(https://www.crwflags.com/fotw/images/u/us-la61b.gif)


The Many Flags that flew over Louisiana

Louisiana, ever since Spanish expeditions landed, had a whole host of flags over the centuries. First a Spanish one, but only set up in passing as they explored up the Mississippi. The French set up the first proper colony in Louisiana (hence the name, after king Louis. Most city names in the state still carry french names, such as Baton Rouge, New Orleans, etc.), and hence flew the French flag. After the French and Indian War the parts West to the Mississippi (and New Orleans) were ceded to Spain, the parts East of the river fell to Britain (controlled by a fort in the Baton Rouge vicinity). During the American War of Independence a Spanish force took the fort and thus the rest of the state from the British. Apart from that not much happened on Louisiana soil at all during the AWI.

In the first years of the 19th century Napoleon got the Spanish crown to give Louisiana to him, which wasn't only handy when bargaining with the US, it also helped having a base for his endeavors to get Haiti back from the slaves who had taken it in the Haitiian Revolution. That failed, Napoleon sold Louisiana to the US, and from that time on the US flag flew over Louisiana. By the way, this was the size of "Louisiana" when sold to the US in 1803:

(https://cdn.history.com/sites/2/2014/01/3070818-AB.jpeg)
Biggest trade of real estate in human history.

That's quite a lot of flags. The new Louisiana state flag from 1861 included parts of pretty much all of them.

(https://www.crwflags.com/fotw/images/u/us-la61b.gif)

There's the red, white and blue of course reminding us of the French, British and US flags. Okay, British influence on the state had always been less significant, even though governmental stuff and some law had been gotten from the British during their reign there. The French always had been a huge influence on Louisiana, with most of the oldest families of settlers having been French, the names all being French, and so on.

The 13 stripes were taken from the US flag and of course remind us of the 13 British colonies who declared independence. The red and yellow in the top left is a call-back to the Spanish flag, the star being a symbol of West Florida (which was a thing for a while, first state to fly the Lone Star for its flag, and then got incorporated into Louisiana).


Stars and Bars

ANYWAY, back to ACW flags in the field. Of course the official flag of the Confederacy (at least 1861 to 1863) was the Stars and Bars:

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://www.n-georgia.com/images/stars-and-bars-flag.jpg&key=6a0c2a80b890a11a5ccb6a91c49f8ffe78407ad3ea42d472d20b488e5d137c8a)

The stars of course symbolizing the states of the Confederation. First 7, then 9, then 11, and in the end 13. The last two being ...wobbly in their justification. Here's why:

The last two stars added stood for Missouri and Kentucky, both border states between North and South, both slave states. Neither of which ever officially joined the Confederacy. While Kentucky officially was neutral, Missouri officially belonged to both sides. It's complicated.

Missouri's population was generally in favour of the union and abolition of slavery. The number of inhabitants had recently grown a LOT since mostly German immigrants had come in after the revolutionary year of 1848, many of them catholic. To them the concept of slavery was just alien, especially so as they usually were people who had fought for more individual freedom in their own countries. A constitutional convention was called in, they decided (98 to 1) to remain with the Union, but to stay neutral in the case of war.

However, the governor of Missouri was a friend of the secession and had, officially due to security concerns (Yeah, sounds familiar, right?), state militias trained. Those were pro-South. The Union got concerned and feared for these militias to seize the huge St.Louis  arsenal. US army troops, backed up by quickly set up pro-Union militias (~80% of them of German descent) were sent, encircled the camp where the state militia trained and took them prisoners. These prisoners were then led throught the streets of St.Louis, which in hindsight possibly wasn't a great idea. Pro-Southern civilians were not happy and hurled insults and rocks especially at the German-American troops (because they were immigrants, many catholic AND on The Other Side). At some point a shot was fired and things went pear-shaped. Union troops opened fire at the civilians, 28 were killed outright, more than 75 wounded. Following this all hell broke loose in St.Louis and order was only restored after state of war was declared over the city.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://upload.wikimedia.org/wikipedia/commons/3/38/Camp-jackson-lithograph-medium2.jpg&key=09803275fd97704b3709d4de1fb814aee40ea4375f11091ae0ebc3bd2ebd7af5)

The governor and his pro-Southern friends fled the capital Jefferson City and set up a formal Confederate government which didn't hold any real power. So in the end Missouri officially got a star in the Southern and Northern flags each, but technically can be counted as a Union state, sending ca.110,000 men to union regiments, but also ca. 30,000 men to the Confederate army (plus a number of irregular partisans fighting on Missouri territory).

Kentucky was a similar case, in which, despite the general population's sentiments, a majority of delegates voted to secede to the South, so two separate governments were set up.

A whole chaotic mess, this (civil) war. Especially in the border states this whole "brother versus brother" thing doesn't seem to be far off the literal truth.

ANYWAY, the whole Stars and Bars flag wasn't very popular, as it a.) was viewed as a simplified version of the US flag, which itself (for obvious reasons) wasn't popular in the South altogether and b.) when carried into battle it looked a LOT like the US flag and led to all kinds of oopies and hooplahs. So the confederate army pretty quickly introduced the Battle Flag of the Confederacy with the characteristic St.Andrew's cross and the stars.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://cootersplace.com/shop/images/17366/R6567.jpg&key=eb48892eaf13b9c26ea55d52d2baa9171aa7519c695c875e5544d3af254edb8f)

This one also proved much more popular with the general population and in 1863 it was incorporated into the Confederacy's official flag (battle flag in the top left on a white field). In the 1865 version a red stripe was added to the far right. This version got known as the "blood stained banner".

...and now to return to the figures pictured above: I found a photo of the remains of the 22nd Louisiana's flag, so I printed a generic battle flag as usual, and then added the required little lettering stuffs by hand.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://i.pinimg.com/originals/aa/5b/12/aa5b12d8894ed960357a12eb3878863c.jpg&key=670244a4753cf41e8ebceb1f9d344b6945b7ac311e7c9ca8e8da31e56f7d8817)


...and that's it for now. :D Hope you like the figures!
Title: Re: Sigur goes South - The American Civil War
Post by: arktos on September 16, 2018, 09:09:54 AM
What an inspiring and joyfull thread ! Excellent thematick work, very focused !
My hat's off for you sir !  :-*
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on October 13, 2018, 09:38:00 PM
@Arktos: Thanks very much for the comment!





Right, last night it was time for our third Longstreet Campaign Game!

(https://www.tabletopwelt.de/uploads/monthly_2018_10/gettysburg-civil-war-cannon-e1536955891626-1500x650.jpg.75fab2892c0b211fb36220987463c618.jpg)

After a month off we met again for our third game; battle #2 in 1862. The scenario's The Crossroads from the Longstreet rulebook. It's rather simple: there's an important crossroads to take for the attacker, the objective is sitting right off the middle.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2215f6bbb7_setupfullscenario.jpg.5815ac92a6ee22cab08868f5a638ddaf.jpg)

I played the Confederates (Herbert P.Soup's brigade) and virago took on the role of Brig.Gen.O'Goedel once more on the Union side.

Despite the shabby state of my cavalry I won the Scouting roll to determine who'd choose to be attacker or defender. Luckily I had drawn the Code Breaker card last campaign phase, so I had a bonus on that roll. I chose to be attacker this time.

The mission objective was to secure a few very important people whose cart had broken down and they were stranded.
(https://www.tabletopwelt.de/uploads/monthly_2018_10/setup3.jpg.979aba5f1761ba8a6d99778ad33c9f0b.jpg)


Deployment

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc23b161f0d2_setupfullschrift1.jpg.4cddf19eb71e570865660cb5db319c6e.jpg)

My right flank and centre:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2150528f43_setuprebsrightflank.jpg.42d31a112bb663faeb3e4e631fc5b02b.jpg)

Opposite to them the Union had deployed the two Irish New York regiments (69th and 63rd) as well as a large new regiment, the 114th Illinois.

At my left my opponent had deployed his Zouaves, the Garibaldi Guard, a small battery of artillery from Rhode Island and, at the forefront, but cosily in the cover right in front of a small forest, the 55th New York infantry regiment with their red trousers and kepis.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc21506d3538_setupunionleftflank.jpg.efb9a3162eb4545d112a4dc430cfc717.jpg)

My own forces on my left consisted of the veteran Mechanics Guard Volunteers and the remains of the 8th Louisiana infantry.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc215035ca5f_setupmechguard1.jpg.7c69230de834509afff90b489529a5c8.jpg)

I start the game by having my right flank advance...
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc23dcdb2032_earlygamerebsrightadvance.jpg.26feee8b1925131831594de9571dc27f.jpg)

...towards the enemy regiments behind the woods/corn fields:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc23dcf41294_earlygamerebsrightflankadvance.jpg.a2d6c467ae8799c0f428149655f90cf3.jpg)

My rebel guns (Moody's Lt. Artillery) are brought into position on the hill and open fire to cover the advance.


At my left my regiments sit while at the other side of the road there's a lot of enemy activity. Enemy cavalry mount up and gallop to the left, followed by the Garibaldi Guard and the Zouaves in column. The 55th NY leave their position and cross the road, while the artillery battery is ordered back to the centre.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc23dd0ee479_earlygameunionleftflankredeploy3.jpg.577d0773a9b4fab776a97fe3da07495d.jpg)

Seems like Union troops' approach to defending the crossroads takes a very proactive turn.


Arriving at the far left, the Union infantry columns deploy in line. 55th NY advances even further into firing range of my units. Thus they cover the cavalry who now take a sharp turn on the road and move to the centre/right of the battlefield.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc23dd39e19f_earlygameunionleftflankredeployed.jpg.ca683e9164d4b610085916df6a246e3d.jpg)


In the mean time the Rhodes Island Artillery moves to the centre:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2405676271_earlygameunioncentre.jpg.e506bb4f051d1419c54b7545915b79b7.jpg)


The 55th NY infantry on the one side and the Mechanics Guard and 8th Louisiana infantry on the other start exchanging fire, as the Union cavalry advances even further, exploiting a gap between my troops...
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2439e9098d_midgameoverviewcentre.jpg.5e683c85c72a96895e69b1ac9b054a7e.jpg)

...and approaching my artillery fast. This is not good. My artillery is ordered to limber up and get out of there before the enemy charges. Meanwhile the 3rd Louisiana infantry regiment is sent to fend of the horsemen.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc24592c4da9_midgamecavshot.jpg.9433a163a8c441fee69d8a336ec7bddd.jpg)


A little overview of the movement so far:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc243a07d663_midgameoverviewschrift.jpg.ed7171a71c95999c715927f9f524f811.jpg)

...and from the other side:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc243a299ab3_midgameoverview2schrift1.jpg.27aa3cd5111dd72bcafb2a65763eb227.jpg)
The long, winding arrow of course being the Union cavalry.

The Louisiana Tiger Zouaves, with the help of a company sharpshooters, combat the Irish regiments through the woods, albeit with terribly little success. In the mean time the "Polish Brigade" (14th Louisiana) dash on to hit enemy lines. The new-ish recruits of the 22nd Louisiana, who already had suffered badly from enemy artillery, had a similar plan, but once they're in the tall cornfields they get startled, fire a volley, and get completely confused by limited visibility, shellshock and heat.
 
When they finally get out of this huge maze of maize they find themselves not only in front of the Union artillery who had battered them before (to their luck the artillery at this point has limbered up), but also with the huge regiment from Illinois to their flank. Yikes.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc244fc320f0_midgamecentralcornfieldconfusion.jpg.6a7887d420187efdbcdc452e8fac4006.jpg)

Ironically they're really close to the mission objective at this point. The situation's all but nice though. In the following minutes the 22nd Louisiana is broken and the remnants flee the scene.


The Polish Brigade, lonely spearhead of my brigade, manage a minor breakthrough in the mean time, despite being pestered by enemy artillery.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2464a22e2f_lategamerebspolishbrigadebreakthrough.jpg.21f9fa36e2189c61eca49b849d1e8bc4.jpg)

However, there's nobody to support them, and their state quickly changes from "breakthrough" to "sitting in the open in an enemy crossfire", as the Illinois regiment turns around.


On the left flank the firefight between the Mechanics Guard and 8th Louisiana and the 55th New York goes on. Unfortunately the Garibaldi Guard and Union Zouaves got close enough to help their comrades now, and the Mechanics Guard are starting to feel the damage.

At this point the rebels start two desperate charges, which either end with little success...

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc24773845dd_lategamedesperatecharges1.jpg.79d2c7821f28dc5ec3440b3a88a42370.jpg)

...or disaster.

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc2477528ad2_lategamedesperatecharges2.jpg.1187c7dda1f295d95dc6ba9babf225d0.jpg)

Another Victory for the Union.

Time to clean up.

(https://www.tabletopwelt.de/uploads/monthly_2018_08/5b7d4e4de3df7_ambudone4.jpg.4d288df2696baaf0f04d7b8e68808afd.jpg)


We quickly proceeded to the Campaign Phase, the administrative part.

My opponent's birgadier general was promoted thank to him being so well connected, my brigadier general got no promotion (surprisingly :P ).

Then each of us drew their campaign cards. Virago drew this:

(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc24a5332354_campcardsvirago.jpg.c42360193bfd3704bc4a05104bb83677.jpg)

All nice things, actually. Especially See The Elephant and Transfer. That'll get the Union Veteran regiments they sorely missed so far. Brig.Gen. (or what ever he is now after the promotion) also gets another Biography Card, which is basically useful character traits for small bonuses. In addition to him being a political powerhouse, an outspoken abolitionist and a capable cavalry commander, he also got Artillery Commander on top of that. That'll be useful for him.


My campaign cards:
(https://www.tabletopwelt.de/uploads/monthly_2018_10/5bc24a51daca6_campcardssigur.jpg.acb8628a62606ec3c862e2b13686090a.jpg)

Also nice things, and I'm rather sure most of them will be discarded in favour of replenishing my units.

The usual unit shrinkage due to sickness and desertion hit us both roughly equally this time.

So yeah, that's that. So much for our third campaign game. So far the war didn't go all too well for me, but who cares about two ruddy years? It's 1863 now, and things will turn around for sure! ;)


Hope you liked the battle report! See you soon!
 
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on October 13, 2018, 09:50:36 PM
Beautiful! Just so beautiful!!!  :-* :-* :-*
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on December 16, 2018, 02:04:16 PM
@DintheDin: Thanks very much!

Hullo. :)

The past Friday I had a game of Over Malvern Hill by Stand To Games.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/rulebook.jpg.d561a7fe038110d8d87e07bfccc167a5.jpg)

Stand To Games are a relatively new wargames rules publishing company (I think since 2016?). They're the guys behind the Albion Triumphant supplements for Black Powder, Forager, Rise again and Fight and Over the Hills. As far as I know this is their first tour into the ACW.

The rules (A4 format, ring bound, full colour) aim to depict battles of 2-3 brigades or more per side.

Once more LAF's own Cpt.Shandy (of The Raft fame: https://wargamingraft.wordpress.com/ (https://wargamingraft.wordpress.com/)) had prepared a very nice scenario and provided his 15mm collection to play with. We play a game based on the battle of Blackburn's Ford which took place on 18th July 1861, three days before the first battle at Bull Run / of Manassas.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15b0d6051c1_blackburnsford.jpg.04cbdeae4a4725610bb6acecceaf00c7.jpg)

The green Unionist troops were looking for a way across Bull Run river to meet the equally green army of the secessionist states. Blackburns Ford was identified as one of the possible ways across the river. Scouts had spotted a rebel artillery battery, but no infantry. Brigade commander Israel B. Richardson was sent out with his infantry brigade, a battery of cannon and a squadron of cavalry to cross the river.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/IBRichardson.jpg.5227b9a2c6b23cd3dc4cc266ff16c561.jpg)
Israel B. Richardson

The Confederate side was well aware of the importance to keep the enemy from doing just that, so every single possible river crossing was being guarded by at least one brigade. Blackburn's Ford was under the command of a certain James Longstreet. The sloped banks of the river were (and still are) heavily vegetated, so his brigade was well hidden from Union scouts.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/James_Longstreet.jpg.0f5722d940ca621cb19989d507d1a831.jpg)
James Longstreet

On our gaming table all of that looks like this:
(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15b73a83fe5_earlygamefirstturn2schrift1.jpg.5972f6303ba0c866b88a74f0308ca464.jpg)

At the centre you can see Bull Run river, the bridge in the right is Blackburn's Ford, behind it you can see the Confederate artillery battery. The ford in the left is another possible river crossing. The rebel brigade under Longstreet (2 infantry regiments from Virginia, 1 artillery battery of good old Washington Artillery in a fortified position), to be deployed anywhere on their side of the river. I play the defenders in this scenario.

Richardson's Union brigade (3 infantry regiments, 1 artillery battery [typically a bit stronger than the rebel artillery], 1 cavalry squadron) enters the table on turn 1 via the  road in the North. Cpt.Shandy plays the union force.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15b92969fb6_deploymentunion.jpg.cd8c2a853d161e94def4aca73b6cc9cf.jpg)

To complicate things, the river banks are heavily overgrown with bushes, small trees, etc.
(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15b98647af2_earlygamefirstturn2table.jpg.a23f1101e2a7f6f3bc4bda81ecb0b6d4.jpg)

Mid-green fields depict LOS-blocking, difficult terrain (1" of viewing distance in and out), the dark green fields (essentially everything with a dark brown base) depict thick forests, which are even more difficult to maneuver in. Neither can be traversed by artillery.

From turn 3 we roll for reinforcements. If they don't show up in turn 3 they automatically arrive at turn 4. The Union force wins if they either force the rebel force to retire or if by the end of the game they hold a position (without any immediate danger) on the other side of the river. The rebels win if they prevent the opposition from doing either by the end of the game.

Cpt.Shandy sends the cavalry down the road to scout ahead. His infantry follows in open column, as well as the limbered artillery. The annoying thing of course is that his columns are open to being fired upon by my artillery as they pass Blackburn's Ford.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15bb6aea1f8_earlygametakeaim.jpg.60461b090f24295b983f6166dc2359c4.jpg)

After a turn of such fire Cpt.Shandy orders the cavalry back and dismount to act as a screen to his infantry columns. A wise move, unfortunately this led to a.) the dismounted cavalry sitting a bit too close to the cannons and b.) the dismounted cavalry getting out of Richardson's command radius, and thus they were pretty much unable to do anything. The cavalry takes a battering and falls back in a safer distance.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15bc23eaf3a_earlygameunionreinforcementscavback.jpg.540de5fac8614fcb81aee48ac228dcd7.jpg)

After these initial shots immediately another Union brigade arrives. Another 3 infantry regiments and 1 artillery battery. The brigade is led by a young officer named William T. Sherman.

Richardson's Brigade marches further down the road and seems to aim to simultaneously attack the ford to my left as Sherman's brigade attacks Blackburn's Ford. Luckily for me rebel reinforcements arrive shortly thereafter in the shape of Jubal A. Early's brigade: 3 infantry regiments (among them the good men of the 7th Louisiana) and an artillery battery. This one set up right next to their comrades of the Washington Artillery to set up a big battery. However, Richardson's brigade splendidly marching to their left looked so scary that they limber up again to set up to protect the left river crossing.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15c1363f926_midgamereinforcementsoverviewschrift1.jpg.2825965e3e7859fb2c09df1e183c0546.jpg)

Not a second too early, as a first Yankee regiment crosses the ford and changes formation to line. To their left the sole Union regiment with fancy new rifled muskets take position to give covering fire. However, they got nobody to shoot at as I have my regiment opposite to them retire into the woodland to meet anybody crossing the river without exposing themselves.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15bcd84f35a_midgameovertheford1.jpg.a220ecfbdd4f3eaec6dfdb302340c4ce.jpg)

The Union regiment who has made it axcross the river now sits in an unfortunate situation: enemies to their left and right, another enemy regiment to their front, as well as enemy artillery. The latter two can't see them at the moment, but still, they're there. And the woodland prevents any friendly support fire from across the river.

Richardson is well aware of the importance of the next moments, so he personally whips another regiment across the river to support the spearhead.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15bf7fe1c0d_midgameovertheford2.jpg.c647714c88315a06389d1e112c1682f8.jpg)

Unfortunately the inexperienced soldiers hesitate to charge bayonet. The union line stays put, returning fire at the rebel regiments at short range. 2 out of 3 of my regiments are able to fire at them, because space is a little tight.

In the mean time Sherman has brought up his cannon to fire at my artillery across the river at Blackburn's Ford. Counter-battery (and counter-counter battery) fire ensues. I roll a bit better (and got the advantage of fortifications), so my artillery performs well in this duel. In the mean time the other two regiments of Early's rebel brigade (the strong 7th Louisiana and a smaller Virginian regiment in the far right) take position to the left and right of the ford. With his brigade stretched out like that, Early has a bit of a hard time keeping an overview.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15c0390ba2d_midgameoverview.jpg.7fe230199ca963a627467cf6de28a0d2.jpg)

On the left river crossing the Union regiment takes a lot of fire. Ultimately they have to retreat back across the river, through the ranks of their comrades following up.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15c2832fb7f_endgameleftflank.jpg.204fae732eb93f5b66b99db5451f08ac.jpg)

The attack at the left ford seems to be repulsed for now. Still, I keep my regiments back and hidden in the overgrowth.

After a cunning attempt at setting up my infantry guarding the left to be enfiladed (which only failed because the Yankee troops on the left folded a moment too early) Sherman, after a short skirmish across the river, aims to force a decision in a frontal attack across Blackburn's Ford.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/5c15c305bca2c_lategamelasthurrah.jpg.5066b8be4b5348ec991413fc7136ddef.jpg)

At this point the gun battery of Early's brigade has moved back to line up with the Washington artillery again and the attack crumbles under the combined canister fire of the two batteries. The brave men of the Union regiment storming on breaks, flee, and lead to some confusion among the ranks of the following infantry.

The Yankee attack on Blackburn's Ford is repulsed, it's a victory for the Confederacy.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/endgame.jpg.b1515bbb974952bad5b0d45e7d37cbfe.jpg)


Nice set of rules, that Malvern Hill. There's no gimmick to them, but they work. Including explanation of the basic rules and a little consultation of the rulebook here and there we managed to play the game in about 2.5 hours.

The turn sequence is clever (and if I remember not unlike the General de Brigade family of rules): The turn starts with player Blue's movement phase (followed by a rally phase), then player Red fires, player Red moves (and rallys) and then play Blue gets to fire. Firing first and moving later I think is a pretty good mode for games set between the 17th and 20th century. Units who fire in their fire phase may not move during the following movement phase (which is why we use cotton wool to mark units who fired).

Each unit has a number of Fatigue points on which their combat value/strength is based. These aren't only being tracked for the unit individually, but also for the whole brigade (= the sum of fatigue points of all units in the brigade).

Loss of Fatigue points depicts a mix of disorder, fatigue, dead/wounded and morale and reduces the unit's strength in combat (and base of morale rolls). The clever thing is that by Rallying commanders may replenish units' fatigue points, however the fatigue damage on the overall brigade Fatigue score 'sticks'. This means that the overall brigade morale and coherency will wane over time. If a brigade has taken so and so many % of Fatigue damage they start to falter.

(https://www.tabletopwelt.de/uploads/monthly_2018_12/rulebook.jpg.d561a7fe038110d8d87e07bfccc167a5.jpg)

What also added to the game was something Cpt.Shandy had already used in his Over Malvern Hill solo test game: A deck of friction cards. You can read more about this here in the report of his first game: https://wargamingraft.wordpress.com/2018/12/14/first-game-of-over-malvern-hill/ (https://wargamingraft.wordpress.com/2018/12/14/first-game-of-over-malvern-hill/)

Put shortly: card drawing mechanics rock. You can do as much and as little as you like, you can tailor make them to fit a scenario, and you can introduce them to pretty much any game.

I recommend having a look at these rules. Works really well for ACW battles. Many thanks to Cpt.Shandy for another fun game, and I hope that you enjoyed this little battle report!
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on December 16, 2018, 06:44:43 PM
A thrilling game! Thank you for sharing!

I also mention your words:
...card drawing mechanics rock. You can do as much and as little as you like, you can tailor make them to fit a scenario, and you can introduce them to pretty much any game...

Yes, indeed! We have played many exciting games like that! Especially if you tailor them, they can produce a fantastic game! Cheers!

Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on January 12, 2019, 06:04:30 PM
@DintheDin: Thanks for the comment (and a happy new year!).

Right, last night I had my first game of 2019!

Following the trend of last year it was another game of Sharp Practice with Cpt.Shandy's great 15mm ACW collection.

We used an Ambush scenario based on suggestions from Wargames Illustrated #365:

(https://www.fantasy-in.de/images/shop/view/wargames-illustrated-365-ambush_WARWIS365.jpg)

Ambushes are one of the very basics of warfare on a tactial level, but a bit problematic to depict on the tabletop. The worst case being that a player knows that at turn 3 exactly from the middle of the long table edge over there

Basically the idea is that in this scenario neither of the players know WHO gets ambushed. Our forces start with the mission to secure and hold a crossroads in the middle of a small hamlet of buildings. For this each of us has 3 groups of line infantry and a group of Native American troops as irregular skirmishers.

At a certain point in time the additional forces lying in ambush  spring into action. On whose side they fight will only be decided at this point, so until the very moment the ambush springs you don't know if you're the one getting ambushed of it it's the other guy. Either way, at this point the objective of the ambushed side changes to "get your troops off the table as safely and quickly as possible". OR of course try to be a hero and still fulfill the original mission. Which of course is tough.

Cpt.Shandy, my opponent in this game, has played such a scenario before. Here's his battle report: https://wargamingraft.wordpress.com/2018/04/08/ambush-a-sharp-practice-aar/ (https://wargamingraft.wordpress.com/2018/04/08/ambush-a-sharp-practice-aar/)


Another thing to me of course was the premier of indian troops in a game of Sharp Practice:
(https://www.tabletopwelt.de/uploads/monthly_2019_01/cherokee.jpg.fd99a53301447f12d84b88462b5d4e86.jpg)

For more information on how the models were converted and about the role of native american troops in the Civil War, have a look at Cpt.Shandy's excellent article here: https://wargamingraft.wordpress.com/2018/07/21/native-americans-in-the-acw/ (https://wargamingraft.wordpress.com/2018/07/21/native-americans-in-the-acw/)

[size=18]
The Game
[/size]

This is what the game looks like:
(https://www.tabletopwelt.de/uploads/monthly_2019_01/table1schrift.jpg.231e40262f69f38a6734aa734f39f235.jpg)

Once more I took the role of the Confederate commander, Cpt.Shandy played the Yankee troops. In the beginning each side has a Level 3 Leader, 3 groups of infantry and a group of Cherokee / Union Indian Brigade (classed as irregular skirmishers), each with a Level 1 leader. My infantry had the Rebel Yell special characteristic. I think the Union troops had the usual Stubborn characteristic. My Cherokee got Prominent Leader, Buck&Ball, Aggressive and something else. The Union Indian Brigade were less aggresssive and went out without a Prominent Leader. Instead they go rifled muskets whereas my native americans only had smoothbore muskets.

Controlling the objective provides a bonus to Force Morale, to give a bit of an incentive to players to take the objective.

I start the game by leading my infantry and skirmishers onto the table, line infantry in open column.

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a07e47891a_rebelcolumn.jpg.99a4ac6acc2259c11f9afef86fd32c7a.jpg)


My opponent follows suit, albeit his troops seem to be able to advance much, much faster. His Indian Brigade group advances across a field and immediately opens fire at my skirmishers.

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a081420813_earliestgame.jpg.6695b680b4726010d6a7a97d02056817.jpg)

An overview of what happens during the first few turns:

The Yankee column svivels to the right and marches around the built up area. Union skirmishers take cover behind a fence and keep firing at my approaching force. Seeing as how the chaps in blue advances very quickly and my dudes being very slow thus far I have to act defensively. The plan is to have my commander take two groups, form line in front of the Union skirmishers and blast them to hell. Then I hop over the fence and take the crossroads while the Union line troops are being harassed and delayed by my own skirmishers and a single group of infantry. Once the crossroads is secure, the commander can rush over to help with that. IF I was to be ambushed I can still retreat along the road I came onto the table relatively unharmed, seeing as to my left  there'd be forests and to my right LOS-blocking, high-standing crops. Perfect plan, what could go wrong?

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a08633d011_earlygameoverviewschrifz.jpg.69164a5ba375c9f368a1d727876f1d96.jpg)

Unfortunately my guys refuse to advance swiftly. At all. Appearantly they heard rumours of beastly Natives sitting behind every rock.
So my guys act all 'sticky' and time passes. Possibly sitting back is even to my advantage, as groups of figures appear on the hill across the table.

(https://www.tabletopwelt.de/uploads/monthly_2019_01/ambush.jpg.45c7ce97b98f2c309e3bb4f8b73f0641.jpg)

Two more groups of Native Americans in blue jackets enter the table, carrying all-new rifled muskets. Oh my.

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a0c0c3b047_midgameoverviewschrift.jpg.6d2da2377169859b2de0a80d01f59985.jpg)

In the photo above you can see what happens next: I proceed with my plan on the right flank. Present, Fire, Bang!, the Union skirmishers across the field take a fair amount of damage.

On my left I send my infantry into the cornfield. In the last game I've had good exeriences with single groups of infantry using the cover of cornfields to delay larger formations.

My Cherokee moved to the right to fill the gap in the centre. Their Prominent Leader, using dramatic gestures to encounrage his men, steps into Something Horrible. This effectively reduces his status (from 1 to 0), because his best mokassins are all messed up and his men are well amused. The leader would have to find a source of water to wash off the Horrifying Substance, otherwise it would be very, very hard to get the Cherokee to do anything at all. He considers the usual options: Church, stoup - impossible; the enemy's swarming all over the church.
Trough in the pig pen - uuuuurgh. Not if this can't be avoided at all. Also, in direct line of fire of the slight decimated Union skirmishers. Then he gazes to his left and the problem is solved:

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a0dbb116d1_shoestore.jpg.d0396ca4663b6294b697577e00170e13.jpg)

Through a coincidence only possible in Sharp Practice the whole affair took place right in front of a shoe store! The Cherokee decide to do a shopping tour.

At my left other remarkable things happen: The Union line troops are mighty unimpressed by the random shots my guys take at their column. They form up in close column (or rather attack column), lower bayonets and charge my line infantry!

(https://www.tabletopwelt.de/uploads/monthly_2019_01/5c3a0f2bc062e_midgamecolumncharge.jpg.5d3b25392588ae456863ec0275198ee7.jpg)

My guys get beat up bad and retreat.

In the mean time the Cherokee shop for shoes and hats. Here and there one of them takes a shot at the union column, but due to lack of volume of fire the results are minimal.

At this point I decide to retire off the table. My officer has his line on the right turn around and - true to their form - they sloooooooooooowly start making their way back down the road. While doing so the rampaging Union infantry had made it through the cornfield to meet my infantry. During the whole chaos my officer accidently gets pitchforked into a ditch by the road. Lateron some men would claim (outside earshot) that he had dove there to take cover.

In this second bayonet charge carried out by the Union within a short timeframe they again prevail with minimal casualties. my infantry group gets routed off the table. My commander, once he looks up from his ditch screams at the remaining group of infantry to leg it and follows suit.

Now all I have left on the table is the Cherokee still sitting in the shoe store, but they realize that it's time to take off too. Again, very slowly. In war it is said that complicated things become very simple, but the simple things become very complicated. Like crossing a road in new, and not yet broken in pumps.

My stalking skirmishers get fired at from both sides (first time the union infantry fire this game, before that they've only used their bayonets), and THEN they get charged by Union Native troops and break. Bad, bad things.

To make their victory total the remaining union troops take out my deployment point and caputure the crossroads.


It's a [size=18] Victory for the Union[/size]!

(https://www.tabletopwelt.de/uploads/monthly_2019_01/us-1861.gif.c848a1d1f150fab69818fd4dd4e59248.gif)


Debriefing

Another fun game. The ambush scenario is very, very interesting. We changed it a little, so it makes more sense (like making the ambushing force a fair bit larger). Of course adding another Sergeant (lvl1 leader) to each side would have made things easier. But you have to make do with what the scenario provides. Irregular skirmishers are fun to use. The rules never cease to provide a fun game with memorable moments and a good narrative. The shoe store I think made its debut in this game and already became somewhat of an MVP.

The subtle conversion work done by Cpt.Shandy on the native american troops are something behold; i strongly suggest looking at his article on his blog (link above). As always, fun was had and a good start into the gaming year 2019!
Title: Re: Sigur goes South - The American Civil War
Post by: DintheDin on January 12, 2019, 07:42:54 PM
Fun and exciting game, spiced by your humorous narration!
The Wargames Illustrated ambush idea is excellent and I may borrow it in one of my next scenarios!
Really great!

I like also your tabletop terrain it is uncluttered and one can very easily understand what the troops are doing.

This thread of yours is always a must-read for me, thank you for posting!

Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on January 13, 2019, 12:56:12 AM
Cheers, it's all Cpt.Shandy's terrain and figures. :D I only do ACW in 28mm. But I greatly enjoy playing it in 15mm, be it skirmishes or battles.
Title: Re: Sigur goes South - The American Civil War
Post by: Gargobot on January 15, 2019, 09:16:17 PM
The urge to write ... something, something... will rise again... MUST! RESIST!

Very nice read. Is that shoe shop owner somehow related to you btw? ;)
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on January 15, 2019, 09:28:23 PM
@Gargobot: :O He hath returned! Yeah, the name's based on one of my alter egos set in the ACW from that Kriegsspiel-esque play-by-email acw scenario umpired by Cpt.Shandy.
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on March 11, 2019, 07:25:37 PM
Roight, I'm currently recuperating from last weekend's Go Modelling in Vienna Army Museum. Not sure if I'll manage to cobble together a show report as I was extremely busy at my table throughout the whole weekend. I didn't have time to get up and take some photos at all.

Instead for now I'll provide you with another 15mm Sharp Practice battle report.


Background

Once more Cpt.Shandy invited me over for a game of Sharp Practice 2. The scenario is worked out by him again, and as usual is based on a historical event, specifically the Skirmish at Wall's Bridge. This skirmish happened at the tail end of Grierson's Raid. Since April 17 Grierson's Unionist cavalry had raided in Confederate country from Tennessee throughout Mississippi and into Louisiana. They blew up railways, set fire to Confederate storages, freed slaves and all the other things. This wasn't only to annoy and hinder the Confederate war effort, but also to distract from Grant's planned attack on Vicksburg.

(https://www.tabletopwelt.de/applications/core/interface/imageproxy/imageproxy.php?img=https://warfarehistorynetwork.com/wp-content/uploads/CW-Griersons-Raid-1-HT.jpg&key=3f8f52e9d2b659646df94a1a749f9f0a4b997ccda49013b1c9028073adca4a59)
(source: https://warfarehistorynetwork.com/daily/civil-war/griersons-raid-wrecking-the-railroad-with-the-butternut-guerrillas/ (https://warfarehistorynetwork.com/daily/civil-war/griersons-raid-wrecking-the-railroad-with-the-butternut-guerrillas/))

The Conferate army had several detachments dedicated to catch the raiders. More by accident 9th Louisiana Cavalry ('Partisan Rangers') managed to do just that on May 1st 1863 at Wall's Bridge. Well, almost. This very event is what we depict in your game. Let's see if they managed at least on the gaming table.


Scenario

Cpt.Shandy already had tested this scenario a while ago. you can see the report of this game here: https://wargamingraft.wordpress.com/2017/05/12/walls-bridge-sharp-practice-aar/ (https://wargamingraft.wordpress.com/2017/05/12/walls-bridge-sharp-practice-aar/)

In this report you can also read a bit more about the background and the special rules of the scenario. Basically it's about this: 7th Illinois Cavalry (the vanguard of Grierson's command) come to the aid of scouts consisting of Butternut Guerillas (Union scouts in confederate uniform) who had been found out and caught in a firefight with actual Confederate scouts guarding the bridge. They are to link up and break through the Confederate force to avoid being caught between them and the larger Confederate force in pursuit of the Grierson's raiders.

This is made even harder by the fact that the Union cavalrymen are exhausted. They've been constantly ridin', fightin' and raidin' through unknown enemy territory for weeks (more then 600 miles at that point). Also: The vanguard (the Union force in this scenario) won't show up all together, because the single units are drawn apart by a fair amount.

In game terms each side's goal is to reduce the enemy force morale to 0 to win. After a more or less randomly determined number of turns the Union player (Cpt.Shandy) may deploy the main part of the cavalry force. However, the game also ends after a more or less randomly determined number of turns (at the end of each turn a d6 is rolled and added up. If the total amounts to a certain number things happen) the Confederate pursuit force catches up with Grierson's Raiders and the rebels player (me) wins.

Advantages for the Union side (Butternut Guerilla Skirmishers, 2x 2 groups of cavalry, 1x Woodruff Gun with crew) is the superior quality of troops and equipment (breech-loading repeating carbines and the [very] light Woodruff Gun).
Advantages for the Rebel force (1x Skirmishers, 3x Infantry, 2x Cavalry) are time (which is on my side. Yes, it is.), a slight advantage in numbers and the enemy's exhaustion (= a higher probability of random events happening to Union force)


The Game

The beginning of the game throws us right into the action: Across the bridge the Butternut Guerrillas, their cover blown, with their leader shot and 2 points of shock, sit in a firefight with Confederate skirmishers across the road.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589341f6c_berichtearliestgameoverview1shooptableschrift.jpg.63ebf692c4843092ad34939bfeed2776.jpg)

Swiftly Cpt.Shandy gets his first two groups of cavalry on the table and they move toward my right. I react by deploying my 3 groups of infantry (all just militia troops, but oh well) who march off to the right flank to meet the enemy and hinder them from crossing over.

Naturally, the Yankee cavalry is faster. They dismount, reach the river bank and deploy in cover.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c5897bad68_berichtearlygamerepeaterslineup.jpg.6b47a2019cafc53c5dbe0ce5c8f312b7.jpg)

I have encountered smaller groups of Union cavalry with breech-loading carbines before, so I knew that these are potentially very scary. Add to this the excellent cover the dastardly Northern Aggressors have in their position. And the fact that my troops advance far less swiftly than I'd like them to. AS USUAL. Hence I decide no to seek a direct confrontation for now and have my infantry heroically hide behind the forest.

In the mean time our skirmishers fight back and forth at the bridge.
(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c5894ae744_berichtearlygamecentre.jpg.8b5e06ef1eaff532b3f04f75e59f4508.jpg)

Being a leader short and with starting shock points the Butternut Guerillas are under a lot of pressure.

Here's an overview of the starting phases of the game:
(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7dc39ff05ce_berichtearlygameoverview2.jpg.02cfcf7ffa86b3082a5055f0999464b2.jpg)

My infantry (lower right) moves back a bit to get out of the enemy fire zone. First I want to deal with the enemy skirmishers at the bridge. My own skirmishers, with the help of 2 groups of cavalry, whom I deploy dismounted, throw the Butternut Guerrillas back across the bridge. They break and flee.  Very glad that this went so well

Problem is that the rest of the excellent Union cavalry (yeah, usually a weird adjective for Union cavalry, but it's 1863 and by then they'd learned a whole lot) would show up pretty soon. This forces me to decide: Either I seek confrontation with the chaps on my right flank and do a whole lot of damage to them (risking that I get whooped in the process and cavalry in my back) or I dig in, wait and see and then try to delay the whole enemy force with as little casualties as possible until the Confederate army detachment cathes up to them and I win (risking having to face the whole enemy force at once).

I decide to do the former and try to get everything I got at the bridge (1x slightly damaged skirmishers, 2x dismounted cavalry using a wide array of shooters, choppers, and things in between) across the river. My plan is to eventually fire at the enemy from the flank and behind.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c58a12543c_berichtmidgameoverviewschrift.jpg.e2d5792cd20b5aebe1e58b8e007039df.jpg)

In the beginning this doesn't go all that well, especially as I try to have my guys unload their guns as soon as they're on the bridge already. My cavalry just isn't good at shootin' them things that's all far 'way like and my skirmishers prefer to just run forward into cover.

The Yankee cavalry crosses the river. This of course puts pressure on me and hinders my line infantry to ever deploy in cover at the river bank. On the other hand thus they make it easier for my skirmishers and cavalry to get into the back of the enemy formation. But mainly it sucks for my infantry.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589fb36fb_berichtmidgamelineupshootout.jpg.a92446e82e6260df8f48cdb66e253f4d.jpg)

Still, I have to get some casualties and shock on the enemy cavalry groups quickly, so I have my infantry get out into the open and form up into line formation. As they do so the Yankees start unloading their carbines. And they just. Won't. Stop. There's nothing worse than having one's concerns about enemy firepower confirmed.

The two foremost of my infantry groups receive a few salvos at short distance. Once they can take this (even though one of the groups has to fall back a bit), but two or three times would see my formation erode quickly. Major James de Brown does his best to keep the troops together and into a firing line.

Meanwhile my cavalry and skirmishers advance pretty well, as Union reinforcements (2 more groups of cavalry and the Woodruff gun, limbered up) arrive.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c58a27e397_berichtmidgamereinforcements.jpg.ce22af68f2475d06354bc6c292dd87dc.jpg)

The first group of cavalry deploy dismounted, the second group stay in their saddles. While forming up for battle there's a mishap - one of the STOLEN horses isn't quite used to frontline service yet or just tired, there's a collision, and the leader of the formation, Col.Edward Prince, is tossed off his horse. his group wouldn't do anything for another phase. Same with the gun team, who follow them. Phew.

For me this is another point at which I have to make a decision - do I stick to my plan or should I have my skirmishers and cavalry turn tail and get back across the river? For now my skirmishers are covering the advance of my cavalry, but they'd have a really hard time to withstand the Union cavalry for any amount of time. And sacrificing troops like that is potentially very, very costly in Sharp Practice in terms of Force Morale. In larger battles you can afford that and sometimes it may be required, but in what Sharp Practice depicts the men on the ground notce if 100m further down the road a full group of comrades is sent to their death.

Speaking of which - I just let the cavalry advance toward the enemy. The skirmishers retreat back across the bridge back to their initial starting point. And then my cavalry managed to do something remarkable - they know that firing their array of weapons doesn't help much, so instead they rush down the river bank as fast as they can to get directly into the back of the enemy. On their way they happen across the leader of the enemy formation who had stayed back at this side of the river!

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589bd7cc5_berichtlategamecapture.jpg.a477407874dd0070dbd7deb22d66798f.jpg)

Lt.Styles is quickly overwhelmed and taken prisoner. A blow to my opponent's plans, but now it's his time to act. The dismounted cavalry group advances to my right to remove my cavalry from the back of their pals. To my great relief their carbine salvos are less effective than the first few.

Col.Prince, back on his horse and dusted off leads his group towards the bridge at full speed, just moments after my skirmishers had retreated the same way.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589d37545_berichtlategamecavcrossing.jpg.d5585f9f9ad00db54cc065a4985332bf.jpg)

In the meantime my infantry had managed to form into a remarkably neat line, presented and fired textbook salvo into the enemy cavalry at the river bank.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589e8829b_berichtlategameoverviewschrift.jpg.1cded75f5f4763618c695f8f90a1e976.jpg)

The enemy cavalry is in a bad position now, with the infantry line to the front and the cavalry to their back. My cavalry is so close to the enemy now that they can even use their revolvers and actually give some more effecive fire into the backs of the enemy cavalry, several of whom get taken prisoner. Behind them the Union aid proceeds sluggishly as Col.Smith is overworked trying to get the dismounted cavalry and the gun crew to the frontline at once.


In a very cavalry-like move, and ignoring my skirmishers' fire, the mounted group rushes down the road and takes my deployment point.

(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c5898db1be_berichtendgamecavtakedeploymentpoint.jpg.e415a1eb182690b19dbbdda7aa2ddc01.jpg)

The further plan of course is to turn around and be a pain in the backside of my infantry, but it's too late. Things at the river are decided at this point (at least at my river bank) and my infantry turns around to meet the cavalry.  But at this point Union Force Morale is down to 1 while mine's sitting at 7.

An overview of the last phases of the game:
(https://www.tabletopwelt.de/uploads/monthly_2019_03/5c7c589a9338c_berichtendgameoverviewschrift.jpg.ca7915117ddeed9cfd51f55d3db46b77.jpg)

In the left you can see Yankee cavalry taking my Deployment Point. Skirmishers and infantry are turning to fire at them. My cavalry, also already slightly battered, but the main part of "casualties" left battle to guard prisoners. In the right you can see the Woodruff Gun which just got limbered off. The group of dismounted cavalry unfortunately didn't have a chance to have much of an impact on the game.

 
A Win for the Confederaceh.



Debriefing

That went well. With a good dose of luck. Cpt.Shandy's plan was sound, but it took the second batch of troops too long to arrive. My decision to send the light troops over the bridge asap was a gamble rather than a gambit That one could have had quite different results just as well if a.) Union cavalry groups 3&4 (plus gun) had mobilized quicker, b.) my line infantry' formation and firing hadn't been so good, c.) my cavalry'd been not as quick on their feet, d.) the Union officer'd gotten away. And that's just the possible problems I can think of off the top of my head. In the end Union troops at my right flank was pretty much paralysed, with poor old Cpt.Smith trying to organize various types and bodies of troops.

That's the thing - losing leaders/officers in Sharp Practice makes things much harder, because on their own troops get all 'sticky' and pretty unwilling to do anything but (sensibly) staying put, keeping their heads down and fire occasionally in the enemy's general direction.

As always a very fun game. Thanks to the ever enthusiasig and patient Cpt.Shandy. :D And of course thank you for reading! Hope you enjoyed the battle report.
 
Speaking of whom - here's his report of the whole affair: https://wargamingraft.wordpress.com/ (https://wargamingraft.wordpress.com/)


Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on April 08, 2019, 11:34:42 AM
Well, we had another game of Sharp Practice last Friday. Cpt.Shandy set it all up as usual and christened the event "The Spirit of '61". Having someone who's really passionate about the rules set and the period setting up games really helps. :D It's the biggest SP2 game we've had so far: 2 on 2 players and a whole lotta leaders and groups of infantry and cavalry. To cater to the larger size of the game the table size was increased and each side even got a +1 bonus to force morale. The number of command cards on each side was the usual 4 each.

Virago (C-in-C) and I took on the role of the Confederate leaders, opposing Stephan (C-in-C) and Cpt.Shandy trying to deny us state rights. :P The C-in-Cs and Cpt.Shandy each got 3 leaders, I got 4 leaders and a whole lot of cavalry and skirmishers (along with 2 groups of line infantry with the trusty old smoothbore muskets. Ehem.)
 
Days before Cpt.Shandy had worked out separate PDFs for each participant with individual backgrounds and orders (along with secret goals for each character for additional victory points). The two C-in-Cs were also allowed to each make a tactical decision beforehand (interrogating locals for information, sending out scouting parties, or just deploying as quickly as possible) which would lead to advantages and/or disadvantages during the game. In addition to this there also would be civilians on the table to interact with.



The Scenario

Civilians are marked in purple. Yellow marks the game's main objective, the distillery. Both sides have to get there, convince the distillery owner, who is a sort of local hero, to let them proceed and then break down the distillery, load it onto a wagon, and evacuate it off the table. All whilst keeping the enemy from interfering and their own men from taking to the whiskey stash instead of fighting/working.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa2d04329cb_table1schrift.jpg.8b272391689effeff361c746a7cfe8e2.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa2d04329cb_table1schrift.jpg.8b272391689effeff361c746a7cfe8e2.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa2d04329cb_table1schrift.jpg.8b272391689effeff361c746a7cfe8e2.jpg)

I play Cpt.Bolling Baker. A quick google of the man left me with little info about him. For a while he was a clerk, got command of a company in the 3rd Virginia and later on was promoted to Major. At the point at which the game takes place he just missed the Battle of Big Bethel due to a sudden bout of the gripes. Rumours of cowardice are making the rounds in the camp. Which is why I have to show determination and commitment to the cause, and nothing spells "determination and commitment" like a big scar. Meaning bonus victory points for me if Cpt.Baker gets wounded during the game, and which is why he's got Dr.Howser, the regiment's physician, with him.



The Game

Here we go. The first hurdle, as so often, is getting our guys on the table and in position quicker than the other guys. Which isn't easy with such a large body of troops and a narrow dirt road and a bridge to cross right in front of us.

The Yankees, who opted to forfeit any scouting or info gathering in favour for just taking to the field quickly, get that done a bit more swiftly. They cross the river, cavalry spearheading their advance.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa30ce85fcc_earlygamedeploymentunionbridge.jpg.aef487de1ca73c9e6bd5cd8baa80f2ac.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa30ce85fcc_earlygamedeploymentunionbridge.jpg.aef487de1ca73c9e6bd5cd8baa80f2ac.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa30ce85fcc_earlygamedeploymentunionbridge.jpg.aef487de1ca73c9e6bd5cd8baa80f2ac.jpg)

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa3117afb46_earlygameoverview.jpg.c29a152035bc26e9bd50a350c005e1f8.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa3117afb46_earlygameoverview.jpg.c29a152035bc26e9bd50a350c005e1f8.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa3117afb46_earlygameoverview.jpg.c29a152035bc26e9bd50a350c005e1f8.jpg)
 
After a bit of shuffling, shouting and cursing our boys also get on and across the bridge, also with cavalry to the front and three groups of skirmishers. To meet our advance, Stephan has his impressive formation of 4 groups of line infantry turn about, form line, and advance through the cornfield. Scary. In reaction to this our C-in-C virago has three of his line infantry groups also form line and take position behind the fence.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa323c6323f_earlygamerebsgetgoingschrift.jpg.2f7cecfacf18cca5a519a72c7487ea9b.jpg)

Down the flank and around the distillery both our cavalry groups move up. In their typically chivalrous ways, my cavalry draw swords, make ready for a proper cavalry skirmish. The Union cavalry on the other hand dismounts and opens fire at my unit. Unchivalrously, their officer is hit and knocked to the ground! They also take 2 points of shock.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa55398ae20_earlygameofficerdown.jpg.c628ccbcdb36d969dec8bbfc3af8172a.jpg)

From this point on each time the officer's card is drawn he may roll to see if he gets back up and to his senses. Until then the group's effectively paralyzed (and with their flank exposed), unless I manage to activate them in some other way.

Musket fire starts erupting in general now - the two infantry lines start duelling.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa553b12e13_earlygameshootingstarts.jpg.103536f149f25963238e4d264cf52c47.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa553b12e13_earlygameshootingstarts.jpg.103536f149f25963238e4d264cf52c47.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa553b12e13_earlygameshootingstarts.jpg.103536f149f25963238e4d264cf52c47.jpg)

In the left we got our three groups along the fence, plus 2 groups of skirmishers, in the right the massive Union infantry formation of 4 groups, plus a Level 3 and a Level 1 leader AND a flag. On the plus side, our guys got slightly better cover

They shoot back and forth for a while. The Yankees take slightly heavier losses, but stand. Meanwhile their reinforcements in the shape of Zouaves of the 5th NY move up and towards the distillery in open column, flanked by more Zouaves in skirmish formation.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa561b5cdbb_midgameearlyoverview.jpg.470c1070c9d176be5fdfb68d84b502db.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa561b5cdbb_midgameearlyoverview.jpg.470c1070c9d176be5fdfb68d84b502db.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa561b5cdbb_midgameearlyoverview.jpg.470c1070c9d176be5fdfb68d84b502db.jpg)

My downed cavalry officer fails every single roll to get up again. After some more salvos his cavalry comrades have to withdraw and leave their officer behind. They're effectively out of the game. A group of skirmishers moves up to cover the retreat of the cavalry and to protect the flank, but they have to withstand the combined fire of the Union cavalry and Zouave skirmishers. The distillery owner is assumed to dive for cover. :P

Cpt. Bolling Baker leads his two groups of line infantry through the woods and towards the distillery. In passing he asks the local minister assistance, but he's not impressed. He gives a half-hearted blessing and retires for lunch.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5750617b9_midgamerebwagon.jpg.628f0c7140fccf84f0c0400fb7a893f6.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5750617b9_midgamerebwagon.jpg.628f0c7140fccf84f0c0400fb7a893f6.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5750617b9_midgamerebwagon.jpg.628f0c7140fccf84f0c0400fb7a893f6.jpg)
Ever so slowly our wagon lumbers down the dirt road towards the distillery. Unless we get a grip on things on the flank this could get problematic.

If only the big infantry line in the cornfield finally broke. They keep taking casualties, but they're still quite a lot of dudes, led by competent officers who keep them fighting.

Then, slowly, they start retreating under the Confederate fire. I ask for my skirmishers to redeploy to the flank, but my C-in-C orders to advance toward the retreating enemy infantry to exploit this little victory. It's the correct call. Our boys climb the fence and keep firing at the retreating enemy.
 
(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa57a880423_lategamefight.jpg.7e15fd158311e765364c49c8222ba7ad.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa57a880423_lategamefight.jpg.7e15fd158311e765364c49c8222ba7ad.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa57a880423_lategamefight.jpg.7e15fd158311e765364c49c8222ba7ad.jpg)

Here's an overview of this point of the game:
In the cornfield the Union infantry's slowly stepping back, with our infantry following up. At the flank right in front of the distillery Cpt.Baker and his infantry finally get into position and form up. Unfortunately our opponents' Zouaves are faster at doing so, and manage to sit right on top of the objective. There's a short interaction between them and the distillery owner. He's mighty impressed with the Zouave uniforms and, under the condition for him to get a Zouave cap, he gives permission for the distillery to be evacuated and even joins the formation!

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa58e46fda7_lategameoverview2schrift.jpg.09fa0914ed0558ae5e5a5f75ebb1e9ed.jpg)
full size image: https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa58e46fda7_lategameoverview2schrift.jpg.09fa0914ed0558ae5e5a5f75ebb1e9ed.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa58e46fda7_lategameoverview2schrift.jpg.09fa0914ed0558ae5e5a5f75ebb1e9ed.jpg)

Now it comes down to a duel between the brave 3rd Virginia and the 5th New York Zouaves. My guys are fewer, but the surplus group on the Zouaves' side can't really intervene anyway due to space constriction. However, at least half of the Zouaves formation is in light cover behind the distillery fence. My advantage is the smoothbore muskets which get a slight bonus at short ranges as compared to the more modern rifled muskets of the Zouaves.

Baker has his boys present and fire. The result is slightly underwhelming. Now it's the Zouaves' turn. They seem to be eternally motivated due to sitting on a stash of Whiskey. The tassels on their zouave caps are flying through the air while they load and fire their muskets relentlessly. The 3rd Virginia takes heavy losses and the C-in-C has to ride up to keep the boys fighting.

Speaking of riding - Dr.Howser advanced all on his own into no man's land to take care of the still downed cavalry officer, who is either knocked out or opted to just stay down, given all the enemy skirmishers around him.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5b9f019a7_lategameofficermed.jpg.a90e56f6364b9bd07cc633a281cfec83.jpg)

The smelling salts and well-meaning kicking do their job, and Cpt. Robert Johnson of the 2nd Virginia Cavalry rises again, all while the skirmishers try to fend off the enemy cavarly and skirmishers. Chroniclers are divided on why the following happens. Either Cpt.Johnson is a great hero, or his horse got mad due to all the musket firing around them. Either way, next thing that happens is Johnson, alone (apart from this horse), reins between teeth and arms flailing, charges the enemy cavalry. The latter are so surprised by this act that one of them gets ridden down and the rest of the group retreats a few paces.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5c885780e_endgamecharge.jpg.31e4ed41c4461c43833f73dcb20c77ef.jpg)

Baker's 3rd Virginia infantry continue to take a licking in front of the distillery, courtesy of the Zouaves. One of my two groups flees (after having accumulated 15(!) points of shock), the remaining group soon is reduced to fewer men than officers present.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5cbe9bb73_lategamesalvoyikes.jpg.58eb261797032549eb0e7a5f3e18fd2c.jpg)
full size image:https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5cbe9bb73_lategamesalvoyikes.jpg.58eb261797032549eb0e7a5f3e18fd2c.jpg (https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5cbe9bb73_lategamesalvoyikes.jpg.58eb261797032549eb0e7a5f3e18fd2c.jpg)

At this point we pretty much have to forfeit. Our centre crumbles, our flank's exposed and outmaneuvered. It's a victory for the Union.

(https://www.tabletopwelt.de/uploads/monthly_2019_04/5caa5d42ea12d_endgameoverview.jpg.b8e4461fa63953e5ef631d8dd73c536f.jpg)



Debriefing

What a remarkable game. The high number of units and leaders was made up for in some ways, but it still played pretty differently. Command cards were in short supply (however, the Union made excellent use of them when opportunity struck), and more often than usual were used to get leaders activated before the card's drawn

Another interesting factor is how line infantry fire is worked out when facing a LOT of enemy units in their field of fire; something that also usually only happens in larger games. All in all it was a very nice game. Space was tight on our side of the table, so our guys didn't get ahead quickly enough. And of course this Union infantry in the cornfield refusing to break was a big factor. Anyway, good game, and next time it's a confederate victory again!

Thanks for reading! I hope that you enjoyed this battle report. Let me know if you have any questions or comments. For a slightly different view on the whole affair (I assume, I haven't read it yet, but will do so right now), here's Cpt.Shandy's battle report: https://wargamingraft.wordpress.com/  (https://wargamingraft.wordpress.com/)
 
Title: Re: Sigur goes South - The American Civil War
Post by: Battle Brush Sigur on February 22, 2020, 09:34:00 PM
Jeepers Creepers, the last update was close to a year ago!

In between the following things happened:

.) We played the first Longstreet campaign game of 1863.

(https://www.tabletopwelt.de/uploads/monthly_2019_09/50224025_christophearlygame2.jpg.a24fd6738064bc23427f117fc00d8705.jpg)

.) ...and a few months later - the second game of 1863, this one featuring the first USCT troops. The Union commander being a leading abolitionist being able to field extra-many of those of course.

(https://www.tabletopwelt.de/uploads/monthly_2020_02/415877953_earlygameenemyclosingin.jpg.80eaef70de2edc71efc2dd288b7dd930.jpg)



There WILL be battle reports of these games up on Tabletopstories. I made it a rule that I wouldn't though until I got the rules introduction and review for Longstreet done. Which I have now! Here's the article, I hope you find it interesting and useful.

https://www.tabletopstories.net/language/en/2020/02/longstreet-rules-review/ (https://www.tabletopstories.net/language/en/2020/02/longstreet-rules-review/)

(https://www.tabletopstories.net/wp-content/uploads/2020/02/longstreet-1.jpg)




...and now I currently got a solo test game of Sharp Practice with my 28mm set up on the table. Escort mission:

(https://www.tabletopwelt.de/uploads/monthly_2020_02/setup1schrift.jpg.c33484e9a2c91ac6f19c133ab9244256.jpg)

Since I only got Confederate minis of course it's a rogueish company of Confederate soldiers ambushing a wagon with supplies and (allegedly) the regiment paychest. Since we're planning to do an 1809 Tyrolean Uprising thing and so far I only played SP2 with 15mm figures I wasn't sure how well it would work with 28mm minis. Because that's a worry of mine.