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Author Topic: .45 Adventure: Rules for Things that go Bump in the Night.  (Read 3282 times)

Offline oldskoolrebel

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Its there any official or unofficial rules for staple mystical creatures like mummies etc around?

I notice that in Doc Thompson's adventures he comes up against a variety of strange creatures... are the rules for them home brewed?

Offline Operator5

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Re: .45 Adventure: Rules for Things that go Bump in the Night.
« Reply #1 on: 25 May 2009, 04:08:14 PM »
We just included Ghouls in the first Thrilling Expeditions Quarterly.

We have a psuedo Mummy in our free download Guardian of the Golden Idol.

http://rattrapproductions.com/speakeasy/viewtopic.php?t=52

You can also use the creature creator from Broadsword Adventures to create creatures for .45A
Richard A. Johnson
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Offline Grimm

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Re: .45 Adventure: Rules for Things that go Bump in the Night.
« Reply #2 on: 25 May 2009, 05:27:00 PM »
we make the most stuff home brewed but we also have a look in the 45 supplement´s
what monster did you need ?

grimm
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Offline oldskoolrebel

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Re: .45 Adventure: Rules for Things that go Bump in the Night.
« Reply #3 on: 25 May 2009, 07:25:23 PM »
We just included Ghouls in the first Thrilling Expeditions Quarterly.

We have a psuedo Mummy in our free download Guardian of the Golden Idol.

http://rattrapproductions.com/speakeasy/viewtopic.php?t=52

You can also use the creature creator from Broadsword Adventures to create creatures for .45A

I'll try and have a wee look at it; I'm just wondering is it a simple convert to .45 rules? Also is it particularly worth buying the one book just for the creature generation guide (... of course you going to say yes, your the designer  lol)

we make the most stuff home brewed but we also have a look in the 45 supplement´s
what monster did you need ?

grimm

What do you have Grimm? I'm looking for something to be summoned by a group of cultists and/or a mummy.

Cheers
Andy

 

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