The Ancient city of Felstadt was home to many different cults and secret societies, but few were as secretive as the cult of Lycros, rumoured to practice blood offerings upon the full moon. Since the calamity many wizards and their followers have attempted to investigate these rumours, whilst others have been drawn to the ruins of the frozen city with a different purpose;
Designed as a co-op or solo campaign for quickly building up the experience and gold of new first level warbands, throughout this campaign I have used a mechanism
stolen inspired by the PBI battle clock - at the end of each turn the player who won priority should roll a D6, recording the result against a countdown of 21, when 21 is reached a terrible consequence will
Scenario One - The Silver Tomb
The wizards and their warbands come together with a common purpose, exploring the ruined city and investigating a troubling rumour that an ancient lunar cult has resurfaced and has been gathering followers drawn from shattered warbands and savage northern tribesmen. The investigation has led the wizards to an ancient tomb which has been recently excavated, by the time they arrive there is no sign of the digging party.
Set Up
The Silver Tomb should be represented by a single walled chamber with the usual ruins, columns, and statues scattered around the table. Four treasure tokens should be placed in the chamber, and two more tokens randomly placed in the ruins.
4 skeletons are placed on the chambers external corners. The tomb is guarded by a Wraith Knight who is placed within the central chamber.
The Tomb Guardian
Whilst the skeletons follow the standard activation procedure, the tomb Guardian will only leave the chamber to retaliate if it takes damage from a magical ranged attack, the Guardian will act to protect the tomb, always returning to the centre of the chamber or attacking any who enter.
Creatures
Six random encounters should be rolled for once each treasure is picked up:
1 - skeleton
2 - skeleton x2
3 - Wolf
4 - Wolf x2
5 - Lunar (Death) Cultist
6 - Lunar Cultist x2
7 - Skeleton x4
8 - Lunar Cultist x2 & Wolf
9 - Lunar Cultist x2 & Wolf x2
10 - Werewolf
Catastrophe!
Once the "battle clock"/Countdown reaches 21 or higher the tomb will begin to sink back into the ice, to be buried forever. Any warband member or apprentice inside the tomb is trapped forever beneath the ice - wizards are assumed to dive out just in the nick of time.
Treasure and Experience
10 exp for each successfully cast spell
25 exp for each creature/enemy killed by a wizard, apprentice, or warrior
25 exp for each treasure recovered from the tomb
50 exp for slaying the Tomb Guardian using a spell
