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Author Topic: Dirty Labs and Dangerous Mountains  (Read 1591 times)

Offline The_Wisecrack

  • Mad Scientist
  • Posts: 744
    • Easy Painter
Dirty Labs and Dangerous Mountains
« on: 21 April 2009, 11:35:50 PM »
i've decided to go bakc to writing the Black west pulp mod docs.
now aptly named
Dirty Labs and Dangerous Jungles
so here. is the thread with the attachment.
http://leadadventureforum.com/index.php?topic=9976.0
the rules are attached there.
with every suggestion i will update the ruleset and post the update here to.
first suggestion (from my dad) "where are the henchmen of "not doctor evil""
so here they are.

The Dr?s minions

The doctors minions are usually a collection of ex inmates, mad men, wimps, and freaks, Ranging from the skilled to the downright idiotic. They keep the gears churning in his secret underground bases and whatnot.

The Dr?s minions may only be hired by the bad side of the game.

Stats (per mini)
Wounds: 2
Save roll: 5+
Attacks: 1

Special rules:

Obey and follow: whenever a Minion is within 10cm?s of the Dr himself or any of his close henchmen they get a spare wound for that round. This is due to there drive to impress the doctor so therefore there increased skill.

(everyone please feel free to contribute)

TW
EZPAINTER.CO.UK/BLOG

 

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